mesa: Convert some asserts into STATIC_ASSERT.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "shaderimage.h"
122 #include "util/simple_list.h"
123 #include "util/strtod.h"
124 #include "state.h"
125 #include "stencil.h"
126 #include "texcompress_s3tc.h"
127 #include "texstate.h"
128 #include "transformfeedback.h"
129 #include "mtypes.h"
130 #include "varray.h"
131 #include "version.h"
132 #include "viewport.h"
133 #include "vtxfmt.h"
134 #include "program/program.h"
135 #include "program/prog_print.h"
136 #include "math/m_matrix.h"
137 #include "main/dispatch.h" /* for _gloffset_COUNT */
138 #include "uniforms.h"
139 #include "macros.h"
140
141 #ifdef USE_SPARC_ASM
142 #include "sparc/sparc.h"
143 #endif
144
145 #include "glsl_parser_extras.h"
146 #include <stdbool.h>
147
148
149 #ifndef MESA_VERBOSE
150 int MESA_VERBOSE = 0;
151 #endif
152
153 #ifndef MESA_DEBUG_FLAGS
154 int MESA_DEBUG_FLAGS = 0;
155 #endif
156
157
158 /* ubyte -> float conversion */
159 GLfloat _mesa_ubyte_to_float_color_tab[256];
160
161
162
163 /**
164 * Swap buffers notification callback.
165 *
166 * \param ctx GL context.
167 *
168 * Called by window system just before swapping buffers.
169 * We have to finish any pending rendering.
170 */
171 void
172 _mesa_notifySwapBuffers(struct gl_context *ctx)
173 {
174 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
175 _mesa_debug(ctx, "SwapBuffers\n");
176 FLUSH_CURRENT( ctx, 0 );
177 if (ctx->Driver.Flush) {
178 ctx->Driver.Flush(ctx);
179 }
180 }
181
182
183 /**********************************************************************/
184 /** \name GL Visual allocation/destruction */
185 /**********************************************************************/
186 /*@{*/
187
188 /**
189 * Allocates a struct gl_config structure and initializes it via
190 * _mesa_initialize_visual().
191 *
192 * \param dbFlag double buffering
193 * \param stereoFlag stereo buffer
194 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
195 * is acceptable but the actual depth type will be GLushort or GLuint as
196 * needed.
197 * \param stencilBits requested minimum bits per stencil buffer value
198 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
199 * of bits per color component in accum buffer.
200 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
201 * \param redBits number of bits per color component in frame buffer for RGB(A)
202 * mode. We always use 8 in core Mesa though.
203 * \param greenBits same as above.
204 * \param blueBits same as above.
205 * \param alphaBits same as above.
206 * \param numSamples not really used.
207 *
208 * \return pointer to new struct gl_config or NULL if requested parameters
209 * can't be met.
210 *
211 * \note Need to add params for level and numAuxBuffers (at least)
212 */
213 struct gl_config *
214 _mesa_create_visual( GLboolean dbFlag,
215 GLboolean stereoFlag,
216 GLint redBits,
217 GLint greenBits,
218 GLint blueBits,
219 GLint alphaBits,
220 GLint depthBits,
221 GLint stencilBits,
222 GLint accumRedBits,
223 GLint accumGreenBits,
224 GLint accumBlueBits,
225 GLint accumAlphaBits,
226 GLint numSamples )
227 {
228 struct gl_config *vis = CALLOC_STRUCT(gl_config);
229 if (vis) {
230 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
231 redBits, greenBits, blueBits, alphaBits,
232 depthBits, stencilBits,
233 accumRedBits, accumGreenBits,
234 accumBlueBits, accumAlphaBits,
235 numSamples)) {
236 free(vis);
237 return NULL;
238 }
239 }
240 return vis;
241 }
242
243
244 /**
245 * Makes some sanity checks and fills in the fields of the struct
246 * gl_config object with the given parameters. If the caller needs to
247 * set additional fields, he should just probably init the whole
248 * gl_config object himself.
249 *
250 * \return GL_TRUE on success, or GL_FALSE on failure.
251 *
252 * \sa _mesa_create_visual() above for the parameter description.
253 */
254 GLboolean
255 _mesa_initialize_visual( struct gl_config *vis,
256 GLboolean dbFlag,
257 GLboolean stereoFlag,
258 GLint redBits,
259 GLint greenBits,
260 GLint blueBits,
261 GLint alphaBits,
262 GLint depthBits,
263 GLint stencilBits,
264 GLint accumRedBits,
265 GLint accumGreenBits,
266 GLint accumBlueBits,
267 GLint accumAlphaBits,
268 GLint numSamples )
269 {
270 assert(vis);
271
272 if (depthBits < 0 || depthBits > 32) {
273 return GL_FALSE;
274 }
275 if (stencilBits < 0 || stencilBits > 8) {
276 return GL_FALSE;
277 }
278 assert(accumRedBits >= 0);
279 assert(accumGreenBits >= 0);
280 assert(accumBlueBits >= 0);
281 assert(accumAlphaBits >= 0);
282
283 vis->rgbMode = GL_TRUE;
284 vis->doubleBufferMode = dbFlag;
285 vis->stereoMode = stereoFlag;
286
287 vis->redBits = redBits;
288 vis->greenBits = greenBits;
289 vis->blueBits = blueBits;
290 vis->alphaBits = alphaBits;
291 vis->rgbBits = redBits + greenBits + blueBits;
292
293 vis->indexBits = 0;
294 vis->depthBits = depthBits;
295 vis->stencilBits = stencilBits;
296
297 vis->accumRedBits = accumRedBits;
298 vis->accumGreenBits = accumGreenBits;
299 vis->accumBlueBits = accumBlueBits;
300 vis->accumAlphaBits = accumAlphaBits;
301
302 vis->haveAccumBuffer = accumRedBits > 0;
303 vis->haveDepthBuffer = depthBits > 0;
304 vis->haveStencilBuffer = stencilBits > 0;
305
306 vis->numAuxBuffers = 0;
307 vis->level = 0;
308 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
309 vis->samples = numSamples;
310
311 return GL_TRUE;
312 }
313
314
315 /**
316 * Destroy a visual and free its memory.
317 *
318 * \param vis visual.
319 *
320 * Frees the visual structure.
321 */
322 void
323 _mesa_destroy_visual( struct gl_config *vis )
324 {
325 free(vis);
326 }
327
328 /*@}*/
329
330
331 /**********************************************************************/
332 /** \name Context allocation, initialization, destroying
333 *
334 * The purpose of the most initialization functions here is to provide the
335 * default state values according to the OpenGL specification.
336 */
337 /**********************************************************************/
338 /*@{*/
339
340
341 /**
342 * One-time initialization mutex lock.
343 *
344 * \sa Used by one_time_init().
345 */
346 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
347
348
349 /**
350 * Calls all the various one-time-fini functions in Mesa
351 */
352
353 static void
354 one_time_fini(void)
355 {
356 _mesa_destroy_shader_compiler();
357 _mesa_locale_fini();
358 }
359
360 /**
361 * Calls all the various one-time-init functions in Mesa.
362 *
363 * While holding a global mutex lock, calls several initialization functions,
364 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
365 * defined.
366 *
367 * \sa _math_init().
368 */
369 static void
370 one_time_init( struct gl_context *ctx )
371 {
372 static GLbitfield api_init_mask = 0x0;
373
374 mtx_lock(&OneTimeLock);
375
376 /* truly one-time init */
377 if (!api_init_mask) {
378 GLuint i;
379
380 STATIC_ASSERT(sizeof(GLbyte) == 1);
381 STATIC_ASSERT(sizeof(GLubyte) == 1);
382 STATIC_ASSERT(sizeof(GLshort) == 2);
383 STATIC_ASSERT(sizeof(GLushort) == 2);
384 STATIC_ASSERT(sizeof(GLint) == 4);
385 STATIC_ASSERT(sizeof(GLuint) == 4);
386
387 _mesa_locale_init();
388
389 _mesa_one_time_init_extension_overrides();
390
391 _mesa_get_cpu_features();
392
393 for (i = 0; i < 256; i++) {
394 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
395 }
396
397 atexit(one_time_fini);
398
399 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
400 if (MESA_VERBOSE != 0) {
401 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
402 PACKAGE_VERSION, __DATE__, __TIME__);
403 }
404 #endif
405
406 #ifdef DEBUG
407 _mesa_test_formats();
408 #endif
409 }
410
411 /* per-API one-time init */
412 if (!(api_init_mask & (1 << ctx->API))) {
413 _mesa_init_get_hash(ctx);
414
415 _mesa_init_remap_table();
416 }
417
418 api_init_mask |= 1 << ctx->API;
419
420 mtx_unlock(&OneTimeLock);
421 }
422
423
424 /**
425 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
426 */
427 static void
428 _mesa_init_current(struct gl_context *ctx)
429 {
430 GLuint i;
431
432 /* Init all to (0,0,0,1) */
433 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
434 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
435 }
436
437 /* redo special cases: */
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
442 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
443 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
444 }
445
446
447 /**
448 * Init vertex/fragment/geometry program limits.
449 * Important: drivers should override these with actual limits.
450 */
451 static void
452 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
453 struct gl_program_constants *prog)
454 {
455 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
457 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
458 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
459 prog->MaxTemps = MAX_PROGRAM_TEMPS;
460 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
461 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
462 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
463
464 switch (stage) {
465 case MESA_SHADER_VERTEX:
466 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
467 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
468 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
469 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
470 prog->MaxInputComponents = 0; /* value not used */
471 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
472 break;
473 case MESA_SHADER_FRAGMENT:
474 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
475 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
476 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
477 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
478 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
479 prog->MaxOutputComponents = 0; /* value not used */
480 break;
481 case MESA_SHADER_GEOMETRY:
482 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
483 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
484 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
485 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
486 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 break;
489 case MESA_SHADER_COMPUTE:
490 prog->MaxParameters = 0; /* not meaningful for compute shaders */
491 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
492 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
493 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
494 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
495 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
496 break;
497 default:
498 assert(0 && "Bad shader stage in init_program_limits()");
499 }
500
501 /* Set the native limits to zero. This implies that there is no native
502 * support for shaders. Let the drivers fill in the actual values.
503 */
504 prog->MaxNativeInstructions = 0;
505 prog->MaxNativeAluInstructions = 0;
506 prog->MaxNativeTexInstructions = 0;
507 prog->MaxNativeTexIndirections = 0;
508 prog->MaxNativeAttribs = 0;
509 prog->MaxNativeTemps = 0;
510 prog->MaxNativeAddressRegs = 0;
511 prog->MaxNativeParameters = 0;
512
513 /* Set GLSL datatype range/precision info assuming IEEE float values.
514 * Drivers should override these defaults as needed.
515 */
516 prog->MediumFloat.RangeMin = 127;
517 prog->MediumFloat.RangeMax = 127;
518 prog->MediumFloat.Precision = 23;
519 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
520
521 /* Assume ints are stored as floats for now, since this is the least-common
522 * denominator. The OpenGL ES spec implies (page 132) that the precision
523 * of integer types should be 0. Practically speaking, IEEE
524 * single-precision floating point values can only store integers in the
525 * range [-0x01000000, 0x01000000] without loss of precision.
526 */
527 prog->MediumInt.RangeMin = 24;
528 prog->MediumInt.RangeMax = 24;
529 prog->MediumInt.Precision = 0;
530 prog->LowInt = prog->HighInt = prog->MediumInt;
531
532 prog->MaxUniformBlocks = 12;
533 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
534 consts->MaxUniformBlockSize / 4 *
535 prog->MaxUniformBlocks);
536
537 prog->MaxAtomicBuffers = 0;
538 prog->MaxAtomicCounters = 0;
539 }
540
541
542 /**
543 * Initialize fields of gl_constants (aka ctx->Const.*).
544 * Use defaults from config.h. The device drivers will often override
545 * some of these values (such as number of texture units).
546 */
547 void
548 _mesa_init_constants(struct gl_constants *consts, gl_api api)
549 {
550 int i;
551 assert(consts);
552
553 /* Constants, may be overriden (usually only reduced) by device drivers */
554 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
555 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
556 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
557 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
558 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
559 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
560 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
561 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
562 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
563 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
564 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
565 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
566 consts->MaxTextureBufferSize = 65536;
567 consts->TextureBufferOffsetAlignment = 1;
568 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
569 consts->SubPixelBits = SUB_PIXEL_BITS;
570 consts->MinPointSize = MIN_POINT_SIZE;
571 consts->MaxPointSize = MAX_POINT_SIZE;
572 consts->MinPointSizeAA = MIN_POINT_SIZE;
573 consts->MaxPointSizeAA = MAX_POINT_SIZE;
574 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
575 consts->MinLineWidth = MIN_LINE_WIDTH;
576 consts->MaxLineWidth = MAX_LINE_WIDTH;
577 consts->MinLineWidthAA = MIN_LINE_WIDTH;
578 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
579 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
580 consts->MaxClipPlanes = 6;
581 consts->MaxLights = MAX_LIGHTS;
582 consts->MaxShininess = 128.0;
583 consts->MaxSpotExponent = 128.0;
584 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
585 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
586 consts->MinMapBufferAlignment = 64;
587
588 /* Driver must override these values if ARB_viewport_array is supported. */
589 consts->MaxViewports = 1;
590 consts->ViewportSubpixelBits = 0;
591 consts->ViewportBounds.Min = 0;
592 consts->ViewportBounds.Max = 0;
593
594 /** GL_ARB_uniform_buffer_object */
595 consts->MaxCombinedUniformBlocks = 36;
596 consts->MaxUniformBufferBindings = 36;
597 consts->MaxUniformBlockSize = 16384;
598 consts->UniformBufferOffsetAlignment = 1;
599
600 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
601 consts->MaxUserAssignableUniformLocations =
602 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
603
604 for (i = 0; i < MESA_SHADER_STAGES; i++)
605 init_program_limits(consts, i, &consts->Program[i]);
606
607 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
608 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
609
610 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
611 * gl_VertexID is implemented using a native hardware register with OpenGL
612 * semantics.
613 */
614 consts->VertexID_is_zero_based = false;
615
616 /* GL_ARB_draw_buffers */
617 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
618
619 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
620 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
621
622 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
623 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
624 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
625 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
626 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
627 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
628
629 /* Shading language version */
630 consts->GLSLVersion = 120;
631 _mesa_override_glsl_version(consts);
632
633 #ifdef DEBUG
634 consts->GenerateTemporaryNames = true;
635 #else
636 consts->GenerateTemporaryNames = false;
637 #endif
638
639 /* GL_ARB_framebuffer_object */
640 consts->MaxSamples = 0;
641
642 /* GLSL default if NativeIntegers == FALSE */
643 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
644
645 /* GL_ARB_sync */
646 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
647
648 /* GL_EXT_provoking_vertex */
649 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
650
651 /* GL_EXT_transform_feedback */
652 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
653 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
654 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
655 consts->MaxVertexStreams = 1;
656
657 /* GL 3.2 */
658 consts->ProfileMask = api == API_OPENGL_CORE
659 ? GL_CONTEXT_CORE_PROFILE_BIT
660 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
661
662 /* GL 4.4 */
663 consts->MaxVertexAttribStride = 2048;
664
665 /** GL_EXT_gpu_shader4 */
666 consts->MinProgramTexelOffset = -8;
667 consts->MaxProgramTexelOffset = 7;
668
669 /* GL_ARB_texture_gather */
670 consts->MinProgramTextureGatherOffset = -8;
671 consts->MaxProgramTextureGatherOffset = 7;
672
673 /* GL_ARB_robustness */
674 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
675
676 /* ES 3.0 or ARB_ES3_compatibility */
677 consts->MaxElementIndex = 0xffffffffu;
678
679 /* GL_ARB_texture_multisample */
680 consts->MaxColorTextureSamples = 1;
681 consts->MaxDepthTextureSamples = 1;
682 consts->MaxIntegerSamples = 1;
683
684 /* GL_ARB_shader_atomic_counters */
685 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
686 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
687 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
688 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
689
690 /* GL_ARB_vertex_attrib_binding */
691 consts->MaxVertexAttribRelativeOffset = 2047;
692 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
693
694 /* GL_ARB_compute_shader */
695 consts->MaxComputeWorkGroupCount[0] = 65535;
696 consts->MaxComputeWorkGroupCount[1] = 65535;
697 consts->MaxComputeWorkGroupCount[2] = 65535;
698 consts->MaxComputeWorkGroupSize[0] = 1024;
699 consts->MaxComputeWorkGroupSize[1] = 1024;
700 consts->MaxComputeWorkGroupSize[2] = 64;
701 consts->MaxComputeWorkGroupInvocations = 1024;
702
703 /** GL_ARB_gpu_shader5 */
704 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
705 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
706
707 /** GL_KHR_context_flush_control */
708 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
709 }
710
711
712 /**
713 * Do some sanity checks on the limits/constants for the given context.
714 * Only called the first time a context is bound.
715 */
716 static void
717 check_context_limits(struct gl_context *ctx)
718 {
719 (void) ctx;
720
721 /* check that we don't exceed the size of various bitfields */
722 assert(VARYING_SLOT_MAX <=
723 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
724 assert(VARYING_SLOT_MAX <=
725 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
726
727 /* shader-related checks */
728 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
729 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
730
731 /* Texture unit checks */
732 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
733 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
734 assert(ctx->Const.MaxTextureCoordUnits > 0);
735 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
736 assert(ctx->Const.MaxTextureUnits > 0);
737 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
738 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
739 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
740 ctx->Const.MaxTextureCoordUnits));
741 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
742 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
743 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
744 /* number of coord units cannot be greater than number of image units */
745 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
746
747
748 /* Texture size checks */
749 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
750 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
751 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
752 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
753
754 /* Texture level checks */
755 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
756 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
757
758 /* Max texture size should be <= max viewport size (render to texture) */
759 assert((1U << (ctx->Const.MaxTextureLevels - 1))
760 <= ctx->Const.MaxViewportWidth);
761 assert((1U << (ctx->Const.MaxTextureLevels - 1))
762 <= ctx->Const.MaxViewportHeight);
763
764 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
765
766 /* if this fails, add more enum values to gl_buffer_index */
767 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
768
769 /* XXX probably add more tests */
770 }
771
772
773 /**
774 * Initialize the attribute groups in a GL context.
775 *
776 * \param ctx GL context.
777 *
778 * Initializes all the attributes, calling the respective <tt>init*</tt>
779 * functions for the more complex data structures.
780 */
781 static GLboolean
782 init_attrib_groups(struct gl_context *ctx)
783 {
784 assert(ctx);
785
786 /* Constants */
787 _mesa_init_constants(&ctx->Const, ctx->API);
788
789 /* Extensions */
790 _mesa_init_extensions(&ctx->Extensions);
791
792 /* Attribute Groups */
793 _mesa_init_accum( ctx );
794 _mesa_init_attrib( ctx );
795 _mesa_init_buffer_objects( ctx );
796 _mesa_init_color( ctx );
797 _mesa_init_current( ctx );
798 _mesa_init_depth( ctx );
799 _mesa_init_debug( ctx );
800 _mesa_init_display_list( ctx );
801 _mesa_init_errors( ctx );
802 _mesa_init_eval( ctx );
803 _mesa_init_fbobjects( ctx );
804 _mesa_init_feedback( ctx );
805 _mesa_init_fog( ctx );
806 _mesa_init_hint( ctx );
807 _mesa_init_image_units( ctx );
808 _mesa_init_line( ctx );
809 _mesa_init_lighting( ctx );
810 _mesa_init_matrix( ctx );
811 _mesa_init_multisample( ctx );
812 _mesa_init_performance_monitors( ctx );
813 _mesa_init_pipeline( ctx );
814 _mesa_init_pixel( ctx );
815 _mesa_init_pixelstore( ctx );
816 _mesa_init_point( ctx );
817 _mesa_init_polygon( ctx );
818 _mesa_init_program( ctx );
819 _mesa_init_queryobj( ctx );
820 _mesa_init_sync( ctx );
821 _mesa_init_rastpos( ctx );
822 _mesa_init_scissor( ctx );
823 _mesa_init_shader_state( ctx );
824 _mesa_init_stencil( ctx );
825 _mesa_init_transform( ctx );
826 _mesa_init_transform_feedback( ctx );
827 _mesa_init_varray( ctx );
828 _mesa_init_viewport( ctx );
829
830 if (!_mesa_init_texture( ctx ))
831 return GL_FALSE;
832
833 _mesa_init_texture_s3tc( ctx );
834
835 /* Miscellaneous */
836 ctx->NewState = _NEW_ALL;
837 ctx->NewDriverState = ~0;
838 ctx->ErrorValue = GL_NO_ERROR;
839 ctx->ShareGroupReset = false;
840 ctx->varying_vp_inputs = VERT_BIT_ALL;
841
842 return GL_TRUE;
843 }
844
845
846 /**
847 * Update default objects in a GL context with respect to shared state.
848 *
849 * \param ctx GL context.
850 *
851 * Removes references to old default objects, (texture objects, program
852 * objects, etc.) and changes to reference those from the current shared
853 * state.
854 */
855 static GLboolean
856 update_default_objects(struct gl_context *ctx)
857 {
858 assert(ctx);
859
860 _mesa_update_default_objects_program(ctx);
861 _mesa_update_default_objects_texture(ctx);
862 _mesa_update_default_objects_buffer_objects(ctx);
863
864 return GL_TRUE;
865 }
866
867
868 /* XXX this is temporary and should be removed at some point in the
869 * future when there's a reasonable expectation that the libGL library
870 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
871 * functions which were added in Mesa 10.6.
872 */
873 #if !defined(_WIN32)
874 /* Avoid libGL / driver ABI break */
875 #define USE_GLAPI_NOP_FEATURES 0
876 #else
877 #define USE_GLAPI_NOP_FEATURES 1
878 #endif
879
880
881 /**
882 * This function is called by the glapi no-op functions. For each OpenGL
883 * function/entrypoint there's a simple no-op function. These "no-op"
884 * functions call this function.
885 *
886 * If there's a current OpenGL context for the calling thread, we record a
887 * GL_INVALID_OPERATION error. This can happen either because the app's
888 * calling an unsupported extension function, or calling an illegal function
889 * (such as glClear between glBegin/glEnd).
890 *
891 * If there's no current OpenGL context for the calling thread, we can
892 * print a message to stderr.
893 *
894 * \param name the name of the OpenGL function
895 */
896 #if USE_GLAPI_NOP_FEATURES
897 static void
898 nop_handler(const char *name)
899 {
900 GET_CURRENT_CONTEXT(ctx);
901 if (ctx) {
902 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
903 }
904 #if defined(DEBUG)
905 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
906 fprintf(stderr,
907 "GL User Error: gl%s called without a rendering context\n",
908 name);
909 fflush(stderr);
910 }
911 #endif
912 }
913 #endif
914
915
916 /**
917 * Special no-op glFlush, see below.
918 */
919 #if defined(_WIN32)
920 static void GLAPIENTRY
921 nop_glFlush(void)
922 {
923 /* don't record an error like we do in nop_handler() */
924 }
925 #endif
926
927
928 #if !USE_GLAPI_NOP_FEATURES
929 static int
930 generic_nop(void)
931 {
932 GET_CURRENT_CONTEXT(ctx);
933 _mesa_error(ctx, GL_INVALID_OPERATION,
934 "unsupported function called "
935 "(unsupported extension or deprecated function?)");
936 return 0;
937 }
938 #endif
939
940
941 /**
942 * Create a new API dispatch table in which all entries point to the
943 * generic_nop() function. This will not work on Windows because of
944 * the __stdcall convention which requires the callee to clean up the
945 * call stack. That's impossible with one generic no-op function.
946 */
947 struct _glapi_table *
948 _mesa_new_nop_table(unsigned numEntries)
949 {
950 struct _glapi_table *table;
951
952 #if !USE_GLAPI_NOP_FEATURES
953 table = malloc(numEntries * sizeof(_glapi_proc));
954 if (table) {
955 _glapi_proc *entry = (_glapi_proc *) table;
956 unsigned i;
957 for (i = 0; i < numEntries; i++) {
958 entry[i] = (_glapi_proc) generic_nop;
959 }
960 }
961 #else
962 table = _glapi_new_nop_table(numEntries);
963 #endif
964 return table;
965 }
966
967
968 /**
969 * Allocate and initialize a new dispatch table. The table will be
970 * populated with pointers to "no-op" functions. In turn, the no-op
971 * functions will call nop_handler() above.
972 */
973 static struct _glapi_table *
974 alloc_dispatch_table(void)
975 {
976 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
977 * In practice, this'll be the same for stand-alone Mesa. But for DRI
978 * Mesa we do this to accommodate different versions of libGL and various
979 * DRI drivers.
980 */
981 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
982
983 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
984
985 #if defined(_WIN32)
986 if (table) {
987 /* This is a special case for Windows in the event that
988 * wglGetProcAddress is called between glBegin/End().
989 *
990 * The MS opengl32.dll library apparently calls glFlush from
991 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
992 * will dispatch to _mesa_generic_nop() and we'll generate a
993 * GL_INVALID_OPERATION error.
994 *
995 * The specific case which hits this is piglit's primitive-restart
996 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
997 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
998 * code will try to resolve the function by calling wglGetProcAddress.
999 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1000 * will fail causing the test to fail. By suppressing the error, the
1001 * assertion passes and the test continues.
1002 */
1003 SET_Flush(table, nop_glFlush);
1004 }
1005 #endif
1006
1007 #if USE_GLAPI_NOP_FEATURES
1008 _glapi_set_nop_handler(nop_handler);
1009 #endif
1010
1011 return table;
1012 }
1013
1014 /**
1015 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1016 *
1017 * This ensures that we generate GL_INVALID_OPERATION errors from most
1018 * functions, since the set of functions that are valid within Begin/End is
1019 * very small.
1020 *
1021 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1022 * Begin/End"
1023 *
1024 * "The only GL commands that are allowed within any Begin/End pairs are
1025 * the commands for specifying vertex coordinates, vertex color, normal
1026 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1027 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1028 * commands for specifying lighting material parameters (Material
1029 * commands see section 2.12.2), display list invocation commands
1030 * (CallList and CallLists see section 5.4), and the EdgeFlag
1031 * command. Executing Begin after Begin has already been executed but
1032 * before an End is issued generates the INVALID OPERATION error, as does
1033 * executing End without a previous corresponding Begin. Executing any
1034 * other GL command within Begin/End results in the error INVALID
1035 * OPERATION."
1036 *
1037 * The table entries for specifying vertex attributes are set up by
1038 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1039 * are set by install_vtxfmt() as well.
1040 */
1041 static struct _glapi_table *
1042 create_beginend_table(const struct gl_context *ctx)
1043 {
1044 struct _glapi_table *table;
1045
1046 table = alloc_dispatch_table();
1047 if (!table)
1048 return NULL;
1049
1050 /* Fill in functions which return a value, since they should return some
1051 * specific value even if they emit a GL_INVALID_OPERATION error from them
1052 * being called within glBegin()/glEnd().
1053 */
1054 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1055
1056 COPY_DISPATCH(GenLists);
1057 COPY_DISPATCH(IsProgram);
1058 COPY_DISPATCH(IsVertexArray);
1059 COPY_DISPATCH(IsBuffer);
1060 COPY_DISPATCH(IsEnabled);
1061 COPY_DISPATCH(IsEnabledi);
1062 COPY_DISPATCH(IsRenderbuffer);
1063 COPY_DISPATCH(IsFramebuffer);
1064 COPY_DISPATCH(CheckFramebufferStatus);
1065 COPY_DISPATCH(RenderMode);
1066 COPY_DISPATCH(GetString);
1067 COPY_DISPATCH(GetStringi);
1068 COPY_DISPATCH(GetPointerv);
1069 COPY_DISPATCH(IsQuery);
1070 COPY_DISPATCH(IsSampler);
1071 COPY_DISPATCH(IsSync);
1072 COPY_DISPATCH(IsTexture);
1073 COPY_DISPATCH(IsTransformFeedback);
1074 COPY_DISPATCH(DeleteQueries);
1075 COPY_DISPATCH(AreTexturesResident);
1076 COPY_DISPATCH(FenceSync);
1077 COPY_DISPATCH(ClientWaitSync);
1078 COPY_DISPATCH(MapBuffer);
1079 COPY_DISPATCH(UnmapBuffer);
1080 COPY_DISPATCH(MapBufferRange);
1081 COPY_DISPATCH(ObjectPurgeableAPPLE);
1082 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1083
1084 _mesa_loopback_init_api_table(ctx, table);
1085
1086 return table;
1087 }
1088
1089 void
1090 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1091 {
1092 /* Do the code-generated setup of the exec table in api_exec.c. */
1093 _mesa_initialize_exec_table(ctx);
1094
1095 if (ctx->Save)
1096 _mesa_initialize_save_table(ctx);
1097 }
1098
1099 /**
1100 * Initialize a struct gl_context struct (rendering context).
1101 *
1102 * This includes allocating all the other structs and arrays which hang off of
1103 * the context by pointers.
1104 * Note that the driver needs to pass in its dd_function_table here since
1105 * we need to at least call driverFunctions->NewTextureObject to create the
1106 * default texture objects.
1107 *
1108 * Called by _mesa_create_context().
1109 *
1110 * Performs the imports and exports callback tables initialization, and
1111 * miscellaneous one-time initializations. If no shared context is supplied one
1112 * is allocated, and increase its reference count. Setups the GL API dispatch
1113 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1114 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1115 * for debug flags.
1116 *
1117 * \param ctx the context to initialize
1118 * \param api the GL API type to create the context for
1119 * \param visual describes the visual attributes for this context or NULL to
1120 * create a configless context
1121 * \param share_list points to context to share textures, display lists,
1122 * etc with, or NULL
1123 * \param driverFunctions table of device driver functions for this context
1124 * to use
1125 */
1126 GLboolean
1127 _mesa_initialize_context(struct gl_context *ctx,
1128 gl_api api,
1129 const struct gl_config *visual,
1130 struct gl_context *share_list,
1131 const struct dd_function_table *driverFunctions)
1132 {
1133 struct gl_shared_state *shared;
1134 int i;
1135
1136 assert(driverFunctions->NewTextureObject);
1137 assert(driverFunctions->FreeTextureImageBuffer);
1138
1139 ctx->API = api;
1140 ctx->DrawBuffer = NULL;
1141 ctx->ReadBuffer = NULL;
1142 ctx->WinSysDrawBuffer = NULL;
1143 ctx->WinSysReadBuffer = NULL;
1144
1145 if (visual) {
1146 ctx->Visual = *visual;
1147 ctx->HasConfig = GL_TRUE;
1148 }
1149 else {
1150 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1151 ctx->HasConfig = GL_FALSE;
1152 }
1153
1154 _mesa_override_gl_version(ctx);
1155
1156 /* misc one-time initializations */
1157 one_time_init(ctx);
1158
1159 /* Plug in driver functions and context pointer here.
1160 * This is important because when we call alloc_shared_state() below
1161 * we'll call ctx->Driver.NewTextureObject() to create the default
1162 * textures.
1163 */
1164 ctx->Driver = *driverFunctions;
1165
1166 if (share_list) {
1167 /* share state with another context */
1168 shared = share_list->Shared;
1169 }
1170 else {
1171 /* allocate new, unshared state */
1172 shared = _mesa_alloc_shared_state(ctx);
1173 if (!shared)
1174 return GL_FALSE;
1175 }
1176
1177 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1178
1179 if (!init_attrib_groups( ctx ))
1180 goto fail;
1181
1182 /* setup the API dispatch tables with all nop functions */
1183 ctx->OutsideBeginEnd = alloc_dispatch_table();
1184 if (!ctx->OutsideBeginEnd)
1185 goto fail;
1186 ctx->Exec = ctx->OutsideBeginEnd;
1187 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1188
1189 ctx->FragmentProgram._MaintainTexEnvProgram
1190 = (getenv("MESA_TEX_PROG") != NULL);
1191
1192 ctx->VertexProgram._MaintainTnlProgram
1193 = (getenv("MESA_TNL_PROG") != NULL);
1194 if (ctx->VertexProgram._MaintainTnlProgram) {
1195 /* this is required... */
1196 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1197 }
1198
1199 /* Mesa core handles all the formats that mesa core knows about.
1200 * Drivers will want to override this list with just the formats
1201 * they can handle, and confirm that appropriate fallbacks exist in
1202 * _mesa_choose_tex_format().
1203 */
1204 memset(&ctx->TextureFormatSupported, GL_TRUE,
1205 sizeof(ctx->TextureFormatSupported));
1206
1207 switch (ctx->API) {
1208 case API_OPENGL_COMPAT:
1209 ctx->BeginEnd = create_beginend_table(ctx);
1210 ctx->Save = alloc_dispatch_table();
1211 if (!ctx->BeginEnd || !ctx->Save)
1212 goto fail;
1213
1214 /* fall-through */
1215 case API_OPENGL_CORE:
1216 break;
1217 case API_OPENGLES:
1218 /**
1219 * GL_OES_texture_cube_map says
1220 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1221 */
1222 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1223 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1224 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1225 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1226 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1227 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1228 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1229 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1230 }
1231 break;
1232 case API_OPENGLES2:
1233 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1234 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1235 break;
1236 }
1237
1238 ctx->FirstTimeCurrent = GL_TRUE;
1239
1240 return GL_TRUE;
1241
1242 fail:
1243 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1244 free(ctx->BeginEnd);
1245 free(ctx->OutsideBeginEnd);
1246 free(ctx->Save);
1247 return GL_FALSE;
1248 }
1249
1250
1251 /**
1252 * Allocate and initialize a struct gl_context structure.
1253 * Note that the driver needs to pass in its dd_function_table here since
1254 * we need to at least call driverFunctions->NewTextureObject to initialize
1255 * the rendering context.
1256 *
1257 * \param api the GL API type to create the context for
1258 * \param visual a struct gl_config pointer (we copy the struct contents) or
1259 * NULL to create a configless context
1260 * \param share_list another context to share display lists with or NULL
1261 * \param driverFunctions points to the dd_function_table into which the
1262 * driver has plugged in all its special functions.
1263 *
1264 * \return pointer to a new __struct gl_contextRec or NULL if error.
1265 */
1266 struct gl_context *
1267 _mesa_create_context(gl_api api,
1268 const struct gl_config *visual,
1269 struct gl_context *share_list,
1270 const struct dd_function_table *driverFunctions)
1271 {
1272 struct gl_context *ctx;
1273
1274 ctx = calloc(1, sizeof(struct gl_context));
1275 if (!ctx)
1276 return NULL;
1277
1278 if (_mesa_initialize_context(ctx, api, visual, share_list,
1279 driverFunctions)) {
1280 return ctx;
1281 }
1282 else {
1283 free(ctx);
1284 return NULL;
1285 }
1286 }
1287
1288
1289 /**
1290 * Free the data associated with the given context.
1291 *
1292 * But doesn't free the struct gl_context struct itself.
1293 *
1294 * \sa _mesa_initialize_context() and init_attrib_groups().
1295 */
1296 void
1297 _mesa_free_context_data( struct gl_context *ctx )
1298 {
1299 if (!_mesa_get_current_context()){
1300 /* No current context, but we may need one in order to delete
1301 * texture objs, etc. So temporarily bind the context now.
1302 */
1303 _mesa_make_current(ctx, NULL, NULL);
1304 }
1305
1306 /* unreference WinSysDraw/Read buffers */
1307 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1308 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1309 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1310 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1311
1312 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1313 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1314 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1315
1316 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1317
1318 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1319 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1320 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1321
1322 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1323 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1324
1325 _mesa_free_attrib_data(ctx);
1326 _mesa_free_buffer_objects(ctx);
1327 _mesa_free_eval_data( ctx );
1328 _mesa_free_texture_data( ctx );
1329 _mesa_free_matrix_data( ctx );
1330 _mesa_free_pipeline_data(ctx);
1331 _mesa_free_program_data(ctx);
1332 _mesa_free_shader_state(ctx);
1333 _mesa_free_queryobj_data(ctx);
1334 _mesa_free_sync_data(ctx);
1335 _mesa_free_varray_data(ctx);
1336 _mesa_free_transform_feedback(ctx);
1337 _mesa_free_performance_monitors(ctx);
1338
1339 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1340 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1341 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1342 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1343
1344 /* free dispatch tables */
1345 free(ctx->BeginEnd);
1346 free(ctx->OutsideBeginEnd);
1347 free(ctx->Save);
1348
1349 /* Shared context state (display lists, textures, etc) */
1350 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1351
1352 /* needs to be after freeing shared state */
1353 _mesa_free_display_list_data(ctx);
1354
1355 _mesa_free_errors_data(ctx);
1356
1357 free((void *)ctx->Extensions.String);
1358
1359 free(ctx->VersionString);
1360
1361 /* unbind the context if it's currently bound */
1362 if (ctx == _mesa_get_current_context()) {
1363 _mesa_make_current(NULL, NULL, NULL);
1364 }
1365 }
1366
1367
1368 /**
1369 * Destroy a struct gl_context structure.
1370 *
1371 * \param ctx GL context.
1372 *
1373 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1374 */
1375 void
1376 _mesa_destroy_context( struct gl_context *ctx )
1377 {
1378 if (ctx) {
1379 _mesa_free_context_data(ctx);
1380 free( (void *) ctx );
1381 }
1382 }
1383
1384
1385 /**
1386 * Copy attribute groups from one context to another.
1387 *
1388 * \param src source context
1389 * \param dst destination context
1390 * \param mask bitwise OR of GL_*_BIT flags
1391 *
1392 * According to the bits specified in \p mask, copies the corresponding
1393 * attributes from \p src into \p dst. For many of the attributes a simple \c
1394 * memcpy is not enough due to the existence of internal pointers in their data
1395 * structures.
1396 */
1397 void
1398 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1399 GLuint mask )
1400 {
1401 if (mask & GL_ACCUM_BUFFER_BIT) {
1402 /* OK to memcpy */
1403 dst->Accum = src->Accum;
1404 }
1405 if (mask & GL_COLOR_BUFFER_BIT) {
1406 /* OK to memcpy */
1407 dst->Color = src->Color;
1408 }
1409 if (mask & GL_CURRENT_BIT) {
1410 /* OK to memcpy */
1411 dst->Current = src->Current;
1412 }
1413 if (mask & GL_DEPTH_BUFFER_BIT) {
1414 /* OK to memcpy */
1415 dst->Depth = src->Depth;
1416 }
1417 if (mask & GL_ENABLE_BIT) {
1418 /* no op */
1419 }
1420 if (mask & GL_EVAL_BIT) {
1421 /* OK to memcpy */
1422 dst->Eval = src->Eval;
1423 }
1424 if (mask & GL_FOG_BIT) {
1425 /* OK to memcpy */
1426 dst->Fog = src->Fog;
1427 }
1428 if (mask & GL_HINT_BIT) {
1429 /* OK to memcpy */
1430 dst->Hint = src->Hint;
1431 }
1432 if (mask & GL_LIGHTING_BIT) {
1433 GLuint i;
1434 /* begin with memcpy */
1435 dst->Light = src->Light;
1436 /* fixup linked lists to prevent pointer insanity */
1437 make_empty_list( &(dst->Light.EnabledList) );
1438 for (i = 0; i < MAX_LIGHTS; i++) {
1439 if (dst->Light.Light[i].Enabled) {
1440 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1441 }
1442 }
1443 }
1444 if (mask & GL_LINE_BIT) {
1445 /* OK to memcpy */
1446 dst->Line = src->Line;
1447 }
1448 if (mask & GL_LIST_BIT) {
1449 /* OK to memcpy */
1450 dst->List = src->List;
1451 }
1452 if (mask & GL_PIXEL_MODE_BIT) {
1453 /* OK to memcpy */
1454 dst->Pixel = src->Pixel;
1455 }
1456 if (mask & GL_POINT_BIT) {
1457 /* OK to memcpy */
1458 dst->Point = src->Point;
1459 }
1460 if (mask & GL_POLYGON_BIT) {
1461 /* OK to memcpy */
1462 dst->Polygon = src->Polygon;
1463 }
1464 if (mask & GL_POLYGON_STIPPLE_BIT) {
1465 /* Use loop instead of memcpy due to problem with Portland Group's
1466 * C compiler. Reported by John Stone.
1467 */
1468 GLuint i;
1469 for (i = 0; i < 32; i++) {
1470 dst->PolygonStipple[i] = src->PolygonStipple[i];
1471 }
1472 }
1473 if (mask & GL_SCISSOR_BIT) {
1474 /* OK to memcpy */
1475 dst->Scissor = src->Scissor;
1476 }
1477 if (mask & GL_STENCIL_BUFFER_BIT) {
1478 /* OK to memcpy */
1479 dst->Stencil = src->Stencil;
1480 }
1481 if (mask & GL_TEXTURE_BIT) {
1482 /* Cannot memcpy because of pointers */
1483 _mesa_copy_texture_state(src, dst);
1484 }
1485 if (mask & GL_TRANSFORM_BIT) {
1486 /* OK to memcpy */
1487 dst->Transform = src->Transform;
1488 }
1489 if (mask & GL_VIEWPORT_BIT) {
1490 unsigned i;
1491 for (i = 0; i < src->Const.MaxViewports; i++) {
1492 /* OK to memcpy */
1493 dst->ViewportArray[i] = src->ViewportArray[i];
1494 }
1495 }
1496
1497 /* XXX FIXME: Call callbacks?
1498 */
1499 dst->NewState = _NEW_ALL;
1500 dst->NewDriverState = ~0;
1501 }
1502
1503
1504 /**
1505 * Check if the given context can render into the given framebuffer
1506 * by checking visual attributes.
1507 *
1508 * Most of these tests could go away because Mesa is now pretty flexible
1509 * in terms of mixing rendering contexts with framebuffers. As long
1510 * as RGB vs. CI mode agree, we're probably good.
1511 *
1512 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1513 */
1514 static GLboolean
1515 check_compatible(const struct gl_context *ctx,
1516 const struct gl_framebuffer *buffer)
1517 {
1518 const struct gl_config *ctxvis = &ctx->Visual;
1519 const struct gl_config *bufvis = &buffer->Visual;
1520
1521 if (buffer == _mesa_get_incomplete_framebuffer())
1522 return GL_TRUE;
1523
1524 #if 0
1525 /* disabling this fixes the fgl_glxgears pbuffer demo */
1526 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1527 return GL_FALSE;
1528 #endif
1529 if (ctxvis->stereoMode && !bufvis->stereoMode)
1530 return GL_FALSE;
1531 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1532 return GL_FALSE;
1533 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1534 return GL_FALSE;
1535 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1536 return GL_FALSE;
1537 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1538 return GL_FALSE;
1539 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1540 return GL_FALSE;
1541 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1542 return GL_FALSE;
1543 #if 0
1544 /* disabled (see bug 11161) */
1545 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1546 return GL_FALSE;
1547 #endif
1548 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1549 return GL_FALSE;
1550
1551 return GL_TRUE;
1552 }
1553
1554
1555 /**
1556 * Check if the viewport/scissor size has not yet been initialized.
1557 * Initialize the size if the given width and height are non-zero.
1558 */
1559 void
1560 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1561 {
1562 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1563 unsigned i;
1564
1565 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1566 * potential infinite recursion.
1567 */
1568 ctx->ViewportInitialized = GL_TRUE;
1569
1570 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1571 * yet, so just initialize all of them.
1572 */
1573 for (i = 0; i < MAX_VIEWPORTS; i++) {
1574 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1575 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1576 }
1577 }
1578 }
1579
1580 static void
1581 handle_first_current(struct gl_context *ctx)
1582 {
1583 GLenum buffer;
1584 GLint bufferIndex;
1585
1586 if (ctx->Version == 0) {
1587 /* probably in the process of tearing down the context */
1588 return;
1589 }
1590
1591 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1592
1593 check_context_limits(ctx);
1594
1595 /* According to GL_MESA_configless_context the default value of
1596 * glDrawBuffers depends on the config of the first surface it is bound to.
1597 * For GLES it is always GL_BACK which has a magic interpretation */
1598 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1599 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1600 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1601 buffer = GL_BACK;
1602 else
1603 buffer = GL_FRONT;
1604
1605 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1606 NULL /* destMask */);
1607 }
1608
1609 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1610 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1611 buffer = GL_BACK;
1612 bufferIndex = BUFFER_BACK_LEFT;
1613 }
1614 else {
1615 buffer = GL_FRONT;
1616 bufferIndex = BUFFER_FRONT_LEFT;
1617 }
1618
1619 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1620 }
1621 }
1622
1623 /* We can use this to help debug user's problems. Tell them to set
1624 * the MESA_INFO env variable before running their app. Then the
1625 * first time each context is made current we'll print some useful
1626 * information.
1627 */
1628 if (getenv("MESA_INFO")) {
1629 _mesa_print_info(ctx);
1630 }
1631 }
1632
1633 /**
1634 * Bind the given context to the given drawBuffer and readBuffer and
1635 * make it the current context for the calling thread.
1636 * We'll render into the drawBuffer and read pixels from the
1637 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1638 *
1639 * We check that the context's and framebuffer's visuals are compatible
1640 * and return immediately if they're not.
1641 *
1642 * \param newCtx the new GL context. If NULL then there will be no current GL
1643 * context.
1644 * \param drawBuffer the drawing framebuffer
1645 * \param readBuffer the reading framebuffer
1646 */
1647 GLboolean
1648 _mesa_make_current( struct gl_context *newCtx,
1649 struct gl_framebuffer *drawBuffer,
1650 struct gl_framebuffer *readBuffer )
1651 {
1652 GET_CURRENT_CONTEXT(curCtx);
1653
1654 if (MESA_VERBOSE & VERBOSE_API)
1655 _mesa_debug(newCtx, "_mesa_make_current()\n");
1656
1657 /* Check that the context's and framebuffer's visuals are compatible.
1658 */
1659 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1660 if (!check_compatible(newCtx, drawBuffer)) {
1661 _mesa_warning(newCtx,
1662 "MakeCurrent: incompatible visuals for context and drawbuffer");
1663 return GL_FALSE;
1664 }
1665 }
1666 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1667 if (!check_compatible(newCtx, readBuffer)) {
1668 _mesa_warning(newCtx,
1669 "MakeCurrent: incompatible visuals for context and readbuffer");
1670 return GL_FALSE;
1671 }
1672 }
1673
1674 if (curCtx &&
1675 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1676 /* make sure this context is valid for flushing */
1677 curCtx != newCtx &&
1678 curCtx->Const.ContextReleaseBehavior ==
1679 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH)
1680 _mesa_flush(curCtx);
1681
1682 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1683 _glapi_set_context((void *) newCtx);
1684 assert(_mesa_get_current_context() == newCtx);
1685
1686 if (!newCtx) {
1687 _glapi_set_dispatch(NULL); /* none current */
1688 }
1689 else {
1690 _glapi_set_dispatch(newCtx->CurrentDispatch);
1691
1692 if (drawBuffer && readBuffer) {
1693 assert(_mesa_is_winsys_fbo(drawBuffer));
1694 assert(_mesa_is_winsys_fbo(readBuffer));
1695 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1696 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1697
1698 /*
1699 * Only set the context's Draw/ReadBuffer fields if they're NULL
1700 * or not bound to a user-created FBO.
1701 */
1702 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1703 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1704 /* Update the FBO's list of drawbuffers/renderbuffers.
1705 * For winsys FBOs this comes from the GL state (which may have
1706 * changed since the last time this FBO was bound).
1707 */
1708 _mesa_update_draw_buffers(newCtx);
1709 }
1710 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1711 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1712 }
1713
1714 /* XXX only set this flag if we're really changing the draw/read
1715 * framebuffer bindings.
1716 */
1717 newCtx->NewState |= _NEW_BUFFERS;
1718
1719 if (drawBuffer) {
1720 _mesa_check_init_viewport(newCtx,
1721 drawBuffer->Width, drawBuffer->Height);
1722 }
1723 }
1724
1725 if (newCtx->FirstTimeCurrent) {
1726 handle_first_current(newCtx);
1727 newCtx->FirstTimeCurrent = GL_FALSE;
1728 }
1729 }
1730
1731 return GL_TRUE;
1732 }
1733
1734
1735 /**
1736 * Make context 'ctx' share the display lists, textures and programs
1737 * that are associated with 'ctxToShare'.
1738 * Any display lists, textures or programs associated with 'ctx' will
1739 * be deleted if nobody else is sharing them.
1740 */
1741 GLboolean
1742 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1743 {
1744 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1745 struct gl_shared_state *oldShared = NULL;
1746
1747 /* save ref to old state to prevent it from being deleted immediately */
1748 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1749
1750 /* update ctx's Shared pointer */
1751 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1752
1753 update_default_objects(ctx);
1754
1755 /* release the old shared state */
1756 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1757
1758 return GL_TRUE;
1759 }
1760 else {
1761 return GL_FALSE;
1762 }
1763 }
1764
1765
1766
1767 /**
1768 * \return pointer to the current GL context for this thread.
1769 *
1770 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1771 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1772 * context.h.
1773 */
1774 struct gl_context *
1775 _mesa_get_current_context( void )
1776 {
1777 return (struct gl_context *) _glapi_get_context();
1778 }
1779
1780
1781 /**
1782 * Get context's current API dispatch table.
1783 *
1784 * It'll either be the immediate-mode execute dispatcher or the display list
1785 * compile dispatcher.
1786 *
1787 * \param ctx GL context.
1788 *
1789 * \return pointer to dispatch_table.
1790 *
1791 * Simply returns __struct gl_contextRec::CurrentDispatch.
1792 */
1793 struct _glapi_table *
1794 _mesa_get_dispatch(struct gl_context *ctx)
1795 {
1796 return ctx->CurrentDispatch;
1797 }
1798
1799 /*@}*/
1800
1801
1802 /**********************************************************************/
1803 /** \name Miscellaneous functions */
1804 /**********************************************************************/
1805 /*@{*/
1806
1807 /**
1808 * Record an error.
1809 *
1810 * \param ctx GL context.
1811 * \param error error code.
1812 *
1813 * Records the given error code and call the driver's dd_function_table::Error
1814 * function if defined.
1815 *
1816 * \sa
1817 * This is called via _mesa_error().
1818 */
1819 void
1820 _mesa_record_error(struct gl_context *ctx, GLenum error)
1821 {
1822 if (!ctx)
1823 return;
1824
1825 if (ctx->ErrorValue == GL_NO_ERROR) {
1826 ctx->ErrorValue = error;
1827 }
1828 }
1829
1830
1831 /**
1832 * Flush commands and wait for completion.
1833 */
1834 void
1835 _mesa_finish(struct gl_context *ctx)
1836 {
1837 FLUSH_VERTICES( ctx, 0 );
1838 FLUSH_CURRENT( ctx, 0 );
1839 if (ctx->Driver.Finish) {
1840 ctx->Driver.Finish(ctx);
1841 }
1842 }
1843
1844
1845 /**
1846 * Flush commands.
1847 */
1848 void
1849 _mesa_flush(struct gl_context *ctx)
1850 {
1851 FLUSH_VERTICES( ctx, 0 );
1852 FLUSH_CURRENT( ctx, 0 );
1853 if (ctx->Driver.Flush) {
1854 ctx->Driver.Flush(ctx);
1855 }
1856 }
1857
1858
1859
1860 /**
1861 * Execute glFinish().
1862 *
1863 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1864 * dd_function_table::Finish driver callback, if not NULL.
1865 */
1866 void GLAPIENTRY
1867 _mesa_Finish(void)
1868 {
1869 GET_CURRENT_CONTEXT(ctx);
1870 ASSERT_OUTSIDE_BEGIN_END(ctx);
1871 _mesa_finish(ctx);
1872 }
1873
1874
1875 /**
1876 * Execute glFlush().
1877 *
1878 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1879 * dd_function_table::Flush driver callback, if not NULL.
1880 */
1881 void GLAPIENTRY
1882 _mesa_Flush(void)
1883 {
1884 GET_CURRENT_CONTEXT(ctx);
1885 ASSERT_OUTSIDE_BEGIN_END(ctx);
1886 _mesa_flush(ctx);
1887 }
1888
1889
1890 /*
1891 * ARB_blend_func_extended - ERRORS section
1892 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1893 * implicitly calls Begin if any draw buffer has a blend function requiring the
1894 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1895 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1896 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1897 */
1898 static GLboolean
1899 _mesa_check_blend_func_error(struct gl_context *ctx)
1900 {
1901 GLuint i;
1902 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1903 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1904 i++) {
1905 if (ctx->Color.Blend[i]._UsesDualSrc) {
1906 _mesa_error(ctx, GL_INVALID_OPERATION,
1907 "dual source blend on illegal attachment");
1908 return GL_FALSE;
1909 }
1910 }
1911 return GL_TRUE;
1912 }
1913
1914 static bool
1915 shader_linked_or_absent(struct gl_context *ctx,
1916 const struct gl_shader_program *shProg,
1917 bool *shader_present, const char *where)
1918 {
1919 if (shProg) {
1920 *shader_present = true;
1921
1922 if (!shProg->LinkStatus) {
1923 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1924 return false;
1925 }
1926 #if 0 /* not normally enabled */
1927 {
1928 char errMsg[100];
1929 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1930 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1931 shProg->Name, errMsg);
1932 }
1933 }
1934 #endif
1935 }
1936
1937 return true;
1938 }
1939
1940 /**
1941 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1942 * is called to see if it's valid to render. This involves checking that
1943 * the current shader is valid and the framebuffer is complete.
1944 * It also check the current pipeline object is valid if any.
1945 * If an error is detected it'll be recorded here.
1946 * \return GL_TRUE if OK to render, GL_FALSE if not
1947 */
1948 GLboolean
1949 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1950 {
1951 unsigned i;
1952
1953 /* This depends on having up to date derived state (shaders) */
1954 if (ctx->NewState)
1955 _mesa_update_state(ctx);
1956
1957 if (ctx->API == API_OPENGL_CORE || ctx->API == API_OPENGLES2) {
1958 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1959
1960 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1961 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1962 &from_glsl_shader[i], where))
1963 return GL_FALSE;
1964 }
1965
1966 /* In OpenGL Core Profile and OpenGL ES 2.0 / 3.0, there are no assembly
1967 * shaders. Don't check state related to those.
1968 */
1969 } else {
1970 bool has_vertex_shader = false;
1971 bool has_fragment_shader = false;
1972
1973 /* In OpenGL Compatibility Profile, there is only vertex shader and
1974 * fragment shader. We take this path also for API_OPENGLES because
1975 * optimizing that path would make the other (more common) paths
1976 * slightly slower.
1977 */
1978 if (!shader_linked_or_absent(ctx,
1979 ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX],
1980 &has_vertex_shader, where))
1981 return GL_FALSE;
1982
1983 if (!shader_linked_or_absent(ctx,
1984 ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT],
1985 &has_fragment_shader, where))
1986 return GL_FALSE;
1987
1988 /* Any shader stages that are not supplied by the GLSL shader and have
1989 * assembly shaders enabled must now be validated.
1990 */
1991 if (!has_vertex_shader
1992 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1993 _mesa_error(ctx, GL_INVALID_OPERATION,
1994 "%s(vertex program not valid)", where);
1995 return GL_FALSE;
1996 }
1997
1998 if (!has_fragment_shader) {
1999 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
2000 _mesa_error(ctx, GL_INVALID_OPERATION,
2001 "%s(fragment program not valid)", where);
2002 return GL_FALSE;
2003 }
2004
2005 /* If drawing to integer-valued color buffers, there must be an
2006 * active fragment shader (GL_EXT_texture_integer).
2007 */
2008 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
2009 _mesa_error(ctx, GL_INVALID_OPERATION,
2010 "%s(integer format but no fragment shader)", where);
2011 return GL_FALSE;
2012 }
2013 }
2014 }
2015
2016 /* A pipeline object is bound */
2017 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
2018 /* Error message will be printed inside _mesa_validate_program_pipeline.
2019 */
2020 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
2021 return GL_FALSE;
2022 }
2023 }
2024
2025 /* If a program is active and SSO not in use, check if validation of
2026 * samplers succeeded for the active program. */
2027 if (ctx->_Shader->ActiveProgram && ctx->_Shader != ctx->Pipeline.Current) {
2028 char errMsg[100];
2029 if (!_mesa_sampler_uniforms_are_valid(ctx->_Shader->ActiveProgram,
2030 errMsg, 100)) {
2031 _mesa_error(ctx, GL_INVALID_OPERATION, "%s", errMsg);
2032 return GL_FALSE;
2033 }
2034 }
2035
2036 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
2037 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
2038 "%s(incomplete framebuffer)", where);
2039 return GL_FALSE;
2040 }
2041
2042 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
2043 return GL_FALSE;
2044 }
2045
2046 #ifdef DEBUG
2047 if (ctx->_Shader->Flags & GLSL_LOG) {
2048 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
2049 gl_shader_stage i;
2050
2051 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2052 if (shProg[i] == NULL || shProg[i]->_Used
2053 || shProg[i]->_LinkedShaders[i] == NULL)
2054 continue;
2055
2056 /* This is the first time this shader is being used.
2057 * Append shader's constants/uniforms to log file.
2058 *
2059 * Only log data for the program target that matches the shader
2060 * target. It's possible to have a program bound to the vertex
2061 * shader target that also supplied a fragment shader. If that
2062 * program isn't also bound to the fragment shader target we don't
2063 * want to log its fragment data.
2064 */
2065 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
2066 }
2067
2068 for (i = 0; i < MESA_SHADER_STAGES; i++) {
2069 if (shProg[i] != NULL)
2070 shProg[i]->_Used = GL_TRUE;
2071 }
2072 }
2073 #endif
2074
2075 return GL_TRUE;
2076 }
2077
2078
2079 /*@}*/