mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, GLenum type,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (type) {
477 case GL_VERTEX_PROGRAM_ARB:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case GL_FRAGMENT_PROGRAM_ARB:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_GEOMETRY_PROGRAM:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 default:
502 assert(0 && "Bad program type in init_program_limits()");
503 }
504
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
507 */
508 prog->MaxNativeInstructions = 0;
509 prog->MaxNativeAluInstructions = 0;
510 prog->MaxNativeTexInstructions = 0;
511 prog->MaxNativeTexIndirections = 0;
512 prog->MaxNativeAttribs = 0;
513 prog->MaxNativeTemps = 0;
514 prog->MaxNativeAddressRegs = 0;
515 prog->MaxNativeParameters = 0;
516
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
519 */
520 prog->MediumFloat.RangeMin = 127;
521 prog->MediumFloat.RangeMax = 127;
522 prog->MediumFloat.Precision = 23;
523 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
524
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
530 */
531 prog->MediumInt.RangeMin = 24;
532 prog->MediumInt.RangeMax = 24;
533 prog->MediumInt.Precision = 0;
534 prog->LowInt = prog->HighInt = prog->MediumInt;
535
536 prog->MaxUniformBlocks = 12;
537 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
538 ctx->Const.MaxUniformBlockSize / 4 *
539 prog->MaxUniformBlocks);
540
541 prog->MaxAtomicBuffers = 0;
542 prog->MaxAtomicCounters = 0;
543 }
544
545
546 /**
547 * Initialize fields of gl_constants (aka ctx->Const.*).
548 * Use defaults from config.h. The device drivers will often override
549 * some of these values (such as number of texture units).
550 */
551 static void
552 _mesa_init_constants(struct gl_context *ctx)
553 {
554 assert(ctx);
555
556 /* Constants, may be overriden (usually only reduced) by device drivers */
557 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
558 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
559 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
560 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
561 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
562 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
563 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
564 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
565 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
566 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
567 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
568 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
569 ctx->Const.MaxTextureBufferSize = 65536;
570 ctx->Const.TextureBufferOffsetAlignment = 1;
571 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
572 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
573 ctx->Const.MinPointSize = MIN_POINT_SIZE;
574 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
575 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
576 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
577 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
578 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
579 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
580 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
581 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
582 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
583 ctx->Const.MaxClipPlanes = 6;
584 ctx->Const.MaxLights = MAX_LIGHTS;
585 ctx->Const.MaxShininess = 128.0;
586 ctx->Const.MaxSpotExponent = 128.0;
587 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
588 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
589
590 /** GL_ARB_uniform_buffer_object */
591 ctx->Const.MaxCombinedUniformBlocks = 36;
592 ctx->Const.MaxUniformBufferBindings = 36;
593 ctx->Const.MaxUniformBlockSize = 16384;
594 ctx->Const.UniformBufferOffsetAlignment = 1;
595
596 init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_VERTEX]);
597 init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_FRAGMENT]);
598 init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.Program[MESA_SHADER_GEOMETRY]);
599
600 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
601 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
602
603 /* CheckArrayBounds is overriden by drivers/x11 for X server */
604 ctx->Const.CheckArrayBounds = GL_FALSE;
605
606 /* GL_ARB_draw_buffers */
607 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
608
609 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
610 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
611
612 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
613 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
614 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
615 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
616 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
617 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
618
619 /* Shading language version */
620 if (_mesa_is_desktop_gl(ctx)) {
621 ctx->Const.GLSLVersion = 120;
622 _mesa_override_glsl_version(ctx);
623 }
624 else if (ctx->API == API_OPENGLES2) {
625 ctx->Const.GLSLVersion = 100;
626 }
627 else if (ctx->API == API_OPENGLES) {
628 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
629 }
630
631 /* GL_ARB_framebuffer_object */
632 ctx->Const.MaxSamples = 0;
633
634 /* GL_ARB_sync */
635 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
636
637 /* GL_ATI_envmap_bumpmap */
638 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
639
640 /* GL_EXT_provoking_vertex */
641 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
642
643 /* GL_EXT_transform_feedback */
644 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
645 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
646 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
647 ctx->Const.MaxVertexStreams = 1;
648
649 /* GL 3.2 */
650 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
651 ? GL_CONTEXT_CORE_PROFILE_BIT
652 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
653
654 /** GL_EXT_gpu_shader4 */
655 ctx->Const.MinProgramTexelOffset = -8;
656 ctx->Const.MaxProgramTexelOffset = 7;
657
658 /* GL_ARB_texture_gather */
659 ctx->Const.MinProgramTextureGatherOffset = -8;
660 ctx->Const.MaxProgramTextureGatherOffset = 7;
661
662 /* GL_ARB_robustness */
663 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
664
665 /* PrimitiveRestart */
666 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
667
668 /* ES 3.0 or ARB_ES3_compatibility */
669 ctx->Const.MaxElementIndex = 0xffffffffu;
670
671 /* GL_ARB_texture_multisample */
672 ctx->Const.MaxColorTextureSamples = 1;
673 ctx->Const.MaxDepthTextureSamples = 1;
674 ctx->Const.MaxIntegerSamples = 1;
675
676 /* GL_ARB_shader_atomic_counters */
677 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
678 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
679 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
680 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
681
682 /* GL_ARB_vertex_attrib_binding */
683 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
684 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
685 }
686
687
688 /**
689 * Do some sanity checks on the limits/constants for the given context.
690 * Only called the first time a context is bound.
691 */
692 static void
693 check_context_limits(struct gl_context *ctx)
694 {
695 /* check that we don't exceed the size of various bitfields */
696 assert(VARYING_SLOT_MAX <=
697 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
698 assert(VARYING_SLOT_MAX <=
699 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
700
701 /* shader-related checks */
702 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
703 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
704
705 /* Texture unit checks */
706 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
707 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
708 assert(ctx->Const.MaxTextureCoordUnits > 0);
709 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
710 assert(ctx->Const.MaxTextureUnits > 0);
711 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
712 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
713 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
714 ctx->Const.MaxTextureCoordUnits));
715 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
716 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
717 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
718 /* number of coord units cannot be greater than number of image units */
719 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
720
721
722 /* Texture size checks */
723 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
724 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
725 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
726 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
727
728 /* Texture level checks */
729 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
730 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
731
732 /* Max texture size should be <= max viewport size (render to texture) */
733 assert((1U << (ctx->Const.MaxTextureLevels - 1))
734 <= ctx->Const.MaxViewportWidth);
735 assert((1U << (ctx->Const.MaxTextureLevels - 1))
736 <= ctx->Const.MaxViewportHeight);
737
738 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
739
740 /* if this fails, add more enum values to gl_buffer_index */
741 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
742
743 /* XXX probably add more tests */
744 }
745
746
747 /**
748 * Initialize the attribute groups in a GL context.
749 *
750 * \param ctx GL context.
751 *
752 * Initializes all the attributes, calling the respective <tt>init*</tt>
753 * functions for the more complex data structures.
754 */
755 static GLboolean
756 init_attrib_groups(struct gl_context *ctx)
757 {
758 assert(ctx);
759
760 /* Constants */
761 _mesa_init_constants( ctx );
762
763 /* Extensions */
764 _mesa_init_extensions( ctx );
765
766 /* Attribute Groups */
767 _mesa_init_accum( ctx );
768 _mesa_init_attrib( ctx );
769 _mesa_init_buffer_objects( ctx );
770 _mesa_init_color( ctx );
771 _mesa_init_current( ctx );
772 _mesa_init_depth( ctx );
773 _mesa_init_debug( ctx );
774 _mesa_init_display_list( ctx );
775 _mesa_init_errors( ctx );
776 _mesa_init_eval( ctx );
777 _mesa_init_fbobjects( ctx );
778 _mesa_init_feedback( ctx );
779 _mesa_init_fog( ctx );
780 _mesa_init_hint( ctx );
781 _mesa_init_line( ctx );
782 _mesa_init_lighting( ctx );
783 _mesa_init_matrix( ctx );
784 _mesa_init_multisample( ctx );
785 _mesa_init_performance_monitors( ctx );
786 _mesa_init_pixel( ctx );
787 _mesa_init_pixelstore( ctx );
788 _mesa_init_point( ctx );
789 _mesa_init_polygon( ctx );
790 _mesa_init_program( ctx );
791 _mesa_init_queryobj( ctx );
792 _mesa_init_sync( ctx );
793 _mesa_init_rastpos( ctx );
794 _mesa_init_scissor( ctx );
795 _mesa_init_shader_state( ctx );
796 _mesa_init_stencil( ctx );
797 _mesa_init_transform( ctx );
798 _mesa_init_transform_feedback( ctx );
799 _mesa_init_varray( ctx );
800 _mesa_init_viewport( ctx );
801
802 if (!_mesa_init_texture( ctx ))
803 return GL_FALSE;
804
805 _mesa_init_texture_s3tc( ctx );
806
807 /* Miscellaneous */
808 ctx->NewState = _NEW_ALL;
809 ctx->NewDriverState = ~0;
810 ctx->ErrorValue = GL_NO_ERROR;
811 ctx->ShareGroupReset = false;
812 ctx->varying_vp_inputs = VERT_BIT_ALL;
813
814 return GL_TRUE;
815 }
816
817
818 /**
819 * Update default objects in a GL context with respect to shared state.
820 *
821 * \param ctx GL context.
822 *
823 * Removes references to old default objects, (texture objects, program
824 * objects, etc.) and changes to reference those from the current shared
825 * state.
826 */
827 static GLboolean
828 update_default_objects(struct gl_context *ctx)
829 {
830 assert(ctx);
831
832 _mesa_update_default_objects_program(ctx);
833 _mesa_update_default_objects_texture(ctx);
834 _mesa_update_default_objects_buffer_objects(ctx);
835
836 return GL_TRUE;
837 }
838
839
840 /**
841 * This is the default function we plug into all dispatch table slots
842 * This helps prevents a segfault when someone calls a GL function without
843 * first checking if the extension's supported.
844 */
845 int
846 _mesa_generic_nop(void)
847 {
848 GET_CURRENT_CONTEXT(ctx);
849 _mesa_error(ctx, GL_INVALID_OPERATION,
850 "unsupported function called "
851 "(unsupported extension or deprecated function?)");
852 return 0;
853 }
854
855
856 /**
857 * Allocate and initialize a new dispatch table.
858 */
859 struct _glapi_table *
860 _mesa_alloc_dispatch_table()
861 {
862 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
863 * In practice, this'll be the same for stand-alone Mesa. But for DRI
864 * Mesa we do this to accomodate different versions of libGL and various
865 * DRI drivers.
866 */
867 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
868 struct _glapi_table *table;
869
870 table = malloc(numEntries * sizeof(_glapi_proc));
871 if (table) {
872 _glapi_proc *entry = (_glapi_proc *) table;
873 GLint i;
874 for (i = 0; i < numEntries; i++) {
875 entry[i] = (_glapi_proc) _mesa_generic_nop;
876 }
877 }
878 return table;
879 }
880
881 /**
882 * Creates a minimal dispatch table for use within glBegin()/glEnd().
883 *
884 * This ensures that we generate GL_INVALID_OPERATION errors from most
885 * functions, since the set of functions that are valid within Begin/End is
886 * very small.
887 *
888 * From the GL 1.0 specification section 2.6.3, "GL Commands within
889 * Begin/End"
890 *
891 * "The only GL commands that are allowed within any Begin/End pairs are
892 * the commands for specifying vertex coordinates, vertex color, normal
893 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
894 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
895 * commands for specifying lighting material parameters (Material
896 * commands see section 2.12.2), display list invocation commands
897 * (CallList and CallLists see section 5.4), and the EdgeFlag
898 * command. Executing Begin after Begin has already been executed but
899 * before an End is issued generates the INVALID OPERATION error, as does
900 * executing End without a previous corresponding Begin. Executing any
901 * other GL command within Begin/End results in the error INVALID
902 * OPERATION."
903 *
904 * The table entries for specifying vertex attributes are set up by
905 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
906 * are set by install_vtxfmt() as well.
907 */
908 static struct _glapi_table *
909 create_beginend_table(const struct gl_context *ctx)
910 {
911 struct _glapi_table *table;
912
913 table = _mesa_alloc_dispatch_table();
914 if (!table)
915 return NULL;
916
917 /* Fill in functions which return a value, since they should return some
918 * specific value even if they emit a GL_INVALID_OPERATION error from them
919 * being called within glBegin()/glEnd().
920 */
921 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
922
923 COPY_DISPATCH(GenLists);
924 COPY_DISPATCH(IsProgram);
925 COPY_DISPATCH(IsVertexArray);
926 COPY_DISPATCH(IsBuffer);
927 COPY_DISPATCH(IsEnabled);
928 COPY_DISPATCH(IsEnabledi);
929 COPY_DISPATCH(IsRenderbuffer);
930 COPY_DISPATCH(IsFramebuffer);
931 COPY_DISPATCH(CheckFramebufferStatus);
932 COPY_DISPATCH(RenderMode);
933 COPY_DISPATCH(GetString);
934 COPY_DISPATCH(GetStringi);
935 COPY_DISPATCH(GetPointerv);
936 COPY_DISPATCH(IsQuery);
937 COPY_DISPATCH(IsSampler);
938 COPY_DISPATCH(IsSync);
939 COPY_DISPATCH(IsTexture);
940 COPY_DISPATCH(IsTransformFeedback);
941 COPY_DISPATCH(DeleteQueries);
942 COPY_DISPATCH(AreTexturesResident);
943 COPY_DISPATCH(FenceSync);
944 COPY_DISPATCH(ClientWaitSync);
945 COPY_DISPATCH(MapBuffer);
946 COPY_DISPATCH(UnmapBuffer);
947 COPY_DISPATCH(MapBufferRange);
948 COPY_DISPATCH(ObjectPurgeableAPPLE);
949 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
950
951 _mesa_loopback_init_api_table(ctx, table);
952
953 return table;
954 }
955
956 void
957 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
958 {
959 /* Do the code-generated setup of the exec table in api_exec.c. */
960 _mesa_initialize_exec_table(ctx);
961
962 if (ctx->Save)
963 _mesa_initialize_save_table(ctx);
964 }
965
966 /**
967 * Initialize a struct gl_context struct (rendering context).
968 *
969 * This includes allocating all the other structs and arrays which hang off of
970 * the context by pointers.
971 * Note that the driver needs to pass in its dd_function_table here since
972 * we need to at least call driverFunctions->NewTextureObject to create the
973 * default texture objects.
974 *
975 * Called by _mesa_create_context().
976 *
977 * Performs the imports and exports callback tables initialization, and
978 * miscellaneous one-time initializations. If no shared context is supplied one
979 * is allocated, and increase its reference count. Setups the GL API dispatch
980 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
981 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
982 * for debug flags.
983 *
984 * \param ctx the context to initialize
985 * \param api the GL API type to create the context for
986 * \param visual describes the visual attributes for this context
987 * \param share_list points to context to share textures, display lists,
988 * etc with, or NULL
989 * \param driverFunctions table of device driver functions for this context
990 * to use
991 */
992 GLboolean
993 _mesa_initialize_context(struct gl_context *ctx,
994 gl_api api,
995 const struct gl_config *visual,
996 struct gl_context *share_list,
997 const struct dd_function_table *driverFunctions)
998 {
999 struct gl_shared_state *shared;
1000 int i;
1001
1002 assert(driverFunctions->NewTextureObject);
1003 assert(driverFunctions->FreeTextureImageBuffer);
1004
1005 ctx->API = api;
1006 ctx->Visual = *visual;
1007 ctx->DrawBuffer = NULL;
1008 ctx->ReadBuffer = NULL;
1009 ctx->WinSysDrawBuffer = NULL;
1010 ctx->WinSysReadBuffer = NULL;
1011
1012 if (_mesa_is_desktop_gl(ctx)) {
1013 _mesa_override_gl_version(ctx);
1014 }
1015
1016 /* misc one-time initializations */
1017 one_time_init(ctx);
1018
1019 /* Plug in driver functions and context pointer here.
1020 * This is important because when we call alloc_shared_state() below
1021 * we'll call ctx->Driver.NewTextureObject() to create the default
1022 * textures.
1023 */
1024 ctx->Driver = *driverFunctions;
1025
1026 if (share_list) {
1027 /* share state with another context */
1028 shared = share_list->Shared;
1029 }
1030 else {
1031 /* allocate new, unshared state */
1032 shared = _mesa_alloc_shared_state(ctx);
1033 if (!shared)
1034 return GL_FALSE;
1035 }
1036
1037 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1038
1039 if (!init_attrib_groups( ctx ))
1040 goto fail;
1041
1042 /* setup the API dispatch tables with all nop functions */
1043 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1044 if (!ctx->OutsideBeginEnd)
1045 goto fail;
1046 ctx->Exec = ctx->OutsideBeginEnd;
1047 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1048
1049 ctx->FragmentProgram._MaintainTexEnvProgram
1050 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1051
1052 ctx->VertexProgram._MaintainTnlProgram
1053 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1054 if (ctx->VertexProgram._MaintainTnlProgram) {
1055 /* this is required... */
1056 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1057 }
1058
1059 /* Mesa core handles all the formats that mesa core knows about.
1060 * Drivers will want to override this list with just the formats
1061 * they can handle, and confirm that appropriate fallbacks exist in
1062 * _mesa_choose_tex_format().
1063 */
1064 memset(&ctx->TextureFormatSupported, GL_TRUE,
1065 sizeof(ctx->TextureFormatSupported));
1066
1067 switch (ctx->API) {
1068 case API_OPENGL_COMPAT:
1069 ctx->BeginEnd = create_beginend_table(ctx);
1070 ctx->Save = _mesa_alloc_dispatch_table();
1071 if (!ctx->BeginEnd || !ctx->Save)
1072 goto fail;
1073
1074 /* fall-through */
1075 case API_OPENGL_CORE:
1076 break;
1077 case API_OPENGLES:
1078 /**
1079 * GL_OES_texture_cube_map says
1080 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1081 */
1082 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1083 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1084 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1085 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1086 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1087 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1088 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1089 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1090 }
1091 break;
1092 case API_OPENGLES2:
1093 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1094 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1095 break;
1096 }
1097
1098 ctx->FirstTimeCurrent = GL_TRUE;
1099
1100 return GL_TRUE;
1101
1102 fail:
1103 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1104 free(ctx->BeginEnd);
1105 free(ctx->Exec);
1106 free(ctx->Save);
1107 return GL_FALSE;
1108 }
1109
1110
1111 /**
1112 * Allocate and initialize a struct gl_context structure.
1113 * Note that the driver needs to pass in its dd_function_table here since
1114 * we need to at least call driverFunctions->NewTextureObject to initialize
1115 * the rendering context.
1116 *
1117 * \param api the GL API type to create the context for
1118 * \param visual a struct gl_config pointer (we copy the struct contents)
1119 * \param share_list another context to share display lists with or NULL
1120 * \param driverFunctions points to the dd_function_table into which the
1121 * driver has plugged in all its special functions.
1122 *
1123 * \return pointer to a new __struct gl_contextRec or NULL if error.
1124 */
1125 struct gl_context *
1126 _mesa_create_context(gl_api api,
1127 const struct gl_config *visual,
1128 struct gl_context *share_list,
1129 const struct dd_function_table *driverFunctions)
1130 {
1131 struct gl_context *ctx;
1132
1133 ASSERT(visual);
1134
1135 ctx = calloc(1, sizeof(struct gl_context));
1136 if (!ctx)
1137 return NULL;
1138
1139 if (_mesa_initialize_context(ctx, api, visual, share_list,
1140 driverFunctions)) {
1141 return ctx;
1142 }
1143 else {
1144 free(ctx);
1145 return NULL;
1146 }
1147 }
1148
1149
1150 /**
1151 * Free the data associated with the given context.
1152 *
1153 * But doesn't free the struct gl_context struct itself.
1154 *
1155 * \sa _mesa_initialize_context() and init_attrib_groups().
1156 */
1157 void
1158 _mesa_free_context_data( struct gl_context *ctx )
1159 {
1160 if (!_mesa_get_current_context()){
1161 /* No current context, but we may need one in order to delete
1162 * texture objs, etc. So temporarily bind the context now.
1163 */
1164 _mesa_make_current(ctx, NULL, NULL);
1165 }
1166
1167 /* unreference WinSysDraw/Read buffers */
1168 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1169 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1170 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1171 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1172
1173 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1174 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1175 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1176
1177 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1178 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1179 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1180
1181 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
1182 _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
1183
1184 _mesa_free_attrib_data(ctx);
1185 _mesa_free_buffer_objects(ctx);
1186 _mesa_free_lighting_data( ctx );
1187 _mesa_free_eval_data( ctx );
1188 _mesa_free_texture_data( ctx );
1189 _mesa_free_matrix_data( ctx );
1190 _mesa_free_viewport_data( ctx );
1191 _mesa_free_program_data(ctx);
1192 _mesa_free_shader_state(ctx);
1193 _mesa_free_queryobj_data(ctx);
1194 _mesa_free_sync_data(ctx);
1195 _mesa_free_varray_data(ctx);
1196 _mesa_free_transform_feedback(ctx);
1197 _mesa_free_performance_monitors(ctx);
1198
1199 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1200 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1201 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1202 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1203
1204 /* free dispatch tables */
1205 free(ctx->BeginEnd);
1206 free(ctx->Exec);
1207 free(ctx->Save);
1208
1209 /* Shared context state (display lists, textures, etc) */
1210 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1211
1212 /* needs to be after freeing shared state */
1213 _mesa_free_display_list_data(ctx);
1214
1215 _mesa_free_errors_data(ctx);
1216
1217 free((void *)ctx->Extensions.String);
1218
1219 free(ctx->VersionString);
1220
1221 /* unbind the context if it's currently bound */
1222 if (ctx == _mesa_get_current_context()) {
1223 _mesa_make_current(NULL, NULL, NULL);
1224 }
1225 }
1226
1227
1228 /**
1229 * Destroy a struct gl_context structure.
1230 *
1231 * \param ctx GL context.
1232 *
1233 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1234 */
1235 void
1236 _mesa_destroy_context( struct gl_context *ctx )
1237 {
1238 if (ctx) {
1239 _mesa_free_context_data(ctx);
1240 free( (void *) ctx );
1241 }
1242 }
1243
1244
1245 /**
1246 * Copy attribute groups from one context to another.
1247 *
1248 * \param src source context
1249 * \param dst destination context
1250 * \param mask bitwise OR of GL_*_BIT flags
1251 *
1252 * According to the bits specified in \p mask, copies the corresponding
1253 * attributes from \p src into \p dst. For many of the attributes a simple \c
1254 * memcpy is not enough due to the existence of internal pointers in their data
1255 * structures.
1256 */
1257 void
1258 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1259 GLuint mask )
1260 {
1261 if (mask & GL_ACCUM_BUFFER_BIT) {
1262 /* OK to memcpy */
1263 dst->Accum = src->Accum;
1264 }
1265 if (mask & GL_COLOR_BUFFER_BIT) {
1266 /* OK to memcpy */
1267 dst->Color = src->Color;
1268 }
1269 if (mask & GL_CURRENT_BIT) {
1270 /* OK to memcpy */
1271 dst->Current = src->Current;
1272 }
1273 if (mask & GL_DEPTH_BUFFER_BIT) {
1274 /* OK to memcpy */
1275 dst->Depth = src->Depth;
1276 }
1277 if (mask & GL_ENABLE_BIT) {
1278 /* no op */
1279 }
1280 if (mask & GL_EVAL_BIT) {
1281 /* OK to memcpy */
1282 dst->Eval = src->Eval;
1283 }
1284 if (mask & GL_FOG_BIT) {
1285 /* OK to memcpy */
1286 dst->Fog = src->Fog;
1287 }
1288 if (mask & GL_HINT_BIT) {
1289 /* OK to memcpy */
1290 dst->Hint = src->Hint;
1291 }
1292 if (mask & GL_LIGHTING_BIT) {
1293 GLuint i;
1294 /* begin with memcpy */
1295 dst->Light = src->Light;
1296 /* fixup linked lists to prevent pointer insanity */
1297 make_empty_list( &(dst->Light.EnabledList) );
1298 for (i = 0; i < MAX_LIGHTS; i++) {
1299 if (dst->Light.Light[i].Enabled) {
1300 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1301 }
1302 }
1303 }
1304 if (mask & GL_LINE_BIT) {
1305 /* OK to memcpy */
1306 dst->Line = src->Line;
1307 }
1308 if (mask & GL_LIST_BIT) {
1309 /* OK to memcpy */
1310 dst->List = src->List;
1311 }
1312 if (mask & GL_PIXEL_MODE_BIT) {
1313 /* OK to memcpy */
1314 dst->Pixel = src->Pixel;
1315 }
1316 if (mask & GL_POINT_BIT) {
1317 /* OK to memcpy */
1318 dst->Point = src->Point;
1319 }
1320 if (mask & GL_POLYGON_BIT) {
1321 /* OK to memcpy */
1322 dst->Polygon = src->Polygon;
1323 }
1324 if (mask & GL_POLYGON_STIPPLE_BIT) {
1325 /* Use loop instead of memcpy due to problem with Portland Group's
1326 * C compiler. Reported by John Stone.
1327 */
1328 GLuint i;
1329 for (i = 0; i < 32; i++) {
1330 dst->PolygonStipple[i] = src->PolygonStipple[i];
1331 }
1332 }
1333 if (mask & GL_SCISSOR_BIT) {
1334 /* OK to memcpy */
1335 dst->Scissor = src->Scissor;
1336 }
1337 if (mask & GL_STENCIL_BUFFER_BIT) {
1338 /* OK to memcpy */
1339 dst->Stencil = src->Stencil;
1340 }
1341 if (mask & GL_TEXTURE_BIT) {
1342 /* Cannot memcpy because of pointers */
1343 _mesa_copy_texture_state(src, dst);
1344 }
1345 if (mask & GL_TRANSFORM_BIT) {
1346 /* OK to memcpy */
1347 dst->Transform = src->Transform;
1348 }
1349 if (mask & GL_VIEWPORT_BIT) {
1350 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1351 dst->Viewport.X = src->Viewport.X;
1352 dst->Viewport.Y = src->Viewport.Y;
1353 dst->Viewport.Width = src->Viewport.Width;
1354 dst->Viewport.Height = src->Viewport.Height;
1355 dst->Viewport.Near = src->Viewport.Near;
1356 dst->Viewport.Far = src->Viewport.Far;
1357 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1358 }
1359
1360 /* XXX FIXME: Call callbacks?
1361 */
1362 dst->NewState = _NEW_ALL;
1363 dst->NewDriverState = ~0;
1364 }
1365
1366
1367 /**
1368 * Check if the given context can render into the given framebuffer
1369 * by checking visual attributes.
1370 *
1371 * Most of these tests could go away because Mesa is now pretty flexible
1372 * in terms of mixing rendering contexts with framebuffers. As long
1373 * as RGB vs. CI mode agree, we're probably good.
1374 *
1375 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1376 */
1377 static GLboolean
1378 check_compatible(const struct gl_context *ctx,
1379 const struct gl_framebuffer *buffer)
1380 {
1381 const struct gl_config *ctxvis = &ctx->Visual;
1382 const struct gl_config *bufvis = &buffer->Visual;
1383
1384 if (buffer == _mesa_get_incomplete_framebuffer())
1385 return GL_TRUE;
1386
1387 #if 0
1388 /* disabling this fixes the fgl_glxgears pbuffer demo */
1389 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1390 return GL_FALSE;
1391 #endif
1392 if (ctxvis->stereoMode && !bufvis->stereoMode)
1393 return GL_FALSE;
1394 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1395 return GL_FALSE;
1396 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1397 return GL_FALSE;
1398 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1399 return GL_FALSE;
1400 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1401 return GL_FALSE;
1402 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1403 return GL_FALSE;
1404 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1405 return GL_FALSE;
1406 #if 0
1407 /* disabled (see bug 11161) */
1408 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1409 return GL_FALSE;
1410 #endif
1411 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1412 return GL_FALSE;
1413
1414 return GL_TRUE;
1415 }
1416
1417
1418 /**
1419 * Check if the viewport/scissor size has not yet been initialized.
1420 * Initialize the size if the given width and height are non-zero.
1421 */
1422 void
1423 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1424 {
1425 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1426 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1427 * potential infinite recursion.
1428 */
1429 ctx->ViewportInitialized = GL_TRUE;
1430 _mesa_set_viewport(ctx, 0, 0, width, height);
1431 _mesa_set_scissor(ctx, 0, 0, width, height);
1432 }
1433 }
1434
1435
1436 /**
1437 * Bind the given context to the given drawBuffer and readBuffer and
1438 * make it the current context for the calling thread.
1439 * We'll render into the drawBuffer and read pixels from the
1440 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1441 *
1442 * We check that the context's and framebuffer's visuals are compatible
1443 * and return immediately if they're not.
1444 *
1445 * \param newCtx the new GL context. If NULL then there will be no current GL
1446 * context.
1447 * \param drawBuffer the drawing framebuffer
1448 * \param readBuffer the reading framebuffer
1449 */
1450 GLboolean
1451 _mesa_make_current( struct gl_context *newCtx,
1452 struct gl_framebuffer *drawBuffer,
1453 struct gl_framebuffer *readBuffer )
1454 {
1455 GET_CURRENT_CONTEXT(curCtx);
1456
1457 if (MESA_VERBOSE & VERBOSE_API)
1458 _mesa_debug(newCtx, "_mesa_make_current()\n");
1459
1460 /* Check that the context's and framebuffer's visuals are compatible.
1461 */
1462 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1463 if (!check_compatible(newCtx, drawBuffer)) {
1464 _mesa_warning(newCtx,
1465 "MakeCurrent: incompatible visuals for context and drawbuffer");
1466 return GL_FALSE;
1467 }
1468 }
1469 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1470 if (!check_compatible(newCtx, readBuffer)) {
1471 _mesa_warning(newCtx,
1472 "MakeCurrent: incompatible visuals for context and readbuffer");
1473 return GL_FALSE;
1474 }
1475 }
1476
1477 if (curCtx &&
1478 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1479 /* make sure this context is valid for flushing */
1480 curCtx != newCtx)
1481 _mesa_flush(curCtx);
1482
1483 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1484 _glapi_set_context((void *) newCtx);
1485 ASSERT(_mesa_get_current_context() == newCtx);
1486
1487 if (!newCtx) {
1488 _glapi_set_dispatch(NULL); /* none current */
1489 }
1490 else {
1491 _glapi_set_dispatch(newCtx->CurrentDispatch);
1492
1493 if (drawBuffer && readBuffer) {
1494 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1495 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1496 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1497 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1498
1499 /*
1500 * Only set the context's Draw/ReadBuffer fields if they're NULL
1501 * or not bound to a user-created FBO.
1502 */
1503 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1504 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1505 /* Update the FBO's list of drawbuffers/renderbuffers.
1506 * For winsys FBOs this comes from the GL state (which may have
1507 * changed since the last time this FBO was bound).
1508 */
1509 _mesa_update_draw_buffers(newCtx);
1510 }
1511 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1512 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1513 }
1514
1515 /* XXX only set this flag if we're really changing the draw/read
1516 * framebuffer bindings.
1517 */
1518 newCtx->NewState |= _NEW_BUFFERS;
1519
1520 if (drawBuffer) {
1521 _mesa_check_init_viewport(newCtx,
1522 drawBuffer->Width, drawBuffer->Height);
1523 }
1524 }
1525
1526 if (newCtx->FirstTimeCurrent) {
1527 assert(newCtx->Version > 0);
1528
1529 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1530
1531 check_context_limits(newCtx);
1532
1533 /* We can use this to help debug user's problems. Tell them to set
1534 * the MESA_INFO env variable before running their app. Then the
1535 * first time each context is made current we'll print some useful
1536 * information.
1537 */
1538 if (_mesa_getenv("MESA_INFO")) {
1539 _mesa_print_info(newCtx);
1540 }
1541
1542 newCtx->FirstTimeCurrent = GL_FALSE;
1543 }
1544 }
1545
1546 return GL_TRUE;
1547 }
1548
1549
1550 /**
1551 * Make context 'ctx' share the display lists, textures and programs
1552 * that are associated with 'ctxToShare'.
1553 * Any display lists, textures or programs associated with 'ctx' will
1554 * be deleted if nobody else is sharing them.
1555 */
1556 GLboolean
1557 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1558 {
1559 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1560 struct gl_shared_state *oldShared = NULL;
1561
1562 /* save ref to old state to prevent it from being deleted immediately */
1563 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1564
1565 /* update ctx's Shared pointer */
1566 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1567
1568 update_default_objects(ctx);
1569
1570 /* release the old shared state */
1571 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1572
1573 return GL_TRUE;
1574 }
1575 else {
1576 return GL_FALSE;
1577 }
1578 }
1579
1580
1581
1582 /**
1583 * \return pointer to the current GL context for this thread.
1584 *
1585 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1586 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1587 * context.h.
1588 */
1589 struct gl_context *
1590 _mesa_get_current_context( void )
1591 {
1592 return (struct gl_context *) _glapi_get_context();
1593 }
1594
1595
1596 /**
1597 * Get context's current API dispatch table.
1598 *
1599 * It'll either be the immediate-mode execute dispatcher or the display list
1600 * compile dispatcher.
1601 *
1602 * \param ctx GL context.
1603 *
1604 * \return pointer to dispatch_table.
1605 *
1606 * Simply returns __struct gl_contextRec::CurrentDispatch.
1607 */
1608 struct _glapi_table *
1609 _mesa_get_dispatch(struct gl_context *ctx)
1610 {
1611 return ctx->CurrentDispatch;
1612 }
1613
1614 /*@}*/
1615
1616
1617 /**********************************************************************/
1618 /** \name Miscellaneous functions */
1619 /**********************************************************************/
1620 /*@{*/
1621
1622 /**
1623 * Record an error.
1624 *
1625 * \param ctx GL context.
1626 * \param error error code.
1627 *
1628 * Records the given error code and call the driver's dd_function_table::Error
1629 * function if defined.
1630 *
1631 * \sa
1632 * This is called via _mesa_error().
1633 */
1634 void
1635 _mesa_record_error(struct gl_context *ctx, GLenum error)
1636 {
1637 if (!ctx)
1638 return;
1639
1640 if (ctx->ErrorValue == GL_NO_ERROR) {
1641 ctx->ErrorValue = error;
1642 }
1643 }
1644
1645
1646 /**
1647 * Flush commands and wait for completion.
1648 */
1649 void
1650 _mesa_finish(struct gl_context *ctx)
1651 {
1652 FLUSH_VERTICES( ctx, 0 );
1653 FLUSH_CURRENT( ctx, 0 );
1654 if (ctx->Driver.Finish) {
1655 ctx->Driver.Finish(ctx);
1656 }
1657 }
1658
1659
1660 /**
1661 * Flush commands.
1662 */
1663 void
1664 _mesa_flush(struct gl_context *ctx)
1665 {
1666 FLUSH_VERTICES( ctx, 0 );
1667 FLUSH_CURRENT( ctx, 0 );
1668 if (ctx->Driver.Flush) {
1669 ctx->Driver.Flush(ctx);
1670 }
1671 }
1672
1673
1674
1675 /**
1676 * Execute glFinish().
1677 *
1678 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1679 * dd_function_table::Finish driver callback, if not NULL.
1680 */
1681 void GLAPIENTRY
1682 _mesa_Finish(void)
1683 {
1684 GET_CURRENT_CONTEXT(ctx);
1685 ASSERT_OUTSIDE_BEGIN_END(ctx);
1686 _mesa_finish(ctx);
1687 }
1688
1689
1690 /**
1691 * Execute glFlush().
1692 *
1693 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1694 * dd_function_table::Flush driver callback, if not NULL.
1695 */
1696 void GLAPIENTRY
1697 _mesa_Flush(void)
1698 {
1699 GET_CURRENT_CONTEXT(ctx);
1700 ASSERT_OUTSIDE_BEGIN_END(ctx);
1701 _mesa_flush(ctx);
1702 }
1703
1704
1705 /*
1706 * ARB_blend_func_extended - ERRORS section
1707 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1708 * implicitly calls Begin if any draw buffer has a blend function requiring the
1709 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1710 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1711 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1712 */
1713 static GLboolean
1714 _mesa_check_blend_func_error(struct gl_context *ctx)
1715 {
1716 GLuint i;
1717 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1718 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1719 i++) {
1720 if (ctx->Color.Blend[i]._UsesDualSrc) {
1721 _mesa_error(ctx, GL_INVALID_OPERATION,
1722 "dual source blend on illegal attachment");
1723 return GL_FALSE;
1724 }
1725 }
1726 return GL_TRUE;
1727 }
1728
1729 /**
1730 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1731 * is called to see if it's valid to render. This involves checking that
1732 * the current shader is valid and the framebuffer is complete.
1733 * If an error is detected it'll be recorded here.
1734 * \return GL_TRUE if OK to render, GL_FALSE if not
1735 */
1736 GLboolean
1737 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1738 {
1739 bool vert_from_glsl_shader = false;
1740 bool geom_from_glsl_shader = false;
1741 bool frag_from_glsl_shader = false;
1742
1743 /* This depends on having up to date derived state (shaders) */
1744 if (ctx->NewState)
1745 _mesa_update_state(ctx);
1746
1747 if (ctx->Shader.CurrentVertexProgram) {
1748 vert_from_glsl_shader = true;
1749
1750 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1751 _mesa_error(ctx, GL_INVALID_OPERATION,
1752 "%s(shader not linked)", where);
1753 return GL_FALSE;
1754 }
1755 #if 0 /* not normally enabled */
1756 {
1757 char errMsg[100];
1758 if (!_mesa_validate_shader_program(ctx,
1759 ctx->Shader.CurrentVertexProgram,
1760 errMsg)) {
1761 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1762 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1763 }
1764 }
1765 #endif
1766 }
1767
1768 if (ctx->Shader.CurrentGeometryProgram) {
1769 geom_from_glsl_shader = true;
1770
1771 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
1772 _mesa_error(ctx, GL_INVALID_OPERATION,
1773 "%s(shader not linked)", where);
1774 return GL_FALSE;
1775 }
1776 #if 0 /* not normally enabled */
1777 {
1778 char errMsg[100];
1779 if (!_mesa_validate_shader_program(ctx,
1780 ctx->Shader.CurrentGeometryProgram,
1781 errMsg)) {
1782 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1783 ctx->Shader.CurrentGeometryProgram->Name, errMsg);
1784 }
1785 }
1786 #endif
1787 }
1788
1789 if (ctx->Shader.CurrentFragmentProgram) {
1790 frag_from_glsl_shader = true;
1791
1792 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
1793 _mesa_error(ctx, GL_INVALID_OPERATION,
1794 "%s(shader not linked)", where);
1795 return GL_FALSE;
1796 }
1797 #if 0 /* not normally enabled */
1798 {
1799 char errMsg[100];
1800 if (!_mesa_validate_shader_program(ctx,
1801 ctx->Shader.CurrentFragmentProgram,
1802 errMsg)) {
1803 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1804 ctx->Shader.CurrentFragmentProgram->Name, errMsg);
1805 }
1806 }
1807 #endif
1808 }
1809
1810 /* Any shader stages that are not supplied by the GLSL shader and have
1811 * assembly shaders enabled must now be validated.
1812 */
1813 if (!vert_from_glsl_shader
1814 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1815 _mesa_error(ctx, GL_INVALID_OPERATION,
1816 "%s(vertex program not valid)", where);
1817 return GL_FALSE;
1818 }
1819
1820 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1821 * FINISHME: geometry program should validated here.
1822 */
1823 (void) geom_from_glsl_shader;
1824
1825 if (!frag_from_glsl_shader) {
1826 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1827 _mesa_error(ctx, GL_INVALID_OPERATION,
1828 "%s(fragment program not valid)", where);
1829 return GL_FALSE;
1830 }
1831
1832 /* If drawing to integer-valued color buffers, there must be an
1833 * active fragment shader (GL_EXT_texture_integer).
1834 */
1835 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1836 _mesa_error(ctx, GL_INVALID_OPERATION,
1837 "%s(integer format but no fragment shader)", where);
1838 return GL_FALSE;
1839 }
1840 }
1841
1842 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1843 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1844 "%s(incomplete framebuffer)", where);
1845 return GL_FALSE;
1846 }
1847
1848 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1849 return GL_FALSE;
1850 }
1851
1852 #ifdef DEBUG
1853 if (ctx->Shader.Flags & GLSL_LOG) {
1854 struct gl_shader_program *shProg[MESA_SHADER_STAGES];
1855 gl_shader_stage i;
1856
1857 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
1858 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
1859 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
1860
1861 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1862 if (shProg[i] == NULL || shProg[i]->_Used
1863 || shProg[i]->_LinkedShaders[i] == NULL)
1864 continue;
1865
1866 /* This is the first time this shader is being used.
1867 * Append shader's constants/uniforms to log file.
1868 *
1869 * Only log data for the program target that matches the shader
1870 * target. It's possible to have a program bound to the vertex
1871 * shader target that also supplied a fragment shader. If that
1872 * program isn't also bound to the fragment shader target we don't
1873 * want to log its fragment data.
1874 */
1875 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1876 }
1877
1878 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1879 if (shProg[i] != NULL)
1880 shProg[i]->_Used = GL_TRUE;
1881 }
1882 }
1883 #endif
1884
1885 return GL_TRUE;
1886 }
1887
1888
1889 /*@}*/