1 /* $Id: context.c,v 1.119 2001/01/24 04:56:19 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
42 #include "glapinoop.h"
50 #include "simple_list.h"
58 #include "math/m_translate.h"
59 #include "math/m_vertices.h"
60 #include "math/m_matrix.h"
61 #include "math/m_xform.h"
62 #include "math/mathmod.h"
65 #if defined(MESA_TRACE)
66 #include "Trace/tr_context.h"
67 #include "Trace/tr_wrapper.h"
73 /* | VERBOSE_PIPELINE */
74 /* | VERBOSE_IMMEDIATE */
75 /* | VERBOSE_VARRAY */
76 /* | VERBOSE_TEXTURE */
78 /* | VERBOSE_DRIVER */
80 /* | VERBOSE_DISPLAY_LIST */
84 #ifndef MESA_DEBUG_FLAGS
85 int MESA_DEBUG_FLAGS
= 0
86 /* | DEBUG_ALWAYS_FLUSH */
90 /**********************************************************************/
91 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
92 /**********************************************************************/
95 _mesa_DestroyContext(__GLcontext
*gc
)
98 _mesa_free_context_data(gc
);
99 (*gc
->imports
.free
)(gc
, gc
);
105 /* exported OpenGL SI interface */
107 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
111 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
115 ctx
->imports
= *imports
;
117 _mesa_initialize_visual(&ctx
->Visual
,
119 modes
->doubleBufferMode
,
129 modes
->accumGreenBits
,
130 modes
->accumBlueBits
,
131 modes
->accumAlphaBits
,
134 /* KW: was imports->wscx */
135 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
->other
, GL_FALSE
);
137 ctx
->exports
.destroyContext
= _mesa_DestroyContext
;
143 /* exported OpenGL SI interface */
145 __glCoreNopDispatch(void)
149 __gl_dispatch
= __glNopDispatchState
;
152 _glapi_set_dispatch(NULL
);
157 /**********************************************************************/
158 /***** Context and Thread management *****/
159 /**********************************************************************/
163 /**********************************************************************/
164 /***** GL Visual allocation/destruction *****/
165 /**********************************************************************/
169 * Allocate a new GLvisual object.
170 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
171 * dbFlag - double buffering?
172 * stereoFlag - stereo buffer?
173 * depthBits - requested bits per depth buffer value
174 * Any value in [0, 32] is acceptable but the actual
175 * depth type will be GLushort or GLuint as needed.
176 * stencilBits - requested minimum bits per stencil buffer value
177 * accumBits - requested minimum bits per accum buffer component
178 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
179 * red/green/blue/alphaBits - number of bits per color component
180 * in frame buffer for RGB(A) mode.
181 * We always use 8 in core Mesa though.
182 * Return: pointer to new GLvisual or NULL if requested parameters can't
186 _mesa_create_visual( GLboolean rgbFlag
,
188 GLboolean stereoFlag
,
197 GLint accumGreenBits
,
199 GLint accumAlphaBits
,
202 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
204 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
205 redBits
, greenBits
, blueBits
, alphaBits
,
206 indexBits
, depthBits
, stencilBits
,
207 accumRedBits
, accumGreenBits
,
208 accumBlueBits
, accumAlphaBits
,
219 * Initialize the fields of the given GLvisual.
220 * Input: see _mesa_create_visual() above.
221 * Return: GL_TRUE = success
222 * GL_FALSE = failure.
225 _mesa_initialize_visual( GLvisual
*vis
,
228 GLboolean stereoFlag
,
237 GLint accumGreenBits
,
239 GLint accumAlphaBits
,
246 /* This is to catch bad values from device drivers not updated for
247 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
248 * bad value now (a 1-bit depth buffer!?!).
250 assert(depthBits
== 0 || depthBits
> 1);
252 if (depthBits
< 0 || depthBits
> 32) {
255 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
258 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
261 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
264 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
267 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
271 vis
->rgbMode
= rgbFlag
;
272 vis
->doubleBufferMode
= dbFlag
;
273 vis
->stereoMode
= stereoFlag
;
274 vis
->redBits
= redBits
;
275 vis
->greenBits
= greenBits
;
276 vis
->blueBits
= blueBits
;
277 vis
->alphaBits
= alphaBits
;
279 vis
->indexBits
= indexBits
;
280 vis
->depthBits
= depthBits
;
281 vis
->accumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
282 vis
->accumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
283 vis
->accumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
284 vis
->accumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
285 vis
->stencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
292 _mesa_destroy_visual( GLvisual
*vis
)
298 /**********************************************************************/
299 /***** GL Framebuffer allocation/destruction *****/
300 /**********************************************************************/
304 * Create a new framebuffer. A GLframebuffer is a struct which
305 * encapsulates the depth, stencil and accum buffers and related
307 * Input: visual - a GLvisual pointer
308 * softwareDepth - create/use a software depth buffer?
309 * softwareStencil - create/use a software stencil buffer?
310 * softwareAccum - create/use a software accum buffer?
311 * softwareAlpha - create/use a software alpha buffer?
313 * Return: pointer to new GLframebuffer struct or NULL if error.
316 _mesa_create_framebuffer( GLvisual
*visual
,
317 GLboolean softwareDepth
,
318 GLboolean softwareStencil
,
319 GLboolean softwareAccum
,
320 GLboolean softwareAlpha
)
322 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
325 _mesa_initialize_framebuffer(buffer
, visual
,
326 softwareDepth
, softwareStencil
,
327 softwareAccum
, softwareAlpha
);
334 * Initialize a GLframebuffer object.
335 * Input: See _mesa_create_framebuffer() above.
338 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
340 GLboolean softwareDepth
,
341 GLboolean softwareStencil
,
342 GLboolean softwareAccum
,
343 GLboolean softwareAlpha
)
349 if (softwareDepth
) {
350 assert(visual
->depthBits
> 0);
352 if (softwareStencil
) {
353 assert(visual
->stencilBits
> 0);
356 assert(visual
->rgbMode
);
357 assert(visual
->accumRedBits
> 0);
358 assert(visual
->accumGreenBits
> 0);
359 assert(visual
->accumBlueBits
> 0);
362 assert(visual
->rgbMode
);
363 assert(visual
->alphaBits
> 0);
366 buffer
->Visual
= visual
;
367 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
368 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
369 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
370 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
375 * Free a framebuffer struct and its buffers.
378 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
381 if (buffer
->DepthBuffer
) {
382 FREE( buffer
->DepthBuffer
);
385 FREE( buffer
->Accum
);
387 if (buffer
->Stencil
) {
388 FREE( buffer
->Stencil
);
390 if (buffer
->FrontLeftAlpha
) {
391 FREE( buffer
->FrontLeftAlpha
);
393 if (buffer
->BackLeftAlpha
) {
394 FREE( buffer
->BackLeftAlpha
);
396 if (buffer
->FrontRightAlpha
) {
397 FREE( buffer
->FrontRightAlpha
);
399 if (buffer
->BackRightAlpha
) {
400 FREE( buffer
->BackRightAlpha
);
408 /**********************************************************************/
409 /***** Context allocation, initialization, destroying *****/
410 /**********************************************************************/
413 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
417 * This function just calls all the various one-time-init functions in Mesa.
420 one_time_init( void )
422 static GLboolean alreadyCalled
= GL_FALSE
;
423 _glthread_LOCK_MUTEX(OneTimeLock
);
424 if (!alreadyCalled
) {
425 /* do some implementation tests */
426 assert( sizeof(GLbyte
) == 1 );
427 assert( sizeof(GLshort
) >= 2 );
428 assert( sizeof(GLint
) >= 4 );
429 assert( sizeof(GLubyte
) == 1 );
430 assert( sizeof(GLushort
) >= 2 );
431 assert( sizeof(GLuint
) >= 4 );
438 if (getenv("MESA_DEBUG")) {
439 _glapi_noop_enable_warnings(GL_TRUE
);
442 _glapi_noop_enable_warnings(GL_FALSE
);
445 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
446 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
449 alreadyCalled
= GL_TRUE
;
451 _glthread_UNLOCK_MUTEX(OneTimeLock
);
457 * Allocate and initialize a shared context state structure.
459 static struct gl_shared_state
*
460 alloc_shared_state( void )
462 struct gl_shared_state
*ss
;
463 GLboolean outOfMemory
;
465 ss
= CALLOC_STRUCT(gl_shared_state
);
469 _glthread_INIT_MUTEX(ss
->Mutex
);
471 ss
->DisplayList
= _mesa_NewHashTable();
472 ss
->TexObjects
= _mesa_NewHashTable();
474 /* Default Texture objects */
475 outOfMemory
= GL_FALSE
;
477 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
478 if (!ss
->Default1D
) {
479 outOfMemory
= GL_TRUE
;
482 ss
->Default1D
->RefCount
++;
485 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
486 if (!ss
->Default2D
) {
487 outOfMemory
= GL_TRUE
;
490 ss
->Default2D
->RefCount
++;
493 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
494 if (!ss
->Default3D
) {
495 outOfMemory
= GL_TRUE
;
498 ss
->Default1D
->RefCount
++;
501 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
502 if (!ss
->DefaultCubeMap
) {
503 outOfMemory
= GL_TRUE
;
506 ss
->DefaultCubeMap
->RefCount
++;
509 if (!ss
->DisplayList
|| !ss
->TexObjects
|| outOfMemory
) {
510 /* Ran out of memory at some point. Free everything and return NULL */
512 _mesa_DeleteHashTable(ss
->DisplayList
);
514 _mesa_DeleteHashTable(ss
->TexObjects
);
516 _mesa_free_texture_object(ss
, ss
->Default1D
);
518 _mesa_free_texture_object(ss
, ss
->Default2D
);
520 _mesa_free_texture_object(ss
, ss
->Default3D
);
521 if (ss
->DefaultCubeMap
)
522 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
533 * Deallocate a shared state context and all children structures.
536 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
538 /* Free display lists */
540 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
542 gl_destroy_list(ctx
, list
);
548 _mesa_DeleteHashTable(ss
->DisplayList
);
550 /* Free texture objects */
551 while (ss
->TexObjectList
)
553 if (ctx
->Driver
.DeleteTexture
)
554 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
555 /* this function removes from linked list too! */
556 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
558 _mesa_DeleteHashTable(ss
->TexObjects
);
566 * Initialize the nth light. Note that the defaults for light 0 are
567 * different than the other lights.
570 init_light( struct gl_light
*l
, GLuint n
)
572 make_empty_list( l
);
574 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
576 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
577 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
580 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
581 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
583 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
584 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
585 l
->SpotExponent
= 0.0;
586 gl_invalidate_spot_exp_table( l
);
587 l
->SpotCutoff
= 180.0;
588 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
589 l
->ConstantAttenuation
= 1.0;
590 l
->LinearAttenuation
= 0.0;
591 l
->QuadraticAttenuation
= 0.0;
592 l
->Enabled
= GL_FALSE
;
598 init_lightmodel( struct gl_lightmodel
*lm
)
600 ASSIGN_4V( lm
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
601 lm
->LocalViewer
= GL_FALSE
;
602 lm
->TwoSide
= GL_FALSE
;
603 lm
->ColorControl
= GL_SINGLE_COLOR
;
608 init_material( struct gl_material
*m
)
610 ASSIGN_4V( m
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
611 ASSIGN_4V( m
->Diffuse
, 0.8, 0.8, 0.8, 1.0 );
612 ASSIGN_4V( m
->Specular
, 0.0, 0.0, 0.0, 1.0 );
613 ASSIGN_4V( m
->Emission
, 0.0, 0.0, 0.0, 1.0 );
617 m
->SpecularIndex
= 1;
623 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
625 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
627 texUnit
->EnvMode
= GL_MODULATE
;
628 texUnit
->CombineModeRGB
= GL_MODULATE
;
629 texUnit
->CombineModeA
= GL_MODULATE
;
630 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
631 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
632 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
633 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
634 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
635 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
636 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
637 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
638 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
639 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
640 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
641 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
642 texUnit
->CombineScaleShiftRGB
= 0;
643 texUnit
->CombineScaleShiftA
= 0;
645 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
646 texUnit
->TexGenEnabled
= 0;
647 texUnit
->GenModeS
= GL_EYE_LINEAR
;
648 texUnit
->GenModeT
= GL_EYE_LINEAR
;
649 texUnit
->GenModeR
= GL_EYE_LINEAR
;
650 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
651 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
652 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
653 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
654 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
656 /* Yes, these plane coefficients are correct! */
657 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
658 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
659 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
660 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
661 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
662 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
663 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
664 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
666 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
667 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
668 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
669 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
675 /* Initialize a 1-D evaluator map */
677 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
682 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
686 map
->Points
[i
] = initial
[i
];
691 /* Initialize a 2-D evaluator map */
693 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
701 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
705 map
->Points
[i
] = initial
[i
];
711 * Initialize the attribute groups in a GLcontext.
714 init_attrib_groups( GLcontext
*ctx
)
720 /* Constants, may be overriden by device drivers */
721 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
722 ctx
->Const
.MaxTextureSize
= 1 << (MAX_TEXTURE_LEVELS
- 1);
723 ctx
->Const
.MaxCubeTextureSize
= ctx
->Const
.MaxTextureSize
;
724 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
725 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
726 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
727 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
728 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
729 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
730 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
731 ctx
->Const
.PointSizeGranularity
= POINT_SIZE_GRANULARITY
;
732 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
733 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
734 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
735 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
736 ctx
->Const
.LineWidthGranularity
= LINE_WIDTH_GRANULARITY
;
737 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
738 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
739 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
740 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
741 ctx
->Const
.NumCompressedTextureFormats
= 0;
742 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
743 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
745 /* Modelview matrix */
746 _math_matrix_ctr( &ctx
->ModelView
);
747 _math_matrix_alloc_inv( &ctx
->ModelView
);
749 ctx
->ModelViewStackDepth
= 0;
750 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
751 _math_matrix_ctr( &ctx
->ModelViewStack
[i
] );
752 _math_matrix_alloc_inv( &ctx
->ModelViewStack
[i
] );
755 /* Projection matrix - need inv for user clipping in clip space*/
756 _math_matrix_ctr( &ctx
->ProjectionMatrix
);
757 _math_matrix_alloc_inv( &ctx
->ProjectionMatrix
);
759 ctx
->ProjectionStackDepth
= 0;
760 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
761 _math_matrix_ctr( &ctx
->ProjectionStack
[i
] );
762 _math_matrix_alloc_inv( &ctx
->ProjectionStack
[i
] );
765 /* Derived ModelProject matrix */
766 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
769 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
770 _math_matrix_ctr( &ctx
->TextureMatrix
[i
] );
771 ctx
->TextureStackDepth
[i
] = 0;
772 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
773 _math_matrix_ctr( &ctx
->TextureStack
[i
][j
] );
774 ctx
->TextureStack
[i
][j
].inv
= 0;
779 _math_matrix_ctr(&ctx
->ColorMatrix
);
780 ctx
->ColorStackDepth
= 0;
781 for (j
= 0; j
< MAX_COLOR_STACK_DEPTH
- 1; j
++) {
782 _math_matrix_ctr(&ctx
->ColorStack
[j
]);
785 /* Accumulate buffer group */
786 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
788 /* Color buffer group */
789 ctx
->Color
.IndexMask
= 0xffffffff;
790 ctx
->Color
.ColorMask
[0] = 0xff;
791 ctx
->Color
.ColorMask
[1] = 0xff;
792 ctx
->Color
.ColorMask
[2] = 0xff;
793 ctx
->Color
.ColorMask
[3] = 0xff;
794 ctx
->Color
.ClearIndex
= 0;
795 ASSIGN_4V( ctx
->Color
.ClearColor
, 0, 0, 0, 0 );
796 ctx
->Color
.DrawBuffer
= GL_FRONT
;
797 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
798 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
799 ctx
->Color
.AlphaRef
= 0;
800 ctx
->Color
.BlendEnabled
= GL_FALSE
;
801 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
802 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
803 ctx
->Color
.BlendSrcA
= GL_ONE
;
804 ctx
->Color
.BlendDstA
= GL_ZERO
;
805 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
806 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
807 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
808 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
809 ctx
->Color
.LogicOp
= GL_COPY
;
810 ctx
->Color
.DitherFlag
= GL_TRUE
;
811 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
814 ASSIGN_4V( ctx
->Current
.Color
, CHAN_MAX
, CHAN_MAX
, CHAN_MAX
, CHAN_MAX
);
815 ctx
->Current
.Index
= 1;
816 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
817 ASSIGN_4V( ctx
->Current
.Texcoord
[i
], 0.0, 0.0, 0.0, 1.0 );
818 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
819 ctx
->Current
.RasterDistance
= 0.0;
820 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
821 ctx
->Current
.RasterIndex
= 1;
822 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
823 ASSIGN_4V( ctx
->Current
.RasterMultiTexCoord
[i
], 0.0, 0.0, 0.0, 1.0 );
824 ctx
->Current
.RasterTexCoord
= ctx
->Current
.RasterMultiTexCoord
[0];
825 ctx
->Current
.RasterPosValid
= GL_TRUE
;
826 ctx
->Current
.EdgeFlag
= GL_TRUE
;
827 ASSIGN_3V( ctx
->Current
.Normal
, 0.0, 0.0, 1.0 );
830 /* Depth buffer group */
831 ctx
->Depth
.Test
= GL_FALSE
;
832 ctx
->Depth
.Clear
= 1.0;
833 ctx
->Depth
.Func
= GL_LESS
;
834 ctx
->Depth
.Mask
= GL_TRUE
;
835 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
837 /* Evaluators group */
838 ctx
->Eval
.Map1Color4
= GL_FALSE
;
839 ctx
->Eval
.Map1Index
= GL_FALSE
;
840 ctx
->Eval
.Map1Normal
= GL_FALSE
;
841 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
842 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
843 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
844 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
845 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
846 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
847 ctx
->Eval
.Map2Color4
= GL_FALSE
;
848 ctx
->Eval
.Map2Index
= GL_FALSE
;
849 ctx
->Eval
.Map2Normal
= GL_FALSE
;
850 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
851 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
852 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
853 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
854 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
855 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
856 ctx
->Eval
.AutoNormal
= GL_FALSE
;
857 ctx
->Eval
.MapGrid1un
= 1;
858 ctx
->Eval
.MapGrid1u1
= 0.0;
859 ctx
->Eval
.MapGrid1u2
= 1.0;
860 ctx
->Eval
.MapGrid2un
= 1;
861 ctx
->Eval
.MapGrid2vn
= 1;
862 ctx
->Eval
.MapGrid2u1
= 0.0;
863 ctx
->Eval
.MapGrid2u2
= 1.0;
864 ctx
->Eval
.MapGrid2v1
= 0.0;
865 ctx
->Eval
.MapGrid2v2
= 1.0;
869 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
870 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
871 static GLfloat index
[1] = { 1.0 };
872 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
873 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
875 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
876 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
877 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
878 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
879 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
880 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
881 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
882 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
883 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
885 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
886 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
887 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
888 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
889 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
890 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
891 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
892 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
893 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
897 ctx
->Fog
.Enabled
= GL_FALSE
;
898 ctx
->Fog
.Mode
= GL_EXP
;
899 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
900 ctx
->Fog
.Index
= 0.0;
901 ctx
->Fog
.Density
= 1.0;
902 ctx
->Fog
.Start
= 0.0;
904 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
905 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
908 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
909 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
910 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
911 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
912 ctx
->Hint
.Fog
= GL_DONT_CARE
;
913 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
914 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
916 /* Histogram group */
917 ctx
->Histogram
.Width
= 0;
918 ctx
->Histogram
.Format
= GL_RGBA
;
919 ctx
->Histogram
.Sink
= GL_FALSE
;
920 ctx
->Histogram
.RedSize
= 0xffffffff;
921 ctx
->Histogram
.GreenSize
= 0xffffffff;
922 ctx
->Histogram
.BlueSize
= 0xffffffff;
923 ctx
->Histogram
.AlphaSize
= 0xffffffff;
924 ctx
->Histogram
.LuminanceSize
= 0xffffffff;
925 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
926 ctx
->Histogram
.Count
[i
][0] = 0;
927 ctx
->Histogram
.Count
[i
][1] = 0;
928 ctx
->Histogram
.Count
[i
][2] = 0;
929 ctx
->Histogram
.Count
[i
][3] = 0;
933 ctx
->MinMax
.Format
= GL_RGBA
;
934 ctx
->MinMax
.Sink
= GL_FALSE
;
935 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
936 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
937 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
938 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
941 gl_extensions_ctr( ctx
);
944 for (i
=0;i
<MAX_LIGHTS
;i
++) {
945 init_light( &ctx
->Light
.Light
[i
], i
);
947 make_empty_list( &ctx
->Light
.EnabledList
);
949 init_lightmodel( &ctx
->Light
.Model
);
950 init_material( &ctx
->Light
.Material
[0] );
951 init_material( &ctx
->Light
.Material
[1] );
952 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
953 ctx
->Light
.Enabled
= GL_FALSE
;
954 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
955 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
956 ctx
->Light
.ColorMaterialBitmask
957 = gl_material_bitmask( ctx
,
959 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
961 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
963 /* Lighting miscellaneous */
964 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
965 make_empty_list( ctx
->_ShineTabList
);
966 for (i
= 0 ; i
< 10 ; i
++) {
967 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
970 insert_at_tail( ctx
->_ShineTabList
, s
);
975 ctx
->Line
.SmoothFlag
= GL_FALSE
;
976 ctx
->Line
.StippleFlag
= GL_FALSE
;
977 ctx
->Line
.Width
= 1.0;
978 ctx
->Line
.StipplePattern
= 0xffff;
979 ctx
->Line
.StippleFactor
= 1;
981 /* Display List group */
982 ctx
->List
.ListBase
= 0;
985 ctx
->Pixel
.RedBias
= 0.0;
986 ctx
->Pixel
.RedScale
= 1.0;
987 ctx
->Pixel
.GreenBias
= 0.0;
988 ctx
->Pixel
.GreenScale
= 1.0;
989 ctx
->Pixel
.BlueBias
= 0.0;
990 ctx
->Pixel
.BlueScale
= 1.0;
991 ctx
->Pixel
.AlphaBias
= 0.0;
992 ctx
->Pixel
.AlphaScale
= 1.0;
993 ctx
->Pixel
.DepthBias
= 0.0;
994 ctx
->Pixel
.DepthScale
= 1.0;
995 ctx
->Pixel
.IndexOffset
= 0;
996 ctx
->Pixel
.IndexShift
= 0;
997 ctx
->Pixel
.ZoomX
= 1.0;
998 ctx
->Pixel
.ZoomY
= 1.0;
999 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1000 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1001 ctx
->Pixel
.MapStoSsize
= 1;
1002 ctx
->Pixel
.MapItoIsize
= 1;
1003 ctx
->Pixel
.MapItoRsize
= 1;
1004 ctx
->Pixel
.MapItoGsize
= 1;
1005 ctx
->Pixel
.MapItoBsize
= 1;
1006 ctx
->Pixel
.MapItoAsize
= 1;
1007 ctx
->Pixel
.MapRtoRsize
= 1;
1008 ctx
->Pixel
.MapGtoGsize
= 1;
1009 ctx
->Pixel
.MapBtoBsize
= 1;
1010 ctx
->Pixel
.MapAtoAsize
= 1;
1011 ctx
->Pixel
.MapStoS
[0] = 0;
1012 ctx
->Pixel
.MapItoI
[0] = 0;
1013 ctx
->Pixel
.MapItoR
[0] = 0.0;
1014 ctx
->Pixel
.MapItoG
[0] = 0.0;
1015 ctx
->Pixel
.MapItoB
[0] = 0.0;
1016 ctx
->Pixel
.MapItoA
[0] = 0.0;
1017 ctx
->Pixel
.MapItoR8
[0] = 0;
1018 ctx
->Pixel
.MapItoG8
[0] = 0;
1019 ctx
->Pixel
.MapItoB8
[0] = 0;
1020 ctx
->Pixel
.MapItoA8
[0] = 0;
1021 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1022 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1023 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1024 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1025 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1026 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1027 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1028 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1029 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1030 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1031 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1032 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1033 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1034 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1035 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1036 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1037 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1038 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1039 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1040 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1041 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1042 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1043 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1044 for (i
= 0; i
< 3; i
++) {
1045 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1046 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1047 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1048 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1050 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1051 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1052 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1053 ctx
->Separable2D
.Filter
[i
] = 0.0;
1055 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1056 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1059 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1060 ctx
->Point
.Size
= 1.0;
1061 ctx
->Point
._Size
= 1.0;
1062 ctx
->Point
.Params
[0] = 1.0;
1063 ctx
->Point
.Params
[1] = 0.0;
1064 ctx
->Point
.Params
[2] = 0.0;
1065 ctx
->Point
._Attenuated
= GL_FALSE
;
1066 ctx
->Point
.MinSize
= 0.0;
1067 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1068 ctx
->Point
.Threshold
= 1.0;
1069 ctx
->Point
.SpriteMode
= GL_FALSE
; /* GL_MESA_sprite_point */
1072 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1073 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1074 ctx
->Polygon
.FrontFace
= GL_CCW
;
1075 ctx
->Polygon
._FrontBit
= 0;
1076 ctx
->Polygon
.FrontMode
= GL_FILL
;
1077 ctx
->Polygon
.BackMode
= GL_FILL
;
1078 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1079 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1080 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1081 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1082 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1083 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1084 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1085 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1087 /* Polygon Stipple group */
1088 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1091 ctx
->Scissor
.Enabled
= GL_FALSE
;
1094 ctx
->Scissor
.Width
= 0;
1095 ctx
->Scissor
.Height
= 0;
1098 ctx
->Stencil
.Enabled
= GL_FALSE
;
1099 ctx
->Stencil
.Function
= GL_ALWAYS
;
1100 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1101 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1102 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1103 ctx
->Stencil
.Ref
= 0;
1104 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1105 ctx
->Stencil
.Clear
= 0;
1106 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1109 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1110 ctx
->Texture
.CurrentTransformUnit
= 0; /* multitexture */
1111 ctx
->Texture
._ReallyEnabled
= 0;
1112 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1113 init_texture_unit( ctx
, i
);
1114 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1115 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1117 /* Transformation group */
1118 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1119 ctx
->Transform
.Normalize
= GL_FALSE
;
1120 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1121 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1122 ctx
->Transform
.ClipEnabled
[i
] = GL_FALSE
;
1123 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1125 ctx
->Transform
._AnyClip
= GL_FALSE
;
1127 /* Viewport group */
1128 ctx
->Viewport
.X
= 0;
1129 ctx
->Viewport
.Y
= 0;
1130 ctx
->Viewport
.Width
= 0;
1131 ctx
->Viewport
.Height
= 0;
1132 ctx
->Viewport
.Near
= 0.0;
1133 ctx
->Viewport
.Far
= 1.0;
1134 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1138 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5 * ctx
->DepthMaxF
;
1139 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5 * ctx
->DepthMaxF
;
1143 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1144 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1147 ctx
->Array
.Vertex
.Size
= 4;
1148 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1149 ctx
->Array
.Vertex
.Stride
= 0;
1150 ctx
->Array
.Vertex
.StrideB
= 0;
1151 ctx
->Array
.Vertex
.Ptr
= NULL
;
1152 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1153 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1154 ctx
->Array
.Normal
.Stride
= 0;
1155 ctx
->Array
.Normal
.StrideB
= 0;
1156 ctx
->Array
.Normal
.Ptr
= NULL
;
1157 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1158 ctx
->Array
.Color
.Size
= 4;
1159 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1160 ctx
->Array
.Color
.Stride
= 0;
1161 ctx
->Array
.Color
.StrideB
= 0;
1162 ctx
->Array
.Color
.Ptr
= NULL
;
1163 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1164 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1165 ctx
->Array
.Index
.Stride
= 0;
1166 ctx
->Array
.Index
.StrideB
= 0;
1167 ctx
->Array
.Index
.Ptr
= NULL
;
1168 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1169 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1170 ctx
->Array
.TexCoord
[i
].Size
= 4;
1171 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1172 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1173 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1174 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1175 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1177 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1178 ctx
->Array
.EdgeFlag
.Stride
= 0;
1179 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1180 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1181 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1182 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1184 /* Pixel transfer */
1185 ctx
->Pack
.Alignment
= 4;
1186 ctx
->Pack
.RowLength
= 0;
1187 ctx
->Pack
.ImageHeight
= 0;
1188 ctx
->Pack
.SkipPixels
= 0;
1189 ctx
->Pack
.SkipRows
= 0;
1190 ctx
->Pack
.SkipImages
= 0;
1191 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1192 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1193 ctx
->Unpack
.Alignment
= 4;
1194 ctx
->Unpack
.RowLength
= 0;
1195 ctx
->Unpack
.ImageHeight
= 0;
1196 ctx
->Unpack
.SkipPixels
= 0;
1197 ctx
->Unpack
.SkipRows
= 0;
1198 ctx
->Unpack
.SkipImages
= 0;
1199 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1200 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1203 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1204 ctx
->Feedback
.Buffer
= NULL
;
1205 ctx
->Feedback
.BufferSize
= 0;
1206 ctx
->Feedback
.Count
= 0;
1208 /* Selection/picking */
1209 ctx
->Select
.Buffer
= NULL
;
1210 ctx
->Select
.BufferSize
= 0;
1211 ctx
->Select
.BufferCount
= 0;
1212 ctx
->Select
.Hits
= 0;
1213 ctx
->Select
.NameStackDepth
= 0;
1215 /* Renderer and client attribute stacks */
1216 ctx
->AttribStackDepth
= 0;
1217 ctx
->ClientAttribStackDepth
= 0;
1221 ctx
->ExecuteFlag
= GL_TRUE
;
1222 ctx
->CompileFlag
= GL_FALSE
;
1223 ctx
->CurrentListPtr
= NULL
;
1224 ctx
->CurrentBlock
= NULL
;
1225 ctx
->CurrentListNum
= 0;
1226 ctx
->CurrentPos
= 0;
1229 _mesa_init_colortable(&ctx
->ColorTable
);
1230 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1231 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1232 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1233 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1234 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1237 ctx
->NewState
= _NEW_ALL
;
1238 ctx
->RenderMode
= GL_RENDER
;
1239 ctx
->_ImageTransferState
= 0;
1241 ctx
->_NeedNormals
= 0;
1242 ctx
->_NeedEyeCoords
= 0;
1243 ctx
->_ModelViewInvScale
= 1.0;
1245 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1247 ctx
->CatchSignals
= GL_TRUE
;
1248 ctx
->OcclusionResult
= GL_FALSE
;
1249 ctx
->OcclusionResultSaved
= GL_FALSE
;
1251 /* For debug/development only */
1252 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1253 ctx
->FirstTimeCurrent
= GL_TRUE
;
1255 /* Dither disable */
1256 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1257 if (ctx
->NoDither
) {
1258 if (getenv("MESA_DEBUG")) {
1259 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1261 ctx
->Color
.DitherFlag
= GL_FALSE
;
1269 * Allocate the proxy textures. If we run out of memory part way through
1270 * the allocations clean up and return GL_FALSE.
1271 * Return: GL_TRUE=success, GL_FALSE=failure
1274 alloc_proxy_textures( GLcontext
*ctx
)
1276 GLboolean out_of_memory
;
1279 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1280 if (!ctx
->Texture
.Proxy1D
) {
1284 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1285 if (!ctx
->Texture
.Proxy2D
) {
1286 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1290 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1291 if (!ctx
->Texture
.Proxy3D
) {
1292 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1293 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1297 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1298 if (!ctx
->Texture
.ProxyCubeMap
) {
1299 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1300 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1301 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1305 out_of_memory
= GL_FALSE
;
1306 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1307 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1308 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1309 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1310 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1311 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1312 || !ctx
->Texture
.Proxy3D
->Image
[i
]) {
1313 out_of_memory
= GL_TRUE
;
1316 if (out_of_memory
) {
1317 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1318 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1319 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1321 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1322 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1324 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1325 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1328 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1329 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1330 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1340 * Initialize a GLcontext struct. This includes allocating all the
1341 * other structs and arrays which hang off of the context by pointers.
1344 _mesa_initialize_context( GLcontext
*ctx
,
1346 GLcontext
*share_list
,
1350 GLuint dispatchSize
;
1352 (void) direct
; /* not used */
1354 /* misc one-time initializations */
1360 if (!ctx
->imports
.malloc
) {
1361 _mesa_InitDefaultImports(&ctx
->imports
, driver_ctx
, NULL
);
1363 /* exports are setup by the device driver */
1365 ctx
->DriverCtx
= driver_ctx
;
1366 ctx
->Visual
= *visual
;
1367 ctx
->DrawBuffer
= NULL
;
1368 ctx
->ReadBuffer
= NULL
;
1371 /* share the group of display lists of another context */
1372 ctx
->Shared
= share_list
->Shared
;
1375 /* allocate new group of display lists */
1376 ctx
->Shared
= alloc_shared_state();
1381 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1382 ctx
->Shared
->RefCount
++;
1383 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1385 init_attrib_groups( ctx
);
1387 if (visual
->doubleBufferMode
) {
1388 ctx
->Color
.DrawBuffer
= GL_BACK
;
1389 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1390 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1391 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1392 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1395 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1396 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1397 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1398 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1399 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1402 if (!alloc_proxy_textures(ctx
)) {
1403 free_shared_state(ctx
, ctx
->Shared
);
1407 /* register the most recent extension functions with libGL */
1408 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1409 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1410 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1411 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1412 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1413 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1414 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1415 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1417 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1418 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1419 * Mesa we do this to accomodate different versions of libGL and various
1422 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1423 sizeof(struct _glapi_table
) / sizeof(void *));
1425 /* setup API dispatch tables */
1426 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1427 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1428 if (!ctx
->Exec
|| !ctx
->Save
) {
1429 free_shared_state(ctx
, ctx
->Shared
);
1433 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1434 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1435 ctx
->CurrentDispatch
= ctx
->Exec
;
1437 ctx
->ExecPrefersFloat
= GL_FALSE
;
1438 ctx
->SavePrefersFloat
= GL_FALSE
;
1440 /* Z buffer stuff */
1441 if (ctx
->Visual
.depthBits
== 0) {
1442 /* Special case. Even if we don't have a depth buffer we need
1443 * good values for DepthMax for Z vertex transformation purposes
1444 * and for per-fragment fog computation.
1446 ctx
->DepthMax
= 1 << 16;
1447 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1449 else if (ctx
->Visual
.depthBits
< 32) {
1450 ctx
->DepthMax
= (1 << ctx
->Visual
.depthBits
) - 1;
1451 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1454 /* Special case since shift values greater than or equal to the
1455 * number of bits in the left hand expression's type are undefined.
1457 ctx
->DepthMax
= 0xffffffff;
1458 ctx
->DepthMaxF
= (GLfloat
) ctx
->DepthMax
;
1460 ctx
->MRD
= 2.0; /* XXX temporary value */
1463 #if defined(MESA_TRACE)
1464 ctx
->TraceCtx
= CALLOC( sizeof(trace_context_t
) );
1466 /* Brian: do you want to have CreateContext fail here,
1467 or should we just trap in NewTrace (currently done)? */
1468 if (!(ctx
->TraceCtx
)) {
1469 free_shared_state(ctx
, ctx
->Shared
);
1475 trInitContext(ctx
->TraceCtx
);
1477 ctx
->TraceDispatch
= (struct _glapi_table
*)
1478 CALLOC(dispatchSize
* sizeof(void*));
1480 if (!(ctx
->TraceCtx
)) {
1481 free_shared_state(ctx
, ctx
->Shared
);
1484 FREE( ctx
->TraceCtx
);
1488 trInitDispatch(ctx
->TraceDispatch
);
1497 * Allocate and initialize a GLcontext structure.
1498 * Input: visual - a GLvisual pointer
1499 * sharelist - another context to share display lists with or NULL
1500 * driver_ctx - pointer to device driver's context state struct
1501 * Return: pointer to a new __GLcontextRec or NULL if error.
1504 _mesa_create_context( GLvisual
*visual
,
1505 GLcontext
*share_list
,
1509 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1514 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1526 * Free the data associated with the given context.
1527 * But don't free() the GLcontext struct itself!
1530 _mesa_free_context_data( GLcontext
*ctx
)
1532 struct gl_shine_tab
*s
, *tmps
;
1535 /* if we're destroying the current context, unbind it first */
1536 if (ctx
== _mesa_get_current_context()) {
1537 _mesa_make_current(NULL
, NULL
);
1540 _math_matrix_dtr( &ctx
->ModelView
);
1541 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
1542 _math_matrix_dtr( &ctx
->ModelViewStack
[i
] );
1544 _math_matrix_dtr( &ctx
->ProjectionMatrix
);
1545 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
1546 _math_matrix_dtr( &ctx
->ProjectionStack
[i
] );
1548 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1549 _math_matrix_dtr( &ctx
->TextureMatrix
[i
] );
1550 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
1551 _math_matrix_dtr( &ctx
->TextureStack
[i
][j
] );
1555 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1556 ctx
->Shared
->RefCount
--;
1557 assert(ctx
->Shared
->RefCount
>= 0);
1558 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1559 if (ctx
->Shared
->RefCount
== 0) {
1560 /* free shared state */
1561 free_shared_state( ctx
, ctx
->Shared
);
1564 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1567 FREE( ctx
->_ShineTabList
);
1569 /* Free proxy texture objects */
1570 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1571 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1572 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1574 /* Free evaluator data */
1575 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1576 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1577 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1578 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1579 if (ctx
->EvalMap
.Map1Index
.Points
)
1580 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1581 if (ctx
->EvalMap
.Map1Color4
.Points
)
1582 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1583 if (ctx
->EvalMap
.Map1Normal
.Points
)
1584 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1585 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1586 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1587 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1588 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1589 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1590 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1591 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1592 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1594 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1595 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1596 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1597 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1598 if (ctx
->EvalMap
.Map2Index
.Points
)
1599 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1600 if (ctx
->EvalMap
.Map2Color4
.Points
)
1601 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1602 if (ctx
->EvalMap
.Map2Normal
.Points
)
1603 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1604 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1605 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1606 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1607 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1608 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1609 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1610 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1611 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1613 _mesa_free_colortable_data( &ctx
->ColorTable
);
1614 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1615 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1616 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1618 gl_extensions_dtr(ctx
);
1627 * Destroy a GLcontext structure.
1630 _mesa_destroy_context( GLcontext
*ctx
)
1633 _mesa_free_context_data(ctx
);
1634 FREE( (void *) ctx
);
1641 * Called by the driver after both the context and driver are fully
1642 * initialized. Currently just reads the config file.
1645 _mesa_context_initialize( GLcontext
*ctx
)
1647 gl_read_config_file( ctx
);
1653 * Copy attribute groups from one context to another.
1654 * Input: src - source context
1655 * dst - destination context
1656 * mask - bitwise OR of GL_*_BIT flags
1659 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1661 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1662 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1664 if (mask
& GL_COLOR_BUFFER_BIT
) {
1665 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1667 if (mask
& GL_CURRENT_BIT
) {
1668 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1670 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1671 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1673 if (mask
& GL_ENABLE_BIT
) {
1676 if (mask
& GL_EVAL_BIT
) {
1677 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1679 if (mask
& GL_FOG_BIT
) {
1680 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1682 if (mask
& GL_HINT_BIT
) {
1683 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1685 if (mask
& GL_LIGHTING_BIT
) {
1686 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1687 /* gl_reinit_light_attrib( &dst->Light ); */
1689 if (mask
& GL_LINE_BIT
) {
1690 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1692 if (mask
& GL_LIST_BIT
) {
1693 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1695 if (mask
& GL_PIXEL_MODE_BIT
) {
1696 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1698 if (mask
& GL_POINT_BIT
) {
1699 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1701 if (mask
& GL_POLYGON_BIT
) {
1702 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1704 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1705 /* Use loop instead of MEMCPY due to problem with Portland Group's
1706 * C compiler. Reported by John Stone.
1709 for (i
=0;i
<32;i
++) {
1710 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1713 if (mask
& GL_SCISSOR_BIT
) {
1714 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1716 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1717 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1719 if (mask
& GL_TEXTURE_BIT
) {
1720 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1722 if (mask
& GL_TRANSFORM_BIT
) {
1723 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
1725 if (mask
& GL_VIEWPORT_BIT
) {
1726 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
1728 /* XXX FIXME: Call callbacks?
1730 dst
->NewState
= _NEW_ALL
;
1735 * Set the current context, binding the given frame buffer to the context.
1738 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
1740 _mesa_make_current2( newCtx
, buffer
, buffer
);
1744 static void print_info( void )
1746 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
1747 (char *) _mesa_GetString(GL_VERSION
));
1748 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
1749 (char *) _mesa_GetString(GL_RENDERER
));
1750 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
1751 (char *) _mesa_GetString(GL_VENDOR
));
1752 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
1753 (char *) _mesa_GetString(GL_EXTENSIONS
));
1754 #if defined(THREADS)
1755 fprintf(stderr
, "Mesa thread-safe: YES\n");
1757 fprintf(stderr
, "Mesa thread-safe: NO\n");
1759 #if defined(USE_X86_ASM)
1760 fprintf(stderr
, "Mesa x86-optimized: YES\n");
1762 fprintf(stderr
, "Mesa x86-optimized: NO\n");
1768 * Bind the given context to the given draw-buffer and read-buffer
1769 * and make it the current context for this thread.
1772 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1773 GLframebuffer
*readBuffer
)
1776 fprintf(stderr
, "_mesa_make_current2()\n");
1778 /* We call this function periodically (just here for now) in
1779 * order to detect when multithreading has begun.
1781 _glapi_check_multithread();
1783 _glapi_set_context((void *) newCtx
);
1784 ASSERT(_mesa_get_current_context() == newCtx
);
1788 _glapi_set_dispatch(NULL
); /* none current */
1791 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1793 if (drawBuffer
&& readBuffer
) {
1794 /* TODO: check if newCtx and buffer's visual match??? */
1795 newCtx
->DrawBuffer
= drawBuffer
;
1796 newCtx
->ReadBuffer
= readBuffer
;
1797 newCtx
->NewState
|= _NEW_BUFFERS
;
1798 /* gl_update_state( newCtx ); */
1801 if (newCtx
->Driver
.MakeCurrent
)
1802 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1804 /* We can use this to help debug user's problems. Tell them to set
1805 * the MESA_INFO env variable before running their app. Then the
1806 * first time each context is made current we'll print some useful
1809 if (newCtx
->FirstTimeCurrent
) {
1810 if (getenv("MESA_INFO")) {
1813 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1821 * Return current context handle for the calling thread.
1822 * This isn't the fastest way to get the current context.
1823 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1826 _mesa_get_current_context( void )
1828 return (GLcontext
*) _glapi_get_context();
1834 * This should be called by device drivers just before they do a
1835 * swapbuffers. Any pending rendering commands will be executed.
1838 _mesa_swapbuffers(GLcontext
*ctx
)
1840 FLUSH_VERTICES( ctx
, 0 );
1846 * Return pointer to this context's current API dispatch table.
1847 * It'll either be the immediate-mode execute dispatcher or the
1848 * display list compile dispatcher.
1850 struct _glapi_table
*
1851 _mesa_get_dispatch(GLcontext
*ctx
)
1853 return ctx
->CurrentDispatch
;
1858 /**********************************************************************/
1859 /***** Miscellaneous functions *****/
1860 /**********************************************************************/
1864 * This function is called when the Mesa user has stumbled into a code
1865 * path which may not be implemented fully or correctly.
1867 void gl_problem( const GLcontext
*ctx
, const char *s
)
1869 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
1870 fprintf( stderr
, "Report to Mesa bug database at www.mesa3d.org\n" );
1877 * This is called to inform the user that he or she has tried to do
1878 * something illogical or if there's likely a bug in their program
1879 * (like enabled depth testing without a depth buffer).
1882 _mesa_warning( const GLcontext
*ctx
, const char *s
)
1884 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
1890 * Compile an error into current display list.
1893 _mesa_compile_error( GLcontext
*ctx
, GLenum error
, const char *s
)
1895 if (ctx
->CompileFlag
)
1896 gl_save_error( ctx
, error
, s
);
1898 if (ctx
->ExecuteFlag
)
1899 gl_error( ctx
, error
, s
);
1905 * This is Mesa's error handler. Normally, all that's done is the updating
1906 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1907 * environment variable "MESA_DEBUG" is defined then a real error message
1908 * is printed to stderr.
1909 * Input: ctx - the GL context
1910 * error - the error value
1911 * where - usually the name of function where error was detected
1914 gl_error( GLcontext
*ctx
, GLenum error
, const char *where
)
1916 const char *debugEnv
= getenv("MESA_DEBUG");
1920 if (debugEnv
&& strstr(debugEnv
, "silent"))
1935 errstr
= "GL_NO_ERROR";
1937 case GL_INVALID_VALUE
:
1938 errstr
= "GL_INVALID_VALUE";
1940 case GL_INVALID_ENUM
:
1941 errstr
= "GL_INVALID_ENUM";
1943 case GL_INVALID_OPERATION
:
1944 errstr
= "GL_INVALID_OPERATION";
1946 case GL_STACK_OVERFLOW
:
1947 errstr
= "GL_STACK_OVERFLOW";
1949 case GL_STACK_UNDERFLOW
:
1950 errstr
= "GL_STACK_UNDERFLOW";
1952 case GL_OUT_OF_MEMORY
:
1953 errstr
= "GL_OUT_OF_MEMORY";
1955 case GL_TABLE_TOO_LARGE
:
1956 errstr
= "GL_TABLE_TOO_LARGE";
1962 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
1965 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1966 ctx
->ErrorValue
= error
;
1969 /* Call device driver's error handler, if any. This is used on the Mac. */
1970 if (ctx
->Driver
.Error
) {
1971 (*ctx
->Driver
.Error
)( ctx
);
1978 _mesa_Finish( void )
1980 GET_CURRENT_CONTEXT(ctx
);
1981 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1982 if (ctx
->Driver
.Finish
) {
1983 (*ctx
->Driver
.Finish
)( ctx
);
1992 GET_CURRENT_CONTEXT(ctx
);
1993 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1994 if (ctx
->Driver
.Flush
) {
1995 (*ctx
->Driver
.Flush
)( ctx
);
2001 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2007 "GL_TRIANGLE_STRIP",
2012 "outside begin/end",
2013 "inside unkown primitive",
2018 GLenum gl_reduce_prim
[GL_POLYGON
+1] = {