mesa: add texture gather changes
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pixel.h"
110 #include "pixelstore.h"
111 #include "points.h"
112 #include "polygon.h"
113 #include "queryobj.h"
114 #include "syncobj.h"
115 #include "rastpos.h"
116 #include "remap.h"
117 #include "scissor.h"
118 #include "shared.h"
119 #include "shaderobj.h"
120 #include "simple_list.h"
121 #include "state.h"
122 #include "stencil.h"
123 #include "texcompress_s3tc.h"
124 #include "texstate.h"
125 #include "transformfeedback.h"
126 #include "mtypes.h"
127 #include "varray.h"
128 #include "version.h"
129 #include "viewport.h"
130 #include "vtxfmt.h"
131 #include "program/program.h"
132 #include "program/prog_print.h"
133 #include "math/m_matrix.h"
134 #include "main/dispatch.h" /* for _gloffset_COUNT */
135
136 #ifdef USE_SPARC_ASM
137 #include "sparc/sparc.h"
138 #endif
139
140 #include "glsl_parser_extras.h"
141 #include <stdbool.h>
142
143
144 #ifndef MESA_VERBOSE
145 int MESA_VERBOSE = 0;
146 #endif
147
148 #ifndef MESA_DEBUG_FLAGS
149 int MESA_DEBUG_FLAGS = 0;
150 #endif
151
152
153 /* ubyte -> float conversion */
154 GLfloat _mesa_ubyte_to_float_color_tab[256];
155
156
157
158 /**
159 * Swap buffers notification callback.
160 *
161 * \param ctx GL context.
162 *
163 * Called by window system just before swapping buffers.
164 * We have to finish any pending rendering.
165 */
166 void
167 _mesa_notifySwapBuffers(struct gl_context *ctx)
168 {
169 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
170 _mesa_debug(ctx, "SwapBuffers\n");
171 FLUSH_CURRENT( ctx, 0 );
172 if (ctx->Driver.Flush) {
173 ctx->Driver.Flush(ctx);
174 }
175 }
176
177
178 /**********************************************************************/
179 /** \name GL Visual allocation/destruction */
180 /**********************************************************************/
181 /*@{*/
182
183 /**
184 * Allocates a struct gl_config structure and initializes it via
185 * _mesa_initialize_visual().
186 *
187 * \param dbFlag double buffering
188 * \param stereoFlag stereo buffer
189 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
190 * is acceptable but the actual depth type will be GLushort or GLuint as
191 * needed.
192 * \param stencilBits requested minimum bits per stencil buffer value
193 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
194 * of bits per color component in accum buffer.
195 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
196 * \param redBits number of bits per color component in frame buffer for RGB(A)
197 * mode. We always use 8 in core Mesa though.
198 * \param greenBits same as above.
199 * \param blueBits same as above.
200 * \param alphaBits same as above.
201 * \param numSamples not really used.
202 *
203 * \return pointer to new struct gl_config or NULL if requested parameters
204 * can't be met.
205 *
206 * \note Need to add params for level and numAuxBuffers (at least)
207 */
208 struct gl_config *
209 _mesa_create_visual( GLboolean dbFlag,
210 GLboolean stereoFlag,
211 GLint redBits,
212 GLint greenBits,
213 GLint blueBits,
214 GLint alphaBits,
215 GLint depthBits,
216 GLint stencilBits,
217 GLint accumRedBits,
218 GLint accumGreenBits,
219 GLint accumBlueBits,
220 GLint accumAlphaBits,
221 GLint numSamples )
222 {
223 struct gl_config *vis = CALLOC_STRUCT(gl_config);
224 if (vis) {
225 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
226 redBits, greenBits, blueBits, alphaBits,
227 depthBits, stencilBits,
228 accumRedBits, accumGreenBits,
229 accumBlueBits, accumAlphaBits,
230 numSamples)) {
231 free(vis);
232 return NULL;
233 }
234 }
235 return vis;
236 }
237
238
239 /**
240 * Makes some sanity checks and fills in the fields of the struct
241 * gl_config object with the given parameters. If the caller needs to
242 * set additional fields, he should just probably init the whole
243 * gl_config object himself.
244 *
245 * \return GL_TRUE on success, or GL_FALSE on failure.
246 *
247 * \sa _mesa_create_visual() above for the parameter description.
248 */
249 GLboolean
250 _mesa_initialize_visual( struct gl_config *vis,
251 GLboolean dbFlag,
252 GLboolean stereoFlag,
253 GLint redBits,
254 GLint greenBits,
255 GLint blueBits,
256 GLint alphaBits,
257 GLint depthBits,
258 GLint stencilBits,
259 GLint accumRedBits,
260 GLint accumGreenBits,
261 GLint accumBlueBits,
262 GLint accumAlphaBits,
263 GLint numSamples )
264 {
265 assert(vis);
266
267 if (depthBits < 0 || depthBits > 32) {
268 return GL_FALSE;
269 }
270 if (stencilBits < 0 || stencilBits > 8) {
271 return GL_FALSE;
272 }
273 assert(accumRedBits >= 0);
274 assert(accumGreenBits >= 0);
275 assert(accumBlueBits >= 0);
276 assert(accumAlphaBits >= 0);
277
278 vis->rgbMode = GL_TRUE;
279 vis->doubleBufferMode = dbFlag;
280 vis->stereoMode = stereoFlag;
281
282 vis->redBits = redBits;
283 vis->greenBits = greenBits;
284 vis->blueBits = blueBits;
285 vis->alphaBits = alphaBits;
286 vis->rgbBits = redBits + greenBits + blueBits;
287
288 vis->indexBits = 0;
289 vis->depthBits = depthBits;
290 vis->stencilBits = stencilBits;
291
292 vis->accumRedBits = accumRedBits;
293 vis->accumGreenBits = accumGreenBits;
294 vis->accumBlueBits = accumBlueBits;
295 vis->accumAlphaBits = accumAlphaBits;
296
297 vis->haveAccumBuffer = accumRedBits > 0;
298 vis->haveDepthBuffer = depthBits > 0;
299 vis->haveStencilBuffer = stencilBits > 0;
300
301 vis->numAuxBuffers = 0;
302 vis->level = 0;
303 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
304 vis->samples = numSamples;
305
306 return GL_TRUE;
307 }
308
309
310 /**
311 * Destroy a visual and free its memory.
312 *
313 * \param vis visual.
314 *
315 * Frees the visual structure.
316 */
317 void
318 _mesa_destroy_visual( struct gl_config *vis )
319 {
320 free(vis);
321 }
322
323 /*@}*/
324
325
326 /**********************************************************************/
327 /** \name Context allocation, initialization, destroying
328 *
329 * The purpose of the most initialization functions here is to provide the
330 * default state values according to the OpenGL specification.
331 */
332 /**********************************************************************/
333 /*@{*/
334
335
336 /**
337 * This is lame. gdb only seems to recognize enum types that are
338 * actually used somewhere. We want to be able to print/use enum
339 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
340 * the gl_texture_index type anywhere. Thus, this lame function.
341 */
342 static void
343 dummy_enum_func(void)
344 {
345 gl_buffer_index bi = BUFFER_FRONT_LEFT;
346 gl_face_index fi = FACE_POS_X;
347 gl_frag_result fr = FRAG_RESULT_DEPTH;
348 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
349 gl_vert_attrib va = VERT_ATTRIB_POS;
350 gl_varying_slot vs = VARYING_SLOT_POS;
351
352 (void) bi;
353 (void) fi;
354 (void) fr;
355 (void) ti;
356 (void) va;
357 (void) vs;
358 }
359
360
361 /**
362 * One-time initialization mutex lock.
363 *
364 * \sa Used by one_time_init().
365 */
366 _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
367
368
369
370 /**
371 * Calls all the various one-time-init functions in Mesa.
372 *
373 * While holding a global mutex lock, calls several initialization functions,
374 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
375 * defined.
376 *
377 * \sa _math_init().
378 */
379 static void
380 one_time_init( struct gl_context *ctx )
381 {
382 static GLbitfield api_init_mask = 0x0;
383
384 _glthread_LOCK_MUTEX(OneTimeLock);
385
386 /* truly one-time init */
387 if (!api_init_mask) {
388 GLuint i;
389
390 /* do some implementation tests */
391 assert( sizeof(GLbyte) == 1 );
392 assert( sizeof(GLubyte) == 1 );
393 assert( sizeof(GLshort) == 2 );
394 assert( sizeof(GLushort) == 2 );
395 assert( sizeof(GLint) == 4 );
396 assert( sizeof(GLuint) == 4 );
397
398 _mesa_get_cpu_features();
399
400 for (i = 0; i < 256; i++) {
401 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
402 }
403
404 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
405 if (MESA_VERBOSE != 0) {
406 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
407 PACKAGE_VERSION, __DATE__, __TIME__);
408 }
409 #endif
410
411 #ifdef DEBUG
412 _mesa_test_formats();
413 #endif
414 }
415
416 /* per-API one-time init */
417 if (!(api_init_mask & (1 << ctx->API))) {
418 _mesa_init_get_hash(ctx);
419
420 _mesa_init_remap_table();
421 }
422
423 api_init_mask |= 1 << ctx->API;
424
425 _glthread_UNLOCK_MUTEX(OneTimeLock);
426
427 /* Hopefully atexit() is widely available. If not, we may need some
428 * #ifdef tests here.
429 */
430 atexit(_mesa_destroy_shader_compiler);
431
432 dummy_enum_func();
433 }
434
435
436 /**
437 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
438 */
439 static void
440 _mesa_init_current(struct gl_context *ctx)
441 {
442 GLuint i;
443
444 /* Init all to (0,0,0,1) */
445 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
446 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
447 }
448
449 /* redo special cases: */
450 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
451 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
452 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
456 }
457
458
459 /**
460 * Init vertex/fragment/geometry program limits.
461 * Important: drivers should override these with actual limits.
462 */
463 static void
464 init_program_limits(struct gl_context *ctx, GLenum type,
465 struct gl_program_constants *prog)
466 {
467 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
468 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
469 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
470 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxTemps = MAX_PROGRAM_TEMPS;
472 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
473 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
474 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
475
476 switch (type) {
477 case GL_VERTEX_PROGRAM_ARB:
478 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
479 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
480 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
481 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
482 prog->MaxInputComponents = 0; /* value not used */
483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
484 break;
485 case GL_FRAGMENT_PROGRAM_ARB:
486 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
487 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
488 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
489 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
490 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
491 prog->MaxOutputComponents = 0; /* value not used */
492 break;
493 case MESA_GEOMETRY_PROGRAM:
494 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
495 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
496 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
497 prog->MaxUniformComponents = MAX_GEOMETRY_UNIFORM_COMPONENTS;
498 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
499 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
500 break;
501 default:
502 assert(0 && "Bad program type in init_program_limits()");
503 }
504
505 /* Set the native limits to zero. This implies that there is no native
506 * support for shaders. Let the drivers fill in the actual values.
507 */
508 prog->MaxNativeInstructions = 0;
509 prog->MaxNativeAluInstructions = 0;
510 prog->MaxNativeTexInstructions = 0;
511 prog->MaxNativeTexIndirections = 0;
512 prog->MaxNativeAttribs = 0;
513 prog->MaxNativeTemps = 0;
514 prog->MaxNativeAddressRegs = 0;
515 prog->MaxNativeParameters = 0;
516
517 /* Set GLSL datatype range/precision info assuming IEEE float values.
518 * Drivers should override these defaults as needed.
519 */
520 prog->MediumFloat.RangeMin = 127;
521 prog->MediumFloat.RangeMax = 127;
522 prog->MediumFloat.Precision = 23;
523 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
524
525 /* Assume ints are stored as floats for now, since this is the least-common
526 * denominator. The OpenGL ES spec implies (page 132) that the precision
527 * of integer types should be 0. Practically speaking, IEEE
528 * single-precision floating point values can only store integers in the
529 * range [-0x01000000, 0x01000000] without loss of precision.
530 */
531 prog->MediumInt.RangeMin = 24;
532 prog->MediumInt.RangeMax = 24;
533 prog->MediumInt.Precision = 0;
534 prog->LowInt = prog->HighInt = prog->MediumInt;
535
536 prog->MaxUniformBlocks = 12;
537 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
538 ctx->Const.MaxUniformBlockSize / 4 *
539 prog->MaxUniformBlocks);
540 }
541
542
543 /**
544 * Initialize fields of gl_constants (aka ctx->Const.*).
545 * Use defaults from config.h. The device drivers will often override
546 * some of these values (such as number of texture units).
547 */
548 static void
549 _mesa_init_constants(struct gl_context *ctx)
550 {
551 assert(ctx);
552
553 /* Constants, may be overriden (usually only reduced) by device drivers */
554 ctx->Const.MaxTextureMbytes = MAX_TEXTURE_MBYTES;
555 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
556 ctx->Const.Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
557 ctx->Const.MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
558 ctx->Const.MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
559 ctx->Const.MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
560 ctx->Const.MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
561 ctx->Const.FragmentProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
562 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits,
563 ctx->Const.FragmentProgram.MaxTextureImageUnits);
564 ctx->Const.MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
565 ctx->Const.MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
566 ctx->Const.MaxTextureBufferSize = 65536;
567 ctx->Const.TextureBufferOffsetAlignment = 1;
568 ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
569 ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
570 ctx->Const.MinPointSize = MIN_POINT_SIZE;
571 ctx->Const.MaxPointSize = MAX_POINT_SIZE;
572 ctx->Const.MinPointSizeAA = MIN_POINT_SIZE;
573 ctx->Const.MaxPointSizeAA = MAX_POINT_SIZE;
574 ctx->Const.PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
575 ctx->Const.MinLineWidth = MIN_LINE_WIDTH;
576 ctx->Const.MaxLineWidth = MAX_LINE_WIDTH;
577 ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH;
578 ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
579 ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
580 ctx->Const.MaxClipPlanes = 6;
581 ctx->Const.MaxLights = MAX_LIGHTS;
582 ctx->Const.MaxShininess = 128.0;
583 ctx->Const.MaxSpotExponent = 128.0;
584 ctx->Const.MaxViewportWidth = MAX_VIEWPORT_WIDTH;
585 ctx->Const.MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
586
587 /** GL_ARB_uniform_buffer_object */
588 ctx->Const.MaxCombinedUniformBlocks = 36;
589 ctx->Const.MaxUniformBufferBindings = 36;
590 ctx->Const.MaxUniformBlockSize = 16384;
591 ctx->Const.UniformBufferOffsetAlignment = 1;
592
593 init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
594 init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
595 init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.GeometryProgram);
596
597 ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
598 ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
599
600 /* CheckArrayBounds is overriden by drivers/x11 for X server */
601 ctx->Const.CheckArrayBounds = GL_FALSE;
602
603 /* GL_ARB_draw_buffers */
604 ctx->Const.MaxDrawBuffers = MAX_DRAW_BUFFERS;
605
606 ctx->Const.MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
607 ctx->Const.MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
608
609 ctx->Const.VertexProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
610 ctx->Const.MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
611 ctx->Const.MaxVarying = 16; /* old limit not to break tnl and swrast */
612 ctx->Const.GeometryProgram.MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
613 ctx->Const.MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
614 ctx->Const.MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
615
616 /* Shading language version */
617 if (_mesa_is_desktop_gl(ctx)) {
618 ctx->Const.GLSLVersion = 120;
619 _mesa_override_glsl_version(ctx);
620 }
621 else if (ctx->API == API_OPENGLES2) {
622 ctx->Const.GLSLVersion = 100;
623 }
624 else if (ctx->API == API_OPENGLES) {
625 ctx->Const.GLSLVersion = 0; /* GLSL not supported */
626 }
627
628 /* GL_ARB_framebuffer_object */
629 ctx->Const.MaxSamples = 0;
630
631 /* GL_ARB_sync */
632 ctx->Const.MaxServerWaitTimeout = 0x1fff7fffffffULL;
633
634 /* GL_ATI_envmap_bumpmap */
635 ctx->Const.SupportedBumpUnits = SUPPORTED_ATI_BUMP_UNITS;
636
637 /* GL_EXT_provoking_vertex */
638 ctx->Const.QuadsFollowProvokingVertexConvention = GL_TRUE;
639
640 /* GL_EXT_transform_feedback */
641 ctx->Const.MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
642 ctx->Const.MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
643 ctx->Const.MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
644 ctx->Const.MaxVertexStreams = 1;
645
646 /* GL 3.2 */
647 ctx->Const.ProfileMask = ctx->API == API_OPENGL_CORE
648 ? GL_CONTEXT_CORE_PROFILE_BIT
649 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
650
651 /** GL_EXT_gpu_shader4 */
652 ctx->Const.MinProgramTexelOffset = -8;
653 ctx->Const.MaxProgramTexelOffset = 7;
654
655 /* GL_ARB_texture_gather */
656 ctx->Const.MinProgramTextureGatherOffset = -8;
657 ctx->Const.MaxProgramTextureGatherOffset = 7;
658
659 /* GL_ARB_robustness */
660 ctx->Const.ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
661
662 /* PrimitiveRestart */
663 ctx->Const.PrimitiveRestartInSoftware = GL_FALSE;
664
665 /* ES 3.0 or ARB_ES3_compatibility */
666 ctx->Const.MaxElementIndex = 0xffffffffu;
667
668 /* GL_ARB_texture_multisample */
669 ctx->Const.MaxColorTextureSamples = 1;
670 ctx->Const.MaxDepthTextureSamples = 1;
671 ctx->Const.MaxIntegerSamples = 1;
672 }
673
674
675 /**
676 * Do some sanity checks on the limits/constants for the given context.
677 * Only called the first time a context is bound.
678 */
679 static void
680 check_context_limits(struct gl_context *ctx)
681 {
682 /* check that we don't exceed the size of various bitfields */
683 assert(VARYING_SLOT_MAX <=
684 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
685 assert(VARYING_SLOT_MAX <=
686 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
687
688 /* shader-related checks */
689 assert(ctx->Const.FragmentProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
690 assert(ctx->Const.VertexProgram.MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
691
692 /* Texture unit checks */
693 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits > 0);
694 assert(ctx->Const.FragmentProgram.MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
695 assert(ctx->Const.MaxTextureCoordUnits > 0);
696 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
697 assert(ctx->Const.MaxTextureUnits > 0);
698 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
699 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
700 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.FragmentProgram.MaxTextureImageUnits,
701 ctx->Const.MaxTextureCoordUnits));
702 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
703 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
704 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
705 /* number of coord units cannot be greater than number of image units */
706 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.FragmentProgram.MaxTextureImageUnits);
707
708
709 /* Texture size checks */
710 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
711 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
712 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
713 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
714
715 /* Texture level checks */
716 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
717 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
718
719 /* Max texture size should be <= max viewport size (render to texture) */
720 assert((1U << (ctx->Const.MaxTextureLevels - 1))
721 <= ctx->Const.MaxViewportWidth);
722 assert((1U << (ctx->Const.MaxTextureLevels - 1))
723 <= ctx->Const.MaxViewportHeight);
724
725 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
726
727 /* if this fails, add more enum values to gl_buffer_index */
728 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
729
730 /* XXX probably add more tests */
731 }
732
733
734 /**
735 * Initialize the attribute groups in a GL context.
736 *
737 * \param ctx GL context.
738 *
739 * Initializes all the attributes, calling the respective <tt>init*</tt>
740 * functions for the more complex data structures.
741 */
742 static GLboolean
743 init_attrib_groups(struct gl_context *ctx)
744 {
745 assert(ctx);
746
747 /* Constants */
748 _mesa_init_constants( ctx );
749
750 /* Extensions */
751 _mesa_init_extensions( ctx );
752
753 /* Attribute Groups */
754 _mesa_init_accum( ctx );
755 _mesa_init_attrib( ctx );
756 _mesa_init_buffer_objects( ctx );
757 _mesa_init_color( ctx );
758 _mesa_init_current( ctx );
759 _mesa_init_depth( ctx );
760 _mesa_init_debug( ctx );
761 _mesa_init_display_list( ctx );
762 _mesa_init_errors( ctx );
763 _mesa_init_eval( ctx );
764 _mesa_init_fbobjects( ctx );
765 _mesa_init_feedback( ctx );
766 _mesa_init_fog( ctx );
767 _mesa_init_hint( ctx );
768 _mesa_init_line( ctx );
769 _mesa_init_lighting( ctx );
770 _mesa_init_matrix( ctx );
771 _mesa_init_multisample( ctx );
772 _mesa_init_performance_monitors( ctx );
773 _mesa_init_pixel( ctx );
774 _mesa_init_pixelstore( ctx );
775 _mesa_init_point( ctx );
776 _mesa_init_polygon( ctx );
777 _mesa_init_program( ctx );
778 _mesa_init_queryobj( ctx );
779 _mesa_init_sync( ctx );
780 _mesa_init_rastpos( ctx );
781 _mesa_init_scissor( ctx );
782 _mesa_init_shader_state( ctx );
783 _mesa_init_stencil( ctx );
784 _mesa_init_transform( ctx );
785 _mesa_init_transform_feedback( ctx );
786 _mesa_init_varray( ctx );
787 _mesa_init_viewport( ctx );
788
789 if (!_mesa_init_texture( ctx ))
790 return GL_FALSE;
791
792 _mesa_init_texture_s3tc( ctx );
793
794 /* Miscellaneous */
795 ctx->NewState = _NEW_ALL;
796 ctx->NewDriverState = ~0;
797 ctx->ErrorValue = GL_NO_ERROR;
798 ctx->ResetStatus = GL_NO_ERROR;
799 ctx->varying_vp_inputs = VERT_BIT_ALL;
800
801 return GL_TRUE;
802 }
803
804
805 /**
806 * Update default objects in a GL context with respect to shared state.
807 *
808 * \param ctx GL context.
809 *
810 * Removes references to old default objects, (texture objects, program
811 * objects, etc.) and changes to reference those from the current shared
812 * state.
813 */
814 static GLboolean
815 update_default_objects(struct gl_context *ctx)
816 {
817 assert(ctx);
818
819 _mesa_update_default_objects_program(ctx);
820 _mesa_update_default_objects_texture(ctx);
821 _mesa_update_default_objects_buffer_objects(ctx);
822
823 return GL_TRUE;
824 }
825
826
827 /**
828 * This is the default function we plug into all dispatch table slots
829 * This helps prevents a segfault when someone calls a GL function without
830 * first checking if the extension's supported.
831 */
832 int
833 _mesa_generic_nop(void)
834 {
835 GET_CURRENT_CONTEXT(ctx);
836 _mesa_error(ctx, GL_INVALID_OPERATION,
837 "unsupported function called "
838 "(unsupported extension or deprecated function?)");
839 return 0;
840 }
841
842
843 /**
844 * Allocate and initialize a new dispatch table.
845 */
846 struct _glapi_table *
847 _mesa_alloc_dispatch_table()
848 {
849 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
850 * In practice, this'll be the same for stand-alone Mesa. But for DRI
851 * Mesa we do this to accomodate different versions of libGL and various
852 * DRI drivers.
853 */
854 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
855 struct _glapi_table *table;
856
857 table = malloc(numEntries * sizeof(_glapi_proc));
858 if (table) {
859 _glapi_proc *entry = (_glapi_proc *) table;
860 GLint i;
861 for (i = 0; i < numEntries; i++) {
862 entry[i] = (_glapi_proc) _mesa_generic_nop;
863 }
864 }
865 return table;
866 }
867
868 /**
869 * Creates a minimal dispatch table for use within glBegin()/glEnd().
870 *
871 * This ensures that we generate GL_INVALID_OPERATION errors from most
872 * functions, since the set of functions that are valid within Begin/End is
873 * very small.
874 *
875 * From the GL 1.0 specification section 2.6.3, "GL Commands within
876 * Begin/End"
877 *
878 * "The only GL commands that are allowed within any Begin/End pairs are
879 * the commands for specifying vertex coordinates, vertex color, normal
880 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
881 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
882 * commands for specifying lighting material parameters (Material
883 * commands see section 2.12.2), display list invocation commands
884 * (CallList and CallLists see section 5.4), and the EdgeFlag
885 * command. Executing Begin after Begin has already been executed but
886 * before an End is issued generates the INVALID OPERATION error, as does
887 * executing End without a previous corresponding Begin. Executing any
888 * other GL command within Begin/End results in the error INVALID
889 * OPERATION."
890 *
891 * The table entries for specifying vertex attributes are set up by
892 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
893 * are set by install_vtxfmt() as well.
894 */
895 static struct _glapi_table *
896 create_beginend_table(const struct gl_context *ctx)
897 {
898 struct _glapi_table *table;
899
900 table = _mesa_alloc_dispatch_table();
901 if (!table)
902 return NULL;
903
904 /* Fill in functions which return a value, since they should return some
905 * specific value even if they emit a GL_INVALID_OPERATION error from them
906 * being called within glBegin()/glEnd().
907 */
908 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
909
910 COPY_DISPATCH(GenLists);
911 COPY_DISPATCH(IsProgram);
912 COPY_DISPATCH(IsVertexArray);
913 COPY_DISPATCH(IsBuffer);
914 COPY_DISPATCH(IsEnabled);
915 COPY_DISPATCH(IsEnabledi);
916 COPY_DISPATCH(IsRenderbuffer);
917 COPY_DISPATCH(IsFramebuffer);
918 COPY_DISPATCH(CheckFramebufferStatus);
919 COPY_DISPATCH(RenderMode);
920 COPY_DISPATCH(GetString);
921 COPY_DISPATCH(GetStringi);
922 COPY_DISPATCH(GetPointerv);
923 COPY_DISPATCH(IsQuery);
924 COPY_DISPATCH(IsSampler);
925 COPY_DISPATCH(IsSync);
926 COPY_DISPATCH(IsTexture);
927 COPY_DISPATCH(IsTransformFeedback);
928 COPY_DISPATCH(DeleteQueries);
929 COPY_DISPATCH(AreTexturesResident);
930 COPY_DISPATCH(FenceSync);
931 COPY_DISPATCH(ClientWaitSync);
932 COPY_DISPATCH(MapBuffer);
933 COPY_DISPATCH(UnmapBuffer);
934 COPY_DISPATCH(MapBufferRange);
935 COPY_DISPATCH(ObjectPurgeableAPPLE);
936 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
937
938 _mesa_loopback_init_api_table(ctx, table);
939
940 return table;
941 }
942
943 void
944 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
945 {
946 /* Do the code-generated setup of the exec table in api_exec.c. */
947 _mesa_initialize_exec_table(ctx);
948
949 if (ctx->Save)
950 _mesa_initialize_save_table(ctx);
951 }
952
953 /**
954 * Initialize a struct gl_context struct (rendering context).
955 *
956 * This includes allocating all the other structs and arrays which hang off of
957 * the context by pointers.
958 * Note that the driver needs to pass in its dd_function_table here since
959 * we need to at least call driverFunctions->NewTextureObject to create the
960 * default texture objects.
961 *
962 * Called by _mesa_create_context().
963 *
964 * Performs the imports and exports callback tables initialization, and
965 * miscellaneous one-time initializations. If no shared context is supplied one
966 * is allocated, and increase its reference count. Setups the GL API dispatch
967 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
968 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
969 * for debug flags.
970 *
971 * \param ctx the context to initialize
972 * \param api the GL API type to create the context for
973 * \param visual describes the visual attributes for this context
974 * \param share_list points to context to share textures, display lists,
975 * etc with, or NULL
976 * \param driverFunctions table of device driver functions for this context
977 * to use
978 */
979 GLboolean
980 _mesa_initialize_context(struct gl_context *ctx,
981 gl_api api,
982 const struct gl_config *visual,
983 struct gl_context *share_list,
984 const struct dd_function_table *driverFunctions)
985 {
986 struct gl_shared_state *shared;
987 int i;
988
989 assert(driverFunctions->NewTextureObject);
990 assert(driverFunctions->FreeTextureImageBuffer);
991
992 ctx->API = api;
993 ctx->Visual = *visual;
994 ctx->DrawBuffer = NULL;
995 ctx->ReadBuffer = NULL;
996 ctx->WinSysDrawBuffer = NULL;
997 ctx->WinSysReadBuffer = NULL;
998
999 if (_mesa_is_desktop_gl(ctx)) {
1000 _mesa_override_gl_version(ctx);
1001 }
1002
1003 /* misc one-time initializations */
1004 one_time_init(ctx);
1005
1006 /* Plug in driver functions and context pointer here.
1007 * This is important because when we call alloc_shared_state() below
1008 * we'll call ctx->Driver.NewTextureObject() to create the default
1009 * textures.
1010 */
1011 ctx->Driver = *driverFunctions;
1012
1013 if (share_list) {
1014 /* share state with another context */
1015 shared = share_list->Shared;
1016 }
1017 else {
1018 /* allocate new, unshared state */
1019 shared = _mesa_alloc_shared_state(ctx);
1020 if (!shared)
1021 return GL_FALSE;
1022 }
1023
1024 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1025
1026 if (!init_attrib_groups( ctx ))
1027 goto fail;
1028
1029 /* setup the API dispatch tables with all nop functions */
1030 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1031 if (!ctx->OutsideBeginEnd)
1032 goto fail;
1033 ctx->Exec = ctx->OutsideBeginEnd;
1034 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1035
1036 ctx->FragmentProgram._MaintainTexEnvProgram
1037 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1038
1039 ctx->VertexProgram._MaintainTnlProgram
1040 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1041 if (ctx->VertexProgram._MaintainTnlProgram) {
1042 /* this is required... */
1043 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1044 }
1045
1046 /* Mesa core handles all the formats that mesa core knows about.
1047 * Drivers will want to override this list with just the formats
1048 * they can handle, and confirm that appropriate fallbacks exist in
1049 * _mesa_choose_tex_format().
1050 */
1051 memset(&ctx->TextureFormatSupported, GL_TRUE,
1052 sizeof(ctx->TextureFormatSupported));
1053
1054 switch (ctx->API) {
1055 case API_OPENGL_COMPAT:
1056 ctx->BeginEnd = create_beginend_table(ctx);
1057 ctx->Save = _mesa_alloc_dispatch_table();
1058 if (!ctx->BeginEnd || !ctx->Save)
1059 goto fail;
1060
1061 /* fall-through */
1062 case API_OPENGL_CORE:
1063 break;
1064 case API_OPENGLES:
1065 /**
1066 * GL_OES_texture_cube_map says
1067 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1068 */
1069 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1070 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1071 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1072 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1073 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1074 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1075 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1076 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1077 }
1078 break;
1079 case API_OPENGLES2:
1080 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1081 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1082 break;
1083 }
1084
1085 ctx->FirstTimeCurrent = GL_TRUE;
1086
1087 return GL_TRUE;
1088
1089 fail:
1090 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1091 free(ctx->BeginEnd);
1092 free(ctx->Exec);
1093 free(ctx->Save);
1094 return GL_FALSE;
1095 }
1096
1097
1098 /**
1099 * Allocate and initialize a struct gl_context structure.
1100 * Note that the driver needs to pass in its dd_function_table here since
1101 * we need to at least call driverFunctions->NewTextureObject to initialize
1102 * the rendering context.
1103 *
1104 * \param api the GL API type to create the context for
1105 * \param visual a struct gl_config pointer (we copy the struct contents)
1106 * \param share_list another context to share display lists with or NULL
1107 * \param driverFunctions points to the dd_function_table into which the
1108 * driver has plugged in all its special functions.
1109 *
1110 * \return pointer to a new __struct gl_contextRec or NULL if error.
1111 */
1112 struct gl_context *
1113 _mesa_create_context(gl_api api,
1114 const struct gl_config *visual,
1115 struct gl_context *share_list,
1116 const struct dd_function_table *driverFunctions)
1117 {
1118 struct gl_context *ctx;
1119
1120 ASSERT(visual);
1121
1122 ctx = calloc(1, sizeof(struct gl_context));
1123 if (!ctx)
1124 return NULL;
1125
1126 if (_mesa_initialize_context(ctx, api, visual, share_list,
1127 driverFunctions)) {
1128 return ctx;
1129 }
1130 else {
1131 free(ctx);
1132 return NULL;
1133 }
1134 }
1135
1136
1137 /**
1138 * Free the data associated with the given context.
1139 *
1140 * But doesn't free the struct gl_context struct itself.
1141 *
1142 * \sa _mesa_initialize_context() and init_attrib_groups().
1143 */
1144 void
1145 _mesa_free_context_data( struct gl_context *ctx )
1146 {
1147 if (!_mesa_get_current_context()){
1148 /* No current context, but we may need one in order to delete
1149 * texture objs, etc. So temporarily bind the context now.
1150 */
1151 _mesa_make_current(ctx, NULL, NULL);
1152 }
1153
1154 /* unreference WinSysDraw/Read buffers */
1155 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1156 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1157 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1158 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1159
1160 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1161 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1162 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1163
1164 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1165 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1166 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1167
1168 _mesa_reference_array_object(ctx, &ctx->Array.ArrayObj, NULL);
1169 _mesa_reference_array_object(ctx, &ctx->Array.DefaultArrayObj, NULL);
1170
1171 _mesa_free_attrib_data(ctx);
1172 _mesa_free_buffer_objects(ctx);
1173 _mesa_free_lighting_data( ctx );
1174 _mesa_free_eval_data( ctx );
1175 _mesa_free_texture_data( ctx );
1176 _mesa_free_matrix_data( ctx );
1177 _mesa_free_viewport_data( ctx );
1178 _mesa_free_program_data(ctx);
1179 _mesa_free_shader_state(ctx);
1180 _mesa_free_queryobj_data(ctx);
1181 _mesa_free_sync_data(ctx);
1182 _mesa_free_varray_data(ctx);
1183 _mesa_free_transform_feedback(ctx);
1184
1185 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1186 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1187 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1188 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1189
1190 /* free dispatch tables */
1191 free(ctx->BeginEnd);
1192 free(ctx->Exec);
1193 free(ctx->Save);
1194
1195 /* Shared context state (display lists, textures, etc) */
1196 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1197
1198 /* needs to be after freeing shared state */
1199 _mesa_free_display_list_data(ctx);
1200
1201 _mesa_free_errors_data(ctx);
1202
1203 free((void *)ctx->Extensions.String);
1204
1205 free(ctx->VersionString);
1206
1207 /* unbind the context if it's currently bound */
1208 if (ctx == _mesa_get_current_context()) {
1209 _mesa_make_current(NULL, NULL, NULL);
1210 }
1211 }
1212
1213
1214 /**
1215 * Destroy a struct gl_context structure.
1216 *
1217 * \param ctx GL context.
1218 *
1219 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1220 */
1221 void
1222 _mesa_destroy_context( struct gl_context *ctx )
1223 {
1224 if (ctx) {
1225 _mesa_free_context_data(ctx);
1226 free( (void *) ctx );
1227 }
1228 }
1229
1230
1231 /**
1232 * Copy attribute groups from one context to another.
1233 *
1234 * \param src source context
1235 * \param dst destination context
1236 * \param mask bitwise OR of GL_*_BIT flags
1237 *
1238 * According to the bits specified in \p mask, copies the corresponding
1239 * attributes from \p src into \p dst. For many of the attributes a simple \c
1240 * memcpy is not enough due to the existence of internal pointers in their data
1241 * structures.
1242 */
1243 void
1244 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1245 GLuint mask )
1246 {
1247 if (mask & GL_ACCUM_BUFFER_BIT) {
1248 /* OK to memcpy */
1249 dst->Accum = src->Accum;
1250 }
1251 if (mask & GL_COLOR_BUFFER_BIT) {
1252 /* OK to memcpy */
1253 dst->Color = src->Color;
1254 }
1255 if (mask & GL_CURRENT_BIT) {
1256 /* OK to memcpy */
1257 dst->Current = src->Current;
1258 }
1259 if (mask & GL_DEPTH_BUFFER_BIT) {
1260 /* OK to memcpy */
1261 dst->Depth = src->Depth;
1262 }
1263 if (mask & GL_ENABLE_BIT) {
1264 /* no op */
1265 }
1266 if (mask & GL_EVAL_BIT) {
1267 /* OK to memcpy */
1268 dst->Eval = src->Eval;
1269 }
1270 if (mask & GL_FOG_BIT) {
1271 /* OK to memcpy */
1272 dst->Fog = src->Fog;
1273 }
1274 if (mask & GL_HINT_BIT) {
1275 /* OK to memcpy */
1276 dst->Hint = src->Hint;
1277 }
1278 if (mask & GL_LIGHTING_BIT) {
1279 GLuint i;
1280 /* begin with memcpy */
1281 dst->Light = src->Light;
1282 /* fixup linked lists to prevent pointer insanity */
1283 make_empty_list( &(dst->Light.EnabledList) );
1284 for (i = 0; i < MAX_LIGHTS; i++) {
1285 if (dst->Light.Light[i].Enabled) {
1286 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1287 }
1288 }
1289 }
1290 if (mask & GL_LINE_BIT) {
1291 /* OK to memcpy */
1292 dst->Line = src->Line;
1293 }
1294 if (mask & GL_LIST_BIT) {
1295 /* OK to memcpy */
1296 dst->List = src->List;
1297 }
1298 if (mask & GL_PIXEL_MODE_BIT) {
1299 /* OK to memcpy */
1300 dst->Pixel = src->Pixel;
1301 }
1302 if (mask & GL_POINT_BIT) {
1303 /* OK to memcpy */
1304 dst->Point = src->Point;
1305 }
1306 if (mask & GL_POLYGON_BIT) {
1307 /* OK to memcpy */
1308 dst->Polygon = src->Polygon;
1309 }
1310 if (mask & GL_POLYGON_STIPPLE_BIT) {
1311 /* Use loop instead of memcpy due to problem with Portland Group's
1312 * C compiler. Reported by John Stone.
1313 */
1314 GLuint i;
1315 for (i = 0; i < 32; i++) {
1316 dst->PolygonStipple[i] = src->PolygonStipple[i];
1317 }
1318 }
1319 if (mask & GL_SCISSOR_BIT) {
1320 /* OK to memcpy */
1321 dst->Scissor = src->Scissor;
1322 }
1323 if (mask & GL_STENCIL_BUFFER_BIT) {
1324 /* OK to memcpy */
1325 dst->Stencil = src->Stencil;
1326 }
1327 if (mask & GL_TEXTURE_BIT) {
1328 /* Cannot memcpy because of pointers */
1329 _mesa_copy_texture_state(src, dst);
1330 }
1331 if (mask & GL_TRANSFORM_BIT) {
1332 /* OK to memcpy */
1333 dst->Transform = src->Transform;
1334 }
1335 if (mask & GL_VIEWPORT_BIT) {
1336 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1337 dst->Viewport.X = src->Viewport.X;
1338 dst->Viewport.Y = src->Viewport.Y;
1339 dst->Viewport.Width = src->Viewport.Width;
1340 dst->Viewport.Height = src->Viewport.Height;
1341 dst->Viewport.Near = src->Viewport.Near;
1342 dst->Viewport.Far = src->Viewport.Far;
1343 _math_matrix_copy(&dst->Viewport._WindowMap, &src->Viewport._WindowMap);
1344 }
1345
1346 /* XXX FIXME: Call callbacks?
1347 */
1348 dst->NewState = _NEW_ALL;
1349 dst->NewDriverState = ~0;
1350 }
1351
1352
1353 /**
1354 * Check if the given context can render into the given framebuffer
1355 * by checking visual attributes.
1356 *
1357 * Most of these tests could go away because Mesa is now pretty flexible
1358 * in terms of mixing rendering contexts with framebuffers. As long
1359 * as RGB vs. CI mode agree, we're probably good.
1360 *
1361 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1362 */
1363 static GLboolean
1364 check_compatible(const struct gl_context *ctx,
1365 const struct gl_framebuffer *buffer)
1366 {
1367 const struct gl_config *ctxvis = &ctx->Visual;
1368 const struct gl_config *bufvis = &buffer->Visual;
1369
1370 if (buffer == _mesa_get_incomplete_framebuffer())
1371 return GL_TRUE;
1372
1373 #if 0
1374 /* disabling this fixes the fgl_glxgears pbuffer demo */
1375 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1376 return GL_FALSE;
1377 #endif
1378 if (ctxvis->stereoMode && !bufvis->stereoMode)
1379 return GL_FALSE;
1380 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1381 return GL_FALSE;
1382 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1383 return GL_FALSE;
1384 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1385 return GL_FALSE;
1386 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1387 return GL_FALSE;
1388 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1389 return GL_FALSE;
1390 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1391 return GL_FALSE;
1392 #if 0
1393 /* disabled (see bug 11161) */
1394 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1395 return GL_FALSE;
1396 #endif
1397 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1398 return GL_FALSE;
1399
1400 return GL_TRUE;
1401 }
1402
1403
1404 /**
1405 * Check if the viewport/scissor size has not yet been initialized.
1406 * Initialize the size if the given width and height are non-zero.
1407 */
1408 void
1409 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1410 {
1411 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1412 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1413 * potential infinite recursion.
1414 */
1415 ctx->ViewportInitialized = GL_TRUE;
1416 _mesa_set_viewport(ctx, 0, 0, width, height);
1417 _mesa_set_scissor(ctx, 0, 0, width, height);
1418 }
1419 }
1420
1421
1422 /**
1423 * Bind the given context to the given drawBuffer and readBuffer and
1424 * make it the current context for the calling thread.
1425 * We'll render into the drawBuffer and read pixels from the
1426 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1427 *
1428 * We check that the context's and framebuffer's visuals are compatible
1429 * and return immediately if they're not.
1430 *
1431 * \param newCtx the new GL context. If NULL then there will be no current GL
1432 * context.
1433 * \param drawBuffer the drawing framebuffer
1434 * \param readBuffer the reading framebuffer
1435 */
1436 GLboolean
1437 _mesa_make_current( struct gl_context *newCtx,
1438 struct gl_framebuffer *drawBuffer,
1439 struct gl_framebuffer *readBuffer )
1440 {
1441 GET_CURRENT_CONTEXT(curCtx);
1442
1443 if (MESA_VERBOSE & VERBOSE_API)
1444 _mesa_debug(newCtx, "_mesa_make_current()\n");
1445
1446 /* Check that the context's and framebuffer's visuals are compatible.
1447 */
1448 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1449 if (!check_compatible(newCtx, drawBuffer)) {
1450 _mesa_warning(newCtx,
1451 "MakeCurrent: incompatible visuals for context and drawbuffer");
1452 return GL_FALSE;
1453 }
1454 }
1455 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1456 if (!check_compatible(newCtx, readBuffer)) {
1457 _mesa_warning(newCtx,
1458 "MakeCurrent: incompatible visuals for context and readbuffer");
1459 return GL_FALSE;
1460 }
1461 }
1462
1463 if (curCtx &&
1464 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1465 /* make sure this context is valid for flushing */
1466 curCtx != newCtx)
1467 _mesa_flush(curCtx);
1468
1469 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1470 _glapi_set_context((void *) newCtx);
1471 ASSERT(_mesa_get_current_context() == newCtx);
1472
1473 if (!newCtx) {
1474 _glapi_set_dispatch(NULL); /* none current */
1475 }
1476 else {
1477 _glapi_set_dispatch(newCtx->CurrentDispatch);
1478
1479 if (drawBuffer && readBuffer) {
1480 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1481 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1482 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1483 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1484
1485 /*
1486 * Only set the context's Draw/ReadBuffer fields if they're NULL
1487 * or not bound to a user-created FBO.
1488 */
1489 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1490 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1491 /* Update the FBO's list of drawbuffers/renderbuffers.
1492 * For winsys FBOs this comes from the GL state (which may have
1493 * changed since the last time this FBO was bound).
1494 */
1495 _mesa_update_draw_buffers(newCtx);
1496 }
1497 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1498 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1499 }
1500
1501 /* XXX only set this flag if we're really changing the draw/read
1502 * framebuffer bindings.
1503 */
1504 newCtx->NewState |= _NEW_BUFFERS;
1505
1506 if (drawBuffer) {
1507 _mesa_check_init_viewport(newCtx,
1508 drawBuffer->Width, drawBuffer->Height);
1509 }
1510 }
1511
1512 if (newCtx->FirstTimeCurrent) {
1513 assert(newCtx->Version > 0);
1514
1515 newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
1516
1517 check_context_limits(newCtx);
1518
1519 /* We can use this to help debug user's problems. Tell them to set
1520 * the MESA_INFO env variable before running their app. Then the
1521 * first time each context is made current we'll print some useful
1522 * information.
1523 */
1524 if (_mesa_getenv("MESA_INFO")) {
1525 _mesa_print_info();
1526 }
1527
1528 newCtx->FirstTimeCurrent = GL_FALSE;
1529 }
1530 }
1531
1532 return GL_TRUE;
1533 }
1534
1535
1536 /**
1537 * Make context 'ctx' share the display lists, textures and programs
1538 * that are associated with 'ctxToShare'.
1539 * Any display lists, textures or programs associated with 'ctx' will
1540 * be deleted if nobody else is sharing them.
1541 */
1542 GLboolean
1543 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1544 {
1545 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1546 struct gl_shared_state *oldShared = NULL;
1547
1548 /* save ref to old state to prevent it from being deleted immediately */
1549 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1550
1551 /* update ctx's Shared pointer */
1552 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1553
1554 update_default_objects(ctx);
1555
1556 /* release the old shared state */
1557 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1558
1559 return GL_TRUE;
1560 }
1561 else {
1562 return GL_FALSE;
1563 }
1564 }
1565
1566
1567
1568 /**
1569 * \return pointer to the current GL context for this thread.
1570 *
1571 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1572 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1573 * context.h.
1574 */
1575 struct gl_context *
1576 _mesa_get_current_context( void )
1577 {
1578 return (struct gl_context *) _glapi_get_context();
1579 }
1580
1581
1582 /**
1583 * Get context's current API dispatch table.
1584 *
1585 * It'll either be the immediate-mode execute dispatcher or the display list
1586 * compile dispatcher.
1587 *
1588 * \param ctx GL context.
1589 *
1590 * \return pointer to dispatch_table.
1591 *
1592 * Simply returns __struct gl_contextRec::CurrentDispatch.
1593 */
1594 struct _glapi_table *
1595 _mesa_get_dispatch(struct gl_context *ctx)
1596 {
1597 return ctx->CurrentDispatch;
1598 }
1599
1600 /*@}*/
1601
1602
1603 /**********************************************************************/
1604 /** \name Miscellaneous functions */
1605 /**********************************************************************/
1606 /*@{*/
1607
1608 /**
1609 * Record an error.
1610 *
1611 * \param ctx GL context.
1612 * \param error error code.
1613 *
1614 * Records the given error code and call the driver's dd_function_table::Error
1615 * function if defined.
1616 *
1617 * \sa
1618 * This is called via _mesa_error().
1619 */
1620 void
1621 _mesa_record_error(struct gl_context *ctx, GLenum error)
1622 {
1623 if (!ctx)
1624 return;
1625
1626 if (ctx->ErrorValue == GL_NO_ERROR) {
1627 ctx->ErrorValue = error;
1628 }
1629 }
1630
1631
1632 /**
1633 * Flush commands and wait for completion.
1634 */
1635 void
1636 _mesa_finish(struct gl_context *ctx)
1637 {
1638 FLUSH_VERTICES( ctx, 0 );
1639 FLUSH_CURRENT( ctx, 0 );
1640 if (ctx->Driver.Finish) {
1641 ctx->Driver.Finish(ctx);
1642 }
1643 }
1644
1645
1646 /**
1647 * Flush commands.
1648 */
1649 void
1650 _mesa_flush(struct gl_context *ctx)
1651 {
1652 FLUSH_VERTICES( ctx, 0 );
1653 FLUSH_CURRENT( ctx, 0 );
1654 if (ctx->Driver.Flush) {
1655 ctx->Driver.Flush(ctx);
1656 }
1657 }
1658
1659
1660
1661 /**
1662 * Execute glFinish().
1663 *
1664 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1665 * dd_function_table::Finish driver callback, if not NULL.
1666 */
1667 void GLAPIENTRY
1668 _mesa_Finish(void)
1669 {
1670 GET_CURRENT_CONTEXT(ctx);
1671 ASSERT_OUTSIDE_BEGIN_END(ctx);
1672 _mesa_finish(ctx);
1673 }
1674
1675
1676 /**
1677 * Execute glFlush().
1678 *
1679 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1680 * dd_function_table::Flush driver callback, if not NULL.
1681 */
1682 void GLAPIENTRY
1683 _mesa_Flush(void)
1684 {
1685 GET_CURRENT_CONTEXT(ctx);
1686 ASSERT_OUTSIDE_BEGIN_END(ctx);
1687 _mesa_flush(ctx);
1688 }
1689
1690
1691 /*
1692 * ARB_blend_func_extended - ERRORS section
1693 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1694 * implicitly calls Begin if any draw buffer has a blend function requiring the
1695 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1696 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1697 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1698 */
1699 static GLboolean
1700 _mesa_check_blend_func_error(struct gl_context *ctx)
1701 {
1702 GLuint i;
1703 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1704 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1705 i++) {
1706 if (ctx->Color.Blend[i]._UsesDualSrc) {
1707 _mesa_error(ctx, GL_INVALID_OPERATION,
1708 "dual source blend on illegal attachment");
1709 return GL_FALSE;
1710 }
1711 }
1712 return GL_TRUE;
1713 }
1714
1715 /**
1716 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1717 * is called to see if it's valid to render. This involves checking that
1718 * the current shader is valid and the framebuffer is complete.
1719 * If an error is detected it'll be recorded here.
1720 * \return GL_TRUE if OK to render, GL_FALSE if not
1721 */
1722 GLboolean
1723 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1724 {
1725 bool vert_from_glsl_shader = false;
1726 bool geom_from_glsl_shader = false;
1727 bool frag_from_glsl_shader = false;
1728
1729 /* This depends on having up to date derived state (shaders) */
1730 if (ctx->NewState)
1731 _mesa_update_state(ctx);
1732
1733 if (ctx->Shader.CurrentVertexProgram) {
1734 vert_from_glsl_shader = true;
1735
1736 if (!ctx->Shader.CurrentVertexProgram->LinkStatus) {
1737 _mesa_error(ctx, GL_INVALID_OPERATION,
1738 "%s(shader not linked)", where);
1739 return GL_FALSE;
1740 }
1741 #if 0 /* not normally enabled */
1742 {
1743 char errMsg[100];
1744 if (!_mesa_validate_shader_program(ctx,
1745 ctx->Shader.CurrentVertexProgram,
1746 errMsg)) {
1747 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1748 ctx->Shader.CurrentVertexProgram->Name, errMsg);
1749 }
1750 }
1751 #endif
1752 }
1753
1754 if (ctx->Shader.CurrentGeometryProgram) {
1755 geom_from_glsl_shader = true;
1756
1757 if (!ctx->Shader.CurrentGeometryProgram->LinkStatus) {
1758 _mesa_error(ctx, GL_INVALID_OPERATION,
1759 "%s(shader not linked)", where);
1760 return GL_FALSE;
1761 }
1762 #if 0 /* not normally enabled */
1763 {
1764 char errMsg[100];
1765 if (!_mesa_validate_shader_program(ctx,
1766 ctx->Shader.CurrentGeometryProgram,
1767 errMsg)) {
1768 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1769 ctx->Shader.CurrentGeometryProgram->Name, errMsg);
1770 }
1771 }
1772 #endif
1773 }
1774
1775 if (ctx->Shader.CurrentFragmentProgram) {
1776 frag_from_glsl_shader = true;
1777
1778 if (!ctx->Shader.CurrentFragmentProgram->LinkStatus) {
1779 _mesa_error(ctx, GL_INVALID_OPERATION,
1780 "%s(shader not linked)", where);
1781 return GL_FALSE;
1782 }
1783 #if 0 /* not normally enabled */
1784 {
1785 char errMsg[100];
1786 if (!_mesa_validate_shader_program(ctx,
1787 ctx->Shader.CurrentFragmentProgram,
1788 errMsg)) {
1789 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1790 ctx->Shader.CurrentFragmentProgram->Name, errMsg);
1791 }
1792 }
1793 #endif
1794 }
1795
1796 /* Any shader stages that are not supplied by the GLSL shader and have
1797 * assembly shaders enabled must now be validated.
1798 */
1799 if (!vert_from_glsl_shader
1800 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1801 _mesa_error(ctx, GL_INVALID_OPERATION,
1802 "%s(vertex program not valid)", where);
1803 return GL_FALSE;
1804 }
1805
1806 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1807 * FINISHME: geometry program should validated here.
1808 */
1809 (void) geom_from_glsl_shader;
1810
1811 if (!frag_from_glsl_shader) {
1812 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1813 _mesa_error(ctx, GL_INVALID_OPERATION,
1814 "%s(fragment program not valid)", where);
1815 return GL_FALSE;
1816 }
1817
1818 /* If drawing to integer-valued color buffers, there must be an
1819 * active fragment shader (GL_EXT_texture_integer).
1820 */
1821 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1822 _mesa_error(ctx, GL_INVALID_OPERATION,
1823 "%s(integer format but no fragment shader)", where);
1824 return GL_FALSE;
1825 }
1826 }
1827
1828 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1829 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1830 "%s(incomplete framebuffer)", where);
1831 return GL_FALSE;
1832 }
1833
1834 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1835 return GL_FALSE;
1836 }
1837
1838 #ifdef DEBUG
1839 if (ctx->Shader.Flags & GLSL_LOG) {
1840 struct gl_shader_program *shProg[MESA_SHADER_TYPES];
1841 gl_shader_type i;
1842
1843 shProg[MESA_SHADER_VERTEX] = ctx->Shader.CurrentVertexProgram;
1844 shProg[MESA_SHADER_GEOMETRY] = ctx->Shader.CurrentGeometryProgram;
1845 shProg[MESA_SHADER_FRAGMENT] = ctx->Shader.CurrentFragmentProgram;
1846
1847 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1848 if (shProg[i] == NULL || shProg[i]->_Used
1849 || shProg[i]->_LinkedShaders[i] == NULL)
1850 continue;
1851
1852 /* This is the first time this shader is being used.
1853 * Append shader's constants/uniforms to log file.
1854 *
1855 * Only log data for the program target that matches the shader
1856 * target. It's possible to have a program bound to the vertex
1857 * shader target that also supplied a fragment shader. If that
1858 * program isn't also bound to the fragment shader target we don't
1859 * want to log its fragment data.
1860 */
1861 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1862 }
1863
1864 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1865 if (shProg[i] != NULL)
1866 shProg[i]->_Used = GL_TRUE;
1867 }
1868 }
1869 #endif
1870
1871 return GL_TRUE;
1872 }
1873
1874
1875 /*@}*/