added support for separate read/draw buffers per context
[mesa.git] / src / mesa / main / context.h
1 /* $Id: context.h,v 1.4 1999/11/24 18:48:31 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.3
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28 #ifndef CONTEXT_H
29 #define CONTEXT_H
30
31
32 #include "types.h"
33
34
35 /*
36 * There are three Mesa datatypes which are meant to be used by device
37 * drivers:
38 * GLcontext: this contains the Mesa rendering state
39 * GLvisual: this describes the color buffer (rgb vs. ci), whether
40 * or not there's a depth buffer, stencil buffer, etc.
41 * GLframebuffer: contains pointers to the depth buffer, stencil
42 * buffer, accum buffer and alpha buffers.
43 *
44 * These types should be encapsulated by corresponding device driver
45 * datatypes. See xmesa.h and xmesaP.h for an example.
46 *
47 * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes
48 * which the device driver must derive from.
49 *
50 * The following functions create and destroy these datatypes.
51 */
52
53
54 /*
55 * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes
56 * the colorbuffer, depth buffer, stencil buffer and accum buffer which will
57 * be used by the GL context and framebuffer.
58 */
59 extern GLvisual *gl_create_visual( GLboolean rgbFlag,
60 GLboolean alphaFlag,
61 GLboolean dbFlag,
62 GLboolean stereoFlag,
63 GLint depthBits,
64 GLint stencilBits,
65 GLint accumBits,
66 GLint indexBits,
67 GLint redBits,
68 GLint greenBits,
69 GLint blueBits,
70 GLint alphaBits );
71
72 extern void gl_destroy_visual( GLvisual *vis );
73
74
75 /*
76 * Create/destroy a GLcontext. A GLcontext is like a GLX context. It
77 * contains the rendering state.
78 */
79 extern GLcontext *gl_create_context( GLvisual *visual,
80 GLcontext *share_list,
81 void *driver_ctx,
82 GLboolean direct);
83
84 extern void gl_destroy_context( GLcontext *ctx );
85
86 /* Called by the driver after both the context and driver are fully
87 * initialized. Currently just reads the config file.
88 */
89 extern void gl_context_initialize( GLcontext *ctx );
90
91
92 extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
93
94
95 /*
96 * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable.
97 * It bundles up the depth buffer, stencil buffer and accum buffers into a
98 * single entity.
99 */
100 extern GLframebuffer *gl_create_framebuffer( GLvisual *visual );
101
102 extern void gl_destroy_framebuffer( GLframebuffer *buffer );
103
104
105
106 extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
107
108 extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
109 GLframebuffer *readBuffer );
110
111 extern GLcontext *gl_get_current_context(void);
112
113
114 #ifdef THREADS
115 /*
116 * A seperate GLcontext for each thread
117 */
118
119 #define GET_CURRENT_CONTEXT(C) GLcontext *C = gl_get_current_context()
120
121 #define GET_IMMEDIATE struct immediate *IM = (gl_get_current_context())->input;
122 #define SET_IMMEDIATE(ctx, im) \
123 do { \
124 ctx->input = im; \
125 } while (0)
126
127
128 #else
129 /*
130 * All threads use same pointer to current context.
131 */
132 extern GLcontext *_mesa_current_context;
133 extern struct immediate *CURRENT_INPUT;
134 #define GET_CURRENT_CONTEXT(C) GLcontext *C = _mesa_current_context
135
136 #define GET_IMMEDIATE struct immediate *IM = CURRENT_INPUT
137 #define SET_IMMEDIATE(ctx, im) \
138 do { \
139 ctx->input = im; \
140 CURRENT_INPUT = im; \
141 } while (0)
142
143
144 #endif
145
146
147
148 extern void
149 _mesa_swapbuffers(GLcontext *ctx);
150
151 extern struct _glapi_table *
152 _mesa_get_dispatch(GLcontext *ctx);
153
154
155
156 /*
157 * GL_MESA_resize_buffers extension
158 */
159 extern void _mesa_ResizeBuffersMESA( void );
160
161
162
163 /*
164 * Miscellaneous
165 */
166
167 extern void gl_problem( const GLcontext *ctx, const char *s );
168
169 extern void gl_warning( const GLcontext *ctx, const char *s );
170
171 extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
172 extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
173
174
175 extern void gl_update_state( GLcontext *ctx );
176
177
178 /* for debugging */
179 extern void gl_print_state( const char *msg, GLuint state );
180
181 /* for debugging */
182 extern void gl_print_enable_flags( const char *msg, GLuint flags );
183
184
185 #ifdef PROFILE
186 extern GLdouble gl_time( void );
187 #endif
188
189
190 #endif