bin: always define MESA_GIT_SHA1 to make it directly usable in code
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "bbox.h"
87 #include "blend.h"
88 #include "buffers.h"
89 #include "bufferobj.h"
90 #include "conservativeraster.h"
91 #include "context.h"
92 #include "cpuinfo.h"
93 #include "debug.h"
94 #include "debug_output.h"
95 #include "depth.h"
96 #include "dlist.h"
97 #include "eval.h"
98 #include "extensions.h"
99 #include "fbobject.h"
100 #include "feedback.h"
101 #include "fog.h"
102 #include "formats.h"
103 #include "framebuffer.h"
104 #include "glthread.h"
105 #include "hint.h"
106 #include "hash.h"
107 #include "light.h"
108 #include "lines.h"
109 #include "macros.h"
110 #include "matrix.h"
111 #include "multisample.h"
112 #include "performance_monitor.h"
113 #include "performance_query.h"
114 #include "pipelineobj.h"
115 #include "pixel.h"
116 #include "pixelstore.h"
117 #include "points.h"
118 #include "polygon.h"
119 #include "queryobj.h"
120 #include "syncobj.h"
121 #include "rastpos.h"
122 #include "remap.h"
123 #include "scissor.h"
124 #include "shared.h"
125 #include "shaderobj.h"
126 #include "shaderimage.h"
127 #include "state.h"
128 #include "util/debug.h"
129 #include "util/disk_cache.h"
130 #include "util/strtod.h"
131 #include "stencil.h"
132 #include "texcompress_s3tc.h"
133 #include "texstate.h"
134 #include "transformfeedback.h"
135 #include "mtypes.h"
136 #include "varray.h"
137 #include "version.h"
138 #include "viewport.h"
139 #include "texturebindless.h"
140 #include "program/program.h"
141 #include "math/m_matrix.h"
142 #include "main/dispatch.h" /* for _gloffset_COUNT */
143 #include "macros.h"
144 #include "git_sha1.h"
145
146 #ifdef USE_SPARC_ASM
147 #include "sparc/sparc.h"
148 #endif
149
150 #include "compiler/glsl_types.h"
151 #include "compiler/glsl/glsl_parser_extras.h"
152 #include <stdbool.h>
153
154
155 #ifndef MESA_VERBOSE
156 int MESA_VERBOSE = 0;
157 #endif
158
159 #ifndef MESA_DEBUG_FLAGS
160 int MESA_DEBUG_FLAGS = 0;
161 #endif
162
163
164 /* ubyte -> float conversion */
165 GLfloat _mesa_ubyte_to_float_color_tab[256];
166
167
168
169 /**
170 * Swap buffers notification callback.
171 *
172 * \param ctx GL context.
173 *
174 * Called by window system just before swapping buffers.
175 * We have to finish any pending rendering.
176 */
177 void
178 _mesa_notifySwapBuffers(struct gl_context *ctx)
179 {
180 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
181 _mesa_debug(ctx, "SwapBuffers\n");
182 FLUSH_CURRENT( ctx, 0 );
183 if (ctx->Driver.Flush) {
184 ctx->Driver.Flush(ctx);
185 }
186 }
187
188
189 /**********************************************************************/
190 /** \name GL Visual allocation/destruction */
191 /**********************************************************************/
192 /*@{*/
193
194 /**
195 * Allocates a struct gl_config structure and initializes it via
196 * _mesa_initialize_visual().
197 *
198 * \param dbFlag double buffering
199 * \param stereoFlag stereo buffer
200 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
201 * is acceptable but the actual depth type will be GLushort or GLuint as
202 * needed.
203 * \param stencilBits requested minimum bits per stencil buffer value
204 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
205 * of bits per color component in accum buffer.
206 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
207 * \param redBits number of bits per color component in frame buffer for RGB(A)
208 * mode. We always use 8 in core Mesa though.
209 * \param greenBits same as above.
210 * \param blueBits same as above.
211 * \param alphaBits same as above.
212 * \param numSamples not really used.
213 *
214 * \return pointer to new struct gl_config or NULL if requested parameters
215 * can't be met.
216 *
217 * \note Need to add params for level and numAuxBuffers (at least)
218 */
219 struct gl_config *
220 _mesa_create_visual( GLboolean dbFlag,
221 GLboolean stereoFlag,
222 GLint redBits,
223 GLint greenBits,
224 GLint blueBits,
225 GLint alphaBits,
226 GLint depthBits,
227 GLint stencilBits,
228 GLint accumRedBits,
229 GLint accumGreenBits,
230 GLint accumBlueBits,
231 GLint accumAlphaBits,
232 GLuint numSamples )
233 {
234 struct gl_config *vis = CALLOC_STRUCT(gl_config);
235 if (vis) {
236 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
237 redBits, greenBits, blueBits, alphaBits,
238 depthBits, stencilBits,
239 accumRedBits, accumGreenBits,
240 accumBlueBits, accumAlphaBits,
241 numSamples)) {
242 free(vis);
243 return NULL;
244 }
245 }
246 return vis;
247 }
248
249
250 /**
251 * Makes some sanity checks and fills in the fields of the struct
252 * gl_config object with the given parameters. If the caller needs to
253 * set additional fields, he should just probably init the whole
254 * gl_config object himself.
255 *
256 * \return GL_TRUE on success, or GL_FALSE on failure.
257 *
258 * \sa _mesa_create_visual() above for the parameter description.
259 */
260 GLboolean
261 _mesa_initialize_visual( struct gl_config *vis,
262 GLboolean dbFlag,
263 GLboolean stereoFlag,
264 GLint redBits,
265 GLint greenBits,
266 GLint blueBits,
267 GLint alphaBits,
268 GLint depthBits,
269 GLint stencilBits,
270 GLint accumRedBits,
271 GLint accumGreenBits,
272 GLint accumBlueBits,
273 GLint accumAlphaBits,
274 GLuint numSamples )
275 {
276 assert(vis);
277
278 if (depthBits < 0 || depthBits > 32) {
279 return GL_FALSE;
280 }
281 if (stencilBits < 0 || stencilBits > 8) {
282 return GL_FALSE;
283 }
284 assert(accumRedBits >= 0);
285 assert(accumGreenBits >= 0);
286 assert(accumBlueBits >= 0);
287 assert(accumAlphaBits >= 0);
288
289 vis->rgbMode = GL_TRUE;
290 vis->doubleBufferMode = dbFlag;
291 vis->stereoMode = stereoFlag;
292
293 vis->redBits = redBits;
294 vis->greenBits = greenBits;
295 vis->blueBits = blueBits;
296 vis->alphaBits = alphaBits;
297 vis->rgbBits = redBits + greenBits + blueBits;
298
299 vis->indexBits = 0;
300 vis->depthBits = depthBits;
301 vis->stencilBits = stencilBits;
302
303 vis->accumRedBits = accumRedBits;
304 vis->accumGreenBits = accumGreenBits;
305 vis->accumBlueBits = accumBlueBits;
306 vis->accumAlphaBits = accumAlphaBits;
307
308 vis->haveAccumBuffer = accumRedBits > 0;
309 vis->haveDepthBuffer = depthBits > 0;
310 vis->haveStencilBuffer = stencilBits > 0;
311
312 vis->numAuxBuffers = 0;
313 vis->level = 0;
314 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
315 vis->samples = numSamples;
316
317 return GL_TRUE;
318 }
319
320
321 /**
322 * Destroy a visual and free its memory.
323 *
324 * \param vis visual.
325 *
326 * Frees the visual structure.
327 */
328 void
329 _mesa_destroy_visual( struct gl_config *vis )
330 {
331 free(vis);
332 }
333
334 /*@}*/
335
336
337 /**********************************************************************/
338 /** \name Context allocation, initialization, destroying
339 *
340 * The purpose of the most initialization functions here is to provide the
341 * default state values according to the OpenGL specification.
342 */
343 /**********************************************************************/
344 /*@{*/
345
346
347 /**
348 * One-time initialization mutex lock.
349 *
350 * \sa Used by one_time_init().
351 */
352 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
353
354
355 /**
356 * Calls all the various one-time-fini functions in Mesa
357 */
358
359 static void
360 one_time_fini(void)
361 {
362 _mesa_destroy_shader_compiler();
363 _mesa_locale_fini();
364 }
365
366 /**
367 * Calls all the various one-time-init functions in Mesa.
368 *
369 * While holding a global mutex lock, calls several initialization functions,
370 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
371 * defined.
372 *
373 * \sa _math_init().
374 */
375 static void
376 one_time_init( struct gl_context *ctx )
377 {
378 static GLbitfield api_init_mask = 0x0;
379
380 mtx_lock(&OneTimeLock);
381
382 /* truly one-time init */
383 if (!api_init_mask) {
384 GLuint i;
385
386 STATIC_ASSERT(sizeof(GLbyte) == 1);
387 STATIC_ASSERT(sizeof(GLubyte) == 1);
388 STATIC_ASSERT(sizeof(GLshort) == 2);
389 STATIC_ASSERT(sizeof(GLushort) == 2);
390 STATIC_ASSERT(sizeof(GLint) == 4);
391 STATIC_ASSERT(sizeof(GLuint) == 4);
392
393 _mesa_locale_init();
394
395 _mesa_one_time_init_extension_overrides(ctx);
396
397 _mesa_get_cpu_features();
398
399 for (i = 0; i < 256; i++) {
400 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
401 }
402
403 atexit(one_time_fini);
404
405 #if defined(DEBUG)
406 if (MESA_VERBOSE != 0) {
407 _mesa_debug(ctx, "Mesa " PACKAGE_VERSION " DEBUG build" MESA_GIT_SHA1 "\n");
408 }
409 #endif
410 }
411
412 /* per-API one-time init */
413 if (!(api_init_mask & (1 << ctx->API))) {
414 _mesa_init_remap_table();
415 }
416
417 api_init_mask |= 1 << ctx->API;
418
419 mtx_unlock(&OneTimeLock);
420 }
421
422
423 /**
424 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
425 */
426 static void
427 _mesa_init_current(struct gl_context *ctx)
428 {
429 GLuint i;
430
431 /* Init all to (0,0,0,1) */
432 for (i = 0; i < ARRAY_SIZE(ctx->Current.Attrib); i++) {
433 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
434 }
435
436 /* redo special cases: */
437 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
438 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
439 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
440 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
441 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
442 }
443
444
445 /**
446 * Init vertex/fragment/geometry program limits.
447 * Important: drivers should override these with actual limits.
448 */
449 static void
450 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
451 struct gl_program_constants *prog)
452 {
453 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
454 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
455 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
456 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
457 prog->MaxTemps = MAX_PROGRAM_TEMPS;
458 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
459 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
460 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
461
462 switch (stage) {
463 case MESA_SHADER_VERTEX:
464 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
465 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
466 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
467 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
468 prog->MaxInputComponents = 0; /* value not used */
469 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
470 break;
471 case MESA_SHADER_FRAGMENT:
472 prog->MaxParameters = MAX_FRAGMENT_PROGRAM_PARAMS;
473 prog->MaxAttribs = MAX_FRAGMENT_PROGRAM_INPUTS;
474 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
475 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
476 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
477 prog->MaxOutputComponents = 0; /* value not used */
478 break;
479 case MESA_SHADER_TESS_CTRL:
480 case MESA_SHADER_TESS_EVAL:
481 case MESA_SHADER_GEOMETRY:
482 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
483 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
484 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
485 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
486 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
488 break;
489 case MESA_SHADER_COMPUTE:
490 prog->MaxParameters = 0; /* not meaningful for compute shaders */
491 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
492 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
493 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
494 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
495 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
496 break;
497 default:
498 assert(0 && "Bad shader stage in init_program_limits()");
499 }
500
501 /* Set the native limits to zero. This implies that there is no native
502 * support for shaders. Let the drivers fill in the actual values.
503 */
504 prog->MaxNativeInstructions = 0;
505 prog->MaxNativeAluInstructions = 0;
506 prog->MaxNativeTexInstructions = 0;
507 prog->MaxNativeTexIndirections = 0;
508 prog->MaxNativeAttribs = 0;
509 prog->MaxNativeTemps = 0;
510 prog->MaxNativeAddressRegs = 0;
511 prog->MaxNativeParameters = 0;
512
513 /* Set GLSL datatype range/precision info assuming IEEE float values.
514 * Drivers should override these defaults as needed.
515 */
516 prog->MediumFloat.RangeMin = 127;
517 prog->MediumFloat.RangeMax = 127;
518 prog->MediumFloat.Precision = 23;
519 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
520
521 /* Assume ints are stored as floats for now, since this is the least-common
522 * denominator. The OpenGL ES spec implies (page 132) that the precision
523 * of integer types should be 0. Practically speaking, IEEE
524 * single-precision floating point values can only store integers in the
525 * range [-0x01000000, 0x01000000] without loss of precision.
526 */
527 prog->MediumInt.RangeMin = 24;
528 prog->MediumInt.RangeMax = 24;
529 prog->MediumInt.Precision = 0;
530 prog->LowInt = prog->HighInt = prog->MediumInt;
531
532 prog->MaxUniformBlocks = 12;
533 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
534 consts->MaxUniformBlockSize / 4 *
535 prog->MaxUniformBlocks);
536
537 prog->MaxAtomicBuffers = 0;
538 prog->MaxAtomicCounters = 0;
539
540 prog->MaxShaderStorageBlocks = 8;
541 }
542
543
544 /**
545 * Initialize fields of gl_constants (aka ctx->Const.*).
546 * Use defaults from config.h. The device drivers will often override
547 * some of these values (such as number of texture units).
548 */
549 void
550 _mesa_init_constants(struct gl_constants *consts, gl_api api)
551 {
552 int i;
553 assert(consts);
554
555 /* Constants, may be overriden (usually only reduced) by device drivers */
556 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
557 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
558 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
559 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
560 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
561 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
562 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
563 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
564 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
565 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
566 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
567 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
568 consts->MaxTextureBufferSize = 65536;
569 consts->TextureBufferOffsetAlignment = 1;
570 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
571 consts->SubPixelBits = SUB_PIXEL_BITS;
572 consts->MinPointSize = MIN_POINT_SIZE;
573 consts->MaxPointSize = MAX_POINT_SIZE;
574 consts->MinPointSizeAA = MIN_POINT_SIZE;
575 consts->MaxPointSizeAA = MAX_POINT_SIZE;
576 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
577 consts->MinLineWidth = MIN_LINE_WIDTH;
578 consts->MaxLineWidth = MAX_LINE_WIDTH;
579 consts->MinLineWidthAA = MIN_LINE_WIDTH;
580 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
581 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
582 consts->MaxClipPlanes = 6;
583 consts->MaxLights = MAX_LIGHTS;
584 consts->MaxShininess = 128.0;
585 consts->MaxSpotExponent = 128.0;
586 consts->MaxViewportWidth = 16384;
587 consts->MaxViewportHeight = 16384;
588 consts->MinMapBufferAlignment = 64;
589
590 /* Driver must override these values if ARB_viewport_array is supported. */
591 consts->MaxViewports = 1;
592 consts->ViewportSubpixelBits = 0;
593 consts->ViewportBounds.Min = 0;
594 consts->ViewportBounds.Max = 0;
595
596 /** GL_ARB_uniform_buffer_object */
597 consts->MaxCombinedUniformBlocks = 36;
598 consts->MaxUniformBufferBindings = 36;
599 consts->MaxUniformBlockSize = 16384;
600 consts->UniformBufferOffsetAlignment = 1;
601
602 /** GL_ARB_shader_storage_buffer_object */
603 consts->MaxCombinedShaderStorageBlocks = 8;
604 consts->MaxShaderStorageBufferBindings = 8;
605 consts->MaxShaderStorageBlockSize = 128 * 1024 * 1024; /* 2^27 */
606 consts->ShaderStorageBufferOffsetAlignment = 256;
607
608 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
609 consts->MaxUserAssignableUniformLocations =
610 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
611
612 for (i = 0; i < MESA_SHADER_STAGES; i++)
613 init_program_limits(consts, i, &consts->Program[i]);
614
615 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
616 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
617
618 /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that
619 * gl_VertexID is implemented using a native hardware register with OpenGL
620 * semantics.
621 */
622 consts->VertexID_is_zero_based = false;
623
624 /* GL_ARB_draw_buffers */
625 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
626
627 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
628 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
629
630 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
631 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
632 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
633 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
634 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
635 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
636
637 #ifdef DEBUG
638 consts->GenerateTemporaryNames = true;
639 #else
640 consts->GenerateTemporaryNames = false;
641 #endif
642
643 /* GL_ARB_framebuffer_object */
644 consts->MaxSamples = 0;
645
646 /* GLSL default if NativeIntegers == FALSE */
647 consts->UniformBooleanTrue = FLOAT_AS_UNION(1.0f).u;
648
649 /* GL_ARB_sync */
650 consts->MaxServerWaitTimeout = 0x7fffffff7fffffffULL;
651
652 /* GL_EXT_provoking_vertex */
653 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
654
655 /** GL_ARB_viewport_array */
656 consts->LayerAndVPIndexProvokingVertex = GL_UNDEFINED_VERTEX;
657
658 /* GL_EXT_transform_feedback */
659 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
660 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
661 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
662 consts->MaxVertexStreams = 1;
663
664 /* GL 3.2 */
665 consts->ProfileMask = api == API_OPENGL_CORE
666 ? GL_CONTEXT_CORE_PROFILE_BIT
667 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
668
669 /* GL 4.4 */
670 consts->MaxVertexAttribStride = 2048;
671
672 /** GL_EXT_gpu_shader4 */
673 consts->MinProgramTexelOffset = -8;
674 consts->MaxProgramTexelOffset = 7;
675
676 /* GL_ARB_texture_gather */
677 consts->MinProgramTextureGatherOffset = -8;
678 consts->MaxProgramTextureGatherOffset = 7;
679
680 /* GL_ARB_robustness */
681 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
682
683 /* GL_KHR_robustness */
684 consts->RobustAccess = GL_FALSE;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 consts->MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 consts->MaxColorTextureSamples = 1;
691 consts->MaxDepthTextureSamples = 1;
692 consts->MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 consts->MaxVertexAttribRelativeOffset = 2047;
702 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 consts->MaxComputeWorkGroupCount[0] = 65535;
706 consts->MaxComputeWorkGroupCount[1] = 65535;
707 consts->MaxComputeWorkGroupCount[2] = 65535;
708 consts->MaxComputeWorkGroupSize[0] = 1024;
709 consts->MaxComputeWorkGroupSize[1] = 1024;
710 consts->MaxComputeWorkGroupSize[2] = 64;
711 /* Enables compute support for GLES 3.1 if >= 128 */
712 consts->MaxComputeWorkGroupInvocations = 0;
713
714 /** GL_ARB_gpu_shader5 */
715 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
716 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
717
718 /** GL_KHR_context_flush_control */
719 consts->ContextReleaseBehavior = GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH;
720
721 /** GL_ARB_tessellation_shader */
722 consts->MaxTessGenLevel = MAX_TESS_GEN_LEVEL;
723 consts->MaxPatchVertices = MAX_PATCH_VERTICES;
724 consts->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
725 consts->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
726 consts->MaxTessPatchComponents = MAX_TESS_PATCH_COMPONENTS;
727 consts->MaxTessControlTotalOutputComponents = MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS;
728 consts->PrimitiveRestartForPatches = false;
729
730 /** GL_ARB_compute_variable_group_size */
731 consts->MaxComputeVariableGroupSize[0] = 512;
732 consts->MaxComputeVariableGroupSize[1] = 512;
733 consts->MaxComputeVariableGroupSize[2] = 64;
734 consts->MaxComputeVariableGroupInvocations = 512;
735
736 /** GL_NV_conservative_raster */
737 consts->MaxSubpixelPrecisionBiasBits = 0;
738
739 /** GL_NV_conservative_raster_dilate */
740 consts->ConservativeRasterDilateRange[0] = 0.0;
741 consts->ConservativeRasterDilateRange[1] = 0.0;
742 consts->ConservativeRasterDilateGranularity = 0.0;
743 }
744
745
746 /**
747 * Do some sanity checks on the limits/constants for the given context.
748 * Only called the first time a context is bound.
749 */
750 static void
751 check_context_limits(struct gl_context *ctx)
752 {
753 (void) ctx;
754
755 /* check that we don't exceed the size of various bitfields */
756 assert(VARYING_SLOT_MAX <=
757 (8 * sizeof(ctx->VertexProgram._Current->info.outputs_written)));
758 assert(VARYING_SLOT_MAX <=
759 (8 * sizeof(ctx->FragmentProgram._Current->info.inputs_read)));
760
761 /* shader-related checks */
762 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
763 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
764
765 /* Texture unit checks */
766 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
767 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
768 assert(ctx->Const.MaxTextureCoordUnits > 0);
769 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
770 assert(ctx->Const.MaxTextureUnits > 0);
771 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
772 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
773 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
774 ctx->Const.MaxTextureCoordUnits));
775 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
776 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
777 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
778 /* number of coord units cannot be greater than number of image units */
779 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
780
781
782 /* Texture size checks */
783 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
784 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
785 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
786 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
787
788 /* Texture level checks */
789 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
790 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
791
792 /* Max texture size should be <= max viewport size (render to texture) */
793 assert((1U << (ctx->Const.MaxTextureLevels - 1))
794 <= ctx->Const.MaxViewportWidth);
795 assert((1U << (ctx->Const.MaxTextureLevels - 1))
796 <= ctx->Const.MaxViewportHeight);
797
798 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
799
800 /* if this fails, add more enum values to gl_buffer_index */
801 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
802
803 /* XXX probably add more tests */
804 }
805
806
807 /**
808 * Initialize the attribute groups in a GL context.
809 *
810 * \param ctx GL context.
811 *
812 * Initializes all the attributes, calling the respective <tt>init*</tt>
813 * functions for the more complex data structures.
814 */
815 static GLboolean
816 init_attrib_groups(struct gl_context *ctx)
817 {
818 assert(ctx);
819
820 /* Constants */
821 _mesa_init_constants(&ctx->Const, ctx->API);
822
823 /* Extensions */
824 _mesa_init_extensions(&ctx->Extensions);
825
826 /* Attribute Groups */
827 _mesa_init_accum( ctx );
828 _mesa_init_attrib( ctx );
829 _mesa_init_bbox( ctx );
830 _mesa_init_buffer_objects( ctx );
831 _mesa_init_color( ctx );
832 _mesa_init_conservative_raster( ctx );
833 _mesa_init_current( ctx );
834 _mesa_init_depth( ctx );
835 _mesa_init_debug( ctx );
836 _mesa_init_debug_output( ctx );
837 _mesa_init_display_list( ctx );
838 _mesa_init_eval( ctx );
839 _mesa_init_fbobjects( ctx );
840 _mesa_init_feedback( ctx );
841 _mesa_init_fog( ctx );
842 _mesa_init_hint( ctx );
843 _mesa_init_image_units( ctx );
844 _mesa_init_line( ctx );
845 _mesa_init_lighting( ctx );
846 _mesa_init_matrix( ctx );
847 _mesa_init_multisample( ctx );
848 _mesa_init_performance_monitors( ctx );
849 _mesa_init_performance_queries( ctx );
850 _mesa_init_pipeline( ctx );
851 _mesa_init_pixel( ctx );
852 _mesa_init_pixelstore( ctx );
853 _mesa_init_point( ctx );
854 _mesa_init_polygon( ctx );
855 _mesa_init_program( ctx );
856 _mesa_init_queryobj( ctx );
857 _mesa_init_sync( ctx );
858 _mesa_init_rastpos( ctx );
859 _mesa_init_scissor( ctx );
860 _mesa_init_shader_state( ctx );
861 _mesa_init_stencil( ctx );
862 _mesa_init_transform( ctx );
863 _mesa_init_transform_feedback( ctx );
864 _mesa_init_varray( ctx );
865 _mesa_init_viewport( ctx );
866 _mesa_init_resident_handles( ctx );
867
868 if (!_mesa_init_texture( ctx ))
869 return GL_FALSE;
870
871 /* Miscellaneous */
872 ctx->TileRasterOrderIncreasingX = GL_TRUE;
873 ctx->TileRasterOrderIncreasingY = GL_TRUE;
874 ctx->NewState = _NEW_ALL;
875 ctx->NewDriverState = ~0;
876 ctx->ErrorValue = GL_NO_ERROR;
877 ctx->ShareGroupReset = false;
878 ctx->varying_vp_inputs = VERT_BIT_ALL;
879
880 return GL_TRUE;
881 }
882
883
884 /**
885 * Update default objects in a GL context with respect to shared state.
886 *
887 * \param ctx GL context.
888 *
889 * Removes references to old default objects, (texture objects, program
890 * objects, etc.) and changes to reference those from the current shared
891 * state.
892 */
893 static GLboolean
894 update_default_objects(struct gl_context *ctx)
895 {
896 assert(ctx);
897
898 _mesa_update_default_objects_program(ctx);
899 _mesa_update_default_objects_texture(ctx);
900 _mesa_update_default_objects_buffer_objects(ctx);
901
902 return GL_TRUE;
903 }
904
905
906 /* XXX this is temporary and should be removed at some point in the
907 * future when there's a reasonable expectation that the libGL library
908 * contains the _glapi_new_nop_table() and _glapi_set_nop_handler()
909 * functions which were added in Mesa 10.6.
910 */
911 #if !defined(_WIN32)
912 /* Avoid libGL / driver ABI break */
913 #define USE_GLAPI_NOP_FEATURES 0
914 #else
915 #define USE_GLAPI_NOP_FEATURES 1
916 #endif
917
918
919 /**
920 * This function is called by the glapi no-op functions. For each OpenGL
921 * function/entrypoint there's a simple no-op function. These "no-op"
922 * functions call this function.
923 *
924 * If there's a current OpenGL context for the calling thread, we record a
925 * GL_INVALID_OPERATION error. This can happen either because the app's
926 * calling an unsupported extension function, or calling an illegal function
927 * (such as glClear between glBegin/glEnd).
928 *
929 * If there's no current OpenGL context for the calling thread, we can
930 * print a message to stderr.
931 *
932 * \param name the name of the OpenGL function
933 */
934 #if USE_GLAPI_NOP_FEATURES
935 static void
936 nop_handler(const char *name)
937 {
938 GET_CURRENT_CONTEXT(ctx);
939 if (ctx) {
940 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid call)", name);
941 }
942 #if defined(DEBUG)
943 else if (getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG")) {
944 fprintf(stderr,
945 "GL User Error: gl%s called without a rendering context\n",
946 name);
947 fflush(stderr);
948 }
949 #endif
950 }
951 #endif
952
953
954 /**
955 * Special no-op glFlush, see below.
956 */
957 #if defined(_WIN32)
958 static void GLAPIENTRY
959 nop_glFlush(void)
960 {
961 /* don't record an error like we do in nop_handler() */
962 }
963 #endif
964
965
966 #if !USE_GLAPI_NOP_FEATURES
967 static int
968 generic_nop(void)
969 {
970 GET_CURRENT_CONTEXT(ctx);
971 _mesa_error(ctx, GL_INVALID_OPERATION,
972 "unsupported function called "
973 "(unsupported extension or deprecated function?)");
974 return 0;
975 }
976 #endif
977
978
979 /**
980 * Create a new API dispatch table in which all entries point to the
981 * generic_nop() function. This will not work on Windows because of
982 * the __stdcall convention which requires the callee to clean up the
983 * call stack. That's impossible with one generic no-op function.
984 */
985 struct _glapi_table *
986 _mesa_new_nop_table(unsigned numEntries)
987 {
988 struct _glapi_table *table;
989
990 #if !USE_GLAPI_NOP_FEATURES
991 table = malloc(numEntries * sizeof(_glapi_proc));
992 if (table) {
993 _glapi_proc *entry = (_glapi_proc *) table;
994 unsigned i;
995 for (i = 0; i < numEntries; i++) {
996 entry[i] = (_glapi_proc) generic_nop;
997 }
998 }
999 #else
1000 table = _glapi_new_nop_table(numEntries);
1001 #endif
1002 return table;
1003 }
1004
1005
1006 /**
1007 * Allocate and initialize a new dispatch table. The table will be
1008 * populated with pointers to "no-op" functions. In turn, the no-op
1009 * functions will call nop_handler() above.
1010 */
1011 struct _glapi_table *
1012 _mesa_alloc_dispatch_table(void)
1013 {
1014 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1015 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1016 * Mesa we do this to accommodate different versions of libGL and various
1017 * DRI drivers.
1018 */
1019 int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
1020
1021 struct _glapi_table *table = _mesa_new_nop_table(numEntries);
1022
1023 #if defined(_WIN32)
1024 if (table) {
1025 /* This is a special case for Windows in the event that
1026 * wglGetProcAddress is called between glBegin/End().
1027 *
1028 * The MS opengl32.dll library apparently calls glFlush from
1029 * wglGetProcAddress(). If we're inside glBegin/End(), glFlush
1030 * will dispatch to _mesa_generic_nop() and we'll generate a
1031 * GL_INVALID_OPERATION error.
1032 *
1033 * The specific case which hits this is piglit's primitive-restart
1034 * test which calls glPrimitiveRestartNV() inside glBegin/End. The
1035 * first time we call glPrimitiveRestartNV() Piglit's API dispatch
1036 * code will try to resolve the function by calling wglGetProcAddress.
1037 * This raises GL_INVALID_OPERATION and an assert(glGetError()==0)
1038 * will fail causing the test to fail. By suppressing the error, the
1039 * assertion passes and the test continues.
1040 */
1041 SET_Flush(table, nop_glFlush);
1042 }
1043 #endif
1044
1045 #if USE_GLAPI_NOP_FEATURES
1046 _glapi_set_nop_handler(nop_handler);
1047 #endif
1048
1049 return table;
1050 }
1051
1052 /**
1053 * Creates a minimal dispatch table for use within glBegin()/glEnd().
1054 *
1055 * This ensures that we generate GL_INVALID_OPERATION errors from most
1056 * functions, since the set of functions that are valid within Begin/End is
1057 * very small.
1058 *
1059 * From the GL 1.0 specification section 2.6.3, "GL Commands within
1060 * Begin/End"
1061 *
1062 * "The only GL commands that are allowed within any Begin/End pairs are
1063 * the commands for specifying vertex coordinates, vertex color, normal
1064 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
1065 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
1066 * commands for specifying lighting material parameters (Material
1067 * commands see section 2.12.2), display list invocation commands
1068 * (CallList and CallLists see section 5.4), and the EdgeFlag
1069 * command. Executing Begin after Begin has already been executed but
1070 * before an End is issued generates the INVALID OPERATION error, as does
1071 * executing End without a previous corresponding Begin. Executing any
1072 * other GL command within Begin/End results in the error INVALID
1073 * OPERATION."
1074 *
1075 * The table entries for specifying vertex attributes are set up by
1076 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
1077 * are set by install_vtxfmt() as well.
1078 */
1079 static struct _glapi_table *
1080 create_beginend_table(const struct gl_context *ctx)
1081 {
1082 struct _glapi_table *table;
1083
1084 table = _mesa_alloc_dispatch_table();
1085 if (!table)
1086 return NULL;
1087
1088 /* Fill in functions which return a value, since they should return some
1089 * specific value even if they emit a GL_INVALID_OPERATION error from them
1090 * being called within glBegin()/glEnd().
1091 */
1092 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
1093
1094 COPY_DISPATCH(GenLists);
1095 COPY_DISPATCH(IsProgram);
1096 COPY_DISPATCH(IsVertexArray);
1097 COPY_DISPATCH(IsBuffer);
1098 COPY_DISPATCH(IsEnabled);
1099 COPY_DISPATCH(IsEnabledi);
1100 COPY_DISPATCH(IsRenderbuffer);
1101 COPY_DISPATCH(IsFramebuffer);
1102 COPY_DISPATCH(CheckFramebufferStatus);
1103 COPY_DISPATCH(RenderMode);
1104 COPY_DISPATCH(GetString);
1105 COPY_DISPATCH(GetStringi);
1106 COPY_DISPATCH(GetPointerv);
1107 COPY_DISPATCH(IsQuery);
1108 COPY_DISPATCH(IsSampler);
1109 COPY_DISPATCH(IsSync);
1110 COPY_DISPATCH(IsTexture);
1111 COPY_DISPATCH(IsTransformFeedback);
1112 COPY_DISPATCH(DeleteQueries);
1113 COPY_DISPATCH(AreTexturesResident);
1114 COPY_DISPATCH(FenceSync);
1115 COPY_DISPATCH(ClientWaitSync);
1116 COPY_DISPATCH(MapBuffer);
1117 COPY_DISPATCH(UnmapBuffer);
1118 COPY_DISPATCH(MapBufferRange);
1119 COPY_DISPATCH(ObjectPurgeableAPPLE);
1120 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
1121
1122 _mesa_loopback_init_api_table(ctx, table);
1123
1124 return table;
1125 }
1126
1127 void
1128 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
1129 {
1130 /* Do the code-generated setup of the exec table in api_exec.c. */
1131 _mesa_initialize_exec_table(ctx);
1132
1133 if (ctx->Save)
1134 _mesa_initialize_save_table(ctx);
1135 }
1136
1137 /**
1138 * Initialize a struct gl_context struct (rendering context).
1139 *
1140 * This includes allocating all the other structs and arrays which hang off of
1141 * the context by pointers.
1142 * Note that the driver needs to pass in its dd_function_table here since
1143 * we need to at least call driverFunctions->NewTextureObject to create the
1144 * default texture objects.
1145 *
1146 * Called by _mesa_create_context().
1147 *
1148 * Performs the imports and exports callback tables initialization, and
1149 * miscellaneous one-time initializations. If no shared context is supplied one
1150 * is allocated, and increase its reference count. Setups the GL API dispatch
1151 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1152 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1153 * for debug flags.
1154 *
1155 * \param ctx the context to initialize
1156 * \param api the GL API type to create the context for
1157 * \param visual describes the visual attributes for this context or NULL to
1158 * create a configless context
1159 * \param share_list points to context to share textures, display lists,
1160 * etc with, or NULL
1161 * \param driverFunctions table of device driver functions for this context
1162 * to use
1163 */
1164 GLboolean
1165 _mesa_initialize_context(struct gl_context *ctx,
1166 gl_api api,
1167 const struct gl_config *visual,
1168 struct gl_context *share_list,
1169 const struct dd_function_table *driverFunctions)
1170 {
1171 struct gl_shared_state *shared;
1172 int i;
1173
1174 assert(driverFunctions->NewTextureObject);
1175 assert(driverFunctions->FreeTextureImageBuffer);
1176
1177 ctx->API = api;
1178 ctx->DrawBuffer = NULL;
1179 ctx->ReadBuffer = NULL;
1180 ctx->WinSysDrawBuffer = NULL;
1181 ctx->WinSysReadBuffer = NULL;
1182
1183 if (visual) {
1184 ctx->Visual = *visual;
1185 ctx->HasConfig = GL_TRUE;
1186 }
1187 else {
1188 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1189 ctx->HasConfig = GL_FALSE;
1190 }
1191
1192 _mesa_override_gl_version(ctx);
1193
1194 /* misc one-time initializations */
1195 one_time_init(ctx);
1196
1197 /* Plug in driver functions and context pointer here.
1198 * This is important because when we call alloc_shared_state() below
1199 * we'll call ctx->Driver.NewTextureObject() to create the default
1200 * textures.
1201 */
1202 ctx->Driver = *driverFunctions;
1203
1204 if (share_list) {
1205 /* share state with another context */
1206 shared = share_list->Shared;
1207 }
1208 else {
1209 /* allocate new, unshared state */
1210 shared = _mesa_alloc_shared_state(ctx);
1211 if (!shared)
1212 return GL_FALSE;
1213 }
1214
1215 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1216
1217 if (!init_attrib_groups( ctx ))
1218 goto fail;
1219
1220 /* KHR_no_error is likely to crash, overflow memory, etc if an application
1221 * has errors so don't enable it for setuid processes.
1222 */
1223 if (env_var_as_boolean("MESA_NO_ERROR", false)) {
1224 #if !defined(_WIN32)
1225 if (geteuid() == getuid())
1226 #endif
1227 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
1228 }
1229
1230 /* setup the API dispatch tables with all nop functions */
1231 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1232 if (!ctx->OutsideBeginEnd)
1233 goto fail;
1234 ctx->Exec = ctx->OutsideBeginEnd;
1235 ctx->CurrentClientDispatch = ctx->CurrentServerDispatch = ctx->OutsideBeginEnd;
1236
1237 ctx->FragmentProgram._MaintainTexEnvProgram
1238 = (getenv("MESA_TEX_PROG") != NULL);
1239
1240 ctx->VertexProgram._MaintainTnlProgram
1241 = (getenv("MESA_TNL_PROG") != NULL);
1242 if (ctx->VertexProgram._MaintainTnlProgram) {
1243 /* this is required... */
1244 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1245 }
1246
1247 /* Mesa core handles all the formats that mesa core knows about.
1248 * Drivers will want to override this list with just the formats
1249 * they can handle, and confirm that appropriate fallbacks exist in
1250 * _mesa_choose_tex_format().
1251 */
1252 memset(&ctx->TextureFormatSupported, GL_TRUE,
1253 sizeof(ctx->TextureFormatSupported));
1254
1255 switch (ctx->API) {
1256 case API_OPENGL_COMPAT:
1257 ctx->BeginEnd = create_beginend_table(ctx);
1258 ctx->Save = _mesa_alloc_dispatch_table();
1259 if (!ctx->BeginEnd || !ctx->Save)
1260 goto fail;
1261
1262 /* fall-through */
1263 case API_OPENGL_CORE:
1264 break;
1265 case API_OPENGLES:
1266 /**
1267 * GL_OES_texture_cube_map says
1268 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1269 */
1270 for (i = 0; i < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); i++) {
1271 struct gl_fixedfunc_texture_unit *texUnit =
1272 &ctx->Texture.FixedFuncUnit[i];
1273
1274 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1275 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1276 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1277 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1278 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1279 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1280 }
1281 break;
1282 case API_OPENGLES2:
1283 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1284 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1285 break;
1286 }
1287
1288 ctx->FirstTimeCurrent = GL_TRUE;
1289
1290 return GL_TRUE;
1291
1292 fail:
1293 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1294 free(ctx->BeginEnd);
1295 free(ctx->OutsideBeginEnd);
1296 free(ctx->Save);
1297 return GL_FALSE;
1298 }
1299
1300
1301 /**
1302 * Free the data associated with the given context.
1303 *
1304 * But doesn't free the struct gl_context struct itself.
1305 *
1306 * \sa _mesa_initialize_context() and init_attrib_groups().
1307 */
1308 void
1309 _mesa_free_context_data( struct gl_context *ctx )
1310 {
1311 if (!_mesa_get_current_context()){
1312 /* No current context, but we may need one in order to delete
1313 * texture objs, etc. So temporarily bind the context now.
1314 */
1315 _mesa_make_current(ctx, NULL, NULL);
1316 }
1317
1318 /* unreference WinSysDraw/Read buffers */
1319 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1320 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1321 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1322 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1323
1324 _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
1325 _mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
1326 _mesa_reference_program(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1327
1328 _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, NULL);
1329 _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
1330 _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
1331
1332 _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
1333 _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, NULL);
1334 _mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1335
1336 _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);
1337
1338 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1339 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1340 _mesa_reference_vao(ctx, &ctx->Array._EmptyVAO, NULL);
1341 _mesa_reference_vao(ctx, &ctx->Array._DrawVAO, NULL);
1342
1343 _mesa_free_attrib_data(ctx);
1344 _mesa_free_buffer_objects(ctx);
1345 _mesa_free_eval_data( ctx );
1346 _mesa_free_texture_data( ctx );
1347 _mesa_free_matrix_data( ctx );
1348 _mesa_free_pipeline_data(ctx);
1349 _mesa_free_program_data(ctx);
1350 _mesa_free_shader_state(ctx);
1351 _mesa_free_queryobj_data(ctx);
1352 _mesa_free_sync_data(ctx);
1353 _mesa_free_varray_data(ctx);
1354 _mesa_free_transform_feedback(ctx);
1355 _mesa_free_performance_monitors(ctx);
1356 _mesa_free_performance_queries(ctx);
1357 _mesa_free_resident_handles(ctx);
1358
1359 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1360 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1361 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1362 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1363
1364 /* free dispatch tables */
1365 free(ctx->BeginEnd);
1366 free(ctx->OutsideBeginEnd);
1367 free(ctx->Save);
1368 free(ctx->ContextLost);
1369 free(ctx->MarshalExec);
1370
1371 /* Shared context state (display lists, textures, etc) */
1372 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1373
1374 /* needs to be after freeing shared state */
1375 _mesa_free_display_list_data(ctx);
1376
1377 _mesa_free_errors_data(ctx);
1378
1379 free((void *)ctx->Extensions.String);
1380
1381 free(ctx->VersionString);
1382
1383 /* unbind the context if it's currently bound */
1384 if (ctx == _mesa_get_current_context()) {
1385 _mesa_make_current(NULL, NULL, NULL);
1386 }
1387 }
1388
1389
1390 /**
1391 * Destroy a struct gl_context structure.
1392 *
1393 * \param ctx GL context.
1394 *
1395 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1396 */
1397 void
1398 _mesa_destroy_context( struct gl_context *ctx )
1399 {
1400 if (ctx) {
1401 _mesa_free_context_data(ctx);
1402 free( (void *) ctx );
1403 }
1404 }
1405
1406
1407 /**
1408 * Copy attribute groups from one context to another.
1409 *
1410 * \param src source context
1411 * \param dst destination context
1412 * \param mask bitwise OR of GL_*_BIT flags
1413 *
1414 * According to the bits specified in \p mask, copies the corresponding
1415 * attributes from \p src into \p dst. For many of the attributes a simple \c
1416 * memcpy is not enough due to the existence of internal pointers in their data
1417 * structures.
1418 */
1419 void
1420 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1421 GLuint mask )
1422 {
1423 if (mask & GL_ACCUM_BUFFER_BIT) {
1424 /* OK to memcpy */
1425 dst->Accum = src->Accum;
1426 }
1427 if (mask & GL_COLOR_BUFFER_BIT) {
1428 /* OK to memcpy */
1429 dst->Color = src->Color;
1430 }
1431 if (mask & GL_CURRENT_BIT) {
1432 /* OK to memcpy */
1433 dst->Current = src->Current;
1434 }
1435 if (mask & GL_DEPTH_BUFFER_BIT) {
1436 /* OK to memcpy */
1437 dst->Depth = src->Depth;
1438 }
1439 if (mask & GL_ENABLE_BIT) {
1440 /* no op */
1441 }
1442 if (mask & GL_EVAL_BIT) {
1443 /* OK to memcpy */
1444 dst->Eval = src->Eval;
1445 }
1446 if (mask & GL_FOG_BIT) {
1447 /* OK to memcpy */
1448 dst->Fog = src->Fog;
1449 }
1450 if (mask & GL_HINT_BIT) {
1451 /* OK to memcpy */
1452 dst->Hint = src->Hint;
1453 }
1454 if (mask & GL_LIGHTING_BIT) {
1455 /* OK to memcpy */
1456 dst->Light = src->Light;
1457 }
1458 if (mask & GL_LINE_BIT) {
1459 /* OK to memcpy */
1460 dst->Line = src->Line;
1461 }
1462 if (mask & GL_LIST_BIT) {
1463 /* OK to memcpy */
1464 dst->List = src->List;
1465 }
1466 if (mask & GL_PIXEL_MODE_BIT) {
1467 /* OK to memcpy */
1468 dst->Pixel = src->Pixel;
1469 }
1470 if (mask & GL_POINT_BIT) {
1471 /* OK to memcpy */
1472 dst->Point = src->Point;
1473 }
1474 if (mask & GL_POLYGON_BIT) {
1475 /* OK to memcpy */
1476 dst->Polygon = src->Polygon;
1477 }
1478 if (mask & GL_POLYGON_STIPPLE_BIT) {
1479 /* Use loop instead of memcpy due to problem with Portland Group's
1480 * C compiler. Reported by John Stone.
1481 */
1482 GLuint i;
1483 for (i = 0; i < 32; i++) {
1484 dst->PolygonStipple[i] = src->PolygonStipple[i];
1485 }
1486 }
1487 if (mask & GL_SCISSOR_BIT) {
1488 /* OK to memcpy */
1489 dst->Scissor = src->Scissor;
1490 }
1491 if (mask & GL_STENCIL_BUFFER_BIT) {
1492 /* OK to memcpy */
1493 dst->Stencil = src->Stencil;
1494 }
1495 if (mask & GL_TEXTURE_BIT) {
1496 /* Cannot memcpy because of pointers */
1497 _mesa_copy_texture_state(src, dst);
1498 }
1499 if (mask & GL_TRANSFORM_BIT) {
1500 /* OK to memcpy */
1501 dst->Transform = src->Transform;
1502 }
1503 if (mask & GL_VIEWPORT_BIT) {
1504 unsigned i;
1505 for (i = 0; i < src->Const.MaxViewports; i++) {
1506 /* OK to memcpy */
1507 dst->ViewportArray[i] = src->ViewportArray[i];
1508 }
1509 }
1510
1511 /* XXX FIXME: Call callbacks?
1512 */
1513 dst->NewState = _NEW_ALL;
1514 dst->NewDriverState = ~0;
1515 }
1516
1517
1518 /**
1519 * Check if the given context can render into the given framebuffer
1520 * by checking visual attributes.
1521 *
1522 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1523 */
1524 static GLboolean
1525 check_compatible(const struct gl_context *ctx,
1526 const struct gl_framebuffer *buffer)
1527 {
1528 const struct gl_config *ctxvis = &ctx->Visual;
1529 const struct gl_config *bufvis = &buffer->Visual;
1530
1531 if (buffer == _mesa_get_incomplete_framebuffer())
1532 return GL_TRUE;
1533
1534 #define check_component(foo) \
1535 if (ctxvis->foo && bufvis->foo && \
1536 ctxvis->foo != bufvis->foo) \
1537 return GL_FALSE
1538
1539 check_component(redMask);
1540 check_component(greenMask);
1541 check_component(blueMask);
1542 check_component(depthBits);
1543 check_component(stencilBits);
1544
1545 #undef check_component
1546
1547 return GL_TRUE;
1548 }
1549
1550
1551 /**
1552 * Check if the viewport/scissor size has not yet been initialized.
1553 * Initialize the size if the given width and height are non-zero.
1554 */
1555 static void
1556 check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1557 {
1558 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1559 unsigned i;
1560
1561 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1562 * potential infinite recursion.
1563 */
1564 ctx->ViewportInitialized = GL_TRUE;
1565
1566 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1567 * yet, so just initialize all of them.
1568 */
1569 for (i = 0; i < MAX_VIEWPORTS; i++) {
1570 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1571 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1572 }
1573 }
1574 }
1575
1576
1577 static void
1578 handle_first_current(struct gl_context *ctx)
1579 {
1580 if (ctx->Version == 0 || !ctx->DrawBuffer) {
1581 /* probably in the process of tearing down the context */
1582 return;
1583 }
1584
1585 check_context_limits(ctx);
1586
1587 _mesa_update_vertex_processing_mode(ctx);
1588
1589 /* According to GL_MESA_configless_context the default value of
1590 * glDrawBuffers depends on the config of the first surface it is bound to.
1591 * For GLES it is always GL_BACK which has a magic interpretation.
1592 */
1593 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1594 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1595 GLenum16 buffer;
1596
1597 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1598 buffer = GL_BACK;
1599 else
1600 buffer = GL_FRONT;
1601
1602 _mesa_drawbuffers(ctx, ctx->DrawBuffer, 1, &buffer,
1603 NULL /* destMask */);
1604 }
1605
1606 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1607 gl_buffer_index bufferIndex;
1608 GLenum buffer;
1609
1610 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1611 buffer = GL_BACK;
1612 bufferIndex = BUFFER_BACK_LEFT;
1613 }
1614 else {
1615 buffer = GL_FRONT;
1616 bufferIndex = BUFFER_FRONT_LEFT;
1617 }
1618
1619 _mesa_readbuffer(ctx, ctx->ReadBuffer, buffer, bufferIndex);
1620 }
1621 }
1622
1623 /* Determine if generic vertex attribute 0 aliases the conventional
1624 * glVertex position.
1625 */
1626 {
1627 const bool is_forward_compatible_context =
1628 ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
1629
1630 /* In OpenGL 3.1 attribute 0 becomes non-magic, just like in OpenGL ES
1631 * 2.0. Note that we cannot just check for API_OPENGL_COMPAT here because
1632 * that will erroneously allow this usage in a 3.0 forward-compatible
1633 * context too.
1634 */
1635 ctx->_AttribZeroAliasesVertex = (ctx->API == API_OPENGLES
1636 || (ctx->API == API_OPENGL_COMPAT
1637 && !is_forward_compatible_context));
1638 }
1639
1640 /* We can use this to help debug user's problems. Tell them to set
1641 * the MESA_INFO env variable before running their app. Then the
1642 * first time each context is made current we'll print some useful
1643 * information.
1644 */
1645 if (getenv("MESA_INFO")) {
1646 _mesa_print_info(ctx);
1647 }
1648 }
1649
1650 /**
1651 * Bind the given context to the given drawBuffer and readBuffer and
1652 * make it the current context for the calling thread.
1653 * We'll render into the drawBuffer and read pixels from the
1654 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1655 *
1656 * We check that the context's and framebuffer's visuals are compatible
1657 * and return immediately if they're not.
1658 *
1659 * \param newCtx the new GL context. If NULL then there will be no current GL
1660 * context.
1661 * \param drawBuffer the drawing framebuffer
1662 * \param readBuffer the reading framebuffer
1663 */
1664 GLboolean
1665 _mesa_make_current( struct gl_context *newCtx,
1666 struct gl_framebuffer *drawBuffer,
1667 struct gl_framebuffer *readBuffer )
1668 {
1669 GET_CURRENT_CONTEXT(curCtx);
1670
1671 if (MESA_VERBOSE & VERBOSE_API)
1672 _mesa_debug(newCtx, "_mesa_make_current()\n");
1673
1674 /* Check that the context's and framebuffer's visuals are compatible.
1675 */
1676 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1677 if (!check_compatible(newCtx, drawBuffer)) {
1678 _mesa_warning(newCtx,
1679 "MakeCurrent: incompatible visuals for context and drawbuffer");
1680 return GL_FALSE;
1681 }
1682 }
1683 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1684 if (!check_compatible(newCtx, readBuffer)) {
1685 _mesa_warning(newCtx,
1686 "MakeCurrent: incompatible visuals for context and readbuffer");
1687 return GL_FALSE;
1688 }
1689 }
1690
1691 if (curCtx &&
1692 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1693 /* make sure this context is valid for flushing */
1694 curCtx != newCtx &&
1695 curCtx->Const.ContextReleaseBehavior ==
1696 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH) {
1697 _mesa_flush(curCtx);
1698 }
1699
1700 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1701
1702 if (!newCtx) {
1703 _glapi_set_dispatch(NULL); /* none current */
1704 /* We need old ctx to correctly release Draw/ReadBuffer
1705 * and avoid a surface leak in st_renderbuffer_delete.
1706 * Therefore, first drop buffers then set new ctx to NULL.
1707 */
1708 if (curCtx) {
1709 _mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
1710 _mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
1711 }
1712 _glapi_set_context(NULL);
1713 assert(_mesa_get_current_context() == NULL);
1714 }
1715 else {
1716 _glapi_set_context((void *) newCtx);
1717 assert(_mesa_get_current_context() == newCtx);
1718 _glapi_set_dispatch(newCtx->CurrentClientDispatch);
1719
1720 if (drawBuffer && readBuffer) {
1721 assert(_mesa_is_winsys_fbo(drawBuffer));
1722 assert(_mesa_is_winsys_fbo(readBuffer));
1723 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1724 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1725
1726 /*
1727 * Only set the context's Draw/ReadBuffer fields if they're NULL
1728 * or not bound to a user-created FBO.
1729 */
1730 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1731 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1732 /* Update the FBO's list of drawbuffers/renderbuffers.
1733 * For winsys FBOs this comes from the GL state (which may have
1734 * changed since the last time this FBO was bound).
1735 */
1736 _mesa_update_draw_buffers(newCtx);
1737 }
1738 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1739 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1740 /* In _mesa_initialize_window_framebuffer, for single-buffered
1741 * visuals, the ColorReadBuffer is set to be GL_FRONT, even with
1742 * GLES contexts. When calling read_buffer, we verify we are reading
1743 * from GL_BACK in is_legal_es3_readbuffer_enum. But the default is
1744 * incorrect, and certain dEQP tests check this. So fix it here.
1745 */
1746 if (_mesa_is_gles(newCtx) &&
1747 !newCtx->ReadBuffer->Visual.doubleBufferMode)
1748 if (newCtx->ReadBuffer->ColorReadBuffer == GL_FRONT)
1749 newCtx->ReadBuffer->ColorReadBuffer = GL_BACK;
1750 }
1751
1752 /* XXX only set this flag if we're really changing the draw/read
1753 * framebuffer bindings.
1754 */
1755 newCtx->NewState |= _NEW_BUFFERS;
1756
1757 check_init_viewport(newCtx, drawBuffer->Width, drawBuffer->Height);
1758 }
1759
1760 if (newCtx->FirstTimeCurrent) {
1761 handle_first_current(newCtx);
1762 newCtx->FirstTimeCurrent = GL_FALSE;
1763 }
1764 }
1765
1766 return GL_TRUE;
1767 }
1768
1769
1770 /**
1771 * Make context 'ctx' share the display lists, textures and programs
1772 * that are associated with 'ctxToShare'.
1773 * Any display lists, textures or programs associated with 'ctx' will
1774 * be deleted if nobody else is sharing them.
1775 */
1776 GLboolean
1777 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1778 {
1779 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1780 struct gl_shared_state *oldShared = NULL;
1781
1782 /* save ref to old state to prevent it from being deleted immediately */
1783 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1784
1785 /* update ctx's Shared pointer */
1786 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1787
1788 update_default_objects(ctx);
1789
1790 /* release the old shared state */
1791 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1792
1793 return GL_TRUE;
1794 }
1795 else {
1796 return GL_FALSE;
1797 }
1798 }
1799
1800
1801
1802 /**
1803 * \return pointer to the current GL context for this thread.
1804 *
1805 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1806 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1807 * context.h.
1808 */
1809 struct gl_context *
1810 _mesa_get_current_context( void )
1811 {
1812 return (struct gl_context *) _glapi_get_context();
1813 }
1814
1815
1816 /**
1817 * Get context's current API dispatch table.
1818 *
1819 * It'll either be the immediate-mode execute dispatcher, the display list
1820 * compile dispatcher, or the thread marshalling dispatcher.
1821 *
1822 * \param ctx GL context.
1823 *
1824 * \return pointer to dispatch_table.
1825 *
1826 * Simply returns __struct gl_contextRec::CurrentClientDispatch.
1827 */
1828 struct _glapi_table *
1829 _mesa_get_dispatch(struct gl_context *ctx)
1830 {
1831 return ctx->CurrentClientDispatch;
1832 }
1833
1834 /*@}*/
1835
1836
1837 /**********************************************************************/
1838 /** \name Miscellaneous functions */
1839 /**********************************************************************/
1840 /*@{*/
1841 /**
1842 * Flush commands.
1843 */
1844 void
1845 _mesa_flush(struct gl_context *ctx)
1846 {
1847 FLUSH_VERTICES( ctx, 0 );
1848 FLUSH_CURRENT( ctx, 0 );
1849 if (ctx->Driver.Flush) {
1850 ctx->Driver.Flush(ctx);
1851 }
1852 }
1853
1854
1855
1856 /**
1857 * Flush commands and wait for completion.
1858 *
1859 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1860 * dd_function_table::Finish driver callback, if not NULL.
1861 */
1862 void GLAPIENTRY
1863 _mesa_Finish(void)
1864 {
1865 GET_CURRENT_CONTEXT(ctx);
1866 ASSERT_OUTSIDE_BEGIN_END(ctx);
1867
1868 FLUSH_VERTICES(ctx, 0);
1869 FLUSH_CURRENT(ctx, 0);
1870
1871 if (ctx->Driver.Finish) {
1872 ctx->Driver.Finish(ctx);
1873 }
1874 }
1875
1876
1877 /**
1878 * Execute glFlush().
1879 *
1880 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1881 * dd_function_table::Flush driver callback, if not NULL.
1882 */
1883 void GLAPIENTRY
1884 _mesa_Flush(void)
1885 {
1886 GET_CURRENT_CONTEXT(ctx);
1887 ASSERT_OUTSIDE_BEGIN_END(ctx);
1888 _mesa_flush(ctx);
1889 }
1890
1891
1892 /*@}*/