mesa: Add core support for the GL_AMD_performance_monitor extension.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, GLenum type,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (type) {
477 case GL_VERTEX_PROGRAM_ARB:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case GL_FRAGMENT_PROGRAM_ARB:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_GEOMETRY_PROGRAM:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 default:
502 assert(0 && "Bad program type in init_program_limits()");
503 }
504
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
507 */
508 prog->MaxNativeInstructions = 0;
509 prog->MaxNativeAluInstructions = 0;
510 prog->MaxNativeTexInstructions = 0;
511 prog->MaxNativeTexIndirections = 0;
512 prog->MaxNativeAttribs = 0;
513 prog->MaxNativeTemps = 0;
514 prog->MaxNativeAddressRegs = 0;
515 prog->MaxNativeParameters = 0;
516
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
519 */
520 prog->MediumFloat.RangeMin = 127;
521 prog->MediumFloat.RangeMax = 127;
522 prog->MediumFloat.Precision = 23;
523 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
524
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
530 */
531 prog->MediumInt.RangeMin = 24;
532 prog->MediumInt.RangeMax = 24;
533 prog->MediumInt.Precision = 0;
534 prog->LowInt = prog->HighInt = prog->MediumInt;
535
536 prog->MaxUniformBlocks = 12;
537 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
538 ctx->Const.MaxUniformBlockSize / 4 *
539 prog->MaxUniformBlocks);
540 }
541
542
543 /**
544 * Initialize fields of gl_constants (aka ctx->Const.*).
545 * Use defaults from config.h. The device drivers will often override
546 * some of these values (such as number of texture units).
547 */
548 static void
549 _mesa_init_constants(struct gl_context *ctx)
550 {
551 assert(ctx);
552
553 /* Constants, may be overriden (usually only reduced) by device drivers */
554 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
555 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
556 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
557 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
558 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
559 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
560 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
561 ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
562 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
563 ctx->Const.FragmentProgram.MaxTextureImageUnits);
564 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
565 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
566 ctx->Const.MaxTextureBufferSize = 65536;
567 ctx->Const.TextureBufferOffsetAlignment = 1;
568 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
569 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
570 ctx->Const.MinPointSize = MIN_POINT_SIZE;
571 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
572 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
573 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
574 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
575 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
576 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
577 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
578 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
579 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
580 ctx->Const.MaxClipPlanes = 6;
581 ctx->Const.MaxLights = MAX_LIGHTS;
582 ctx->Const.MaxShininess = 128.0;
583 ctx->Const.MaxSpotExponent = 128.0;
584 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
585 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
586
587 /** GL_ARB_uniform_buffer_object */
588 ctx->Const.MaxCombinedUniformBlocks = 36;
589 ctx->Const.MaxUniformBufferBindings = 36;
590 ctx->Const.MaxUniformBlockSize = 16384;
591 ctx->Const.UniformBufferOffsetAlignment = 1;
592
593 init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
594 init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
595 init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
596
597 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
598 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
599
600 /* CheckArrayBounds is overriden by drivers/x11 for X server */
601 ctx->Const.CheckArrayBounds = GL_FALSE;
602
603 /* GL_ARB_draw_buffers */
604 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
605
606 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
607 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
608
609 ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
610 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
611 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
612 ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
613 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
614 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
615
616 /* Shading language version */
617 if (_mesa_is_desktop_gl(ctx)) {
618 ctx->Const.GLSLVersion = 120;
619 _mesa_override_glsl_version(ctx);
620 }
621 else if (ctx->API == API_OPENGLES2) {
622 ctx->Const.GLSLVersion = 100;
623 }
624 else if (ctx->API == API_OPENGLES) {
625 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
626 }
627
628 /* GL_ARB_framebuffer_object */
629 ctx->Const.MaxSamples = 0;
630
631 /* GL_ARB_sync */
632 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
633
634 /* GL_ATI_envmap_bumpmap */
635 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
636
637 /* GL_EXT_provoking_vertex */
638 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
639
640 /* GL_EXT_transform_feedback */
641 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
642 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
643 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
644 ctx->Const.MaxVertexStreams = 1;
645
646 /* GL 3.2 */
647 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
648 ? GL_CONTEXT_CORE_PROFILE_BIT
649 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
650
651 /** GL_EXT_gpu_shader4 */
652 ctx->Const.MinProgramTexelOffset = -8;
653 ctx->Const.MaxProgramTexelOffset = 7;
654
655 /* GL_ARB_robustness */
656 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
657
658 /* PrimitiveRestart */
659 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
660
661 /* ES 3.0 or ARB_ES3_compatibility */
662 ctx->Const.MaxElementIndex = 0xffffffffu;
663
664 /* GL_ARB_texture_multisample */
665 ctx->Const.MaxColorTextureSamples = 1;
666 ctx->Const.MaxDepthTextureSamples = 1;
667 ctx->Const.MaxIntegerSamples = 1;
668 }
669
670
671 /**
672 * Do some sanity checks on the limits/constants for the given context.
673 * Only called the first time a context is bound.
674 */
675 static void
676 check_context_limits(struct gl_context *ctx)
677 {
678 /* check that we don't exceed the size of various bitfields */
679 assert(VARYING_SLOT_MAX <=
680 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
681 assert(VARYING_SLOT_MAX <=
682 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
683
684 /* shader-related checks */
685 assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
686 assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
687
688 /* Texture unit checks */
689 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
690 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
691 assert(ctx->Const.MaxTextureCoordUnits > 0);
692 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
693 assert(ctx->Const.MaxTextureUnits > 0);
694 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
695 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
696 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
697 ctx->Const.MaxTextureCoordUnits));
698 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
699 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
700 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
701 /* number of coord units cannot be greater than number of image units */
702 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
703
704
705 /* Texture size checks */
706 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
707 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
708 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
709 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
710
711 /* Texture level checks */
712 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
713 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
714
715 /* Max texture size should be <= max viewport size (render to texture) */
716 assert((1U << (ctx->Const.MaxTextureLevels - 1))
717 <= ctx->Const.MaxViewportWidth);
718 assert((1U << (ctx->Const.MaxTextureLevels - 1))
719 <= ctx->Const.MaxViewportHeight);
720
721 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
722
723 /* if this fails, add more enum values to gl_buffer_index */
724 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
725
726 /* XXX probably add more tests */
727 }
728
729
730 /**
731 * Initialize the attribute groups in a GL context.
732 *
733 * \param ctx GL context.
734 *
735 * Initializes all the attributes, calling the respective <tt>init*</tt>
736 * functions for the more complex data structures.
737 */
738 static GLboolean
739 init_attrib_groups(struct gl_context *ctx)
740 {
741 assert(ctx);
742
743 /* Constants */
744 _mesa_init_constants( ctx );
745
746 /* Extensions */
747 _mesa_init_extensions( ctx );
748
749 /* Attribute Groups */
750 _mesa_init_accum( ctx );
751 _mesa_init_attrib( ctx );
752 _mesa_init_buffer_objects( ctx );
753 _mesa_init_color( ctx );
754 _mesa_init_current( ctx );
755 _mesa_init_depth( ctx );
756 _mesa_init_debug( ctx );
757 _mesa_init_display_list( ctx );
758 _mesa_init_errors( ctx );
759 _mesa_init_eval( ctx );
760 _mesa_init_fbobjects( ctx );
761 _mesa_init_feedback( ctx );
762 _mesa_init_fog( ctx );
763 _mesa_init_hint( ctx );
764 _mesa_init_line( ctx );
765 _mesa_init_lighting( ctx );
766 _mesa_init_matrix( ctx );
767 _mesa_init_multisample( ctx );
768 _mesa_init_performance_monitors( ctx );
769 _mesa_init_pixel( ctx );
770 _mesa_init_pixelstore( ctx );
771 _mesa_init_point( ctx );
772 _mesa_init_polygon( ctx );
773 _mesa_init_program( ctx );
774 _mesa_init_queryobj( ctx );
775 _mesa_init_sync( ctx );
776 _mesa_init_rastpos( ctx );
777 _mesa_init_scissor( ctx );
778 _mesa_init_shader_state( ctx );
779 _mesa_init_stencil( ctx );
780 _mesa_init_transform( ctx );
781 _mesa_init_transform_feedback( ctx );
782 _mesa_init_varray( ctx );
783 _mesa_init_viewport( ctx );
784
785 if (!_mesa_init_texture( ctx ))
786 return GL_FALSE;
787
788 _mesa_init_texture_s3tc( ctx );
789
790 /* Miscellaneous */
791 ctx->NewState = _NEW_ALL;
792 ctx->NewDriverState = ~0;
793 ctx->ErrorValue = GL_NO_ERROR;
794 ctx->ResetStatus = GL_NO_ERROR;
795 ctx->varying_vp_inputs = VERT_BIT_ALL;
796
797 return GL_TRUE;
798 }
799
800
801 /**
802 * Update default objects in a GL context with respect to shared state.
803 *
804 * \param ctx GL context.
805 *
806 * Removes references to old default objects, (texture objects, program
807 * objects, etc.) and changes to reference those from the current shared
808 * state.
809 */
810 static GLboolean
811 update_default_objects(struct gl_context *ctx)
812 {
813 assert(ctx);
814
815 _mesa_update_default_objects_program(ctx);
816 _mesa_update_default_objects_texture(ctx);
817 _mesa_update_default_objects_buffer_objects(ctx);
818
819 return GL_TRUE;
820 }
821
822
823 /**
824 * This is the default function we plug into all dispatch table slots
825 * This helps prevents a segfault when someone calls a GL function without
826 * first checking if the extension's supported.
827 */
828 int
829 _mesa_generic_nop(void)
830 {
831 GET_CURRENT_CONTEXT(ctx);
832 _mesa_error(ctx, GL_INVALID_OPERATION,
833 "unsupported function called "
834 "(unsupported extension or deprecated function?)");
835 return 0;
836 }
837
838
839 /**
840 * Allocate and initialize a new dispatch table.
841 */
842 struct _glapi_table *
843 _mesa_alloc_dispatch_table()
844 {
845 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
846 * In practice, this'll be the same for stand-alone Mesa. But for DRI
847 * Mesa we do this to accomodate different versions of libGL and various
848 * DRI drivers.
849 */
850 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
851 struct _glapi_table *table;
852
853 table = malloc(numEntries * sizeof(_glapi_proc));
854 if (table) {
855 _glapi_proc *entry = (_glapi_proc *) table;
856 GLint i;
857 for (i = 0; i < numEntries; i++) {
858 entry[i] = (_glapi_proc) _mesa_generic_nop;
859 }
860 }
861 return table;
862 }
863
864 /**
865 * Creates a minimal dispatch table for use within glBegin()/glEnd().
866 *
867 * This ensures that we generate GL_INVALID_OPERATION errors from most
868 * functions, since the set of functions that are valid within Begin/End is
869 * very small.
870 *
871 * From the GL 1.0 specification section 2.6.3, "GL Commands within
872 * Begin/End"
873 *
874 * "The only GL commands that are allowed within any Begin/End pairs are
875 * the commands for specifying vertex coordinates, vertex color, normal
876 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
877 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
878 * commands for specifying lighting material parameters (Material
879 * commands see section 2.12.2), display list invocation commands
880 * (CallList and CallLists see section 5.4), and the EdgeFlag
881 * command. Executing Begin after Begin has already been executed but
882 * before an End is issued generates the INVALID OPERATION error, as does
883 * executing End without a previous corresponding Begin. Executing any
884 * other GL command within Begin/End results in the error INVALID
885 * OPERATION."
886 *
887 * The table entries for specifying vertex attributes are set up by
888 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
889 * are set by install_vtxfmt() as well.
890 */
891 static struct _glapi_table *
892 create_beginend_table(const struct gl_context *ctx)
893 {
894 struct _glapi_table *table;
895
896 table = _mesa_alloc_dispatch_table();
897 if (!table)
898 return NULL;
899
900 /* Fill in functions which return a value, since they should return some
901 * specific value even if they emit a GL_INVALID_OPERATION error from them
902 * being called within glBegin()/glEnd().
903 */
904 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
905
906 COPY_DISPATCH(GenLists);
907 COPY_DISPATCH(IsProgram);
908 COPY_DISPATCH(IsVertexArray);
909 COPY_DISPATCH(IsBuffer);
910 COPY_DISPATCH(IsEnabled);
911 COPY_DISPATCH(IsEnabledi);
912 COPY_DISPATCH(IsRenderbuffer);
913 COPY_DISPATCH(IsFramebuffer);
914 COPY_DISPATCH(CheckFramebufferStatus);
915 COPY_DISPATCH(RenderMode);
916 COPY_DISPATCH(GetString);
917 COPY_DISPATCH(GetStringi);
918 COPY_DISPATCH(GetPointerv);
919 COPY_DISPATCH(IsQuery);
920 COPY_DISPATCH(IsSampler);
921 COPY_DISPATCH(IsSync);
922 COPY_DISPATCH(IsTexture);
923 COPY_DISPATCH(IsTransformFeedback);
924 COPY_DISPATCH(DeleteQueries);
925 COPY_DISPATCH(AreTexturesResident);
926 COPY_DISPATCH(FenceSync);
927 COPY_DISPATCH(ClientWaitSync);
928 COPY_DISPATCH(MapBuffer);
929 COPY_DISPATCH(UnmapBuffer);
930 COPY_DISPATCH(MapBufferRange);
931 COPY_DISPATCH(ObjectPurgeableAPPLE);
932 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
933
934 _mesa_loopback_init_api_table(ctx, table);
935
936 return table;
937 }
938
939 void
940 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
941 {
942 /* Do the code-generated setup of the exec table in api_exec.c. */
943 _mesa_initialize_exec_table(ctx);
944
945 if (ctx->Save)
946 _mesa_initialize_save_table(ctx);
947 }
948
949 /**
950 * Initialize a struct gl_context struct (rendering context).
951 *
952 * This includes allocating all the other structs and arrays which hang off of
953 * the context by pointers.
954 * Note that the driver needs to pass in its dd_function_table here since
955 * we need to at least call driverFunctions->NewTextureObject to create the
956 * default texture objects.
957 *
958 * Called by _mesa_create_context().
959 *
960 * Performs the imports and exports callback tables initialization, and
961 * miscellaneous one-time initializations. If no shared context is supplied one
962 * is allocated, and increase its reference count. Setups the GL API dispatch
963 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
964 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
965 * for debug flags.
966 *
967 * \param ctx the context to initialize
968 * \param api the GL API type to create the context for
969 * \param visual describes the visual attributes for this context
970 * \param share_list points to context to share textures, display lists,
971 * etc with, or NULL
972 * \param driverFunctions table of device driver functions for this context
973 * to use
974 */
975 GLboolean
976 _mesa_initialize_context(struct gl_context *ctx,
977 gl_api api,
978 const struct gl_config *visual,
979 struct gl_context *share_list,
980 const struct dd_function_table *driverFunctions)
981 {
982 struct gl_shared_state *shared;
983 int i;
984
985 assert(driverFunctions->NewTextureObject);
986 assert(driverFunctions->FreeTextureImageBuffer);
987
988 ctx->API = api;
989 ctx->Visual = *visual;
990 ctx->DrawBuffer = NULL;
991 ctx->ReadBuffer = NULL;
992 ctx->WinSysDrawBuffer = NULL;
993 ctx->WinSysReadBuffer = NULL;
994
995 if (_mesa_is_desktop_gl(ctx)) {
996 _mesa_override_gl_version(ctx);
997 }
998
999 /* misc one-time initializations */
1000 one_time_init(ctx);
1001
1002 /* Plug in driver functions and context pointer here.
1003 * This is important because when we call alloc_shared_state() below
1004 * we'll call ctx->Driver.NewTextureObject() to create the default
1005 * textures.
1006 */
1007 ctx->Driver = *driverFunctions;
1008
1009 if (share_list) {
1010 /* share state with another context */
1011 shared = share_list->Shared;
1012 }
1013 else {
1014 /* allocate new, unshared state */
1015 shared = _mesa_alloc_shared_state(ctx);
1016 if (!shared)
1017 return GL_FALSE;
1018 }
1019
1020 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1021
1022 if (!init_attrib_groups( ctx ))
1023 goto fail;
1024
1025 /* setup the API dispatch tables with all nop functions */
1026 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1027 if (!ctx->OutsideBeginEnd)
1028 goto fail;
1029 ctx->Exec = ctx->OutsideBeginEnd;
1030 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1031
1032 ctx->FragmentProgram._MaintainTexEnvProgram
1033 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1034
1035 ctx->VertexProgram._MaintainTnlProgram
1036 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1037 if (ctx->VertexProgram._MaintainTnlProgram) {
1038 /* this is required... */
1039 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1040 }
1041
1042 /* Mesa core handles all the formats that mesa core knows about.
1043 * Drivers will want to override this list with just the formats
1044 * they can handle, and confirm that appropriate fallbacks exist in
1045 * _mesa_choose_tex_format().
1046 */
1047 memset(&ctx->TextureFormatSupported, GL_TRUE,
1048 sizeof(ctx->TextureFormatSupported));
1049
1050 switch (ctx->API) {
1051 case API_OPENGL_COMPAT:
1052 ctx->BeginEnd = create_beginend_table(ctx);
1053 ctx->Save = _mesa_alloc_dispatch_table();
1054 if (!ctx->BeginEnd || !ctx->Save)
1055 goto fail;
1056
1057 /* fall-through */
1058 case API_OPENGL_CORE:
1059 break;
1060 case API_OPENGLES:
1061 /**
1062 * GL_OES_texture_cube_map says
1063 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1064 */
1065 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1066 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1067 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1068 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1069 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1070 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1071 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1072 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1073 }
1074 break;
1075 case API_OPENGLES2:
1076 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1077 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1078 break;
1079 }
1080
1081 ctx->FirstTimeCurrent = GL_TRUE;
1082
1083 return GL_TRUE;
1084
1085 fail:
1086 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1087 free(ctx->BeginEnd);
1088 free(ctx->Exec);
1089 free(ctx->Save);
1090 return GL_FALSE;
1091 }
1092
1093
1094 /**
1095 * Allocate and initialize a struct gl_context structure.
1096 * Note that the driver needs to pass in its dd_function_table here since
1097 * we need to at least call driverFunctions->NewTextureObject to initialize
1098 * the rendering context.
1099 *
1100 * \param api the GL API type to create the context for
1101 * \param visual a struct gl_config pointer (we copy the struct contents)
1102 * \param share_list another context to share display lists with or NULL
1103 * \param driverFunctions points to the dd_function_table into which the
1104 * driver has plugged in all its special functions.
1105 *
1106 * \return pointer to a new __struct gl_contextRec or NULL if error.
1107 */
1108 struct gl_context *
1109 _mesa_create_context(gl_api api,
1110 const struct gl_config *visual,
1111 struct gl_context *share_list,
1112 const struct dd_function_table *driverFunctions)
1113 {
1114 struct gl_context *ctx;
1115
1116 ASSERT(visual);
1117
1118 ctx = calloc(1, sizeof(struct gl_context));
1119 if (!ctx)
1120 return NULL;
1121
1122 if (_mesa_initialize_context(ctx, api, visual, share_list,
1123 driverFunctions)) {
1124 return ctx;
1125 }
1126 else {
1127 free(ctx);
1128 return NULL;
1129 }
1130 }
1131
1132
1133 /**
1134 * Free the data associated with the given context.
1135 *
1136 * But doesn't free the struct gl_context struct itself.
1137 *
1138 * \sa _mesa_initialize_context() and init_attrib_groups().
1139 */
1140 void
1141 _mesa_free_context_data( struct gl_context *ctx )
1142 {
1143 if (!_mesa_get_current_context()){
1144 /* No current context, but we may need one in order to delete
1145 * texture objs, etc. So temporarily bind the context now.
1146 */
1147 _mesa_make_current(ctx, NULL, NULL);
1148 }
1149
1150 /* unreference WinSysDraw/Read buffers */
1151 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1152 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1153 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1154 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1155
1156 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1157 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1158 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1159
1160 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1161 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1162 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1163
1164 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
1165 _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
1166
1167 _mesa_free_attrib_data(ctx);
1168 _mesa_free_buffer_objects(ctx);
1169 _mesa_free_lighting_data( ctx );
1170 _mesa_free_eval_data( ctx );
1171 _mesa_free_texture_data( ctx );
1172 _mesa_free_matrix_data( ctx );
1173 _mesa_free_viewport_data( ctx );
1174 _mesa_free_program_data(ctx);
1175 _mesa_free_shader_state(ctx);
1176 _mesa_free_queryobj_data(ctx);
1177 _mesa_free_sync_data(ctx);
1178 _mesa_free_varray_data(ctx);
1179 _mesa_free_transform_feedback(ctx);
1180
1181 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1182 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1183 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1184 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1185
1186 /* free dispatch tables */
1187 free(ctx->BeginEnd);
1188 free(ctx->Exec);
1189 free(ctx->Save);
1190
1191 /* Shared context state (display lists, textures, etc) */
1192 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1193
1194 /* needs to be after freeing shared state */
1195 _mesa_free_display_list_data(ctx);
1196
1197 _mesa_free_errors_data(ctx);
1198
1199 free((void *)ctx->Extensions.String);
1200
1201 free(ctx->VersionString);
1202
1203 /* unbind the context if it's currently bound */
1204 if (ctx == _mesa_get_current_context()) {
1205 _mesa_make_current(NULL, NULL, NULL);
1206 }
1207 }
1208
1209
1210 /**
1211 * Destroy a struct gl_context structure.
1212 *
1213 * \param ctx GL context.
1214 *
1215 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1216 */
1217 void
1218 _mesa_destroy_context( struct gl_context *ctx )
1219 {
1220 if (ctx) {
1221 _mesa_free_context_data(ctx);
1222 free( (void *) ctx );
1223 }
1224 }
1225
1226
1227 /**
1228 * Copy attribute groups from one context to another.
1229 *
1230 * \param src source context
1231 * \param dst destination context
1232 * \param mask bitwise OR of GL_*_BIT flags
1233 *
1234 * According to the bits specified in \p mask, copies the corresponding
1235 * attributes from \p src into \p dst. For many of the attributes a simple \c
1236 * memcpy is not enough due to the existence of internal pointers in their data
1237 * structures.
1238 */
1239 void
1240 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1241 GLuint mask )
1242 {
1243 if (mask & GL_ACCUM_BUFFER_BIT) {
1244 /* OK to memcpy */
1245 dst->Accum = src->Accum;
1246 }
1247 if (mask & GL_COLOR_BUFFER_BIT) {
1248 /* OK to memcpy */
1249 dst->Color = src->Color;
1250 }
1251 if (mask & GL_CURRENT_BIT) {
1252 /* OK to memcpy */
1253 dst->Current = src->Current;
1254 }
1255 if (mask & GL_DEPTH_BUFFER_BIT) {
1256 /* OK to memcpy */
1257 dst->Depth = src->Depth;
1258 }
1259 if (mask & GL_ENABLE_BIT) {
1260 /* no op */
1261 }
1262 if (mask & GL_EVAL_BIT) {
1263 /* OK to memcpy */
1264 dst->Eval = src->Eval;
1265 }
1266 if (mask & GL_FOG_BIT) {
1267 /* OK to memcpy */
1268 dst->Fog = src->Fog;
1269 }
1270 if (mask & GL_HINT_BIT) {
1271 /* OK to memcpy */
1272 dst->Hint = src->Hint;
1273 }
1274 if (mask & GL_LIGHTING_BIT) {
1275 GLuint i;
1276 /* begin with memcpy */
1277 dst->Light = src->Light;
1278 /* fixup linked lists to prevent pointer insanity */
1279 make_empty_list( &(dst->Light.EnabledList) );
1280 for (i = 0; i < MAX_LIGHTS; i++) {
1281 if (dst->Light.Light[i].Enabled) {
1282 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1283 }
1284 }
1285 }
1286 if (mask & GL_LINE_BIT) {
1287 /* OK to memcpy */
1288 dst->Line = src->Line;
1289 }
1290 if (mask & GL_LIST_BIT) {
1291 /* OK to memcpy */
1292 dst->List = src->List;
1293 }
1294 if (mask & GL_PIXEL_MODE_BIT) {
1295 /* OK to memcpy */
1296 dst->Pixel = src->Pixel;
1297 }
1298 if (mask & GL_POINT_BIT) {
1299 /* OK to memcpy */
1300 dst->Point = src->Point;
1301 }
1302 if (mask & GL_POLYGON_BIT) {
1303 /* OK to memcpy */
1304 dst->Polygon = src->Polygon;
1305 }
1306 if (mask & GL_POLYGON_STIPPLE_BIT) {
1307 /* Use loop instead of memcpy due to problem with Portland Group's
1308 * C compiler. Reported by John Stone.
1309 */
1310 GLuint i;
1311 for (i = 0; i < 32; i++) {
1312 dst->PolygonStipple[i] = src->PolygonStipple[i];
1313 }
1314 }
1315 if (mask & GL_SCISSOR_BIT) {
1316 /* OK to memcpy */
1317 dst->Scissor = src->Scissor;
1318 }
1319 if (mask & GL_STENCIL_BUFFER_BIT) {
1320 /* OK to memcpy */
1321 dst->Stencil = src->Stencil;
1322 }
1323 if (mask & GL_TEXTURE_BIT) {
1324 /* Cannot memcpy because of pointers */
1325 _mesa_copy_texture_state(src, dst);
1326 }
1327 if (mask & GL_TRANSFORM_BIT) {
1328 /* OK to memcpy */
1329 dst->Transform = src->Transform;
1330 }
1331 if (mask & GL_VIEWPORT_BIT) {
1332 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1333 dst->Viewport.X = src->Viewport.X;
1334 dst->Viewport.Y = src->Viewport.Y;
1335 dst->Viewport.Width = src->Viewport.Width;
1336 dst->Viewport.Height = src->Viewport.Height;
1337 dst->Viewport.Near = src->Viewport.Near;
1338 dst->Viewport.Far = src->Viewport.Far;
1339 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1340 }
1341
1342 /* XXX FIXME: Call callbacks?
1343 */
1344 dst->NewState = _NEW_ALL;
1345 dst->NewDriverState = ~0;
1346 }
1347
1348
1349 /**
1350 * Check if the given context can render into the given framebuffer
1351 * by checking visual attributes.
1352 *
1353 * Most of these tests could go away because Mesa is now pretty flexible
1354 * in terms of mixing rendering contexts with framebuffers. As long
1355 * as RGB vs. CI mode agree, we're probably good.
1356 *
1357 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1358 */
1359 static GLboolean
1360 check_compatible(const struct gl_context *ctx,
1361 const struct gl_framebuffer *buffer)
1362 {
1363 const struct gl_config *ctxvis = &ctx->Visual;
1364 const struct gl_config *bufvis = &buffer->Visual;
1365
1366 if (buffer == _mesa_get_incomplete_framebuffer())
1367 return GL_TRUE;
1368
1369 #if 0
1370 /* disabling this fixes the fgl_glxgears pbuffer demo */
1371 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1372 return GL_FALSE;
1373 #endif
1374 if (ctxvis->stereoMode && !bufvis->stereoMode)
1375 return GL_FALSE;
1376 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1377 return GL_FALSE;
1378 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1379 return GL_FALSE;
1380 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1381 return GL_FALSE;
1382 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1383 return GL_FALSE;
1384 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1385 return GL_FALSE;
1386 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1387 return GL_FALSE;
1388 #if 0
1389 /* disabled (see bug 11161) */
1390 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1391 return GL_FALSE;
1392 #endif
1393 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1394 return GL_FALSE;
1395
1396 return GL_TRUE;
1397 }
1398
1399
1400 /**
1401 * Check if the viewport/scissor size has not yet been initialized.
1402 * Initialize the size if the given width and height are non-zero.
1403 */
1404 void
1405 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1406 {
1407 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1408 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1409 * potential infinite recursion.
1410 */
1411 ctx->ViewportInitialized = GL_TRUE;
1412 _mesa_set_viewport(ctx, 0, 0, width, height);
1413 _mesa_set_scissor(ctx, 0, 0, width, height);
1414 }
1415 }
1416
1417
1418 /**
1419 * Bind the given context to the given drawBuffer and readBuffer and
1420 * make it the current context for the calling thread.
1421 * We'll render into the drawBuffer and read pixels from the
1422 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1423 *
1424 * We check that the context's and framebuffer's visuals are compatible
1425 * and return immediately if they're not.
1426 *
1427 * \param newCtx the new GL context. If NULL then there will be no current GL
1428 * context.
1429 * \param drawBuffer the drawing framebuffer
1430 * \param readBuffer the reading framebuffer
1431 */
1432 GLboolean
1433 _mesa_make_current( struct gl_context *newCtx,
1434 struct gl_framebuffer *drawBuffer,
1435 struct gl_framebuffer *readBuffer )
1436 {
1437 GET_CURRENT_CONTEXT(curCtx);
1438
1439 if (MESA_VERBOSE & VERBOSE_API)
1440 _mesa_debug(newCtx, "_mesa_make_current()\n");
1441
1442 /* Check that the context's and framebuffer's visuals are compatible.
1443 */
1444 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1445 if (!check_compatible(newCtx, drawBuffer)) {
1446 _mesa_warning(newCtx,
1447 "MakeCurrent: incompatible visuals for context and drawbuffer");
1448 return GL_FALSE;
1449 }
1450 }
1451 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1452 if (!check_compatible(newCtx, readBuffer)) {
1453 _mesa_warning(newCtx,
1454 "MakeCurrent: incompatible visuals for context and readbuffer");
1455 return GL_FALSE;
1456 }
1457 }
1458
1459 if (curCtx &&
1460 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1461 /* make sure this context is valid for flushing */
1462 curCtx != newCtx)
1463 _mesa_flush(curCtx);
1464
1465 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1466 _glapi_set_context((void *) newCtx);
1467 ASSERT(_mesa_get_current_context() == newCtx);
1468
1469 if (!newCtx) {
1470 _glapi_set_dispatch(NULL); /* none current */
1471 }
1472 else {
1473 _glapi_set_dispatch(newCtx->CurrentDispatch);
1474
1475 if (drawBuffer && readBuffer) {
1476 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1477 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1478 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1479 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1480
1481 /*
1482 * Only set the context's Draw/ReadBuffer fields if they're NULL
1483 * or not bound to a user-created FBO.
1484 */
1485 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1486 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1487 /* Update the FBO's list of drawbuffers/renderbuffers.
1488 * For winsys FBOs this comes from the GL state (which may have
1489 * changed since the last time this FBO was bound).
1490 */
1491 _mesa_update_draw_buffers(newCtx);
1492 }
1493 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1494 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1495 }
1496
1497 /* XXX only set this flag if we're really changing the draw/read
1498 * framebuffer bindings.
1499 */
1500 newCtx->NewState |= _NEW_BUFFERS;
1501
1502 if (drawBuffer) {
1503 _mesa_check_init_viewport(newCtx,
1504 drawBuffer->Width, drawBuffer->Height);
1505 }
1506 }
1507
1508 if (newCtx->FirstTimeCurrent) {
1509 assert(newCtx->Version > 0);
1510
1511 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1512
1513 check_context_limits(newCtx);
1514
1515 /* We can use this to help debug user's problems. Tell them to set
1516 * the MESA_INFO env variable before running their app. Then the
1517 * first time each context is made current we'll print some useful
1518 * information.
1519 */
1520 if (_mesa_getenv("MESA_INFO")) {
1521 _mesa_print_info();
1522 }
1523
1524 newCtx->FirstTimeCurrent = GL_FALSE;
1525 }
1526 }
1527
1528 return GL_TRUE;
1529 }
1530
1531
1532 /**
1533 * Make context 'ctx' share the display lists, textures and programs
1534 * that are associated with 'ctxToShare'.
1535 * Any display lists, textures or programs associated with 'ctx' will
1536 * be deleted if nobody else is sharing them.
1537 */
1538 GLboolean
1539 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1540 {
1541 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1542 struct gl_shared_state *oldShared = NULL;
1543
1544 /* save ref to old state to prevent it from being deleted immediately */
1545 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1546
1547 /* update ctx's Shared pointer */
1548 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1549
1550 update_default_objects(ctx);
1551
1552 /* release the old shared state */
1553 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1554
1555 return GL_TRUE;
1556 }
1557 else {
1558 return GL_FALSE;
1559 }
1560 }
1561
1562
1563
1564 /**
1565 * \return pointer to the current GL context for this thread.
1566 *
1567 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1568 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1569 * context.h.
1570 */
1571 struct gl_context *
1572 _mesa_get_current_context( void )
1573 {
1574 return (struct gl_context *) _glapi_get_context();
1575 }
1576
1577
1578 /**
1579 * Get context's current API dispatch table.
1580 *
1581 * It'll either be the immediate-mode execute dispatcher or the display list
1582 * compile dispatcher.
1583 *
1584 * \param ctx GL context.
1585 *
1586 * \return pointer to dispatch_table.
1587 *
1588 * Simply returns __struct gl_contextRec::CurrentDispatch.
1589 */
1590 struct _glapi_table *
1591 _mesa_get_dispatch(struct gl_context *ctx)
1592 {
1593 return ctx->CurrentDispatch;
1594 }
1595
1596 /*@}*/
1597
1598
1599 /**********************************************************************/
1600 /** \name Miscellaneous functions */
1601 /**********************************************************************/
1602 /*@{*/
1603
1604 /**
1605 * Record an error.
1606 *
1607 * \param ctx GL context.
1608 * \param error error code.
1609 *
1610 * Records the given error code and call the driver's dd_function_table::Error
1611 * function if defined.
1612 *
1613 * \sa
1614 * This is called via _mesa_error().
1615 */
1616 void
1617 _mesa_record_error(struct gl_context *ctx, GLenum error)
1618 {
1619 if (!ctx)
1620 return;
1621
1622 if (ctx->ErrorValue == GL_NO_ERROR) {
1623 ctx->ErrorValue = error;
1624 }
1625 }
1626
1627
1628 /**
1629 * Flush commands and wait for completion.
1630 */
1631 void
1632 _mesa_finish(struct gl_context *ctx)
1633 {
1634 FLUSH_VERTICES( ctx, 0 );
1635 FLUSH_CURRENT( ctx, 0 );
1636 if (ctx->Driver.Finish) {
1637 ctx->Driver.Finish(ctx);
1638 }
1639 }
1640
1641
1642 /**
1643 * Flush commands.
1644 */
1645 void
1646 _mesa_flush(struct gl_context *ctx)
1647 {
1648 FLUSH_VERTICES( ctx, 0 );
1649 FLUSH_CURRENT( ctx, 0 );
1650 if (ctx->Driver.Flush) {
1651 ctx->Driver.Flush(ctx);
1652 }
1653 }
1654
1655
1656
1657 /**
1658 * Execute glFinish().
1659 *
1660 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1661 * dd_function_table::Finish driver callback, if not NULL.
1662 */
1663 void GLAPIENTRY
1664 _mesa_Finish(void)
1665 {
1666 GET_CURRENT_CONTEXT(ctx);
1667 ASSERT_OUTSIDE_BEGIN_END(ctx);
1668 _mesa_finish(ctx);
1669 }
1670
1671
1672 /**
1673 * Execute glFlush().
1674 *
1675 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1676 * dd_function_table::Flush driver callback, if not NULL.
1677 */
1678 void GLAPIENTRY
1679 _mesa_Flush(void)
1680 {
1681 GET_CURRENT_CONTEXT(ctx);
1682 ASSERT_OUTSIDE_BEGIN_END(ctx);
1683 _mesa_flush(ctx);
1684 }
1685
1686
1687 /*
1688 * ARB_blend_func_extended - ERRORS section
1689 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1690 * implicitly calls Begin if any draw buffer has a blend function requiring the
1691 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1692 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1693 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1694 */
1695 static GLboolean
1696 _mesa_check_blend_func_error(struct gl_context *ctx)
1697 {
1698 GLuint i;
1699 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1700 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1701 i++) {
1702 if (ctx->Color.Blend[i]._UsesDualSrc) {
1703 _mesa_error(ctx, GL_INVALID_OPERATION,
1704 "dual source blend on illegal attachment");
1705 return GL_FALSE;
1706 }
1707 }
1708 return GL_TRUE;
1709 }
1710
1711 /**
1712 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1713 * is called to see if it's valid to render. This involves checking that
1714 * the current shader is valid and the framebuffer is complete.
1715 * If an error is detected it'll be recorded here.
1716 * \return GL_TRUE if OK to render, GL_FALSE if not
1717 */
1718 GLboolean
1719 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1720 {
1721 bool vert_from_glsl_shader = false;
1722 bool geom_from_glsl_shader = false;
1723 bool frag_from_glsl_shader = false;
1724
1725 /* This depends on having up to date derived state (shaders) */
1726 if (ctx->NewState)
1727 _mesa_update_state(ctx);
1728
1729 if (ctx->Shader.CurrentVertexProgram) {
1730 vert_from_glsl_shader = true;
1731
1732 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1733 _mesa_error(ctx, GL_INVALID_OPERATION,
1734 "%s(shader not linked)", where);
1735 return GL_FALSE;
1736 }
1737 #if 0 /* not normally enabled */
1738 {
1739 char errMsg[100];
1740 if (!_mesa_validate_shader_program(ctx,
1741 ctx->Shader.CurrentVertexProgram,
1742 errMsg)) {
1743 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1744 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1745 }
1746 }
1747 #endif
1748 }
1749
1750 if (ctx->Shader.CurrentGeometryProgram) {
1751 geom_from_glsl_shader = true;
1752
1753 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
1754 _mesa_error(ctx, GL_INVALID_OPERATION,
1755 "%s(shader not linked)", where);
1756 return GL_FALSE;
1757 }
1758 #if 0 /* not normally enabled */
1759 {
1760 char errMsg[100];
1761 if (!_mesa_validate_shader_program(ctx,
1762 ctx->Shader.CurrentGeometryProgram,
1763 errMsg)) {
1764 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1765 ctx->Shader.CurrentGeometryProgram->Name, errMsg);
1766 }
1767 }
1768 #endif
1769 }
1770
1771 if (ctx->Shader.CurrentFragmentProgram) {
1772 frag_from_glsl_shader = true;
1773
1774 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
1775 _mesa_error(ctx, GL_INVALID_OPERATION,
1776 "%s(shader not linked)", where);
1777 return GL_FALSE;
1778 }
1779 #if 0 /* not normally enabled */
1780 {
1781 char errMsg[100];
1782 if (!_mesa_validate_shader_program(ctx,
1783 ctx->Shader.CurrentFragmentProgram,
1784 errMsg)) {
1785 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1786 ctx->Shader.CurrentFragmentProgram->Name, errMsg);
1787 }
1788 }
1789 #endif
1790 }
1791
1792 /* Any shader stages that are not supplied by the GLSL shader and have
1793 * assembly shaders enabled must now be validated.
1794 */
1795 if (!vert_from_glsl_shader
1796 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1797 _mesa_error(ctx, GL_INVALID_OPERATION,
1798 "%s(vertex program not valid)", where);
1799 return GL_FALSE;
1800 }
1801
1802 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1803 * FINISHME: geometry program should validated here.
1804 */
1805 (void) geom_from_glsl_shader;
1806
1807 if (!frag_from_glsl_shader) {
1808 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1809 _mesa_error(ctx, GL_INVALID_OPERATION,
1810 "%s(fragment program not valid)", where);
1811 return GL_FALSE;
1812 }
1813
1814 /* If drawing to integer-valued color buffers, there must be an
1815 * active fragment shader (GL_EXT_texture_integer).
1816 */
1817 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1818 _mesa_error(ctx, GL_INVALID_OPERATION,
1819 "%s(integer format but no fragment shader)", where);
1820 return GL_FALSE;
1821 }
1822 }
1823
1824 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1825 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1826 "%s(incomplete framebuffer)", where);
1827 return GL_FALSE;
1828 }
1829
1830 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1831 return GL_FALSE;
1832 }
1833
1834 #ifdef DEBUG
1835 if (ctx->Shader.Flags & GLSL_LOG) {
1836 struct gl_shader_program *shProg[MESA_SHADER_TYPES];
1837 gl_shader_type i;
1838
1839 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
1840 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
1841 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
1842
1843 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1844 if (shProg[i] == NULL || shProg[i]->_Used
1845 || shProg[i]->_LinkedShaders[i] == NULL)
1846 continue;
1847
1848 /* This is the first time this shader is being used.
1849 * Append shader's constants/uniforms to log file.
1850 *
1851 * Only log data for the program target that matches the shader
1852 * target. It's possible to have a program bound to the vertex
1853 * shader target that also supplied a fragment shader. If that
1854 * program isn't also bound to the fragment shader target we don't
1855 * want to log its fragment data.
1856 */
1857 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1858 }
1859
1860 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1861 if (shProg[i] != NULL)
1862 shProg[i]->_Used = GL_TRUE;
1863 }
1864 }
1865 #endif
1866
1867 return GL_TRUE;
1868 }
1869
1870
1871 /*@}*/