Revert "mesa: convert macros to inline functions"
[mesa.git] / src / mesa / main / context.h
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.5.1
4 *
5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26 /**
27 * \file context.h
28 * Mesa context and visual-related functions.
29 *
30 * There are three large Mesa data types/classes which are meant to be
31 * used by device drivers:
32 * - struct gl_context: this contains the Mesa rendering state
33 * - struct gl_config: this describes the color buffer (RGB vs. ci), whether or not
34 * there's a depth buffer, stencil buffer, etc.
35 * - struct gl_framebuffer: contains pointers to the depth buffer, stencil buffer,
36 * accum buffer and alpha buffers.
37 *
38 * These types should be encapsulated by corresponding device driver
39 * data types. See xmesa.h and xmesaP.h for an example.
40 *
41 * In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer are base classes
42 * which the device driver must derive from.
43 *
44 * The following functions create and destroy these data types.
45 */
46
47
48 #ifndef CONTEXT_H
49 #define CONTEXT_H
50
51
52 #include "imports.h"
53 #include "mtypes.h"
54
55
56 struct _glapi_table;
57
58
59 /** \name Visual-related functions */
60 /*@{*/
61
62 extern struct gl_config *
63 _mesa_create_visual( GLboolean dbFlag,
64 GLboolean stereoFlag,
65 GLint redBits,
66 GLint greenBits,
67 GLint blueBits,
68 GLint alphaBits,
69 GLint depthBits,
70 GLint stencilBits,
71 GLint accumRedBits,
72 GLint accumGreenBits,
73 GLint accumBlueBits,
74 GLint accumAlphaBits,
75 GLint numSamples );
76
77 extern GLboolean
78 _mesa_initialize_visual( struct gl_config *v,
79 GLboolean dbFlag,
80 GLboolean stereoFlag,
81 GLint redBits,
82 GLint greenBits,
83 GLint blueBits,
84 GLint alphaBits,
85 GLint depthBits,
86 GLint stencilBits,
87 GLint accumRedBits,
88 GLint accumGreenBits,
89 GLint accumBlueBits,
90 GLint accumAlphaBits,
91 GLint numSamples );
92
93 extern void
94 _mesa_destroy_visual( struct gl_config *vis );
95
96 /*@}*/
97
98
99 /** \name Context-related functions */
100 /*@{*/
101
102 extern GLboolean
103 _mesa_initialize_context( struct gl_context *ctx,
104 gl_api api,
105 const struct gl_config *visual,
106 struct gl_context *share_list,
107 const struct dd_function_table *driverFunctions,
108 void *driverContext );
109
110 extern struct gl_context *
111 _mesa_create_context(gl_api api,
112 const struct gl_config *visual,
113 struct gl_context *share_list,
114 const struct dd_function_table *driverFunctions,
115 void *driverContext);
116
117 extern void
118 _mesa_free_context_data( struct gl_context *ctx );
119
120 extern void
121 _mesa_destroy_context( struct gl_context *ctx );
122
123
124 extern void
125 _mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
126
127
128 extern void
129 _mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
130
131 extern GLboolean
132 _mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
133 struct gl_framebuffer *readBuffer );
134
135 extern GLboolean
136 _mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
137
138 extern struct gl_context *
139 _mesa_get_current_context(void);
140
141 /*@}*/
142
143 extern void
144 _mesa_init_get_hash(struct gl_context *ctx);
145
146 extern void
147 _mesa_notifySwapBuffers(struct gl_context *gc);
148
149
150 extern struct _glapi_table *
151 _mesa_get_dispatch(struct gl_context *ctx);
152
153
154 void
155 _mesa_set_mvp_with_dp4( struct gl_context *ctx,
156 GLboolean flag );
157
158
159 extern GLboolean
160 _mesa_valid_to_render(struct gl_context *ctx, const char *where);
161
162
163
164 /** \name Miscellaneous */
165 /*@{*/
166
167 extern void
168 _mesa_record_error( struct gl_context *ctx, GLenum error );
169
170
171 extern void
172 _mesa_finish(struct gl_context *ctx);
173
174 extern void
175 _mesa_flush(struct gl_context *ctx);
176
177
178 extern void GLAPIENTRY
179 _mesa_Finish( void );
180
181 extern void GLAPIENTRY
182 _mesa_Flush( void );
183
184 /*@}*/
185
186
187 /**
188 * \name Macros for flushing buffered rendering commands before state changes,
189 * checking if inside glBegin/glEnd, etc.
190 */
191 /*@{*/
192
193 /**
194 * Flush vertices.
195 *
196 * \param ctx GL context.
197 * \param newstate new state.
198 *
199 * Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
200 * and calls dd_function_table::FlushVertices if so. Marks
201 * __struct gl_contextRec::NewState with \p newstate.
202 */
203 #define FLUSH_VERTICES(ctx, newstate) \
204 do { \
205 if (MESA_VERBOSE & VERBOSE_STATE) \
206 _mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
207 if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
208 ctx->Driver.FlushVertices(ctx, FLUSH_STORED_VERTICES); \
209 ctx->NewState |= newstate; \
210 } while (0)
211
212 /**
213 * Flush current state.
214 *
215 * \param ctx GL context.
216 * \param newstate new state.
217 *
218 * Checks if dd_function_table::NeedFlush is marked to flush current state,
219 * and calls dd_function_table::FlushVertices if so. Marks
220 * __struct gl_contextRec::NewState with \p newstate.
221 */
222 #define FLUSH_CURRENT(ctx, newstate) \
223 do { \
224 if (MESA_VERBOSE & VERBOSE_STATE) \
225 _mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
226 if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
227 ctx->Driver.FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
228 ctx->NewState |= newstate; \
229 } while (0)
230
231 /**
232 * Macro to assert that the API call was made outside the
233 * glBegin()/glEnd() pair, with return value.
234 *
235 * \param ctx GL context.
236 * \param retval value to return value in case the assertion fails.
237 */
238 #define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
239 do { \
240 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
241 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
242 return retval; \
243 } \
244 } while (0)
245
246 /**
247 * Macro to assert that the API call was made outside the
248 * glBegin()/glEnd() pair.
249 *
250 * \param ctx GL context.
251 */
252 #define ASSERT_OUTSIDE_BEGIN_END(ctx) \
253 do { \
254 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) { \
255 _mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
256 return; \
257 } \
258 } while (0)
259
260 /**
261 * Macro to assert that the API call was made outside the
262 * glBegin()/glEnd() pair and flush the vertices.
263 *
264 * \param ctx GL context.
265 */
266 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx) \
267 do { \
268 ASSERT_OUTSIDE_BEGIN_END(ctx); \
269 FLUSH_VERTICES(ctx, 0); \
270 } while (0)
271
272 /**
273 * Macro to assert that the API call was made outside the
274 * glBegin()/glEnd() pair and flush the vertices, with return value.
275 *
276 * \param ctx GL context.
277 * \param retval value to return value in case the assertion fails.
278 */
279 #define ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, retval) \
280 do { \
281 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval); \
282 FLUSH_VERTICES(ctx, 0); \
283 } while (0)
284
285 /*@}*/
286
287
288
289 /**
290 * Is the secondary color needed?
291 */
292 #define NEED_SECONDARY_COLOR(CTX) \
293 (((CTX)->Light.Enabled && \
294 (CTX)->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) \
295 || (CTX)->Fog.ColorSumEnabled \
296 || ((CTX)->VertexProgram._Current && \
297 ((CTX)->VertexProgram._Current != (CTX)->VertexProgram._TnlProgram) && \
298 ((CTX)->VertexProgram._Current->Base.InputsRead & VERT_BIT_COLOR1)) \
299 || ((CTX)->FragmentProgram._Current && \
300 ((CTX)->FragmentProgram._Current != (CTX)->FragmentProgram._TexEnvProgram) && \
301 ((CTX)->FragmentProgram._Current->Base.InputsRead & FRAG_BIT_COL1)) \
302 )
303
304
305 /**
306 * Is RGBA LogicOp enabled?
307 */
308 #define RGBA_LOGICOP_ENABLED(CTX) \
309 ((CTX)->Color.ColorLogicOpEnabled || \
310 ((CTX)->Color.BlendEnabled && (CTX)->Color.Blend[0].EquationRGB == GL_LOGIC_OP))
311
312
313 #endif /* CONTEXT_H */