1 /* $Id: context.c,v 1.195 2003/04/01 16:41:50 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
37 #include "extensions.h"
44 #include "simple_list.h"
51 #if FEATURE_NV_vertex_program
52 #include "nvprogram.h"
53 #include "nvvertprog.h"
55 #if FEATURE_NV_fragment_program
56 #include "nvfragprog.h"
59 #include "math/m_translate.h"
60 #include "math/m_matrix.h"
61 #include "math/m_xform.h"
62 #include "math/mathmod.h"
65 #if defined(MESA_TRACE)
66 #include "Trace/tr_context.h"
67 #include "Trace/tr_wrapper.h"
71 #include "SPARC/sparc.h"
78 #ifndef MESA_DEBUG_FLAGS
79 int MESA_DEBUG_FLAGS
= 0;
83 /* ubyte -> float conversion */
84 GLfloat _mesa_ubyte_to_float_color_tab
[256];
87 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
90 /**********************************************************************/
91 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
92 /**********************************************************************/
94 /* Called by window system/device driver (via gc->exports.destroyCurrent())
95 * when the rendering context is to be destroyed.
98 _mesa_destroyContext(__GLcontext
*gc
)
101 _mesa_free_context_data(gc
);
107 /* Called by window system/device driver (via gc->exports.loseCurrent())
108 * when the rendering context is made non-current.
111 _mesa_loseCurrent(__GLcontext
*gc
)
113 /* XXX unbind context from thread */
117 /* Called by window system/device driver (via gc->exports.makeCurrent())
118 * when the rendering context is made current.
121 _mesa_makeCurrent(__GLcontext
*gc
)
123 /* XXX bind context to thread */
127 /* Called by window system/device driver - yadda, yadda, yadda.
128 * See above comments.
131 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
133 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
134 gc
->Shared
->RefCount
--;
135 if (gc
->Shared
->RefCount
== 0) {
136 free_shared_state(gc
, gc
->Shared
);
138 gc
->Shared
= gcShare
->Shared
;
139 gc
->Shared
->RefCount
++;
148 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
151 _mesa_copy_context( src
, dst
, mask
);
160 _mesa_forceCurrent(__GLcontext
*gc
)
166 _mesa_notifyResize(__GLcontext
*gc
)
169 GLuint width
, height
;
170 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
171 if (!d
|| !d
->getDrawableSize
)
173 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
174 /* update viewport, resize software buffers, etc. */
179 _mesa_notifyDestroy(__GLcontext
*gc
)
181 /* Called when the context's window/buffer is going to be destroyed. */
182 /* Unbind from it. */
185 /* Called by window system just before swapping buffers.
186 * We have to finish any pending rendering.
189 _mesa_notifySwapBuffers(__GLcontext
*gc
)
191 FLUSH_VERTICES( gc
, 0 );
194 struct __GLdispatchStateRec
*
195 _mesa_dispatchExec(__GLcontext
*gc
)
201 _mesa_beginDispatchOverride(__GLcontext
*gc
)
206 _mesa_endDispatchOverride(__GLcontext
*gc
)
210 /* Setup the exports. The window system will call these functions
211 * when it needs Mesa to do something.
212 * NOTE: Device drivers should override these functions! For example,
213 * the Xlib driver should plug in the XMesa*-style functions into this
214 * structure. The XMesa-style functions should then call the _mesa_*
215 * version of these functions. This is an approximation to OO design
216 * (inheritance and virtual functions).
219 _mesa_init_default_exports(__GLexports
*exports
)
221 exports
->destroyContext
= _mesa_destroyContext
;
222 exports
->loseCurrent
= _mesa_loseCurrent
;
223 exports
->makeCurrent
= _mesa_makeCurrent
;
224 exports
->shareContext
= _mesa_shareContext
;
225 exports
->copyContext
= _mesa_copyContext
;
226 exports
->forceCurrent
= _mesa_forceCurrent
;
227 exports
->notifyResize
= _mesa_notifyResize
;
228 exports
->notifyDestroy
= _mesa_notifyDestroy
;
229 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
230 exports
->dispatchExec
= _mesa_dispatchExec
;
231 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
232 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
237 /* exported OpenGL SI interface */
239 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
243 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
248 _mesa_initialize_context(ctx
, modes
, NULL
, imports
, GL_FALSE
);
249 ctx
->imports
= *imports
;
255 /* exported OpenGL SI interface */
257 __glCoreNopDispatch(void)
261 __gl_dispatch
= __glNopDispatchState
;
264 _glapi_set_dispatch(NULL
);
269 /**********************************************************************/
270 /***** GL Visual allocation/destruction *****/
271 /**********************************************************************/
275 * Allocate a new GLvisual object.
276 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
277 * dbFlag - double buffering?
278 * stereoFlag - stereo buffer?
279 * depthBits - requested bits per depth buffer value
280 * Any value in [0, 32] is acceptable but the actual
281 * depth type will be GLushort or GLuint as needed.
282 * stencilBits - requested minimum bits per stencil buffer value
283 * accumBits - requested minimum bits per accum buffer component
284 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
285 * red/green/blue/alphaBits - number of bits per color component
286 * in frame buffer for RGB(A) mode.
287 * We always use 8 in core Mesa though.
288 * Return: pointer to new GLvisual or NULL if requested parameters can't
292 _mesa_create_visual( GLboolean rgbFlag
,
294 GLboolean stereoFlag
,
303 GLint accumGreenBits
,
305 GLint accumAlphaBits
,
308 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
310 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
311 redBits
, greenBits
, blueBits
, alphaBits
,
312 indexBits
, depthBits
, stencilBits
,
313 accumRedBits
, accumGreenBits
,
314 accumBlueBits
, accumAlphaBits
,
325 * Initialize the fields of the given GLvisual.
326 * Input: see _mesa_create_visual() above.
327 * Return: GL_TRUE = success
328 * GL_FALSE = failure.
331 _mesa_initialize_visual( GLvisual
*vis
,
334 GLboolean stereoFlag
,
343 GLint accumGreenBits
,
345 GLint accumAlphaBits
,
352 /* This is to catch bad values from device drivers not updated for
353 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
354 * bad value now (a 1-bit depth buffer!?!).
356 assert(depthBits
== 0 || depthBits
> 1);
358 if (depthBits
< 0 || depthBits
> 32) {
361 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
364 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
367 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
370 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
373 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
377 vis
->rgbMode
= rgbFlag
;
378 vis
->doubleBufferMode
= dbFlag
;
379 vis
->stereoMode
= stereoFlag
;
381 vis
->redBits
= redBits
;
382 vis
->greenBits
= greenBits
;
383 vis
->blueBits
= blueBits
;
384 vis
->alphaBits
= alphaBits
;
386 vis
->indexBits
= indexBits
;
387 vis
->depthBits
= depthBits
;
388 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
389 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
390 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
391 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
392 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
394 vis
->haveAccumBuffer
= accumRedBits
> 0;
395 vis
->haveDepthBuffer
= depthBits
> 0;
396 vis
->haveStencilBuffer
= stencilBits
> 0;
398 vis
->numAuxBuffers
= 0;
407 _mesa_destroy_visual( GLvisual
*vis
)
413 /**********************************************************************/
414 /***** GL Framebuffer allocation/destruction *****/
415 /**********************************************************************/
419 * Create a new framebuffer. A GLframebuffer is a struct which
420 * encapsulates the depth, stencil and accum buffers and related
422 * Input: visual - a GLvisual pointer (we copy the struct contents)
423 * softwareDepth - create/use a software depth buffer?
424 * softwareStencil - create/use a software stencil buffer?
425 * softwareAccum - create/use a software accum buffer?
426 * softwareAlpha - create/use a software alpha buffer?
427 * Return: pointer to new GLframebuffer struct or NULL if error.
430 _mesa_create_framebuffer( const GLvisual
*visual
,
431 GLboolean softwareDepth
,
432 GLboolean softwareStencil
,
433 GLboolean softwareAccum
,
434 GLboolean softwareAlpha
)
436 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
439 _mesa_initialize_framebuffer(buffer
, visual
,
440 softwareDepth
, softwareStencil
,
441 softwareAccum
, softwareAlpha
);
448 * Initialize a GLframebuffer object.
449 * Input: See _mesa_create_framebuffer() above.
452 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
453 const GLvisual
*visual
,
454 GLboolean softwareDepth
,
455 GLboolean softwareStencil
,
456 GLboolean softwareAccum
,
457 GLboolean softwareAlpha
)
462 _mesa_bzero(buffer
, sizeof(GLframebuffer
));
465 if (softwareDepth
) {
466 assert(visual
->depthBits
> 0);
468 if (softwareStencil
) {
469 assert(visual
->stencilBits
> 0);
472 assert(visual
->rgbMode
);
473 assert(visual
->accumRedBits
> 0);
474 assert(visual
->accumGreenBits
> 0);
475 assert(visual
->accumBlueBits
> 0);
478 assert(visual
->rgbMode
);
479 assert(visual
->alphaBits
> 0);
482 buffer
->Visual
= *visual
;
483 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
484 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
485 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
486 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
491 * Free a framebuffer struct and its buffers.
494 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
497 _mesa_free_framebuffer_data(buffer
);
504 * Free the data hanging off of <buffer>, but not <buffer> itself.
507 _mesa_free_framebuffer_data( GLframebuffer
*buffer
)
512 if (buffer
->DepthBuffer
) {
513 MESA_PBUFFER_FREE( buffer
->DepthBuffer
);
514 buffer
->DepthBuffer
= NULL
;
517 MESA_PBUFFER_FREE( buffer
->Accum
);
518 buffer
->Accum
= NULL
;
520 if (buffer
->Stencil
) {
521 MESA_PBUFFER_FREE( buffer
->Stencil
);
522 buffer
->Stencil
= NULL
;
524 if (buffer
->FrontLeftAlpha
) {
525 MESA_PBUFFER_FREE( buffer
->FrontLeftAlpha
);
526 buffer
->FrontLeftAlpha
= NULL
;
528 if (buffer
->BackLeftAlpha
) {
529 MESA_PBUFFER_FREE( buffer
->BackLeftAlpha
);
530 buffer
->BackLeftAlpha
= NULL
;
532 if (buffer
->FrontRightAlpha
) {
533 MESA_PBUFFER_FREE( buffer
->FrontRightAlpha
);
534 buffer
->FrontRightAlpha
= NULL
;
536 if (buffer
->BackRightAlpha
) {
537 MESA_PBUFFER_FREE( buffer
->BackRightAlpha
);
538 buffer
->BackRightAlpha
= NULL
;
544 /**********************************************************************/
545 /***** Context allocation, initialization, destroying *****/
546 /**********************************************************************/
549 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
553 * This function just calls all the various one-time-init functions in Mesa.
556 one_time_init( GLcontext
*ctx
)
558 static GLboolean alreadyCalled
= GL_FALSE
;
559 _glthread_LOCK_MUTEX(OneTimeLock
);
560 if (!alreadyCalled
) {
563 /* do some implementation tests */
564 assert( sizeof(GLbyte
) == 1 );
565 assert( sizeof(GLshort
) >= 2 );
566 assert( sizeof(GLint
) >= 4 );
567 assert( sizeof(GLubyte
) == 1 );
568 assert( sizeof(GLushort
) >= 2 );
569 assert( sizeof(GLuint
) >= 4 );
575 for (i
= 0; i
< 256; i
++) {
576 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
580 _mesa_init_sparc_glapi_relocs();
582 if (_mesa_getenv("MESA_DEBUG")) {
583 _glapi_noop_enable_warnings(GL_TRUE
);
584 #ifndef GLX_DIRECT_RENDERING
585 /* libGL from before 2002/06/28 don't have this function. Someday,
586 * when newer libGL libs are common, remove the #ifdef test. This
587 * only serves to print warnings when calling undefined GL functions.
589 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
593 _glapi_noop_enable_warnings(GL_FALSE
);
596 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
597 _mesa_debug(ctx
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
600 alreadyCalled
= GL_TRUE
;
602 _glthread_UNLOCK_MUTEX(OneTimeLock
);
607 init_matrix_stack( struct matrix_stack
*stack
,
608 GLuint maxDepth
, GLuint dirtyFlag
)
613 stack
->MaxDepth
= maxDepth
;
614 stack
->DirtyFlag
= dirtyFlag
;
616 stack
->Stack
= (GLmatrix
*) CALLOC(maxDepth
* sizeof(GLmatrix
));
617 for (i
= 0; i
< maxDepth
; i
++) {
618 _math_matrix_ctr(&stack
->Stack
[i
]);
619 _math_matrix_alloc_inv(&stack
->Stack
[i
]);
621 stack
->Top
= stack
->Stack
;
626 free_matrix_stack( struct matrix_stack
*stack
)
629 for (i
= 0; i
< stack
->MaxDepth
; i
++) {
630 _math_matrix_dtr(&stack
->Stack
[i
]);
633 stack
->Stack
= stack
->Top
= NULL
;
638 * Allocate and initialize a shared context state structure.
641 alloc_shared_state( GLcontext
*ctx
)
643 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
649 _glthread_INIT_MUTEX(ss
->Mutex
);
651 ss
->DisplayList
= _mesa_NewHashTable();
652 ss
->TexObjects
= _mesa_NewHashTable();
653 #if FEATURE_NV_vertex_program
654 ss
->Programs
= _mesa_NewHashTable();
657 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
661 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
665 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
669 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
670 if (!ss
->DefaultCubeMap
)
673 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
674 if (!ss
->DefaultRect
)
678 _mesa_save_texture_object(ctx
, ss
->Default1D
);
679 _mesa_save_texture_object(ctx
, ss
->Default2D
);
680 _mesa_save_texture_object(ctx
, ss
->Default3D
);
681 _mesa_save_texture_object(ctx
, ss
->DefaultCubeMap
);
682 _mesa_save_texture_object(ctx
, ss
->DefaultRect
);
685 /* Effectively bind the default textures to all texture units */
686 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
687 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
688 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
689 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
690 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
695 /* Ran out of memory at some point. Free everything and return NULL */
697 _mesa_DeleteHashTable(ss
->DisplayList
);
699 _mesa_DeleteHashTable(ss
->TexObjects
);
700 #if FEATURE_NV_vertex_program
702 _mesa_DeleteHashTable(ss
->Programs
);
705 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
707 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
709 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
710 if (ss
->DefaultCubeMap
)
711 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
713 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
721 * Deallocate a shared state context and all children structures.
724 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
726 /* Free display lists */
728 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
730 _mesa_destroy_list(ctx
, list
);
736 _mesa_DeleteHashTable(ss
->DisplayList
);
738 /* Free texture objects */
739 ASSERT(ctx
->Driver
.DeleteTexture
);
741 GLuint texName
= _mesa_HashFirstEntry(ss
->TexObjects
);
743 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
744 _mesa_HashLookup(ss
->TexObjects
, texName
);
746 (*ctx
->Driver
.DeleteTexture
)(ctx
, texObj
);
747 _mesa_HashRemove(ss
->TexObjects
, texName
);
753 _mesa_DeleteHashTable(ss
->TexObjects
);
755 #if FEATURE_NV_vertex_program
756 /* Free vertex programs */
758 GLuint prog
= _mesa_HashFirstEntry(ss
->Programs
);
760 _mesa_delete_program(ctx
, prog
);
766 _mesa_DeleteHashTable(ss
->Programs
);
769 _glthread_DESTROY_MUTEX(ss
->Mutex
);
777 * Initialize the nth light. Note that the defaults for light 0 are
778 * different than the other lights.
781 init_light( struct gl_light
*l
, GLuint n
)
783 make_empty_list( l
);
785 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
787 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
788 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
791 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
792 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
794 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
795 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
796 l
->SpotExponent
= 0.0;
797 _mesa_invalidate_spot_exp_table( l
);
798 l
->SpotCutoff
= 180.0;
799 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
800 l
->ConstantAttenuation
= 1.0;
801 l
->LinearAttenuation
= 0.0;
802 l
->QuadraticAttenuation
= 0.0;
803 l
->Enabled
= GL_FALSE
;
809 init_lightmodel( struct gl_lightmodel
*lm
)
811 ASSIGN_4V( lm
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
812 lm
->LocalViewer
= GL_FALSE
;
813 lm
->TwoSide
= GL_FALSE
;
814 lm
->ColorControl
= GL_SINGLE_COLOR
;
819 init_material( struct gl_material
*m
)
821 ASSIGN_4V( m
->Ambient
, 0.2F
, 0.2F
, 0.2F
, 1.0F
);
822 ASSIGN_4V( m
->Diffuse
, 0.8F
, 0.8F
, 0.8F
, 1.0F
);
823 ASSIGN_4V( m
->Specular
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
824 ASSIGN_4V( m
->Emission
, 0.0F
, 0.0F
, 0.0F
, 1.0F
);
828 m
->SpecularIndex
= 1;
834 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
836 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
838 texUnit
->EnvMode
= GL_MODULATE
;
839 texUnit
->CombineModeRGB
= GL_MODULATE
;
840 texUnit
->CombineModeA
= GL_MODULATE
;
841 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
842 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
843 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
844 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
845 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
846 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
847 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
848 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
849 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
850 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
851 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
852 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
853 texUnit
->CombineScaleShiftRGB
= 0;
854 texUnit
->CombineScaleShiftA
= 0;
856 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
857 texUnit
->TexGenEnabled
= 0;
858 texUnit
->GenModeS
= GL_EYE_LINEAR
;
859 texUnit
->GenModeT
= GL_EYE_LINEAR
;
860 texUnit
->GenModeR
= GL_EYE_LINEAR
;
861 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
862 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
863 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
864 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
865 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
867 /* Yes, these plane coefficients are correct! */
868 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
869 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
870 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
871 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
872 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
873 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
874 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
875 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
877 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
878 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
879 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
880 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
881 texUnit
->CurrentRect
= ctx
->Shared
->DefaultRect
;
883 /* GL_SGI_texture_color_table */
884 texUnit
->ColorTableEnabled
= GL_FALSE
;
885 _mesa_init_colortable(&texUnit
->ColorTable
);
886 _mesa_init_colortable(&texUnit
->ProxyColorTable
);
892 /* Initialize a 1-D evaluator map */
894 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
899 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
903 map
->Points
[i
] = initial
[i
];
908 /* Initialize a 2-D evaluator map */
910 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
918 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
922 map
->Points
[i
] = initial
[i
];
928 * Initialize the attribute groups in a GLcontext.
931 init_attrib_groups( GLcontext
*ctx
)
937 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
938 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
940 /* Constants, may be overriden by device drivers */
941 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
942 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
943 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
944 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
945 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
946 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
947 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
948 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
949 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
950 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
951 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
952 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
953 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
954 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
955 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
956 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
957 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
958 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
959 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
960 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
961 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
962 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
963 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
964 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
965 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
966 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
967 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
969 /* Initialize matrix stacks */
970 init_matrix_stack(&ctx
->ModelviewMatrixStack
, MAX_MODELVIEW_STACK_DEPTH
,
972 init_matrix_stack(&ctx
->ProjectionMatrixStack
, MAX_PROJECTION_STACK_DEPTH
,
974 init_matrix_stack(&ctx
->ColorMatrixStack
, MAX_COLOR_STACK_DEPTH
,
976 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
977 init_matrix_stack(&ctx
->TextureMatrixStack
[i
], MAX_TEXTURE_STACK_DEPTH
,
978 _NEW_TEXTURE_MATRIX
);
979 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
980 init_matrix_stack(&ctx
->ProgramMatrixStack
[i
], MAX_PROGRAM_STACK_DEPTH
,
982 ctx
->CurrentStack
= &ctx
->ModelviewMatrixStack
;
984 /* Init combined Modelview*Projection matrix */
985 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
987 /* Accumulate buffer group */
988 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
990 /* Color buffer group */
991 ctx
->Color
.IndexMask
= 0xffffffff;
992 ctx
->Color
.ColorMask
[0] = 0xff;
993 ctx
->Color
.ColorMask
[1] = 0xff;
994 ctx
->Color
.ColorMask
[2] = 0xff;
995 ctx
->Color
.ColorMask
[3] = 0xff;
996 ctx
->Color
.ClearIndex
= 0;
997 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
998 ctx
->Color
.DrawBuffer
= GL_FRONT
;
999 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
1000 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
1001 ctx
->Color
.AlphaRef
= 0;
1002 ctx
->Color
.BlendEnabled
= GL_FALSE
;
1003 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
1004 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
1005 ctx
->Color
.BlendSrcA
= GL_ONE
;
1006 ctx
->Color
.BlendDstA
= GL_ZERO
;
1007 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
1008 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
1009 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
1010 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
1011 ctx
->Color
.LogicOp
= GL_COPY
;
1012 ctx
->Color
.DitherFlag
= GL_TRUE
;
1015 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 0.0, 0.0, 0.0, 0.0 );
1016 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 0.0 );
1017 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
1018 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 0.0 );
1019 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
1020 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1021 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ i
], 0.0, 0.0, 0.0, 1.0 );
1022 ctx
->Current
.Index
= 1;
1023 ctx
->Current
.EdgeFlag
= GL_TRUE
;
1025 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
1026 ctx
->Current
.RasterDistance
= 0.0;
1027 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
1028 ctx
->Current
.RasterIndex
= 1;
1029 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1030 ASSIGN_4V( ctx
->Current
.RasterTexCoords
[i
], 0.0, 0.0, 0.0, 1.0 );
1031 ctx
->Current
.RasterPosValid
= GL_TRUE
;
1034 /* Depth buffer group */
1035 ctx
->Depth
.Test
= GL_FALSE
;
1036 ctx
->Depth
.Clear
= 1.0;
1037 ctx
->Depth
.Func
= GL_LESS
;
1038 ctx
->Depth
.Mask
= GL_TRUE
;
1039 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
1041 /* Evaluators group */
1042 ctx
->Eval
.Map1Color4
= GL_FALSE
;
1043 ctx
->Eval
.Map1Index
= GL_FALSE
;
1044 ctx
->Eval
.Map1Normal
= GL_FALSE
;
1045 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
1046 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
1047 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
1048 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
1049 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
1050 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
1051 MEMSET(ctx
->Eval
.Map1Attrib
, 0, sizeof(ctx
->Eval
.Map1Attrib
));
1052 ctx
->Eval
.Map2Color4
= GL_FALSE
;
1053 ctx
->Eval
.Map2Index
= GL_FALSE
;
1054 ctx
->Eval
.Map2Normal
= GL_FALSE
;
1055 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
1056 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
1057 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
1058 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
1059 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
1060 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
1061 MEMSET(ctx
->Eval
.Map2Attrib
, 0, sizeof(ctx
->Eval
.Map2Attrib
));
1062 ctx
->Eval
.AutoNormal
= GL_FALSE
;
1063 ctx
->Eval
.MapGrid1un
= 1;
1064 ctx
->Eval
.MapGrid1u1
= 0.0;
1065 ctx
->Eval
.MapGrid1u2
= 1.0;
1066 ctx
->Eval
.MapGrid2un
= 1;
1067 ctx
->Eval
.MapGrid2vn
= 1;
1068 ctx
->Eval
.MapGrid2u1
= 0.0;
1069 ctx
->Eval
.MapGrid2u2
= 1.0;
1070 ctx
->Eval
.MapGrid2v1
= 0.0;
1071 ctx
->Eval
.MapGrid2v2
= 1.0;
1073 /* Evaluator data */
1075 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
1076 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
1077 static GLfloat index
[1] = { 1.0 };
1078 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
1079 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
1080 static GLfloat attrib
[4] = { 0.0, 0.0, 0.0, 1.0 };
1082 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
1083 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
1084 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
1085 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
1086 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
1087 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
1088 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
1089 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
1090 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
1091 for (i
= 0; i
< 16; i
++)
1092 init_1d_map( ctx
->EvalMap
.Map1Attrib
+ i
, 4, attrib
);
1094 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
1095 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
1096 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
1097 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
1098 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
1099 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
1100 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
1101 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
1102 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
1103 for (i
= 0; i
< 16; i
++)
1104 init_2d_map( ctx
->EvalMap
.Map2Attrib
+ i
, 4, attrib
);
1108 ctx
->Fog
.Enabled
= GL_FALSE
;
1109 ctx
->Fog
.Mode
= GL_EXP
;
1110 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
1111 ctx
->Fog
.Index
= 0.0;
1112 ctx
->Fog
.Density
= 1.0;
1113 ctx
->Fog
.Start
= 0.0;
1115 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
1116 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
1119 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
1120 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
1121 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
1122 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
1123 ctx
->Hint
.Fog
= GL_DONT_CARE
;
1124 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
1125 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
1126 ctx
->Hint
.GenerateMipmap
= GL_DONT_CARE
;
1128 /* Histogram group */
1129 ctx
->Histogram
.Width
= 0;
1130 ctx
->Histogram
.Format
= GL_RGBA
;
1131 ctx
->Histogram
.Sink
= GL_FALSE
;
1132 ctx
->Histogram
.RedSize
= 0;
1133 ctx
->Histogram
.GreenSize
= 0;
1134 ctx
->Histogram
.BlueSize
= 0;
1135 ctx
->Histogram
.AlphaSize
= 0;
1136 ctx
->Histogram
.LuminanceSize
= 0;
1137 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
1138 ctx
->Histogram
.Count
[i
][0] = 0;
1139 ctx
->Histogram
.Count
[i
][1] = 0;
1140 ctx
->Histogram
.Count
[i
][2] = 0;
1141 ctx
->Histogram
.Count
[i
][3] = 0;
1145 ctx
->MinMax
.Format
= GL_RGBA
;
1146 ctx
->MinMax
.Sink
= GL_FALSE
;
1147 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
1148 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
1149 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
1150 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
1153 _mesa_extensions_ctr( ctx
);
1155 /* Lighting group */
1156 for (i
=0;i
<MAX_LIGHTS
;i
++) {
1157 init_light( &ctx
->Light
.Light
[i
], i
);
1159 make_empty_list( &ctx
->Light
.EnabledList
);
1161 init_lightmodel( &ctx
->Light
.Model
);
1162 init_material( &ctx
->Light
.Material
[0] );
1163 init_material( &ctx
->Light
.Material
[1] );
1164 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
1165 ctx
->Light
.Enabled
= GL_FALSE
;
1166 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
1167 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
1168 ctx
->Light
.ColorMaterialBitmask
= _mesa_material_bitmask( ctx
,
1170 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
1172 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
1174 /* Lighting miscellaneous */
1175 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
1176 make_empty_list( ctx
->_ShineTabList
);
1177 for (i
= 0 ; i
< 10 ; i
++) {
1178 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
1181 insert_at_tail( ctx
->_ShineTabList
, s
);
1186 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1187 ctx
->Line
.StippleFlag
= GL_FALSE
;
1188 ctx
->Line
.Width
= 1.0;
1189 ctx
->Line
._Width
= 1.0;
1190 ctx
->Line
.StipplePattern
= 0xffff;
1191 ctx
->Line
.StippleFactor
= 1;
1193 /* Display List group */
1194 ctx
->List
.ListBase
= 0;
1197 ctx
->Multisample
.Enabled
= GL_FALSE
;
1198 ctx
->Multisample
.SampleAlphaToCoverage
= GL_FALSE
;
1199 ctx
->Multisample
.SampleAlphaToOne
= GL_FALSE
;
1200 ctx
->Multisample
.SampleCoverage
= GL_FALSE
;
1201 ctx
->Multisample
.SampleCoverageValue
= 1.0;
1202 ctx
->Multisample
.SampleCoverageInvert
= GL_FALSE
;
1205 ctx
->Pixel
.RedBias
= 0.0;
1206 ctx
->Pixel
.RedScale
= 1.0;
1207 ctx
->Pixel
.GreenBias
= 0.0;
1208 ctx
->Pixel
.GreenScale
= 1.0;
1209 ctx
->Pixel
.BlueBias
= 0.0;
1210 ctx
->Pixel
.BlueScale
= 1.0;
1211 ctx
->Pixel
.AlphaBias
= 0.0;
1212 ctx
->Pixel
.AlphaScale
= 1.0;
1213 ctx
->Pixel
.DepthBias
= 0.0;
1214 ctx
->Pixel
.DepthScale
= 1.0;
1215 ctx
->Pixel
.IndexOffset
= 0;
1216 ctx
->Pixel
.IndexShift
= 0;
1217 ctx
->Pixel
.ZoomX
= 1.0;
1218 ctx
->Pixel
.ZoomY
= 1.0;
1219 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1220 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1221 ctx
->Pixel
.MapStoSsize
= 1;
1222 ctx
->Pixel
.MapItoIsize
= 1;
1223 ctx
->Pixel
.MapItoRsize
= 1;
1224 ctx
->Pixel
.MapItoGsize
= 1;
1225 ctx
->Pixel
.MapItoBsize
= 1;
1226 ctx
->Pixel
.MapItoAsize
= 1;
1227 ctx
->Pixel
.MapRtoRsize
= 1;
1228 ctx
->Pixel
.MapGtoGsize
= 1;
1229 ctx
->Pixel
.MapBtoBsize
= 1;
1230 ctx
->Pixel
.MapAtoAsize
= 1;
1231 ctx
->Pixel
.MapStoS
[0] = 0;
1232 ctx
->Pixel
.MapItoI
[0] = 0;
1233 ctx
->Pixel
.MapItoR
[0] = 0.0;
1234 ctx
->Pixel
.MapItoG
[0] = 0.0;
1235 ctx
->Pixel
.MapItoB
[0] = 0.0;
1236 ctx
->Pixel
.MapItoA
[0] = 0.0;
1237 ctx
->Pixel
.MapItoR8
[0] = 0;
1238 ctx
->Pixel
.MapItoG8
[0] = 0;
1239 ctx
->Pixel
.MapItoB8
[0] = 0;
1240 ctx
->Pixel
.MapItoA8
[0] = 0;
1241 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1242 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1243 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1244 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1245 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1246 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1247 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1248 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1249 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1250 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1251 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1252 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1253 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1254 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1255 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1256 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1257 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1258 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1259 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1260 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1261 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1262 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1263 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1264 for (i
= 0; i
< 3; i
++) {
1265 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1266 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1267 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1268 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1270 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1271 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1272 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1273 ctx
->Separable2D
.Filter
[i
] = 0.0;
1275 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1276 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1277 /* GL_SGI_texture_color_table */
1278 ASSIGN_4V(ctx
->Pixel
.TextureColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1279 ASSIGN_4V(ctx
->Pixel
.TextureColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1282 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1283 ctx
->Point
.Size
= 1.0;
1284 ctx
->Point
._Size
= 1.0;
1285 ctx
->Point
.Params
[0] = 1.0;
1286 ctx
->Point
.Params
[1] = 0.0;
1287 ctx
->Point
.Params
[2] = 0.0;
1288 ctx
->Point
._Attenuated
= GL_FALSE
;
1289 ctx
->Point
.MinSize
= 0.0;
1290 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1291 ctx
->Point
.Threshold
= 1.0;
1292 ctx
->Point
.PointSprite
= GL_FALSE
; /* GL_NV_point_sprite */
1293 ctx
->Point
.SpriteRMode
= GL_ZERO
; /* GL_NV_point_sprite */
1294 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++) {
1295 ctx
->Point
.CoordReplace
[i
] = GL_FALSE
; /* GL_NV_point_sprite */
1299 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1300 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1301 ctx
->Polygon
.FrontFace
= GL_CCW
;
1302 ctx
->Polygon
._FrontBit
= 0;
1303 ctx
->Polygon
.FrontMode
= GL_FILL
;
1304 ctx
->Polygon
.BackMode
= GL_FILL
;
1305 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1306 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1307 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1308 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1309 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1310 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1311 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1313 /* Polygon Stipple group */
1314 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1317 ctx
->Scissor
.Enabled
= GL_FALSE
;
1320 ctx
->Scissor
.Width
= 0;
1321 ctx
->Scissor
.Height
= 0;
1324 ctx
->Stencil
.Enabled
= GL_FALSE
;
1325 ctx
->Stencil
.TestTwoSide
= GL_FALSE
;
1326 ctx
->Stencil
.ActiveFace
= 0; /* 0 = GL_FRONT, 1 = GL_BACK */
1327 ctx
->Stencil
.Function
[0] = GL_ALWAYS
;
1328 ctx
->Stencil
.Function
[1] = GL_ALWAYS
;
1329 ctx
->Stencil
.FailFunc
[0] = GL_KEEP
;
1330 ctx
->Stencil
.FailFunc
[1] = GL_KEEP
;
1331 ctx
->Stencil
.ZPassFunc
[0] = GL_KEEP
;
1332 ctx
->Stencil
.ZPassFunc
[1] = GL_KEEP
;
1333 ctx
->Stencil
.ZFailFunc
[0] = GL_KEEP
;
1334 ctx
->Stencil
.ZFailFunc
[1] = GL_KEEP
;
1335 ctx
->Stencil
.Ref
[0] = 0;
1336 ctx
->Stencil
.Ref
[1] = 0;
1337 ctx
->Stencil
.ValueMask
[0] = STENCIL_MAX
;
1338 ctx
->Stencil
.ValueMask
[1] = STENCIL_MAX
;
1339 ctx
->Stencil
.WriteMask
[0] = STENCIL_MAX
;
1340 ctx
->Stencil
.WriteMask
[1] = STENCIL_MAX
;
1341 ctx
->Stencil
.Clear
= 0;
1344 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1345 ctx
->Texture
._EnabledUnits
= 0;
1346 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1347 init_texture_unit( ctx
, i
);
1348 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1349 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1351 /* Transformation group */
1352 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1353 ctx
->Transform
.Normalize
= GL_FALSE
;
1354 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1355 ctx
->Transform
.RasterPositionUnclipped
= GL_FALSE
;
1356 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1357 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1359 ctx
->Transform
.ClipPlanesEnabled
= 0;
1361 /* Viewport group */
1362 ctx
->Viewport
.X
= 0;
1363 ctx
->Viewport
.Y
= 0;
1364 ctx
->Viewport
.Width
= 0;
1365 ctx
->Viewport
.Height
= 0;
1366 ctx
->Viewport
.Near
= 0.0;
1367 ctx
->Viewport
.Far
= 1.0;
1368 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1372 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5F
* ctx
->DepthMaxF
;
1373 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5F
* ctx
->DepthMaxF
;
1377 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1378 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1381 ctx
->Array
.Vertex
.Size
= 4;
1382 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1383 ctx
->Array
.Vertex
.Stride
= 0;
1384 ctx
->Array
.Vertex
.StrideB
= 0;
1385 ctx
->Array
.Vertex
.Ptr
= NULL
;
1386 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1387 ctx
->Array
.Vertex
.Flags
= CA_CLIENT_DATA
;
1388 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1389 ctx
->Array
.Normal
.Stride
= 0;
1390 ctx
->Array
.Normal
.StrideB
= 0;
1391 ctx
->Array
.Normal
.Ptr
= NULL
;
1392 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1393 ctx
->Array
.Normal
.Flags
= CA_CLIENT_DATA
;
1394 ctx
->Array
.Color
.Size
= 4;
1395 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1396 ctx
->Array
.Color
.Stride
= 0;
1397 ctx
->Array
.Color
.StrideB
= 0;
1398 ctx
->Array
.Color
.Ptr
= NULL
;
1399 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1400 ctx
->Array
.Color
.Flags
= CA_CLIENT_DATA
;
1401 ctx
->Array
.SecondaryColor
.Size
= 4;
1402 ctx
->Array
.SecondaryColor
.Type
= GL_FLOAT
;
1403 ctx
->Array
.SecondaryColor
.Stride
= 0;
1404 ctx
->Array
.SecondaryColor
.StrideB
= 0;
1405 ctx
->Array
.SecondaryColor
.Ptr
= NULL
;
1406 ctx
->Array
.SecondaryColor
.Enabled
= GL_FALSE
;
1407 ctx
->Array
.SecondaryColor
.Flags
= CA_CLIENT_DATA
;
1408 ctx
->Array
.FogCoord
.Size
= 1;
1409 ctx
->Array
.FogCoord
.Type
= GL_FLOAT
;
1410 ctx
->Array
.FogCoord
.Stride
= 0;
1411 ctx
->Array
.FogCoord
.StrideB
= 0;
1412 ctx
->Array
.FogCoord
.Ptr
= NULL
;
1413 ctx
->Array
.FogCoord
.Enabled
= GL_FALSE
;
1414 ctx
->Array
.FogCoord
.Flags
= CA_CLIENT_DATA
;
1415 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1416 ctx
->Array
.Index
.Stride
= 0;
1417 ctx
->Array
.Index
.StrideB
= 0;
1418 ctx
->Array
.Index
.Ptr
= NULL
;
1419 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1420 ctx
->Array
.Index
.Flags
= CA_CLIENT_DATA
;
1421 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++) {
1422 ctx
->Array
.TexCoord
[i
].Size
= 4;
1423 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1424 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1425 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1426 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1427 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1428 ctx
->Array
.TexCoord
[i
].Flags
= CA_CLIENT_DATA
;
1430 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1431 ctx
->Array
.EdgeFlag
.Stride
= 0;
1432 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1433 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1434 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1435 ctx
->Array
.EdgeFlag
.Flags
= CA_CLIENT_DATA
;
1436 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1438 /* Pixel transfer */
1439 ctx
->Pack
.Alignment
= 4;
1440 ctx
->Pack
.RowLength
= 0;
1441 ctx
->Pack
.ImageHeight
= 0;
1442 ctx
->Pack
.SkipPixels
= 0;
1443 ctx
->Pack
.SkipRows
= 0;
1444 ctx
->Pack
.SkipImages
= 0;
1445 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1446 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1447 ctx
->Unpack
.Alignment
= 4;
1448 ctx
->Unpack
.RowLength
= 0;
1449 ctx
->Unpack
.ImageHeight
= 0;
1450 ctx
->Unpack
.SkipPixels
= 0;
1451 ctx
->Unpack
.SkipRows
= 0;
1452 ctx
->Unpack
.SkipImages
= 0;
1453 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1454 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1457 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1458 ctx
->Feedback
.Buffer
= NULL
;
1459 ctx
->Feedback
.BufferSize
= 0;
1460 ctx
->Feedback
.Count
= 0;
1462 /* Selection/picking */
1463 ctx
->Select
.Buffer
= NULL
;
1464 ctx
->Select
.BufferSize
= 0;
1465 ctx
->Select
.BufferCount
= 0;
1466 ctx
->Select
.Hits
= 0;
1467 ctx
->Select
.NameStackDepth
= 0;
1469 /* Renderer and client attribute stacks */
1470 ctx
->AttribStackDepth
= 0;
1471 ctx
->ClientAttribStackDepth
= 0;
1475 ctx
->ExecuteFlag
= GL_TRUE
;
1476 ctx
->CompileFlag
= GL_FALSE
;
1477 ctx
->CurrentListPtr
= NULL
;
1478 ctx
->CurrentBlock
= NULL
;
1479 ctx
->CurrentListNum
= 0;
1480 ctx
->CurrentPos
= 0;
1483 _mesa_init_colortable(&ctx
->ColorTable
);
1484 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1485 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1486 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1487 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1488 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1490 /* Vertex/fragment programs */
1491 ctx
->Program
.ErrorPos
= -1;
1492 ctx
->Program
.ErrorString
= _mesa_strdup("");
1493 #if FEATURE_NV_vertex_program
1494 ctx
->VertexProgram
.Enabled
= GL_FALSE
;
1495 ctx
->VertexProgram
.PointSizeEnabled
= GL_FALSE
;
1496 ctx
->VertexProgram
.TwoSideEnabled
= GL_FALSE
;
1497 ctx
->VertexProgram
.Current
= NULL
;
1498 for (i
= 0; i
< VP_NUM_PROG_REGS
/ 4; i
++) {
1499 ctx
->VertexProgram
.TrackMatrix
[i
] = GL_NONE
;
1500 ctx
->VertexProgram
.TrackMatrixTransform
[i
] = GL_IDENTITY_NV
;
1503 #if FEATURE_NV_fragment_program
1504 ctx
->FragmentProgram
.Enabled
= GL_FALSE
;
1505 ctx
->FragmentProgram
.Current
= NULL
;
1509 ctx
->NewState
= _NEW_ALL
;
1510 ctx
->RenderMode
= GL_RENDER
;
1511 ctx
->_ImageTransferState
= 0;
1513 ctx
->_NeedNormals
= 0;
1514 ctx
->_NeedEyeCoords
= 0;
1515 ctx
->_ModelViewInvScale
= 1.0;
1517 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1519 ctx
->CatchSignals
= GL_TRUE
;
1520 ctx
->OcclusionResult
= GL_FALSE
;
1521 ctx
->OcclusionResultSaved
= GL_FALSE
;
1524 /* For debug/development only */
1525 ctx
->NoRaster
= _mesa_getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1526 ctx
->FirstTimeCurrent
= GL_TRUE
;
1528 /* Dither disable */
1529 ctx
->NoDither
= _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1530 if (ctx
->NoDither
) {
1531 if (_mesa_getenv("MESA_DEBUG")) {
1532 _mesa_debug(ctx
, "MESA_NO_DITHER set - dithering disabled\n");
1534 ctx
->Color
.DitherFlag
= GL_FALSE
;
1542 * Allocate the proxy textures for the given context.
1543 * \param ctx the context to allocate proxies for.
1544 * \return GL_TRUE if success, GL_FALSE if failure.
1547 alloc_proxy_textures( GLcontext
*ctx
)
1549 ctx
->Texture
.Proxy1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
1550 if (!ctx
->Texture
.Proxy1D
)
1553 ctx
->Texture
.Proxy2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
1554 if (!ctx
->Texture
.Proxy2D
)
1557 ctx
->Texture
.Proxy3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
1558 if (!ctx
->Texture
.Proxy3D
)
1561 ctx
->Texture
.ProxyCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
1562 if (!ctx
->Texture
.ProxyCubeMap
)
1565 ctx
->Texture
.ProxyRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
1566 if (!ctx
->Texture
.ProxyRect
)
1572 if (ctx
->Texture
.Proxy1D
)
1573 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy1D
);
1574 if (ctx
->Texture
.Proxy2D
)
1575 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy2D
);
1576 if (ctx
->Texture
.Proxy3D
)
1577 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy3D
);
1578 if (ctx
->Texture
.ProxyCubeMap
)
1579 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyCubeMap
);
1580 if (ctx
->Texture
.ProxyRect
)
1581 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyRect
);
1586 static void add_debug_flags( const char *debug
)
1589 if (_mesa_strstr(debug
, "varray"))
1590 MESA_VERBOSE
|= VERBOSE_VARRAY
;
1592 if (_mesa_strstr(debug
, "tex"))
1593 MESA_VERBOSE
|= VERBOSE_TEXTURE
;
1595 if (_mesa_strstr(debug
, "imm"))
1596 MESA_VERBOSE
|= VERBOSE_IMMEDIATE
;
1598 if (_mesa_strstr(debug
, "pipe"))
1599 MESA_VERBOSE
|= VERBOSE_PIPELINE
;
1601 if (_mesa_strstr(debug
, "driver"))
1602 MESA_VERBOSE
|= VERBOSE_DRIVER
;
1604 if (_mesa_strstr(debug
, "state"))
1605 MESA_VERBOSE
|= VERBOSE_STATE
;
1607 if (_mesa_strstr(debug
, "api"))
1608 MESA_VERBOSE
|= VERBOSE_API
;
1610 if (_mesa_strstr(debug
, "list"))
1611 MESA_VERBOSE
|= VERBOSE_DISPLAY_LIST
;
1613 if (_mesa_strstr(debug
, "lighting"))
1614 MESA_VERBOSE
|= VERBOSE_LIGHTING
;
1618 if (_mesa_strstr(debug
, "flush"))
1619 MESA_DEBUG_FLAGS
|= DEBUG_ALWAYS_FLUSH
;
1625 * Initialize a GLcontext struct. This includes allocating all the
1626 * other structs and arrays which hang off of the context by pointers.
1629 _mesa_initialize_context( GLcontext
*ctx
,
1630 const GLvisual
*visual
,
1631 GLcontext
*share_list
,
1635 GLuint dispatchSize
;
1640 /* If the driver wants core Mesa to use special imports, it'll have to
1641 * override these defaults.
1643 _mesa_init_default_imports( &(ctx
->imports
), driver_ctx
);
1645 /* initialize the exports (Mesa functions called by the window system) */
1646 _mesa_init_default_exports( &(ctx
->exports
) );
1648 /* misc one-time initializations */
1651 ctx
->DriverCtx
= driver_ctx
;
1652 ctx
->Visual
= *visual
;
1653 ctx
->DrawBuffer
= NULL
;
1654 ctx
->ReadBuffer
= NULL
;
1656 /* Set these pointers to defaults now in case they're not set since
1657 * we need them while creating the default textures.
1659 if (!ctx
->Driver
.NewTextureObject
)
1660 ctx
->Driver
.NewTextureObject
= _mesa_new_texture_object
;
1661 if (!ctx
->Driver
.DeleteTexture
)
1662 ctx
->Driver
.DeleteTexture
= _mesa_delete_texture_object
;
1663 if (!ctx
->Driver
.NewTextureImage
)
1664 ctx
->Driver
.NewTextureImage
= _mesa_new_texture_image
;
1667 /* share state with another context */
1668 ctx
->Shared
= share_list
->Shared
;
1671 /* allocate new, unshared state */
1672 if (!alloc_shared_state( ctx
)) {
1676 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1677 ctx
->Shared
->RefCount
++;
1678 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1680 init_attrib_groups( ctx
);
1682 if (visual
->doubleBufferMode
) {
1683 ctx
->Color
.DrawBuffer
= GL_BACK
;
1684 ctx
->Color
._DrawDestMask
= BACK_LEFT_BIT
;
1685 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1686 ctx
->Pixel
._ReadSrcMask
= BACK_LEFT_BIT
;
1689 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1690 ctx
->Color
._DrawDestMask
= FRONT_LEFT_BIT
;
1691 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1692 ctx
->Pixel
._ReadSrcMask
= FRONT_LEFT_BIT
;
1695 if (!alloc_proxy_textures(ctx
)) {
1696 free_shared_state(ctx
, ctx
->Shared
);
1701 * For XFree86/DRI: tell libGL to add these functions to the dispatcher.
1702 * Basically, we should add all extension functions above offset 577.
1703 * This enables older libGL libraries to work with newer drivers that
1704 * have newer extensions.
1706 /* GL_ARB_window_pos aliases with GL_MESA_window_pos */
1707 _glapi_add_entrypoint("glWindowPos2dARB", 513);
1708 _glapi_add_entrypoint("glWindowPos2dvARB", 514);
1709 _glapi_add_entrypoint("glWindowPos2fARB", 515);
1710 _glapi_add_entrypoint("glWindowPos2fvARB", 516);
1711 _glapi_add_entrypoint("glWindowPos2iARB", 517);
1712 _glapi_add_entrypoint("glWindowPos2ivARB", 518);
1713 _glapi_add_entrypoint("glWindowPos2sARB", 519);
1714 _glapi_add_entrypoint("glWindowPos2svARB", 520);
1715 _glapi_add_entrypoint("glWindowPos3dARB", 521);
1716 _glapi_add_entrypoint("glWindowPos3dvARB", 522);
1717 _glapi_add_entrypoint("glWindowPos3fARB", 523);
1718 _glapi_add_entrypoint("glWindowPos3fvARB", 524);
1719 _glapi_add_entrypoint("glWindowPos3iARB", 525);
1720 _glapi_add_entrypoint("glWindowPos3ivARB", 526);
1721 _glapi_add_entrypoint("glWindowPos3sARB", 527);
1722 _glapi_add_entrypoint("glWindowPos3svARB", 528);
1723 /* new extension functions */
1724 _glapi_add_entrypoint("glAreProgramsResidentNV", 578);
1725 _glapi_add_entrypoint("glBindProgramNV", 579);
1726 _glapi_add_entrypoint("glDeleteProgramsNV", 580);
1727 _glapi_add_entrypoint("glExecuteProgramNV", 581);
1728 _glapi_add_entrypoint("glGenProgramsNV", 582);
1729 _glapi_add_entrypoint("glGetProgramParameterdvNV", 583);
1730 _glapi_add_entrypoint("glGetProgramParameterfvNV", 584);
1731 _glapi_add_entrypoint("glGetProgramivNV", 585);
1732 _glapi_add_entrypoint("glGetProgramStringNV", 586);
1733 _glapi_add_entrypoint("glGetTrackMatrixivNV", 587);
1734 _glapi_add_entrypoint("glGetVertexAttribdvNV", 588);
1735 _glapi_add_entrypoint("glGetVertexAttribfvNV", 589);
1736 _glapi_add_entrypoint("glGetVertexAttribivNV", 590);
1737 _glapi_add_entrypoint("glGetVertexAttribPointervNV", 591);
1738 _glapi_add_entrypoint("glIsProgramNV", 592);
1739 _glapi_add_entrypoint("glLoadProgramNV", 593);
1740 _glapi_add_entrypoint("glProgramParameter4dNV", 594);
1741 _glapi_add_entrypoint("glProgramParameter4dvNV", 595);
1742 _glapi_add_entrypoint("glProgramParameter4fNV", 596);
1743 _glapi_add_entrypoint("glProgramParameter4fvNV", 597);
1744 _glapi_add_entrypoint("glProgramParameters4dvNV", 598);
1745 _glapi_add_entrypoint("glProgramParameters4fvNV", 599);
1746 _glapi_add_entrypoint("glRequestResidentProgramsNV", 600);
1747 _glapi_add_entrypoint("glTrackMatrixNV", 601);
1748 _glapi_add_entrypoint("glVertexAttribPointerNV", 602);
1749 _glapi_add_entrypoint("glVertexAttrib1dNV", 603);
1750 _glapi_add_entrypoint("glVertexAttrib1dvNV", 604);
1751 _glapi_add_entrypoint("glVertexAttrib1fNV", 605);
1752 _glapi_add_entrypoint("glVertexAttrib1fvNV", 606);
1753 _glapi_add_entrypoint("glVertexAttrib1sNV", 607);
1754 _glapi_add_entrypoint("glVertexAttrib1svNV", 608);
1755 _glapi_add_entrypoint("glVertexAttrib2dNV", 609);
1756 _glapi_add_entrypoint("glVertexAttrib2dvNV", 610);
1757 _glapi_add_entrypoint("glVertexAttrib2fNV", 611);
1758 _glapi_add_entrypoint("glVertexAttrib2fvNV", 612);
1759 _glapi_add_entrypoint("glVertexAttrib2sNV", 613);
1760 _glapi_add_entrypoint("glVertexAttrib2svNV", 614);
1761 _glapi_add_entrypoint("glVertexAttrib3dNV", 615);
1762 _glapi_add_entrypoint("glVertexAttrib3dvNV", 616);
1763 _glapi_add_entrypoint("glVertexAttrib3fNV", 617);
1764 _glapi_add_entrypoint("glVertexAttrib3fvNV", 618);
1765 _glapi_add_entrypoint("glVertexAttrib3sNV", 619);
1766 _glapi_add_entrypoint("glVertexAttrib3svNV", 620);
1767 _glapi_add_entrypoint("glVertexAttrib4dNV", 621);
1768 _glapi_add_entrypoint("glVertexAttrib4dvNV", 622);
1769 _glapi_add_entrypoint("glVertexAttrib4fNV", 623);
1770 _glapi_add_entrypoint("glVertexAttrib4fvNV", 624);
1771 _glapi_add_entrypoint("glVertexAttrib4sNV", 625);
1772 _glapi_add_entrypoint("glVertexAttrib4svNV", 626);
1773 _glapi_add_entrypoint("glVertexAttrib4ubNV", 627);
1774 _glapi_add_entrypoint("glVertexAttrib4ubvNV", 628);
1775 _glapi_add_entrypoint("glVertexAttribs1dvNV", 629);
1776 _glapi_add_entrypoint("glVertexAttribs1fvNV", 630);
1777 _glapi_add_entrypoint("glVertexAttribs1svNV", 631);
1778 _glapi_add_entrypoint("glVertexAttribs2dvNV", 632);
1779 _glapi_add_entrypoint("glVertexAttribs2fvNV", 633);
1780 _glapi_add_entrypoint("glVertexAttribs2svNV", 634);
1781 _glapi_add_entrypoint("glVertexAttribs3dvNV", 635);
1782 _glapi_add_entrypoint("glVertexAttribs3fvNV", 636);
1783 _glapi_add_entrypoint("glVertexAttribs3svNV", 637);
1784 _glapi_add_entrypoint("glVertexAttribs4dvNV", 638);
1785 _glapi_add_entrypoint("glVertexAttribs4fvNV", 639);
1786 _glapi_add_entrypoint("glVertexAttribs4svNV", 640);
1787 _glapi_add_entrypoint("glVertexAttribs4ubvNV", 641);
1788 _glapi_add_entrypoint("glPointParameteriNV", 642);
1789 _glapi_add_entrypoint("glPointParameterivNV", 643);
1790 _glapi_add_entrypoint("glMultiDrawArraysEXT", 644);
1791 _glapi_add_entrypoint("glMultiDrawElementsEXT", 645);
1792 _glapi_add_entrypoint("glActiveStencilFaceEXT", 646);
1793 _glapi_add_entrypoint("glDeleteFencesNV", 647);
1794 _glapi_add_entrypoint("glGenFencesNV", 648);
1795 _glapi_add_entrypoint("glIsFenceNV", 649);
1796 _glapi_add_entrypoint("glTestFenceNV", 650);
1797 _glapi_add_entrypoint("glGetFenceivNV", 651);
1798 _glapi_add_entrypoint("glFinishFenceNV", 652);
1799 _glapi_add_entrypoint("glSetFenceNV", 653);
1800 /* XXX add NV_fragment_program and ARB_vertex_program functions */
1802 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1803 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1804 * Mesa we do this to accomodate different versions of libGL and various
1807 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1808 sizeof(struct _glapi_table
) / sizeof(void *));
1810 /* setup API dispatch tables */
1811 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1812 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1813 if (!ctx
->Exec
|| !ctx
->Save
) {
1814 free_shared_state(ctx
, ctx
->Shared
);
1818 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1819 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1820 ctx
->CurrentDispatch
= ctx
->Exec
;
1822 ctx
->ExecPrefersFloat
= GL_FALSE
;
1823 ctx
->SavePrefersFloat
= GL_FALSE
;
1825 /* Neutral tnl module stuff */
1826 _mesa_init_exec_vtxfmt( ctx
);
1827 ctx
->TnlModule
.Current
= NULL
;
1828 ctx
->TnlModule
.SwapCount
= 0;
1830 /* Z buffer stuff */
1831 if (ctx
->Visual
.depthBits
== 0) {
1832 /* Special case. Even if we don't have a depth buffer we need
1833 * good values for DepthMax for Z vertex transformation purposes
1834 * and for per-fragment fog computation.
1836 ctx
->DepthMax
= 1 << 16;
1837 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1839 else if (ctx
->Visual
.depthBits
< 32) {
1840 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1841 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1844 /* Special case since shift values greater than or equal to the
1845 * number of bits in the left hand expression's type are undefined.
1847 ctx
->DepthMax
= 0xffffffff;
1848 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1850 ctx
->MRD
= 1.0; /* Minimum resolvable depth value, for polygon offset */
1852 c
= _mesa_getenv("MESA_DEBUG");
1856 c
= _mesa_getenv("MESA_VERBOSE");
1866 * Allocate and initialize a GLcontext structure.
1867 * Input: visual - a GLvisual pointer (we copy the struct contents)
1868 * sharelist - another context to share display lists with or NULL
1869 * driver_ctx - pointer to device driver's context state struct
1870 * direct - direct rendering?
1871 * Return: pointer to a new __GLcontextRec or NULL if error.
1874 _mesa_create_context( const GLvisual
*visual
,
1875 GLcontext
*share_list
,
1885 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1889 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1901 * Free the data associated with the given context.
1902 * But don't free() the GLcontext struct itself!
1905 _mesa_free_context_data( GLcontext
*ctx
)
1907 struct gl_shine_tab
*s
, *tmps
;
1910 /* if we're destroying the current context, unbind it first */
1911 if (ctx
== _mesa_get_current_context()) {
1912 _mesa_make_current(NULL
, NULL
);
1916 * Free transformation matrix stacks
1918 free_matrix_stack(&ctx
->ModelviewMatrixStack
);
1919 free_matrix_stack(&ctx
->ProjectionMatrixStack
);
1920 free_matrix_stack(&ctx
->ColorMatrixStack
);
1921 for (i
= 0; i
< MAX_TEXTURE_COORD_UNITS
; i
++)
1922 free_matrix_stack(&ctx
->TextureMatrixStack
[i
]);
1923 for (i
= 0; i
< MAX_PROGRAM_MATRICES
; i
++)
1924 free_matrix_stack(&ctx
->ProgramMatrixStack
[i
]);
1925 /* combined Modelview*Projection matrix */
1926 _math_matrix_dtr( &ctx
->_ModelProjectMatrix
);
1929 #if FEATURE_NV_vertex_program
1930 if (ctx
->VertexProgram
.Current
) {
1931 ctx
->VertexProgram
.Current
->Base
.RefCount
--;
1932 if (ctx
->VertexProgram
.Current
->Base
.RefCount
<= 0)
1933 _mesa_delete_program(ctx
, ctx
->VertexProgram
.Current
->Base
.Id
);
1936 #if FEATURE_NV_fragment_program
1937 if (ctx
->FragmentProgram
.Current
) {
1938 ctx
->FragmentProgram
.Current
->Base
.RefCount
--;
1939 if (ctx
->FragmentProgram
.Current
->Base
.RefCount
<= 0)
1940 _mesa_delete_program(ctx
, ctx
->FragmentProgram
.Current
->Base
.Id
);
1944 /* Shared context state (display lists, textures, etc) */
1945 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1946 ctx
->Shared
->RefCount
--;
1947 assert(ctx
->Shared
->RefCount
>= 0);
1948 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1949 if (ctx
->Shared
->RefCount
== 0) {
1950 /* free shared state */
1951 free_shared_state( ctx
, ctx
->Shared
);
1954 /* Free lighting shininess exponentiation table */
1955 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1958 FREE( ctx
->_ShineTabList
);
1960 /* Free proxy texture objects */
1961 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy1D
);
1962 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy2D
);
1963 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.Proxy3D
);
1964 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyCubeMap
);
1965 (ctx
->Driver
.DeleteTexture
)(ctx
, ctx
->Texture
.ProxyRect
);
1967 for (i
= 0; i
< MAX_TEXTURE_IMAGE_UNITS
; i
++)
1968 _mesa_free_colortable_data( &ctx
->Texture
.Unit
[i
].ColorTable
);
1970 /* Free evaluator data */
1971 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1972 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1973 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1974 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1975 if (ctx
->EvalMap
.Map1Index
.Points
)
1976 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1977 if (ctx
->EvalMap
.Map1Color4
.Points
)
1978 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1979 if (ctx
->EvalMap
.Map1Normal
.Points
)
1980 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1981 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1982 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1983 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1984 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1985 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1986 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1987 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1988 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1989 for (i
= 0; i
< 16; i
++)
1990 FREE((ctx
->EvalMap
.Map1Attrib
[i
].Points
));
1992 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1993 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1994 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1995 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1996 if (ctx
->EvalMap
.Map2Index
.Points
)
1997 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1998 if (ctx
->EvalMap
.Map2Color4
.Points
)
1999 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
2000 if (ctx
->EvalMap
.Map2Normal
.Points
)
2001 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
2002 if (ctx
->EvalMap
.Map2Texture1
.Points
)
2003 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
2004 if (ctx
->EvalMap
.Map2Texture2
.Points
)
2005 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
2006 if (ctx
->EvalMap
.Map2Texture3
.Points
)
2007 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
2008 if (ctx
->EvalMap
.Map2Texture4
.Points
)
2009 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
2010 for (i
= 0; i
< 16; i
++)
2011 FREE((ctx
->EvalMap
.Map2Attrib
[i
].Points
));
2013 _mesa_free_colortable_data( &ctx
->ColorTable
);
2014 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
2015 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
2016 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
2018 _math_matrix_dtr(&ctx
->Viewport
._WindowMap
);
2020 _mesa_extensions_dtr(ctx
);
2029 * Destroy a GLcontext structure.
2032 _mesa_destroy_context( GLcontext
*ctx
)
2035 _mesa_free_context_data(ctx
);
2036 FREE( (void *) ctx
);
2043 * Copy attribute groups from one context to another.
2044 * Input: src - source context
2045 * dst - destination context
2046 * mask - bitwise OR of GL_*_BIT flags
2049 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
2051 if (mask
& GL_ACCUM_BUFFER_BIT
) {
2053 dst
->Accum
= src
->Accum
;
2055 if (mask
& GL_COLOR_BUFFER_BIT
) {
2057 dst
->Color
= src
->Color
;
2059 if (mask
& GL_CURRENT_BIT
) {
2061 dst
->Current
= src
->Current
;
2063 if (mask
& GL_DEPTH_BUFFER_BIT
) {
2065 dst
->Depth
= src
->Depth
;
2067 if (mask
& GL_ENABLE_BIT
) {
2070 if (mask
& GL_EVAL_BIT
) {
2072 dst
->Eval
= src
->Eval
;
2074 if (mask
& GL_FOG_BIT
) {
2076 dst
->Fog
= src
->Fog
;
2078 if (mask
& GL_HINT_BIT
) {
2080 dst
->Hint
= src
->Hint
;
2082 if (mask
& GL_LIGHTING_BIT
) {
2084 /* begin with memcpy */
2085 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light
) );
2086 /* fixup linked lists to prevent pointer insanity */
2087 make_empty_list( &(dst
->Light
.EnabledList
) );
2088 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
2089 if (dst
->Light
.Light
[i
].Enabled
) {
2090 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
2094 if (mask
& GL_LINE_BIT
) {
2096 dst
->Line
= src
->Line
;
2098 if (mask
& GL_LIST_BIT
) {
2100 dst
->List
= src
->List
;
2102 if (mask
& GL_PIXEL_MODE_BIT
) {
2104 dst
->Pixel
= src
->Pixel
;
2106 if (mask
& GL_POINT_BIT
) {
2108 dst
->Point
= src
->Point
;
2110 if (mask
& GL_POLYGON_BIT
) {
2112 dst
->Polygon
= src
->Polygon
;
2114 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
2115 /* Use loop instead of MEMCPY due to problem with Portland Group's
2116 * C compiler. Reported by John Stone.
2119 for (i
= 0; i
< 32; i
++) {
2120 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
2123 if (mask
& GL_SCISSOR_BIT
) {
2125 dst
->Scissor
= src
->Scissor
;
2127 if (mask
& GL_STENCIL_BUFFER_BIT
) {
2129 dst
->Stencil
= src
->Stencil
;
2131 if (mask
& GL_TEXTURE_BIT
) {
2132 /* Cannot memcpy because of pointers */
2133 _mesa_copy_texture_state(src
, dst
);
2135 if (mask
& GL_TRANSFORM_BIT
) {
2137 dst
->Transform
= src
->Transform
;
2139 if (mask
& GL_VIEWPORT_BIT
) {
2140 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
2141 dst
->Viewport
.X
= src
->Viewport
.X
;
2142 dst
->Viewport
.Y
= src
->Viewport
.Y
;
2143 dst
->Viewport
.Width
= src
->Viewport
.Width
;
2144 dst
->Viewport
.Height
= src
->Viewport
.Height
;
2145 dst
->Viewport
.Near
= src
->Viewport
.Near
;
2146 dst
->Viewport
.Far
= src
->Viewport
.Far
;
2147 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
2150 /* XXX FIXME: Call callbacks?
2152 dst
->NewState
= _NEW_ALL
;
2157 static void print_info( void )
2159 _mesa_debug(NULL
, "Mesa GL_VERSION = %s\n",
2160 (char *) _mesa_GetString(GL_VERSION
));
2161 _mesa_debug(NULL
, "Mesa GL_RENDERER = %s\n",
2162 (char *) _mesa_GetString(GL_RENDERER
));
2163 _mesa_debug(NULL
, "Mesa GL_VENDOR = %s\n",
2164 (char *) _mesa_GetString(GL_VENDOR
));
2165 _mesa_debug(NULL
, "Mesa GL_EXTENSIONS = %s\n",
2166 (char *) _mesa_GetString(GL_EXTENSIONS
));
2167 #if defined(THREADS)
2168 _mesa_debug(NULL
, "Mesa thread-safe: YES\n");
2170 _mesa_debug(NULL
, "Mesa thread-safe: NO\n");
2172 #if defined(USE_X86_ASM)
2173 _mesa_debug(NULL
, "Mesa x86-optimized: YES\n");
2175 _mesa_debug(NULL
, "Mesa x86-optimized: NO\n");
2177 #if defined(USE_SPARC_ASM)
2178 _mesa_debug(NULL
, "Mesa sparc-optimized: YES\n");
2180 _mesa_debug(NULL
, "Mesa sparc-optimized: NO\n");
2186 * Set the current context, binding the given frame buffer to the context.
2189 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
2191 _mesa_make_current2( newCtx
, buffer
, buffer
);
2196 * Bind the given context to the given draw-buffer and read-buffer
2197 * and make it the current context for this thread.
2200 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
2201 GLframebuffer
*readBuffer
)
2204 _mesa_debug(newCtx
, "_mesa_make_current2()\n");
2206 /* Check that the context's and framebuffer's visuals are compatible.
2207 * We could do a lot more checking here but this'll catch obvious
2210 if (newCtx
&& drawBuffer
&& readBuffer
) {
2211 if (newCtx
->Visual
.rgbMode
!= drawBuffer
->Visual
.rgbMode
||
2212 newCtx
->Visual
.redBits
!= drawBuffer
->Visual
.redBits
||
2213 newCtx
->Visual
.depthBits
!= drawBuffer
->Visual
.depthBits
||
2214 newCtx
->Visual
.stencilBits
!= drawBuffer
->Visual
.stencilBits
||
2215 newCtx
->Visual
.accumRedBits
!= drawBuffer
->Visual
.accumRedBits
) {
2216 return; /* incompatible */
2220 /* We call this function periodically (just here for now) in
2221 * order to detect when multithreading has begun.
2223 _glapi_check_multithread();
2225 _glapi_set_context((void *) newCtx
);
2226 ASSERT(_mesa_get_current_context() == newCtx
);
2230 _glapi_set_dispatch(NULL
); /* none current */
2233 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
2235 if (drawBuffer
&& readBuffer
) {
2236 /* TODO: check if newCtx and buffer's visual match??? */
2237 newCtx
->DrawBuffer
= drawBuffer
;
2238 newCtx
->ReadBuffer
= readBuffer
;
2239 newCtx
->NewState
|= _NEW_BUFFERS
;
2241 if (drawBuffer
->Width
== 0 && drawBuffer
->Height
== 0) {
2242 /* get initial window size */
2243 GLuint bufWidth
, bufHeight
;
2245 /* ask device driver for size of output buffer */
2246 (*newCtx
->Driver
.GetBufferSize
)( drawBuffer
, &bufWidth
, &bufHeight
);
2248 if (drawBuffer
->Width
== bufWidth
&& drawBuffer
->Height
== bufHeight
)
2249 return; /* size is as expected */
2251 drawBuffer
->Width
= bufWidth
;
2252 drawBuffer
->Height
= bufHeight
;
2254 newCtx
->Driver
.ResizeBuffers( drawBuffer
);
2257 if (readBuffer
!= drawBuffer
&&
2258 readBuffer
->Width
== 0 && readBuffer
->Height
== 0) {
2259 /* get initial window size */
2260 GLuint bufWidth
, bufHeight
;
2262 /* ask device driver for size of output buffer */
2263 (*newCtx
->Driver
.GetBufferSize
)( readBuffer
, &bufWidth
, &bufHeight
);
2265 if (readBuffer
->Width
== bufWidth
&& readBuffer
->Height
== bufHeight
)
2266 return; /* size is as expected */
2268 readBuffer
->Width
= bufWidth
;
2269 readBuffer
->Height
= bufHeight
;
2271 newCtx
->Driver
.ResizeBuffers( readBuffer
);
2275 /* This is only for T&L - a bit out of place, or misnamed (BP) */
2276 if (newCtx
->Driver
.MakeCurrent
)
2277 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
2279 /* We can use this to help debug user's problems. Tell them to set
2280 * the MESA_INFO env variable before running their app. Then the
2281 * first time each context is made current we'll print some useful
2284 if (newCtx
->FirstTimeCurrent
) {
2285 if (_mesa_getenv("MESA_INFO")) {
2288 newCtx
->FirstTimeCurrent
= GL_FALSE
;
2296 * Return current context handle for the calling thread.
2297 * This isn't the fastest way to get the current context.
2298 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
2301 _mesa_get_current_context( void )
2303 return (GLcontext
*) _glapi_get_context();
2308 * Return pointer to this context's current API dispatch table.
2309 * It'll either be the immediate-mode execute dispatcher or the
2310 * display list compile dispatcher.
2312 struct _glapi_table
*
2313 _mesa_get_dispatch(GLcontext
*ctx
)
2315 return ctx
->CurrentDispatch
;
2320 /**********************************************************************/
2321 /***** Miscellaneous functions *****/
2322 /**********************************************************************/
2326 * Record the given error code and call the driver's Error function if defined.
2327 * This is called via _mesa_error().
2330 _mesa_record_error( GLcontext
*ctx
, GLenum error
)
2335 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
2336 ctx
->ErrorValue
= error
;
2339 /* Call device driver's error handler, if any. This is used on the Mac. */
2340 if (ctx
->Driver
.Error
) {
2341 (*ctx
->Driver
.Error
)( ctx
);
2347 _mesa_Finish( void )
2349 GET_CURRENT_CONTEXT(ctx
);
2350 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2351 if (ctx
->Driver
.Finish
) {
2352 (*ctx
->Driver
.Finish
)( ctx
);
2361 GET_CURRENT_CONTEXT(ctx
);
2362 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
2363 if (ctx
->Driver
.Flush
) {
2364 (*ctx
->Driver
.Flush
)( ctx
);
2370 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2376 "GL_TRIANGLE_STRIP",
2381 "outside begin/end",
2382 "inside unkown primitive",