mesa: Refactor per-stage link check to its own function
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (stage) {
477 case MESA_SHADER_VERTEX:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case MESA_SHADER_FRAGMENT:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_SHADER_GEOMETRY:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 case MESA_SHADER_COMPUTE:
502 prog->MaxParameters = 0; /* not meaningful for compute shaders */
503 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
504 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
505 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
506 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
507 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
508 break;
509 default:
510 assert(0 && "Bad shader stage in init_program_limits()");
511 }
512
513 /* Set the native limits to zero. This implies that there is no native
514 * support for shaders. Let the drivers fill in the actual values.
515 */
516 prog->MaxNativeInstructions = 0;
517 prog->MaxNativeAluInstructions = 0;
518 prog->MaxNativeTexInstructions = 0;
519 prog->MaxNativeTexIndirections = 0;
520 prog->MaxNativeAttribs = 0;
521 prog->MaxNativeTemps = 0;
522 prog->MaxNativeAddressRegs = 0;
523 prog->MaxNativeParameters = 0;
524
525 /* Set GLSL datatype range/precision info assuming IEEE float values.
526 * Drivers should override these defaults as needed.
527 */
528 prog->MediumFloat.RangeMin = 127;
529 prog->MediumFloat.RangeMax = 127;
530 prog->MediumFloat.Precision = 23;
531 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
532
533 /* Assume ints are stored as floats for now, since this is the least-common
534 * denominator. The OpenGL ES spec implies (page 132) that the precision
535 * of integer types should be 0. Practically speaking, IEEE
536 * single-precision floating point values can only store integers in the
537 * range [-0x01000000, 0x01000000] without loss of precision.
538 */
539 prog->MediumInt.RangeMin = 24;
540 prog->MediumInt.RangeMax = 24;
541 prog->MediumInt.Precision = 0;
542 prog->LowInt = prog->HighInt = prog->MediumInt;
543
544 prog->MaxUniformBlocks = 12;
545 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
546 ctx->Const.MaxUniformBlockSize / 4 *
547 prog->MaxUniformBlocks);
548
549 prog->MaxAtomicBuffers = 0;
550 prog->MaxAtomicCounters = 0;
551 }
552
553
554 /**
555 * Initialize fields of gl_constants (aka ctx->Const.*).
556 * Use defaults from config.h. The device drivers will often override
557 * some of these values (such as number of texture units).
558 */
559 static void
560 _mesa_init_constants(struct gl_context *ctx)
561 {
562 int i;
563 assert(ctx);
564
565 /* Constants, may be overriden (usually only reduced) by device drivers */
566 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
567 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
568 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
569 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
570 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
571 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
572 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
574 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
575 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
576 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
577 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
578 ctx->Const.MaxTextureBufferSize = 65536;
579 ctx->Const.TextureBufferOffsetAlignment = 1;
580 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
581 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
582 ctx->Const.MinPointSize = MIN_POINT_SIZE;
583 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
584 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
585 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
586 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
587 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
588 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
589 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
590 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
591 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
592 ctx->Const.MaxClipPlanes = 6;
593 ctx->Const.MaxLights = MAX_LIGHTS;
594 ctx->Const.MaxShininess = 128.0;
595 ctx->Const.MaxSpotExponent = 128.0;
596 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
597 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
598 ctx->Const.MinMapBufferAlignment = 64;
599
600 /* Driver must override these values if ARB_viewport_array is supported. */
601 ctx->Const.MaxViewports = 1;
602 ctx->Const.ViewportSubpixelBits = 0;
603 ctx->Const.ViewportBounds.Min = 0;
604 ctx->Const.ViewportBounds.Max = 0;
605
606 /** GL_ARB_uniform_buffer_object */
607 ctx->Const.MaxCombinedUniformBlocks = 36;
608 ctx->Const.MaxUniformBufferBindings = 36;
609 ctx->Const.MaxUniformBlockSize = 16384;
610 ctx->Const.UniformBufferOffsetAlignment = 1;
611
612 for (i = 0; i < MESA_SHADER_STAGES; i++)
613 init_program_limits(ctx, i, &ctx->Const.Program[i]);
614
615 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
616 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
617
618 /* CheckArrayBounds is overriden by drivers/x11 for X server */
619 ctx->Const.CheckArrayBounds = GL_FALSE;
620
621 /* GL_ARB_draw_buffers */
622 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
623
624 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
625 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
626
627 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
628 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
629 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
630 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
631 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
632 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
633
634 /* Shading language version */
635 if (_mesa_is_desktop_gl(ctx)) {
636 ctx->Const.GLSLVersion = 120;
637 _mesa_override_glsl_version(ctx);
638 }
639 else if (ctx->API == API_OPENGLES2) {
640 ctx->Const.GLSLVersion = 100;
641 }
642 else if (ctx->API == API_OPENGLES) {
643 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
644 }
645
646 /* GL_ARB_framebuffer_object */
647 ctx->Const.MaxSamples = 0;
648
649 /* GL_ARB_sync */
650 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
651
652 /* GL_ATI_envmap_bumpmap */
653 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
654
655 /* GL_EXT_provoking_vertex */
656 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
657
658 /* GL_EXT_transform_feedback */
659 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
660 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
661 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
662 ctx->Const.MaxVertexStreams = 1;
663
664 /* GL 3.2 */
665 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
666 ? GL_CONTEXT_CORE_PROFILE_BIT
667 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
668
669 /** GL_EXT_gpu_shader4 */
670 ctx->Const.MinProgramTexelOffset = -8;
671 ctx->Const.MaxProgramTexelOffset = 7;
672
673 /* GL_ARB_texture_gather */
674 ctx->Const.MinProgramTextureGatherOffset = -8;
675 ctx->Const.MaxProgramTextureGatherOffset = 7;
676
677 /* GL_ARB_robustness */
678 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
679
680 /* PrimitiveRestart */
681 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
682
683 /* ES 3.0 or ARB_ES3_compatibility */
684 ctx->Const.MaxElementIndex = 0xffffffffu;
685
686 /* GL_ARB_texture_multisample */
687 ctx->Const.MaxColorTextureSamples = 1;
688 ctx->Const.MaxDepthTextureSamples = 1;
689 ctx->Const.MaxIntegerSamples = 1;
690
691 /* GL_ARB_shader_atomic_counters */
692 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
693 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
694 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
695 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
696
697 /* GL_ARB_vertex_attrib_binding */
698 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
699 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
700
701 /* GL_ARB_compute_shader */
702 ctx->Const.MaxComputeWorkGroupCount[0] = 65535;
703 ctx->Const.MaxComputeWorkGroupCount[1] = 65535;
704 ctx->Const.MaxComputeWorkGroupCount[2] = 65535;
705 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
706 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
707 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
708 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
709
710 /** GL_ARB_gpu_shader5 */
711 ctx->Const.MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
712 ctx->Const.MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
713 }
714
715
716 /**
717 * Do some sanity checks on the limits/constants for the given context.
718 * Only called the first time a context is bound.
719 */
720 static void
721 check_context_limits(struct gl_context *ctx)
722 {
723 /* check that we don't exceed the size of various bitfields */
724 assert(VARYING_SLOT_MAX <=
725 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
726 assert(VARYING_SLOT_MAX <=
727 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
728
729 /* shader-related checks */
730 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
731 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
732
733 /* Texture unit checks */
734 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
735 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
736 assert(ctx->Const.MaxTextureCoordUnits > 0);
737 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
738 assert(ctx->Const.MaxTextureUnits > 0);
739 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
740 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
741 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
742 ctx->Const.MaxTextureCoordUnits));
743 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
744 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
745 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
746 /* number of coord units cannot be greater than number of image units */
747 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
748
749
750 /* Texture size checks */
751 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
752 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
753 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
754 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
755
756 /* Texture level checks */
757 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
758 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
759
760 /* Max texture size should be <= max viewport size (render to texture) */
761 assert((1U << (ctx->Const.MaxTextureLevels - 1))
762 <= ctx->Const.MaxViewportWidth);
763 assert((1U << (ctx->Const.MaxTextureLevels - 1))
764 <= ctx->Const.MaxViewportHeight);
765
766 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
767
768 /* if this fails, add more enum values to gl_buffer_index */
769 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
770
771 /* XXX probably add more tests */
772 }
773
774
775 /**
776 * Initialize the attribute groups in a GL context.
777 *
778 * \param ctx GL context.
779 *
780 * Initializes all the attributes, calling the respective <tt>init*</tt>
781 * functions for the more complex data structures.
782 */
783 static GLboolean
784 init_attrib_groups(struct gl_context *ctx)
785 {
786 assert(ctx);
787
788 /* Constants */
789 _mesa_init_constants( ctx );
790
791 /* Extensions */
792 _mesa_init_extensions( ctx );
793
794 /* Attribute Groups */
795 _mesa_init_accum( ctx );
796 _mesa_init_attrib( ctx );
797 _mesa_init_buffer_objects( ctx );
798 _mesa_init_color( ctx );
799 _mesa_init_current( ctx );
800 _mesa_init_depth( ctx );
801 _mesa_init_debug( ctx );
802 _mesa_init_display_list( ctx );
803 _mesa_init_errors( ctx );
804 _mesa_init_eval( ctx );
805 _mesa_init_fbobjects( ctx );
806 _mesa_init_feedback( ctx );
807 _mesa_init_fog( ctx );
808 _mesa_init_hint( ctx );
809 _mesa_init_line( ctx );
810 _mesa_init_lighting( ctx );
811 _mesa_init_matrix( ctx );
812 _mesa_init_multisample( ctx );
813 _mesa_init_performance_monitors( ctx );
814 _mesa_init_pixel( ctx );
815 _mesa_init_pixelstore( ctx );
816 _mesa_init_point( ctx );
817 _mesa_init_polygon( ctx );
818 _mesa_init_program( ctx );
819 _mesa_init_queryobj( ctx );
820 _mesa_init_sync( ctx );
821 _mesa_init_rastpos( ctx );
822 _mesa_init_scissor( ctx );
823 _mesa_init_shader_state( ctx );
824 _mesa_init_stencil( ctx );
825 _mesa_init_transform( ctx );
826 _mesa_init_transform_feedback( ctx );
827 _mesa_init_varray( ctx );
828 _mesa_init_viewport( ctx );
829
830 if (!_mesa_init_texture( ctx ))
831 return GL_FALSE;
832
833 _mesa_init_texture_s3tc( ctx );
834
835 /* Miscellaneous */
836 ctx->NewState = _NEW_ALL;
837 ctx->NewDriverState = ~0;
838 ctx->ErrorValue = GL_NO_ERROR;
839 ctx->ShareGroupReset = false;
840 ctx->varying_vp_inputs = VERT_BIT_ALL;
841
842 return GL_TRUE;
843 }
844
845
846 /**
847 * Update default objects in a GL context with respect to shared state.
848 *
849 * \param ctx GL context.
850 *
851 * Removes references to old default objects, (texture objects, program
852 * objects, etc.) and changes to reference those from the current shared
853 * state.
854 */
855 static GLboolean
856 update_default_objects(struct gl_context *ctx)
857 {
858 assert(ctx);
859
860 _mesa_update_default_objects_program(ctx);
861 _mesa_update_default_objects_texture(ctx);
862 _mesa_update_default_objects_buffer_objects(ctx);
863
864 return GL_TRUE;
865 }
866
867
868 /**
869 * This is the default function we plug into all dispatch table slots
870 * This helps prevents a segfault when someone calls a GL function without
871 * first checking if the extension's supported.
872 */
873 int
874 _mesa_generic_nop(void)
875 {
876 GET_CURRENT_CONTEXT(ctx);
877 _mesa_error(ctx, GL_INVALID_OPERATION,
878 "unsupported function called "
879 "(unsupported extension or deprecated function?)");
880 return 0;
881 }
882
883
884 /**
885 * Allocate and initialize a new dispatch table.
886 */
887 struct _glapi_table *
888 _mesa_alloc_dispatch_table()
889 {
890 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
891 * In practice, this'll be the same for stand-alone Mesa. But for DRI
892 * Mesa we do this to accomodate different versions of libGL and various
893 * DRI drivers.
894 */
895 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
896 struct _glapi_table *table;
897
898 table = malloc(numEntries * sizeof(_glapi_proc));
899 if (table) {
900 _glapi_proc *entry = (_glapi_proc *) table;
901 GLint i;
902 for (i = 0; i < numEntries; i++) {
903 entry[i] = (_glapi_proc) _mesa_generic_nop;
904 }
905 }
906 return table;
907 }
908
909 /**
910 * Creates a minimal dispatch table for use within glBegin()/glEnd().
911 *
912 * This ensures that we generate GL_INVALID_OPERATION errors from most
913 * functions, since the set of functions that are valid within Begin/End is
914 * very small.
915 *
916 * From the GL 1.0 specification section 2.6.3, "GL Commands within
917 * Begin/End"
918 *
919 * "The only GL commands that are allowed within any Begin/End pairs are
920 * the commands for specifying vertex coordinates, vertex color, normal
921 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
922 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
923 * commands for specifying lighting material parameters (Material
924 * commands see section 2.12.2), display list invocation commands
925 * (CallList and CallLists see section 5.4), and the EdgeFlag
926 * command. Executing Begin after Begin has already been executed but
927 * before an End is issued generates the INVALID OPERATION error, as does
928 * executing End without a previous corresponding Begin. Executing any
929 * other GL command within Begin/End results in the error INVALID
930 * OPERATION."
931 *
932 * The table entries for specifying vertex attributes are set up by
933 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
934 * are set by install_vtxfmt() as well.
935 */
936 static struct _glapi_table *
937 create_beginend_table(const struct gl_context *ctx)
938 {
939 struct _glapi_table *table;
940
941 table = _mesa_alloc_dispatch_table();
942 if (!table)
943 return NULL;
944
945 /* Fill in functions which return a value, since they should return some
946 * specific value even if they emit a GL_INVALID_OPERATION error from them
947 * being called within glBegin()/glEnd().
948 */
949 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
950
951 COPY_DISPATCH(GenLists);
952 COPY_DISPATCH(IsProgram);
953 COPY_DISPATCH(IsVertexArray);
954 COPY_DISPATCH(IsBuffer);
955 COPY_DISPATCH(IsEnabled);
956 COPY_DISPATCH(IsEnabledi);
957 COPY_DISPATCH(IsRenderbuffer);
958 COPY_DISPATCH(IsFramebuffer);
959 COPY_DISPATCH(CheckFramebufferStatus);
960 COPY_DISPATCH(RenderMode);
961 COPY_DISPATCH(GetString);
962 COPY_DISPATCH(GetStringi);
963 COPY_DISPATCH(GetPointerv);
964 COPY_DISPATCH(IsQuery);
965 COPY_DISPATCH(IsSampler);
966 COPY_DISPATCH(IsSync);
967 COPY_DISPATCH(IsTexture);
968 COPY_DISPATCH(IsTransformFeedback);
969 COPY_DISPATCH(DeleteQueries);
970 COPY_DISPATCH(AreTexturesResident);
971 COPY_DISPATCH(FenceSync);
972 COPY_DISPATCH(ClientWaitSync);
973 COPY_DISPATCH(MapBuffer);
974 COPY_DISPATCH(UnmapBuffer);
975 COPY_DISPATCH(MapBufferRange);
976 COPY_DISPATCH(ObjectPurgeableAPPLE);
977 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
978
979 _mesa_loopback_init_api_table(ctx, table);
980
981 return table;
982 }
983
984 void
985 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
986 {
987 /* Do the code-generated setup of the exec table in api_exec.c. */
988 _mesa_initialize_exec_table(ctx);
989
990 if (ctx->Save)
991 _mesa_initialize_save_table(ctx);
992 }
993
994 /**
995 * Initialize a struct gl_context struct (rendering context).
996 *
997 * This includes allocating all the other structs and arrays which hang off of
998 * the context by pointers.
999 * Note that the driver needs to pass in its dd_function_table here since
1000 * we need to at least call driverFunctions->NewTextureObject to create the
1001 * default texture objects.
1002 *
1003 * Called by _mesa_create_context().
1004 *
1005 * Performs the imports and exports callback tables initialization, and
1006 * miscellaneous one-time initializations. If no shared context is supplied one
1007 * is allocated, and increase its reference count. Setups the GL API dispatch
1008 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1009 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1010 * for debug flags.
1011 *
1012 * \param ctx the context to initialize
1013 * \param api the GL API type to create the context for
1014 * \param visual describes the visual attributes for this context
1015 * \param share_list points to context to share textures, display lists,
1016 * etc with, or NULL
1017 * \param driverFunctions table of device driver functions for this context
1018 * to use
1019 */
1020 GLboolean
1021 _mesa_initialize_context(struct gl_context *ctx,
1022 gl_api api,
1023 const struct gl_config *visual,
1024 struct gl_context *share_list,
1025 const struct dd_function_table *driverFunctions)
1026 {
1027 struct gl_shared_state *shared;
1028 int i;
1029
1030 assert(driverFunctions->NewTextureObject);
1031 assert(driverFunctions->FreeTextureImageBuffer);
1032
1033 ctx->API = api;
1034 ctx->Visual = *visual;
1035 ctx->DrawBuffer = NULL;
1036 ctx->ReadBuffer = NULL;
1037 ctx->WinSysDrawBuffer = NULL;
1038 ctx->WinSysReadBuffer = NULL;
1039
1040 if (_mesa_is_desktop_gl(ctx)) {
1041 _mesa_override_gl_version(ctx);
1042 }
1043
1044 /* misc one-time initializations */
1045 one_time_init(ctx);
1046
1047 /* Plug in driver functions and context pointer here.
1048 * This is important because when we call alloc_shared_state() below
1049 * we'll call ctx->Driver.NewTextureObject() to create the default
1050 * textures.
1051 */
1052 ctx->Driver = *driverFunctions;
1053
1054 if (share_list) {
1055 /* share state with another context */
1056 shared = share_list->Shared;
1057 }
1058 else {
1059 /* allocate new, unshared state */
1060 shared = _mesa_alloc_shared_state(ctx);
1061 if (!shared)
1062 return GL_FALSE;
1063 }
1064
1065 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1066
1067 if (!init_attrib_groups( ctx ))
1068 goto fail;
1069
1070 /* setup the API dispatch tables with all nop functions */
1071 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1072 if (!ctx->OutsideBeginEnd)
1073 goto fail;
1074 ctx->Exec = ctx->OutsideBeginEnd;
1075 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1076
1077 ctx->FragmentProgram._MaintainTexEnvProgram
1078 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1079
1080 ctx->VertexProgram._MaintainTnlProgram
1081 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1082 if (ctx->VertexProgram._MaintainTnlProgram) {
1083 /* this is required... */
1084 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1085 }
1086
1087 /* Mesa core handles all the formats that mesa core knows about.
1088 * Drivers will want to override this list with just the formats
1089 * they can handle, and confirm that appropriate fallbacks exist in
1090 * _mesa_choose_tex_format().
1091 */
1092 memset(&ctx->TextureFormatSupported, GL_TRUE,
1093 sizeof(ctx->TextureFormatSupported));
1094
1095 switch (ctx->API) {
1096 case API_OPENGL_COMPAT:
1097 ctx->BeginEnd = create_beginend_table(ctx);
1098 ctx->Save = _mesa_alloc_dispatch_table();
1099 if (!ctx->BeginEnd || !ctx->Save)
1100 goto fail;
1101
1102 /* fall-through */
1103 case API_OPENGL_CORE:
1104 break;
1105 case API_OPENGLES:
1106 /**
1107 * GL_OES_texture_cube_map says
1108 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1109 */
1110 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1111 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1112 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1113 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1114 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1115 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1116 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1117 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1118 }
1119 break;
1120 case API_OPENGLES2:
1121 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1122 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1123 break;
1124 }
1125
1126 ctx->FirstTimeCurrent = GL_TRUE;
1127
1128 return GL_TRUE;
1129
1130 fail:
1131 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1132 free(ctx->BeginEnd);
1133 free(ctx->Exec);
1134 free(ctx->Save);
1135 return GL_FALSE;
1136 }
1137
1138
1139 /**
1140 * Allocate and initialize a struct gl_context structure.
1141 * Note that the driver needs to pass in its dd_function_table here since
1142 * we need to at least call driverFunctions->NewTextureObject to initialize
1143 * the rendering context.
1144 *
1145 * \param api the GL API type to create the context for
1146 * \param visual a struct gl_config pointer (we copy the struct contents)
1147 * \param share_list another context to share display lists with or NULL
1148 * \param driverFunctions points to the dd_function_table into which the
1149 * driver has plugged in all its special functions.
1150 *
1151 * \return pointer to a new __struct gl_contextRec or NULL if error.
1152 */
1153 struct gl_context *
1154 _mesa_create_context(gl_api api,
1155 const struct gl_config *visual,
1156 struct gl_context *share_list,
1157 const struct dd_function_table *driverFunctions)
1158 {
1159 struct gl_context *ctx;
1160
1161 ASSERT(visual);
1162
1163 ctx = calloc(1, sizeof(struct gl_context));
1164 if (!ctx)
1165 return NULL;
1166
1167 if (_mesa_initialize_context(ctx, api, visual, share_list,
1168 driverFunctions)) {
1169 return ctx;
1170 }
1171 else {
1172 free(ctx);
1173 return NULL;
1174 }
1175 }
1176
1177
1178 /**
1179 * Free the data associated with the given context.
1180 *
1181 * But doesn't free the struct gl_context struct itself.
1182 *
1183 * \sa _mesa_initialize_context() and init_attrib_groups().
1184 */
1185 void
1186 _mesa_free_context_data( struct gl_context *ctx )
1187 {
1188 if (!_mesa_get_current_context()){
1189 /* No current context, but we may need one in order to delete
1190 * texture objs, etc. So temporarily bind the context now.
1191 */
1192 _mesa_make_current(ctx, NULL, NULL);
1193 }
1194
1195 /* unreference WinSysDraw/Read buffers */
1196 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1197 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1198 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1199 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1200
1201 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1202 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1203 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1204
1205 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1206 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1207 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1208
1209 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1210 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1211
1212 _mesa_free_attrib_data(ctx);
1213 _mesa_free_buffer_objects(ctx);
1214 _mesa_free_lighting_data( ctx );
1215 _mesa_free_eval_data( ctx );
1216 _mesa_free_texture_data( ctx );
1217 _mesa_free_matrix_data( ctx );
1218 _mesa_free_viewport_data( ctx );
1219 _mesa_free_program_data(ctx);
1220 _mesa_free_shader_state(ctx);
1221 _mesa_free_queryobj_data(ctx);
1222 _mesa_free_sync_data(ctx);
1223 _mesa_free_varray_data(ctx);
1224 _mesa_free_transform_feedback(ctx);
1225 _mesa_free_performance_monitors(ctx);
1226
1227 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1228 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1229 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1230 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1231
1232 /* free dispatch tables */
1233 free(ctx->BeginEnd);
1234 free(ctx->Exec);
1235 free(ctx->Save);
1236
1237 /* Shared context state (display lists, textures, etc) */
1238 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1239
1240 /* needs to be after freeing shared state */
1241 _mesa_free_display_list_data(ctx);
1242
1243 _mesa_free_errors_data(ctx);
1244
1245 free((void *)ctx->Extensions.String);
1246
1247 free(ctx->VersionString);
1248
1249 /* unbind the context if it's currently bound */
1250 if (ctx == _mesa_get_current_context()) {
1251 _mesa_make_current(NULL, NULL, NULL);
1252 }
1253 }
1254
1255
1256 /**
1257 * Destroy a struct gl_context structure.
1258 *
1259 * \param ctx GL context.
1260 *
1261 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1262 */
1263 void
1264 _mesa_destroy_context( struct gl_context *ctx )
1265 {
1266 if (ctx) {
1267 _mesa_free_context_data(ctx);
1268 free( (void *) ctx );
1269 }
1270 }
1271
1272
1273 /**
1274 * Copy attribute groups from one context to another.
1275 *
1276 * \param src source context
1277 * \param dst destination context
1278 * \param mask bitwise OR of GL_*_BIT flags
1279 *
1280 * According to the bits specified in \p mask, copies the corresponding
1281 * attributes from \p src into \p dst. For many of the attributes a simple \c
1282 * memcpy is not enough due to the existence of internal pointers in their data
1283 * structures.
1284 */
1285 void
1286 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1287 GLuint mask )
1288 {
1289 if (mask & GL_ACCUM_BUFFER_BIT) {
1290 /* OK to memcpy */
1291 dst->Accum = src->Accum;
1292 }
1293 if (mask & GL_COLOR_BUFFER_BIT) {
1294 /* OK to memcpy */
1295 dst->Color = src->Color;
1296 }
1297 if (mask & GL_CURRENT_BIT) {
1298 /* OK to memcpy */
1299 dst->Current = src->Current;
1300 }
1301 if (mask & GL_DEPTH_BUFFER_BIT) {
1302 /* OK to memcpy */
1303 dst->Depth = src->Depth;
1304 }
1305 if (mask & GL_ENABLE_BIT) {
1306 /* no op */
1307 }
1308 if (mask & GL_EVAL_BIT) {
1309 /* OK to memcpy */
1310 dst->Eval = src->Eval;
1311 }
1312 if (mask & GL_FOG_BIT) {
1313 /* OK to memcpy */
1314 dst->Fog = src->Fog;
1315 }
1316 if (mask & GL_HINT_BIT) {
1317 /* OK to memcpy */
1318 dst->Hint = src->Hint;
1319 }
1320 if (mask & GL_LIGHTING_BIT) {
1321 GLuint i;
1322 /* begin with memcpy */
1323 dst->Light = src->Light;
1324 /* fixup linked lists to prevent pointer insanity */
1325 make_empty_list( &(dst->Light.EnabledList) );
1326 for (i = 0; i < MAX_LIGHTS; i++) {
1327 if (dst->Light.Light[i].Enabled) {
1328 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1329 }
1330 }
1331 }
1332 if (mask & GL_LINE_BIT) {
1333 /* OK to memcpy */
1334 dst->Line = src->Line;
1335 }
1336 if (mask & GL_LIST_BIT) {
1337 /* OK to memcpy */
1338 dst->List = src->List;
1339 }
1340 if (mask & GL_PIXEL_MODE_BIT) {
1341 /* OK to memcpy */
1342 dst->Pixel = src->Pixel;
1343 }
1344 if (mask & GL_POINT_BIT) {
1345 /* OK to memcpy */
1346 dst->Point = src->Point;
1347 }
1348 if (mask & GL_POLYGON_BIT) {
1349 /* OK to memcpy */
1350 dst->Polygon = src->Polygon;
1351 }
1352 if (mask & GL_POLYGON_STIPPLE_BIT) {
1353 /* Use loop instead of memcpy due to problem with Portland Group's
1354 * C compiler. Reported by John Stone.
1355 */
1356 GLuint i;
1357 for (i = 0; i < 32; i++) {
1358 dst->PolygonStipple[i] = src->PolygonStipple[i];
1359 }
1360 }
1361 if (mask & GL_SCISSOR_BIT) {
1362 /* OK to memcpy */
1363 dst->Scissor = src->Scissor;
1364 }
1365 if (mask & GL_STENCIL_BUFFER_BIT) {
1366 /* OK to memcpy */
1367 dst->Stencil = src->Stencil;
1368 }
1369 if (mask & GL_TEXTURE_BIT) {
1370 /* Cannot memcpy because of pointers */
1371 _mesa_copy_texture_state(src, dst);
1372 }
1373 if (mask & GL_TRANSFORM_BIT) {
1374 /* OK to memcpy */
1375 dst->Transform = src->Transform;
1376 }
1377 if (mask & GL_VIEWPORT_BIT) {
1378 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1379 unsigned i;
1380 for (i = 0; i < src->Const.MaxViewports; i++) {
1381 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1382 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1383 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1384 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1385 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1386 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1387 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1388 &src->ViewportArray[i]._WindowMap);
1389 }
1390 }
1391
1392 /* XXX FIXME: Call callbacks?
1393 */
1394 dst->NewState = _NEW_ALL;
1395 dst->NewDriverState = ~0;
1396 }
1397
1398
1399 /**
1400 * Check if the given context can render into the given framebuffer
1401 * by checking visual attributes.
1402 *
1403 * Most of these tests could go away because Mesa is now pretty flexible
1404 * in terms of mixing rendering contexts with framebuffers. As long
1405 * as RGB vs. CI mode agree, we're probably good.
1406 *
1407 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1408 */
1409 static GLboolean
1410 check_compatible(const struct gl_context *ctx,
1411 const struct gl_framebuffer *buffer)
1412 {
1413 const struct gl_config *ctxvis = &ctx->Visual;
1414 const struct gl_config *bufvis = &buffer->Visual;
1415
1416 if (buffer == _mesa_get_incomplete_framebuffer())
1417 return GL_TRUE;
1418
1419 #if 0
1420 /* disabling this fixes the fgl_glxgears pbuffer demo */
1421 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1422 return GL_FALSE;
1423 #endif
1424 if (ctxvis->stereoMode && !bufvis->stereoMode)
1425 return GL_FALSE;
1426 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1427 return GL_FALSE;
1428 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1429 return GL_FALSE;
1430 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1431 return GL_FALSE;
1432 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1433 return GL_FALSE;
1434 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1435 return GL_FALSE;
1436 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1437 return GL_FALSE;
1438 #if 0
1439 /* disabled (see bug 11161) */
1440 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1441 return GL_FALSE;
1442 #endif
1443 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1444 return GL_FALSE;
1445
1446 return GL_TRUE;
1447 }
1448
1449
1450 /**
1451 * Check if the viewport/scissor size has not yet been initialized.
1452 * Initialize the size if the given width and height are non-zero.
1453 */
1454 void
1455 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1456 {
1457 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1458 unsigned i;
1459
1460 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1461 * potential infinite recursion.
1462 */
1463 ctx->ViewportInitialized = GL_TRUE;
1464
1465 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1466 * yet, so just initialize all of them.
1467 */
1468 for (i = 0; i < MAX_VIEWPORTS; i++) {
1469 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1470 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1471 }
1472 }
1473 }
1474
1475
1476 /**
1477 * Bind the given context to the given drawBuffer and readBuffer and
1478 * make it the current context for the calling thread.
1479 * We'll render into the drawBuffer and read pixels from the
1480 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1481 *
1482 * We check that the context's and framebuffer's visuals are compatible
1483 * and return immediately if they're not.
1484 *
1485 * \param newCtx the new GL context. If NULL then there will be no current GL
1486 * context.
1487 * \param drawBuffer the drawing framebuffer
1488 * \param readBuffer the reading framebuffer
1489 */
1490 GLboolean
1491 _mesa_make_current( struct gl_context *newCtx,
1492 struct gl_framebuffer *drawBuffer,
1493 struct gl_framebuffer *readBuffer )
1494 {
1495 GET_CURRENT_CONTEXT(curCtx);
1496
1497 if (MESA_VERBOSE & VERBOSE_API)
1498 _mesa_debug(newCtx, "_mesa_make_current()\n");
1499
1500 /* Check that the context's and framebuffer's visuals are compatible.
1501 */
1502 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1503 if (!check_compatible(newCtx, drawBuffer)) {
1504 _mesa_warning(newCtx,
1505 "MakeCurrent: incompatible visuals for context and drawbuffer");
1506 return GL_FALSE;
1507 }
1508 }
1509 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1510 if (!check_compatible(newCtx, readBuffer)) {
1511 _mesa_warning(newCtx,
1512 "MakeCurrent: incompatible visuals for context and readbuffer");
1513 return GL_FALSE;
1514 }
1515 }
1516
1517 if (curCtx &&
1518 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1519 /* make sure this context is valid for flushing */
1520 curCtx != newCtx)
1521 _mesa_flush(curCtx);
1522
1523 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1524 _glapi_set_context((void *) newCtx);
1525 ASSERT(_mesa_get_current_context() == newCtx);
1526
1527 if (!newCtx) {
1528 _glapi_set_dispatch(NULL); /* none current */
1529 }
1530 else {
1531 _glapi_set_dispatch(newCtx->CurrentDispatch);
1532
1533 if (drawBuffer && readBuffer) {
1534 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1535 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1536 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1537 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1538
1539 /*
1540 * Only set the context's Draw/ReadBuffer fields if they're NULL
1541 * or not bound to a user-created FBO.
1542 */
1543 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1544 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1545 /* Update the FBO's list of drawbuffers/renderbuffers.
1546 * For winsys FBOs this comes from the GL state (which may have
1547 * changed since the last time this FBO was bound).
1548 */
1549 _mesa_update_draw_buffers(newCtx);
1550 }
1551 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1552 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1553 }
1554
1555 /* XXX only set this flag if we're really changing the draw/read
1556 * framebuffer bindings.
1557 */
1558 newCtx->NewState |= _NEW_BUFFERS;
1559
1560 if (drawBuffer) {
1561 _mesa_check_init_viewport(newCtx,
1562 drawBuffer->Width, drawBuffer->Height);
1563 }
1564 }
1565
1566 if (newCtx->FirstTimeCurrent) {
1567 assert(newCtx->Version > 0);
1568
1569 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1570
1571 check_context_limits(newCtx);
1572
1573 /* We can use this to help debug user's problems. Tell them to set
1574 * the MESA_INFO env variable before running their app. Then the
1575 * first time each context is made current we'll print some useful
1576 * information.
1577 */
1578 if (_mesa_getenv("MESA_INFO")) {
1579 _mesa_print_info(newCtx);
1580 }
1581
1582 newCtx->FirstTimeCurrent = GL_FALSE;
1583 }
1584 }
1585
1586 return GL_TRUE;
1587 }
1588
1589
1590 /**
1591 * Make context 'ctx' share the display lists, textures and programs
1592 * that are associated with 'ctxToShare'.
1593 * Any display lists, textures or programs associated with 'ctx' will
1594 * be deleted if nobody else is sharing them.
1595 */
1596 GLboolean
1597 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1598 {
1599 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1600 struct gl_shared_state *oldShared = NULL;
1601
1602 /* save ref to old state to prevent it from being deleted immediately */
1603 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1604
1605 /* update ctx's Shared pointer */
1606 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1607
1608 update_default_objects(ctx);
1609
1610 /* release the old shared state */
1611 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1612
1613 return GL_TRUE;
1614 }
1615 else {
1616 return GL_FALSE;
1617 }
1618 }
1619
1620
1621
1622 /**
1623 * \return pointer to the current GL context for this thread.
1624 *
1625 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1626 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1627 * context.h.
1628 */
1629 struct gl_context *
1630 _mesa_get_current_context( void )
1631 {
1632 return (struct gl_context *) _glapi_get_context();
1633 }
1634
1635
1636 /**
1637 * Get context's current API dispatch table.
1638 *
1639 * It'll either be the immediate-mode execute dispatcher or the display list
1640 * compile dispatcher.
1641 *
1642 * \param ctx GL context.
1643 *
1644 * \return pointer to dispatch_table.
1645 *
1646 * Simply returns __struct gl_contextRec::CurrentDispatch.
1647 */
1648 struct _glapi_table *
1649 _mesa_get_dispatch(struct gl_context *ctx)
1650 {
1651 return ctx->CurrentDispatch;
1652 }
1653
1654 /*@}*/
1655
1656
1657 /**********************************************************************/
1658 /** \name Miscellaneous functions */
1659 /**********************************************************************/
1660 /*@{*/
1661
1662 /**
1663 * Record an error.
1664 *
1665 * \param ctx GL context.
1666 * \param error error code.
1667 *
1668 * Records the given error code and call the driver's dd_function_table::Error
1669 * function if defined.
1670 *
1671 * \sa
1672 * This is called via _mesa_error().
1673 */
1674 void
1675 _mesa_record_error(struct gl_context *ctx, GLenum error)
1676 {
1677 if (!ctx)
1678 return;
1679
1680 if (ctx->ErrorValue == GL_NO_ERROR) {
1681 ctx->ErrorValue = error;
1682 }
1683 }
1684
1685
1686 /**
1687 * Flush commands and wait for completion.
1688 */
1689 void
1690 _mesa_finish(struct gl_context *ctx)
1691 {
1692 FLUSH_VERTICES( ctx, 0 );
1693 FLUSH_CURRENT( ctx, 0 );
1694 if (ctx->Driver.Finish) {
1695 ctx->Driver.Finish(ctx);
1696 }
1697 }
1698
1699
1700 /**
1701 * Flush commands.
1702 */
1703 void
1704 _mesa_flush(struct gl_context *ctx)
1705 {
1706 FLUSH_VERTICES( ctx, 0 );
1707 FLUSH_CURRENT( ctx, 0 );
1708 if (ctx->Driver.Flush) {
1709 ctx->Driver.Flush(ctx);
1710 }
1711 }
1712
1713
1714
1715 /**
1716 * Execute glFinish().
1717 *
1718 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1719 * dd_function_table::Finish driver callback, if not NULL.
1720 */
1721 void GLAPIENTRY
1722 _mesa_Finish(void)
1723 {
1724 GET_CURRENT_CONTEXT(ctx);
1725 ASSERT_OUTSIDE_BEGIN_END(ctx);
1726 _mesa_finish(ctx);
1727 }
1728
1729
1730 /**
1731 * Execute glFlush().
1732 *
1733 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1734 * dd_function_table::Flush driver callback, if not NULL.
1735 */
1736 void GLAPIENTRY
1737 _mesa_Flush(void)
1738 {
1739 GET_CURRENT_CONTEXT(ctx);
1740 ASSERT_OUTSIDE_BEGIN_END(ctx);
1741 _mesa_flush(ctx);
1742 }
1743
1744
1745 /*
1746 * ARB_blend_func_extended - ERRORS section
1747 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1748 * implicitly calls Begin if any draw buffer has a blend function requiring the
1749 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1750 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1751 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1752 */
1753 static GLboolean
1754 _mesa_check_blend_func_error(struct gl_context *ctx)
1755 {
1756 GLuint i;
1757 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1758 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1759 i++) {
1760 if (ctx->Color.Blend[i]._UsesDualSrc) {
1761 _mesa_error(ctx, GL_INVALID_OPERATION,
1762 "dual source blend on illegal attachment");
1763 return GL_FALSE;
1764 }
1765 }
1766 return GL_TRUE;
1767 }
1768
1769 static bool
1770 shader_linked_or_absent(struct gl_context *ctx,
1771 const struct gl_shader_program *shProg,
1772 bool *shader_present, const char *where)
1773 {
1774 if (shProg) {
1775 *shader_present = true;
1776
1777 if (!shProg->LinkStatus) {
1778 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1779 return false;
1780 }
1781 #if 0 /* not normally enabled */
1782 {
1783 char errMsg[100];
1784 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1785 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1786 shProg->Name, errMsg);
1787 }
1788 }
1789 #endif
1790 }
1791
1792 return true;
1793 }
1794
1795 /**
1796 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1797 * is called to see if it's valid to render. This involves checking that
1798 * the current shader is valid and the framebuffer is complete.
1799 * If an error is detected it'll be recorded here.
1800 * \return GL_TRUE if OK to render, GL_FALSE if not
1801 */
1802 GLboolean
1803 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1804 {
1805 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1806 unsigned i;
1807
1808 /* This depends on having up to date derived state (shaders) */
1809 if (ctx->NewState)
1810 _mesa_update_state(ctx);
1811
1812 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1813 if (!shader_linked_or_absent(ctx, ctx->Shader.CurrentProgram[i],
1814 &from_glsl_shader[i], where))
1815 return GL_FALSE;
1816 }
1817
1818 /* Any shader stages that are not supplied by the GLSL shader and have
1819 * assembly shaders enabled must now be validated.
1820 */
1821 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1822 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1823 _mesa_error(ctx, GL_INVALID_OPERATION,
1824 "%s(vertex program not valid)", where);
1825 return GL_FALSE;
1826 }
1827
1828 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1829 * FINISHME: geometry program should validated here.
1830 */
1831 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1832
1833 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1834 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1835 _mesa_error(ctx, GL_INVALID_OPERATION,
1836 "%s(fragment program not valid)", where);
1837 return GL_FALSE;
1838 }
1839
1840 /* If drawing to integer-valued color buffers, there must be an
1841 * active fragment shader (GL_EXT_texture_integer).
1842 */
1843 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1844 _mesa_error(ctx, GL_INVALID_OPERATION,
1845 "%s(integer format but no fragment shader)", where);
1846 return GL_FALSE;
1847 }
1848 }
1849
1850 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1851 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1852 "%s(incomplete framebuffer)", where);
1853 return GL_FALSE;
1854 }
1855
1856 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1857 return GL_FALSE;
1858 }
1859
1860 #ifdef DEBUG
1861 if (ctx->Shader.Flags & GLSL_LOG) {
1862 struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
1863 gl_shader_stage i;
1864
1865 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1866 if (shProg[i] == NULL || shProg[i]->_Used
1867 || shProg[i]->_LinkedShaders[i] == NULL)
1868 continue;
1869
1870 /* This is the first time this shader is being used.
1871 * Append shader's constants/uniforms to log file.
1872 *
1873 * Only log data for the program target that matches the shader
1874 * target. It's possible to have a program bound to the vertex
1875 * shader target that also supplied a fragment shader. If that
1876 * program isn't also bound to the fragment shader target we don't
1877 * want to log its fragment data.
1878 */
1879 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1880 }
1881
1882 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1883 if (shProg[i] != NULL)
1884 shProg[i]->_Used = GL_TRUE;
1885 }
1886 }
1887 #endif
1888
1889 return GL_TRUE;
1890 }
1891
1892
1893 /*@}*/