fixed conformance problems in min/max and histogram result packing
[mesa.git] / src / mesa / main / context.h
1 /* $Id: context.h,v 1.22 2000/11/22 07:32:16 joukj Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef CONTEXT_H
29 #define CONTEXT_H
30
31
32 #include "glapi.h"
33 #include "mtypes.h"
34
35
36 /*
37 * There are three Mesa datatypes which are meant to be used by device
38 * drivers:
39 * GLcontext: this contains the Mesa rendering state
40 * GLvisual: this describes the color buffer (rgb vs. ci), whether
41 * or not there's a depth buffer, stencil buffer, etc.
42 * GLframebuffer: contains pointers to the depth buffer, stencil
43 * buffer, accum buffer and alpha buffers.
44 *
45 * These types should be encapsulated by corresponding device driver
46 * datatypes. See xmesa.h and xmesaP.h for an example.
47 *
48 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
49 * which the device driver must derive from.
50 *
51 * The following functions create and destroy these datatypes.
52 */
53
54
55 /*
56 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
57 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
58 * be used by the GL context and framebuffer.
59 */
60 extern GLvisual *
61 _mesa_create_visual( GLboolean rgbFlag,
62 GLboolean dbFlag,
63 GLboolean stereoFlag,
64 GLint redBits,
65 GLint greenBits,
66 GLint blueBits,
67 GLint alphaBits,
68 GLint indexBits,
69 GLint depthBits,
70 GLint stencilBits,
71 GLint accumRedBits,
72 GLint accumGreenBits,
73 GLint accumBlueBits,
74 GLint accumAlphaBits,
75 GLint numSamples );
76
77 extern GLboolean
78 _mesa_initialize_visual( GLvisual *v,
79 GLboolean rgbFlag,
80 GLboolean dbFlag,
81 GLboolean stereoFlag,
82 GLint redBits,
83 GLint greenBits,
84 GLint blueBits,
85 GLint alphaBits,
86 GLint indexBits,
87 GLint depthBits,
88 GLint stencilBits,
89 GLint accumRedBits,
90 GLint accumGreenBits,
91 GLint accumBlueBits,
92 GLint accumAlphaBits,
93 GLint numSamples );
94
95 extern void
96 _mesa_destroy_visual( GLvisual *vis );
97
98
99
100 /*
101 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
102 * It bundles up the depth buffer, stencil buffer and accum buffers into a
103 * single entity.
104 */
105 extern GLframebuffer *
106 _mesa_create_framebuffer( GLvisual *visual,
107 GLboolean softwareDepth,
108 GLboolean softwareStencil,
109 GLboolean softwareAccum,
110 GLboolean softwareAlpha );
111
112 extern void
113 _mesa_initialize_framebuffer( GLframebuffer *fb,
114 GLvisual *visual,
115 GLboolean softwareDepth,
116 GLboolean softwareStencil,
117 GLboolean softwareAccum,
118 GLboolean softwareAlpha );
119
120 extern void
121 _mesa_destroy_framebuffer( GLframebuffer *buffer );
122
123
124
125 /*
126 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
127 * contains the rendering state.
128 */
129 extern GLcontext *
130 _mesa_create_context( GLvisual *visual,
131 GLcontext *share_list,
132 void *driver_ctx,
133 GLboolean direct);
134
135 extern GLboolean
136 _mesa_initialize_context( GLcontext *ctx,
137 GLvisual *visual,
138 GLcontext *share_list,
139 void *driver_ctx,
140 GLboolean direct );
141
142 extern void
143 _mesa_free_context_data( GLcontext *ctx );
144
145 extern void
146 _mesa_destroy_context( GLcontext *ctx );
147
148
149 extern void
150 _mesa_context_initialize( GLcontext *ctx );
151
152
153 extern void
154 _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
155
156
157 extern void
158 _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
159
160
161 extern void
162 _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
163 GLframebuffer *readBuffer );
164
165
166 extern GLcontext *
167 _mesa_get_current_context(void);
168
169
170
171 /*
172 * Macros for fetching current context.
173 */
174 #ifdef THREADS
175
176 #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
177
178 #else
179
180 #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
181
182 #endif
183
184
185
186 extern void
187 _mesa_swapbuffers(GLcontext *ctx);
188
189
190 extern struct _glapi_table *
191 _mesa_get_dispatch(GLcontext *ctx);
192
193
194
195 /*
196 * Miscellaneous
197 */
198
199 extern void
200 gl_problem( const GLcontext *ctx, const char *s );
201
202 extern void
203 _mesa_warning( const GLcontext *ctx, const char *s );
204
205 extern void
206 gl_error( GLcontext *ctx, GLenum error, const char *s );
207
208 extern void
209 _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );
210
211
212
213 extern void
214 _mesa_Finish( void );
215
216 extern void
217 _mesa_Flush( void );
218
219
220
221 extern void
222 gl_read_config_file(GLcontext *ctx);
223
224 extern void
225 gl_register_config_var(const char *name, void (*notify)( const char *, int ));
226
227
228 #endif