2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
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12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
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17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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28 * Mesa context and visual-related functions.
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
34 * there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
36 * accum buffer and alpha buffers.
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
42 * which the device driver must derive from.
44 * The following functions create and destroy these data types.
59 /** \name Visual-related functions */
62 extern struct gl_config
*
63 _mesa_create_visual( GLboolean dbFlag
,
78 _mesa_initialize_visual( struct gl_config
*v
,
94 _mesa_destroy_visual( struct gl_config
*vis
);
99 /** \name Context-related functions */
103 _mesa_initialize_context( struct gl_context
*ctx
,
105 const struct gl_config
*visual
,
106 struct gl_context
*share_list
,
107 const struct dd_function_table
*driverFunctions
,
108 void *driverContext
);
110 extern struct gl_context
*
111 _mesa_create_context(gl_api api
,
112 const struct gl_config
*visual
,
113 struct gl_context
*share_list
,
114 const struct dd_function_table
*driverFunctions
,
115 void *driverContext
);
118 _mesa_free_context_data( struct gl_context
*ctx
);
121 _mesa_destroy_context( struct gl_context
*ctx
);
125 _mesa_copy_context(const struct gl_context
*src
, struct gl_context
*dst
, GLuint mask
);
129 _mesa_check_init_viewport(struct gl_context
*ctx
, GLuint width
, GLuint height
);
132 _mesa_make_current( struct gl_context
*ctx
, struct gl_framebuffer
*drawBuffer
,
133 struct gl_framebuffer
*readBuffer
);
136 _mesa_share_state(struct gl_context
*ctx
, struct gl_context
*ctxToShare
);
138 extern struct gl_context
*
139 _mesa_get_current_context(void);
144 _mesa_init_get_hash(struct gl_context
*ctx
);
147 _mesa_notifySwapBuffers(struct gl_context
*gc
);
150 extern struct _glapi_table
*
151 _mesa_get_dispatch(struct gl_context
*ctx
);
155 _mesa_set_mvp_with_dp4( struct gl_context
*ctx
,
160 _mesa_valid_to_render(struct gl_context
*ctx
, const char *where
);
164 /** \name Miscellaneous */
168 _mesa_record_error( struct gl_context
*ctx
, GLenum error
);
172 _mesa_finish(struct gl_context
*ctx
);
175 _mesa_flush(struct gl_context
*ctx
);
178 extern void GLAPIENTRY
179 _mesa_Finish( void );
181 extern void GLAPIENTRY
188 * \name Macros for flushing buffered rendering commands before state changes,
189 * checking if inside glBegin/glEnd, etc.
196 * \param ctx GL context.
197 * \param newstate new state.
199 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
200 * and calls dd_function_table::FlushVertices if so. Marks
201 * __struct gl_contextRec::NewState with \p newstate.
203 #define FLUSH_VERTICES(ctx, newstate) \
205 if (MESA_VERBOSE & VERBOSE_STATE) \
206 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
207 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
208 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
209 ctx->NewState |= newstate; \
213 * Flush current state.
215 * \param ctx GL context.
216 * \param newstate new state.
218 * Checks if dd_function_table::NeedFlush is marked to flush current state,
219 * and calls dd_function_table::FlushVertices if so. Marks
220 * __struct gl_contextRec::NewState with \p newstate.
222 #define FLUSH_CURRENT(ctx, newstate) \
224 if (MESA_VERBOSE & VERBOSE_STATE) \
225 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
226 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
227 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
228 ctx->NewState |= newstate; \
232 * Macro to assert that the API call was made outside the
233 * glBegin()/glEnd() pair, with return value.
235 * \param ctx GL context.
236 * \param retval value to return value in case the assertion fails.
238 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
240 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
241 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
247 * Macro to assert that the API call was made outside the
248 * glBegin()/glEnd() pair.
250 * \param ctx GL context.
252 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
254 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
255 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
261 * Macro to assert that the API call was made outside the
262 * glBegin()/glEnd() pair and flush the vertices.
264 * \param ctx GL context.
266 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
268 ASSERT_OUTSIDE_BEGIN_END(ctx); \
269 FLUSH_VERTICES(ctx, 0); \
273 * Macro to assert that the API call was made outside the
274 * glBegin()/glEnd() pair and flush the vertices, with return value.
276 * \param ctx GL context.
277 * \param retval value to return value in case the assertion fails.
279 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
281 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
282 FLUSH_VERTICES(ctx, 0); \
290 * Is the secondary color needed?
292 #define NEED_SECONDARY_COLOR(CTX) \
293 (((CTX)->Light.Enabled && \
294 (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
295 || (CTX)->Fog.ColorSumEnabled \
296 || ((CTX)->VertexProgram._Current && \
297 ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
298 ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
299 || ((CTX)->FragmentProgram._Current && \
300 ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
301 ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
306 * Is RGBA LogicOp enabled?
308 #define RGBA_LOGICOP_ENABLED(CTX) \
309 ((CTX)->Color.ColorLogicOpEnabled || \
310 ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
313 #endif /* CONTEXT_H */