mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, gl_shader_stage stage,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (stage) {
477 case MESA_SHADER_VERTEX:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case MESA_SHADER_FRAGMENT:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_SHADER_GEOMETRY:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 case MESA_SHADER_COMPUTE:
502 prog->MaxParameters = 0; /* not meaningful for compute shaders */
503 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
504 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
505 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
506 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
507 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
508 break;
509 default:
510 assert(0 && "Bad shader stage in init_program_limits()");
511 }
512
513 /* Set the native limits to zero. This implies that there is no native
514 * support for shaders. Let the drivers fill in the actual values.
515 */
516 prog->MaxNativeInstructions = 0;
517 prog->MaxNativeAluInstructions = 0;
518 prog->MaxNativeTexInstructions = 0;
519 prog->MaxNativeTexIndirections = 0;
520 prog->MaxNativeAttribs = 0;
521 prog->MaxNativeTemps = 0;
522 prog->MaxNativeAddressRegs = 0;
523 prog->MaxNativeParameters = 0;
524
525 /* Set GLSL datatype range/precision info assuming IEEE float values.
526 * Drivers should override these defaults as needed.
527 */
528 prog->MediumFloat.RangeMin = 127;
529 prog->MediumFloat.RangeMax = 127;
530 prog->MediumFloat.Precision = 23;
531 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
532
533 /* Assume ints are stored as floats for now, since this is the least-common
534 * denominator. The OpenGL ES spec implies (page 132) that the precision
535 * of integer types should be 0. Practically speaking, IEEE
536 * single-precision floating point values can only store integers in the
537 * range [-0x01000000, 0x01000000] without loss of precision.
538 */
539 prog->MediumInt.RangeMin = 24;
540 prog->MediumInt.RangeMax = 24;
541 prog->MediumInt.Precision = 0;
542 prog->LowInt = prog->HighInt = prog->MediumInt;
543
544 prog->MaxUniformBlocks = 12;
545 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
546 ctx->Const.MaxUniformBlockSize / 4 *
547 prog->MaxUniformBlocks);
548
549 prog->MaxAtomicBuffers = 0;
550 prog->MaxAtomicCounters = 0;
551 }
552
553
554 /**
555 * Initialize fields of gl_constants (aka ctx->Const.*).
556 * Use defaults from config.h. The device drivers will often override
557 * some of these values (such as number of texture units).
558 */
559 static void
560 _mesa_init_constants(struct gl_context *ctx)
561 {
562 int i;
563 assert(ctx);
564
565 /* Constants, may be overriden (usually only reduced) by device drivers */
566 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
567 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
568 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
569 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
570 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
571 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
572 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
573 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
574 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
575 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
576 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
577 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
578 ctx->Const.MaxTextureBufferSize = 65536;
579 ctx->Const.TextureBufferOffsetAlignment = 1;
580 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
581 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
582 ctx->Const.MinPointSize = MIN_POINT_SIZE;
583 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
584 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
585 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
586 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
587 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
588 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
589 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
590 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
591 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
592 ctx->Const.MaxClipPlanes = 6;
593 ctx->Const.MaxLights = MAX_LIGHTS;
594 ctx->Const.MaxShininess = 128.0;
595 ctx->Const.MaxSpotExponent = 128.0;
596 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
597 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
598 ctx->Const.MinMapBufferAlignment = 64;
599
600 /* Driver must override these values if ARB_viewport_array is supported. */
601 ctx->Const.MaxViewports = 1;
602 ctx->Const.ViewportSubpixelBits = 0;
603 ctx->Const.ViewportBounds.Min = 0;
604 ctx->Const.ViewportBounds.Max = 0;
605
606 /* Driver must override if it supports ARB_viewport_array */
607 ctx->Const.MaxViewports = 1;
608
609 /** GL_ARB_uniform_buffer_object */
610 ctx->Const.MaxCombinedUniformBlocks = 36;
611 ctx->Const.MaxUniformBufferBindings = 36;
612 ctx->Const.MaxUniformBlockSize = 16384;
613 ctx->Const.UniformBufferOffsetAlignment = 1;
614
615 for (i = 0; i < MESA_SHADER_STAGES; i++)
616 init_program_limits(ctx, i, &ctx->Const.Program[i]);
617
618 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
619 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
620
621 /* CheckArrayBounds is overriden by drivers/x11 for X server */
622 ctx->Const.CheckArrayBounds = GL_FALSE;
623
624 /* GL_ARB_draw_buffers */
625 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
626
627 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
628 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
629
630 ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
631 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
632 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
633 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
634 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
635 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
636
637 /* Shading language version */
638 if (_mesa_is_desktop_gl(ctx)) {
639 ctx->Const.GLSLVersion = 120;
640 _mesa_override_glsl_version(ctx);
641 }
642 else if (ctx->API == API_OPENGLES2) {
643 ctx->Const.GLSLVersion = 100;
644 }
645 else if (ctx->API == API_OPENGLES) {
646 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
647 }
648
649 /* GL_ARB_framebuffer_object */
650 ctx->Const.MaxSamples = 0;
651
652 /* GL_ARB_sync */
653 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
654
655 /* GL_ATI_envmap_bumpmap */
656 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
657
658 /* GL_EXT_provoking_vertex */
659 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
660
661 /* GL_EXT_transform_feedback */
662 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
663 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
664 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
665 ctx->Const.MaxVertexStreams = 1;
666
667 /* GL 3.2 */
668 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
669 ? GL_CONTEXT_CORE_PROFILE_BIT
670 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
671
672 /** GL_EXT_gpu_shader4 */
673 ctx->Const.MinProgramTexelOffset = -8;
674 ctx->Const.MaxProgramTexelOffset = 7;
675
676 /* GL_ARB_texture_gather */
677 ctx->Const.MinProgramTextureGatherOffset = -8;
678 ctx->Const.MaxProgramTextureGatherOffset = 7;
679
680 /* GL_ARB_robustness */
681 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
682
683 /* PrimitiveRestart */
684 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
685
686 /* ES 3.0 or ARB_ES3_compatibility */
687 ctx->Const.MaxElementIndex = 0xffffffffu;
688
689 /* GL_ARB_texture_multisample */
690 ctx->Const.MaxColorTextureSamples = 1;
691 ctx->Const.MaxDepthTextureSamples = 1;
692 ctx->Const.MaxIntegerSamples = 1;
693
694 /* GL_ARB_shader_atomic_counters */
695 ctx->Const.MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
696 ctx->Const.MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
697 ctx->Const.MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
698 ctx->Const.MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
699
700 /* GL_ARB_vertex_attrib_binding */
701 ctx->Const.MaxVertexAttribRelativeOffset = 2047;
702 ctx->Const.MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
703
704 /* GL_ARB_compute_shader */
705 ctx->Const.MaxComputeWorkGroupSize[0] = 1024;
706 ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
707 ctx->Const.MaxComputeWorkGroupSize[2] = 64;
708 ctx->Const.MaxComputeWorkGroupInvocations = 1024;
709 }
710
711
712 /**
713 * Do some sanity checks on the limits/constants for the given context.
714 * Only called the first time a context is bound.
715 */
716 static void
717 check_context_limits(struct gl_context *ctx)
718 {
719 /* check that we don't exceed the size of various bitfields */
720 assert(VARYING_SLOT_MAX <=
721 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
722 assert(VARYING_SLOT_MAX <=
723 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
724
725 /* shader-related checks */
726 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
727 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
728
729 /* Texture unit checks */
730 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
731 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
732 assert(ctx->Const.MaxTextureCoordUnits > 0);
733 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
734 assert(ctx->Const.MaxTextureUnits > 0);
735 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
736 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
737 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
738 ctx->Const.MaxTextureCoordUnits));
739 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
740 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
741 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
742 /* number of coord units cannot be greater than number of image units */
743 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
744
745
746 /* Texture size checks */
747 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
748 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
749 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
750 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
751
752 /* Texture level checks */
753 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
754 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
755
756 /* Max texture size should be <= max viewport size (render to texture) */
757 assert((1U << (ctx->Const.MaxTextureLevels - 1))
758 <= ctx->Const.MaxViewportWidth);
759 assert((1U << (ctx->Const.MaxTextureLevels - 1))
760 <= ctx->Const.MaxViewportHeight);
761
762 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
763
764 /* if this fails, add more enum values to gl_buffer_index */
765 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
766
767 /* XXX probably add more tests */
768 }
769
770
771 /**
772 * Initialize the attribute groups in a GL context.
773 *
774 * \param ctx GL context.
775 *
776 * Initializes all the attributes, calling the respective <tt>init*</tt>
777 * functions for the more complex data structures.
778 */
779 static GLboolean
780 init_attrib_groups(struct gl_context *ctx)
781 {
782 assert(ctx);
783
784 /* Constants */
785 _mesa_init_constants( ctx );
786
787 /* Extensions */
788 _mesa_init_extensions( ctx );
789
790 /* Attribute Groups */
791 _mesa_init_accum( ctx );
792 _mesa_init_attrib( ctx );
793 _mesa_init_buffer_objects( ctx );
794 _mesa_init_color( ctx );
795 _mesa_init_current( ctx );
796 _mesa_init_depth( ctx );
797 _mesa_init_debug( ctx );
798 _mesa_init_display_list( ctx );
799 _mesa_init_errors( ctx );
800 _mesa_init_eval( ctx );
801 _mesa_init_fbobjects( ctx );
802 _mesa_init_feedback( ctx );
803 _mesa_init_fog( ctx );
804 _mesa_init_hint( ctx );
805 _mesa_init_line( ctx );
806 _mesa_init_lighting( ctx );
807 _mesa_init_matrix( ctx );
808 _mesa_init_multisample( ctx );
809 _mesa_init_performance_monitors( ctx );
810 _mesa_init_pixel( ctx );
811 _mesa_init_pixelstore( ctx );
812 _mesa_init_point( ctx );
813 _mesa_init_polygon( ctx );
814 _mesa_init_program( ctx );
815 _mesa_init_queryobj( ctx );
816 _mesa_init_sync( ctx );
817 _mesa_init_rastpos( ctx );
818 _mesa_init_scissor( ctx );
819 _mesa_init_shader_state( ctx );
820 _mesa_init_stencil( ctx );
821 _mesa_init_transform( ctx );
822 _mesa_init_transform_feedback( ctx );
823 _mesa_init_varray( ctx );
824 _mesa_init_viewport( ctx );
825
826 if (!_mesa_init_texture( ctx ))
827 return GL_FALSE;
828
829 _mesa_init_texture_s3tc( ctx );
830
831 /* Miscellaneous */
832 ctx->NewState = _NEW_ALL;
833 ctx->NewDriverState = ~0;
834 ctx->ErrorValue = GL_NO_ERROR;
835 ctx->ShareGroupReset = false;
836 ctx->varying_vp_inputs = VERT_BIT_ALL;
837
838 return GL_TRUE;
839 }
840
841
842 /**
843 * Update default objects in a GL context with respect to shared state.
844 *
845 * \param ctx GL context.
846 *
847 * Removes references to old default objects, (texture objects, program
848 * objects, etc.) and changes to reference those from the current shared
849 * state.
850 */
851 static GLboolean
852 update_default_objects(struct gl_context *ctx)
853 {
854 assert(ctx);
855
856 _mesa_update_default_objects_program(ctx);
857 _mesa_update_default_objects_texture(ctx);
858 _mesa_update_default_objects_buffer_objects(ctx);
859
860 return GL_TRUE;
861 }
862
863
864 /**
865 * This is the default function we plug into all dispatch table slots
866 * This helps prevents a segfault when someone calls a GL function without
867 * first checking if the extension's supported.
868 */
869 int
870 _mesa_generic_nop(void)
871 {
872 GET_CURRENT_CONTEXT(ctx);
873 _mesa_error(ctx, GL_INVALID_OPERATION,
874 "unsupported function called "
875 "(unsupported extension or deprecated function?)");
876 return 0;
877 }
878
879
880 /**
881 * Allocate and initialize a new dispatch table.
882 */
883 struct _glapi_table *
884 _mesa_alloc_dispatch_table()
885 {
886 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
887 * In practice, this'll be the same for stand-alone Mesa. But for DRI
888 * Mesa we do this to accomodate different versions of libGL and various
889 * DRI drivers.
890 */
891 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
892 struct _glapi_table *table;
893
894 table = malloc(numEntries * sizeof(_glapi_proc));
895 if (table) {
896 _glapi_proc *entry = (_glapi_proc *) table;
897 GLint i;
898 for (i = 0; i < numEntries; i++) {
899 entry[i] = (_glapi_proc) _mesa_generic_nop;
900 }
901 }
902 return table;
903 }
904
905 /**
906 * Creates a minimal dispatch table for use within glBegin()/glEnd().
907 *
908 * This ensures that we generate GL_INVALID_OPERATION errors from most
909 * functions, since the set of functions that are valid within Begin/End is
910 * very small.
911 *
912 * From the GL 1.0 specification section 2.6.3, "GL Commands within
913 * Begin/End"
914 *
915 * "The only GL commands that are allowed within any Begin/End pairs are
916 * the commands for specifying vertex coordinates, vertex color, normal
917 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
918 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
919 * commands for specifying lighting material parameters (Material
920 * commands see section 2.12.2), display list invocation commands
921 * (CallList and CallLists see section 5.4), and the EdgeFlag
922 * command. Executing Begin after Begin has already been executed but
923 * before an End is issued generates the INVALID OPERATION error, as does
924 * executing End without a previous corresponding Begin. Executing any
925 * other GL command within Begin/End results in the error INVALID
926 * OPERATION."
927 *
928 * The table entries for specifying vertex attributes are set up by
929 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
930 * are set by install_vtxfmt() as well.
931 */
932 static struct _glapi_table *
933 create_beginend_table(const struct gl_context *ctx)
934 {
935 struct _glapi_table *table;
936
937 table = _mesa_alloc_dispatch_table();
938 if (!table)
939 return NULL;
940
941 /* Fill in functions which return a value, since they should return some
942 * specific value even if they emit a GL_INVALID_OPERATION error from them
943 * being called within glBegin()/glEnd().
944 */
945 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
946
947 COPY_DISPATCH(GenLists);
948 COPY_DISPATCH(IsProgram);
949 COPY_DISPATCH(IsVertexArray);
950 COPY_DISPATCH(IsBuffer);
951 COPY_DISPATCH(IsEnabled);
952 COPY_DISPATCH(IsEnabledi);
953 COPY_DISPATCH(IsRenderbuffer);
954 COPY_DISPATCH(IsFramebuffer);
955 COPY_DISPATCH(CheckFramebufferStatus);
956 COPY_DISPATCH(RenderMode);
957 COPY_DISPATCH(GetString);
958 COPY_DISPATCH(GetStringi);
959 COPY_DISPATCH(GetPointerv);
960 COPY_DISPATCH(IsQuery);
961 COPY_DISPATCH(IsSampler);
962 COPY_DISPATCH(IsSync);
963 COPY_DISPATCH(IsTexture);
964 COPY_DISPATCH(IsTransformFeedback);
965 COPY_DISPATCH(DeleteQueries);
966 COPY_DISPATCH(AreTexturesResident);
967 COPY_DISPATCH(FenceSync);
968 COPY_DISPATCH(ClientWaitSync);
969 COPY_DISPATCH(MapBuffer);
970 COPY_DISPATCH(UnmapBuffer);
971 COPY_DISPATCH(MapBufferRange);
972 COPY_DISPATCH(ObjectPurgeableAPPLE);
973 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
974
975 _mesa_loopback_init_api_table(ctx, table);
976
977 return table;
978 }
979
980 void
981 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
982 {
983 /* Do the code-generated setup of the exec table in api_exec.c. */
984 _mesa_initialize_exec_table(ctx);
985
986 if (ctx->Save)
987 _mesa_initialize_save_table(ctx);
988 }
989
990 /**
991 * Initialize a struct gl_context struct (rendering context).
992 *
993 * This includes allocating all the other structs and arrays which hang off of
994 * the context by pointers.
995 * Note that the driver needs to pass in its dd_function_table here since
996 * we need to at least call driverFunctions->NewTextureObject to create the
997 * default texture objects.
998 *
999 * Called by _mesa_create_context().
1000 *
1001 * Performs the imports and exports callback tables initialization, and
1002 * miscellaneous one-time initializations. If no shared context is supplied one
1003 * is allocated, and increase its reference count. Setups the GL API dispatch
1004 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1005 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1006 * for debug flags.
1007 *
1008 * \param ctx the context to initialize
1009 * \param api the GL API type to create the context for
1010 * \param visual describes the visual attributes for this context
1011 * \param share_list points to context to share textures, display lists,
1012 * etc with, or NULL
1013 * \param driverFunctions table of device driver functions for this context
1014 * to use
1015 */
1016 GLboolean
1017 _mesa_initialize_context(struct gl_context *ctx,
1018 gl_api api,
1019 const struct gl_config *visual,
1020 struct gl_context *share_list,
1021 const struct dd_function_table *driverFunctions)
1022 {
1023 struct gl_shared_state *shared;
1024 int i;
1025
1026 assert(driverFunctions->NewTextureObject);
1027 assert(driverFunctions->FreeTextureImageBuffer);
1028
1029 ctx->API = api;
1030 ctx->Visual = *visual;
1031 ctx->DrawBuffer = NULL;
1032 ctx->ReadBuffer = NULL;
1033 ctx->WinSysDrawBuffer = NULL;
1034 ctx->WinSysReadBuffer = NULL;
1035
1036 if (_mesa_is_desktop_gl(ctx)) {
1037 _mesa_override_gl_version(ctx);
1038 }
1039
1040 /* misc one-time initializations */
1041 one_time_init(ctx);
1042
1043 /* Plug in driver functions and context pointer here.
1044 * This is important because when we call alloc_shared_state() below
1045 * we'll call ctx->Driver.NewTextureObject() to create the default
1046 * textures.
1047 */
1048 ctx->Driver = *driverFunctions;
1049
1050 if (share_list) {
1051 /* share state with another context */
1052 shared = share_list->Shared;
1053 }
1054 else {
1055 /* allocate new, unshared state */
1056 shared = _mesa_alloc_shared_state(ctx);
1057 if (!shared)
1058 return GL_FALSE;
1059 }
1060
1061 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1062
1063 if (!init_attrib_groups( ctx ))
1064 goto fail;
1065
1066 /* setup the API dispatch tables with all nop functions */
1067 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1068 if (!ctx->OutsideBeginEnd)
1069 goto fail;
1070 ctx->Exec = ctx->OutsideBeginEnd;
1071 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1072
1073 ctx->FragmentProgram._MaintainTexEnvProgram
1074 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1075
1076 ctx->VertexProgram._MaintainTnlProgram
1077 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1078 if (ctx->VertexProgram._MaintainTnlProgram) {
1079 /* this is required... */
1080 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1081 }
1082
1083 /* Mesa core handles all the formats that mesa core knows about.
1084 * Drivers will want to override this list with just the formats
1085 * they can handle, and confirm that appropriate fallbacks exist in
1086 * _mesa_choose_tex_format().
1087 */
1088 memset(&ctx->TextureFormatSupported, GL_TRUE,
1089 sizeof(ctx->TextureFormatSupported));
1090
1091 switch (ctx->API) {
1092 case API_OPENGL_COMPAT:
1093 ctx->BeginEnd = create_beginend_table(ctx);
1094 ctx->Save = _mesa_alloc_dispatch_table();
1095 if (!ctx->BeginEnd || !ctx->Save)
1096 goto fail;
1097
1098 /* fall-through */
1099 case API_OPENGL_CORE:
1100 break;
1101 case API_OPENGLES:
1102 /**
1103 * GL_OES_texture_cube_map says
1104 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1105 */
1106 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1107 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1108 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1109 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1110 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1111 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1112 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1113 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1114 }
1115 break;
1116 case API_OPENGLES2:
1117 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1118 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1119 break;
1120 }
1121
1122 ctx->FirstTimeCurrent = GL_TRUE;
1123
1124 return GL_TRUE;
1125
1126 fail:
1127 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1128 free(ctx->BeginEnd);
1129 free(ctx->Exec);
1130 free(ctx->Save);
1131 return GL_FALSE;
1132 }
1133
1134
1135 /**
1136 * Allocate and initialize a struct gl_context structure.
1137 * Note that the driver needs to pass in its dd_function_table here since
1138 * we need to at least call driverFunctions->NewTextureObject to initialize
1139 * the rendering context.
1140 *
1141 * \param api the GL API type to create the context for
1142 * \param visual a struct gl_config pointer (we copy the struct contents)
1143 * \param share_list another context to share display lists with or NULL
1144 * \param driverFunctions points to the dd_function_table into which the
1145 * driver has plugged in all its special functions.
1146 *
1147 * \return pointer to a new __struct gl_contextRec or NULL if error.
1148 */
1149 struct gl_context *
1150 _mesa_create_context(gl_api api,
1151 const struct gl_config *visual,
1152 struct gl_context *share_list,
1153 const struct dd_function_table *driverFunctions)
1154 {
1155 struct gl_context *ctx;
1156
1157 ASSERT(visual);
1158
1159 ctx = calloc(1, sizeof(struct gl_context));
1160 if (!ctx)
1161 return NULL;
1162
1163 if (_mesa_initialize_context(ctx, api, visual, share_list,
1164 driverFunctions)) {
1165 return ctx;
1166 }
1167 else {
1168 free(ctx);
1169 return NULL;
1170 }
1171 }
1172
1173
1174 /**
1175 * Free the data associated with the given context.
1176 *
1177 * But doesn't free the struct gl_context struct itself.
1178 *
1179 * \sa _mesa_initialize_context() and init_attrib_groups().
1180 */
1181 void
1182 _mesa_free_context_data( struct gl_context *ctx )
1183 {
1184 if (!_mesa_get_current_context()){
1185 /* No current context, but we may need one in order to delete
1186 * texture objs, etc. So temporarily bind the context now.
1187 */
1188 _mesa_make_current(ctx, NULL, NULL);
1189 }
1190
1191 /* unreference WinSysDraw/Read buffers */
1192 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1193 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1194 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1195 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1196
1197 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1198 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1199 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1200
1201 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1202 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1203 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1204
1205 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1206 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1207
1208 _mesa_free_attrib_data(ctx);
1209 _mesa_free_buffer_objects(ctx);
1210 _mesa_free_lighting_data( ctx );
1211 _mesa_free_eval_data( ctx );
1212 _mesa_free_texture_data( ctx );
1213 _mesa_free_matrix_data( ctx );
1214 _mesa_free_viewport_data( ctx );
1215 _mesa_free_program_data(ctx);
1216 _mesa_free_shader_state(ctx);
1217 _mesa_free_queryobj_data(ctx);
1218 _mesa_free_sync_data(ctx);
1219 _mesa_free_varray_data(ctx);
1220 _mesa_free_transform_feedback(ctx);
1221 _mesa_free_performance_monitors(ctx);
1222
1223 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1224 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1225 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1226 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1227
1228 /* free dispatch tables */
1229 free(ctx->BeginEnd);
1230 free(ctx->Exec);
1231 free(ctx->Save);
1232
1233 /* Shared context state (display lists, textures, etc) */
1234 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1235
1236 /* needs to be after freeing shared state */
1237 _mesa_free_display_list_data(ctx);
1238
1239 _mesa_free_errors_data(ctx);
1240
1241 free((void *)ctx->Extensions.String);
1242
1243 free(ctx->VersionString);
1244
1245 /* unbind the context if it's currently bound */
1246 if (ctx == _mesa_get_current_context()) {
1247 _mesa_make_current(NULL, NULL, NULL);
1248 }
1249 }
1250
1251
1252 /**
1253 * Destroy a struct gl_context structure.
1254 *
1255 * \param ctx GL context.
1256 *
1257 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1258 */
1259 void
1260 _mesa_destroy_context( struct gl_context *ctx )
1261 {
1262 if (ctx) {
1263 _mesa_free_context_data(ctx);
1264 free( (void *) ctx );
1265 }
1266 }
1267
1268
1269 /**
1270 * Copy attribute groups from one context to another.
1271 *
1272 * \param src source context
1273 * \param dst destination context
1274 * \param mask bitwise OR of GL_*_BIT flags
1275 *
1276 * According to the bits specified in \p mask, copies the corresponding
1277 * attributes from \p src into \p dst. For many of the attributes a simple \c
1278 * memcpy is not enough due to the existence of internal pointers in their data
1279 * structures.
1280 */
1281 void
1282 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1283 GLuint mask )
1284 {
1285 if (mask & GL_ACCUM_BUFFER_BIT) {
1286 /* OK to memcpy */
1287 dst->Accum = src->Accum;
1288 }
1289 if (mask & GL_COLOR_BUFFER_BIT) {
1290 /* OK to memcpy */
1291 dst->Color = src->Color;
1292 }
1293 if (mask & GL_CURRENT_BIT) {
1294 /* OK to memcpy */
1295 dst->Current = src->Current;
1296 }
1297 if (mask & GL_DEPTH_BUFFER_BIT) {
1298 /* OK to memcpy */
1299 dst->Depth = src->Depth;
1300 }
1301 if (mask & GL_ENABLE_BIT) {
1302 /* no op */
1303 }
1304 if (mask & GL_EVAL_BIT) {
1305 /* OK to memcpy */
1306 dst->Eval = src->Eval;
1307 }
1308 if (mask & GL_FOG_BIT) {
1309 /* OK to memcpy */
1310 dst->Fog = src->Fog;
1311 }
1312 if (mask & GL_HINT_BIT) {
1313 /* OK to memcpy */
1314 dst->Hint = src->Hint;
1315 }
1316 if (mask & GL_LIGHTING_BIT) {
1317 GLuint i;
1318 /* begin with memcpy */
1319 dst->Light = src->Light;
1320 /* fixup linked lists to prevent pointer insanity */
1321 make_empty_list( &(dst->Light.EnabledList) );
1322 for (i = 0; i < MAX_LIGHTS; i++) {
1323 if (dst->Light.Light[i].Enabled) {
1324 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1325 }
1326 }
1327 }
1328 if (mask & GL_LINE_BIT) {
1329 /* OK to memcpy */
1330 dst->Line = src->Line;
1331 }
1332 if (mask & GL_LIST_BIT) {
1333 /* OK to memcpy */
1334 dst->List = src->List;
1335 }
1336 if (mask & GL_PIXEL_MODE_BIT) {
1337 /* OK to memcpy */
1338 dst->Pixel = src->Pixel;
1339 }
1340 if (mask & GL_POINT_BIT) {
1341 /* OK to memcpy */
1342 dst->Point = src->Point;
1343 }
1344 if (mask & GL_POLYGON_BIT) {
1345 /* OK to memcpy */
1346 dst->Polygon = src->Polygon;
1347 }
1348 if (mask & GL_POLYGON_STIPPLE_BIT) {
1349 /* Use loop instead of memcpy due to problem with Portland Group's
1350 * C compiler. Reported by John Stone.
1351 */
1352 GLuint i;
1353 for (i = 0; i < 32; i++) {
1354 dst->PolygonStipple[i] = src->PolygonStipple[i];
1355 }
1356 }
1357 if (mask & GL_SCISSOR_BIT) {
1358 /* OK to memcpy */
1359 dst->Scissor = src->Scissor;
1360 }
1361 if (mask & GL_STENCIL_BUFFER_BIT) {
1362 /* OK to memcpy */
1363 dst->Stencil = src->Stencil;
1364 }
1365 if (mask & GL_TEXTURE_BIT) {
1366 /* Cannot memcpy because of pointers */
1367 _mesa_copy_texture_state(src, dst);
1368 }
1369 if (mask & GL_TRANSFORM_BIT) {
1370 /* OK to memcpy */
1371 dst->Transform = src->Transform;
1372 }
1373 if (mask & GL_VIEWPORT_BIT) {
1374 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1375 unsigned i;
1376 for (i = 0; i < src->Const.MaxViewports; i++) {
1377 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1378 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1379 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1380 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1381 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1382 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1383 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1384 &src->ViewportArray[i]._WindowMap);
1385 }
1386 }
1387
1388 /* XXX FIXME: Call callbacks?
1389 */
1390 dst->NewState = _NEW_ALL;
1391 dst->NewDriverState = ~0;
1392 }
1393
1394
1395 /**
1396 * Check if the given context can render into the given framebuffer
1397 * by checking visual attributes.
1398 *
1399 * Most of these tests could go away because Mesa is now pretty flexible
1400 * in terms of mixing rendering contexts with framebuffers. As long
1401 * as RGB vs. CI mode agree, we're probably good.
1402 *
1403 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1404 */
1405 static GLboolean
1406 check_compatible(const struct gl_context *ctx,
1407 const struct gl_framebuffer *buffer)
1408 {
1409 const struct gl_config *ctxvis = &ctx->Visual;
1410 const struct gl_config *bufvis = &buffer->Visual;
1411
1412 if (buffer == _mesa_get_incomplete_framebuffer())
1413 return GL_TRUE;
1414
1415 #if 0
1416 /* disabling this fixes the fgl_glxgears pbuffer demo */
1417 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1418 return GL_FALSE;
1419 #endif
1420 if (ctxvis->stereoMode && !bufvis->stereoMode)
1421 return GL_FALSE;
1422 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1423 return GL_FALSE;
1424 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1425 return GL_FALSE;
1426 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1427 return GL_FALSE;
1428 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1429 return GL_FALSE;
1430 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1431 return GL_FALSE;
1432 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1433 return GL_FALSE;
1434 #if 0
1435 /* disabled (see bug 11161) */
1436 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1437 return GL_FALSE;
1438 #endif
1439 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1440 return GL_FALSE;
1441
1442 return GL_TRUE;
1443 }
1444
1445
1446 /**
1447 * Check if the viewport/scissor size has not yet been initialized.
1448 * Initialize the size if the given width and height are non-zero.
1449 */
1450 void
1451 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1452 {
1453 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1454 unsigned i;
1455
1456 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1457 * potential infinite recursion.
1458 */
1459 ctx->ViewportInitialized = GL_TRUE;
1460
1461 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1462 * yet, so just initialize all of them.
1463 */
1464 for (i = 0; i < MAX_VIEWPORTS; i++) {
1465 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1466 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1467 }
1468 }
1469 }
1470
1471
1472 /**
1473 * Bind the given context to the given drawBuffer and readBuffer and
1474 * make it the current context for the calling thread.
1475 * We'll render into the drawBuffer and read pixels from the
1476 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1477 *
1478 * We check that the context's and framebuffer's visuals are compatible
1479 * and return immediately if they're not.
1480 *
1481 * \param newCtx the new GL context. If NULL then there will be no current GL
1482 * context.
1483 * \param drawBuffer the drawing framebuffer
1484 * \param readBuffer the reading framebuffer
1485 */
1486 GLboolean
1487 _mesa_make_current( struct gl_context *newCtx,
1488 struct gl_framebuffer *drawBuffer,
1489 struct gl_framebuffer *readBuffer )
1490 {
1491 GET_CURRENT_CONTEXT(curCtx);
1492
1493 if (MESA_VERBOSE & VERBOSE_API)
1494 _mesa_debug(newCtx, "_mesa_make_current()\n");
1495
1496 /* Check that the context's and framebuffer's visuals are compatible.
1497 */
1498 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1499 if (!check_compatible(newCtx, drawBuffer)) {
1500 _mesa_warning(newCtx,
1501 "MakeCurrent: incompatible visuals for context and drawbuffer");
1502 return GL_FALSE;
1503 }
1504 }
1505 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1506 if (!check_compatible(newCtx, readBuffer)) {
1507 _mesa_warning(newCtx,
1508 "MakeCurrent: incompatible visuals for context and readbuffer");
1509 return GL_FALSE;
1510 }
1511 }
1512
1513 if (curCtx &&
1514 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1515 /* make sure this context is valid for flushing */
1516 curCtx != newCtx)
1517 _mesa_flush(curCtx);
1518
1519 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1520 _glapi_set_context((void *) newCtx);
1521 ASSERT(_mesa_get_current_context() == newCtx);
1522
1523 if (!newCtx) {
1524 _glapi_set_dispatch(NULL); /* none current */
1525 }
1526 else {
1527 _glapi_set_dispatch(newCtx->CurrentDispatch);
1528
1529 if (drawBuffer && readBuffer) {
1530 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1531 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1532 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1533 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1534
1535 /*
1536 * Only set the context's Draw/ReadBuffer fields if they're NULL
1537 * or not bound to a user-created FBO.
1538 */
1539 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1540 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1541 /* Update the FBO's list of drawbuffers/renderbuffers.
1542 * For winsys FBOs this comes from the GL state (which may have
1543 * changed since the last time this FBO was bound).
1544 */
1545 _mesa_update_draw_buffers(newCtx);
1546 }
1547 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1548 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1549 }
1550
1551 /* XXX only set this flag if we're really changing the draw/read
1552 * framebuffer bindings.
1553 */
1554 newCtx->NewState |= _NEW_BUFFERS;
1555
1556 if (drawBuffer) {
1557 _mesa_check_init_viewport(newCtx,
1558 drawBuffer->Width, drawBuffer->Height);
1559 }
1560 }
1561
1562 if (newCtx->FirstTimeCurrent) {
1563 assert(newCtx->Version > 0);
1564
1565 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1566
1567 check_context_limits(newCtx);
1568
1569 /* We can use this to help debug user's problems. Tell them to set
1570 * the MESA_INFO env variable before running their app. Then the
1571 * first time each context is made current we'll print some useful
1572 * information.
1573 */
1574 if (_mesa_getenv("MESA_INFO")) {
1575 _mesa_print_info(newCtx);
1576 }
1577
1578 newCtx->FirstTimeCurrent = GL_FALSE;
1579 }
1580 }
1581
1582 return GL_TRUE;
1583 }
1584
1585
1586 /**
1587 * Make context 'ctx' share the display lists, textures and programs
1588 * that are associated with 'ctxToShare'.
1589 * Any display lists, textures or programs associated with 'ctx' will
1590 * be deleted if nobody else is sharing them.
1591 */
1592 GLboolean
1593 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1594 {
1595 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1596 struct gl_shared_state *oldShared = NULL;
1597
1598 /* save ref to old state to prevent it from being deleted immediately */
1599 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1600
1601 /* update ctx's Shared pointer */
1602 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1603
1604 update_default_objects(ctx);
1605
1606 /* release the old shared state */
1607 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1608
1609 return GL_TRUE;
1610 }
1611 else {
1612 return GL_FALSE;
1613 }
1614 }
1615
1616
1617
1618 /**
1619 * \return pointer to the current GL context for this thread.
1620 *
1621 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1622 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1623 * context.h.
1624 */
1625 struct gl_context *
1626 _mesa_get_current_context( void )
1627 {
1628 return (struct gl_context *) _glapi_get_context();
1629 }
1630
1631
1632 /**
1633 * Get context's current API dispatch table.
1634 *
1635 * It'll either be the immediate-mode execute dispatcher or the display list
1636 * compile dispatcher.
1637 *
1638 * \param ctx GL context.
1639 *
1640 * \return pointer to dispatch_table.
1641 *
1642 * Simply returns __struct gl_contextRec::CurrentDispatch.
1643 */
1644 struct _glapi_table *
1645 _mesa_get_dispatch(struct gl_context *ctx)
1646 {
1647 return ctx->CurrentDispatch;
1648 }
1649
1650 /*@}*/
1651
1652
1653 /**********************************************************************/
1654 /** \name Miscellaneous functions */
1655 /**********************************************************************/
1656 /*@{*/
1657
1658 /**
1659 * Record an error.
1660 *
1661 * \param ctx GL context.
1662 * \param error error code.
1663 *
1664 * Records the given error code and call the driver's dd_function_table::Error
1665 * function if defined.
1666 *
1667 * \sa
1668 * This is called via _mesa_error().
1669 */
1670 void
1671 _mesa_record_error(struct gl_context *ctx, GLenum error)
1672 {
1673 if (!ctx)
1674 return;
1675
1676 if (ctx->ErrorValue == GL_NO_ERROR) {
1677 ctx->ErrorValue = error;
1678 }
1679 }
1680
1681
1682 /**
1683 * Flush commands and wait for completion.
1684 */
1685 void
1686 _mesa_finish(struct gl_context *ctx)
1687 {
1688 FLUSH_VERTICES( ctx, 0 );
1689 FLUSH_CURRENT( ctx, 0 );
1690 if (ctx->Driver.Finish) {
1691 ctx->Driver.Finish(ctx);
1692 }
1693 }
1694
1695
1696 /**
1697 * Flush commands.
1698 */
1699 void
1700 _mesa_flush(struct gl_context *ctx)
1701 {
1702 FLUSH_VERTICES( ctx, 0 );
1703 FLUSH_CURRENT( ctx, 0 );
1704 if (ctx->Driver.Flush) {
1705 ctx->Driver.Flush(ctx);
1706 }
1707 }
1708
1709
1710
1711 /**
1712 * Execute glFinish().
1713 *
1714 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1715 * dd_function_table::Finish driver callback, if not NULL.
1716 */
1717 void GLAPIENTRY
1718 _mesa_Finish(void)
1719 {
1720 GET_CURRENT_CONTEXT(ctx);
1721 ASSERT_OUTSIDE_BEGIN_END(ctx);
1722 _mesa_finish(ctx);
1723 }
1724
1725
1726 /**
1727 * Execute glFlush().
1728 *
1729 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1730 * dd_function_table::Flush driver callback, if not NULL.
1731 */
1732 void GLAPIENTRY
1733 _mesa_Flush(void)
1734 {
1735 GET_CURRENT_CONTEXT(ctx);
1736 ASSERT_OUTSIDE_BEGIN_END(ctx);
1737 _mesa_flush(ctx);
1738 }
1739
1740
1741 /*
1742 * ARB_blend_func_extended - ERRORS section
1743 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1744 * implicitly calls Begin if any draw buffer has a blend function requiring the
1745 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1746 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1747 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1748 */
1749 static GLboolean
1750 _mesa_check_blend_func_error(struct gl_context *ctx)
1751 {
1752 GLuint i;
1753 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1754 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1755 i++) {
1756 if (ctx->Color.Blend[i]._UsesDualSrc) {
1757 _mesa_error(ctx, GL_INVALID_OPERATION,
1758 "dual source blend on illegal attachment");
1759 return GL_FALSE;
1760 }
1761 }
1762 return GL_TRUE;
1763 }
1764
1765 /**
1766 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1767 * is called to see if it's valid to render. This involves checking that
1768 * the current shader is valid and the framebuffer is complete.
1769 * If an error is detected it'll be recorded here.
1770 * \return GL_TRUE if OK to render, GL_FALSE if not
1771 */
1772 GLboolean
1773 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1774 {
1775 bool vert_from_glsl_shader = false;
1776 bool geom_from_glsl_shader = false;
1777 bool frag_from_glsl_shader = false;
1778
1779 /* This depends on having up to date derived state (shaders) */
1780 if (ctx->NewState)
1781 _mesa_update_state(ctx);
1782
1783 if (ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]) {
1784 vert_from_glsl_shader = true;
1785
1786 if (!ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->LinkStatus) {
1787 _mesa_error(ctx, GL_INVALID_OPERATION,
1788 "%s(shader not linked)", where);
1789 return GL_FALSE;
1790 }
1791 #if 0 /* not normally enabled */
1792 {
1793 char errMsg[100];
1794 if (!_mesa_validate_shader_program(ctx,
1795 ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX],
1796 errMsg)) {
1797 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1798 ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX]->Name, errMsg);
1799 }
1800 }
1801 #endif
1802 }
1803
1804 if (ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]) {
1805 geom_from_glsl_shader = true;
1806
1807 if (!ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->LinkStatus) {
1808 _mesa_error(ctx, GL_INVALID_OPERATION,
1809 "%s(shader not linked)", where);
1810 return GL_FALSE;
1811 }
1812 #if 0 /* not normally enabled */
1813 {
1814 char errMsg[100];
1815 if (!_mesa_validate_shader_program(ctx,
1816 ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY],
1817 errMsg)) {
1818 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1819 ctx->Shader.CurrentProgram[MESA_SHADER_GEOMETRY]->Name,
1820 errMsg);
1821 }
1822 }
1823 #endif
1824 }
1825
1826 if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]) {
1827 frag_from_glsl_shader = true;
1828
1829 if (!ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->LinkStatus) {
1830 _mesa_error(ctx, GL_INVALID_OPERATION,
1831 "%s(shader not linked)", where);
1832 return GL_FALSE;
1833 }
1834 #if 0 /* not normally enabled */
1835 {
1836 char errMsg[100];
1837 if (!_mesa_validate_shader_program(ctx,
1838 ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT],
1839 errMsg)) {
1840 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1841 ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT]->Name,
1842 errMsg);
1843 }
1844 }
1845 #endif
1846 }
1847
1848 /* Any shader stages that are not supplied by the GLSL shader and have
1849 * assembly shaders enabled must now be validated.
1850 */
1851 if (!vert_from_glsl_shader
1852 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1853 _mesa_error(ctx, GL_INVALID_OPERATION,
1854 "%s(vertex program not valid)", where);
1855 return GL_FALSE;
1856 }
1857
1858 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1859 * FINISHME: geometry program should validated here.
1860 */
1861 (void) geom_from_glsl_shader;
1862
1863 if (!frag_from_glsl_shader) {
1864 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1865 _mesa_error(ctx, GL_INVALID_OPERATION,
1866 "%s(fragment program not valid)", where);
1867 return GL_FALSE;
1868 }
1869
1870 /* If drawing to integer-valued color buffers, there must be an
1871 * active fragment shader (GL_EXT_texture_integer).
1872 */
1873 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1874 _mesa_error(ctx, GL_INVALID_OPERATION,
1875 "%s(integer format but no fragment shader)", where);
1876 return GL_FALSE;
1877 }
1878 }
1879
1880 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1881 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1882 "%s(incomplete framebuffer)", where);
1883 return GL_FALSE;
1884 }
1885
1886 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1887 return GL_FALSE;
1888 }
1889
1890 #ifdef DEBUG
1891 if (ctx->Shader.Flags & GLSL_LOG) {
1892 struct gl_shader_program **shProg = ctx->Shader.CurrentProgram;
1893 gl_shader_stage i;
1894
1895 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1896 if (shProg[i] == NULL || shProg[i]->_Used
1897 || shProg[i]->_LinkedShaders[i] == NULL)
1898 continue;
1899
1900 /* This is the first time this shader is being used.
1901 * Append shader's constants/uniforms to log file.
1902 *
1903 * Only log data for the program target that matches the shader
1904 * target. It's possible to have a program bound to the vertex
1905 * shader target that also supplied a fragment shader. If that
1906 * program isn't also bound to the fragment shader target we don't
1907 * want to log its fragment data.
1908 */
1909 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1910 }
1911
1912 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1913 if (shProg[i] != NULL)
1914 shProg[i]->_Used = GL_TRUE;
1915 }
1916 }
1917 #endif
1918
1919 return GL_TRUE;
1920 }
1921
1922
1923 /*@}*/