07106ac368493997643c132c334126745c744aa9
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
202 * Allocate texture memory and copy the user's image to the buffer.
203 * The gl_texture_image fields, etc. will be fully initialized.
204 * The parameters are the same as glTexImage3D(), plus:
205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
206 * \param packing describes how to unpack the source data.
207 * \param texImage is the destination texture image.
208 */
209 void (*TexImage)(struct gl_context *ctx, GLuint dims,
210 struct gl_texture_image *texImage,
211 GLint internalFormat,
212 GLint width, GLint height, GLint depth, GLint border,
213 GLenum format, GLenum type, const GLvoid *pixels,
214 const struct gl_pixelstore_attrib *packing);
215
216 /**
217 * Called by glTexSubImage[123]D().
218 * Replace a subset of the target texture with new texel data.
219 */
220 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
221 struct gl_texture_image *texImage,
222 GLint xoffset, GLint yoffset, GLint zoffset,
223 GLsizei width, GLsizei height, GLint depth,
224 GLenum format, GLenum type,
225 const GLvoid *pixels,
226 const struct gl_pixelstore_attrib *packing);
227
228
229 /**
230 * Called by glGetTexImage().
231 */
232 void (*GetTexImage)( struct gl_context *ctx,
233 GLenum format, GLenum type, GLvoid *pixels,
234 struct gl_texture_image *texImage );
235
236 /**
237 * Called by glCopyTex[Sub]Image[123]D().
238 */
239 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
240 struct gl_texture_image *texImage,
241 GLint xoffset, GLint yoffset, GLint zoffset,
242 struct gl_renderbuffer *rb,
243 GLint x, GLint y,
244 GLsizei width, GLsizei height);
245
246 /**
247 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
248 */
249 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
250 struct gl_texture_object *texObj);
251
252 /**
253 * Called by glTexImage[123]D when user specifies a proxy texture
254 * target.
255 *
256 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
257 */
258 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
259 GLint level, GLint internalFormat,
260 GLenum format, GLenum type,
261 GLint width, GLint height,
262 GLint depth, GLint border);
263 /*@}*/
264
265
266 /**
267 * \name Compressed texture functions
268 */
269 /*@{*/
270
271 /**
272 * Called by glCompressedTexImage[123]D().
273 */
274 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
275 struct gl_texture_image *texImage,
276 GLint internalFormat,
277 GLsizei width, GLsizei height, GLsizei depth,
278 GLint border,
279 GLsizei imageSize, const GLvoid *data);
280
281 /**
282 * Called by glCompressedTexSubImage1D().
283 */
284 void (*CompressedTexSubImage1D)(struct gl_context *ctx,
285 struct gl_texture_image *texImage,
286 GLint xoffset, GLsizei width,
287 GLenum format,
288 GLsizei imageSize, const GLvoid *data);
289
290 /**
291 * Called by glCompressedTexSubImage2D().
292 */
293 void (*CompressedTexSubImage2D)(struct gl_context *ctx,
294 struct gl_texture_image *texImage,
295 GLint xoffset, GLint yoffset,
296 GLsizei width, GLint height,
297 GLenum format,
298 GLsizei imageSize, const GLvoid *data);
299
300 /**
301 * Called by glCompressedTexSubImage3D().
302 */
303 void (*CompressedTexSubImage3D)(struct gl_context *ctx,
304 struct gl_texture_image *texImage,
305 GLint xoffset, GLint yoffset, GLint zoffset,
306 GLsizei width, GLint height, GLint depth,
307 GLenum format,
308 GLsizei imageSize, const GLvoid *data);
309
310 /**
311 * Called by glGetCompressedTexImage.
312 */
313 void (*GetCompressedTexImage)(struct gl_context *ctx,
314 struct gl_texture_image *texImage,
315 GLvoid *data);
316 /*@}*/
317
318 /**
319 * \name Texture object / image functions
320 */
321 /*@{*/
322
323 /**
324 * Called by glBindTexture().
325 */
326 void (*BindTexture)( struct gl_context *ctx, GLenum target,
327 struct gl_texture_object *tObj );
328
329 /**
330 * Called to allocate a new texture object. Drivers will usually
331 * allocate/return a subclass of gl_texture_object.
332 */
333 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
334 GLuint name, GLenum target);
335 /**
336 * Called to delete/free a texture object. Drivers should free the
337 * object and any image data it contains.
338 */
339 void (*DeleteTexture)(struct gl_context *ctx,
340 struct gl_texture_object *texObj);
341
342 /** Called to allocate a new texture image object. */
343 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
344
345 /** Called to free a texture image object returned by NewTextureImage() */
346 void (*DeleteTextureImage)(struct gl_context *ctx,
347 struct gl_texture_image *);
348
349 /** Called to allocate memory for a single texture image */
350 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
351 struct gl_texture_image *texImage,
352 gl_format format, GLsizei width,
353 GLsizei height, GLsizei depth);
354
355 /** Free the memory for a single texture image */
356 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
357 struct gl_texture_image *texImage);
358
359 /** Map a slice of a texture image into user space.
360 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
361 * indicates the 1D array index.
362 * \param texImage the texture image
363 * \param slice the 3D image slice or array texture slice
364 * \param x, y, w, h region of interest
365 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
366 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
367 * \param mapOut returns start of mapping of region of interest
368 * \param rowStrideOut returns row stride (in bytes)
369 */
370 void (*MapTextureImage)(struct gl_context *ctx,
371 struct gl_texture_image *texImage,
372 GLuint slice,
373 GLuint x, GLuint y, GLuint w, GLuint h,
374 GLbitfield mode,
375 GLubyte **mapOut, GLint *rowStrideOut);
376
377 void (*UnmapTextureImage)(struct gl_context *ctx,
378 struct gl_texture_image *texImage,
379 GLuint slice);
380
381 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
382 * All the gl_texture_images in the texture object will have their
383 * dimensions, format, etc. initialized already.
384 */
385 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
386 struct gl_texture_object *texObj,
387 GLsizei levels, GLsizei width,
388 GLsizei height, GLsizei depth);
389
390 /**
391 * Map a renderbuffer into user space.
392 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
393 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
394 */
395 void (*MapRenderbuffer)(struct gl_context *ctx,
396 struct gl_renderbuffer *rb,
397 GLuint x, GLuint y, GLuint w, GLuint h,
398 GLbitfield mode,
399 GLubyte **mapOut, GLint *rowStrideOut);
400
401 void (*UnmapRenderbuffer)(struct gl_context *ctx,
402 struct gl_renderbuffer *rb);
403
404 /*@}*/
405
406
407 /**
408 * \name Vertex/fragment program functions
409 */
410 /*@{*/
411 /** Bind a vertex/fragment program */
412 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
413 /** Allocate a new program */
414 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
415 /** Delete a program */
416 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
417 /**
418 * Notify driver that a program string (and GPU code) has been specified
419 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
420 * supported by the driver.
421 */
422 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
423 struct gl_program *prog);
424
425 /** Query if program can be loaded onto hardware */
426 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
427 struct gl_program *prog);
428
429 /*@}*/
430
431 /**
432 * \name GLSL shader/program functions.
433 */
434 /*@{*/
435 /**
436 * Called when a shader program is linked.
437 *
438 * This gives drivers an opportunity to clone the IR and make their
439 * own transformations on it for the purposes of code generation.
440 */
441 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
442 /*@}*/
443
444 /**
445 * \name State-changing functions.
446 *
447 * \note drawing functions are above.
448 *
449 * These functions are called by their corresponding OpenGL API functions.
450 * They are \e also called by the gl_PopAttrib() function!!!
451 * May add more functions like these to the device driver in the future.
452 */
453 /*@{*/
454 /** Specify the alpha test function */
455 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
456 /** Set the blend color */
457 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
458 /** Set the blend equation */
459 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
460 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
461 GLenum modeRGB, GLenum modeA);
462 /** Specify pixel arithmetic */
463 void (*BlendFuncSeparate)(struct gl_context *ctx,
464 GLenum sfactorRGB, GLenum dfactorRGB,
465 GLenum sfactorA, GLenum dfactorA);
466 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
467 GLenum sfactorRGB, GLenum dfactorRGB,
468 GLenum sfactorA, GLenum dfactorA);
469 /** Specify a plane against which all geometry is clipped */
470 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
471 /** Enable and disable writing of frame buffer color components */
472 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
473 GLboolean bmask, GLboolean amask );
474 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
475 GLboolean gmask, GLboolean bmask, GLboolean amask);
476 /** Cause a material color to track the current color */
477 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
478 /** Specify whether front- or back-facing facets can be culled */
479 void (*CullFace)(struct gl_context *ctx, GLenum mode);
480 /** Define front- and back-facing polygons */
481 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
482 /** Specify the value used for depth buffer comparisons */
483 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
484 /** Enable or disable writing into the depth buffer */
485 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
486 /** Specify mapping of depth values from NDC to window coordinates */
487 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
488 /** Specify the current buffer for writing */
489 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
490 /** Specify the buffers for writing for fragment programs*/
491 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
492 /** Enable or disable server-side gl capabilities */
493 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
494 /** Specify fog parameters */
495 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
496 /** Specify implementation-specific hints */
497 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
498 /** Set light source parameters.
499 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
500 * been transformed to eye-space.
501 */
502 void (*Lightfv)(struct gl_context *ctx, GLenum light,
503 GLenum pname, const GLfloat *params );
504 /** Set the lighting model parameters */
505 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
506 /** Specify the line stipple pattern */
507 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
508 /** Specify the width of rasterized lines */
509 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
510 /** Specify a logical pixel operation for color index rendering */
511 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
512 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
513 const GLfloat *params);
514 /** Specify the diameter of rasterized points */
515 void (*PointSize)(struct gl_context *ctx, GLfloat size);
516 /** Select a polygon rasterization mode */
517 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
518 /** Set the scale and units used to calculate depth values */
519 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
520 /** Set the polygon stippling pattern */
521 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
522 /* Specifies the current buffer for reading */
523 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
524 /** Set rasterization mode */
525 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
526 /** Define the scissor box */
527 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
528 /** Select flat or smooth shading */
529 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
530 /** OpenGL 2.0 two-sided StencilFunc */
531 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
532 GLint ref, GLuint mask);
533 /** OpenGL 2.0 two-sided StencilMask */
534 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
535 /** OpenGL 2.0 two-sided StencilOp */
536 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
537 GLenum zfail, GLenum zpass);
538 /** Control the generation of texture coordinates */
539 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
540 const GLfloat *params);
541 /** Set texture environment parameters */
542 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
543 const GLfloat *param);
544 /** Set texture parameters */
545 void (*TexParameter)(struct gl_context *ctx, GLenum target,
546 struct gl_texture_object *texObj,
547 GLenum pname, const GLfloat *params);
548 /** Set the viewport */
549 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
550 /*@}*/
551
552
553 /**
554 * \name Vertex/pixel buffer object functions
555 */
556 /*@{*/
557 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
558 struct gl_buffer_object *obj );
559
560 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
561 GLenum target );
562
563 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
564
565 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
566 const GLvoid *data, GLenum usage,
567 struct gl_buffer_object *obj );
568
569 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
570 GLsizeiptrARB size, const GLvoid *data,
571 struct gl_buffer_object *obj );
572
573 void (*GetBufferSubData)( struct gl_context *ctx,
574 GLintptrARB offset, GLsizeiptrARB size,
575 GLvoid *data, struct gl_buffer_object *obj );
576
577 void (*CopyBufferSubData)( struct gl_context *ctx,
578 struct gl_buffer_object *src,
579 struct gl_buffer_object *dst,
580 GLintptr readOffset, GLintptr writeOffset,
581 GLsizeiptr size );
582
583 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
584 */
585 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
586 GLsizeiptr length, GLbitfield access,
587 struct gl_buffer_object *obj);
588
589 void (*FlushMappedBufferRange)(struct gl_context *ctx,
590 GLintptr offset, GLsizeiptr length,
591 struct gl_buffer_object *obj);
592
593 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
594 struct gl_buffer_object *obj );
595 /*@}*/
596
597 /**
598 * \name Functions for GL_APPLE_object_purgeable
599 */
600 /*@{*/
601 /* variations on ObjectPurgeable */
602 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
603 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
604 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
605
606 /* variations on ObjectUnpurgeable */
607 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
608 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
609 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
610 /*@}*/
611
612 /**
613 * \name Functions for GL_EXT_framebuffer_{object,blit}.
614 */
615 /*@{*/
616 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
617 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
618 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
619 struct gl_framebuffer *drawFb,
620 struct gl_framebuffer *readFb);
621 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
622 struct gl_framebuffer *fb,
623 GLenum attachment,
624 struct gl_renderbuffer *rb);
625 void (*RenderTexture)(struct gl_context *ctx,
626 struct gl_framebuffer *fb,
627 struct gl_renderbuffer_attachment *att);
628 void (*FinishRenderTexture)(struct gl_context *ctx,
629 struct gl_renderbuffer_attachment *att);
630 void (*ValidateFramebuffer)(struct gl_context *ctx,
631 struct gl_framebuffer *fb);
632 /*@}*/
633 void (*BlitFramebuffer)(struct gl_context *ctx,
634 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
635 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
636 GLbitfield mask, GLenum filter);
637
638 /**
639 * \name Query objects
640 */
641 /*@{*/
642 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
643 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
644 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
645 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
646 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
647 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
648 /*@}*/
649
650
651 /**
652 * \name Vertex Array objects
653 */
654 /*@{*/
655 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
656 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
657 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
658 /*@}*/
659
660 /**
661 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
662 */
663 /*@{*/
664 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
665 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
666 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
667 void (*DeleteShaderProgram)(struct gl_context *ctx,
668 struct gl_shader_program *shProg);
669 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
670 /*@}*/
671
672
673 /**
674 * \name Support for multiple T&L engines
675 */
676 /*@{*/
677
678 /**
679 * Set by the driver-supplied T&L engine.
680 *
681 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
682 */
683 GLuint CurrentExecPrimitive;
684
685 /**
686 * Current state of an in-progress compilation.
687 *
688 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
689 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
690 */
691 GLuint CurrentSavePrimitive;
692
693
694 #define FLUSH_STORED_VERTICES 0x1
695 #define FLUSH_UPDATE_CURRENT 0x2
696 /**
697 * Set by the driver-supplied T&L engine whenever vertices are buffered
698 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
699 * updated.
700 *
701 * The dd_function_table::FlushVertices call below may be used to resolve
702 * these conditions.
703 */
704 GLuint NeedFlush;
705 GLuint SaveNeedFlush;
706
707
708 /* Called prior to any of the GLvertexformat functions being
709 * called. Paired with Driver.FlushVertices().
710 */
711 void (*BeginVertices)( struct gl_context *ctx );
712
713 /**
714 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
715 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
716 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
717 * __struct gl_contextRec::Current and gl_light_attrib::Material
718 *
719 * Note that the default T&L engine never clears the
720 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
721 */
722 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
723 void (*SaveFlushVertices)( struct gl_context *ctx );
724
725 /**
726 * \brief Hook for drivers to prepare for a glBegin/glEnd block
727 *
728 * This hook is called in vbo_exec_Begin() before any action, including
729 * state updates, occurs.
730 */
731 void (*PrepareExecBegin)( struct gl_context *ctx );
732
733 /**
734 * Give the driver the opportunity to hook in its own vtxfmt for
735 * compiling optimized display lists. This is called on each valid
736 * glBegin() during list compilation.
737 */
738 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
739
740 /**
741 * Notify driver that the special derived value _NeedEyeCoords has
742 * changed.
743 */
744 void (*LightingSpaceChange)( struct gl_context *ctx );
745
746 /**
747 * Called by glNewList().
748 *
749 * Let the T&L component know what is going on with display lists
750 * in time to make changes to dispatch tables, etc.
751 */
752 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
753 /**
754 * Called by glEndList().
755 *
756 * \sa dd_function_table::NewList.
757 */
758 void (*EndList)( struct gl_context *ctx );
759
760 /**
761 * Called by glCallList(s).
762 *
763 * Notify the T&L component before and after calling a display list.
764 */
765 void (*BeginCallList)( struct gl_context *ctx,
766 struct gl_display_list *dlist );
767 /**
768 * Called by glEndCallList().
769 *
770 * \sa dd_function_table::BeginCallList.
771 */
772 void (*EndCallList)( struct gl_context *ctx );
773
774 /**@}*/
775
776 /**
777 * \name GL_ARB_sync interfaces
778 */
779 /*@{*/
780 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
781 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
782 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
783 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
784 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
785 GLbitfield, GLuint64);
786 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
787 GLbitfield, GLuint64);
788 /*@}*/
789
790 /** GL_NV_conditional_render */
791 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
792 GLenum mode);
793 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
794
795 /**
796 * \name GL_OES_draw_texture interface
797 */
798 /*@{*/
799 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
800 GLfloat width, GLfloat height);
801 /*@}*/
802
803 /**
804 * \name GL_OES_EGL_image interface
805 */
806 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
807 struct gl_texture_object *texObj,
808 struct gl_texture_image *texImage,
809 GLeglImageOES image_handle);
810 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
811 struct gl_renderbuffer *rb,
812 void *image_handle);
813
814 /**
815 * \name GL_EXT_transform_feedback interface
816 */
817 struct gl_transform_feedback_object *
818 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
819 void (*DeleteTransformFeedback)(struct gl_context *ctx,
820 struct gl_transform_feedback_object *obj);
821 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
822 struct gl_transform_feedback_object *obj);
823 void (*EndTransformFeedback)(struct gl_context *ctx,
824 struct gl_transform_feedback_object *obj);
825 void (*PauseTransformFeedback)(struct gl_context *ctx,
826 struct gl_transform_feedback_object *obj);
827 void (*ResumeTransformFeedback)(struct gl_context *ctx,
828 struct gl_transform_feedback_object *obj);
829
830 /**
831 * \name GL_NV_texture_barrier interface
832 */
833 void (*TextureBarrier)(struct gl_context *ctx);
834
835 /**
836 * \name GL_ARB_sampler_objects
837 */
838 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
839 GLuint name);
840 void (*DeleteSamplerObject)(struct gl_context *ctx,
841 struct gl_sampler_object *samp);
842 };
843
844
845 /**
846 * Transform/Clip/Lighting interface
847 *
848 * Drivers present a reduced set of the functions possible in
849 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
850 * remaining functions to map down to these entry points.
851 *
852 * These are the initial values to be installed into dispatch by
853 * mesa. If the T&L driver wants to modify the dispatch table
854 * while installed, it must do so itself. It would be possible for
855 * the vertexformat to install its own initial values for these
856 * functions, but this way there is an obvious list of what is
857 * expected of the driver.
858 *
859 * If the driver wants to hook in entry points other than those
860 * listed, it must restore them to their original values in
861 * the disable() callback, below.
862 */
863 typedef struct {
864 /**
865 * \name Vertex
866 */
867 /*@{*/
868 void (GLAPIENTRYP ArrayElement)( GLint );
869 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
870 void (GLAPIENTRYP Color3fv)( const GLfloat * );
871 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
872 void (GLAPIENTRYP Color4fv)( const GLfloat * );
873 void (GLAPIENTRYP EdgeFlag)( GLboolean );
874 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
875 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
876 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
877 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
878 void (GLAPIENTRYP EvalPoint1)( GLint );
879 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
880 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
881 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
882 void (GLAPIENTRYP Indexf)( GLfloat );
883 void (GLAPIENTRYP Indexfv)( const GLfloat * );
884 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
885 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
886 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
887 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
888 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
889 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
890 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
891 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
892 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
893 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
894 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
895 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
896 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
897 void (GLAPIENTRYP TexCoord1f)( GLfloat );
898 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
899 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
900 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
901 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
902 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
903 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
904 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
905 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
906 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
907 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
908 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
909 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
910 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
911 void (GLAPIENTRYP CallList)( GLuint );
912 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
913 void (GLAPIENTRYP Begin)( GLenum );
914 void (GLAPIENTRYP End)( void );
915 void (GLAPIENTRYP PrimitiveRestartNV)( void );
916 /* GL_NV_vertex_program */
917 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
918 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
919 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
920 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
921 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
922 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
923 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
924 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
925 /* GL_ARB_vertex_program */
926 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
927 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
928 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
929 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
930 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
931 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
932 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
933 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
934
935 /* GL_EXT_gpu_shader4 / GL 3.0 */
936 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
937 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
938 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
939 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
940 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
941 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
942 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
943
944 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
945 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
946 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
947 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
948 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
949 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
950 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
951
952 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
953 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
954 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
955
956 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
957 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
958
959 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
960 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
961
962 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
963 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
964
965 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
966 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
967
968 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
969 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
970
971 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
972 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
973
974 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
975 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
976 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
977 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
978 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
979 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
980 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
981 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
982
983 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
984 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
985
986 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
987 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
988
989 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
990 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
991
992 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
993 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
994
995 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
996 GLboolean normalized, GLuint value);
997 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
998 GLboolean normalized, GLuint value);
999 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1000 GLboolean normalized, GLuint value);
1001 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1002 GLboolean normalized, GLuint value);
1003 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1004 GLboolean normalized,
1005 const GLuint *value);
1006 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1007 GLboolean normalized,
1008 const GLuint *value);
1009 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1010 GLboolean normalized,
1011 const GLuint *value);
1012 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1013 GLboolean normalized,
1014 const GLuint *value);
1015
1016 /*@}*/
1017
1018 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1019
1020 /**
1021 * \name Array
1022 */
1023 /*@{*/
1024 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1025 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1026 const GLvoid *indices );
1027 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1028 GLuint end, GLsizei count,
1029 GLenum type, const GLvoid *indices );
1030 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1031 GLenum type,
1032 const GLvoid **indices,
1033 GLsizei primcount);
1034 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1035 GLenum type,
1036 const GLvoid *indices,
1037 GLint basevertex );
1038 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1039 GLuint end, GLsizei count,
1040 GLenum type,
1041 const GLvoid *indices,
1042 GLint basevertex);
1043 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1044 const GLsizei *count,
1045 GLenum type,
1046 const GLvoid **indices,
1047 GLsizei primcount,
1048 const GLint *basevertex);
1049 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1050 GLsizei count, GLsizei primcount);
1051 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1052 GLenum type, const GLvoid *indices,
1053 GLsizei primcount);
1054 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1055 GLenum type, const GLvoid *indices,
1056 GLsizei primcount, GLint basevertex);
1057 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1058 /*@}*/
1059
1060 /**
1061 * \name Eval
1062 *
1063 * If you don't support eval, fallback to the default vertex format
1064 * on receiving an eval call and use the pipeline mechanism to
1065 * provide partial T&L acceleration.
1066 *
1067 * Mesa will provide a set of helper functions to do eval within
1068 * accelerated vertex formats, eventually...
1069 */
1070 /*@{*/
1071 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1072 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1073 /*@}*/
1074
1075 } GLvertexformat;
1076
1077
1078 #endif /* DD_INCLUDED */