mesa: add some comments about mipmap generation
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_image_unit;
43 struct gl_pixelstore_attrib;
44 struct gl_program;
45 struct gl_renderbuffer;
46 struct gl_renderbuffer_attachment;
47 struct gl_shader;
48 struct gl_shader_program;
49 struct gl_texture_image;
50 struct gl_texture_object;
51
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
55 *
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
58 * at this point.
59 *
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
63 */
64 #define MESA_MAP_NOWAIT_BIT 0x0040
65
66
67 /**
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
73 *
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
76 *
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
79 */
80 struct dd_function_table {
81 /**
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
84 * returned.
85 */
86 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
87
88 /**
89 * Notify the driver after Mesa has made some internal state changes.
90 *
91 * This is in addition to any state change callbacks Mesa may already have
92 * made.
93 */
94 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
95
96 /**
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
99 */
100 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
101 GLuint width, GLuint height);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glAccum command.
122 */
123 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
124
125
126 /**
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
128 */
129 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
130
131 /**
132 * \name Image-related functions
133 */
134 /*@{*/
135
136 /**
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
139 */
140 void (*DrawPixels)( struct gl_context *ctx,
141 GLint x, GLint y, GLsizei width, GLsizei height,
142 GLenum format, GLenum type,
143 const struct gl_pixelstore_attrib *unpack,
144 const GLvoid *pixels );
145
146 /**
147 * Called by glReadPixels().
148 */
149 void (*ReadPixels)( struct gl_context *ctx,
150 GLint x, GLint y, GLsizei width, GLsizei height,
151 GLenum format, GLenum type,
152 const struct gl_pixelstore_attrib *unpack,
153 GLvoid *dest );
154
155 /**
156 * Called by glCopyPixels().
157 */
158 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
159 GLsizei width, GLsizei height,
160 GLint dstx, GLint dsty, GLenum type );
161
162 /**
163 * Called by glBitmap().
164 */
165 void (*Bitmap)( struct gl_context *ctx,
166 GLint x, GLint y, GLsizei width, GLsizei height,
167 const struct gl_pixelstore_attrib *unpack,
168 const GLubyte *bitmap );
169 /*@}*/
170
171
172 /**
173 * \name Texture image functions
174 */
175 /*@{*/
176
177 /**
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
184 */
185 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
186 GLenum target, GLint internalFormat,
187 GLenum srcFormat, GLenum srcType );
188
189 /**
190 * Determine sample counts support for a particular target and format
191 *
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
197 *
198 * \returns
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
201 */
202 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
203 GLenum target,
204 GLenum internalFormat,
205 int samples[16]);
206
207 /**
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
215 */
216 void (*TexImage)(struct gl_context *ctx, GLuint dims,
217 struct gl_texture_image *texImage,
218 GLenum format, GLenum type, const GLvoid *pixels,
219 const struct gl_pixelstore_attrib *packing);
220
221 /**
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
224 */
225 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
226 struct gl_texture_image *texImage,
227 GLint xoffset, GLint yoffset, GLint zoffset,
228 GLsizei width, GLsizei height, GLint depth,
229 GLenum format, GLenum type,
230 const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing);
232
233
234 /**
235 * Called by glGetTexImage().
236 */
237 void (*GetTexImage)( struct gl_context *ctx,
238 GLenum format, GLenum type, GLvoid *pixels,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glCopyTex[Sub]Image[123]D().
243 *
244 * This function should copy a rectangular region in the rb to a single
245 * destination slice, specified by @slice. In the case of 1D array
246 * textures (where one GL call can potentially affect multiple destination
247 * slices), core mesa takes care of calling this function multiple times,
248 * once for each scanline to be copied.
249 */
250 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint slice,
253 struct gl_renderbuffer *rb,
254 GLint x, GLint y,
255 GLsizei width, GLsizei height);
256
257 /**
258 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
259 * Note that if the texture is a cube map, the <target> parameter will
260 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
261 * texObj->BaseLevel is the level from which to generate the remaining
262 * mipmap levels.
263 */
264 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
265 struct gl_texture_object *texObj);
266
267 /**
268 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
269 * and glTexStorage to check if the dimensions of the texture image
270 * are too large.
271 * \param target any GL_PROXY_TEXTURE_x target
272 * \return GL_TRUE if the image is OK, GL_FALSE if too large
273 */
274 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
275 GLint level, mesa_format format,
276 GLint width, GLint height,
277 GLint depth, GLint border);
278 /*@}*/
279
280
281 /**
282 * \name Compressed texture functions
283 */
284 /*@{*/
285
286 /**
287 * Called by glCompressedTexImage[123]D().
288 */
289 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
290 struct gl_texture_image *texImage,
291 GLsizei imageSize, const GLvoid *data);
292
293 /**
294 * Called by glCompressedTexSubImage[123]D().
295 */
296 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
297 struct gl_texture_image *texImage,
298 GLint xoffset, GLint yoffset, GLint zoffset,
299 GLsizei width, GLint height, GLint depth,
300 GLenum format,
301 GLsizei imageSize, const GLvoid *data);
302
303 /**
304 * Called by glGetCompressedTexImage.
305 */
306 void (*GetCompressedTexImage)(struct gl_context *ctx,
307 struct gl_texture_image *texImage,
308 GLvoid *data);
309 /*@}*/
310
311 /**
312 * \name Texture object / image functions
313 */
314 /*@{*/
315
316 /**
317 * Called by glBindTexture().
318 */
319 void (*BindTexture)( struct gl_context *ctx, GLenum target,
320 struct gl_texture_object *tObj );
321
322 /**
323 * Called to allocate a new texture object. Drivers will usually
324 * allocate/return a subclass of gl_texture_object.
325 */
326 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
327 GLuint name, GLenum target);
328 /**
329 * Called to delete/free a texture object. Drivers should free the
330 * object and any image data it contains.
331 */
332 void (*DeleteTexture)(struct gl_context *ctx,
333 struct gl_texture_object *texObj);
334
335 /** Called to allocate a new texture image object. */
336 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
337
338 /** Called to free a texture image object returned by NewTextureImage() */
339 void (*DeleteTextureImage)(struct gl_context *ctx,
340 struct gl_texture_image *);
341
342 /** Called to allocate memory for a single texture image */
343 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
344 struct gl_texture_image *texImage);
345
346 /** Free the memory for a single texture image */
347 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
348 struct gl_texture_image *texImage);
349
350 /** Map a slice of a texture image into user space.
351 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
352 * indicates the 1D array index.
353 * \param texImage the texture image
354 * \param slice the 3D image slice or array texture slice
355 * \param x, y, w, h region of interest
356 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
357 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
358 * \param mapOut returns start of mapping of region of interest
359 * \param rowStrideOut returns row stride (in bytes). In the case of a
360 * compressed texture, this is the byte stride between one row of blocks
361 * and another.
362 */
363 void (*MapTextureImage)(struct gl_context *ctx,
364 struct gl_texture_image *texImage,
365 GLuint slice,
366 GLuint x, GLuint y, GLuint w, GLuint h,
367 GLbitfield mode,
368 GLubyte **mapOut, GLint *rowStrideOut);
369
370 void (*UnmapTextureImage)(struct gl_context *ctx,
371 struct gl_texture_image *texImage,
372 GLuint slice);
373
374 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
375 * All the gl_texture_images in the texture object will have their
376 * dimensions, format, etc. initialized already.
377 */
378 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
379 struct gl_texture_object *texObj,
380 GLsizei levels, GLsizei width,
381 GLsizei height, GLsizei depth);
382
383 /** Called as part of glTextureView to add views to origTexObj */
384 GLboolean (*TextureView)(struct gl_context *ctx,
385 struct gl_texture_object *texObj,
386 struct gl_texture_object *origTexObj);
387
388 /**
389 * Map a renderbuffer into user space.
390 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
391 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
392 */
393 void (*MapRenderbuffer)(struct gl_context *ctx,
394 struct gl_renderbuffer *rb,
395 GLuint x, GLuint y, GLuint w, GLuint h,
396 GLbitfield mode,
397 GLubyte **mapOut, GLint *rowStrideOut);
398
399 void (*UnmapRenderbuffer)(struct gl_context *ctx,
400 struct gl_renderbuffer *rb);
401
402 /*@}*/
403
404
405 /**
406 * \name Vertex/fragment program functions
407 */
408 /*@{*/
409 /** Bind a vertex/fragment program */
410 void (*BindProgram)(struct gl_context *ctx, GLenum target,
411 struct gl_program *prog);
412 /** Allocate a new program */
413 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
414 GLuint id);
415 /** Delete a program */
416 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
417 /**
418 * Notify driver that a program string (and GPU code) has been specified
419 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
420 * supported by the driver.
421 */
422 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
423 struct gl_program *prog);
424
425 /**
426 * Notify driver that the sampler uniforms for the current program have
427 * changed. On some drivers, this may require shader recompiles.
428 */
429 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
430 struct gl_program *prog);
431
432 /** Query if program can be loaded onto hardware */
433 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
434 struct gl_program *prog);
435
436 /*@}*/
437
438 /**
439 * \name GLSL shader/program functions.
440 */
441 /*@{*/
442 /**
443 * Called when a shader program is linked.
444 *
445 * This gives drivers an opportunity to clone the IR and make their
446 * own transformations on it for the purposes of code generation.
447 */
448 GLboolean (*LinkShader)(struct gl_context *ctx,
449 struct gl_shader_program *shader);
450 /*@}*/
451
452 /**
453 * \name State-changing functions.
454 *
455 * \note drawing functions are above.
456 *
457 * These functions are called by their corresponding OpenGL API functions.
458 * They are \e also called by the gl_PopAttrib() function!!!
459 * May add more functions like these to the device driver in the future.
460 */
461 /*@{*/
462 /** Specify the alpha test function */
463 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
464 /** Set the blend color */
465 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
466 /** Set the blend equation */
467 void (*BlendEquationSeparate)(struct gl_context *ctx,
468 GLenum modeRGB, GLenum modeA);
469 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
470 GLenum modeRGB, GLenum modeA);
471 /** Specify pixel arithmetic */
472 void (*BlendFuncSeparate)(struct gl_context *ctx,
473 GLenum sfactorRGB, GLenum dfactorRGB,
474 GLenum sfactorA, GLenum dfactorA);
475 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
476 GLenum sfactorRGB, GLenum dfactorRGB,
477 GLenum sfactorA, GLenum dfactorA);
478 /** Specify a plane against which all geometry is clipped */
479 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
480 /** Enable and disable writing of frame buffer color components */
481 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
482 GLboolean bmask, GLboolean amask );
483 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
484 GLboolean gmask, GLboolean bmask, GLboolean amask);
485 /** Cause a material color to track the current color */
486 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
487 /** Specify whether front- or back-facing facets can be culled */
488 void (*CullFace)(struct gl_context *ctx, GLenum mode);
489 /** Define front- and back-facing polygons */
490 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
491 /** Specify the value used for depth buffer comparisons */
492 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
493 /** Enable or disable writing into the depth buffer */
494 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
495 /** Specify mapping of depth values from NDC to window coordinates */
496 void (*DepthRange)(struct gl_context *ctx);
497 /** Specify the current buffer for writing */
498 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
499 /** Specify the buffers for writing for fragment programs*/
500 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
501 /** Enable or disable server-side gl capabilities */
502 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
503 /** Specify fog parameters */
504 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
505 /** Specify implementation-specific hints */
506 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
507 /** Set light source parameters.
508 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
509 * been transformed to eye-space.
510 */
511 void (*Lightfv)(struct gl_context *ctx, GLenum light,
512 GLenum pname, const GLfloat *params );
513 /** Set the lighting model parameters */
514 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
515 const GLfloat *params);
516 /** Specify the line stipple pattern */
517 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
518 /** Specify the width of rasterized lines */
519 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
520 /** Specify a logical pixel operation for color index rendering */
521 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
522 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
523 const GLfloat *params);
524 /** Specify the diameter of rasterized points */
525 void (*PointSize)(struct gl_context *ctx, GLfloat size);
526 /** Select a polygon rasterization mode */
527 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
528 /** Set the scale and units used to calculate depth values */
529 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
530 /** Set the polygon stippling pattern */
531 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
532 /* Specifies the current buffer for reading */
533 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
534 /** Set rasterization mode */
535 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
536 /** Define the scissor box */
537 void (*Scissor)(struct gl_context *ctx);
538 /** Select flat or smooth shading */
539 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
540 /** OpenGL 2.0 two-sided StencilFunc */
541 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
542 GLint ref, GLuint mask);
543 /** OpenGL 2.0 two-sided StencilMask */
544 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
545 /** OpenGL 2.0 two-sided StencilOp */
546 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
547 GLenum zfail, GLenum zpass);
548 /** Control the generation of texture coordinates */
549 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
550 const GLfloat *params);
551 /** Set texture environment parameters */
552 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
553 const GLfloat *param);
554 /** Set texture parameters */
555 void (*TexParameter)(struct gl_context *ctx,
556 struct gl_texture_object *texObj,
557 GLenum pname, const GLfloat *params);
558 /** Set the viewport */
559 void (*Viewport)(struct gl_context *ctx);
560 /*@}*/
561
562
563 /**
564 * \name Vertex/pixel buffer object functions
565 */
566 /*@{*/
567 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
568 struct gl_buffer_object *obj );
569
570 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
571 GLuint buffer, GLenum target);
572
573 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
574
575 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
576 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
577 struct gl_buffer_object *obj);
578
579 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
580 GLsizeiptrARB size, const GLvoid *data,
581 struct gl_buffer_object *obj );
582
583 void (*GetBufferSubData)( struct gl_context *ctx,
584 GLintptrARB offset, GLsizeiptrARB size,
585 GLvoid *data, struct gl_buffer_object *obj );
586
587 void (*ClearBufferSubData)( struct gl_context *ctx,
588 GLintptr offset, GLsizeiptr size,
589 const GLvoid *clearValue,
590 GLsizeiptr clearValueSize,
591 struct gl_buffer_object *obj );
592
593 void (*CopyBufferSubData)( struct gl_context *ctx,
594 struct gl_buffer_object *src,
595 struct gl_buffer_object *dst,
596 GLintptr readOffset, GLintptr writeOffset,
597 GLsizeiptr size );
598
599 /* Returns pointer to the start of the mapped range.
600 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
601 */
602 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
603 GLsizeiptr length, GLbitfield access,
604 struct gl_buffer_object *obj);
605
606 void (*FlushMappedBufferRange)(struct gl_context *ctx,
607 GLintptr offset, GLsizeiptr length,
608 struct gl_buffer_object *obj);
609
610 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
611 struct gl_buffer_object *obj );
612 /*@}*/
613
614 /**
615 * \name Functions for GL_APPLE_object_purgeable
616 */
617 /*@{*/
618 /* variations on ObjectPurgeable */
619 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
620 struct gl_buffer_object *obj, GLenum option);
621 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
622 struct gl_renderbuffer *obj, GLenum option);
623 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
624 struct gl_texture_object *obj,
625 GLenum option);
626
627 /* variations on ObjectUnpurgeable */
628 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
629 struct gl_buffer_object *obj,
630 GLenum option);
631 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
632 struct gl_renderbuffer *obj,
633 GLenum option);
634 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
635 struct gl_texture_object *obj,
636 GLenum option);
637 /*@}*/
638
639 /**
640 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
641 */
642 /*@{*/
643 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
644 GLuint name);
645 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
646 GLuint name);
647 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
648 struct gl_framebuffer *drawFb,
649 struct gl_framebuffer *readFb);
650 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
651 struct gl_framebuffer *fb,
652 GLenum attachment,
653 struct gl_renderbuffer *rb);
654 void (*RenderTexture)(struct gl_context *ctx,
655 struct gl_framebuffer *fb,
656 struct gl_renderbuffer_attachment *att);
657 void (*FinishRenderTexture)(struct gl_context *ctx,
658 struct gl_renderbuffer *rb);
659 void (*ValidateFramebuffer)(struct gl_context *ctx,
660 struct gl_framebuffer *fb);
661 /*@}*/
662 void (*BlitFramebuffer)(struct gl_context *ctx,
663 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
664 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
665 GLbitfield mask, GLenum filter);
666 void (*DiscardFramebuffer)(struct gl_context *ctx,
667 GLenum target, GLsizei numAttachments,
668 const GLenum *attachments);
669
670 /**
671 * \name Query objects
672 */
673 /*@{*/
674 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
675 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
676 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
677 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
678 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
679 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
680 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
681 /*@}*/
682
683 /**
684 * \name Performance monitors
685 */
686 /*@{*/
687 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
688 void (*DeletePerfMonitor)(struct gl_context *ctx,
689 struct gl_perf_monitor_object *m);
690 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
691 struct gl_perf_monitor_object *m);
692
693 /** Stop an active performance monitor, discarding results. */
694 void (*ResetPerfMonitor)(struct gl_context *ctx,
695 struct gl_perf_monitor_object *m);
696 void (*EndPerfMonitor)(struct gl_context *ctx,
697 struct gl_perf_monitor_object *m);
698 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
699 struct gl_perf_monitor_object *m);
700 void (*GetPerfMonitorResult)(struct gl_context *ctx,
701 struct gl_perf_monitor_object *m,
702 GLsizei dataSize,
703 GLuint *data,
704 GLint *bytesWritten);
705 /*@}*/
706
707
708 /**
709 * \name Vertex Array objects
710 */
711 /*@{*/
712 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
713 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *);
714 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *);
715 /*@}*/
716
717 /**
718 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
719 */
720 /*@{*/
721 struct gl_shader *(*NewShader)(struct gl_context *ctx,
722 GLuint name, GLenum type);
723 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
724 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
725 GLuint name);
726 void (*DeleteShaderProgram)(struct gl_context *ctx,
727 struct gl_shader_program *shProg);
728 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
729 /*@}*/
730
731
732 /**
733 * \name Support for multiple T&L engines
734 */
735 /*@{*/
736
737 /**
738 * Set by the driver-supplied T&L engine.
739 *
740 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
741 */
742 GLuint CurrentExecPrimitive;
743
744 /**
745 * Current glBegin state of an in-progress compilation. May be
746 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
747 * or PRIM_UNKNOWN.
748 */
749 GLuint CurrentSavePrimitive;
750
751
752 #define FLUSH_STORED_VERTICES 0x1
753 #define FLUSH_UPDATE_CURRENT 0x2
754 /**
755 * Set by the driver-supplied T&L engine whenever vertices are buffered
756 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
757 * is not updated. A bitmask of the FLUSH_x values above.
758 *
759 * The dd_function_table::FlushVertices call below may be used to resolve
760 * these conditions.
761 */
762 GLbitfield NeedFlush;
763
764 /** Need to call SaveFlushVertices() upon state change? */
765 GLboolean SaveNeedFlush;
766
767 /* Called prior to any of the GLvertexformat functions being
768 * called. Paired with Driver.FlushVertices().
769 */
770 void (*BeginVertices)( struct gl_context *ctx );
771
772 /**
773 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
774 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
775 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
776 * __struct gl_contextRec::Current and gl_light_attrib::Material
777 *
778 * Note that the default T&L engine never clears the
779 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
780 */
781 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
782 void (*SaveFlushVertices)( struct gl_context *ctx );
783
784 /**
785 * Give the driver the opportunity to hook in its own vtxfmt for
786 * compiling optimized display lists. This is called on each valid
787 * glBegin() during list compilation.
788 */
789 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
790
791 /**
792 * Notify driver that the special derived value _NeedEyeCoords has
793 * changed.
794 */
795 void (*LightingSpaceChange)( struct gl_context *ctx );
796
797 /**
798 * Called by glNewList().
799 *
800 * Let the T&L component know what is going on with display lists
801 * in time to make changes to dispatch tables, etc.
802 */
803 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
804 /**
805 * Called by glEndList().
806 *
807 * \sa dd_function_table::NewList.
808 */
809 void (*EndList)( struct gl_context *ctx );
810
811 /**
812 * Called by glCallList(s).
813 *
814 * Notify the T&L component before and after calling a display list.
815 */
816 void (*BeginCallList)( struct gl_context *ctx,
817 struct gl_display_list *dlist );
818 /**
819 * Called by glEndCallList().
820 *
821 * \sa dd_function_table::BeginCallList.
822 */
823 void (*EndCallList)( struct gl_context *ctx );
824
825 /**@}*/
826
827 /**
828 * \name GL_ARB_sync interfaces
829 */
830 /*@{*/
831 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
832 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
833 GLenum, GLbitfield);
834 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
835 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
836 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
837 GLbitfield, GLuint64);
838 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
839 GLbitfield, GLuint64);
840 /*@}*/
841
842 /** GL_NV_conditional_render */
843 void (*BeginConditionalRender)(struct gl_context *ctx,
844 struct gl_query_object *q,
845 GLenum mode);
846 void (*EndConditionalRender)(struct gl_context *ctx,
847 struct gl_query_object *q);
848
849 /**
850 * \name GL_OES_draw_texture interface
851 */
852 /*@{*/
853 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
854 GLfloat width, GLfloat height);
855 /*@}*/
856
857 /**
858 * \name GL_OES_EGL_image interface
859 */
860 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
861 struct gl_texture_object *texObj,
862 struct gl_texture_image *texImage,
863 GLeglImageOES image_handle);
864 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
865 struct gl_renderbuffer *rb,
866 void *image_handle);
867
868 /**
869 * \name GL_EXT_transform_feedback interface
870 */
871 struct gl_transform_feedback_object *
872 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
873 void (*DeleteTransformFeedback)(struct gl_context *ctx,
874 struct gl_transform_feedback_object *obj);
875 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
876 struct gl_transform_feedback_object *obj);
877 void (*EndTransformFeedback)(struct gl_context *ctx,
878 struct gl_transform_feedback_object *obj);
879 void (*PauseTransformFeedback)(struct gl_context *ctx,
880 struct gl_transform_feedback_object *obj);
881 void (*ResumeTransformFeedback)(struct gl_context *ctx,
882 struct gl_transform_feedback_object *obj);
883
884 /**
885 * Return the number of vertices written to a stream during the last
886 * Begin/EndTransformFeedback block.
887 */
888 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
889 struct gl_transform_feedback_object *obj,
890 GLuint stream);
891
892 /**
893 * \name GL_NV_texture_barrier interface
894 */
895 void (*TextureBarrier)(struct gl_context *ctx);
896
897 /**
898 * \name GL_ARB_sampler_objects
899 */
900 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
901 GLuint name);
902 void (*DeleteSamplerObject)(struct gl_context *ctx,
903 struct gl_sampler_object *samp);
904
905 /**
906 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
907 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
908 */
909 uint64_t (*GetTimestamp)(struct gl_context *ctx);
910
911 /**
912 * \name GL_ARB_texture_multisample
913 */
914 void (*GetSamplePosition)(struct gl_context *ctx,
915 struct gl_framebuffer *fb,
916 GLuint index,
917 GLfloat *outValue);
918
919 /**
920 * \name NV_vdpau_interop interface
921 */
922 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
923 GLenum access, GLboolean output,
924 struct gl_texture_object *texObj,
925 struct gl_texture_image *texImage,
926 const GLvoid *vdpSurface, GLuint index);
927 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
928 GLenum access, GLboolean output,
929 struct gl_texture_object *texObj,
930 struct gl_texture_image *texImage,
931 const GLvoid *vdpSurface, GLuint index);
932
933 /**
934 * Query reset status for GL_ARB_robustness
935 *
936 * Per \c glGetGraphicsResetStatusARB, this function should return a
937 * non-zero value once after a reset. If a reset is non-atomic, the
938 * non-zero status should be returned for the duration of the reset.
939 */
940 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
941
942 /**
943 * \name GL_ARB_shader_image_load_store interface.
944 */
945 /** @{ */
946 void (*BindImageTexture)(struct gl_context *ctx,
947 struct gl_image_unit *unit,
948 struct gl_texture_object *texObj,
949 GLint level, GLboolean layered, GLint layer,
950 GLenum access, GLenum format);
951
952 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
953 /** @} */
954 };
955
956
957 /**
958 * Per-vertex functions.
959 *
960 * These are the functions which can appear between glBegin and glEnd.
961 * Depending on whether we're inside or outside a glBegin/End pair
962 * and whether we're in immediate mode or building a display list, these
963 * functions behave differently. This structure allows us to switch
964 * between those modes more easily.
965 *
966 * Generally, these pointers point to functions in the VBO module.
967 */
968 typedef struct {
969 void (GLAPIENTRYP ArrayElement)( GLint );
970 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
971 void (GLAPIENTRYP Color3fv)( const GLfloat * );
972 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
973 void (GLAPIENTRYP Color4fv)( const GLfloat * );
974 void (GLAPIENTRYP EdgeFlag)( GLboolean );
975 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
976 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
977 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
978 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
979 void (GLAPIENTRYP EvalPoint1)( GLint );
980 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
981 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
982 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
983 void (GLAPIENTRYP Indexf)( GLfloat );
984 void (GLAPIENTRYP Indexfv)( const GLfloat * );
985 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
986 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
987 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
988 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
989 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
990 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
991 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
992 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
993 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
994 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
995 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
996 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
997 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
998 void (GLAPIENTRYP TexCoord1f)( GLfloat );
999 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1000 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1001 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1002 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1003 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1004 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1005 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1006 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1007 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1008 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1009 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1010 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1011 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1012 void (GLAPIENTRYP CallList)( GLuint );
1013 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1014 void (GLAPIENTRYP Begin)( GLenum );
1015 void (GLAPIENTRYP End)( void );
1016 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1017 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1018 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1019 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1020 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1021 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1022 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1023 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1024 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1025 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1026 /* GL_ARB_vertex_program */
1027 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1028 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1029 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1030 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1031 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1032 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1033 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1034 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1035
1036 /* GL_EXT_gpu_shader4 / GL 3.0 */
1037 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1038 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1039 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1040 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1041 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1042 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1043 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1044
1045 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1046 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1047 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1048 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1049 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1050 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1051 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1052
1053 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1054 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1055 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1056
1057 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1058 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1059
1060 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1061 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1062
1063 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1064 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1065
1066 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1067 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1068
1069 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1070 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1071
1072 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1073 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1074
1075 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1076 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1077 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1078 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1079 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1080 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1081 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1082 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1083
1084 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1085 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1086
1087 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1088 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1089
1090 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1091 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1092
1093 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1094 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1095
1096 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1097 GLboolean normalized, GLuint value);
1098 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1099 GLboolean normalized, GLuint value);
1100 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1101 GLboolean normalized, GLuint value);
1102 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1103 GLboolean normalized, GLuint value);
1104 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1105 GLboolean normalized,
1106 const GLuint *value);
1107 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1108 GLboolean normalized,
1109 const GLuint *value);
1110 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1111 GLboolean normalized,
1112 const GLuint *value);
1113 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1114 GLboolean normalized,
1115 const GLuint *value);
1116 } GLvertexformat;
1117
1118
1119 #endif /* DD_INCLUDED */