1 /* $Id: context.c,v 1.116 2001/01/08 04:09:41 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
39 #include "extensions.h"
42 #include "glapinoop.h"
50 #include "simple_list.h"
58 #include "math/m_translate.h"
59 #include "math/m_vertices.h"
60 #include "math/m_matrix.h"
61 #include "math/m_xform.h"
62 #include "math/mathmod.h"
65 #if defined(MESA_TRACE)
66 #include "Trace/tr_context.h"
67 #include "Trace/tr_wrapper.h"
73 /* | VERBOSE_PIPELINE */
74 /* | VERBOSE_IMMEDIATE */
75 /* | VERBOSE_VARRAY */
76 /* | VERBOSE_TEXTURE */
78 /* | VERBOSE_DRIVER */
80 /* | VERBOSE_DISPLAY_LIST */
84 #ifndef MESA_DEBUG_FLAGS
85 int MESA_DEBUG_FLAGS
= 0
86 /* | DEBUG_ALWAYS_FLUSH */
90 /**********************************************************************/
91 /***** OpenGL SI-style interface (new in Mesa 3.5) *****/
92 /**********************************************************************/
95 _mesa_DestroyContext(__GLcontext
*gc
)
98 _mesa_free_context_data(gc
);
99 (*gc
->imports
.free
)(gc
, gc
);
105 /* exported OpenGL SI interface */
107 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
111 ctx
= (GLcontext
*) (*imports
->calloc
)(0, 1, sizeof(GLcontext
));
115 ctx
->imports
= *imports
;
117 _mesa_initialize_visual(&ctx
->Visual
,
119 modes
->doubleBufferMode
,
129 modes
->accumGreenBits
,
130 modes
->accumBlueBits
,
131 modes
->accumAlphaBits
,
134 /* KW: was imports->wscx */
135 _mesa_initialize_context(ctx
, &ctx
->Visual
, NULL
, imports
->other
, GL_FALSE
);
137 ctx
->exports
.destroyContext
= _mesa_DestroyContext
;
143 /* exported OpenGL SI interface */
145 __glCoreNopDispatch(void)
149 __gl_dispatch
= __glNopDispatchState
;
152 _glapi_set_dispatch(NULL
);
157 /**********************************************************************/
158 /***** Context and Thread management *****/
159 /**********************************************************************/
163 /**********************************************************************/
164 /***** GL Visual allocation/destruction *****/
165 /**********************************************************************/
169 * Allocate a new GLvisual object.
170 * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
171 * dbFlag - double buffering?
172 * stereoFlag - stereo buffer?
173 * depthBits - requested bits per depth buffer value
174 * Any value in [0, 32] is acceptable but the actual
175 * depth type will be GLushort or GLuint as needed.
176 * stencilBits - requested minimum bits per stencil buffer value
177 * accumBits - requested minimum bits per accum buffer component
178 * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
179 * red/green/blue/alphaBits - number of bits per color component
180 * in frame buffer for RGB(A) mode.
181 * We always use 8 in core Mesa though.
182 * Return: pointer to new GLvisual or NULL if requested parameters can't
186 _mesa_create_visual( GLboolean rgbFlag
,
188 GLboolean stereoFlag
,
197 GLint accumGreenBits
,
199 GLint accumAlphaBits
,
202 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
204 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
205 redBits
, greenBits
, blueBits
, alphaBits
,
206 indexBits
, depthBits
, stencilBits
,
207 accumRedBits
, accumGreenBits
,
208 accumBlueBits
, accumAlphaBits
,
219 * Initialize the fields of the given GLvisual.
220 * Input: see _mesa_create_visual() above.
221 * Return: GL_TRUE = success
222 * GL_FALSE = failure.
225 _mesa_initialize_visual( GLvisual
*vis
,
228 GLboolean stereoFlag
,
237 GLint accumGreenBits
,
239 GLint accumAlphaBits
,
244 /* This is to catch bad values from device drivers not updated for
245 * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
246 * bad value now (a 1-bit depth buffer!?!).
248 assert(depthBits
== 0 || depthBits
> 1);
250 if (depthBits
< 0 || depthBits
> 32) {
253 if (stencilBits
< 0 || stencilBits
> (GLint
) (8 * sizeof(GLstencil
))) {
256 if (accumRedBits
< 0 || accumRedBits
> (GLint
) (8 * sizeof(GLaccum
))) {
259 if (accumGreenBits
< 0 || accumGreenBits
> (GLint
) (8 * sizeof(GLaccum
))) {
262 if (accumBlueBits
< 0 || accumBlueBits
> (GLint
) (8 * sizeof(GLaccum
))) {
265 if (accumAlphaBits
< 0 || accumAlphaBits
> (GLint
) (8 * sizeof(GLaccum
))) {
269 vis
->RGBAflag
= rgbFlag
;
270 vis
->DBflag
= dbFlag
;
271 vis
->StereoFlag
= stereoFlag
;
272 vis
->RedBits
= redBits
;
273 vis
->GreenBits
= greenBits
;
274 vis
->BlueBits
= blueBits
;
275 vis
->AlphaBits
= alphaBits
;
277 vis
->IndexBits
= indexBits
;
278 vis
->DepthBits
= depthBits
;
279 vis
->AccumRedBits
= (accumRedBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
280 vis
->AccumGreenBits
= (accumGreenBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
281 vis
->AccumBlueBits
= (accumBlueBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
282 vis
->AccumAlphaBits
= (accumAlphaBits
> 0) ? (8 * sizeof(GLaccum
)) : 0;
283 vis
->StencilBits
= (stencilBits
> 0) ? (8 * sizeof(GLstencil
)) : 0;
285 if (depthBits
== 0) {
286 /* Special case. Even if we don't have a depth buffer we need
287 * good values for DepthMax for Z vertex transformation purposes
288 * and for per-fragment fog computation.
290 vis
->DepthMax
= 1 << 16;
291 vis
->DepthMaxF
= (GLfloat
) vis
->DepthMax
;
293 else if (depthBits
< 32) {
294 vis
->DepthMax
= (1 << depthBits
) - 1;
295 vis
->DepthMaxF
= (GLfloat
) vis
->DepthMax
;
298 /* Special case since shift values greater than or equal to the
299 * number of bits in the left hand expression's type are
302 vis
->DepthMax
= 0xffffffff;
303 vis
->DepthMaxF
= (GLfloat
) vis
->DepthMax
;
305 vis
->MRD
= 2.0; /* XXX temporary value */
312 _mesa_destroy_visual( GLvisual
*vis
)
318 /**********************************************************************/
319 /***** GL Framebuffer allocation/destruction *****/
320 /**********************************************************************/
324 * Create a new framebuffer. A GLframebuffer is a struct which
325 * encapsulates the depth, stencil and accum buffers and related
327 * Input: visual - a GLvisual pointer
328 * softwareDepth - create/use a software depth buffer?
329 * softwareStencil - create/use a software stencil buffer?
330 * softwareAccum - create/use a software accum buffer?
331 * softwareAlpha - create/use a software alpha buffer?
333 * Return: pointer to new GLframebuffer struct or NULL if error.
336 _mesa_create_framebuffer( GLvisual
*visual
,
337 GLboolean softwareDepth
,
338 GLboolean softwareStencil
,
339 GLboolean softwareAccum
,
340 GLboolean softwareAlpha
)
342 GLframebuffer
*buffer
= CALLOC_STRUCT(gl_frame_buffer
);
345 _mesa_initialize_framebuffer(buffer
, visual
,
346 softwareDepth
, softwareStencil
,
347 softwareAccum
, softwareAlpha
);
354 * Initialize a GLframebuffer object.
355 * Input: See _mesa_create_framebuffer() above.
358 _mesa_initialize_framebuffer( GLframebuffer
*buffer
,
360 GLboolean softwareDepth
,
361 GLboolean softwareStencil
,
362 GLboolean softwareAccum
,
363 GLboolean softwareAlpha
)
369 if (softwareDepth
) {
370 assert(visual
->DepthBits
> 0);
372 if (softwareStencil
) {
373 assert(visual
->StencilBits
> 0);
376 assert(visual
->RGBAflag
);
377 assert(visual
->AccumRedBits
> 0);
378 assert(visual
->AccumGreenBits
> 0);
379 assert(visual
->AccumBlueBits
> 0);
382 assert(visual
->RGBAflag
);
383 assert(visual
->AlphaBits
> 0);
386 buffer
->Visual
= visual
;
387 buffer
->UseSoftwareDepthBuffer
= softwareDepth
;
388 buffer
->UseSoftwareStencilBuffer
= softwareStencil
;
389 buffer
->UseSoftwareAccumBuffer
= softwareAccum
;
390 buffer
->UseSoftwareAlphaBuffers
= softwareAlpha
;
395 * Free a framebuffer struct and its buffers.
398 _mesa_destroy_framebuffer( GLframebuffer
*buffer
)
401 if (buffer
->DepthBuffer
) {
402 FREE( buffer
->DepthBuffer
);
405 FREE( buffer
->Accum
);
407 if (buffer
->Stencil
) {
408 FREE( buffer
->Stencil
);
410 if (buffer
->FrontLeftAlpha
) {
411 FREE( buffer
->FrontLeftAlpha
);
413 if (buffer
->BackLeftAlpha
) {
414 FREE( buffer
->BackLeftAlpha
);
416 if (buffer
->FrontRightAlpha
) {
417 FREE( buffer
->FrontRightAlpha
);
419 if (buffer
->BackRightAlpha
) {
420 FREE( buffer
->BackRightAlpha
);
428 /**********************************************************************/
429 /***** Context allocation, initialization, destroying *****/
430 /**********************************************************************/
433 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
437 * This function just calls all the various one-time-init functions in Mesa.
440 one_time_init( void )
442 static GLboolean alreadyCalled
= GL_FALSE
;
443 _glthread_LOCK_MUTEX(OneTimeLock
);
444 if (!alreadyCalled
) {
445 /* do some implementation tests */
446 assert( sizeof(GLbyte
) == 1 );
447 assert( sizeof(GLshort
) >= 2 );
448 assert( sizeof(GLint
) >= 4 );
449 assert( sizeof(GLubyte
) == 1 );
450 assert( sizeof(GLushort
) >= 2 );
451 assert( sizeof(GLuint
) >= 4 );
458 if (getenv("MESA_DEBUG")) {
459 _glapi_noop_enable_warnings(GL_TRUE
);
462 _glapi_noop_enable_warnings(GL_FALSE
);
465 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
466 fprintf(stderr
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
469 alreadyCalled
= GL_TRUE
;
471 _glthread_UNLOCK_MUTEX(OneTimeLock
);
477 * Allocate and initialize a shared context state structure.
479 static struct gl_shared_state
*
480 alloc_shared_state( void )
482 struct gl_shared_state
*ss
;
483 GLboolean outOfMemory
;
485 ss
= CALLOC_STRUCT(gl_shared_state
);
489 _glthread_INIT_MUTEX(ss
->Mutex
);
491 ss
->DisplayList
= _mesa_NewHashTable();
492 ss
->TexObjects
= _mesa_NewHashTable();
494 /* Default Texture objects */
495 outOfMemory
= GL_FALSE
;
497 ss
->Default1D
= _mesa_alloc_texture_object(ss
, 0, 1);
498 if (!ss
->Default1D
) {
499 outOfMemory
= GL_TRUE
;
502 ss
->Default1D
->RefCount
++;
505 ss
->Default2D
= _mesa_alloc_texture_object(ss
, 0, 2);
506 if (!ss
->Default2D
) {
507 outOfMemory
= GL_TRUE
;
510 ss
->Default2D
->RefCount
++;
513 ss
->Default3D
= _mesa_alloc_texture_object(ss
, 0, 3);
514 if (!ss
->Default3D
) {
515 outOfMemory
= GL_TRUE
;
518 ss
->Default1D
->RefCount
++;
521 ss
->DefaultCubeMap
= _mesa_alloc_texture_object(ss
, 0, 6);
522 if (!ss
->DefaultCubeMap
) {
523 outOfMemory
= GL_TRUE
;
526 ss
->DefaultCubeMap
->RefCount
++;
529 if (!ss
->DisplayList
|| !ss
->TexObjects
|| outOfMemory
) {
530 /* Ran out of memory at some point. Free everything and return NULL */
532 _mesa_DeleteHashTable(ss
->DisplayList
);
534 _mesa_DeleteHashTable(ss
->TexObjects
);
536 _mesa_free_texture_object(ss
, ss
->Default1D
);
538 _mesa_free_texture_object(ss
, ss
->Default2D
);
540 _mesa_free_texture_object(ss
, ss
->Default3D
);
541 if (ss
->DefaultCubeMap
)
542 _mesa_free_texture_object(ss
, ss
->DefaultCubeMap
);
553 * Deallocate a shared state context and all children structures.
556 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
558 /* Free display lists */
560 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
562 gl_destroy_list(ctx
, list
);
568 _mesa_DeleteHashTable(ss
->DisplayList
);
570 /* Free texture objects */
571 while (ss
->TexObjectList
)
573 if (ctx
->Driver
.DeleteTexture
)
574 (*ctx
->Driver
.DeleteTexture
)( ctx
, ss
->TexObjectList
);
575 /* this function removes from linked list too! */
576 _mesa_free_texture_object(ss
, ss
->TexObjectList
);
578 _mesa_DeleteHashTable(ss
->TexObjects
);
586 * Initialize the nth light. Note that the defaults for light 0 are
587 * different than the other lights.
590 init_light( struct gl_light
*l
, GLuint n
)
592 make_empty_list( l
);
594 ASSIGN_4V( l
->Ambient
, 0.0, 0.0, 0.0, 1.0 );
596 ASSIGN_4V( l
->Diffuse
, 1.0, 1.0, 1.0, 1.0 );
597 ASSIGN_4V( l
->Specular
, 1.0, 1.0, 1.0, 1.0 );
600 ASSIGN_4V( l
->Diffuse
, 0.0, 0.0, 0.0, 1.0 );
601 ASSIGN_4V( l
->Specular
, 0.0, 0.0, 0.0, 1.0 );
603 ASSIGN_4V( l
->EyePosition
, 0.0, 0.0, 1.0, 0.0 );
604 ASSIGN_3V( l
->EyeDirection
, 0.0, 0.0, -1.0 );
605 l
->SpotExponent
= 0.0;
606 gl_invalidate_spot_exp_table( l
);
607 l
->SpotCutoff
= 180.0;
608 l
->_CosCutoff
= 0.0; /* KW: -ve values not admitted */
609 l
->ConstantAttenuation
= 1.0;
610 l
->LinearAttenuation
= 0.0;
611 l
->QuadraticAttenuation
= 0.0;
612 l
->Enabled
= GL_FALSE
;
618 init_lightmodel( struct gl_lightmodel
*lm
)
620 ASSIGN_4V( lm
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
621 lm
->LocalViewer
= GL_FALSE
;
622 lm
->TwoSide
= GL_FALSE
;
623 lm
->ColorControl
= GL_SINGLE_COLOR
;
628 init_material( struct gl_material
*m
)
630 ASSIGN_4V( m
->Ambient
, 0.2, 0.2, 0.2, 1.0 );
631 ASSIGN_4V( m
->Diffuse
, 0.8, 0.8, 0.8, 1.0 );
632 ASSIGN_4V( m
->Specular
, 0.0, 0.0, 0.0, 1.0 );
633 ASSIGN_4V( m
->Emission
, 0.0, 0.0, 0.0, 1.0 );
637 m
->SpecularIndex
= 1;
643 init_texture_unit( GLcontext
*ctx
, GLuint unit
)
645 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[unit
];
647 texUnit
->EnvMode
= GL_MODULATE
;
648 texUnit
->CombineModeRGB
= GL_MODULATE
;
649 texUnit
->CombineModeA
= GL_MODULATE
;
650 texUnit
->CombineSourceRGB
[0] = GL_TEXTURE
;
651 texUnit
->CombineSourceRGB
[1] = GL_PREVIOUS_EXT
;
652 texUnit
->CombineSourceRGB
[2] = GL_CONSTANT_EXT
;
653 texUnit
->CombineSourceA
[0] = GL_TEXTURE
;
654 texUnit
->CombineSourceA
[1] = GL_PREVIOUS_EXT
;
655 texUnit
->CombineSourceA
[2] = GL_CONSTANT_EXT
;
656 texUnit
->CombineOperandRGB
[0] = GL_SRC_COLOR
;
657 texUnit
->CombineOperandRGB
[1] = GL_SRC_COLOR
;
658 texUnit
->CombineOperandRGB
[2] = GL_SRC_ALPHA
;
659 texUnit
->CombineOperandA
[0] = GL_SRC_ALPHA
;
660 texUnit
->CombineOperandA
[1] = GL_SRC_ALPHA
;
661 texUnit
->CombineOperandA
[2] = GL_SRC_ALPHA
;
662 texUnit
->CombineScaleShiftRGB
= 0;
663 texUnit
->CombineScaleShiftA
= 0;
665 ASSIGN_4V( texUnit
->EnvColor
, 0.0, 0.0, 0.0, 0.0 );
666 texUnit
->TexGenEnabled
= 0;
667 texUnit
->GenModeS
= GL_EYE_LINEAR
;
668 texUnit
->GenModeT
= GL_EYE_LINEAR
;
669 texUnit
->GenModeR
= GL_EYE_LINEAR
;
670 texUnit
->GenModeQ
= GL_EYE_LINEAR
;
671 texUnit
->_GenBitS
= TEXGEN_EYE_LINEAR
;
672 texUnit
->_GenBitT
= TEXGEN_EYE_LINEAR
;
673 texUnit
->_GenBitR
= TEXGEN_EYE_LINEAR
;
674 texUnit
->_GenBitQ
= TEXGEN_EYE_LINEAR
;
676 /* Yes, these plane coefficients are correct! */
677 ASSIGN_4V( texUnit
->ObjectPlaneS
, 1.0, 0.0, 0.0, 0.0 );
678 ASSIGN_4V( texUnit
->ObjectPlaneT
, 0.0, 1.0, 0.0, 0.0 );
679 ASSIGN_4V( texUnit
->ObjectPlaneR
, 0.0, 0.0, 0.0, 0.0 );
680 ASSIGN_4V( texUnit
->ObjectPlaneQ
, 0.0, 0.0, 0.0, 0.0 );
681 ASSIGN_4V( texUnit
->EyePlaneS
, 1.0, 0.0, 0.0, 0.0 );
682 ASSIGN_4V( texUnit
->EyePlaneT
, 0.0, 1.0, 0.0, 0.0 );
683 ASSIGN_4V( texUnit
->EyePlaneR
, 0.0, 0.0, 0.0, 0.0 );
684 ASSIGN_4V( texUnit
->EyePlaneQ
, 0.0, 0.0, 0.0, 0.0 );
686 texUnit
->Current1D
= ctx
->Shared
->Default1D
;
687 texUnit
->Current2D
= ctx
->Shared
->Default2D
;
688 texUnit
->Current3D
= ctx
->Shared
->Default3D
;
689 texUnit
->CurrentCubeMap
= ctx
->Shared
->DefaultCubeMap
;
695 /* Initialize a 1-D evaluator map */
697 init_1d_map( struct gl_1d_map
*map
, int n
, const float *initial
)
702 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
706 map
->Points
[i
] = initial
[i
];
711 /* Initialize a 2-D evaluator map */
713 init_2d_map( struct gl_2d_map
*map
, int n
, const float *initial
)
721 map
->Points
= (GLfloat
*) MALLOC(n
* sizeof(GLfloat
));
725 map
->Points
[i
] = initial
[i
];
731 * Initialize the attribute groups in a GLcontext.
734 init_attrib_groups( GLcontext
*ctx
)
740 /* Constants, may be overriden by device drivers */
741 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
742 ctx
->Const
.MaxTextureSize
= 1 << (MAX_TEXTURE_LEVELS
- 1);
743 ctx
->Const
.MaxCubeTextureSize
= ctx
->Const
.MaxTextureSize
;
744 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
745 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
746 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
747 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
748 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
749 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
750 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
751 ctx
->Const
.PointSizeGranularity
= POINT_SIZE_GRANULARITY
;
752 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
753 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
754 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
755 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
756 ctx
->Const
.LineWidthGranularity
= LINE_WIDTH_GRANULARITY
;
757 ctx
->Const
.NumAuxBuffers
= NUM_AUX_BUFFERS
;
758 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
759 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
760 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
761 ctx
->Const
.NumCompressedTextureFormats
= 0;
762 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
763 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
765 /* Modelview matrix */
766 _math_matrix_ctr( &ctx
->ModelView
);
767 _math_matrix_alloc_inv( &ctx
->ModelView
);
769 ctx
->ModelViewStackDepth
= 0;
770 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
771 _math_matrix_ctr( &ctx
->ModelViewStack
[i
] );
772 _math_matrix_alloc_inv( &ctx
->ModelViewStack
[i
] );
775 /* Projection matrix - need inv for user clipping in clip space*/
776 _math_matrix_ctr( &ctx
->ProjectionMatrix
);
777 _math_matrix_alloc_inv( &ctx
->ProjectionMatrix
);
779 ctx
->ProjectionStackDepth
= 0;
780 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
781 _math_matrix_ctr( &ctx
->ProjectionStack
[i
] );
782 _math_matrix_alloc_inv( &ctx
->ProjectionStack
[i
] );
785 /* Derived ModelProject matrix */
786 _math_matrix_ctr( &ctx
->_ModelProjectMatrix
);
789 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
790 _math_matrix_ctr( &ctx
->TextureMatrix
[i
] );
791 ctx
->TextureStackDepth
[i
] = 0;
792 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
793 _math_matrix_ctr( &ctx
->TextureStack
[i
][j
] );
794 ctx
->TextureStack
[i
][j
].inv
= 0;
799 _math_matrix_ctr(&ctx
->ColorMatrix
);
800 ctx
->ColorStackDepth
= 0;
801 for (j
= 0; j
< MAX_COLOR_STACK_DEPTH
- 1; j
++) {
802 _math_matrix_ctr(&ctx
->ColorStack
[j
]);
805 /* Accumulate buffer group */
806 ASSIGN_4V( ctx
->Accum
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
808 /* Color buffer group */
809 ctx
->Color
.IndexMask
= 0xffffffff;
810 ctx
->Color
.ColorMask
[0] = 0xff;
811 ctx
->Color
.ColorMask
[1] = 0xff;
812 ctx
->Color
.ColorMask
[2] = 0xff;
813 ctx
->Color
.ColorMask
[3] = 0xff;
814 ctx
->Color
.ClearIndex
= 0;
815 ASSIGN_4V( ctx
->Color
.ClearColor
, 0.0, 0.0, 0.0, 0.0 );
816 ctx
->Color
.DrawBuffer
= GL_FRONT
;
817 ctx
->Color
.AlphaEnabled
= GL_FALSE
;
818 ctx
->Color
.AlphaFunc
= GL_ALWAYS
;
819 ctx
->Color
.AlphaRef
= 0;
820 ctx
->Color
.BlendEnabled
= GL_FALSE
;
821 ctx
->Color
.BlendSrcRGB
= GL_ONE
;
822 ctx
->Color
.BlendDstRGB
= GL_ZERO
;
823 ctx
->Color
.BlendSrcA
= GL_ONE
;
824 ctx
->Color
.BlendDstA
= GL_ZERO
;
825 ctx
->Color
.BlendEquation
= GL_FUNC_ADD_EXT
;
826 ASSIGN_4V( ctx
->Color
.BlendColor
, 0.0, 0.0, 0.0, 0.0 );
827 ctx
->Color
.IndexLogicOpEnabled
= GL_FALSE
;
828 ctx
->Color
.ColorLogicOpEnabled
= GL_FALSE
;
829 ctx
->Color
.LogicOp
= GL_COPY
;
830 ctx
->Color
.DitherFlag
= GL_TRUE
;
831 ctx
->Color
.MultiDrawBuffer
= GL_FALSE
;
834 ASSIGN_4V( ctx
->Current
.Color
, CHAN_MAX
, CHAN_MAX
, CHAN_MAX
, CHAN_MAX
);
835 ctx
->Current
.Index
= 1;
836 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
837 ASSIGN_4V( ctx
->Current
.Texcoord
[i
], 0.0, 0.0, 0.0, 1.0 );
838 ASSIGN_4V( ctx
->Current
.RasterPos
, 0.0, 0.0, 0.0, 1.0 );
839 ctx
->Current
.RasterDistance
= 0.0;
840 ASSIGN_4V( ctx
->Current
.RasterColor
, 1.0, 1.0, 1.0, 1.0 );
841 ctx
->Current
.RasterIndex
= 1;
842 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
843 ASSIGN_4V( ctx
->Current
.RasterMultiTexCoord
[i
], 0.0, 0.0, 0.0, 1.0 );
844 ctx
->Current
.RasterTexCoord
= ctx
->Current
.RasterMultiTexCoord
[0];
845 ctx
->Current
.RasterPosValid
= GL_TRUE
;
846 ctx
->Current
.EdgeFlag
= GL_TRUE
;
847 ASSIGN_3V( ctx
->Current
.Normal
, 0.0, 0.0, 1.0 );
850 /* Depth buffer group */
851 ctx
->Depth
.Test
= GL_FALSE
;
852 ctx
->Depth
.Clear
= 1.0;
853 ctx
->Depth
.Func
= GL_LESS
;
854 ctx
->Depth
.Mask
= GL_TRUE
;
855 ctx
->Depth
.OcclusionTest
= GL_FALSE
;
857 /* Evaluators group */
858 ctx
->Eval
.Map1Color4
= GL_FALSE
;
859 ctx
->Eval
.Map1Index
= GL_FALSE
;
860 ctx
->Eval
.Map1Normal
= GL_FALSE
;
861 ctx
->Eval
.Map1TextureCoord1
= GL_FALSE
;
862 ctx
->Eval
.Map1TextureCoord2
= GL_FALSE
;
863 ctx
->Eval
.Map1TextureCoord3
= GL_FALSE
;
864 ctx
->Eval
.Map1TextureCoord4
= GL_FALSE
;
865 ctx
->Eval
.Map1Vertex3
= GL_FALSE
;
866 ctx
->Eval
.Map1Vertex4
= GL_FALSE
;
867 ctx
->Eval
.Map2Color4
= GL_FALSE
;
868 ctx
->Eval
.Map2Index
= GL_FALSE
;
869 ctx
->Eval
.Map2Normal
= GL_FALSE
;
870 ctx
->Eval
.Map2TextureCoord1
= GL_FALSE
;
871 ctx
->Eval
.Map2TextureCoord2
= GL_FALSE
;
872 ctx
->Eval
.Map2TextureCoord3
= GL_FALSE
;
873 ctx
->Eval
.Map2TextureCoord4
= GL_FALSE
;
874 ctx
->Eval
.Map2Vertex3
= GL_FALSE
;
875 ctx
->Eval
.Map2Vertex4
= GL_FALSE
;
876 ctx
->Eval
.AutoNormal
= GL_FALSE
;
877 ctx
->Eval
.MapGrid1un
= 1;
878 ctx
->Eval
.MapGrid1u1
= 0.0;
879 ctx
->Eval
.MapGrid1u2
= 1.0;
880 ctx
->Eval
.MapGrid2un
= 1;
881 ctx
->Eval
.MapGrid2vn
= 1;
882 ctx
->Eval
.MapGrid2u1
= 0.0;
883 ctx
->Eval
.MapGrid2u2
= 1.0;
884 ctx
->Eval
.MapGrid2v1
= 0.0;
885 ctx
->Eval
.MapGrid2v2
= 1.0;
889 static GLfloat vertex
[4] = { 0.0, 0.0, 0.0, 1.0 };
890 static GLfloat normal
[3] = { 0.0, 0.0, 1.0 };
891 static GLfloat index
[1] = { 1.0 };
892 static GLfloat color
[4] = { 1.0, 1.0, 1.0, 1.0 };
893 static GLfloat texcoord
[4] = { 0.0, 0.0, 0.0, 1.0 };
895 init_1d_map( &ctx
->EvalMap
.Map1Vertex3
, 3, vertex
);
896 init_1d_map( &ctx
->EvalMap
.Map1Vertex4
, 4, vertex
);
897 init_1d_map( &ctx
->EvalMap
.Map1Index
, 1, index
);
898 init_1d_map( &ctx
->EvalMap
.Map1Color4
, 4, color
);
899 init_1d_map( &ctx
->EvalMap
.Map1Normal
, 3, normal
);
900 init_1d_map( &ctx
->EvalMap
.Map1Texture1
, 1, texcoord
);
901 init_1d_map( &ctx
->EvalMap
.Map1Texture2
, 2, texcoord
);
902 init_1d_map( &ctx
->EvalMap
.Map1Texture3
, 3, texcoord
);
903 init_1d_map( &ctx
->EvalMap
.Map1Texture4
, 4, texcoord
);
905 init_2d_map( &ctx
->EvalMap
.Map2Vertex3
, 3, vertex
);
906 init_2d_map( &ctx
->EvalMap
.Map2Vertex4
, 4, vertex
);
907 init_2d_map( &ctx
->EvalMap
.Map2Index
, 1, index
);
908 init_2d_map( &ctx
->EvalMap
.Map2Color4
, 4, color
);
909 init_2d_map( &ctx
->EvalMap
.Map2Normal
, 3, normal
);
910 init_2d_map( &ctx
->EvalMap
.Map2Texture1
, 1, texcoord
);
911 init_2d_map( &ctx
->EvalMap
.Map2Texture2
, 2, texcoord
);
912 init_2d_map( &ctx
->EvalMap
.Map2Texture3
, 3, texcoord
);
913 init_2d_map( &ctx
->EvalMap
.Map2Texture4
, 4, texcoord
);
917 ctx
->Fog
.Enabled
= GL_FALSE
;
918 ctx
->Fog
.Mode
= GL_EXP
;
919 ASSIGN_4V( ctx
->Fog
.Color
, 0.0, 0.0, 0.0, 0.0 );
920 ctx
->Fog
.Index
= 0.0;
921 ctx
->Fog
.Density
= 1.0;
922 ctx
->Fog
.Start
= 0.0;
924 ctx
->Fog
.ColorSumEnabled
= GL_FALSE
;
925 ctx
->Fog
.FogCoordinateSource
= GL_FRAGMENT_DEPTH_EXT
;
928 ctx
->Hint
.PerspectiveCorrection
= GL_DONT_CARE
;
929 ctx
->Hint
.PointSmooth
= GL_DONT_CARE
;
930 ctx
->Hint
.LineSmooth
= GL_DONT_CARE
;
931 ctx
->Hint
.PolygonSmooth
= GL_DONT_CARE
;
932 ctx
->Hint
.Fog
= GL_DONT_CARE
;
933 ctx
->Hint
.AllowDrawWin
= GL_TRUE
;
934 ctx
->Hint
.AllowDrawFrg
= GL_TRUE
;
935 ctx
->Hint
.AllowDrawMem
= GL_TRUE
;
936 ctx
->Hint
.StrictLighting
= GL_TRUE
;
937 ctx
->Hint
.ClipVolumeClipping
= GL_DONT_CARE
;
938 ctx
->Hint
.TextureCompression
= GL_DONT_CARE
;
940 /* Histogram group */
941 ctx
->Histogram
.Width
= 0;
942 ctx
->Histogram
.Format
= GL_RGBA
;
943 ctx
->Histogram
.Sink
= GL_FALSE
;
944 ctx
->Histogram
.RedSize
= 0xffffffff;
945 ctx
->Histogram
.GreenSize
= 0xffffffff;
946 ctx
->Histogram
.BlueSize
= 0xffffffff;
947 ctx
->Histogram
.AlphaSize
= 0xffffffff;
948 ctx
->Histogram
.LuminanceSize
= 0xffffffff;
949 for (i
= 0; i
< HISTOGRAM_TABLE_SIZE
; i
++) {
950 ctx
->Histogram
.Count
[i
][0] = 0;
951 ctx
->Histogram
.Count
[i
][1] = 0;
952 ctx
->Histogram
.Count
[i
][2] = 0;
953 ctx
->Histogram
.Count
[i
][3] = 0;
957 ctx
->MinMax
.Format
= GL_RGBA
;
958 ctx
->MinMax
.Sink
= GL_FALSE
;
959 ctx
->MinMax
.Min
[RCOMP
] = 1000; ctx
->MinMax
.Max
[RCOMP
] = -1000;
960 ctx
->MinMax
.Min
[GCOMP
] = 1000; ctx
->MinMax
.Max
[GCOMP
] = -1000;
961 ctx
->MinMax
.Min
[BCOMP
] = 1000; ctx
->MinMax
.Max
[BCOMP
] = -1000;
962 ctx
->MinMax
.Min
[ACOMP
] = 1000; ctx
->MinMax
.Max
[ACOMP
] = -1000;
965 gl_extensions_ctr( ctx
);
968 for (i
=0;i
<MAX_LIGHTS
;i
++) {
969 init_light( &ctx
->Light
.Light
[i
], i
);
971 make_empty_list( &ctx
->Light
.EnabledList
);
973 init_lightmodel( &ctx
->Light
.Model
);
974 init_material( &ctx
->Light
.Material
[0] );
975 init_material( &ctx
->Light
.Material
[1] );
976 ctx
->Light
.ShadeModel
= GL_SMOOTH
;
977 ctx
->Light
.Enabled
= GL_FALSE
;
978 ctx
->Light
.ColorMaterialFace
= GL_FRONT_AND_BACK
;
979 ctx
->Light
.ColorMaterialMode
= GL_AMBIENT_AND_DIFFUSE
;
980 ctx
->Light
.ColorMaterialBitmask
981 = gl_material_bitmask( ctx
,
983 GL_AMBIENT_AND_DIFFUSE
, ~0, 0 );
985 ctx
->Light
.ColorMaterialEnabled
= GL_FALSE
;
987 /* Lighting miscellaneous */
988 ctx
->_ShineTabList
= MALLOC_STRUCT( gl_shine_tab
);
989 make_empty_list( ctx
->_ShineTabList
);
990 for (i
= 0 ; i
< 10 ; i
++) {
991 struct gl_shine_tab
*s
= MALLOC_STRUCT( gl_shine_tab
);
994 insert_at_tail( ctx
->_ShineTabList
, s
);
999 ctx
->Line
.SmoothFlag
= GL_FALSE
;
1000 ctx
->Line
.StippleFlag
= GL_FALSE
;
1001 ctx
->Line
.Width
= 1.0;
1002 ctx
->Line
.StipplePattern
= 0xffff;
1003 ctx
->Line
.StippleFactor
= 1;
1005 /* Display List group */
1006 ctx
->List
.ListBase
= 0;
1009 ctx
->Pixel
.RedBias
= 0.0;
1010 ctx
->Pixel
.RedScale
= 1.0;
1011 ctx
->Pixel
.GreenBias
= 0.0;
1012 ctx
->Pixel
.GreenScale
= 1.0;
1013 ctx
->Pixel
.BlueBias
= 0.0;
1014 ctx
->Pixel
.BlueScale
= 1.0;
1015 ctx
->Pixel
.AlphaBias
= 0.0;
1016 ctx
->Pixel
.AlphaScale
= 1.0;
1017 ctx
->Pixel
.DepthBias
= 0.0;
1018 ctx
->Pixel
.DepthScale
= 1.0;
1019 ctx
->Pixel
.IndexOffset
= 0;
1020 ctx
->Pixel
.IndexShift
= 0;
1021 ctx
->Pixel
.ZoomX
= 1.0;
1022 ctx
->Pixel
.ZoomY
= 1.0;
1023 ctx
->Pixel
.MapColorFlag
= GL_FALSE
;
1024 ctx
->Pixel
.MapStencilFlag
= GL_FALSE
;
1025 ctx
->Pixel
.MapStoSsize
= 1;
1026 ctx
->Pixel
.MapItoIsize
= 1;
1027 ctx
->Pixel
.MapItoRsize
= 1;
1028 ctx
->Pixel
.MapItoGsize
= 1;
1029 ctx
->Pixel
.MapItoBsize
= 1;
1030 ctx
->Pixel
.MapItoAsize
= 1;
1031 ctx
->Pixel
.MapRtoRsize
= 1;
1032 ctx
->Pixel
.MapGtoGsize
= 1;
1033 ctx
->Pixel
.MapBtoBsize
= 1;
1034 ctx
->Pixel
.MapAtoAsize
= 1;
1035 ctx
->Pixel
.MapStoS
[0] = 0;
1036 ctx
->Pixel
.MapItoI
[0] = 0;
1037 ctx
->Pixel
.MapItoR
[0] = 0.0;
1038 ctx
->Pixel
.MapItoG
[0] = 0.0;
1039 ctx
->Pixel
.MapItoB
[0] = 0.0;
1040 ctx
->Pixel
.MapItoA
[0] = 0.0;
1041 ctx
->Pixel
.MapItoR8
[0] = 0;
1042 ctx
->Pixel
.MapItoG8
[0] = 0;
1043 ctx
->Pixel
.MapItoB8
[0] = 0;
1044 ctx
->Pixel
.MapItoA8
[0] = 0;
1045 ctx
->Pixel
.MapRtoR
[0] = 0.0;
1046 ctx
->Pixel
.MapGtoG
[0] = 0.0;
1047 ctx
->Pixel
.MapBtoB
[0] = 0.0;
1048 ctx
->Pixel
.MapAtoA
[0] = 0.0;
1049 ctx
->Pixel
.HistogramEnabled
= GL_FALSE
;
1050 ctx
->Pixel
.MinMaxEnabled
= GL_FALSE
;
1051 ctx
->Pixel
.PixelTextureEnabled
= GL_FALSE
;
1052 ctx
->Pixel
.FragmentRgbSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1053 ctx
->Pixel
.FragmentAlphaSource
= GL_PIXEL_GROUP_COLOR_SGIS
;
1054 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixScale
, 1.0, 1.0, 1.0, 1.0);
1055 ASSIGN_4V(ctx
->Pixel
.PostColorMatrixBias
, 0.0, 0.0, 0.0, 0.0);
1056 ASSIGN_4V(ctx
->Pixel
.ColorTableScale
, 1.0, 1.0, 1.0, 1.0);
1057 ASSIGN_4V(ctx
->Pixel
.ColorTableBias
, 0.0, 0.0, 0.0, 0.0);
1058 ASSIGN_4V(ctx
->Pixel
.PCCTscale
, 1.0, 1.0, 1.0, 1.0);
1059 ASSIGN_4V(ctx
->Pixel
.PCCTbias
, 0.0, 0.0, 0.0, 0.0);
1060 ASSIGN_4V(ctx
->Pixel
.PCMCTscale
, 1.0, 1.0, 1.0, 1.0);
1061 ASSIGN_4V(ctx
->Pixel
.PCMCTbias
, 0.0, 0.0, 0.0, 0.0);
1062 ctx
->Pixel
.ColorTableEnabled
= GL_FALSE
;
1063 ctx
->Pixel
.PostConvolutionColorTableEnabled
= GL_FALSE
;
1064 ctx
->Pixel
.PostColorMatrixColorTableEnabled
= GL_FALSE
;
1065 ctx
->Pixel
.Convolution1DEnabled
= GL_FALSE
;
1066 ctx
->Pixel
.Convolution2DEnabled
= GL_FALSE
;
1067 ctx
->Pixel
.Separable2DEnabled
= GL_FALSE
;
1068 for (i
= 0; i
< 3; i
++) {
1069 ASSIGN_4V(ctx
->Pixel
.ConvolutionBorderColor
[i
], 0.0, 0.0, 0.0, 0.0);
1070 ctx
->Pixel
.ConvolutionBorderMode
[i
] = GL_REDUCE
;
1071 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterScale
[i
], 1.0, 1.0, 1.0, 1.0);
1072 ASSIGN_4V(ctx
->Pixel
.ConvolutionFilterBias
[i
], 0.0, 0.0, 0.0, 0.0);
1074 for (i
= 0; i
< MAX_CONVOLUTION_WIDTH
* MAX_CONVOLUTION_WIDTH
* 4; i
++) {
1075 ctx
->Convolution1D
.Filter
[i
] = 0.0;
1076 ctx
->Convolution2D
.Filter
[i
] = 0.0;
1077 ctx
->Separable2D
.Filter
[i
] = 0.0;
1079 ASSIGN_4V(ctx
->Pixel
.PostConvolutionScale
, 1.0, 1.0, 1.0, 1.0);
1080 ASSIGN_4V(ctx
->Pixel
.PostConvolutionBias
, 0.0, 0.0, 0.0, 0.0);
1083 ctx
->Point
.SmoothFlag
= GL_FALSE
;
1084 ctx
->Point
.Size
= 1.0;
1085 ctx
->Point
._Size
= 1.0;
1086 ctx
->Point
.Params
[0] = 1.0;
1087 ctx
->Point
.Params
[1] = 0.0;
1088 ctx
->Point
.Params
[2] = 0.0;
1089 ctx
->Point
._Attenuated
= GL_FALSE
;
1090 ctx
->Point
.MinSize
= 0.0;
1091 ctx
->Point
.MaxSize
= ctx
->Const
.MaxPointSize
;
1092 ctx
->Point
.Threshold
= 1.0;
1093 ctx
->Point
.SpriteMode
= GL_FALSE
; /* GL_MESA_sprite_point */
1096 ctx
->Polygon
.CullFlag
= GL_FALSE
;
1097 ctx
->Polygon
.CullFaceMode
= GL_BACK
;
1098 ctx
->Polygon
.FrontFace
= GL_CCW
;
1099 ctx
->Polygon
._FrontBit
= 0;
1100 ctx
->Polygon
.FrontMode
= GL_FILL
;
1101 ctx
->Polygon
.BackMode
= GL_FILL
;
1102 ctx
->Polygon
.SmoothFlag
= GL_FALSE
;
1103 ctx
->Polygon
.StippleFlag
= GL_FALSE
;
1104 ctx
->Polygon
.OffsetFactor
= 0.0F
;
1105 ctx
->Polygon
.OffsetUnits
= 0.0F
;
1106 ctx
->Polygon
.OffsetMRD
= 0.0F
;
1107 ctx
->Polygon
.OffsetPoint
= GL_FALSE
;
1108 ctx
->Polygon
.OffsetLine
= GL_FALSE
;
1109 ctx
->Polygon
.OffsetFill
= GL_FALSE
;
1111 /* Polygon Stipple group */
1112 MEMSET( ctx
->PolygonStipple
, 0xff, 32*sizeof(GLuint
) );
1115 ctx
->Scissor
.Enabled
= GL_FALSE
;
1118 ctx
->Scissor
.Width
= 0;
1119 ctx
->Scissor
.Height
= 0;
1122 ctx
->Stencil
.Enabled
= GL_FALSE
;
1123 ctx
->Stencil
.Function
= GL_ALWAYS
;
1124 ctx
->Stencil
.FailFunc
= GL_KEEP
;
1125 ctx
->Stencil
.ZPassFunc
= GL_KEEP
;
1126 ctx
->Stencil
.ZFailFunc
= GL_KEEP
;
1127 ctx
->Stencil
.Ref
= 0;
1128 ctx
->Stencil
.ValueMask
= STENCIL_MAX
;
1129 ctx
->Stencil
.Clear
= 0;
1130 ctx
->Stencil
.WriteMask
= STENCIL_MAX
;
1133 ctx
->Texture
.CurrentUnit
= 0; /* multitexture */
1134 ctx
->Texture
.CurrentTransformUnit
= 0; /* multitexture */
1135 ctx
->Texture
._ReallyEnabled
= 0;
1136 for (i
=0; i
<MAX_TEXTURE_UNITS
; i
++)
1137 init_texture_unit( ctx
, i
);
1138 ctx
->Texture
.SharedPalette
= GL_FALSE
;
1139 _mesa_init_colortable(&ctx
->Texture
.Palette
);
1141 /* Transformation group */
1142 ctx
->Transform
.MatrixMode
= GL_MODELVIEW
;
1143 ctx
->Transform
.Normalize
= GL_FALSE
;
1144 ctx
->Transform
.RescaleNormals
= GL_FALSE
;
1145 for (i
=0;i
<MAX_CLIP_PLANES
;i
++) {
1146 ctx
->Transform
.ClipEnabled
[i
] = GL_FALSE
;
1147 ASSIGN_4V( ctx
->Transform
.EyeUserPlane
[i
], 0.0, 0.0, 0.0, 0.0 );
1149 ctx
->Transform
._AnyClip
= GL_FALSE
;
1151 /* Viewport group */
1152 ctx
->Viewport
.X
= 0;
1153 ctx
->Viewport
.Y
= 0;
1154 ctx
->Viewport
.Width
= 0;
1155 ctx
->Viewport
.Height
= 0;
1156 ctx
->Viewport
.Near
= 0.0;
1157 ctx
->Viewport
.Far
= 1.0;
1158 _math_matrix_ctr(&ctx
->Viewport
._WindowMap
);
1162 ctx
->Viewport
._WindowMap
.m
[Sz
] = 0.5 * ctx
->Visual
.DepthMaxF
;
1163 ctx
->Viewport
._WindowMap
.m
[Tz
] = 0.5 * ctx
->Visual
.DepthMaxF
;
1167 ctx
->Viewport
._WindowMap
.flags
= MAT_FLAG_GENERAL_SCALE
|MAT_FLAG_TRANSLATION
;
1168 ctx
->Viewport
._WindowMap
.type
= MATRIX_3D_NO_ROT
;
1171 ctx
->Array
.Vertex
.Size
= 4;
1172 ctx
->Array
.Vertex
.Type
= GL_FLOAT
;
1173 ctx
->Array
.Vertex
.Stride
= 0;
1174 ctx
->Array
.Vertex
.StrideB
= 0;
1175 ctx
->Array
.Vertex
.Ptr
= NULL
;
1176 ctx
->Array
.Vertex
.Enabled
= GL_FALSE
;
1177 ctx
->Array
.Normal
.Type
= GL_FLOAT
;
1178 ctx
->Array
.Normal
.Stride
= 0;
1179 ctx
->Array
.Normal
.StrideB
= 0;
1180 ctx
->Array
.Normal
.Ptr
= NULL
;
1181 ctx
->Array
.Normal
.Enabled
= GL_FALSE
;
1182 ctx
->Array
.Color
.Size
= 4;
1183 ctx
->Array
.Color
.Type
= GL_FLOAT
;
1184 ctx
->Array
.Color
.Stride
= 0;
1185 ctx
->Array
.Color
.StrideB
= 0;
1186 ctx
->Array
.Color
.Ptr
= NULL
;
1187 ctx
->Array
.Color
.Enabled
= GL_FALSE
;
1188 ctx
->Array
.Index
.Type
= GL_FLOAT
;
1189 ctx
->Array
.Index
.Stride
= 0;
1190 ctx
->Array
.Index
.StrideB
= 0;
1191 ctx
->Array
.Index
.Ptr
= NULL
;
1192 ctx
->Array
.Index
.Enabled
= GL_FALSE
;
1193 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1194 ctx
->Array
.TexCoord
[i
].Size
= 4;
1195 ctx
->Array
.TexCoord
[i
].Type
= GL_FLOAT
;
1196 ctx
->Array
.TexCoord
[i
].Stride
= 0;
1197 ctx
->Array
.TexCoord
[i
].StrideB
= 0;
1198 ctx
->Array
.TexCoord
[i
].Ptr
= NULL
;
1199 ctx
->Array
.TexCoord
[i
].Enabled
= GL_FALSE
;
1201 ctx
->Array
.TexCoordInterleaveFactor
= 1;
1202 ctx
->Array
.EdgeFlag
.Stride
= 0;
1203 ctx
->Array
.EdgeFlag
.StrideB
= 0;
1204 ctx
->Array
.EdgeFlag
.Ptr
= NULL
;
1205 ctx
->Array
.EdgeFlag
.Enabled
= GL_FALSE
;
1206 ctx
->Array
.ActiveTexture
= 0; /* GL_ARB_multitexture */
1208 /* Pixel transfer */
1209 ctx
->Pack
.Alignment
= 4;
1210 ctx
->Pack
.RowLength
= 0;
1211 ctx
->Pack
.ImageHeight
= 0;
1212 ctx
->Pack
.SkipPixels
= 0;
1213 ctx
->Pack
.SkipRows
= 0;
1214 ctx
->Pack
.SkipImages
= 0;
1215 ctx
->Pack
.SwapBytes
= GL_FALSE
;
1216 ctx
->Pack
.LsbFirst
= GL_FALSE
;
1217 ctx
->Unpack
.Alignment
= 4;
1218 ctx
->Unpack
.RowLength
= 0;
1219 ctx
->Unpack
.ImageHeight
= 0;
1220 ctx
->Unpack
.SkipPixels
= 0;
1221 ctx
->Unpack
.SkipRows
= 0;
1222 ctx
->Unpack
.SkipImages
= 0;
1223 ctx
->Unpack
.SwapBytes
= GL_FALSE
;
1224 ctx
->Unpack
.LsbFirst
= GL_FALSE
;
1227 ctx
->Feedback
.Type
= GL_2D
; /* TODO: verify */
1228 ctx
->Feedback
.Buffer
= NULL
;
1229 ctx
->Feedback
.BufferSize
= 0;
1230 ctx
->Feedback
.Count
= 0;
1232 /* Selection/picking */
1233 ctx
->Select
.Buffer
= NULL
;
1234 ctx
->Select
.BufferSize
= 0;
1235 ctx
->Select
.BufferCount
= 0;
1236 ctx
->Select
.Hits
= 0;
1237 ctx
->Select
.NameStackDepth
= 0;
1239 /* Renderer and client attribute stacks */
1240 ctx
->AttribStackDepth
= 0;
1241 ctx
->ClientAttribStackDepth
= 0;
1245 ctx
->ExecuteFlag
= GL_TRUE
;
1246 ctx
->CompileFlag
= GL_FALSE
;
1247 ctx
->CurrentListPtr
= NULL
;
1248 ctx
->CurrentBlock
= NULL
;
1249 ctx
->CurrentListNum
= 0;
1250 ctx
->CurrentPos
= 0;
1253 _mesa_init_colortable(&ctx
->ColorTable
);
1254 _mesa_init_colortable(&ctx
->ProxyColorTable
);
1255 _mesa_init_colortable(&ctx
->PostConvolutionColorTable
);
1256 _mesa_init_colortable(&ctx
->ProxyPostConvolutionColorTable
);
1257 _mesa_init_colortable(&ctx
->PostColorMatrixColorTable
);
1258 _mesa_init_colortable(&ctx
->ProxyPostColorMatrixColorTable
);
1261 ctx
->NewState
= _NEW_ALL
;
1262 ctx
->RenderMode
= GL_RENDER
;
1263 ctx
->_ImageTransferState
= 0;
1265 ctx
->_NeedNormals
= 0;
1266 ctx
->_NeedEyeCoords
= 0;
1267 ctx
->_ModelViewInvScale
= 1.0;
1269 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1271 ctx
->CatchSignals
= GL_TRUE
;
1272 ctx
->OcclusionResult
= GL_FALSE
;
1273 ctx
->OcclusionResultSaved
= GL_FALSE
;
1275 /* For debug/development only */
1276 ctx
->NoRaster
= getenv("MESA_NO_RASTER") ? GL_TRUE
: GL_FALSE
;
1277 ctx
->FirstTimeCurrent
= GL_TRUE
;
1279 /* Dither disable */
1280 ctx
->NoDither
= getenv("MESA_NO_DITHER") ? GL_TRUE
: GL_FALSE
;
1281 if (ctx
->NoDither
) {
1282 if (getenv("MESA_DEBUG")) {
1283 fprintf(stderr
, "MESA_NO_DITHER set - dithering disabled\n");
1285 ctx
->Color
.DitherFlag
= GL_FALSE
;
1293 * Allocate the proxy textures. If we run out of memory part way through
1294 * the allocations clean up and return GL_FALSE.
1295 * Return: GL_TRUE=success, GL_FALSE=failure
1298 alloc_proxy_textures( GLcontext
*ctx
)
1300 GLboolean out_of_memory
;
1303 ctx
->Texture
.Proxy1D
= _mesa_alloc_texture_object(NULL
, 0, 1);
1304 if (!ctx
->Texture
.Proxy1D
) {
1308 ctx
->Texture
.Proxy2D
= _mesa_alloc_texture_object(NULL
, 0, 2);
1309 if (!ctx
->Texture
.Proxy2D
) {
1310 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1314 ctx
->Texture
.Proxy3D
= _mesa_alloc_texture_object(NULL
, 0, 3);
1315 if (!ctx
->Texture
.Proxy3D
) {
1316 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1317 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1321 ctx
->Texture
.ProxyCubeMap
= _mesa_alloc_texture_object(NULL
, 0, 6);
1322 if (!ctx
->Texture
.ProxyCubeMap
) {
1323 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1324 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1325 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1329 out_of_memory
= GL_FALSE
;
1330 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1331 ctx
->Texture
.Proxy1D
->Image
[i
] = _mesa_alloc_texture_image();
1332 ctx
->Texture
.Proxy2D
->Image
[i
] = _mesa_alloc_texture_image();
1333 ctx
->Texture
.Proxy3D
->Image
[i
] = _mesa_alloc_texture_image();
1334 if (!ctx
->Texture
.Proxy1D
->Image
[i
]
1335 || !ctx
->Texture
.Proxy2D
->Image
[i
]
1336 || !ctx
->Texture
.Proxy3D
->Image
[i
]) {
1337 out_of_memory
= GL_TRUE
;
1340 if (out_of_memory
) {
1341 for (i
=0;i
<MAX_TEXTURE_LEVELS
;i
++) {
1342 if (ctx
->Texture
.Proxy1D
->Image
[i
]) {
1343 _mesa_free_texture_image(ctx
->Texture
.Proxy1D
->Image
[i
]);
1345 if (ctx
->Texture
.Proxy2D
->Image
[i
]) {
1346 _mesa_free_texture_image(ctx
->Texture
.Proxy2D
->Image
[i
]);
1348 if (ctx
->Texture
.Proxy3D
->Image
[i
]) {
1349 _mesa_free_texture_image(ctx
->Texture
.Proxy3D
->Image
[i
]);
1352 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy1D
);
1353 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy2D
);
1354 _mesa_free_texture_object(NULL
, ctx
->Texture
.Proxy3D
);
1364 * Initialize a GLcontext struct. This includes allocating all the
1365 * other structs and arrays which hang off of the context by pointers.
1368 _mesa_initialize_context( GLcontext
*ctx
,
1370 GLcontext
*share_list
,
1374 GLuint dispatchSize
;
1376 (void) direct
; /* not used */
1378 /* misc one-time initializations */
1384 if (!ctx
->imports
.malloc
) {
1385 _mesa_InitDefaultImports(&ctx
->imports
, driver_ctx
, NULL
);
1387 /* exports are setup by the device driver */
1389 ctx
->DriverCtx
= driver_ctx
;
1390 ctx
->Visual
= *visual
;
1391 ctx
->DrawBuffer
= NULL
;
1392 ctx
->ReadBuffer
= NULL
;
1395 /* share the group of display lists of another context */
1396 ctx
->Shared
= share_list
->Shared
;
1399 /* allocate new group of display lists */
1400 ctx
->Shared
= alloc_shared_state();
1405 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1406 ctx
->Shared
->RefCount
++;
1407 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1409 init_attrib_groups( ctx
);
1411 if (visual
->DBflag
) {
1412 ctx
->Color
.DrawBuffer
= GL_BACK
;
1413 ctx
->Color
.DriverDrawBuffer
= GL_BACK_LEFT
;
1414 ctx
->Color
.DrawDestMask
= BACK_LEFT_BIT
;
1415 ctx
->Pixel
.ReadBuffer
= GL_BACK
;
1416 ctx
->Pixel
.DriverReadBuffer
= GL_BACK_LEFT
;
1419 ctx
->Color
.DrawBuffer
= GL_FRONT
;
1420 ctx
->Color
.DriverDrawBuffer
= GL_FRONT_LEFT
;
1421 ctx
->Color
.DrawDestMask
= FRONT_LEFT_BIT
;
1422 ctx
->Pixel
.ReadBuffer
= GL_FRONT
;
1423 ctx
->Pixel
.DriverReadBuffer
= GL_FRONT_LEFT
;
1426 if (!alloc_proxy_textures(ctx
)) {
1427 free_shared_state(ctx
, ctx
->Shared
);
1431 /* register the most recent extension functions with libGL */
1432 _glapi_add_entrypoint("glTbufferMask3DFX", 553);
1433 _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
1434 _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
1435 _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
1436 _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
1437 _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
1438 _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
1439 _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
1441 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1442 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1443 * Mesa we do this to accomodate different versions of libGL and various
1446 dispatchSize
= MAX2(_glapi_get_dispatch_table_size(),
1447 sizeof(struct _glapi_table
) / sizeof(void *));
1449 /* setup API dispatch tables */
1450 ctx
->Exec
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1451 ctx
->Save
= (struct _glapi_table
*) CALLOC(dispatchSize
* sizeof(void*));
1452 if (!ctx
->Exec
|| !ctx
->Save
) {
1453 free_shared_state(ctx
, ctx
->Shared
);
1457 _mesa_init_exec_table(ctx
->Exec
, dispatchSize
);
1458 _mesa_init_dlist_table(ctx
->Save
, dispatchSize
);
1459 ctx
->CurrentDispatch
= ctx
->Exec
;
1461 ctx
->ExecPrefersFloat
= GL_FALSE
;
1462 ctx
->SavePrefersFloat
= GL_FALSE
;
1464 #if defined(MESA_TRACE)
1465 ctx
->TraceCtx
= CALLOC( sizeof(trace_context_t
) );
1467 /* Brian: do you want to have CreateContext fail here,
1468 or should we just trap in NewTrace (currently done)? */
1469 if (!(ctx
->TraceCtx
)) {
1470 free_shared_state(ctx
, ctx
->Shared
);
1476 trInitContext(ctx
->TraceCtx
);
1478 ctx
->TraceDispatch
= (struct _glapi_table
*)
1479 CALLOC(dispatchSize
* sizeof(void*));
1481 if (!(ctx
->TraceCtx
)) {
1482 free_shared_state(ctx
, ctx
->Shared
);
1485 FREE( ctx
->TraceCtx
);
1489 trInitDispatch(ctx
->TraceDispatch
);
1498 * Allocate and initialize a GLcontext structure.
1499 * Input: visual - a GLvisual pointer
1500 * sharelist - another context to share display lists with or NULL
1501 * driver_ctx - pointer to device driver's context state struct
1502 * Return: pointer to a new __GLcontextRec or NULL if error.
1505 _mesa_create_context( GLvisual
*visual
,
1506 GLcontext
*share_list
,
1510 GLcontext
*ctx
= (GLcontext
*) CALLOC( sizeof(GLcontext
) );
1515 if (_mesa_initialize_context(ctx
, visual
, share_list
, driver_ctx
, direct
)) {
1527 * Free the data associated with the given context.
1528 * But don't free() the GLcontext struct itself!
1531 _mesa_free_context_data( GLcontext
*ctx
)
1533 struct gl_shine_tab
*s
, *tmps
;
1536 /* if we're destroying the current context, unbind it first */
1537 if (ctx
== _mesa_get_current_context()) {
1538 _mesa_make_current(NULL
, NULL
);
1541 _math_matrix_dtr( &ctx
->ModelView
);
1542 for (i
= 0; i
< MAX_MODELVIEW_STACK_DEPTH
- 1; i
++) {
1543 _math_matrix_dtr( &ctx
->ModelViewStack
[i
] );
1545 _math_matrix_dtr( &ctx
->ProjectionMatrix
);
1546 for (i
= 0; i
< MAX_PROJECTION_STACK_DEPTH
- 1; i
++) {
1547 _math_matrix_dtr( &ctx
->ProjectionStack
[i
] );
1549 for (i
= 0; i
< MAX_TEXTURE_UNITS
; i
++) {
1550 _math_matrix_dtr( &ctx
->TextureMatrix
[i
] );
1551 for (j
= 0; j
< MAX_TEXTURE_STACK_DEPTH
- 1; j
++) {
1552 _math_matrix_dtr( &ctx
->TextureStack
[i
][j
] );
1556 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1557 ctx
->Shared
->RefCount
--;
1558 assert(ctx
->Shared
->RefCount
>= 0);
1559 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1560 if (ctx
->Shared
->RefCount
== 0) {
1561 /* free shared state */
1562 free_shared_state( ctx
, ctx
->Shared
);
1565 foreach_s( s
, tmps
, ctx
->_ShineTabList
) {
1568 FREE( ctx
->_ShineTabList
);
1570 /* Free proxy texture objects */
1571 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy1D
);
1572 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy2D
);
1573 _mesa_free_texture_object( NULL
, ctx
->Texture
.Proxy3D
);
1575 /* Free evaluator data */
1576 if (ctx
->EvalMap
.Map1Vertex3
.Points
)
1577 FREE( ctx
->EvalMap
.Map1Vertex3
.Points
);
1578 if (ctx
->EvalMap
.Map1Vertex4
.Points
)
1579 FREE( ctx
->EvalMap
.Map1Vertex4
.Points
);
1580 if (ctx
->EvalMap
.Map1Index
.Points
)
1581 FREE( ctx
->EvalMap
.Map1Index
.Points
);
1582 if (ctx
->EvalMap
.Map1Color4
.Points
)
1583 FREE( ctx
->EvalMap
.Map1Color4
.Points
);
1584 if (ctx
->EvalMap
.Map1Normal
.Points
)
1585 FREE( ctx
->EvalMap
.Map1Normal
.Points
);
1586 if (ctx
->EvalMap
.Map1Texture1
.Points
)
1587 FREE( ctx
->EvalMap
.Map1Texture1
.Points
);
1588 if (ctx
->EvalMap
.Map1Texture2
.Points
)
1589 FREE( ctx
->EvalMap
.Map1Texture2
.Points
);
1590 if (ctx
->EvalMap
.Map1Texture3
.Points
)
1591 FREE( ctx
->EvalMap
.Map1Texture3
.Points
);
1592 if (ctx
->EvalMap
.Map1Texture4
.Points
)
1593 FREE( ctx
->EvalMap
.Map1Texture4
.Points
);
1595 if (ctx
->EvalMap
.Map2Vertex3
.Points
)
1596 FREE( ctx
->EvalMap
.Map2Vertex3
.Points
);
1597 if (ctx
->EvalMap
.Map2Vertex4
.Points
)
1598 FREE( ctx
->EvalMap
.Map2Vertex4
.Points
);
1599 if (ctx
->EvalMap
.Map2Index
.Points
)
1600 FREE( ctx
->EvalMap
.Map2Index
.Points
);
1601 if (ctx
->EvalMap
.Map2Color4
.Points
)
1602 FREE( ctx
->EvalMap
.Map2Color4
.Points
);
1603 if (ctx
->EvalMap
.Map2Normal
.Points
)
1604 FREE( ctx
->EvalMap
.Map2Normal
.Points
);
1605 if (ctx
->EvalMap
.Map2Texture1
.Points
)
1606 FREE( ctx
->EvalMap
.Map2Texture1
.Points
);
1607 if (ctx
->EvalMap
.Map2Texture2
.Points
)
1608 FREE( ctx
->EvalMap
.Map2Texture2
.Points
);
1609 if (ctx
->EvalMap
.Map2Texture3
.Points
)
1610 FREE( ctx
->EvalMap
.Map2Texture3
.Points
);
1611 if (ctx
->EvalMap
.Map2Texture4
.Points
)
1612 FREE( ctx
->EvalMap
.Map2Texture4
.Points
);
1614 _mesa_free_colortable_data( &ctx
->ColorTable
);
1615 _mesa_free_colortable_data( &ctx
->PostConvolutionColorTable
);
1616 _mesa_free_colortable_data( &ctx
->PostColorMatrixColorTable
);
1617 _mesa_free_colortable_data( &ctx
->Texture
.Palette
);
1619 gl_extensions_dtr(ctx
);
1628 * Destroy a GLcontext structure.
1631 _mesa_destroy_context( GLcontext
*ctx
)
1634 _mesa_free_context_data(ctx
);
1635 FREE( (void *) ctx
);
1642 * Called by the driver after both the context and driver are fully
1643 * initialized. Currently just reads the config file.
1646 _mesa_context_initialize( GLcontext
*ctx
)
1648 gl_read_config_file( ctx
);
1654 * Copy attribute groups from one context to another.
1655 * Input: src - source context
1656 * dst - destination context
1657 * mask - bitwise OR of GL_*_BIT flags
1660 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1662 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1663 MEMCPY( &dst
->Accum
, &src
->Accum
, sizeof(struct gl_accum_attrib
) );
1665 if (mask
& GL_COLOR_BUFFER_BIT
) {
1666 MEMCPY( &dst
->Color
, &src
->Color
, sizeof(struct gl_colorbuffer_attrib
) );
1668 if (mask
& GL_CURRENT_BIT
) {
1669 MEMCPY( &dst
->Current
, &src
->Current
, sizeof(struct gl_current_attrib
) );
1671 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1672 MEMCPY( &dst
->Depth
, &src
->Depth
, sizeof(struct gl_depthbuffer_attrib
) );
1674 if (mask
& GL_ENABLE_BIT
) {
1677 if (mask
& GL_EVAL_BIT
) {
1678 MEMCPY( &dst
->Eval
, &src
->Eval
, sizeof(struct gl_eval_attrib
) );
1680 if (mask
& GL_FOG_BIT
) {
1681 MEMCPY( &dst
->Fog
, &src
->Fog
, sizeof(struct gl_fog_attrib
) );
1683 if (mask
& GL_HINT_BIT
) {
1684 MEMCPY( &dst
->Hint
, &src
->Hint
, sizeof(struct gl_hint_attrib
) );
1686 if (mask
& GL_LIGHTING_BIT
) {
1687 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light_attrib
) );
1688 /* gl_reinit_light_attrib( &dst->Light ); */
1690 if (mask
& GL_LINE_BIT
) {
1691 MEMCPY( &dst
->Line
, &src
->Line
, sizeof(struct gl_line_attrib
) );
1693 if (mask
& GL_LIST_BIT
) {
1694 MEMCPY( &dst
->List
, &src
->List
, sizeof(struct gl_list_attrib
) );
1696 if (mask
& GL_PIXEL_MODE_BIT
) {
1697 MEMCPY( &dst
->Pixel
, &src
->Pixel
, sizeof(struct gl_pixel_attrib
) );
1699 if (mask
& GL_POINT_BIT
) {
1700 MEMCPY( &dst
->Point
, &src
->Point
, sizeof(struct gl_point_attrib
) );
1702 if (mask
& GL_POLYGON_BIT
) {
1703 MEMCPY( &dst
->Polygon
, &src
->Polygon
, sizeof(struct gl_polygon_attrib
) );
1705 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1706 /* Use loop instead of MEMCPY due to problem with Portland Group's
1707 * C compiler. Reported by John Stone.
1710 for (i
=0;i
<32;i
++) {
1711 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1714 if (mask
& GL_SCISSOR_BIT
) {
1715 MEMCPY( &dst
->Scissor
, &src
->Scissor
, sizeof(struct gl_scissor_attrib
) );
1717 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1718 MEMCPY( &dst
->Stencil
, &src
->Stencil
, sizeof(struct gl_stencil_attrib
) );
1720 if (mask
& GL_TEXTURE_BIT
) {
1721 MEMCPY( &dst
->Texture
, &src
->Texture
, sizeof(struct gl_texture_attrib
) );
1723 if (mask
& GL_TRANSFORM_BIT
) {
1724 MEMCPY( &dst
->Transform
, &src
->Transform
, sizeof(struct gl_transform_attrib
) );
1726 if (mask
& GL_VIEWPORT_BIT
) {
1727 MEMCPY( &dst
->Viewport
, &src
->Viewport
, sizeof(struct gl_viewport_attrib
) );
1729 /* XXX FIXME: Call callbacks?
1731 dst
->NewState
= _NEW_ALL
;
1736 * Set the current context, binding the given frame buffer to the context.
1739 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*buffer
)
1741 _mesa_make_current2( newCtx
, buffer
, buffer
);
1745 static void print_info( void )
1747 fprintf(stderr
, "Mesa GL_VERSION = %s\n",
1748 (char *) _mesa_GetString(GL_VERSION
));
1749 fprintf(stderr
, "Mesa GL_RENDERER = %s\n",
1750 (char *) _mesa_GetString(GL_RENDERER
));
1751 fprintf(stderr
, "Mesa GL_VENDOR = %s\n",
1752 (char *) _mesa_GetString(GL_VENDOR
));
1753 fprintf(stderr
, "Mesa GL_EXTENSIONS = %s\n",
1754 (char *) _mesa_GetString(GL_EXTENSIONS
));
1755 #if defined(THREADS)
1756 fprintf(stderr
, "Mesa thread-safe: YES\n");
1758 fprintf(stderr
, "Mesa thread-safe: NO\n");
1760 #if defined(USE_X86_ASM)
1761 fprintf(stderr
, "Mesa x86-optimized: YES\n");
1763 fprintf(stderr
, "Mesa x86-optimized: NO\n");
1769 * Bind the given context to the given draw-buffer and read-buffer
1770 * and make it the current context for this thread.
1773 _mesa_make_current2( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1774 GLframebuffer
*readBuffer
)
1777 fprintf(stderr
, "_mesa_make_current2()\n");
1779 /* We call this function periodically (just here for now) in
1780 * order to detect when multithreading has begun.
1782 _glapi_check_multithread();
1784 _glapi_set_context((void *) newCtx
);
1785 ASSERT(_mesa_get_current_context() == newCtx
);
1789 _glapi_set_dispatch(NULL
); /* none current */
1792 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1794 if (drawBuffer
&& readBuffer
) {
1795 /* TODO: check if newCtx and buffer's visual match??? */
1796 newCtx
->DrawBuffer
= drawBuffer
;
1797 newCtx
->ReadBuffer
= readBuffer
;
1798 newCtx
->NewState
|= _NEW_BUFFERS
;
1799 /* gl_update_state( newCtx ); */
1802 if (newCtx
->Driver
.MakeCurrent
)
1803 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1805 /* We can use this to help debug user's problems. Tell them to set
1806 * the MESA_INFO env variable before running their app. Then the
1807 * first time each context is made current we'll print some useful
1810 if (newCtx
->FirstTimeCurrent
) {
1811 if (getenv("MESA_INFO")) {
1814 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1822 * Return current context handle for the calling thread.
1823 * This isn't the fastest way to get the current context.
1824 * If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
1827 _mesa_get_current_context( void )
1829 return (GLcontext
*) _glapi_get_context();
1835 * This should be called by device drivers just before they do a
1836 * swapbuffers. Any pending rendering commands will be executed.
1839 _mesa_swapbuffers(GLcontext
*ctx
)
1841 FLUSH_VERTICES( ctx
, 0 );
1847 * Return pointer to this context's current API dispatch table.
1848 * It'll either be the immediate-mode execute dispatcher or the
1849 * display list compile dispatcher.
1851 struct _glapi_table
*
1852 _mesa_get_dispatch(GLcontext
*ctx
)
1854 return ctx
->CurrentDispatch
;
1859 /**********************************************************************/
1860 /***** Miscellaneous functions *****/
1861 /**********************************************************************/
1865 * This function is called when the Mesa user has stumbled into a code
1866 * path which may not be implemented fully or correctly.
1868 void gl_problem( const GLcontext
*ctx
, const char *s
)
1870 fprintf( stderr
, "Mesa implementation error: %s\n", s
);
1871 fprintf( stderr
, "Report to Mesa bug database at www.mesa3d.org\n" );
1878 * This is called to inform the user that he or she has tried to do
1879 * something illogical or if there's likely a bug in their program
1880 * (like enabled depth testing without a depth buffer).
1883 _mesa_warning( const GLcontext
*ctx
, const char *s
)
1885 (*ctx
->imports
.warning
)((__GLcontext
*) ctx
, (char *) s
);
1891 * Compile an error into current display list.
1894 _mesa_compile_error( GLcontext
*ctx
, GLenum error
, const char *s
)
1896 if (ctx
->CompileFlag
)
1897 gl_save_error( ctx
, error
, s
);
1899 if (ctx
->ExecuteFlag
)
1900 gl_error( ctx
, error
, s
);
1906 * This is Mesa's error handler. Normally, all that's done is the updating
1907 * of the current error value. If Mesa is compiled with -DDEBUG or if the
1908 * environment variable "MESA_DEBUG" is defined then a real error message
1909 * is printed to stderr.
1910 * Input: ctx - the GL context
1911 * error - the error value
1912 * where - usually the name of function where error was detected
1915 gl_error( GLcontext
*ctx
, GLenum error
, const char *where
)
1917 const char *debugEnv
= getenv("MESA_DEBUG");
1921 if (debugEnv
&& strstr(debugEnv
, "silent"))
1936 errstr
= "GL_NO_ERROR";
1938 case GL_INVALID_VALUE
:
1939 errstr
= "GL_INVALID_VALUE";
1941 case GL_INVALID_ENUM
:
1942 errstr
= "GL_INVALID_ENUM";
1944 case GL_INVALID_OPERATION
:
1945 errstr
= "GL_INVALID_OPERATION";
1947 case GL_STACK_OVERFLOW
:
1948 errstr
= "GL_STACK_OVERFLOW";
1950 case GL_STACK_UNDERFLOW
:
1951 errstr
= "GL_STACK_UNDERFLOW";
1953 case GL_OUT_OF_MEMORY
:
1954 errstr
= "GL_OUT_OF_MEMORY";
1956 case GL_TABLE_TOO_LARGE
:
1957 errstr
= "GL_TABLE_TOO_LARGE";
1963 fprintf(stderr
, "Mesa user error: %s in %s\n", errstr
, where
);
1966 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1967 ctx
->ErrorValue
= error
;
1970 /* Call device driver's error handler, if any. This is used on the Mac. */
1971 if (ctx
->Driver
.Error
) {
1972 (*ctx
->Driver
.Error
)( ctx
);
1979 _mesa_Finish( void )
1981 GET_CURRENT_CONTEXT(ctx
);
1982 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1983 if (ctx
->Driver
.Finish
) {
1984 (*ctx
->Driver
.Finish
)( ctx
);
1993 GET_CURRENT_CONTEXT(ctx
);
1994 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1995 if (ctx
->Driver
.Flush
) {
1996 (*ctx
->Driver
.Flush
)( ctx
);
2002 const char *_mesa_prim_name
[GL_POLYGON
+4] = {
2008 "GL_TRIANGLE_STRIP",
2013 "outside begin/end",
2014 "inside unkown primitive",
2019 GLenum gl_reduce_prim
[GL_POLYGON
+1] = {