0341c50accb8dffd54598fde9f36f8d1567921dc
[mesa.git] / src / mesa / main / dd.h
1 /* $Id: dd.h,v 1.32 2000/09/14 23:13:51 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifndef DD_INCLUDED
30 #define DD_INCLUDED
31
32
33 #include "macros.h"
34
35
36 struct gl_pixelstore_attrib;
37
38
39 struct vertex_buffer;
40 struct immediate;
41 struct gl_pipeline_stage;
42
43
44 /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
45
46
47 /*
48 * Device Driver (DD) interface
49 *
50 *
51 * All device driver functions are accessed through pointers in the
52 * dd_function_table struct (defined below) which is stored in the GLcontext
53 * struct. Since the device driver is strictly accessed trough a table of
54 * function pointers we can:
55 * 1. switch between a number of different device drivers at runtime.
56 * 2. use optimized functions dependant on current rendering state or
57 * frame buffer configuration.
58 *
59 * The function pointers in the dd_function_table struct are divided into
60 * two groups: mandatory and optional.
61 * Mandatory functions have to be implemented by every device driver.
62 * Optional functions may or may not be implemented by the device driver.
63 * The optional functions provide ways to take advantage of special hardware
64 * or optimized algorithms.
65 *
66 * The function pointers in the dd_function_table struct should first be
67 * initialized in the driver's "MakeCurrent" function. The "MakeCurrent"
68 * function is a little different in each device driver. See the X/Mesa,
69 * GLX, or OS/Mesa drivers for examples.
70 *
71 * Later, Mesa may call the dd_function_table's UpdateState() function.
72 * This function should initialize the dd_function_table's pointers again.
73 * The UpdateState() function is called whenever the core (GL) rendering
74 * state is changed in a way which may effect rasterization. For example,
75 * the TriangleFunc() pointer may have to point to different functions
76 * depending on whether smooth or flat shading is enabled.
77 *
78 * Note that the first argument to every device driver function is a
79 * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
80 * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
81 * for an example.
82 *
83 * For more information about writing a device driver see the ddsample.c
84 * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
85 * for examples.
86 *
87 *
88 * Look below in the dd_function_table struct definition for descriptions
89 * of each device driver function.
90 *
91 *
92 * In the future more function pointers may be added for glReadPixels
93 * glCopyPixels, etc.
94 *
95 *
96 * Notes:
97 * ------
98 * RGBA = red/green/blue/alpha
99 * CI = color index (color mapped mode)
100 * mono = all pixels have the same color or index
101 *
102 * The write_ functions all take an array of mask flags which indicate
103 * whether or not the pixel should be written. One special case exists
104 * in the write_color_span function: if the mask array is NULL, then
105 * draw all pixels. This is an optimization used for glDrawPixels().
106 *
107 * IN ALL CASES:
108 * X coordinates start at 0 at the left and increase to the right
109 * Y coordinates start at 0 at the bottom and increase upward
110 *
111 */
112
113
114
115
116 /* Used by the GetParameteri device driver function */
117 #define DD_HAVE_HARDWARE_FOG 3
118
119
120
121 /* Mask bits sent to the driver Clear() function */
122 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
123 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
124 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
125 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
126 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
127 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
128 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
129
130
131
132 /*
133 * Device Driver function table.
134 */
135 struct dd_function_table {
136
137 /**********************************************************************
138 *** Mandatory functions: these functions must be implemented by ***
139 *** every device driver. ***
140 **********************************************************************/
141
142 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
143 /* Return a string as needed by glGetString().
144 * Only the GL_RENDERER token must be implemented. Otherwise,
145 * NULL can be returned.
146 */
147
148 void (*UpdateState)( GLcontext *ctx );
149 /*
150 * UpdateState() is called whenver Mesa thinks the device driver should
151 * update its state and/or the other pointers (such as PointsFunc,
152 * LineFunc, or TriangleFunc).
153 */
154
155 void (*ClearIndex)( GLcontext *ctx, GLuint index );
156 /*
157 * Called whenever glClearIndex() is called. Set the index for clearing
158 * the color buffer when in color index mode.
159 */
160
161 void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
162 GLubyte blue, GLubyte alpha );
163 /*
164 * Called whenever glClearColor() is called. Set the color for clearing
165 * the color buffer when in RGBA mode.
166 */
167
168 GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
169 GLint x, GLint y, GLint width, GLint height );
170 /* Clear the color/depth/stencil/accum buffer(s).
171 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
172 * which buffers need to be cleared. The driver should clear those
173 * buffers then return a new bitmask indicating which buffers should be
174 * cleared by software Mesa.
175 * If 'all' is true then the clear the whole buffer, else clear only the
176 * region defined by (x,y,width,height).
177 * This function must obey the glColorMask, glIndexMask and glStencilMask
178 * settings! Software Mesa can do masked clears if the device driver can't.
179 */
180
181 void (*Index)( GLcontext *ctx, GLuint index );
182 /*
183 * Sets current color index for drawing flat-shaded primitives.
184 * This index should also be used in the "mono" drawing functions.
185 */
186
187 void (*Color)( GLcontext *ctx,
188 GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
189 /*
190 * Sets current color for drawing flat-shaded primitives.
191 * This color should also be used in the "mono" drawing functions.
192 */
193
194 GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
195 /*
196 * Specifies the current buffer for writing.
197 * The following values must be accepted when applicable:
198 * GL_FRONT_LEFT - this buffer always exists
199 * GL_BACK_LEFT - when double buffering
200 * GL_FRONT_RIGHT - when using stereo
201 * GL_BACK_RIGHT - when using stereo and double buffering
202 * The folowing values may optionally be accepted. Return GL_TRUE
203 * if accepted, GL_FALSE if not accepted. In practice, only drivers
204 * which can write to multiple color buffers at once should accept
205 * these values.
206 * GL_FRONT - write to front left and front right if it exists
207 * GL_BACK - write to back left and back right if it exists
208 * GL_LEFT - write to front left and back left if it exists
209 * GL_RIGHT - write to right left and back right if they exist
210 * GL_FRONT_AND_BACK - write to all four buffers if they exist
211 * GL_NONE - disable buffer write in device driver.
212 */
213
214 void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
215 GLenum buffer );
216 /*
217 * Specifies the current buffer for reading.
218 * colorBuffer will be one of:
219 * GL_FRONT_LEFT - this buffer always exists
220 * GL_BACK_LEFT - when double buffering
221 * GL_FRONT_RIGHT - when using stereo
222 * GL_BACK_RIGHT - when using stereo and double buffering
223 */
224
225 void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
226 /*
227 * Returns the width and height of the current color buffer.
228 */
229
230
231 /***
232 *** Functions for writing pixels to the frame buffer:
233 ***/
234
235 void (*WriteRGBASpan)( const GLcontext *ctx,
236 GLuint n, GLint x, GLint y,
237 CONST GLubyte rgba[][4], const GLubyte mask[] );
238 void (*WriteRGBSpan)( const GLcontext *ctx,
239 GLuint n, GLint x, GLint y,
240 CONST GLubyte rgb[][3], const GLubyte mask[] );
241 /* Write a horizontal run of RGBA or RGB pixels.
242 * If mask is NULL, draw all pixels.
243 * If mask is not null, only draw pixel [i] when mask [i] is true.
244 */
245
246 void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
247 const GLubyte mask[] );
248 /* Write a horizontal run of RGBA pixels all with the color last
249 * specified by the Color function.
250 */
251
252 void (*WriteRGBAPixels)( const GLcontext *ctx,
253 GLuint n, const GLint x[], const GLint y[],
254 CONST GLubyte rgba[][4], const GLubyte mask[] );
255 /* Write array of RGBA pixels at random locations.
256 */
257
258 void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
259 GLuint n, const GLint x[], const GLint y[],
260 const GLubyte mask[] );
261 /* Write an array of mono-RGBA pixels at random locations.
262 */
263
264 void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
265 const GLuint index[], const GLubyte mask[] );
266 void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
267 const GLubyte index[], const GLubyte mask[] );
268 /* Write a horizontal run of CI pixels. One function is for 32bpp
269 * indexes and the other for 8bpp pixels (the common case). You mus
270 * implement both for color index mode.
271 */
272
273 void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
274 const GLubyte mask[] );
275 /* Write a horizontal run of color index pixels using the color index
276 * last specified by the Index() function.
277 */
278
279 void (*WriteCI32Pixels)( const GLcontext *ctx,
280 GLuint n, const GLint x[], const GLint y[],
281 const GLuint index[], const GLubyte mask[] );
282 /*
283 * Write a random array of CI pixels.
284 */
285
286 void (*WriteMonoCIPixels)( const GLcontext *ctx,
287 GLuint n, const GLint x[], const GLint y[],
288 const GLubyte mask[] );
289 /* Write a random array of color index pixels using the color index
290 * last specified by the Index() function.
291 */
292
293
294 /***
295 *** Functions to read pixels from frame buffer:
296 ***/
297
298 void (*ReadCI32Span)( const GLcontext *ctx,
299 GLuint n, GLint x, GLint y, GLuint index[] );
300 /* Read a horizontal run of color index pixels.
301 */
302
303 void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
304 GLubyte rgba[][4] );
305 /* Read a horizontal run of RGBA pixels.
306 */
307
308 void (*ReadCI32Pixels)( const GLcontext *ctx,
309 GLuint n, const GLint x[], const GLint y[],
310 GLuint indx[], const GLubyte mask[] );
311 /* Read a random array of CI pixels.
312 */
313
314 void (*ReadRGBAPixels)( const GLcontext *ctx,
315 GLuint n, const GLint x[], const GLint y[],
316 GLubyte rgba[][4], const GLubyte mask[] );
317 /* Read a random array of RGBA pixels.
318 */
319
320
321 /**********************************************************************
322 *** Optional functions: these functions may or may not be ***
323 *** implemented by the device driver. If the device driver ***
324 *** doesn't implement them it should never touch these pointers ***
325 *** since Mesa will either set them to NULL or point them at a ***
326 *** fall-back function. ***
327 **********************************************************************/
328
329 void (*Finish)( GLcontext *ctx );
330 /*
331 * This is called whenever glFinish() is called.
332 */
333
334 void (*Flush)( GLcontext *ctx );
335 /*
336 * This is called whenever glFlush() is called.
337 */
338
339 void (*Error)( GLcontext *ctx );
340 /*
341 * Called whenever an error is generated. ctx->ErrorValue contains
342 * the error value.
343 */
344
345 void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
346 /*
347 * Called from glFrustum and glOrtho to tell device driver the
348 * near and far clipping plane Z values. The 3Dfx driver, for example,
349 * uses this.
350 */
351
352 GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
353 /* Query the device driver to get an integer parameter.
354 * Current parameters:
355 * DD_MAX_TEXTURE_SIZE return maximum texture size
356 *
357 * DD_MAX_TEXTURES number of texture sets/stages, usually 1
358 *
359 * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
360 * when the hardware support per fragment
361 * fog for free (like the Voodoo Graphics)
362 * so the Mesa core will start to ever use
363 * per fragment fog
364 */
365
366
367 /***
368 *** For supporting hardware Z buffers:
369 *** Either ALL or NONE of these functions must be implemented!
370 *** NOTE that Each depth value is a 32-bit GLuint. If the depth
371 *** buffer is less than 32 bits deep then the extra upperbits are zero.
372 ***/
373
374 void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
375 const GLdepth depth[], const GLubyte mask[] );
376 /* Write a horizontal span of values into the depth buffer. Only write
377 * depth[i] value if mask[i] is nonzero.
378 */
379
380 void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
381 GLdepth depth[] );
382 /* Read a horizontal span of values from the depth buffer.
383 */
384
385
386 void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
387 const GLint x[], const GLint y[],
388 const GLdepth depth[], const GLubyte mask[] );
389 /* Write an array of randomly positioned depth values into the
390 * depth buffer. Only write depth[i] value if mask[i] is nonzero.
391 */
392
393 void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
394 const GLint x[], const GLint y[],
395 GLdepth depth[] );
396 /* Read an array of randomly positioned depth values from the depth buffer.
397 */
398
399
400
401 /***
402 *** For supporting hardware stencil buffers:
403 *** Either ALL or NONE of these functions must be implemented!
404 ***/
405
406 void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
407 const GLstencil stencil[], const GLubyte mask[] );
408 /* Write a horizontal span of stencil values into the stencil buffer.
409 * If mask is NULL, write all stencil values.
410 * Else, only write stencil[i] if mask[i] is non-zero.
411 */
412
413 void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
414 GLstencil stencil[] );
415 /* Read a horizontal span of stencil values from the stencil buffer.
416 */
417
418 void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
419 const GLint x[], const GLint y[],
420 const GLstencil stencil[],
421 const GLubyte mask[] );
422 /* Write an array of stencil values into the stencil buffer.
423 * If mask is NULL, write all stencil values.
424 * Else, only write stencil[i] if mask[i] is non-zero.
425 */
426
427 void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
428 const GLint x[], const GLint y[],
429 GLstencil stencil[] );
430 /* Read an array of stencil values from the stencil buffer.
431 */
432
433
434 /***
435 *** glDraw/Read/CopyPixels and glBitmap functions:
436 ***/
437
438 GLboolean (*DrawPixels)( GLcontext *ctx,
439 GLint x, GLint y, GLsizei width, GLsizei height,
440 GLenum format, GLenum type,
441 const struct gl_pixelstore_attrib *unpack,
442 const GLvoid *pixels );
443 /* This is called by glDrawPixels.
444 * 'unpack' describes how to unpack the source image data.
445 * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
446 * must do the job.
447 */
448
449 GLboolean (*ReadPixels)( GLcontext *ctx,
450 GLint x, GLint y, GLsizei width, GLsizei height,
451 GLenum format, GLenum type,
452 const struct gl_pixelstore_attrib *unpack,
453 GLvoid *dest );
454 /* Called by glReadPixels.
455 * Return GL_TRUE if operation completed, else return GL_FALSE.
456 * This function must respect all glPixelTransfer settings.
457 */
458
459 GLboolean (*CopyPixels)( GLcontext *ctx,
460 GLint srcx, GLint srcy,
461 GLsizei width, GLsizei height,
462 GLint dstx, GLint dsty, GLenum type );
463 /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
464 * return GL_FALSE. This function must respect all rasterization
465 * state, glPixelTransfer, glPixelZoom, etc.
466 */
467
468 GLboolean (*Bitmap)( GLcontext *ctx,
469 GLint x, GLint y, GLsizei width, GLsizei height,
470 const struct gl_pixelstore_attrib *unpack,
471 const GLubyte *bitmap );
472 /* This is called by glBitmap. Works the same as DrawPixels, above.
473 */
474
475
476 /***
477 *** Texture mapping functions:
478 ***/
479
480 void (*TexImage)( GLcontext *ctx, GLenum target,
481 struct gl_texture_object *tObj, GLint level,
482 GLint internalFormat,
483 const struct gl_texture_image *image );
484 /* XXX this function is obsolete */
485 /* Called whenever a texture object's image is changed.
486 * texObject is the number of the texture object being changed.
487 * level indicates the mipmap level.
488 * internalFormat is the format in which the texture is to be stored.
489 * image is a pointer to a gl_texture_image struct which contains
490 * the actual image data.
491 */
492
493 void (*TexSubImage)( GLcontext *ctx, GLenum target,
494 struct gl_texture_object *tObj, GLint level,
495 GLint xoffset, GLint yoffset,
496 GLsizei width, GLsizei height,
497 GLint internalFormat,
498 const struct gl_texture_image *image );
499 /* XXX this function is obsolete */
500 /* Called from glTexSubImage() to define a sub-region of a texture.
501 */
502
503
504 GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
505 GLenum format, GLenum type, const GLvoid *pixels,
506 const struct gl_pixelstore_attrib *packing,
507 struct gl_texture_object *texObj,
508 struct gl_texture_image *texImage,
509 GLboolean *retainInternalCopy );
510 GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
511 GLenum format, GLenum type, const GLvoid *pixels,
512 const struct gl_pixelstore_attrib *packing,
513 struct gl_texture_object *texObj,
514 struct gl_texture_image *texImage,
515 GLboolean *retainInternalCopy );
516 GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
517 GLenum format, GLenum type, const GLvoid *pixels,
518 const struct gl_pixelstore_attrib *packing,
519 struct gl_texture_object *texObj,
520 struct gl_texture_image *texImage,
521 GLboolean *retainInternalCopy );
522 /* Called by glTexImage1/2/3D.
523 * Will not be called if any glPixelTransfer operations are enabled.
524 * Arguments:
525 * <target>, <level>, <format>, <type> and <pixels> are user specified.
526 * <packing> indicates the image packing of pixels.
527 * <texObj> is the target texture object.
528 * <texImage> is the target texture image. It will have the texture
529 * width, height, depth, border and internalFormat information.
530 * <retainInternalCopy> is returned by this function and indicates whether
531 * core Mesa should keep an internal copy of the texture image.
532 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
533 * should do the job. If GL_FALSE is returned, this function will be
534 * called a second time after the texture image has been unpacked into
535 * GLubytes. It may be easier for the driver to handle then.
536 */
537
538 GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
539 GLint xoffset, GLsizei width,
540 GLenum format, GLenum type,
541 const GLvoid *pixels,
542 const struct gl_pixelstore_attrib *packing,
543 struct gl_texture_object *texObj,
544 struct gl_texture_image *texImage );
545 GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
546 GLint xoffset, GLint yoffset,
547 GLsizei width, GLsizei height,
548 GLenum format, GLenum type,
549 const GLvoid *pixels,
550 const struct gl_pixelstore_attrib *packing,
551 struct gl_texture_object *texObj,
552 struct gl_texture_image *texImage );
553 GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
554 GLint xoffset, GLint yoffset, GLint zoffset,
555 GLsizei width, GLsizei height, GLint depth,
556 GLenum format, GLenum type,
557 const GLvoid *pixels,
558 const struct gl_pixelstore_attrib *packing,
559 struct gl_texture_object *texObj,
560 struct gl_texture_image *texImage );
561 /* Called by glTexSubImage1/2/3D.
562 * Will not be called if any glPixelTransfer operations are enabled.
563 * Arguments:
564 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
565 * <depth>, <format>, <type> and <pixels> are user specified.
566 * <packing> indicates the image packing of pixels.
567 * <texObj> is the target texture object.
568 * <texImage> is the target texture image. It will have the texture
569 * width, height, border and internalFormat information.
570 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
571 * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
572 * be called with the complete texture image.
573 */
574
575 GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
576 GLenum internalFormat, GLint x, GLint y,
577 GLsizei width, GLint border );
578 GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
579 GLenum internalFormat, GLint x, GLint y,
580 GLsizei width, GLsizei height, GLint border );
581 /* Called by glCopyTexImage1D and glCopyTexImage2D.
582 * Will not be called if any glPixelTransfer operations are enabled.
583 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
584 * should do the job.
585 */
586
587 GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
588 GLint xoffset,
589 GLint x, GLint y, GLsizei width );
590 GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
591 GLint xoffset, GLint yoffset,
592 GLint x, GLint y,
593 GLsizei width, GLsizei height );
594 GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
595 GLint xoffset, GLint yoffset, GLint zoffset,
596 GLint x, GLint y,
597 GLsizei width, GLsizei height );
598 /* Called by glCopyTexSubImage1/2/3D.
599 * Will not be called if any glPixelTransfer operations are enabled.
600 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
601 * should do the job.
602 */
603
604 GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
605 const struct gl_texture_object *texObj,
606 GLenum *formatOut, GLenum *typeOut,
607 GLboolean *freeImageOut );
608 /* Called by glGetTexImage or by core Mesa when a texture image
609 * is needed for software fallback rendering.
610 * Return the address of the texture image or NULL if failure.
611 * The image must be tightly packed (i.e. row stride = image width)
612 * Return the image's format and type in formatOut and typeOut.
613 * The format and type must be values which are accepted by glTexImage.
614 * Set the freeImageOut flag if the returned image should be deallocated
615 * with FREE() when finished.
616 * The size of the image can be deduced from the target and level.
617 * Core Mesa will perform any image format/type conversions that are needed.
618 */
619
620 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
621 GLint level, GLint internalFormat,
622 GLenum format, GLenum type,
623 GLint width, GLint height,
624 GLint depth, GLint border);
625 /* Called by glTexImage[123]D when user specifies a proxy texture
626 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
627 * if the test fails.
628 */
629
630 GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
631 GLint level, GLsizei imageSize,
632 const GLvoid *data,
633 struct gl_texture_object *texObj,
634 struct gl_texture_image *texImage,
635 GLboolean *retainInternalCopy);
636 GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
637 GLint level, GLsizei imageSize,
638 const GLvoid *data,
639 struct gl_texture_object *texObj,
640 struct gl_texture_image *texImage,
641 GLboolean *retainInternalCopy);
642 GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
643 GLint level, GLsizei imageSize,
644 const GLvoid *data,
645 struct gl_texture_object *texObj,
646 struct gl_texture_image *texImage,
647 GLboolean *retainInternalCopy);
648 /* Called by glCompressedTexImage1/2/3D.
649 * Arguments:
650 * <target>, <level>, <internalFormat>, <data> are user specified.
651 * <texObj> is the target texture object.
652 * <texImage> is the target texture image. It will have the texture
653 * width, height, depth, border and internalFormat information.
654 * <retainInternalCopy> is returned by this function and indicates whether
655 * core Mesa should keep an internal copy of the texture image.
656 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
657 * should do the job.
658 */
659
660 GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
661 GLint level, GLint xoffset,
662 GLsizei width, GLenum format,
663 GLsizei imageSize, const GLvoid *data,
664 struct gl_texture_object *texObj,
665 struct gl_texture_image *texImage );
666 GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
667 GLint level, GLint xoffset,
668 GLint yoffset, GLsizei width,
669 GLint height, GLenum format,
670 GLsizei imageSize, const GLvoid *data,
671 struct gl_texture_object *texObj,
672 struct gl_texture_image *texImage );
673 GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
674 GLint level, GLint xoffset,
675 GLint yoffset, GLint zoffset,
676 GLsizei width, GLint height,
677 GLint depth, GLenum format,
678 GLsizei imageSize, const GLvoid *data,
679 struct gl_texture_object *texObj,
680 struct gl_texture_image *texImage );
681 /* Called by glCompressedTexSubImage1/2/3D.
682 * Arguments:
683 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
684 * <imageSize>, and <data> are user specified.
685 * <texObj> is the target texture object.
686 * <texImage> is the target texture image. It will have the texture
687 * width, height, depth, border and internalFormat information.
688 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
689 * should do the job.
690 */
691
692 GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
693 GLint internalFormat);
694 /* Called to compute the base format for a specific compressed
695 * format. Return -1 if the internalFormat is not a specific
696 * compressed format that the driver recognizes. Note the
697 * return value differences between this function and
698 * SpecificCompressedTexFormat below.
699 */
700
701 GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
702 GLint internalFormat,
703 GLint numDimensions);
704 /* Called to turn a generic texture format into a specific
705 * texture format. For example, if a driver implements
706 * GL_3DFX_texture_compression_FXT1, this would map
707 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
708 *
709 * If the driver does not know how to handle the compressed
710 * format, then just return the generic format, and Mesa will
711 * do the right thing with it.
712 */
713
714 GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
715 /* Called to tell if a format is a compressed format.
716 */
717
718 GLsizei (*CompressedImageSize)(GLcontext *ctx,
719 GLenum internalFormat,
720 GLuint numDimensions,
721 GLuint width,
722 GLuint height,
723 GLuint depth);
724 /* Calculate the size of a compressed image, given the image's
725 * format and dimensions.
726 */
727
728 void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
729 GLint lod, void *image,
730 const struct gl_texture_object *texObj,
731 struct gl_texture_image *texImage );
732 /* Called by glGetCompressedTexImageARB.
733 * <target>, <lod>, <image> are specified by user.
734 * <texObj> is the source texture object.
735 * <texImage> is the source texture image.
736 */
737
738 void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
739 const GLfloat *param );
740 /* Called by glTexEnv*().
741 */
742
743 void (*TexParameter)( GLcontext *ctx, GLenum target,
744 struct gl_texture_object *texObj,
745 GLenum pname, const GLfloat *params );
746 /* Called by glTexParameter*().
747 * <target> is user specified
748 * <texObj> the texture object to modify
749 * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
750 * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
751 * <params> is user specified.
752 */
753
754 void (*BindTexture)( GLcontext *ctx, GLenum target,
755 struct gl_texture_object *tObj );
756 /* Called by glBindTexture().
757 */
758
759 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
760 /* Called when a texture object is about to be deallocated. Driver
761 * should free anything attached to the DriverData pointers.
762 */
763
764 GLboolean (*IsTextureResident)( GLcontext *ctx,
765 struct gl_texture_object *t );
766 /* Called by glAreTextureResident().
767 */
768
769 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
770 GLclampf priority );
771 /* Called by glPrioritizeTextures().
772 */
773
774 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
775 /* Called by glActiveTextureARB to set current texture unit.
776 */
777
778 void (*UpdateTexturePalette)( GLcontext *ctx,
779 struct gl_texture_object *tObj );
780 /* Called when the texture's color lookup table is changed.
781 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
782 * is to be updated.
783 */
784
785
786
787 /***
788 *** Accelerated point, line, polygon, quad and rect functions:
789 ***/
790
791 points_func PointsFunc;
792 line_func LineFunc;
793 triangle_func TriangleFunc;
794 quad_func QuadFunc;
795 rect_func RectFunc;
796
797
798 /***
799 *** Transformation/Rendering functions
800 ***/
801
802 void (*RenderStart)( GLcontext *ctx );
803 void (*RenderFinish)( GLcontext *ctx );
804 /* KW: These replace Begin and End, and have more relaxed semantics.
805 * They are called prior-to and after one or more vb flush, and are
806 * thus decoupled from the gl_begin/gl_end pairs, which are possibly
807 * more frequent. If a begin/end pair covers >1 vertex buffer, these
808 * are called at most once for the pair. (a bit broken at present)
809 */
810
811 void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
812 /* This function, if not NULL, is called whenever new window coordinates
813 * are put in the vertex buffer. The vertices in question are those n
814 * such that start <= n < end.
815 * The device driver can convert the window coords to its own specialized
816 * format. The 3Dfx driver uses this.
817 *
818 * Note: Deprecated in favour of RegisterPipelineStages, below.
819 */
820
821 render_func *RenderVBClippedTab;
822 render_func *RenderVBCulledTab;
823 render_func *RenderVBRawTab;
824 /* These function tables allow the device driver to rasterize an
825 * entire begin/end group of primitives at once. See the
826 * gl_render_vb() function in vbrender.c for more details.
827 */
828
829 void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
830 /* If registered, this will be called when rendering transitions between
831 * points, lines and triangles. It is not called on transitions between
832 * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
833 * triangles and quads or triangles and polygons.
834 */
835
836 GLuint TriangleCaps;
837 /* Holds a list of the reasons why we might normally want to call
838 * render_triangle, but which are in fact implemented by the
839 * driver. The FX driver sets this to DD_TRI_CULL, and will soon
840 * implement DD_TRI_OFFSET.
841 */
842
843 GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
844 /* Driver may request additional render passes by returning GL_TRUE
845 * when this function is called. This function will be called
846 * after the first pass, and passes will be made until the function
847 * returns GL_FALSE. If no function is registered, only one pass
848 * is made.
849 *
850 * This function will be first invoked with passno == 1.
851 */
852
853 /***
854 *** NEW in Mesa 3.x
855 ***/
856
857 void (*RegisterVB)( struct vertex_buffer *VB );
858 void (*UnregisterVB)( struct vertex_buffer *VB );
859 /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
860 * so the device driver can allocate its own vertex buffer data and
861 * hook it to the VB->driver_data pointer.
862 * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
863 * so the driver can deallocate its own data attached to VB->driver_data.
864 */
865
866
867 void (*ResetVB)( struct vertex_buffer *VB );
868 void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
869 /* Do any reset operations necessary to the driver data associated
870 * with these vertex buffers.
871 */
872
873 GLuint RenderVectorFlags;
874 /* What do the render tables require of the vectors they deal
875 * with?
876 */
877
878 GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
879 const struct gl_pipeline_stage *in,
880 GLuint nr );
881 /* Register new pipeline stages, or modify existing ones. See also
882 * the OptimizePipeline() functions.
883 */
884
885
886 GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
887 GLboolean (*BuildEltPipeline)( GLcontext *ctx );
888 /* Perform the full pipeline build, or return false.
889 */
890
891
892 void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
893 void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
894 /* Check to see if a fast path exists for this combination of stages
895 * in the precalc and immediate (elt) pipelines.
896 */
897
898
899 /*
900 * State-changing functions (drawing functions are above)
901 *
902 * These functions are called by their corresponding OpenGL API functions.
903 * They're ALSO called by the gl_PopAttrib() function!!!
904 * May add more functions like these to the device driver in the future.
905 * This should reduce the amount of state checking that
906 * the driver's UpdateState() function must do.
907 */
908 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
909 void (*BlendEquation)(GLcontext *ctx, GLenum mode);
910 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
911 void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
912 GLenum dfactorRGB, GLenum sfactorA,
913 GLenum dfactorA );
914 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
915 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
916 GLboolean bmask, GLboolean amask );
917 void (*CullFace)(GLcontext *ctx, GLenum mode);
918 void (*FrontFace)(GLcontext *ctx, GLenum mode);
919 void (*DepthFunc)(GLcontext *ctx, GLenum func);
920 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
921 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
922 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
923 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
924 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
925 void (*IndexMask)(GLcontext *ctx, GLuint mask);
926 void (*Lightfv)(GLcontext *ctx, GLenum light,
927 GLenum pname, const GLfloat *params, GLint nparams );
928 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
929 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
930 void (*LineWidth)(GLcontext *ctx, GLfloat width);
931 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
932 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
933 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
934 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
935 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
936 void (*ClearStencil)(GLcontext *ctx, GLint s);
937 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
938 void (*StencilMask)(GLcontext *ctx, GLuint mask);
939 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
940 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
941
942 /* State-query functions
943 *
944 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
945 */
946 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
947 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
948 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
949 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
950 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
951 };
952
953
954
955 #endif
956