mesa/es3.1: Pass sample count check for multisampled textures
[mesa.git] / src / mesa / main / context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file context.h
28 * Mesa context and visual-related functions.
29 *
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
34 * or not there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
36 * buffer, accum buffer and alpha buffers.
37 *
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
40 *
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
42 * are base classes which the device driver must derive from.
43 *
44 * The following functions create and destroy these data types.
45 */
46
47
48 #ifndef CONTEXT_H
49 #define CONTEXT_H
50
51
52 #include "imports.h"
53 #include "mtypes.h"
54
55
56 #ifdef __cplusplus
57 extern "C" {
58 #endif
59
60
61 struct _glapi_table;
62
63
64 /** \name Visual-related functions */
65 /*@{*/
66
67 extern struct gl_config *
68 _mesa_create_visual( GLboolean dbFlag,
69 GLboolean stereoFlag,
70 GLint redBits,
71 GLint greenBits,
72 GLint blueBits,
73 GLint alphaBits,
74 GLint depthBits,
75 GLint stencilBits,
76 GLint accumRedBits,
77 GLint accumGreenBits,
78 GLint accumBlueBits,
79 GLint accumAlphaBits,
80 GLint numSamples );
81
82 extern GLboolean
83 _mesa_initialize_visual( struct gl_config *v,
84 GLboolean dbFlag,
85 GLboolean stereoFlag,
86 GLint redBits,
87 GLint greenBits,
88 GLint blueBits,
89 GLint alphaBits,
90 GLint depthBits,
91 GLint stencilBits,
92 GLint accumRedBits,
93 GLint accumGreenBits,
94 GLint accumBlueBits,
95 GLint accumAlphaBits,
96 GLint numSamples );
97
98 extern void
99 _mesa_destroy_visual( struct gl_config *vis );
100
101 /*@}*/
102
103
104 /** \name Context-related functions */
105 /*@{*/
106
107 extern GLboolean
108 _mesa_initialize_context( struct gl_context *ctx,
109 gl_api api,
110 const struct gl_config *visual,
111 struct gl_context *share_list,
112 const struct dd_function_table *driverFunctions);
113
114 extern struct gl_context *
115 _mesa_create_context(gl_api api,
116 const struct gl_config *visual,
117 struct gl_context *share_list,
118 const struct dd_function_table *driverFunctions);
119
120 extern void
121 _mesa_free_context_data( struct gl_context *ctx );
122
123 extern void
124 _mesa_destroy_context( struct gl_context *ctx );
125
126
127 extern void
128 _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
129
130
131 extern void
132 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
133
134 extern GLboolean
135 _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
136 struct gl_framebuffer *readBuffer );
137
138 extern GLboolean
139 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
140
141 extern struct gl_context *
142 _mesa_get_current_context(void);
143
144 /*@}*/
145
146 extern void
147 _mesa_init_constants(struct gl_constants *consts, gl_api api);
148
149 extern void
150 _mesa_init_get_hash(struct gl_context *ctx);
151
152 extern void
153 _mesa_notifySwapBuffers(struct gl_context *gc);
154
155
156 extern struct _glapi_table *
157 _mesa_get_dispatch(struct gl_context *ctx);
158
159
160 extern GLboolean
161 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
162
163
164
165 /** \name Miscellaneous */
166 /*@{*/
167
168 extern void
169 _mesa_record_error( struct gl_context *ctx, GLenum error );
170
171
172 extern void
173 _mesa_finish(struct gl_context *ctx);
174
175 extern void
176 _mesa_flush(struct gl_context *ctx);
177
178 extern void GLAPIENTRY
179 _mesa_Finish( void );
180
181 extern void GLAPIENTRY
182 _mesa_Flush( void );
183
184 /*@}*/
185
186
187 /**
188 * Are we currently between glBegin and glEnd?
189 * During execution, not display list compilation.
190 */
191 static inline GLboolean
192 _mesa_inside_begin_end(const struct gl_context *ctx)
193 {
194 return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
195 }
196
197
198 /**
199 * Are we currently between glBegin and glEnd in a display list?
200 */
201 static inline GLboolean
202 _mesa_inside_dlist_begin_end(const struct gl_context *ctx)
203 {
204 return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
205 }
206
207
208
209 /**
210 * \name Macros for flushing buffered rendering commands before state changes,
211 * checking if inside glBegin/glEnd, etc.
212 */
213 /*@{*/
214
215 /**
216 * Flush vertices.
217 *
218 * \param ctx GL context.
219 * \param newstate new state.
220 *
221 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
222 * and calls dd_function_table::FlushVertices if so. Marks
223 * __struct gl_contextRec::NewState with \p newstate.
224 */
225 #define FLUSH_VERTICES(ctx, newstate) \
226 do { \
227 if (MESA_VERBOSE & VERBOSE_STATE) \
228 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
229 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
230 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
231 ctx->NewState |= newstate; \
232 } while (0)
233
234 /**
235 * Flush current state.
236 *
237 * \param ctx GL context.
238 * \param newstate new state.
239 *
240 * Checks if dd_function_table::NeedFlush is marked to flush current state,
241 * and calls dd_function_table::FlushVertices if so. Marks
242 * __struct gl_contextRec::NewState with \p newstate.
243 */
244 #define FLUSH_CURRENT(ctx, newstate) \
245 do { \
246 if (MESA_VERBOSE & VERBOSE_STATE) \
247 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
248 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
249 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
250 ctx->NewState |= newstate; \
251 } while (0)
252
253 /**
254 * Macro to assert that the API call was made outside the
255 * glBegin()/glEnd() pair, with return value.
256 *
257 * \param ctx GL context.
258 * \param retval value to return in case the assertion fails.
259 */
260 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
261 do { \
262 if (_mesa_inside_begin_end(ctx)) { \
263 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
264 return retval; \
265 } \
266 } while (0)
267
268 /**
269 * Macro to assert that the API call was made outside the
270 * glBegin()/glEnd() pair.
271 *
272 * \param ctx GL context.
273 */
274 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
275 do { \
276 if (_mesa_inside_begin_end(ctx)) { \
277 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
278 return; \
279 } \
280 } while (0)
281
282 /*@}*/
283
284
285 /**
286 * Checks if the context is for Desktop GL (Compatibility or Core)
287 */
288 static inline bool
289 _mesa_is_desktop_gl(const struct gl_context *ctx)
290 {
291 return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
292 }
293
294
295 /**
296 * Checks if the context is for any GLES version
297 */
298 static inline bool
299 _mesa_is_gles(const struct gl_context *ctx)
300 {
301 return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
302 }
303
304
305 /**
306 * Checks if the context is for GLES 3.0 or later
307 */
308 static inline bool
309 _mesa_is_gles3(const struct gl_context *ctx)
310 {
311 return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
312 }
313
314
315 /**
316 * Checks if the context is for GLES 3.1 or later
317 */
318 static inline bool
319 _mesa_is_gles31(const struct gl_context *ctx)
320 {
321 return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
322 }
323
324
325 /**
326 * Checks if the context supports geometry shaders.
327 */
328 static inline bool
329 _mesa_has_geometry_shaders(const struct gl_context *ctx)
330 {
331 return _mesa_is_desktop_gl(ctx) &&
332 (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
333 }
334
335
336 /**
337 * Checks if the context supports compute shaders.
338 */
339 static inline bool
340 _mesa_has_compute_shaders(const struct gl_context *ctx)
341 {
342 return (ctx->API == API_OPENGL_CORE && ctx->Extensions.ARB_compute_shader) ||
343 (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
344 }
345
346 /**
347 * Checks if the context supports shader subroutines.
348 */
349 static inline bool
350 _mesa_has_shader_subroutine(const struct gl_context *ctx)
351 {
352 return ctx->API == API_OPENGL_CORE &&
353 (ctx->Version >= 40 || ctx->Extensions.ARB_shader_subroutine);
354 }
355
356 /**
357 * Checks if the context supports tessellation.
358 */
359 static inline GLboolean
360 _mesa_has_tessellation(const struct gl_context *ctx)
361 {
362 return ctx->API == API_OPENGL_CORE &&
363 ctx->Extensions.ARB_tessellation_shader;
364 }
365
366
367 #ifdef __cplusplus
368 }
369 #endif
370
371
372 #endif /* CONTEXT_H */