mesa: set UniformBooleanTrue = 1.0f by default
[mesa.git] / src / mesa / main / context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5 * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 /**
27 * \file context.c
28 * Mesa context/visual/framebuffer management functions.
29 * \author Brian Paul
30 */
31
32 /**
33 * \mainpage Mesa Main Module
34 *
35 * \section MainIntroduction Introduction
36 *
37 * The Mesa Main module consists of all the files in the main/ directory.
38 * Among the features of this module are:
39 * <UL>
40 * <LI> Structures to represent most GL state </LI>
41 * <LI> State set/get functions </LI>
42 * <LI> Display lists </LI>
43 * <LI> Texture unit, object and image handling </LI>
44 * <LI> Matrix and attribute stacks </LI>
45 * </UL>
46 *
47 * Other modules are responsible for API dispatch, vertex transformation,
48 * point/line/triangle setup, rasterization, vertex array caching,
49 * vertex/fragment programs/shaders, etc.
50 *
51 *
52 * \section AboutDoxygen About Doxygen
53 *
54 * If you're viewing this information as Doxygen-generated HTML you'll
55 * see the documentation index at the top of this page.
56 *
57 * The first line lists the Mesa source code modules.
58 * The second line lists the indexes available for viewing the documentation
59 * for each module.
60 *
61 * Selecting the <b>Main page</b> link will display a summary of the module
62 * (this page).
63 *
64 * Selecting <b>Data Structures</b> will list all C structures.
65 *
66 * Selecting the <b>File List</b> link will list all the source files in
67 * the module.
68 * Selecting a filename will show a list of all functions defined in that file.
69 *
70 * Selecting the <b>Data Fields</b> link will display a list of all
71 * documented structure members.
72 *
73 * Selecting the <b>Globals</b> link will display a list
74 * of all functions, structures, global variables and macros in the module.
75 *
76 */
77
78
79 #include "glheader.h"
80 #include "imports.h"
81 #include "accum.h"
82 #include "api_exec.h"
83 #include "api_loopback.h"
84 #include "arrayobj.h"
85 #include "attrib.h"
86 #include "blend.h"
87 #include "buffers.h"
88 #include "bufferobj.h"
89 #include "context.h"
90 #include "cpuinfo.h"
91 #include "debug.h"
92 #include "depth.h"
93 #include "dlist.h"
94 #include "eval.h"
95 #include "extensions.h"
96 #include "fbobject.h"
97 #include "feedback.h"
98 #include "fog.h"
99 #include "formats.h"
100 #include "framebuffer.h"
101 #include "hint.h"
102 #include "hash.h"
103 #include "light.h"
104 #include "lines.h"
105 #include "macros.h"
106 #include "matrix.h"
107 #include "multisample.h"
108 #include "performance_monitor.h"
109 #include "pipelineobj.h"
110 #include "pixel.h"
111 #include "pixelstore.h"
112 #include "points.h"
113 #include "polygon.h"
114 #include "queryobj.h"
115 #include "syncobj.h"
116 #include "rastpos.h"
117 #include "remap.h"
118 #include "scissor.h"
119 #include "shared.h"
120 #include "shaderobj.h"
121 #include "simple_list.h"
122 #include "state.h"
123 #include "stencil.h"
124 #include "texcompress_s3tc.h"
125 #include "texstate.h"
126 #include "transformfeedback.h"
127 #include "mtypes.h"
128 #include "varray.h"
129 #include "version.h"
130 #include "viewport.h"
131 #include "vtxfmt.h"
132 #include "program/program.h"
133 #include "program/prog_print.h"
134 #include "math/m_matrix.h"
135 #include "main/dispatch.h" /* for _gloffset_COUNT */
136
137 #ifdef USE_SPARC_ASM
138 #include "sparc/sparc.h"
139 #endif
140
141 #include "glsl_parser_extras.h"
142 #include <stdbool.h>
143
144
145 #ifndef MESA_VERBOSE
146 int MESA_VERBOSE = 0;
147 #endif
148
149 #ifndef MESA_DEBUG_FLAGS
150 int MESA_DEBUG_FLAGS = 0;
151 #endif
152
153
154 /* ubyte -> float conversion */
155 GLfloat _mesa_ubyte_to_float_color_tab[256];
156
157
158
159 /**
160 * Swap buffers notification callback.
161 *
162 * \param ctx GL context.
163 *
164 * Called by window system just before swapping buffers.
165 * We have to finish any pending rendering.
166 */
167 void
168 _mesa_notifySwapBuffers(struct gl_context *ctx)
169 {
170 if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS)
171 _mesa_debug(ctx, "SwapBuffers\n");
172 FLUSH_CURRENT( ctx, 0 );
173 if (ctx->Driver.Flush) {
174 ctx->Driver.Flush(ctx);
175 }
176 }
177
178
179 /**********************************************************************/
180 /** \name GL Visual allocation/destruction */
181 /**********************************************************************/
182 /*@{*/
183
184 /**
185 * Allocates a struct gl_config structure and initializes it via
186 * _mesa_initialize_visual().
187 *
188 * \param dbFlag double buffering
189 * \param stereoFlag stereo buffer
190 * \param depthBits requested bits per depth buffer value. Any value in [0, 32]
191 * is acceptable but the actual depth type will be GLushort or GLuint as
192 * needed.
193 * \param stencilBits requested minimum bits per stencil buffer value
194 * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number
195 * of bits per color component in accum buffer.
196 * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE
197 * \param redBits number of bits per color component in frame buffer for RGB(A)
198 * mode. We always use 8 in core Mesa though.
199 * \param greenBits same as above.
200 * \param blueBits same as above.
201 * \param alphaBits same as above.
202 * \param numSamples not really used.
203 *
204 * \return pointer to new struct gl_config or NULL if requested parameters
205 * can't be met.
206 *
207 * \note Need to add params for level and numAuxBuffers (at least)
208 */
209 struct gl_config *
210 _mesa_create_visual( GLboolean dbFlag,
211 GLboolean stereoFlag,
212 GLint redBits,
213 GLint greenBits,
214 GLint blueBits,
215 GLint alphaBits,
216 GLint depthBits,
217 GLint stencilBits,
218 GLint accumRedBits,
219 GLint accumGreenBits,
220 GLint accumBlueBits,
221 GLint accumAlphaBits,
222 GLint numSamples )
223 {
224 struct gl_config *vis = CALLOC_STRUCT(gl_config);
225 if (vis) {
226 if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag,
227 redBits, greenBits, blueBits, alphaBits,
228 depthBits, stencilBits,
229 accumRedBits, accumGreenBits,
230 accumBlueBits, accumAlphaBits,
231 numSamples)) {
232 free(vis);
233 return NULL;
234 }
235 }
236 return vis;
237 }
238
239
240 /**
241 * Makes some sanity checks and fills in the fields of the struct
242 * gl_config object with the given parameters. If the caller needs to
243 * set additional fields, he should just probably init the whole
244 * gl_config object himself.
245 *
246 * \return GL_TRUE on success, or GL_FALSE on failure.
247 *
248 * \sa _mesa_create_visual() above for the parameter description.
249 */
250 GLboolean
251 _mesa_initialize_visual( struct gl_config *vis,
252 GLboolean dbFlag,
253 GLboolean stereoFlag,
254 GLint redBits,
255 GLint greenBits,
256 GLint blueBits,
257 GLint alphaBits,
258 GLint depthBits,
259 GLint stencilBits,
260 GLint accumRedBits,
261 GLint accumGreenBits,
262 GLint accumBlueBits,
263 GLint accumAlphaBits,
264 GLint numSamples )
265 {
266 assert(vis);
267
268 if (depthBits < 0 || depthBits > 32) {
269 return GL_FALSE;
270 }
271 if (stencilBits < 0 || stencilBits > 8) {
272 return GL_FALSE;
273 }
274 assert(accumRedBits >= 0);
275 assert(accumGreenBits >= 0);
276 assert(accumBlueBits >= 0);
277 assert(accumAlphaBits >= 0);
278
279 vis->rgbMode = GL_TRUE;
280 vis->doubleBufferMode = dbFlag;
281 vis->stereoMode = stereoFlag;
282
283 vis->redBits = redBits;
284 vis->greenBits = greenBits;
285 vis->blueBits = blueBits;
286 vis->alphaBits = alphaBits;
287 vis->rgbBits = redBits + greenBits + blueBits;
288
289 vis->indexBits = 0;
290 vis->depthBits = depthBits;
291 vis->stencilBits = stencilBits;
292
293 vis->accumRedBits = accumRedBits;
294 vis->accumGreenBits = accumGreenBits;
295 vis->accumBlueBits = accumBlueBits;
296 vis->accumAlphaBits = accumAlphaBits;
297
298 vis->haveAccumBuffer = accumRedBits > 0;
299 vis->haveDepthBuffer = depthBits > 0;
300 vis->haveStencilBuffer = stencilBits > 0;
301
302 vis->numAuxBuffers = 0;
303 vis->level = 0;
304 vis->sampleBuffers = numSamples > 0 ? 1 : 0;
305 vis->samples = numSamples;
306
307 return GL_TRUE;
308 }
309
310
311 /**
312 * Destroy a visual and free its memory.
313 *
314 * \param vis visual.
315 *
316 * Frees the visual structure.
317 */
318 void
319 _mesa_destroy_visual( struct gl_config *vis )
320 {
321 free(vis);
322 }
323
324 /*@}*/
325
326
327 /**********************************************************************/
328 /** \name Context allocation, initialization, destroying
329 *
330 * The purpose of the most initialization functions here is to provide the
331 * default state values according to the OpenGL specification.
332 */
333 /**********************************************************************/
334 /*@{*/
335
336
337 /**
338 * This is lame. gdb only seems to recognize enum types that are
339 * actually used somewhere. We want to be able to print/use enum
340 * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use
341 * the gl_texture_index type anywhere. Thus, this lame function.
342 */
343 static void
344 dummy_enum_func(void)
345 {
346 gl_buffer_index bi = BUFFER_FRONT_LEFT;
347 gl_face_index fi = FACE_POS_X;
348 gl_frag_result fr = FRAG_RESULT_DEPTH;
349 gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX;
350 gl_vert_attrib va = VERT_ATTRIB_POS;
351 gl_varying_slot vs = VARYING_SLOT_POS;
352
353 (void) bi;
354 (void) fi;
355 (void) fr;
356 (void) ti;
357 (void) va;
358 (void) vs;
359 }
360
361
362 /**
363 * One-time initialization mutex lock.
364 *
365 * \sa Used by one_time_init().
366 */
367 mtx_t OneTimeLock = _MTX_INITIALIZER_NP;
368
369
370
371 /**
372 * Calls all the various one-time-init functions in Mesa.
373 *
374 * While holding a global mutex lock, calls several initialization functions,
375 * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is
376 * defined.
377 *
378 * \sa _math_init().
379 */
380 static void
381 one_time_init( struct gl_context *ctx )
382 {
383 static GLbitfield api_init_mask = 0x0;
384
385 mtx_lock(&OneTimeLock);
386
387 /* truly one-time init */
388 if (!api_init_mask) {
389 GLuint i;
390
391 /* do some implementation tests */
392 assert( sizeof(GLbyte) == 1 );
393 assert( sizeof(GLubyte) == 1 );
394 assert( sizeof(GLshort) == 2 );
395 assert( sizeof(GLushort) == 2 );
396 assert( sizeof(GLint) == 4 );
397 assert( sizeof(GLuint) == 4 );
398
399 _mesa_one_time_init_extension_overrides();
400
401 _mesa_get_cpu_features();
402
403 for (i = 0; i < 256; i++) {
404 _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F;
405 }
406
407 #if defined(DEBUG) && defined(__DATE__) && defined(__TIME__)
408 if (MESA_VERBOSE != 0) {
409 _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n",
410 PACKAGE_VERSION, __DATE__, __TIME__);
411 }
412 #endif
413
414 #ifdef DEBUG
415 _mesa_test_formats();
416 #endif
417 }
418
419 /* per-API one-time init */
420 if (!(api_init_mask & (1 << ctx->API))) {
421 _mesa_init_get_hash(ctx);
422
423 _mesa_init_remap_table();
424 }
425
426 api_init_mask |= 1 << ctx->API;
427
428 mtx_unlock(&OneTimeLock);
429
430 /* Hopefully atexit() is widely available. If not, we may need some
431 * #ifdef tests here.
432 */
433 atexit(_mesa_destroy_shader_compiler);
434
435 dummy_enum_func();
436 }
437
438
439 /**
440 * Initialize fields of gl_current_attrib (aka ctx->Current.*)
441 */
442 static void
443 _mesa_init_current(struct gl_context *ctx)
444 {
445 GLuint i;
446
447 /* Init all to (0,0,0,1) */
448 for (i = 0; i < Elements(ctx->Current.Attrib); i++) {
449 ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 );
450 }
451
452 /* redo special cases: */
453 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 );
454 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 );
455 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 );
456 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 );
457 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 );
458 ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 );
459 }
460
461
462 /**
463 * Init vertex/fragment/geometry program limits.
464 * Important: drivers should override these with actual limits.
465 */
466 static void
467 init_program_limits(struct gl_constants *consts, gl_shader_stage stage,
468 struct gl_program_constants *prog)
469 {
470 prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
471 prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
472 prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
473 prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
474 prog->MaxTemps = MAX_PROGRAM_TEMPS;
475 prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
476 prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
477 prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS;
478
479 switch (stage) {
480 case MESA_SHADER_VERTEX:
481 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
482 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
483 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
484 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
485 prog->MaxInputComponents = 0; /* value not used */
486 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
487 break;
488 case MESA_SHADER_FRAGMENT:
489 prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
490 prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
491 prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
492 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
493 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
494 prog->MaxOutputComponents = 0; /* value not used */
495 break;
496 case MESA_SHADER_GEOMETRY:
497 prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS;
498 prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS;
499 prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
500 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
501 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */
502 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */
503 break;
504 case MESA_SHADER_COMPUTE:
505 prog->MaxParameters = 0; /* not meaningful for compute shaders */
506 prog->MaxAttribs = 0; /* not meaningful for compute shaders */
507 prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */
508 prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
509 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */
510 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */
511 break;
512 default:
513 assert(0 && "Bad shader stage in init_program_limits()");
514 }
515
516 /* Set the native limits to zero. This implies that there is no native
517 * support for shaders. Let the drivers fill in the actual values.
518 */
519 prog->MaxNativeInstructions = 0;
520 prog->MaxNativeAluInstructions = 0;
521 prog->MaxNativeTexInstructions = 0;
522 prog->MaxNativeTexIndirections = 0;
523 prog->MaxNativeAttribs = 0;
524 prog->MaxNativeTemps = 0;
525 prog->MaxNativeAddressRegs = 0;
526 prog->MaxNativeParameters = 0;
527
528 /* Set GLSL datatype range/precision info assuming IEEE float values.
529 * Drivers should override these defaults as needed.
530 */
531 prog->MediumFloat.RangeMin = 127;
532 prog->MediumFloat.RangeMax = 127;
533 prog->MediumFloat.Precision = 23;
534 prog->LowFloat = prog->HighFloat = prog->MediumFloat;
535
536 /* Assume ints are stored as floats for now, since this is the least-common
537 * denominator. The OpenGL ES spec implies (page 132) that the precision
538 * of integer types should be 0. Practically speaking, IEEE
539 * single-precision floating point values can only store integers in the
540 * range [-0x01000000, 0x01000000] without loss of precision.
541 */
542 prog->MediumInt.RangeMin = 24;
543 prog->MediumInt.RangeMax = 24;
544 prog->MediumInt.Precision = 0;
545 prog->LowInt = prog->HighInt = prog->MediumInt;
546
547 prog->MaxUniformBlocks = 12;
548 prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents +
549 consts->MaxUniformBlockSize / 4 *
550 prog->MaxUniformBlocks);
551
552 prog->MaxAtomicBuffers = 0;
553 prog->MaxAtomicCounters = 0;
554 }
555
556
557 /**
558 * Initialize fields of gl_constants (aka ctx->Const.*).
559 * Use defaults from config.h. The device drivers will often override
560 * some of these values (such as number of texture units).
561 */
562 void
563 _mesa_init_constants(struct gl_constants *consts, gl_api api)
564 {
565 int i;
566 assert(consts);
567
568 /* Constants, may be overriden (usually only reduced) by device drivers */
569 consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES;
570 consts->MaxTextureLevels = MAX_TEXTURE_LEVELS;
571 consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS;
572 consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS;
573 consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE;
574 consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS;
575 consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS;
576 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
577 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits,
578 consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
579 consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY;
580 consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS;
581 consts->MaxTextureBufferSize = 65536;
582 consts->TextureBufferOffsetAlignment = 1;
583 consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
584 consts->SubPixelBits = SUB_PIXEL_BITS;
585 consts->MinPointSize = MIN_POINT_SIZE;
586 consts->MaxPointSize = MAX_POINT_SIZE;
587 consts->MinPointSizeAA = MIN_POINT_SIZE;
588 consts->MaxPointSizeAA = MAX_POINT_SIZE;
589 consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY;
590 consts->MinLineWidth = MIN_LINE_WIDTH;
591 consts->MaxLineWidth = MAX_LINE_WIDTH;
592 consts->MinLineWidthAA = MIN_LINE_WIDTH;
593 consts->MaxLineWidthAA = MAX_LINE_WIDTH;
594 consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY;
595 consts->MaxClipPlanes = 6;
596 consts->MaxLights = MAX_LIGHTS;
597 consts->MaxShininess = 128.0;
598 consts->MaxSpotExponent = 128.0;
599 consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH;
600 consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT;
601 consts->MinMapBufferAlignment = 64;
602
603 /* Driver must override these values if ARB_viewport_array is supported. */
604 consts->MaxViewports = 1;
605 consts->ViewportSubpixelBits = 0;
606 consts->ViewportBounds.Min = 0;
607 consts->ViewportBounds.Max = 0;
608
609 /** GL_ARB_uniform_buffer_object */
610 consts->MaxCombinedUniformBlocks = 36;
611 consts->MaxUniformBufferBindings = 36;
612 consts->MaxUniformBlockSize = 16384;
613 consts->UniformBufferOffsetAlignment = 1;
614
615 /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
616 consts->MaxUserAssignableUniformLocations =
617 4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
618
619 for (i = 0; i < MESA_SHADER_STAGES; i++)
620 init_program_limits(consts, i, &consts->Program[i]);
621
622 consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES;
623 consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
624
625 /* CheckArrayBounds is overriden by drivers/x11 for X server */
626 consts->CheckArrayBounds = GL_FALSE;
627
628 /* GL_ARB_draw_buffers */
629 consts->MaxDrawBuffers = MAX_DRAW_BUFFERS;
630
631 consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS;
632 consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE;
633
634 consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
635 consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
636 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */
637 consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
638 consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
639 consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
640
641 /* Shading language version */
642 if (api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) {
643 consts->GLSLVersion = 120;
644 _mesa_override_glsl_version(consts);
645 }
646 else if (api == API_OPENGLES2) {
647 consts->GLSLVersion = 100;
648 }
649 else if (api == API_OPENGLES) {
650 consts->GLSLVersion = 0; /* GLSL not supported */
651 }
652
653 /* GL_ARB_framebuffer_object */
654 consts->MaxSamples = 0;
655
656 /* GLSL default if NativeIntegers == FALSE */
657 consts->UniformBooleanTrue = FLT_AS_UINT(1.0f);
658
659 /* GL_ARB_sync */
660 consts->MaxServerWaitTimeout = 0x1fff7fffffffULL;
661
662 /* GL_EXT_provoking_vertex */
663 consts->QuadsFollowProvokingVertexConvention = GL_TRUE;
664
665 /* GL_EXT_transform_feedback */
666 consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS;
667 consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS;
668 consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS;
669 consts->MaxVertexStreams = 1;
670
671 /* GL 3.2 */
672 consts->ProfileMask = api == API_OPENGL_CORE
673 ? GL_CONTEXT_CORE_PROFILE_BIT
674 : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
675
676 /* GL 4.4 */
677 consts->MaxVertexAttribStride = 2048;
678
679 /** GL_EXT_gpu_shader4 */
680 consts->MinProgramTexelOffset = -8;
681 consts->MaxProgramTexelOffset = 7;
682
683 /* GL_ARB_texture_gather */
684 consts->MinProgramTextureGatherOffset = -8;
685 consts->MaxProgramTextureGatherOffset = 7;
686
687 /* GL_ARB_robustness */
688 consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB;
689
690 /* PrimitiveRestart */
691 consts->PrimitiveRestartInSoftware = GL_FALSE;
692
693 /* ES 3.0 or ARB_ES3_compatibility */
694 consts->MaxElementIndex = 0xffffffffu;
695
696 /* GL_ARB_texture_multisample */
697 consts->MaxColorTextureSamples = 1;
698 consts->MaxDepthTextureSamples = 1;
699 consts->MaxIntegerSamples = 1;
700
701 /* GL_ARB_shader_atomic_counters */
702 consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS;
703 consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE;
704 consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS;
705 consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
706
707 /* GL_ARB_vertex_attrib_binding */
708 consts->MaxVertexAttribRelativeOffset = 2047;
709 consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS;
710
711 /* GL_ARB_compute_shader */
712 consts->MaxComputeWorkGroupCount[0] = 65535;
713 consts->MaxComputeWorkGroupCount[1] = 65535;
714 consts->MaxComputeWorkGroupCount[2] = 65535;
715 consts->MaxComputeWorkGroupSize[0] = 1024;
716 consts->MaxComputeWorkGroupSize[1] = 1024;
717 consts->MaxComputeWorkGroupSize[2] = 64;
718 consts->MaxComputeWorkGroupInvocations = 1024;
719
720 /** GL_ARB_gpu_shader5 */
721 consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET;
722 consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET;
723 }
724
725
726 /**
727 * Do some sanity checks on the limits/constants for the given context.
728 * Only called the first time a context is bound.
729 */
730 static void
731 check_context_limits(struct gl_context *ctx)
732 {
733 /* check that we don't exceed the size of various bitfields */
734 assert(VARYING_SLOT_MAX <=
735 (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten)));
736 assert(VARYING_SLOT_MAX <=
737 (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead)));
738
739 /* shader-related checks */
740 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
741 assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS);
742
743 /* Texture unit checks */
744 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0);
745 assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS);
746 assert(ctx->Const.MaxTextureCoordUnits > 0);
747 assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS);
748 assert(ctx->Const.MaxTextureUnits > 0);
749 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS);
750 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS);
751 assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
752 ctx->Const.MaxTextureCoordUnits));
753 assert(ctx->Const.MaxCombinedTextureImageUnits > 0);
754 assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
755 assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS);
756 /* number of coord units cannot be greater than number of image units */
757 assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits);
758
759
760 /* Texture size checks */
761 assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS);
762 assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS);
763 assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS);
764 assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE);
765
766 /* Texture level checks */
767 assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS);
768 assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS);
769
770 /* Max texture size should be <= max viewport size (render to texture) */
771 assert((1U << (ctx->Const.MaxTextureLevels - 1))
772 <= ctx->Const.MaxViewportWidth);
773 assert((1U << (ctx->Const.MaxTextureLevels - 1))
774 <= ctx->Const.MaxViewportHeight);
775
776 assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS);
777
778 /* if this fails, add more enum values to gl_buffer_index */
779 assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT);
780
781 /* XXX probably add more tests */
782 }
783
784
785 /**
786 * Initialize the attribute groups in a GL context.
787 *
788 * \param ctx GL context.
789 *
790 * Initializes all the attributes, calling the respective <tt>init*</tt>
791 * functions for the more complex data structures.
792 */
793 static GLboolean
794 init_attrib_groups(struct gl_context *ctx)
795 {
796 assert(ctx);
797
798 /* Constants */
799 _mesa_init_constants(&ctx->Const, ctx->API);
800
801 /* Extensions */
802 _mesa_init_extensions(&ctx->Extensions);
803
804 /* Attribute Groups */
805 _mesa_init_accum( ctx );
806 _mesa_init_attrib( ctx );
807 _mesa_init_buffer_objects( ctx );
808 _mesa_init_color( ctx );
809 _mesa_init_current( ctx );
810 _mesa_init_depth( ctx );
811 _mesa_init_debug( ctx );
812 _mesa_init_display_list( ctx );
813 _mesa_init_errors( ctx );
814 _mesa_init_eval( ctx );
815 _mesa_init_fbobjects( ctx );
816 _mesa_init_feedback( ctx );
817 _mesa_init_fog( ctx );
818 _mesa_init_hint( ctx );
819 _mesa_init_line( ctx );
820 _mesa_init_lighting( ctx );
821 _mesa_init_matrix( ctx );
822 _mesa_init_multisample( ctx );
823 _mesa_init_performance_monitors( ctx );
824 _mesa_init_pipeline( ctx );
825 _mesa_init_pixel( ctx );
826 _mesa_init_pixelstore( ctx );
827 _mesa_init_point( ctx );
828 _mesa_init_polygon( ctx );
829 _mesa_init_program( ctx );
830 _mesa_init_queryobj( ctx );
831 _mesa_init_sync( ctx );
832 _mesa_init_rastpos( ctx );
833 _mesa_init_scissor( ctx );
834 _mesa_init_shader_state( ctx );
835 _mesa_init_stencil( ctx );
836 _mesa_init_transform( ctx );
837 _mesa_init_transform_feedback( ctx );
838 _mesa_init_varray( ctx );
839 _mesa_init_viewport( ctx );
840
841 if (!_mesa_init_texture( ctx ))
842 return GL_FALSE;
843
844 _mesa_init_texture_s3tc( ctx );
845
846 /* Miscellaneous */
847 ctx->NewState = _NEW_ALL;
848 ctx->NewDriverState = ~0;
849 ctx->ErrorValue = GL_NO_ERROR;
850 ctx->ShareGroupReset = false;
851 ctx->varying_vp_inputs = VERT_BIT_ALL;
852
853 return GL_TRUE;
854 }
855
856
857 /**
858 * Update default objects in a GL context with respect to shared state.
859 *
860 * \param ctx GL context.
861 *
862 * Removes references to old default objects, (texture objects, program
863 * objects, etc.) and changes to reference those from the current shared
864 * state.
865 */
866 static GLboolean
867 update_default_objects(struct gl_context *ctx)
868 {
869 assert(ctx);
870
871 _mesa_update_default_objects_program(ctx);
872 _mesa_update_default_objects_texture(ctx);
873 _mesa_update_default_objects_buffer_objects(ctx);
874
875 return GL_TRUE;
876 }
877
878
879 /**
880 * This is the default function we plug into all dispatch table slots
881 * This helps prevents a segfault when someone calls a GL function without
882 * first checking if the extension's supported.
883 */
884 int
885 _mesa_generic_nop(void)
886 {
887 GET_CURRENT_CONTEXT(ctx);
888 _mesa_error(ctx, GL_INVALID_OPERATION,
889 "unsupported function called "
890 "(unsupported extension or deprecated function?)");
891 return 0;
892 }
893
894
895 /**
896 * Allocate and initialize a new dispatch table.
897 */
898 struct _glapi_table *
899 _mesa_alloc_dispatch_table()
900 {
901 /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
902 * In practice, this'll be the same for stand-alone Mesa. But for DRI
903 * Mesa we do this to accomodate different versions of libGL and various
904 * DRI drivers.
905 */
906 GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
907 struct _glapi_table *table;
908
909 table = malloc(numEntries * sizeof(_glapi_proc));
910 if (table) {
911 _glapi_proc *entry = (_glapi_proc *) table;
912 GLint i;
913 for (i = 0; i < numEntries; i++) {
914 entry[i] = (_glapi_proc) _mesa_generic_nop;
915 }
916 }
917 return table;
918 }
919
920 /**
921 * Creates a minimal dispatch table for use within glBegin()/glEnd().
922 *
923 * This ensures that we generate GL_INVALID_OPERATION errors from most
924 * functions, since the set of functions that are valid within Begin/End is
925 * very small.
926 *
927 * From the GL 1.0 specification section 2.6.3, "GL Commands within
928 * Begin/End"
929 *
930 * "The only GL commands that are allowed within any Begin/End pairs are
931 * the commands for specifying vertex coordinates, vertex color, normal
932 * coordinates, and texture coordinates (Vertex, Color, Index, Normal,
933 * TexCoord), EvalCoord and EvalPoint commands (see section 5.1),
934 * commands for specifying lighting material parameters (Material
935 * commands see section 2.12.2), display list invocation commands
936 * (CallList and CallLists see section 5.4), and the EdgeFlag
937 * command. Executing Begin after Begin has already been executed but
938 * before an End is issued generates the INVALID OPERATION error, as does
939 * executing End without a previous corresponding Begin. Executing any
940 * other GL command within Begin/End results in the error INVALID
941 * OPERATION."
942 *
943 * The table entries for specifying vertex attributes are set up by
944 * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists
945 * are set by install_vtxfmt() as well.
946 */
947 static struct _glapi_table *
948 create_beginend_table(const struct gl_context *ctx)
949 {
950 struct _glapi_table *table;
951
952 table = _mesa_alloc_dispatch_table();
953 if (!table)
954 return NULL;
955
956 /* Fill in functions which return a value, since they should return some
957 * specific value even if they emit a GL_INVALID_OPERATION error from them
958 * being called within glBegin()/glEnd().
959 */
960 #define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec))
961
962 COPY_DISPATCH(GenLists);
963 COPY_DISPATCH(IsProgram);
964 COPY_DISPATCH(IsVertexArray);
965 COPY_DISPATCH(IsBuffer);
966 COPY_DISPATCH(IsEnabled);
967 COPY_DISPATCH(IsEnabledi);
968 COPY_DISPATCH(IsRenderbuffer);
969 COPY_DISPATCH(IsFramebuffer);
970 COPY_DISPATCH(CheckFramebufferStatus);
971 COPY_DISPATCH(RenderMode);
972 COPY_DISPATCH(GetString);
973 COPY_DISPATCH(GetStringi);
974 COPY_DISPATCH(GetPointerv);
975 COPY_DISPATCH(IsQuery);
976 COPY_DISPATCH(IsSampler);
977 COPY_DISPATCH(IsSync);
978 COPY_DISPATCH(IsTexture);
979 COPY_DISPATCH(IsTransformFeedback);
980 COPY_DISPATCH(DeleteQueries);
981 COPY_DISPATCH(AreTexturesResident);
982 COPY_DISPATCH(FenceSync);
983 COPY_DISPATCH(ClientWaitSync);
984 COPY_DISPATCH(MapBuffer);
985 COPY_DISPATCH(UnmapBuffer);
986 COPY_DISPATCH(MapBufferRange);
987 COPY_DISPATCH(ObjectPurgeableAPPLE);
988 COPY_DISPATCH(ObjectUnpurgeableAPPLE);
989
990 _mesa_loopback_init_api_table(ctx, table);
991
992 return table;
993 }
994
995 void
996 _mesa_initialize_dispatch_tables(struct gl_context *ctx)
997 {
998 /* Do the code-generated setup of the exec table in api_exec.c. */
999 _mesa_initialize_exec_table(ctx);
1000
1001 if (ctx->Save)
1002 _mesa_initialize_save_table(ctx);
1003 }
1004
1005 /**
1006 * Initialize a struct gl_context struct (rendering context).
1007 *
1008 * This includes allocating all the other structs and arrays which hang off of
1009 * the context by pointers.
1010 * Note that the driver needs to pass in its dd_function_table here since
1011 * we need to at least call driverFunctions->NewTextureObject to create the
1012 * default texture objects.
1013 *
1014 * Called by _mesa_create_context().
1015 *
1016 * Performs the imports and exports callback tables initialization, and
1017 * miscellaneous one-time initializations. If no shared context is supplied one
1018 * is allocated, and increase its reference count. Setups the GL API dispatch
1019 * tables. Initialize the TNL module. Sets the maximum Z buffer depth.
1020 * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables
1021 * for debug flags.
1022 *
1023 * \param ctx the context to initialize
1024 * \param api the GL API type to create the context for
1025 * \param visual describes the visual attributes for this context or NULL to
1026 * create a configless context
1027 * \param share_list points to context to share textures, display lists,
1028 * etc with, or NULL
1029 * \param driverFunctions table of device driver functions for this context
1030 * to use
1031 */
1032 GLboolean
1033 _mesa_initialize_context(struct gl_context *ctx,
1034 gl_api api,
1035 const struct gl_config *visual,
1036 struct gl_context *share_list,
1037 const struct dd_function_table *driverFunctions)
1038 {
1039 struct gl_shared_state *shared;
1040 int i;
1041
1042 assert(driverFunctions->NewTextureObject);
1043 assert(driverFunctions->FreeTextureImageBuffer);
1044
1045 ctx->API = api;
1046 ctx->DrawBuffer = NULL;
1047 ctx->ReadBuffer = NULL;
1048 ctx->WinSysDrawBuffer = NULL;
1049 ctx->WinSysReadBuffer = NULL;
1050
1051 if (visual) {
1052 ctx->Visual = *visual;
1053 ctx->HasConfig = GL_TRUE;
1054 }
1055 else {
1056 memset(&ctx->Visual, 0, sizeof ctx->Visual);
1057 ctx->HasConfig = GL_FALSE;
1058 }
1059
1060 if (_mesa_is_desktop_gl(ctx)) {
1061 _mesa_override_gl_version(ctx);
1062 }
1063
1064 /* misc one-time initializations */
1065 one_time_init(ctx);
1066
1067 /* Plug in driver functions and context pointer here.
1068 * This is important because when we call alloc_shared_state() below
1069 * we'll call ctx->Driver.NewTextureObject() to create the default
1070 * textures.
1071 */
1072 ctx->Driver = *driverFunctions;
1073
1074 if (share_list) {
1075 /* share state with another context */
1076 shared = share_list->Shared;
1077 }
1078 else {
1079 /* allocate new, unshared state */
1080 shared = _mesa_alloc_shared_state(ctx);
1081 if (!shared)
1082 return GL_FALSE;
1083 }
1084
1085 _mesa_reference_shared_state(ctx, &ctx->Shared, shared);
1086
1087 if (!init_attrib_groups( ctx ))
1088 goto fail;
1089
1090 /* setup the API dispatch tables with all nop functions */
1091 ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table();
1092 if (!ctx->OutsideBeginEnd)
1093 goto fail;
1094 ctx->Exec = ctx->OutsideBeginEnd;
1095 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
1096
1097 ctx->FragmentProgram._MaintainTexEnvProgram
1098 = (_mesa_getenv("MESA_TEX_PROG") != NULL);
1099
1100 ctx->VertexProgram._MaintainTnlProgram
1101 = (_mesa_getenv("MESA_TNL_PROG") != NULL);
1102 if (ctx->VertexProgram._MaintainTnlProgram) {
1103 /* this is required... */
1104 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1105 }
1106
1107 /* Mesa core handles all the formats that mesa core knows about.
1108 * Drivers will want to override this list with just the formats
1109 * they can handle, and confirm that appropriate fallbacks exist in
1110 * _mesa_choose_tex_format().
1111 */
1112 memset(&ctx->TextureFormatSupported, GL_TRUE,
1113 sizeof(ctx->TextureFormatSupported));
1114
1115 switch (ctx->API) {
1116 case API_OPENGL_COMPAT:
1117 ctx->BeginEnd = create_beginend_table(ctx);
1118 ctx->Save = _mesa_alloc_dispatch_table();
1119 if (!ctx->BeginEnd || !ctx->Save)
1120 goto fail;
1121
1122 /* fall-through */
1123 case API_OPENGL_CORE:
1124 break;
1125 case API_OPENGLES:
1126 /**
1127 * GL_OES_texture_cube_map says
1128 * "Initially all texture generation modes are set to REFLECTION_MAP_OES"
1129 */
1130 for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
1131 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1132 texUnit->GenS.Mode = GL_REFLECTION_MAP_NV;
1133 texUnit->GenT.Mode = GL_REFLECTION_MAP_NV;
1134 texUnit->GenR.Mode = GL_REFLECTION_MAP_NV;
1135 texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1136 texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1137 texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV;
1138 }
1139 break;
1140 case API_OPENGLES2:
1141 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1142 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1143 break;
1144 }
1145
1146 ctx->FirstTimeCurrent = GL_TRUE;
1147
1148 return GL_TRUE;
1149
1150 fail:
1151 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1152 free(ctx->BeginEnd);
1153 free(ctx->OutsideBeginEnd);
1154 free(ctx->Save);
1155 return GL_FALSE;
1156 }
1157
1158
1159 /**
1160 * Allocate and initialize a struct gl_context structure.
1161 * Note that the driver needs to pass in its dd_function_table here since
1162 * we need to at least call driverFunctions->NewTextureObject to initialize
1163 * the rendering context.
1164 *
1165 * \param api the GL API type to create the context for
1166 * \param visual a struct gl_config pointer (we copy the struct contents) or
1167 * NULL to create a configless context
1168 * \param share_list another context to share display lists with or NULL
1169 * \param driverFunctions points to the dd_function_table into which the
1170 * driver has plugged in all its special functions.
1171 *
1172 * \return pointer to a new __struct gl_contextRec or NULL if error.
1173 */
1174 struct gl_context *
1175 _mesa_create_context(gl_api api,
1176 const struct gl_config *visual,
1177 struct gl_context *share_list,
1178 const struct dd_function_table *driverFunctions)
1179 {
1180 struct gl_context *ctx;
1181
1182 ctx = calloc(1, sizeof(struct gl_context));
1183 if (!ctx)
1184 return NULL;
1185
1186 if (_mesa_initialize_context(ctx, api, visual, share_list,
1187 driverFunctions)) {
1188 return ctx;
1189 }
1190 else {
1191 free(ctx);
1192 return NULL;
1193 }
1194 }
1195
1196
1197 /**
1198 * Free the data associated with the given context.
1199 *
1200 * But doesn't free the struct gl_context struct itself.
1201 *
1202 * \sa _mesa_initialize_context() and init_attrib_groups().
1203 */
1204 void
1205 _mesa_free_context_data( struct gl_context *ctx )
1206 {
1207 if (!_mesa_get_current_context()){
1208 /* No current context, but we may need one in order to delete
1209 * texture objs, etc. So temporarily bind the context now.
1210 */
1211 _mesa_make_current(ctx, NULL, NULL);
1212 }
1213
1214 /* unreference WinSysDraw/Read buffers */
1215 _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL);
1216 _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL);
1217 _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL);
1218 _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL);
1219
1220 _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
1221 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
1222 _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL);
1223
1224 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
1225 _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL);
1226
1227 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
1228 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
1229 _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
1230
1231 _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL);
1232 _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL);
1233
1234 _mesa_free_attrib_data(ctx);
1235 _mesa_free_buffer_objects(ctx);
1236 _mesa_free_lighting_data( ctx );
1237 _mesa_free_eval_data( ctx );
1238 _mesa_free_texture_data( ctx );
1239 _mesa_free_matrix_data( ctx );
1240 _mesa_free_viewport_data( ctx );
1241 _mesa_free_pipeline_data(ctx);
1242 _mesa_free_program_data(ctx);
1243 _mesa_free_shader_state(ctx);
1244 _mesa_free_queryobj_data(ctx);
1245 _mesa_free_sync_data(ctx);
1246 _mesa_free_varray_data(ctx);
1247 _mesa_free_transform_feedback(ctx);
1248 _mesa_free_performance_monitors(ctx);
1249
1250 _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL);
1251 _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL);
1252 _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL);
1253 _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL);
1254
1255 /* free dispatch tables */
1256 free(ctx->BeginEnd);
1257 free(ctx->OutsideBeginEnd);
1258 free(ctx->Save);
1259
1260 /* Shared context state (display lists, textures, etc) */
1261 _mesa_reference_shared_state(ctx, &ctx->Shared, NULL);
1262
1263 /* needs to be after freeing shared state */
1264 _mesa_free_display_list_data(ctx);
1265
1266 _mesa_free_errors_data(ctx);
1267
1268 free((void *)ctx->Extensions.String);
1269
1270 free(ctx->VersionString);
1271
1272 /* unbind the context if it's currently bound */
1273 if (ctx == _mesa_get_current_context()) {
1274 _mesa_make_current(NULL, NULL, NULL);
1275 }
1276 }
1277
1278
1279 /**
1280 * Destroy a struct gl_context structure.
1281 *
1282 * \param ctx GL context.
1283 *
1284 * Calls _mesa_free_context_data() and frees the gl_context object itself.
1285 */
1286 void
1287 _mesa_destroy_context( struct gl_context *ctx )
1288 {
1289 if (ctx) {
1290 _mesa_free_context_data(ctx);
1291 free( (void *) ctx );
1292 }
1293 }
1294
1295
1296 /**
1297 * Copy attribute groups from one context to another.
1298 *
1299 * \param src source context
1300 * \param dst destination context
1301 * \param mask bitwise OR of GL_*_BIT flags
1302 *
1303 * According to the bits specified in \p mask, copies the corresponding
1304 * attributes from \p src into \p dst. For many of the attributes a simple \c
1305 * memcpy is not enough due to the existence of internal pointers in their data
1306 * structures.
1307 */
1308 void
1309 _mesa_copy_context( const struct gl_context *src, struct gl_context *dst,
1310 GLuint mask )
1311 {
1312 if (mask & GL_ACCUM_BUFFER_BIT) {
1313 /* OK to memcpy */
1314 dst->Accum = src->Accum;
1315 }
1316 if (mask & GL_COLOR_BUFFER_BIT) {
1317 /* OK to memcpy */
1318 dst->Color = src->Color;
1319 }
1320 if (mask & GL_CURRENT_BIT) {
1321 /* OK to memcpy */
1322 dst->Current = src->Current;
1323 }
1324 if (mask & GL_DEPTH_BUFFER_BIT) {
1325 /* OK to memcpy */
1326 dst->Depth = src->Depth;
1327 }
1328 if (mask & GL_ENABLE_BIT) {
1329 /* no op */
1330 }
1331 if (mask & GL_EVAL_BIT) {
1332 /* OK to memcpy */
1333 dst->Eval = src->Eval;
1334 }
1335 if (mask & GL_FOG_BIT) {
1336 /* OK to memcpy */
1337 dst->Fog = src->Fog;
1338 }
1339 if (mask & GL_HINT_BIT) {
1340 /* OK to memcpy */
1341 dst->Hint = src->Hint;
1342 }
1343 if (mask & GL_LIGHTING_BIT) {
1344 GLuint i;
1345 /* begin with memcpy */
1346 dst->Light = src->Light;
1347 /* fixup linked lists to prevent pointer insanity */
1348 make_empty_list( &(dst->Light.EnabledList) );
1349 for (i = 0; i < MAX_LIGHTS; i++) {
1350 if (dst->Light.Light[i].Enabled) {
1351 insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i]));
1352 }
1353 }
1354 }
1355 if (mask & GL_LINE_BIT) {
1356 /* OK to memcpy */
1357 dst->Line = src->Line;
1358 }
1359 if (mask & GL_LIST_BIT) {
1360 /* OK to memcpy */
1361 dst->List = src->List;
1362 }
1363 if (mask & GL_PIXEL_MODE_BIT) {
1364 /* OK to memcpy */
1365 dst->Pixel = src->Pixel;
1366 }
1367 if (mask & GL_POINT_BIT) {
1368 /* OK to memcpy */
1369 dst->Point = src->Point;
1370 }
1371 if (mask & GL_POLYGON_BIT) {
1372 /* OK to memcpy */
1373 dst->Polygon = src->Polygon;
1374 }
1375 if (mask & GL_POLYGON_STIPPLE_BIT) {
1376 /* Use loop instead of memcpy due to problem with Portland Group's
1377 * C compiler. Reported by John Stone.
1378 */
1379 GLuint i;
1380 for (i = 0; i < 32; i++) {
1381 dst->PolygonStipple[i] = src->PolygonStipple[i];
1382 }
1383 }
1384 if (mask & GL_SCISSOR_BIT) {
1385 /* OK to memcpy */
1386 dst->Scissor = src->Scissor;
1387 }
1388 if (mask & GL_STENCIL_BUFFER_BIT) {
1389 /* OK to memcpy */
1390 dst->Stencil = src->Stencil;
1391 }
1392 if (mask & GL_TEXTURE_BIT) {
1393 /* Cannot memcpy because of pointers */
1394 _mesa_copy_texture_state(src, dst);
1395 }
1396 if (mask & GL_TRANSFORM_BIT) {
1397 /* OK to memcpy */
1398 dst->Transform = src->Transform;
1399 }
1400 if (mask & GL_VIEWPORT_BIT) {
1401 /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */
1402 unsigned i;
1403 for (i = 0; i < src->Const.MaxViewports; i++) {
1404 dst->ViewportArray[i].X = src->ViewportArray[i].X;
1405 dst->ViewportArray[i].Y = src->ViewportArray[i].Y;
1406 dst->ViewportArray[i].Width = src->ViewportArray[i].Width;
1407 dst->ViewportArray[i].Height = src->ViewportArray[i].Height;
1408 dst->ViewportArray[i].Near = src->ViewportArray[i].Near;
1409 dst->ViewportArray[i].Far = src->ViewportArray[i].Far;
1410 _math_matrix_copy(&dst->ViewportArray[i]._WindowMap,
1411 &src->ViewportArray[i]._WindowMap);
1412 }
1413 }
1414
1415 /* XXX FIXME: Call callbacks?
1416 */
1417 dst->NewState = _NEW_ALL;
1418 dst->NewDriverState = ~0;
1419 }
1420
1421
1422 /**
1423 * Check if the given context can render into the given framebuffer
1424 * by checking visual attributes.
1425 *
1426 * Most of these tests could go away because Mesa is now pretty flexible
1427 * in terms of mixing rendering contexts with framebuffers. As long
1428 * as RGB vs. CI mode agree, we're probably good.
1429 *
1430 * \return GL_TRUE if compatible, GL_FALSE otherwise.
1431 */
1432 static GLboolean
1433 check_compatible(const struct gl_context *ctx,
1434 const struct gl_framebuffer *buffer)
1435 {
1436 const struct gl_config *ctxvis = &ctx->Visual;
1437 const struct gl_config *bufvis = &buffer->Visual;
1438
1439 if (buffer == _mesa_get_incomplete_framebuffer())
1440 return GL_TRUE;
1441
1442 #if 0
1443 /* disabling this fixes the fgl_glxgears pbuffer demo */
1444 if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode)
1445 return GL_FALSE;
1446 #endif
1447 if (ctxvis->stereoMode && !bufvis->stereoMode)
1448 return GL_FALSE;
1449 if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer)
1450 return GL_FALSE;
1451 if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer)
1452 return GL_FALSE;
1453 if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer)
1454 return GL_FALSE;
1455 if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask)
1456 return GL_FALSE;
1457 if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask)
1458 return GL_FALSE;
1459 if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask)
1460 return GL_FALSE;
1461 #if 0
1462 /* disabled (see bug 11161) */
1463 if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits)
1464 return GL_FALSE;
1465 #endif
1466 if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits)
1467 return GL_FALSE;
1468
1469 return GL_TRUE;
1470 }
1471
1472
1473 /**
1474 * Check if the viewport/scissor size has not yet been initialized.
1475 * Initialize the size if the given width and height are non-zero.
1476 */
1477 void
1478 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height)
1479 {
1480 if (!ctx->ViewportInitialized && width > 0 && height > 0) {
1481 unsigned i;
1482
1483 /* Note: set flag here, before calling _mesa_set_viewport(), to prevent
1484 * potential infinite recursion.
1485 */
1486 ctx->ViewportInitialized = GL_TRUE;
1487
1488 /* Note: ctx->Const.MaxViewports may not have been set by the driver
1489 * yet, so just initialize all of them.
1490 */
1491 for (i = 0; i < MAX_VIEWPORTS; i++) {
1492 _mesa_set_viewport(ctx, i, 0, 0, width, height);
1493 _mesa_set_scissor(ctx, i, 0, 0, width, height);
1494 }
1495 }
1496 }
1497
1498 static void
1499 handle_first_current(struct gl_context *ctx)
1500 {
1501 GLenum buffer;
1502 GLint bufferIndex;
1503
1504 assert(ctx->Version > 0);
1505
1506 ctx->Extensions.String = _mesa_make_extension_string(ctx);
1507
1508 check_context_limits(ctx);
1509
1510 /* According to GL_MESA_configless_context the default value of
1511 * glDrawBuffers depends on the config of the first surface it is bound to.
1512 * For GLES it is always GL_BACK which has a magic interpretation */
1513 if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) {
1514 if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) {
1515 if (ctx->DrawBuffer->Visual.doubleBufferMode)
1516 buffer = GL_BACK;
1517 else
1518 buffer = GL_FRONT;
1519
1520 _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */);
1521 }
1522
1523 if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) {
1524 if (ctx->ReadBuffer->Visual.doubleBufferMode) {
1525 buffer = GL_BACK;
1526 bufferIndex = BUFFER_BACK_LEFT;
1527 }
1528 else {
1529 buffer = GL_FRONT;
1530 bufferIndex = BUFFER_FRONT_LEFT;
1531 }
1532
1533 _mesa_readbuffer(ctx, buffer, bufferIndex);
1534 }
1535 }
1536
1537 /* We can use this to help debug user's problems. Tell them to set
1538 * the MESA_INFO env variable before running their app. Then the
1539 * first time each context is made current we'll print some useful
1540 * information.
1541 */
1542 if (_mesa_getenv("MESA_INFO")) {
1543 _mesa_print_info(ctx);
1544 }
1545 }
1546
1547 /**
1548 * Bind the given context to the given drawBuffer and readBuffer and
1549 * make it the current context for the calling thread.
1550 * We'll render into the drawBuffer and read pixels from the
1551 * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc).
1552 *
1553 * We check that the context's and framebuffer's visuals are compatible
1554 * and return immediately if they're not.
1555 *
1556 * \param newCtx the new GL context. If NULL then there will be no current GL
1557 * context.
1558 * \param drawBuffer the drawing framebuffer
1559 * \param readBuffer the reading framebuffer
1560 */
1561 GLboolean
1562 _mesa_make_current( struct gl_context *newCtx,
1563 struct gl_framebuffer *drawBuffer,
1564 struct gl_framebuffer *readBuffer )
1565 {
1566 GET_CURRENT_CONTEXT(curCtx);
1567
1568 if (MESA_VERBOSE & VERBOSE_API)
1569 _mesa_debug(newCtx, "_mesa_make_current()\n");
1570
1571 /* Check that the context's and framebuffer's visuals are compatible.
1572 */
1573 if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) {
1574 if (!check_compatible(newCtx, drawBuffer)) {
1575 _mesa_warning(newCtx,
1576 "MakeCurrent: incompatible visuals for context and drawbuffer");
1577 return GL_FALSE;
1578 }
1579 }
1580 if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) {
1581 if (!check_compatible(newCtx, readBuffer)) {
1582 _mesa_warning(newCtx,
1583 "MakeCurrent: incompatible visuals for context and readbuffer");
1584 return GL_FALSE;
1585 }
1586 }
1587
1588 if (curCtx &&
1589 (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) &&
1590 /* make sure this context is valid for flushing */
1591 curCtx != newCtx)
1592 _mesa_flush(curCtx);
1593
1594 /* We used to call _glapi_check_multithread() here. Now do it in drivers */
1595 _glapi_set_context((void *) newCtx);
1596 ASSERT(_mesa_get_current_context() == newCtx);
1597
1598 if (!newCtx) {
1599 _glapi_set_dispatch(NULL); /* none current */
1600 }
1601 else {
1602 _glapi_set_dispatch(newCtx->CurrentDispatch);
1603
1604 if (drawBuffer && readBuffer) {
1605 ASSERT(_mesa_is_winsys_fbo(drawBuffer));
1606 ASSERT(_mesa_is_winsys_fbo(readBuffer));
1607 _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer);
1608 _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer);
1609
1610 /*
1611 * Only set the context's Draw/ReadBuffer fields if they're NULL
1612 * or not bound to a user-created FBO.
1613 */
1614 if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) {
1615 _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
1616 /* Update the FBO's list of drawbuffers/renderbuffers.
1617 * For winsys FBOs this comes from the GL state (which may have
1618 * changed since the last time this FBO was bound).
1619 */
1620 _mesa_update_draw_buffers(newCtx);
1621 }
1622 if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) {
1623 _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
1624 }
1625
1626 /* XXX only set this flag if we're really changing the draw/read
1627 * framebuffer bindings.
1628 */
1629 newCtx->NewState |= _NEW_BUFFERS;
1630
1631 if (drawBuffer) {
1632 _mesa_check_init_viewport(newCtx,
1633 drawBuffer->Width, drawBuffer->Height);
1634 }
1635 }
1636
1637 if (newCtx->FirstTimeCurrent) {
1638 handle_first_current(newCtx);
1639 newCtx->FirstTimeCurrent = GL_FALSE;
1640 }
1641 }
1642
1643 return GL_TRUE;
1644 }
1645
1646
1647 /**
1648 * Make context 'ctx' share the display lists, textures and programs
1649 * that are associated with 'ctxToShare'.
1650 * Any display lists, textures or programs associated with 'ctx' will
1651 * be deleted if nobody else is sharing them.
1652 */
1653 GLboolean
1654 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare)
1655 {
1656 if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) {
1657 struct gl_shared_state *oldShared = NULL;
1658
1659 /* save ref to old state to prevent it from being deleted immediately */
1660 _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared);
1661
1662 /* update ctx's Shared pointer */
1663 _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared);
1664
1665 update_default_objects(ctx);
1666
1667 /* release the old shared state */
1668 _mesa_reference_shared_state(ctx, &oldShared, NULL);
1669
1670 return GL_TRUE;
1671 }
1672 else {
1673 return GL_FALSE;
1674 }
1675 }
1676
1677
1678
1679 /**
1680 * \return pointer to the current GL context for this thread.
1681 *
1682 * Calls _glapi_get_context(). This isn't the fastest way to get the current
1683 * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in
1684 * context.h.
1685 */
1686 struct gl_context *
1687 _mesa_get_current_context( void )
1688 {
1689 return (struct gl_context *) _glapi_get_context();
1690 }
1691
1692
1693 /**
1694 * Get context's current API dispatch table.
1695 *
1696 * It'll either be the immediate-mode execute dispatcher or the display list
1697 * compile dispatcher.
1698 *
1699 * \param ctx GL context.
1700 *
1701 * \return pointer to dispatch_table.
1702 *
1703 * Simply returns __struct gl_contextRec::CurrentDispatch.
1704 */
1705 struct _glapi_table *
1706 _mesa_get_dispatch(struct gl_context *ctx)
1707 {
1708 return ctx->CurrentDispatch;
1709 }
1710
1711 /*@}*/
1712
1713
1714 /**********************************************************************/
1715 /** \name Miscellaneous functions */
1716 /**********************************************************************/
1717 /*@{*/
1718
1719 /**
1720 * Record an error.
1721 *
1722 * \param ctx GL context.
1723 * \param error error code.
1724 *
1725 * Records the given error code and call the driver's dd_function_table::Error
1726 * function if defined.
1727 *
1728 * \sa
1729 * This is called via _mesa_error().
1730 */
1731 void
1732 _mesa_record_error(struct gl_context *ctx, GLenum error)
1733 {
1734 if (!ctx)
1735 return;
1736
1737 if (ctx->ErrorValue == GL_NO_ERROR) {
1738 ctx->ErrorValue = error;
1739 }
1740 }
1741
1742
1743 /**
1744 * Flush commands and wait for completion.
1745 */
1746 void
1747 _mesa_finish(struct gl_context *ctx)
1748 {
1749 FLUSH_VERTICES( ctx, 0 );
1750 FLUSH_CURRENT( ctx, 0 );
1751 if (ctx->Driver.Finish) {
1752 ctx->Driver.Finish(ctx);
1753 }
1754 }
1755
1756
1757 /**
1758 * Flush commands.
1759 */
1760 void
1761 _mesa_flush(struct gl_context *ctx)
1762 {
1763 FLUSH_VERTICES( ctx, 0 );
1764 FLUSH_CURRENT( ctx, 0 );
1765 if (ctx->Driver.Flush) {
1766 ctx->Driver.Flush(ctx);
1767 }
1768 }
1769
1770
1771
1772 /**
1773 * Execute glFinish().
1774 *
1775 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1776 * dd_function_table::Finish driver callback, if not NULL.
1777 */
1778 void GLAPIENTRY
1779 _mesa_Finish(void)
1780 {
1781 GET_CURRENT_CONTEXT(ctx);
1782 ASSERT_OUTSIDE_BEGIN_END(ctx);
1783 _mesa_finish(ctx);
1784 }
1785
1786
1787 /**
1788 * Execute glFlush().
1789 *
1790 * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the
1791 * dd_function_table::Flush driver callback, if not NULL.
1792 */
1793 void GLAPIENTRY
1794 _mesa_Flush(void)
1795 {
1796 GET_CURRENT_CONTEXT(ctx);
1797 ASSERT_OUTSIDE_BEGIN_END(ctx);
1798 _mesa_flush(ctx);
1799 }
1800
1801
1802 /*
1803 * ARB_blend_func_extended - ERRORS section
1804 * "The error INVALID_OPERATION is generated by Begin or any procedure that
1805 * implicitly calls Begin if any draw buffer has a blend function requiring the
1806 * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or
1807 * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than
1808 * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements."
1809 */
1810 static GLboolean
1811 _mesa_check_blend_func_error(struct gl_context *ctx)
1812 {
1813 GLuint i;
1814 for (i = ctx->Const.MaxDualSourceDrawBuffers;
1815 i < ctx->DrawBuffer->_NumColorDrawBuffers;
1816 i++) {
1817 if (ctx->Color.Blend[i]._UsesDualSrc) {
1818 _mesa_error(ctx, GL_INVALID_OPERATION,
1819 "dual source blend on illegal attachment");
1820 return GL_FALSE;
1821 }
1822 }
1823 return GL_TRUE;
1824 }
1825
1826 static bool
1827 shader_linked_or_absent(struct gl_context *ctx,
1828 const struct gl_shader_program *shProg,
1829 bool *shader_present, const char *where)
1830 {
1831 if (shProg) {
1832 *shader_present = true;
1833
1834 if (!shProg->LinkStatus) {
1835 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where);
1836 return false;
1837 }
1838 #if 0 /* not normally enabled */
1839 {
1840 char errMsg[100];
1841 if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) {
1842 _mesa_warning(ctx, "Shader program %u is invalid: %s",
1843 shProg->Name, errMsg);
1844 }
1845 }
1846 #endif
1847 }
1848
1849 return true;
1850 }
1851
1852 /**
1853 * Prior to drawing anything with glBegin, glDrawArrays, etc. this function
1854 * is called to see if it's valid to render. This involves checking that
1855 * the current shader is valid and the framebuffer is complete.
1856 * It also check the current pipeline object is valid if any.
1857 * If an error is detected it'll be recorded here.
1858 * \return GL_TRUE if OK to render, GL_FALSE if not
1859 */
1860 GLboolean
1861 _mesa_valid_to_render(struct gl_context *ctx, const char *where)
1862 {
1863 bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false };
1864 unsigned i;
1865
1866 /* This depends on having up to date derived state (shaders) */
1867 if (ctx->NewState)
1868 _mesa_update_state(ctx);
1869
1870 for (i = 0; i < MESA_SHADER_COMPUTE; i++) {
1871 if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i],
1872 &from_glsl_shader[i], where))
1873 return GL_FALSE;
1874 }
1875
1876 /* Any shader stages that are not supplied by the GLSL shader and have
1877 * assembly shaders enabled must now be validated.
1878 */
1879 if (!from_glsl_shader[MESA_SHADER_VERTEX]
1880 && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) {
1881 _mesa_error(ctx, GL_INVALID_OPERATION,
1882 "%s(vertex program not valid)", where);
1883 return GL_FALSE;
1884 }
1885
1886 /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current
1887 * FINISHME: geometry program should validated here.
1888 */
1889 (void) from_glsl_shader[MESA_SHADER_GEOMETRY];
1890
1891 if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) {
1892 if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
1893 _mesa_error(ctx, GL_INVALID_OPERATION,
1894 "%s(fragment program not valid)", where);
1895 return GL_FALSE;
1896 }
1897
1898 /* If drawing to integer-valued color buffers, there must be an
1899 * active fragment shader (GL_EXT_texture_integer).
1900 */
1901 if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) {
1902 _mesa_error(ctx, GL_INVALID_OPERATION,
1903 "%s(integer format but no fragment shader)", where);
1904 return GL_FALSE;
1905 }
1906 }
1907
1908 /* A pipeline object is bound */
1909 if (ctx->_Shader->Name && !ctx->_Shader->Validated) {
1910 /* Error message will be printed inside _mesa_validate_program_pipeline.
1911 */
1912 if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) {
1913 return GL_FALSE;
1914 }
1915 }
1916
1917 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
1918 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
1919 "%s(incomplete framebuffer)", where);
1920 return GL_FALSE;
1921 }
1922
1923 if (_mesa_check_blend_func_error(ctx) == GL_FALSE) {
1924 return GL_FALSE;
1925 }
1926
1927 #ifdef DEBUG
1928 if (ctx->_Shader->Flags & GLSL_LOG) {
1929 struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram;
1930 gl_shader_stage i;
1931
1932 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1933 if (shProg[i] == NULL || shProg[i]->_Used
1934 || shProg[i]->_LinkedShaders[i] == NULL)
1935 continue;
1936
1937 /* This is the first time this shader is being used.
1938 * Append shader's constants/uniforms to log file.
1939 *
1940 * Only log data for the program target that matches the shader
1941 * target. It's possible to have a program bound to the vertex
1942 * shader target that also supplied a fragment shader. If that
1943 * program isn't also bound to the fragment shader target we don't
1944 * want to log its fragment data.
1945 */
1946 _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]);
1947 }
1948
1949 for (i = 0; i < MESA_SHADER_STAGES; i++) {
1950 if (shProg[i] != NULL)
1951 shProg[i]->_Used = GL_TRUE;
1952 }
1953 }
1954 #endif
1955
1956 return GL_TRUE;
1957 }
1958
1959
1960 /*@}*/