fixed pointer arithmetic error in glCopyPixels
[mesa.git] / src / mesa / main / context.h
1 /* $Id: context.h,v 1.28 2001/12/14 02:50:01 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef CONTEXT_H
29 #define CONTEXT_H
30
31
32 #include "glapi.h"
33 #include "mtypes.h"
34
35
36 /*
37 * There are three Mesa datatypes which are meant to be used by device
38 * drivers:
39 * GLcontext: this contains the Mesa rendering state
40 * GLvisual: this describes the color buffer (rgb vs. ci), whether
41 * or not there's a depth buffer, stencil buffer, etc.
42 * GLframebuffer: contains pointers to the depth buffer, stencil
43 * buffer, accum buffer and alpha buffers.
44 *
45 * These types should be encapsulated by corresponding device driver
46 * datatypes. See xmesa.h and xmesaP.h for an example.
47 *
48 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
49 * which the device driver must derive from.
50 *
51 * The following functions create and destroy these datatypes.
52 */
53
54
55 /*
56 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
57 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
58 * be used by the GL context and framebuffer.
59 */
60 extern GLvisual *
61 _mesa_create_visual( GLboolean rgbFlag,
62 GLboolean dbFlag,
63 GLboolean stereoFlag,
64 GLint redBits,
65 GLint greenBits,
66 GLint blueBits,
67 GLint alphaBits,
68 GLint indexBits,
69 GLint depthBits,
70 GLint stencilBits,
71 GLint accumRedBits,
72 GLint accumGreenBits,
73 GLint accumBlueBits,
74 GLint accumAlphaBits,
75 GLint numSamples );
76
77 extern GLboolean
78 _mesa_initialize_visual( GLvisual *v,
79 GLboolean rgbFlag,
80 GLboolean dbFlag,
81 GLboolean stereoFlag,
82 GLint redBits,
83 GLint greenBits,
84 GLint blueBits,
85 GLint alphaBits,
86 GLint indexBits,
87 GLint depthBits,
88 GLint stencilBits,
89 GLint accumRedBits,
90 GLint accumGreenBits,
91 GLint accumBlueBits,
92 GLint accumAlphaBits,
93 GLint numSamples );
94
95 extern void
96 _mesa_destroy_visual( GLvisual *vis );
97
98
99
100 /*
101 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
102 * It bundles up the depth buffer, stencil buffer and accum buffers into a
103 * single entity.
104 */
105 extern GLframebuffer *
106 _mesa_create_framebuffer( const GLvisual *visual,
107 GLboolean softwareDepth,
108 GLboolean softwareStencil,
109 GLboolean softwareAccum,
110 GLboolean softwareAlpha );
111
112 extern void
113 _mesa_initialize_framebuffer( GLframebuffer *fb,
114 const GLvisual *visual,
115 GLboolean softwareDepth,
116 GLboolean softwareStencil,
117 GLboolean softwareAccum,
118 GLboolean softwareAlpha );
119
120 extern void
121 _mesa_free_framebuffer_data( GLframebuffer *buffer );
122
123 extern void
124 _mesa_destroy_framebuffer( GLframebuffer *buffer );
125
126
127
128 /*
129 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
130 * contains the rendering state.
131 */
132 extern GLcontext *
133 _mesa_create_context( const GLvisual *visual,
134 GLcontext *share_list,
135 void *driver_ctx,
136 GLboolean direct);
137
138 extern GLboolean
139 _mesa_initialize_context( GLcontext *ctx,
140 const GLvisual *visual,
141 GLcontext *share_list,
142 void *driver_ctx,
143 GLboolean direct );
144
145 extern void
146 _mesa_free_context_data( GLcontext *ctx );
147
148 extern void
149 _mesa_destroy_context( GLcontext *ctx );
150
151
152 extern void
153 _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
154
155
156 extern void
157 _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
158
159
160 extern void
161 _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
162 GLframebuffer *readBuffer );
163
164
165 extern GLcontext *
166 _mesa_get_current_context(void);
167
168
169
170 /*
171 * Macros for fetching current context.
172 */
173 #ifdef THREADS
174
175 #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context())
176
177 #else
178
179 #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
180
181 #endif
182
183
184
185 extern void
186 _mesa_swapbuffers(GLcontext *ctx);
187
188
189 extern struct _glapi_table *
190 _mesa_get_dispatch(GLcontext *ctx);
191
192
193
194 /*
195 * Miscellaneous
196 */
197
198 extern void
199 _mesa_problem( const GLcontext *ctx, const char *s );
200
201 extern void
202 _mesa_warning( const GLcontext *ctx, const char *s );
203
204 extern void
205 _mesa_error( GLcontext *ctx, GLenum error, const char *s );
206
207
208
209 extern void
210 _mesa_Finish( void );
211
212 extern void
213 _mesa_Flush( void );
214
215
216
217 extern void
218 _mesa_read_config_file(GLcontext *ctx);
219
220 extern void
221 _mesa_register_config_var(const char *name,
222 void (*notify)( const char *, int ));
223
224
225 #endif