mesa/main: Fix missing return in non void function
[mesa.git] / src / mesa / main / context.h
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file context.h
28 * Mesa context and visual-related functions.
29 *
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether
34 * or not there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil
36 * buffer, accum buffer and alpha buffers.
37 *
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
40 *
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
42 * are base classes which the device driver must derive from.
43 *
44 * The following functions create and destroy these data types.
45 */
46
47
48 #ifndef CONTEXT_H
49 #define CONTEXT_H
50
51
52 #include "imports.h"
53 #include "extensions.h"
54 #include "mtypes.h"
55 #include "vbo/vbo.h"
56
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61
62
63 struct _glapi_table;
64
65
66 /** \name Visual-related functions */
67 /*@{*/
68
69 extern struct gl_config *
70 _mesa_create_visual( GLboolean dbFlag,
71 GLboolean stereoFlag,
72 GLint redBits,
73 GLint greenBits,
74 GLint blueBits,
75 GLint alphaBits,
76 GLint depthBits,
77 GLint stencilBits,
78 GLint accumRedBits,
79 GLint accumGreenBits,
80 GLint accumBlueBits,
81 GLint accumAlphaBits,
82 GLint numSamples );
83
84 extern GLboolean
85 _mesa_initialize_visual( struct gl_config *v,
86 GLboolean dbFlag,
87 GLboolean stereoFlag,
88 GLint redBits,
89 GLint greenBits,
90 GLint blueBits,
91 GLint alphaBits,
92 GLint depthBits,
93 GLint stencilBits,
94 GLint accumRedBits,
95 GLint accumGreenBits,
96 GLint accumBlueBits,
97 GLint accumAlphaBits,
98 GLint numSamples );
99
100 extern void
101 _mesa_destroy_visual( struct gl_config *vis );
102
103 /*@}*/
104
105
106 /** \name Context-related functions */
107 /*@{*/
108
109 extern GLboolean
110 _mesa_initialize_context( struct gl_context *ctx,
111 gl_api api,
112 const struct gl_config *visual,
113 struct gl_context *share_list,
114 const struct dd_function_table *driverFunctions);
115
116 extern void
117 _mesa_free_context_data( struct gl_context *ctx );
118
119 extern void
120 _mesa_destroy_context( struct gl_context *ctx );
121
122
123 extern void
124 _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
125
126
127 extern void
128 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
129
130 extern GLboolean
131 _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
132 struct gl_framebuffer *readBuffer );
133
134 extern GLboolean
135 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
136
137 extern struct gl_context *
138 _mesa_get_current_context(void);
139
140 /*@}*/
141
142 extern void
143 _mesa_init_constants(struct gl_constants *consts, gl_api api);
144
145 extern void
146 _mesa_notifySwapBuffers(struct gl_context *gc);
147
148
149 extern struct _glapi_table *
150 _mesa_get_dispatch(struct gl_context *ctx);
151
152 extern void
153 _mesa_set_context_lost_dispatch(struct gl_context *ctx);
154
155 extern GLboolean
156 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
157
158
159
160 /** \name Miscellaneous */
161 /*@{*/
162
163 extern void
164 _mesa_record_error( struct gl_context *ctx, GLenum error );
165
166
167 extern void
168 _mesa_finish(struct gl_context *ctx);
169
170 extern void
171 _mesa_flush(struct gl_context *ctx);
172
173 extern void GLAPIENTRY
174 _mesa_Finish( void );
175
176 extern void GLAPIENTRY
177 _mesa_Flush( void );
178
179 /*@}*/
180
181
182 /**
183 * Are we currently between glBegin and glEnd?
184 * During execution, not display list compilation.
185 */
186 static inline GLboolean
187 _mesa_inside_begin_end(const struct gl_context *ctx)
188 {
189 return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
190 }
191
192
193 /**
194 * Are we currently between glBegin and glEnd in a display list?
195 */
196 static inline GLboolean
197 _mesa_inside_dlist_begin_end(const struct gl_context *ctx)
198 {
199 return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
200 }
201
202
203
204 /**
205 * \name Macros for flushing buffered rendering commands before state changes,
206 * checking if inside glBegin/glEnd, etc.
207 */
208 /*@{*/
209
210 /**
211 * Flush vertices.
212 *
213 * \param ctx GL context.
214 * \param newstate new state.
215 *
216 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
217 * and calls dd_function_table::FlushVertices if so. Marks
218 * __struct gl_contextRec::NewState with \p newstate.
219 */
220 #define FLUSH_VERTICES(ctx, newstate) \
221 do { \
222 if (MESA_VERBOSE & VERBOSE_STATE) \
223 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
224 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
225 vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
226 ctx->NewState |= newstate; \
227 } while (0)
228
229 /**
230 * Flush current state.
231 *
232 * \param ctx GL context.
233 * \param newstate new state.
234 *
235 * Checks if dd_function_table::NeedFlush is marked to flush current state,
236 * and calls dd_function_table::FlushVertices if so. Marks
237 * __struct gl_contextRec::NewState with \p newstate.
238 */
239 #define FLUSH_CURRENT(ctx, newstate) \
240 do { \
241 if (MESA_VERBOSE & VERBOSE_STATE) \
242 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
243 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
244 vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
245 ctx->NewState |= newstate; \
246 } while (0)
247
248 /**
249 * Macro to assert that the API call was made outside the
250 * glBegin()/glEnd() pair, with return value.
251 *
252 * \param ctx GL context.
253 * \param retval value to return in case the assertion fails.
254 */
255 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
256 do { \
257 if (_mesa_inside_begin_end(ctx)) { \
258 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
259 return retval; \
260 } \
261 } while (0)
262
263 /**
264 * Macro to assert that the API call was made outside the
265 * glBegin()/glEnd() pair.
266 *
267 * \param ctx GL context.
268 */
269 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
270 do { \
271 if (_mesa_inside_begin_end(ctx)) { \
272 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
273 return; \
274 } \
275 } while (0)
276
277 /*@}*/
278
279
280 /**
281 * Checks if the context is for Desktop GL (Compatibility or Core)
282 */
283 static inline bool
284 _mesa_is_desktop_gl(const struct gl_context *ctx)
285 {
286 return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
287 }
288
289
290 /**
291 * Checks if the context is for any GLES version
292 */
293 static inline bool
294 _mesa_is_gles(const struct gl_context *ctx)
295 {
296 return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
297 }
298
299
300 /**
301 * Checks if the context is for GLES 3.0 or later
302 */
303 static inline bool
304 _mesa_is_gles3(const struct gl_context *ctx)
305 {
306 return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
307 }
308
309
310 /**
311 * Checks if the context is for GLES 3.1 or later
312 */
313 static inline bool
314 _mesa_is_gles31(const struct gl_context *ctx)
315 {
316 return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
317 }
318
319
320 /**
321 * Checks if the context supports geometry shaders.
322 */
323 static inline bool
324 _mesa_has_geometry_shaders(const struct gl_context *ctx)
325 {
326 return _mesa_has_OES_geometry_shader(ctx) ||
327 (_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
328 }
329
330
331 /**
332 * Checks if the context supports compute shaders.
333 */
334 static inline bool
335 _mesa_has_compute_shaders(const struct gl_context *ctx)
336 {
337 return _mesa_has_ARB_compute_shader(ctx) ||
338 (ctx->API == API_OPENGLES2 && ctx->Version >= 31);
339 }
340
341 /**
342 * Checks if the context supports shader subroutines.
343 */
344 static inline bool
345 _mesa_has_shader_subroutine(const struct gl_context *ctx)
346 {
347 return ctx->API == API_OPENGL_CORE &&
348 (ctx->Version >= 40 || ctx->Extensions.ARB_shader_subroutine);
349 }
350
351 /**
352 * Checks if the context supports tessellation.
353 */
354 static inline GLboolean
355 _mesa_has_tessellation(const struct gl_context *ctx)
356 {
357 /* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
358 * check, so don't bother calling it.
359 */
360 return _mesa_has_OES_tessellation_shader(ctx) ||
361 _mesa_has_ARB_tessellation_shader(ctx);
362 }
363
364
365 #ifdef __cplusplus
366 }
367 #endif
368
369
370 #endif /* CONTEXT_H */