3 * Mesa context/visual/framebuffer management functions.
8 * Mesa 3-D graphics library
11 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
33 * \mainpage Mesa Main Module
35 * \section MainIntroduction Introduction
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
52 * \section AboutDoxygen About Doxygen
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
61 * Selecting the <b>Main page</b> link will display a summary of the module
64 * Selecting <b>Data Structures</b> will list all C structures.
66 * Selecting the <b>File List</b> link will list all the source files in
68 * Selecting a filename will show a list of all functions defined in that file.
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
85 #include "bufferobj.h"
93 #include "extensions.h"
99 #include "glapioffsets.h"
100 #include "histogram.h"
111 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
115 #include "simple_list.h"
118 #include "texcompress.h"
119 #include "teximage.h"
121 #include "texstate.h"
126 #include "math/m_translate.h"
127 #include "math/m_matrix.h"
128 #include "math/m_xform.h"
129 #include "math/mathmod.h"
131 #include "shaderobjects.h"
134 #include "sparc/sparc.h"
138 int MESA_VERBOSE
= 0;
141 #ifndef MESA_DEBUG_FLAGS
142 int MESA_DEBUG_FLAGS
= 0;
146 /* ubyte -> float conversion */
147 GLfloat _mesa_ubyte_to_float_color_tab
[256];
150 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
);
153 /**********************************************************************/
154 /** \name OpenGL SI-style interface (new in Mesa 3.5)
157 * \note Most of these functions are never called in the Mesa subset.
163 * Destroy context callback.
166 * \return GL_TRUE on success, or GL_FALSE on failure.
169 * Called by window system/device driver (via __GLexports::destroyCurrent) when
170 * the rendering context is to be destroyed.
173 * Frees the context data and the context structure.
176 _mesa_destroyContext(__GLcontext
*gc
)
179 _mesa_free_context_data(gc
);
186 * Unbind context callback.
189 * \return GL_TRUE on success, or GL_FALSE on failure.
192 * Called by window system/device driver (via __GLexports::loseCurrent)
193 * when the rendering context is made non-current.
199 _mesa_loseCurrent(__GLcontext
*gc
)
201 /* XXX unbind context from thread */
207 * Bind context callback.
210 * \return GL_TRUE on success, or GL_FALSE on failure.
213 * Called by window system/device driver (via __GLexports::makeCurrent)
214 * when the rendering context is made current.
220 _mesa_makeCurrent(__GLcontext
*gc
)
222 /* XXX bind context to thread */
228 * Share context callback.
231 * \param gcShare shared context.
232 * \return GL_TRUE on success, or GL_FALSE on failure.
235 * Called by window system/device driver (via __GLexports::shareContext)
238 * Update the shared context reference count, gl_shared_state::RefCount.
241 _mesa_shareContext(__GLcontext
*gc
, __GLcontext
*gcShare
)
243 if (gc
&& gcShare
&& gc
->Shared
&& gcShare
->Shared
) {
244 gc
->Shared
->RefCount
--;
245 if (gc
->Shared
->RefCount
== 0) {
246 free_shared_state(gc
, gc
->Shared
);
248 gc
->Shared
= gcShare
->Shared
;
249 gc
->Shared
->RefCount
++;
260 * Copy context callback.
263 _mesa_copyContext(__GLcontext
*dst
, const __GLcontext
*src
, GLuint mask
)
266 _mesa_copy_context( src
, dst
, mask
);
277 _mesa_forceCurrent(__GLcontext
*gc
)
284 * Windows/buffer resizing notification callback.
286 * \param gc GL context.
287 * \return GL_TRUE on success, or GL_FALSE on failure.
290 _mesa_notifyResize(__GLcontext
*gc
)
293 GLuint width
, height
;
294 __GLdrawablePrivate
*d
= gc
->imports
.getDrawablePrivate(gc
);
295 if (!d
|| !d
->getDrawableSize
)
297 d
->getDrawableSize( d
, &x
, &y
, &width
, &height
);
298 /* update viewport, resize software buffers, etc. */
303 * Window/buffer destruction notification callback.
305 * \param gc GL context.
307 * Called when the context's window/buffer is going to be destroyed.
312 _mesa_notifyDestroy(__GLcontext
*gc
)
314 /* Unbind from it. */
319 * Swap buffers notification callback.
321 * \param gc GL context.
323 * Called by window system just before swapping buffers.
324 * We have to finish any pending rendering.
327 _mesa_notifySwapBuffers(__GLcontext
*gc
)
329 FLUSH_VERTICES( gc
, 0 );
333 struct __GLdispatchStateRec
*
334 _mesa_dispatchExec(__GLcontext
*gc
)
342 _mesa_beginDispatchOverride(__GLcontext
*gc
)
349 _mesa_endDispatchOverride(__GLcontext
*gc
)
358 * The window system will call these functions when it needs Mesa to do
361 * \note Device drivers should override these functions! For example,
362 * the Xlib driver should plug in the XMesa*-style functions into this
363 * structure. The XMesa-style functions should then call the _mesa_*
364 * version of these functions. This is an approximation to OO design
365 * (inheritance and virtual functions).
374 _mesa_init_default_exports(__GLexports
*exports
)
377 exports
->destroyContext
= _mesa_destroyContext
;
378 exports
->loseCurrent
= _mesa_loseCurrent
;
379 exports
->makeCurrent
= _mesa_makeCurrent
;
380 exports
->shareContext
= _mesa_shareContext
;
381 exports
->copyContext
= _mesa_copyContext
;
382 exports
->forceCurrent
= _mesa_forceCurrent
;
383 exports
->notifyResize
= _mesa_notifyResize
;
384 exports
->notifyDestroy
= _mesa_notifyDestroy
;
385 exports
->notifySwapBuffers
= _mesa_notifySwapBuffers
;
386 exports
->dispatchExec
= _mesa_dispatchExec
;
387 exports
->beginDispatchOverride
= _mesa_beginDispatchOverride
;
388 exports
->endDispatchOverride
= _mesa_endDispatchOverride
;
395 * Exported OpenGL SI interface.
398 __glCoreCreateContext(__GLimports
*imports
, __GLcontextModes
*modes
)
402 ctx
= (GLcontext
*) (*imports
->calloc
)(NULL
, 1, sizeof(GLcontext
));
407 /* XXX doesn't work at this time */
408 _mesa_initialize_context(ctx
, modes
, NULL
, NULL
, NULL
);
409 ctx
->imports
= *imports
;
415 * Exported OpenGL SI interface.
418 __glCoreNopDispatch(void)
422 __gl_dispatch
= __glNopDispatchState
;
425 _glapi_set_dispatch(NULL
);
432 /**********************************************************************/
433 /** \name GL Visual allocation/destruction */
434 /**********************************************************************/
438 * Allocates a GLvisual structure and initializes it via
439 * _mesa_initialize_visual().
441 * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode.
442 * \param dbFlag double buffering
443 * \param stereoFlag stereo buffer
444 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
445 * is acceptable but the actual depth type will be GLushort or GLuint as
447 * \param stencilBits requested minimum bits per stencil buffer value
448 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number of bits per color component in accum buffer.
449 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
450 * \param redBits number of bits per color component in frame buffer for RGB(A)
451 * mode. We always use 8 in core Mesa though.
452 * \param greenBits same as above.
453 * \param blueBits same as above.
454 * \param alphaBits same as above.
455 * \param numSamples not really used.
457 * \return pointer to new GLvisual or NULL if requested parameters can't be
460 * \note Need to add params for level and numAuxBuffers (at least)
463 _mesa_create_visual( GLboolean rgbFlag
,
465 GLboolean stereoFlag
,
474 GLint accumGreenBits
,
476 GLint accumAlphaBits
,
479 GLvisual
*vis
= (GLvisual
*) CALLOC( sizeof(GLvisual
) );
481 if (!_mesa_initialize_visual(vis
, rgbFlag
, dbFlag
, stereoFlag
,
482 redBits
, greenBits
, blueBits
, alphaBits
,
483 indexBits
, depthBits
, stencilBits
,
484 accumRedBits
, accumGreenBits
,
485 accumBlueBits
, accumAlphaBits
,
495 * Makes some sanity checks and fills in the fields of the
496 * GLvisual object with the given parameters. If the caller needs
497 * to set additional fields, he should just probably init the whole GLvisual
499 * \return GL_TRUE on success, or GL_FALSE on failure.
501 * \sa _mesa_create_visual() above for the parameter description.
504 _mesa_initialize_visual( GLvisual
*vis
,
507 GLboolean stereoFlag
,
516 GLint accumGreenBits
,
518 GLint accumAlphaBits
,
523 if (depthBits
< 0 || depthBits
> 32) {
526 if (stencilBits
< 0 || stencilBits
> STENCIL_BITS
) {
529 if (accumRedBits
< 0 || accumRedBits
> ACCUM_BITS
) {
532 if (accumGreenBits
< 0 || accumGreenBits
> ACCUM_BITS
) {
535 if (accumBlueBits
< 0 || accumBlueBits
> ACCUM_BITS
) {
538 if (accumAlphaBits
< 0 || accumAlphaBits
> ACCUM_BITS
) {
542 vis
->rgbMode
= rgbFlag
;
543 vis
->doubleBufferMode
= dbFlag
;
544 vis
->stereoMode
= stereoFlag
;
546 vis
->redBits
= redBits
;
547 vis
->greenBits
= greenBits
;
548 vis
->blueBits
= blueBits
;
549 vis
->alphaBits
= alphaBits
;
550 vis
->rgbBits
= redBits
+ greenBits
+ blueBits
;
552 vis
->indexBits
= indexBits
;
553 vis
->depthBits
= depthBits
;
554 vis
->stencilBits
= stencilBits
;
556 vis
->accumRedBits
= accumRedBits
;
557 vis
->accumGreenBits
= accumGreenBits
;
558 vis
->accumBlueBits
= accumBlueBits
;
559 vis
->accumAlphaBits
= accumAlphaBits
;
561 vis
->haveAccumBuffer
= accumRedBits
> 0;
562 vis
->haveDepthBuffer
= depthBits
> 0;
563 vis
->haveStencilBuffer
= stencilBits
> 0;
565 vis
->numAuxBuffers
= 0;
568 vis
->sampleBuffers
= numSamples
> 0 ? 1 : 0;
569 vis
->samples
= numSamples
;
576 * Destroy a visual and free its memory.
580 * Frees the visual structure.
583 _mesa_destroy_visual( GLvisual
*vis
)
591 /**********************************************************************/
592 /** \name Context allocation, initialization, destroying
594 * The purpose of the most initialization functions here is to provide the
595 * default state values according to the OpenGL specification.
597 /**********************************************************************/
601 * One-time initialization mutex lock.
603 * \sa Used by one_time_init().
605 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock
);
608 * Calls all the various one-time-init functions in Mesa.
610 * While holding a global mutex lock, calls several initialization functions,
611 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
614 * \sa _mesa_init_lists(), _math_init().
617 one_time_init( GLcontext
*ctx
)
619 static GLboolean alreadyCalled
= GL_FALSE
;
621 _glthread_LOCK_MUTEX(OneTimeLock
);
622 if (!alreadyCalled
) {
625 /* do some implementation tests */
626 assert( sizeof(GLbyte
) == 1 );
627 assert( sizeof(GLubyte
) == 1 );
628 assert( sizeof(GLshort
) == 2 );
629 assert( sizeof(GLushort
) == 2 );
630 assert( sizeof(GLint
) == 4 );
631 assert( sizeof(GLuint
) == 4 );
638 for (i
= 0; i
< 256; i
++) {
639 _mesa_ubyte_to_float_color_tab
[i
] = (float) i
/ 255.0F
;
644 _mesa_init_sparc_glapi_relocs();
646 if (_mesa_getenv("MESA_DEBUG")) {
647 _glapi_noop_enable_warnings(GL_TRUE
);
648 #ifndef GLX_DIRECT_RENDERING
649 /* libGL from before 2002/06/28 don't have this function. Someday,
650 * when newer libGL libs are common, remove the #ifdef test. This
651 * only serves to print warnings when calling undefined GL functions.
653 _glapi_set_warning_func( (_glapi_warning_func
) _mesa_warning
);
657 _glapi_noop_enable_warnings(GL_FALSE
);
660 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
661 _mesa_debug(ctx
, "Mesa DEBUG build %s %s\n", __DATE__
, __TIME__
);
664 alreadyCalled
= GL_TRUE
;
666 _glthread_UNLOCK_MUTEX(OneTimeLock
);
671 * Allocate and initialize a shared context state structure.
672 * Initializes the display list, texture objects and vertex programs hash
673 * tables, allocates the texture objects. If it runs out of memory, frees
674 * everything already allocated before returning NULL.
676 * \return pointer to a gl_shared_state structure on success, or NULL on
680 alloc_shared_state( GLcontext
*ctx
)
682 struct gl_shared_state
*ss
= CALLOC_STRUCT(gl_shared_state
);
688 _glthread_INIT_MUTEX(ss
->Mutex
);
690 ss
->DisplayList
= _mesa_NewHashTable();
691 ss
->TexObjects
= _mesa_NewHashTable();
692 #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
693 ss
->Programs
= _mesa_NewHashTable();
696 #if FEATURE_ARB_vertex_program
697 ss
->DefaultVertexProgram
= ctx
->Driver
.NewProgram(ctx
, GL_VERTEX_PROGRAM_ARB
, 0);
698 if (!ss
->DefaultVertexProgram
)
701 #if FEATURE_ARB_fragment_program
702 ss
->DefaultFragmentProgram
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_PROGRAM_ARB
, 0);
703 if (!ss
->DefaultFragmentProgram
)
706 #if FEATURE_ATI_fragment_shader
707 ss
->DefaultFragmentShader
= ctx
->Driver
.NewProgram(ctx
, GL_FRAGMENT_SHADER_ATI
, 0);
708 if (!ss
->DefaultFragmentShader
)
712 ss
->BufferObjects
= _mesa_NewHashTable();
714 ss
->GL2Objects
= _mesa_NewHashTable ();
716 ss
->Default1D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_1D
);
720 ss
->Default2D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_2D
);
724 ss
->Default3D
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_3D
);
728 ss
->DefaultCubeMap
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_CUBE_MAP_ARB
);
729 if (!ss
->DefaultCubeMap
)
732 ss
->DefaultRect
= (*ctx
->Driver
.NewTextureObject
)(ctx
, 0, GL_TEXTURE_RECTANGLE_NV
);
733 if (!ss
->DefaultRect
)
736 /* Effectively bind the default textures to all texture units */
737 ss
->Default1D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
738 ss
->Default2D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
739 ss
->Default3D
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
740 ss
->DefaultCubeMap
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
741 ss
->DefaultRect
->RefCount
+= MAX_TEXTURE_IMAGE_UNITS
;
743 #if FEATURE_EXT_framebuffer_object
744 ss
->FrameBuffers
= _mesa_NewHashTable();
745 if (!ss
->FrameBuffers
)
747 ss
->RenderBuffers
= _mesa_NewHashTable();
748 if (!ss
->RenderBuffers
)
756 /* Ran out of memory at some point. Free everything and return NULL */
758 _mesa_DeleteHashTable(ss
->DisplayList
);
760 _mesa_DeleteHashTable(ss
->TexObjects
);
761 #if FEATURE_NV_vertex_program
763 _mesa_DeleteHashTable(ss
->Programs
);
765 #if FEATURE_ARB_vertex_program
766 if (ss
->DefaultVertexProgram
)
767 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultVertexProgram
);
769 #if FEATURE_ARB_fragment_program
770 if (ss
->DefaultFragmentProgram
)
771 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultFragmentProgram
);
773 #if FEATURE_ATI_fragment_shader
774 if (ss
->DefaultFragmentShader
)
775 ctx
->Driver
.DeleteProgram(ctx
, ss
->DefaultFragmentShader
);
777 #if FEATURE_ARB_vertex_buffer_object
778 if (ss
->BufferObjects
)
779 _mesa_DeleteHashTable(ss
->BufferObjects
);
783 _mesa_DeleteHashTable (ss
->GL2Objects
);
785 #if FEATURE_EXT_framebuffer_object
786 if (ss
->FrameBuffers
)
787 _mesa_DeleteHashTable(ss
->FrameBuffers
);
788 if (ss
->RenderBuffers
)
789 _mesa_DeleteHashTable(ss
->RenderBuffers
);
793 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
795 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
797 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
798 if (ss
->DefaultCubeMap
)
799 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
801 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
808 * Deallocate a shared state context and all children structures.
810 * \param ctx GL context.
811 * \param ss shared state pointer.
813 * Frees the display lists, the texture objects (calling the driver texture
814 * deletion callback to free its private data) and the vertex programs, as well
815 * as their hash tables.
817 * \sa alloc_shared_state().
820 free_shared_state( GLcontext
*ctx
, struct gl_shared_state
*ss
)
822 /* Free display lists */
824 GLuint list
= _mesa_HashFirstEntry(ss
->DisplayList
);
826 _mesa_destroy_list(ctx
, list
);
832 _mesa_DeleteHashTable(ss
->DisplayList
);
834 /* Free texture objects */
835 ASSERT(ctx
->Driver
.DeleteTexture
);
836 /* the default textures */
837 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default1D
);
838 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default2D
);
839 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->Default3D
);
840 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultCubeMap
);
841 (*ctx
->Driver
.DeleteTexture
)(ctx
, ss
->DefaultRect
);
842 /* all other textures */
844 GLuint texName
= _mesa_HashFirstEntry(ss
->TexObjects
);
846 struct gl_texture_object
*texObj
= (struct gl_texture_object
*)
847 _mesa_HashLookup(ss
->TexObjects
, texName
);
849 (*ctx
->Driver
.DeleteTexture
)(ctx
, texObj
);
850 _mesa_HashRemove(ss
->TexObjects
, texName
);
856 _mesa_DeleteHashTable(ss
->TexObjects
);
858 #if FEATURE_NV_vertex_program
859 /* Free vertex programs */
861 GLuint prog
= _mesa_HashFirstEntry(ss
->Programs
);
863 struct program
*p
= (struct program
*) _mesa_HashLookup(ss
->Programs
,
866 ctx
->Driver
.DeleteProgram(ctx
, p
);
867 _mesa_HashRemove(ss
->Programs
, prog
);
873 _mesa_DeleteHashTable(ss
->Programs
);
875 #if FEATURE_ARB_vertex_program
876 _mesa_delete_program(ctx
, ss
->DefaultVertexProgram
);
878 #if FEATURE_ARB_fragment_program
879 _mesa_delete_program(ctx
, ss
->DefaultFragmentProgram
);
881 #if FEATURE_ATI_fragment_shader
882 _mesa_delete_program(ctx
, ss
->DefaultFragmentShader
);
885 #if FEATURE_ARB_vertex_buffer_object
886 _mesa_DeleteHashTable(ss
->BufferObjects
);
889 _mesa_DeleteHashTable (ss
->GL2Objects
);
891 #if FEATURE_EXT_framebuffer_object
892 _mesa_DeleteHashTable(ss
->FrameBuffers
);
893 _mesa_DeleteHashTable(ss
->RenderBuffers
);
896 _glthread_DESTROY_MUTEX(ss
->Mutex
);
903 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
906 _mesa_init_current( GLcontext
*ctx
)
911 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++) {
912 ASSIGN_4V( ctx
->Current
.Attrib
[i
], 0.0, 0.0, 0.0, 1.0 );
915 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_WEIGHT
], 1.0, 0.0, 0.0, 1.0 );
916 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
], 0.0, 0.0, 1.0, 1.0 );
917 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
], 1.0, 1.0, 1.0, 1.0 );
918 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
], 0.0, 0.0, 0.0, 1.0 );
919 ASSIGN_4V( ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
], 0.0, 0.0, 0.0, 0.0 );
921 ctx
->Current
.Index
= 1;
922 ctx
->Current
.EdgeFlag
= GL_TRUE
;
927 * Initialize fields of gl_constants (aka ctx->Const.*).
928 * Use defaults from config.h. The device drivers will often override
929 * some of these values (such as number of texture units).
932 _mesa_init_constants( GLcontext
*ctx
)
936 assert(MAX_TEXTURE_LEVELS
>= MAX_3D_TEXTURE_LEVELS
);
937 assert(MAX_TEXTURE_LEVELS
>= MAX_CUBE_TEXTURE_LEVELS
);
939 /* Constants, may be overriden (usually only reduced) by device drivers */
940 ctx
->Const
.MaxTextureLevels
= MAX_TEXTURE_LEVELS
;
941 ctx
->Const
.Max3DTextureLevels
= MAX_3D_TEXTURE_LEVELS
;
942 ctx
->Const
.MaxCubeTextureLevels
= MAX_CUBE_TEXTURE_LEVELS
;
943 ctx
->Const
.MaxTextureRectSize
= MAX_TEXTURE_RECT_SIZE
;
944 ctx
->Const
.MaxTextureUnits
= MAX_TEXTURE_UNITS
;
945 ctx
->Const
.MaxTextureCoordUnits
= MAX_TEXTURE_COORD_UNITS
;
946 ctx
->Const
.MaxTextureImageUnits
= MAX_TEXTURE_IMAGE_UNITS
;
947 ctx
->Const
.MaxTextureMaxAnisotropy
= MAX_TEXTURE_MAX_ANISOTROPY
;
948 ctx
->Const
.MaxTextureLodBias
= MAX_TEXTURE_LOD_BIAS
;
949 ctx
->Const
.MaxArrayLockSize
= MAX_ARRAY_LOCK_SIZE
;
950 ctx
->Const
.SubPixelBits
= SUB_PIXEL_BITS
;
951 ctx
->Const
.MinPointSize
= MIN_POINT_SIZE
;
952 ctx
->Const
.MaxPointSize
= MAX_POINT_SIZE
;
953 ctx
->Const
.MinPointSizeAA
= MIN_POINT_SIZE
;
954 ctx
->Const
.MaxPointSizeAA
= MAX_POINT_SIZE
;
955 ctx
->Const
.PointSizeGranularity
= (GLfloat
) POINT_SIZE_GRANULARITY
;
956 ctx
->Const
.MinLineWidth
= MIN_LINE_WIDTH
;
957 ctx
->Const
.MaxLineWidth
= MAX_LINE_WIDTH
;
958 ctx
->Const
.MinLineWidthAA
= MIN_LINE_WIDTH
;
959 ctx
->Const
.MaxLineWidthAA
= MAX_LINE_WIDTH
;
960 ctx
->Const
.LineWidthGranularity
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
961 ctx
->Const
.MaxColorTableSize
= MAX_COLOR_TABLE_SIZE
;
962 ctx
->Const
.MaxConvolutionWidth
= MAX_CONVOLUTION_WIDTH
;
963 ctx
->Const
.MaxConvolutionHeight
= MAX_CONVOLUTION_HEIGHT
;
964 ctx
->Const
.MaxClipPlanes
= MAX_CLIP_PLANES
;
965 ctx
->Const
.MaxLights
= MAX_LIGHTS
;
966 ctx
->Const
.MaxShininess
= 128.0;
967 ctx
->Const
.MaxSpotExponent
= 128.0;
968 ctx
->Const
.MaxViewportWidth
= MAX_WIDTH
;
969 ctx
->Const
.MaxViewportHeight
= MAX_HEIGHT
;
970 #if FEATURE_ARB_vertex_program
971 ctx
->Const
.MaxVertexProgramInstructions
= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS
;
972 ctx
->Const
.MaxVertexProgramAttribs
= MAX_NV_VERTEX_PROGRAM_INPUTS
;
973 ctx
->Const
.MaxVertexProgramTemps
= MAX_NV_VERTEX_PROGRAM_TEMPS
;
974 ctx
->Const
.MaxVertexProgramLocalParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;
975 ctx
->Const
.MaxVertexProgramEnvParams
= MAX_NV_VERTEX_PROGRAM_PARAMS
;/*XXX*/
976 ctx
->Const
.MaxVertexProgramAddressRegs
= MAX_VERTEX_PROGRAM_ADDRESS_REGS
;
978 #if FEATURE_ARB_fragment_program
979 ctx
->Const
.MaxFragmentProgramInstructions
= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
;
980 ctx
->Const
.MaxFragmentProgramAttribs
= MAX_NV_FRAGMENT_PROGRAM_INPUTS
;
981 ctx
->Const
.MaxFragmentProgramTemps
= MAX_NV_FRAGMENT_PROGRAM_TEMPS
;
982 ctx
->Const
.MaxFragmentProgramLocalParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
983 ctx
->Const
.MaxFragmentProgramEnvParams
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;/*XXX*/
984 ctx
->Const
.MaxFragmentProgramAddressRegs
= MAX_FRAGMENT_PROGRAM_ADDRESS_REGS
;
985 ctx
->Const
.MaxFragmentProgramAluInstructions
= MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS
;
986 ctx
->Const
.MaxFragmentProgramTexInstructions
= MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS
;
987 ctx
->Const
.MaxFragmentProgramTexIndirections
= MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS
;
990 ctx
->Const
.MaxProgramMatrices
= MAX_PROGRAM_MATRICES
;
991 ctx
->Const
.MaxProgramMatrixStackDepth
= MAX_PROGRAM_MATRIX_STACK_DEPTH
;
993 /* If we're running in the X server, do bounds checking to prevent
994 * segfaults and server crashes!
996 #if defined(XFree86LOADER) && defined(IN_MODULE)
997 ctx
->Const
.CheckArrayBounds
= GL_TRUE
;
999 ctx
->Const
.CheckArrayBounds
= GL_FALSE
;
1002 ctx
->Const
.MaxDrawBuffers
= MAX_DRAW_BUFFERS
;
1004 /* GL_OES_read_format */
1005 ctx
->Const
.ColorReadFormat
= GL_RGBA
;
1006 ctx
->Const
.ColorReadType
= GL_UNSIGNED_BYTE
;
1008 #if FEATURE_EXT_framebuffer_object
1009 ctx
->Const
.MaxColorAttachments
= MAX_COLOR_ATTACHMENTS
;
1010 ctx
->Const
.MaxRenderbufferSize
= MAX_WIDTH
;
1014 ASSERT(ctx
->Const
.MaxTextureUnits
== MAX2(ctx
->Const
.MaxTextureImageUnits
, ctx
->Const
.MaxTextureCoordUnits
));
1019 * Initialize the attribute groups in a GL context.
1021 * \param ctx GL context.
1023 * Initializes all the attributes, calling the respective <tt>init*</tt>
1024 * functions for the more complex data structures.
1027 init_attrib_groups( GLcontext
*ctx
)
1032 _mesa_init_constants( ctx
);
1035 _mesa_init_extensions( ctx
);
1037 /* Attribute Groups */
1038 _mesa_init_accum( ctx
);
1039 _mesa_init_attrib( ctx
);
1040 _mesa_init_buffer_objects( ctx
);
1041 _mesa_init_color( ctx
);
1042 _mesa_init_colortables( ctx
);
1043 _mesa_init_current( ctx
);
1044 _mesa_init_depth( ctx
);
1045 _mesa_init_debug( ctx
);
1046 _mesa_init_display_list( ctx
);
1047 _mesa_init_eval( ctx
);
1048 _mesa_init_feedback( ctx
);
1049 _mesa_init_fog( ctx
);
1050 _mesa_init_histogram( ctx
);
1051 _mesa_init_hint( ctx
);
1052 _mesa_init_line( ctx
);
1053 _mesa_init_lighting( ctx
);
1054 _mesa_init_matrix( ctx
);
1055 _mesa_init_multisample( ctx
);
1056 _mesa_init_occlude( ctx
);
1057 _mesa_init_pixel( ctx
);
1058 _mesa_init_point( ctx
);
1059 _mesa_init_polygon( ctx
);
1060 _mesa_init_program( ctx
);
1061 _mesa_init_rastpos( ctx
);
1062 _mesa_init_scissor( ctx
);
1063 _mesa_init_shaderobjects (ctx
);
1064 _mesa_init_stencil( ctx
);
1065 _mesa_init_transform( ctx
);
1066 _mesa_init_varray( ctx
);
1067 _mesa_init_viewport( ctx
);
1069 if (!_mesa_init_texture( ctx
))
1072 _mesa_init_texture_s3tc( ctx
);
1073 _mesa_init_texture_fxt1( ctx
);
1076 ctx
->NewState
= _NEW_ALL
;
1077 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;
1079 #if CHAN_TYPE == GL_FLOAT
1080 ctx
->ClampFragmentColors
= GL_FALSE
; /* XXX temporary */
1082 ctx
->ClampFragmentColors
= GL_TRUE
;
1084 ctx
->ClampVertexColors
= GL_TRUE
;
1091 * This is the default function we plug into all dispatch table slots
1092 * This helps prevents a segfault when someone calls a GL function without
1093 * first checking if the extension's supported.
1098 _mesa_problem(NULL
, "User called no-op dispatch function (an unsupported extension function?)");
1104 * Allocate and initialize a new dispatch table.
1106 static struct _glapi_table
*
1107 alloc_dispatch_table(void)
1109 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
1110 * In practice, this'll be the same for stand-alone Mesa. But for DRI
1111 * Mesa we do this to accomodate different versions of libGL and various
1114 GLint numEntries
= MAX2(_glapi_get_dispatch_table_size(),
1115 sizeof(struct _glapi_table
) / sizeof(_glapi_proc
));
1116 struct _glapi_table
*table
=
1117 (struct _glapi_table
*) _mesa_malloc(numEntries
* sizeof(_glapi_proc
));
1119 _glapi_proc
*entry
= (_glapi_proc
*) table
;
1121 for (i
= 0; i
< numEntries
; i
++) {
1122 entry
[i
] = (_glapi_proc
) generic_nop
;
1130 * Initialize a GLcontext struct (rendering context).
1132 * This includes allocating all the other structs and arrays which hang off of
1133 * the context by pointers.
1134 * Note that the driver needs to pass in its dd_function_table here since
1135 * we need to at least call driverFunctions->NewTextureObject to create the
1136 * default texture objects.
1138 * Called by _mesa_create_context().
1140 * Performs the imports and exports callback tables initialization, and
1141 * miscellaneous one-time initializations. If no shared context is supplied one
1142 * is allocated, and increase its reference count. Setups the GL API dispatch
1143 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1144 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1147 * \param ctx the context to initialize
1148 * \param visual describes the visual attributes for this context
1149 * \param share_list points to context to share textures, display lists,
1151 * \param driverFunctions table of device driver functions for this context
1153 * \param driverContext pointer to driver-specific context data
1156 _mesa_initialize_context( GLcontext
*ctx
,
1157 const GLvisual
*visual
,
1158 GLcontext
*share_list
,
1159 const struct dd_function_table
*driverFunctions
,
1160 void *driverContext
)
1162 ASSERT(driverContext
);
1163 assert(driverFunctions
->NewTextureObject
);
1164 assert(driverFunctions
->FreeTexImageData
);
1166 /* If the driver wants core Mesa to use special imports, it'll have to
1167 * override these defaults.
1169 _mesa_init_default_imports( &(ctx
->imports
), driverContext
);
1171 /* initialize the exports (Mesa functions called by the window system) */
1172 _mesa_init_default_exports( &(ctx
->exports
) );
1174 /* misc one-time initializations */
1177 ctx
->Visual
= *visual
;
1178 ctx
->DrawBuffer
= NULL
;
1179 ctx
->ReadBuffer
= NULL
;
1180 ctx
->WinSysDrawBuffer
= NULL
;
1181 ctx
->WinSysReadBuffer
= NULL
;
1183 /* Plug in driver functions and context pointer here.
1184 * This is important because when we call alloc_shared_state() below
1185 * we'll call ctx->Driver.NewTextureObject() to create the default
1188 ctx
->Driver
= *driverFunctions
;
1189 ctx
->DriverCtx
= driverContext
;
1192 /* share state with another context */
1193 ctx
->Shared
= share_list
->Shared
;
1196 /* allocate new, unshared state */
1197 if (!alloc_shared_state( ctx
)) {
1201 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1202 ctx
->Shared
->RefCount
++;
1203 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1205 if (!init_attrib_groups( ctx
)) {
1206 free_shared_state(ctx
, ctx
->Shared
);
1210 /* setup the API dispatch tables */
1211 ctx
->Exec
= alloc_dispatch_table();
1212 ctx
->Save
= alloc_dispatch_table();
1213 if (!ctx
->Exec
|| !ctx
->Save
) {
1214 free_shared_state(ctx
, ctx
->Shared
);
1216 _mesa_free(ctx
->Exec
);
1218 _mesa_init_exec_table(ctx
->Exec
);
1219 ctx
->CurrentDispatch
= ctx
->Exec
;
1221 _mesa_init_dlist_table(ctx
->Save
);
1222 _mesa_install_save_vtxfmt( ctx
, &ctx
->ListState
.ListVtxfmt
);
1223 /* Neutral tnl module stuff */
1224 _mesa_init_exec_vtxfmt( ctx
);
1225 ctx
->TnlModule
.Current
= NULL
;
1226 ctx
->TnlModule
.SwapCount
= 0;
1229 ctx
->_MaintainTexEnvProgram
= (_mesa_getenv("MESA_TEX_PROG") != NULL
);
1230 ctx
->_MaintainTnlProgram
= (_mesa_getenv("MESA_TNL_PROG") != NULL
);
1237 * Allocate and initialize a GLcontext structure.
1238 * Note that the driver needs to pass in its dd_function_table here since
1239 * we need to at least call driverFunctions->NewTextureObject to initialize
1240 * the rendering context.
1242 * \param visual a GLvisual pointer (we copy the struct contents)
1243 * \param share_list another context to share display lists with or NULL
1244 * \param driverFunctions points to the dd_function_table into which the
1245 * driver has plugged in all its special functions.
1246 * \param driverCtx points to the device driver's private context state
1248 * \return pointer to a new __GLcontextRec or NULL if error.
1251 _mesa_create_context( const GLvisual
*visual
,
1252 GLcontext
*share_list
,
1253 const struct dd_function_table
*driverFunctions
,
1254 void *driverContext
)
1260 ASSERT(driverContext
);
1262 ctx
= (GLcontext
*) _mesa_calloc(sizeof(GLcontext
));
1266 if (_mesa_initialize_context(ctx
, visual
, share_list
,
1267 driverFunctions
, driverContext
)) {
1278 * Free the data associated with the given context.
1280 * But doesn't free the GLcontext struct itself.
1282 * \sa _mesa_initialize_context() and init_attrib_groups().
1285 _mesa_free_context_data( GLcontext
*ctx
)
1287 /* if we're destroying the current context, unbind it first */
1288 if (ctx
== _mesa_get_current_context()) {
1289 _mesa_make_current(NULL
, NULL
, NULL
);
1292 _mesa_free_lighting_data( ctx
);
1293 _mesa_free_eval_data( ctx
);
1294 _mesa_free_texture_data( ctx
);
1295 _mesa_free_matrix_data( ctx
);
1296 _mesa_free_viewport_data( ctx
);
1297 _mesa_free_colortables_data( ctx
);
1298 _mesa_free_program_data(ctx
);
1299 _mesa_free_occlude_data(ctx
);
1301 #if FEATURE_ARB_vertex_buffer_object
1302 _mesa_delete_buffer_object(ctx
, ctx
->Array
.NullBufferObj
);
1305 /* free dispatch tables */
1306 _mesa_free(ctx
->Exec
);
1307 _mesa_free(ctx
->Save
);
1309 /* Shared context state (display lists, textures, etc) */
1310 _glthread_LOCK_MUTEX(ctx
->Shared
->Mutex
);
1311 ctx
->Shared
->RefCount
--;
1312 assert(ctx
->Shared
->RefCount
>= 0);
1313 _glthread_UNLOCK_MUTEX(ctx
->Shared
->Mutex
);
1314 if (ctx
->Shared
->RefCount
== 0) {
1315 /* free shared state */
1316 free_shared_state( ctx
, ctx
->Shared
);
1319 if (ctx
->Extensions
.String
)
1320 FREE((void *) ctx
->Extensions
.String
);
1325 * Destroy a GLcontext structure.
1327 * \param ctx GL context.
1329 * Calls _mesa_free_context_data() and frees the GLcontext structure itself.
1332 _mesa_destroy_context( GLcontext
*ctx
)
1335 _mesa_free_context_data(ctx
);
1336 FREE( (void *) ctx
);
1343 * Copy attribute groups from one context to another.
1345 * \param src source context
1346 * \param dst destination context
1347 * \param mask bitwise OR of GL_*_BIT flags
1349 * According to the bits specified in \p mask, copies the corresponding
1350 * attributes from \p src into \p dst. For many of the attributes a simple \c
1351 * memcpy is not enough due to the existence of internal pointers in their data
1355 _mesa_copy_context( const GLcontext
*src
, GLcontext
*dst
, GLuint mask
)
1357 if (mask
& GL_ACCUM_BUFFER_BIT
) {
1359 dst
->Accum
= src
->Accum
;
1361 if (mask
& GL_COLOR_BUFFER_BIT
) {
1363 dst
->Color
= src
->Color
;
1365 if (mask
& GL_CURRENT_BIT
) {
1367 dst
->Current
= src
->Current
;
1369 if (mask
& GL_DEPTH_BUFFER_BIT
) {
1371 dst
->Depth
= src
->Depth
;
1373 if (mask
& GL_ENABLE_BIT
) {
1376 if (mask
& GL_EVAL_BIT
) {
1378 dst
->Eval
= src
->Eval
;
1380 if (mask
& GL_FOG_BIT
) {
1382 dst
->Fog
= src
->Fog
;
1384 if (mask
& GL_HINT_BIT
) {
1386 dst
->Hint
= src
->Hint
;
1388 if (mask
& GL_LIGHTING_BIT
) {
1390 /* begin with memcpy */
1391 MEMCPY( &dst
->Light
, &src
->Light
, sizeof(struct gl_light
) );
1392 /* fixup linked lists to prevent pointer insanity */
1393 make_empty_list( &(dst
->Light
.EnabledList
) );
1394 for (i
= 0; i
< MAX_LIGHTS
; i
++) {
1395 if (dst
->Light
.Light
[i
].Enabled
) {
1396 insert_at_tail(&(dst
->Light
.EnabledList
), &(dst
->Light
.Light
[i
]));
1400 if (mask
& GL_LINE_BIT
) {
1402 dst
->Line
= src
->Line
;
1404 if (mask
& GL_LIST_BIT
) {
1406 dst
->List
= src
->List
;
1408 if (mask
& GL_PIXEL_MODE_BIT
) {
1410 dst
->Pixel
= src
->Pixel
;
1412 if (mask
& GL_POINT_BIT
) {
1414 dst
->Point
= src
->Point
;
1416 if (mask
& GL_POLYGON_BIT
) {
1418 dst
->Polygon
= src
->Polygon
;
1420 if (mask
& GL_POLYGON_STIPPLE_BIT
) {
1421 /* Use loop instead of MEMCPY due to problem with Portland Group's
1422 * C compiler. Reported by John Stone.
1425 for (i
= 0; i
< 32; i
++) {
1426 dst
->PolygonStipple
[i
] = src
->PolygonStipple
[i
];
1429 if (mask
& GL_SCISSOR_BIT
) {
1431 dst
->Scissor
= src
->Scissor
;
1433 if (mask
& GL_STENCIL_BUFFER_BIT
) {
1435 dst
->Stencil
= src
->Stencil
;
1437 if (mask
& GL_TEXTURE_BIT
) {
1438 /* Cannot memcpy because of pointers */
1439 _mesa_copy_texture_state(src
, dst
);
1441 if (mask
& GL_TRANSFORM_BIT
) {
1443 dst
->Transform
= src
->Transform
;
1445 if (mask
& GL_VIEWPORT_BIT
) {
1446 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1447 dst
->Viewport
.X
= src
->Viewport
.X
;
1448 dst
->Viewport
.Y
= src
->Viewport
.Y
;
1449 dst
->Viewport
.Width
= src
->Viewport
.Width
;
1450 dst
->Viewport
.Height
= src
->Viewport
.Height
;
1451 dst
->Viewport
.Near
= src
->Viewport
.Near
;
1452 dst
->Viewport
.Far
= src
->Viewport
.Far
;
1453 _math_matrix_copy(&dst
->Viewport
._WindowMap
, &src
->Viewport
._WindowMap
);
1456 /* XXX FIXME: Call callbacks?
1458 dst
->NewState
= _NEW_ALL
;
1464 * Check if the given context can render into the given framebuffer
1465 * by checking visual attributes.
1466 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1469 check_compatible(const GLcontext
*ctx
, const GLframebuffer
*buffer
)
1471 const GLvisual
*ctxvis
= &ctx
->Visual
;
1472 const GLvisual
*bufvis
= &buffer
->Visual
;
1474 if (ctxvis
== bufvis
)
1477 if (ctxvis
->rgbMode
!= bufvis
->rgbMode
)
1479 if (ctxvis
->doubleBufferMode
&& !bufvis
->doubleBufferMode
)
1481 if (ctxvis
->stereoMode
&& !bufvis
->stereoMode
)
1483 if (ctxvis
->haveAccumBuffer
&& !bufvis
->haveAccumBuffer
)
1485 if (ctxvis
->haveDepthBuffer
&& !bufvis
->haveDepthBuffer
)
1487 if (ctxvis
->haveStencilBuffer
&& !bufvis
->haveStencilBuffer
)
1489 if (ctxvis
->redMask
&& ctxvis
->redMask
!= bufvis
->redMask
)
1491 if (ctxvis
->greenMask
&& ctxvis
->greenMask
!= bufvis
->greenMask
)
1493 if (ctxvis
->blueMask
&& ctxvis
->blueMask
!= bufvis
->blueMask
)
1495 if (ctxvis
->depthBits
&& ctxvis
->depthBits
!= bufvis
->depthBits
)
1497 if (ctxvis
->stencilBits
&& ctxvis
->stencilBits
!= bufvis
->stencilBits
)
1505 * Bind the given context to the given draw-buffer and read-buffer and
1506 * make it the current context for this thread.
1508 * \param newCtx new GL context. If NULL then there will be no current GL
1510 * \param drawBuffer draw framebuffer.
1511 * \param readBuffer read framebuffer.
1513 * Check that the context's and framebuffer's visuals are compatible, returning
1514 * immediately otherwise. Sets the glapi current context via
1515 * _glapi_set_context(). If \p newCtx is not NULL, associates \p drawBuffer and
1516 * \p readBuffer with it and calls dd_function_table::ResizeBuffers if the buffers size has changed.
1517 * Calls dd_function_table::MakeCurrent callback if defined.
1519 * When a context is bound by the first time and the \c MESA_INFO environment
1520 * variable is set it calls print_info() as an aid for remote user
1524 _mesa_make_current( GLcontext
*newCtx
, GLframebuffer
*drawBuffer
,
1525 GLframebuffer
*readBuffer
)
1527 if (MESA_VERBOSE
& VERBOSE_API
)
1528 _mesa_debug(newCtx
, "_mesa_make_current()\n");
1530 /* Check that the context's and framebuffer's visuals are compatible.
1532 if (newCtx
&& drawBuffer
&& newCtx
->DrawBuffer
!= drawBuffer
) {
1533 if (!check_compatible(newCtx
, drawBuffer
))
1536 if (newCtx
&& readBuffer
&& newCtx
->ReadBuffer
!= readBuffer
) {
1537 if (!check_compatible(newCtx
, readBuffer
))
1541 /* We call this function periodically (just here for now) in
1542 * order to detect when multithreading has begun.
1544 _glapi_check_multithread();
1546 _glapi_set_context((void *) newCtx
);
1547 ASSERT(_mesa_get_current_context() == newCtx
);
1550 _glapi_set_dispatch(NULL
); /* none current */
1553 _glapi_set_dispatch(newCtx
->CurrentDispatch
);
1555 if (drawBuffer
&& readBuffer
) {
1556 /* TODO: check if newCtx and buffer's visual match??? */
1558 #if NEW_RENDERBUFFER
1559 ASSERT(drawBuffer
->Name
== 0);
1560 ASSERT(readBuffer
->Name
== 0);
1561 newCtx
->WinSysDrawBuffer
= drawBuffer
;
1562 newCtx
->WinSysReadBuffer
= readBuffer
;
1563 /* don't replace user-buffer bindings with window system buffer */
1564 if (!newCtx
->DrawBuffer
|| newCtx
->DrawBuffer
->Name
== 0) {
1565 newCtx
->DrawBuffer
= drawBuffer
;
1566 newCtx
->ReadBuffer
= readBuffer
;
1569 newCtx
->DrawBuffer
= drawBuffer
;
1570 newCtx
->ReadBuffer
= readBuffer
;
1572 newCtx
->NewState
|= _NEW_BUFFERS
;
1575 if (!drawBuffer
->Initialized
) {
1576 /* get initial window size */
1577 GLuint bufWidth
, bufHeight
;
1578 /* ask device driver for size of the buffer */
1579 (*newCtx
->Driver
.GetBufferSize
)(drawBuffer
, &bufWidth
, &bufHeight
);
1580 /* set initial buffer size */
1581 if (newCtx
->Driver
.ResizeBuffers
)
1582 newCtx
->Driver
.ResizeBuffers(newCtx
, drawBuffer
,
1583 bufWidth
, bufHeight
);
1584 drawBuffer
->Initialized
= GL_TRUE
;
1587 if (readBuffer
!= drawBuffer
&& !readBuffer
->Initialized
) {
1588 /* get initial window size */
1589 GLuint bufWidth
, bufHeight
;
1590 /* ask device driver for size of the buffer */
1591 (*newCtx
->Driver
.GetBufferSize
)(readBuffer
, &bufWidth
, &bufHeight
);
1592 /* set initial buffer size */
1593 if (newCtx
->Driver
.ResizeBuffers
)
1594 newCtx
->Driver
.ResizeBuffers(newCtx
, readBuffer
,
1595 bufWidth
, bufHeight
);
1596 readBuffer
->Initialized
= GL_TRUE
;
1599 if (newCtx
->FirstTimeCurrent
) {
1600 /* set initial viewport and scissor size now */
1601 _mesa_set_viewport(newCtx
, 0, 0, drawBuffer
->Width
, drawBuffer
->Height
);
1602 newCtx
->Scissor
.Width
= drawBuffer
->Width
;
1603 newCtx
->Scissor
.Height
= drawBuffer
->Height
;
1607 /* Alert the driver - usually passed on to the sw t&l module,
1608 * but also used to detect threaded cases in the radeon codegen
1611 if (newCtx
->Driver
.MakeCurrent
)
1612 newCtx
->Driver
.MakeCurrent( newCtx
, drawBuffer
, readBuffer
);
1614 /* We can use this to help debug user's problems. Tell them to set
1615 * the MESA_INFO env variable before running their app. Then the
1616 * first time each context is made current we'll print some useful
1619 if (newCtx
->FirstTimeCurrent
) {
1620 if (_mesa_getenv("MESA_INFO")) {
1623 newCtx
->FirstTimeCurrent
= GL_FALSE
;
1630 * Make context 'ctx' share the display lists, textures and programs
1631 * that are associated with 'ctxToShare'.
1632 * Any display lists, textures or programs associated with 'ctx' will
1633 * be deleted if nobody else is sharing them.
1636 _mesa_share_state(GLcontext
*ctx
, GLcontext
*ctxToShare
)
1638 if (ctx
&& ctxToShare
&& ctx
->Shared
&& ctxToShare
->Shared
) {
1639 ctx
->Shared
->RefCount
--;
1640 if (ctx
->Shared
->RefCount
== 0) {
1641 free_shared_state(ctx
, ctx
->Shared
);
1643 ctx
->Shared
= ctxToShare
->Shared
;
1644 ctx
->Shared
->RefCount
++;
1655 * Get current context for the calling thread.
1657 * \return pointer to the current GL context.
1659 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1660 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in context.h.
1663 _mesa_get_current_context( void )
1665 return (GLcontext
*) _glapi_get_context();
1669 * Get context's current API dispatch table.
1671 * It'll either be the immediate-mode execute dispatcher or the display list
1672 * compile dispatcher.
1674 * \param ctx GL context.
1676 * \return pointer to dispatch_table.
1678 * Simply returns __GLcontextRec::CurrentDispatch.
1680 struct _glapi_table
*
1681 _mesa_get_dispatch(GLcontext
*ctx
)
1683 return ctx
->CurrentDispatch
;
1689 /**********************************************************************/
1690 /** \name Miscellaneous functions */
1691 /**********************************************************************/
1697 * \param ctx GL context.
1698 * \param error error code.
1700 * Records the given error code and call the driver's dd_function_table::Error
1701 * function if defined.
1704 * This is called via _mesa_error().
1707 _mesa_record_error( GLcontext
*ctx
, GLenum error
)
1712 if (ctx
->ErrorValue
== GL_NO_ERROR
) {
1713 ctx
->ErrorValue
= error
;
1716 /* Call device driver's error handler, if any. This is used on the Mac. */
1717 if (ctx
->Driver
.Error
) {
1718 (*ctx
->Driver
.Error
)( ctx
);
1723 * Execute glFinish().
1725 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1726 * dd_function_table::Finish driver callback, if not NULL.
1729 _mesa_Finish( void )
1731 GET_CURRENT_CONTEXT(ctx
);
1732 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1733 if (ctx
->Driver
.Finish
) {
1734 (*ctx
->Driver
.Finish
)( ctx
);
1739 * Execute glFlush().
1741 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1742 * dd_function_table::Flush driver callback, if not NULL.
1747 GET_CURRENT_CONTEXT(ctx
);
1748 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
);
1749 if (ctx
->Driver
.Flush
) {
1750 (*ctx
->Driver
.Flush
)( ctx
);