mesa: Fix misplaced includes of "main/uniforms.h".
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Resize the given framebuffer to the given size.
97 * XXX OBSOLETE: this function will be removed in the future.
98 */
99 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
100 GLuint width, GLuint height);
101
102 /**
103 * This is called whenever glFinish() is called.
104 */
105 void (*Finish)( struct gl_context *ctx );
106
107 /**
108 * This is called whenever glFlush() is called.
109 */
110 void (*Flush)( struct gl_context *ctx );
111
112 /**
113 * Clear the color/depth/stencil/accum buffer(s).
114 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
115 * renderbuffers need to be cleared.
116 */
117 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
118
119 /**
120 * Execute glAccum command.
121 */
122 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
123
124
125 /**
126 * Execute glRasterPos, updating the ctx->Current.Raster fields
127 */
128 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
129
130 /**
131 * \name Image-related functions
132 */
133 /*@{*/
134
135 /**
136 * Called by glDrawPixels().
137 * \p unpack describes how to unpack the source image data.
138 */
139 void (*DrawPixels)( struct gl_context *ctx,
140 GLint x, GLint y, GLsizei width, GLsizei height,
141 GLenum format, GLenum type,
142 const struct gl_pixelstore_attrib *unpack,
143 const GLvoid *pixels );
144
145 /**
146 * Called by glReadPixels().
147 */
148 void (*ReadPixels)( struct gl_context *ctx,
149 GLint x, GLint y, GLsizei width, GLsizei height,
150 GLenum format, GLenum type,
151 const struct gl_pixelstore_attrib *unpack,
152 GLvoid *dest );
153
154 /**
155 * Called by glCopyPixels().
156 */
157 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
158 GLsizei width, GLsizei height,
159 GLint dstx, GLint dsty, GLenum type );
160
161 /**
162 * Called by glBitmap().
163 */
164 void (*Bitmap)( struct gl_context *ctx,
165 GLint x, GLint y, GLsizei width, GLsizei height,
166 const struct gl_pixelstore_attrib *unpack,
167 const GLubyte *bitmap );
168 /*@}*/
169
170
171 /**
172 * \name Texture image functions
173 */
174 /*@{*/
175
176 /**
177 * Choose actual hardware texture format given the texture target, the
178 * user-provided source image format and type and the desired internal
179 * format. In some cases, srcFormat and srcType can be GL_NONE.
180 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
181 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
182 * Called by glTexImage(), etc.
183 */
184 gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
185 GLenum target, GLint internalFormat,
186 GLenum srcFormat, GLenum srcType );
187
188 /**
189 * Determine sample counts support for a particular target and format
190 *
191 * \param ctx GL context
192 * \param target GL target enum
193 * \param internalFormat GL format enum
194 * \param samples Buffer to hold the returned sample counts.
195 * Drivers \b must \b not return more than 16 counts.
196 *
197 * \returns
198 * The number of sample counts actually written to \c samples. If
199 * \c internaFormat is not renderable, zero is returned.
200 */
201 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
202 GLenum target,
203 GLenum internalFormat,
204 int samples[16]);
205
206 /**
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
214 */
215 void (*TexImage)(struct gl_context *ctx, GLuint dims,
216 struct gl_texture_image *texImage,
217 GLenum format, GLenum type, const GLvoid *pixels,
218 const struct gl_pixelstore_attrib *packing);
219
220 /**
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
223 */
224 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
225 struct gl_texture_image *texImage,
226 GLint xoffset, GLint yoffset, GLint zoffset,
227 GLsizei width, GLsizei height, GLint depth,
228 GLenum format, GLenum type,
229 const GLvoid *pixels,
230 const struct gl_pixelstore_attrib *packing);
231
232
233 /**
234 * Called by glGetTexImage().
235 */
236 void (*GetTexImage)( struct gl_context *ctx,
237 GLenum format, GLenum type, GLvoid *pixels,
238 struct gl_texture_image *texImage );
239
240 /**
241 * Called by glCopyTex[Sub]Image[123]D().
242 *
243 * This function should copy a rectangular region in the rb to a single
244 * destination slice, specified by @slice. In the case of 1D array
245 * textures (where one GL call can potentially affect multiple destination
246 * slices), core mesa takes care of calling this function multiple times,
247 * once for each scanline to be copied.
248 */
249 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
250 struct gl_texture_image *texImage,
251 GLint xoffset, GLint yoffset, GLint slice,
252 struct gl_renderbuffer *rb,
253 GLint x, GLint y,
254 GLsizei width, GLsizei height);
255
256 /**
257 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
258 */
259 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
260 struct gl_texture_object *texObj);
261
262 /**
263 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
264 * and glTexStorage to check if the dimensions of the texture image
265 * are too large.
266 * \param target any GL_PROXY_TEXTURE_x target
267 * \return GL_TRUE if the image is OK, GL_FALSE if too large
268 */
269 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
270 GLint level, gl_format format,
271 GLint width, GLint height,
272 GLint depth, GLint border);
273 /*@}*/
274
275
276 /**
277 * \name Compressed texture functions
278 */
279 /*@{*/
280
281 /**
282 * Called by glCompressedTexImage[123]D().
283 */
284 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
285 struct gl_texture_image *texImage,
286 GLsizei imageSize, const GLvoid *data);
287
288 /**
289 * Called by glCompressedTexSubImage[123]D().
290 */
291 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
292 struct gl_texture_image *texImage,
293 GLint xoffset, GLint yoffset, GLint zoffset,
294 GLsizei width, GLint height, GLint depth,
295 GLenum format,
296 GLsizei imageSize, const GLvoid *data);
297
298 /**
299 * Called by glGetCompressedTexImage.
300 */
301 void (*GetCompressedTexImage)(struct gl_context *ctx,
302 struct gl_texture_image *texImage,
303 GLvoid *data);
304 /*@}*/
305
306 /**
307 * \name Texture object / image functions
308 */
309 /*@{*/
310
311 /**
312 * Called by glBindTexture().
313 */
314 void (*BindTexture)( struct gl_context *ctx, GLenum target,
315 struct gl_texture_object *tObj );
316
317 /**
318 * Called to allocate a new texture object. Drivers will usually
319 * allocate/return a subclass of gl_texture_object.
320 */
321 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
322 GLuint name, GLenum target);
323 /**
324 * Called to delete/free a texture object. Drivers should free the
325 * object and any image data it contains.
326 */
327 void (*DeleteTexture)(struct gl_context *ctx,
328 struct gl_texture_object *texObj);
329
330 /** Called to allocate a new texture image object. */
331 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
332
333 /** Called to free a texture image object returned by NewTextureImage() */
334 void (*DeleteTextureImage)(struct gl_context *ctx,
335 struct gl_texture_image *);
336
337 /** Called to allocate memory for a single texture image */
338 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
339 struct gl_texture_image *texImage);
340
341 /** Free the memory for a single texture image */
342 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
343 struct gl_texture_image *texImage);
344
345 /** Map a slice of a texture image into user space.
346 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
347 * indicates the 1D array index.
348 * \param texImage the texture image
349 * \param slice the 3D image slice or array texture slice
350 * \param x, y, w, h region of interest
351 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
352 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
353 * \param mapOut returns start of mapping of region of interest
354 * \param rowStrideOut returns row stride (in bytes). In the case of a
355 * compressed texture, this is the byte stride between one row of blocks
356 * and another.
357 */
358 void (*MapTextureImage)(struct gl_context *ctx,
359 struct gl_texture_image *texImage,
360 GLuint slice,
361 GLuint x, GLuint y, GLuint w, GLuint h,
362 GLbitfield mode,
363 GLubyte **mapOut, GLint *rowStrideOut);
364
365 void (*UnmapTextureImage)(struct gl_context *ctx,
366 struct gl_texture_image *texImage,
367 GLuint slice);
368
369 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
370 * All the gl_texture_images in the texture object will have their
371 * dimensions, format, etc. initialized already.
372 */
373 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
374 struct gl_texture_object *texObj,
375 GLsizei levels, GLsizei width,
376 GLsizei height, GLsizei depth);
377
378 /**
379 * Map a renderbuffer into user space.
380 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
381 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
382 */
383 void (*MapRenderbuffer)(struct gl_context *ctx,
384 struct gl_renderbuffer *rb,
385 GLuint x, GLuint y, GLuint w, GLuint h,
386 GLbitfield mode,
387 GLubyte **mapOut, GLint *rowStrideOut);
388
389 void (*UnmapRenderbuffer)(struct gl_context *ctx,
390 struct gl_renderbuffer *rb);
391
392 /*@}*/
393
394
395 /**
396 * \name Vertex/fragment program functions
397 */
398 /*@{*/
399 /** Bind a vertex/fragment program */
400 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
401 /** Allocate a new program */
402 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
403 /** Delete a program */
404 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
405 /**
406 * Notify driver that a program string (and GPU code) has been specified
407 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
408 * supported by the driver.
409 */
410 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
411 struct gl_program *prog);
412
413 /**
414 * Notify driver that the sampler uniforms for the current program have
415 * changed. On some drivers, this may require shader recompiles.
416 */
417 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
418 struct gl_program *prog);
419
420 /** Query if program can be loaded onto hardware */
421 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
422 struct gl_program *prog);
423
424 /*@}*/
425
426 /**
427 * \name GLSL shader/program functions.
428 */
429 /*@{*/
430 /**
431 * Called when a shader program is linked.
432 *
433 * This gives drivers an opportunity to clone the IR and make their
434 * own transformations on it for the purposes of code generation.
435 */
436 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
437 /*@}*/
438
439 /**
440 * \name State-changing functions.
441 *
442 * \note drawing functions are above.
443 *
444 * These functions are called by their corresponding OpenGL API functions.
445 * They are \e also called by the gl_PopAttrib() function!!!
446 * May add more functions like these to the device driver in the future.
447 */
448 /*@{*/
449 /** Specify the alpha test function */
450 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
451 /** Set the blend color */
452 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
453 /** Set the blend equation */
454 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
455 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
456 GLenum modeRGB, GLenum modeA);
457 /** Specify pixel arithmetic */
458 void (*BlendFuncSeparate)(struct gl_context *ctx,
459 GLenum sfactorRGB, GLenum dfactorRGB,
460 GLenum sfactorA, GLenum dfactorA);
461 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
462 GLenum sfactorRGB, GLenum dfactorRGB,
463 GLenum sfactorA, GLenum dfactorA);
464 /** Specify a plane against which all geometry is clipped */
465 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
466 /** Enable and disable writing of frame buffer color components */
467 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
468 GLboolean bmask, GLboolean amask );
469 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
470 GLboolean gmask, GLboolean bmask, GLboolean amask);
471 /** Cause a material color to track the current color */
472 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
473 /** Specify whether front- or back-facing facets can be culled */
474 void (*CullFace)(struct gl_context *ctx, GLenum mode);
475 /** Define front- and back-facing polygons */
476 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
477 /** Specify the value used for depth buffer comparisons */
478 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
479 /** Enable or disable writing into the depth buffer */
480 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
481 /** Specify mapping of depth values from NDC to window coordinates */
482 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
483 /** Specify the current buffer for writing */
484 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
485 /** Specify the buffers for writing for fragment programs*/
486 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
487 /** Enable or disable server-side gl capabilities */
488 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
489 /** Specify fog parameters */
490 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
491 /** Specify implementation-specific hints */
492 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
493 /** Set light source parameters.
494 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
495 * been transformed to eye-space.
496 */
497 void (*Lightfv)(struct gl_context *ctx, GLenum light,
498 GLenum pname, const GLfloat *params );
499 /** Set the lighting model parameters */
500 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
501 /** Specify the line stipple pattern */
502 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
503 /** Specify the width of rasterized lines */
504 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
505 /** Specify a logical pixel operation for color index rendering */
506 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
507 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
508 const GLfloat *params);
509 /** Specify the diameter of rasterized points */
510 void (*PointSize)(struct gl_context *ctx, GLfloat size);
511 /** Select a polygon rasterization mode */
512 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
513 /** Set the scale and units used to calculate depth values */
514 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
515 /** Set the polygon stippling pattern */
516 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
517 /* Specifies the current buffer for reading */
518 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
519 /** Set rasterization mode */
520 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
521 /** Define the scissor box */
522 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
523 /** Select flat or smooth shading */
524 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
525 /** OpenGL 2.0 two-sided StencilFunc */
526 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
527 GLint ref, GLuint mask);
528 /** OpenGL 2.0 two-sided StencilMask */
529 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
530 /** OpenGL 2.0 two-sided StencilOp */
531 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
532 GLenum zfail, GLenum zpass);
533 /** Control the generation of texture coordinates */
534 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
535 const GLfloat *params);
536 /** Set texture environment parameters */
537 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
538 const GLfloat *param);
539 /** Set texture parameters */
540 void (*TexParameter)(struct gl_context *ctx, GLenum target,
541 struct gl_texture_object *texObj,
542 GLenum pname, const GLfloat *params);
543 /** Set the viewport */
544 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
545 /*@}*/
546
547
548 /**
549 * \name Vertex/pixel buffer object functions
550 */
551 /*@{*/
552 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
553 struct gl_buffer_object *obj );
554
555 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
556 GLenum target );
557
558 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
559
560 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
561 const GLvoid *data, GLenum usage,
562 struct gl_buffer_object *obj );
563
564 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
565 GLsizeiptrARB size, const GLvoid *data,
566 struct gl_buffer_object *obj );
567
568 void (*GetBufferSubData)( struct gl_context *ctx,
569 GLintptrARB offset, GLsizeiptrARB size,
570 GLvoid *data, struct gl_buffer_object *obj );
571
572 void (*CopyBufferSubData)( struct gl_context *ctx,
573 struct gl_buffer_object *src,
574 struct gl_buffer_object *dst,
575 GLintptr readOffset, GLintptr writeOffset,
576 GLsizeiptr size );
577
578 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
579 */
580 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
581 GLsizeiptr length, GLbitfield access,
582 struct gl_buffer_object *obj);
583
584 void (*FlushMappedBufferRange)(struct gl_context *ctx,
585 GLintptr offset, GLsizeiptr length,
586 struct gl_buffer_object *obj);
587
588 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
589 struct gl_buffer_object *obj );
590 /*@}*/
591
592 /**
593 * \name Functions for GL_APPLE_object_purgeable
594 */
595 /*@{*/
596 /* variations on ObjectPurgeable */
597 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
598 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
599 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
600
601 /* variations on ObjectUnpurgeable */
602 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
603 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
604 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
605 /*@}*/
606
607 /**
608 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
609 */
610 /*@{*/
611 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
612 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
613 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
614 struct gl_framebuffer *drawFb,
615 struct gl_framebuffer *readFb);
616 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
617 struct gl_framebuffer *fb,
618 GLenum attachment,
619 struct gl_renderbuffer *rb);
620 void (*RenderTexture)(struct gl_context *ctx,
621 struct gl_framebuffer *fb,
622 struct gl_renderbuffer_attachment *att);
623 void (*FinishRenderTexture)(struct gl_context *ctx,
624 struct gl_renderbuffer *rb);
625 void (*ValidateFramebuffer)(struct gl_context *ctx,
626 struct gl_framebuffer *fb);
627 /*@}*/
628 void (*BlitFramebuffer)(struct gl_context *ctx,
629 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
630 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
631 GLbitfield mask, GLenum filter);
632 void (*DiscardFramebuffer)(struct gl_context *ctx,
633 GLenum target, GLsizei numAttachments, const GLenum *attachments);
634
635 /**
636 * \name Query objects
637 */
638 /*@{*/
639 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
640 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
641 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
642 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
643 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
644 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
645 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
646 /*@}*/
647
648 /**
649 * \name Performance monitors
650 */
651 /*@{*/
652 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
653 void (*DeletePerfMonitor)(struct gl_context *ctx,
654 struct gl_perf_monitor_object *m);
655 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
656 struct gl_perf_monitor_object *m);
657
658 /** Stop an active performance monitor, discarding results. */
659 void (*ResetPerfMonitor)(struct gl_context *ctx,
660 struct gl_perf_monitor_object *m);
661 void (*EndPerfMonitor)(struct gl_context *ctx,
662 struct gl_perf_monitor_object *m);
663 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
664 struct gl_perf_monitor_object *m);
665 void (*GetPerfMonitorResult)(struct gl_context *ctx,
666 struct gl_perf_monitor_object *m,
667 GLsizei dataSize,
668 GLuint *data,
669 GLint *bytesWritten);
670 /*@}*/
671
672
673 /**
674 * \name Vertex Array objects
675 */
676 /*@{*/
677 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
678 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
679 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
680 /*@}*/
681
682 /**
683 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
684 */
685 /*@{*/
686 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
687 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
688 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
689 void (*DeleteShaderProgram)(struct gl_context *ctx,
690 struct gl_shader_program *shProg);
691 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
692 /*@}*/
693
694
695 /**
696 * \name Support for multiple T&L engines
697 */
698 /*@{*/
699
700 /**
701 * Set by the driver-supplied T&L engine.
702 *
703 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
704 */
705 GLuint CurrentExecPrimitive;
706
707 /**
708 * Current glBegin state of an in-progress compilation. May be
709 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
710 * or PRIM_UNKNOWN.
711 */
712 GLuint CurrentSavePrimitive;
713
714
715 #define FLUSH_STORED_VERTICES 0x1
716 #define FLUSH_UPDATE_CURRENT 0x2
717 /**
718 * Set by the driver-supplied T&L engine whenever vertices are buffered
719 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
720 * is not updated. A bitmask of the FLUSH_x values above.
721 *
722 * The dd_function_table::FlushVertices call below may be used to resolve
723 * these conditions.
724 */
725 GLbitfield NeedFlush;
726
727 /** Need to call SaveFlushVertices() upon state change? */
728 GLboolean SaveNeedFlush;
729
730 /* Called prior to any of the GLvertexformat functions being
731 * called. Paired with Driver.FlushVertices().
732 */
733 void (*BeginVertices)( struct gl_context *ctx );
734
735 /**
736 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
737 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
738 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
739 * __struct gl_contextRec::Current and gl_light_attrib::Material
740 *
741 * Note that the default T&L engine never clears the
742 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
743 */
744 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
745 void (*SaveFlushVertices)( struct gl_context *ctx );
746
747 /**
748 * Give the driver the opportunity to hook in its own vtxfmt for
749 * compiling optimized display lists. This is called on each valid
750 * glBegin() during list compilation.
751 */
752 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
753
754 /**
755 * Notify driver that the special derived value _NeedEyeCoords has
756 * changed.
757 */
758 void (*LightingSpaceChange)( struct gl_context *ctx );
759
760 /**
761 * Called by glNewList().
762 *
763 * Let the T&L component know what is going on with display lists
764 * in time to make changes to dispatch tables, etc.
765 */
766 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
767 /**
768 * Called by glEndList().
769 *
770 * \sa dd_function_table::NewList.
771 */
772 void (*EndList)( struct gl_context *ctx );
773
774 /**
775 * Called by glCallList(s).
776 *
777 * Notify the T&L component before and after calling a display list.
778 */
779 void (*BeginCallList)( struct gl_context *ctx,
780 struct gl_display_list *dlist );
781 /**
782 * Called by glEndCallList().
783 *
784 * \sa dd_function_table::BeginCallList.
785 */
786 void (*EndCallList)( struct gl_context *ctx );
787
788 /**@}*/
789
790 /**
791 * \name GL_ARB_sync interfaces
792 */
793 /*@{*/
794 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
795 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
796 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
797 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
798 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
799 GLbitfield, GLuint64);
800 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
801 GLbitfield, GLuint64);
802 /*@}*/
803
804 /** GL_NV_conditional_render */
805 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
806 GLenum mode);
807 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
808
809 /**
810 * \name GL_OES_draw_texture interface
811 */
812 /*@{*/
813 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
814 GLfloat width, GLfloat height);
815 /*@}*/
816
817 /**
818 * \name GL_OES_EGL_image interface
819 */
820 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
821 struct gl_texture_object *texObj,
822 struct gl_texture_image *texImage,
823 GLeglImageOES image_handle);
824 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
825 struct gl_renderbuffer *rb,
826 void *image_handle);
827
828 /**
829 * \name GL_EXT_transform_feedback interface
830 */
831 struct gl_transform_feedback_object *
832 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
833 void (*DeleteTransformFeedback)(struct gl_context *ctx,
834 struct gl_transform_feedback_object *obj);
835 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
836 struct gl_transform_feedback_object *obj);
837 void (*EndTransformFeedback)(struct gl_context *ctx,
838 struct gl_transform_feedback_object *obj);
839 void (*PauseTransformFeedback)(struct gl_context *ctx,
840 struct gl_transform_feedback_object *obj);
841 void (*ResumeTransformFeedback)(struct gl_context *ctx,
842 struct gl_transform_feedback_object *obj);
843
844 /**
845 * \name GL_NV_texture_barrier interface
846 */
847 void (*TextureBarrier)(struct gl_context *ctx);
848
849 /**
850 * \name GL_ARB_sampler_objects
851 */
852 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
853 GLuint name);
854 void (*DeleteSamplerObject)(struct gl_context *ctx,
855 struct gl_sampler_object *samp);
856
857 /**
858 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
859 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
860 */
861 uint64_t (*GetTimestamp)(struct gl_context *ctx);
862
863 /**
864 * \name GL_ARB_texture_multisample
865 */
866 void (*GetSamplePosition)(struct gl_context *ctx,
867 struct gl_framebuffer *fb,
868 GLuint index,
869 GLfloat *outValue);
870 };
871
872
873 /**
874 * Per-vertex functions.
875 *
876 * These are the functions which can appear between glBegin and glEnd.
877 * Depending on whether we're inside or outside a glBegin/End pair
878 * and whether we're in immediate mode or building a display list, these
879 * functions behave differently. This structure allows us to switch
880 * between those modes more easily.
881 *
882 * Generally, these pointers point to functions in the VBO module.
883 */
884 typedef struct {
885 void (GLAPIENTRYP ArrayElement)( GLint );
886 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
887 void (GLAPIENTRYP Color3fv)( const GLfloat * );
888 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
889 void (GLAPIENTRYP Color4fv)( const GLfloat * );
890 void (GLAPIENTRYP EdgeFlag)( GLboolean );
891 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
892 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
893 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
894 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
895 void (GLAPIENTRYP EvalPoint1)( GLint );
896 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
897 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
898 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
899 void (GLAPIENTRYP Indexf)( GLfloat );
900 void (GLAPIENTRYP Indexfv)( const GLfloat * );
901 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
902 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
903 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
904 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
905 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
906 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
907 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
908 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
909 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
910 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
911 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
912 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
913 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
914 void (GLAPIENTRYP TexCoord1f)( GLfloat );
915 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
916 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
917 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
918 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
919 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
920 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
921 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
922 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
923 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
924 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
925 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
926 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
927 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
928 void (GLAPIENTRYP CallList)( GLuint );
929 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
930 void (GLAPIENTRYP Begin)( GLenum );
931 void (GLAPIENTRYP End)( void );
932 void (GLAPIENTRYP PrimitiveRestartNV)( void );
933 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
934 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
935 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
936 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
937 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
938 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
939 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
940 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
941 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
942 /* GL_ARB_vertex_program */
943 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
944 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
945 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
946 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
947 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
948 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
949 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
950 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
951
952 /* GL_EXT_gpu_shader4 / GL 3.0 */
953 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
954 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
955 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
956 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
957 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
958 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
959 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
960
961 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
962 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
963 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
964 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
965 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
966 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
967 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
968
969 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
970 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
971 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
972
973 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
974 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
975
976 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
977 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
978
979 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
980 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
981
982 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
983 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
984
985 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
986 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
987
988 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
989 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
990
991 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
992 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
993 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
994 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
995 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
996 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
997 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
998 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
999
1000 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1001 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1002
1003 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1004 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1005
1006 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1007 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1008
1009 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1010 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1011
1012 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1013 GLboolean normalized, GLuint value);
1014 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1015 GLboolean normalized, GLuint value);
1016 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1017 GLboolean normalized, GLuint value);
1018 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1019 GLboolean normalized, GLuint value);
1020 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1021 GLboolean normalized,
1022 const GLuint *value);
1023 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1024 GLboolean normalized,
1025 const GLuint *value);
1026 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1027 GLboolean normalized,
1028 const GLuint *value);
1029 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1030 GLboolean normalized,
1031 const GLuint *value);
1032 } GLvertexformat;
1033
1034
1035 #endif /* DD_INCLUDED */