3 * Device driver interfaces.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_buffer_object
;
40 struct gl_display_list
;
41 struct gl_framebuffer
;
42 struct gl_pixelstore_attrib
;
44 struct gl_renderbuffer
;
45 struct gl_renderbuffer_attachment
;
47 struct gl_shader_program
;
48 struct gl_texture_image
;
49 struct gl_texture_object
;
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
63 #define MESA_MAP_NOWAIT_BIT 0x0040
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
79 struct dd_function_table
{
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
85 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
88 * Notify the driver after Mesa has made some internal state changes.
90 * This is in addition to any state change callbacks Mesa may already have
93 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
96 * Get the width and height of the named buffer/window.
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
101 void (*GetBufferSize
)( struct gl_framebuffer
*buffer
,
102 GLuint
*width
, GLuint
*height
);
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
108 void (*ResizeBuffers
)( struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
109 GLuint width
, GLuint height
);
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
115 void (*Error
)( struct gl_context
*ctx
);
118 * This is called whenever glFinish() is called.
120 void (*Finish
)( struct gl_context
*ctx
);
123 * This is called whenever glFlush() is called.
125 void (*Flush
)( struct gl_context
*ctx
);
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
132 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
135 * Execute glAccum command.
137 void (*Accum
)( struct gl_context
*ctx
, GLenum op
, GLfloat value
);
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
143 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
146 * \name Image-related functions
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
154 void (*DrawPixels
)( struct gl_context
*ctx
,
155 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
156 GLenum format
, GLenum type
,
157 const struct gl_pixelstore_attrib
*unpack
,
158 const GLvoid
*pixels
);
161 * Called by glReadPixels().
163 void (*ReadPixels
)( struct gl_context
*ctx
,
164 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
165 GLenum format
, GLenum type
,
166 const struct gl_pixelstore_attrib
*unpack
,
170 * Called by glCopyPixels().
172 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
173 GLsizei width
, GLsizei height
,
174 GLint dstx
, GLint dsty
, GLenum type
);
177 * Called by glBitmap().
179 void (*Bitmap
)( struct gl_context
*ctx
,
180 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
181 const struct gl_pixelstore_attrib
*unpack
,
182 const GLubyte
*bitmap
);
187 * \name Texture image functions
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
197 gl_format (*ChooseTextureFormat
)( struct gl_context
*ctx
, GLint internalFormat
,
198 GLenum srcFormat
, GLenum srcType
);
201 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
202 * Allocate texture memory and copy the user's image to the buffer.
203 * The gl_texture_image fields, etc. will be fully initialized.
204 * The parameters are the same as glTexImage3D(), plus:
205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
206 * \param packing describes how to unpack the source data.
207 * \param texImage is the destination texture image.
209 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
210 struct gl_texture_image
*texImage
,
211 GLenum format
, GLenum type
, const GLvoid
*pixels
,
212 const struct gl_pixelstore_attrib
*packing
);
215 * Called by glTexSubImage[123]D().
216 * Replace a subset of the target texture with new texel data.
218 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
219 struct gl_texture_image
*texImage
,
220 GLint xoffset
, GLint yoffset
, GLint zoffset
,
221 GLsizei width
, GLsizei height
, GLint depth
,
222 GLenum format
, GLenum type
,
223 const GLvoid
*pixels
,
224 const struct gl_pixelstore_attrib
*packing
);
228 * Called by glGetTexImage().
230 void (*GetTexImage
)( struct gl_context
*ctx
,
231 GLenum format
, GLenum type
, GLvoid
*pixels
,
232 struct gl_texture_image
*texImage
);
235 * Called by glCopyTex[Sub]Image[123]D().
237 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
238 struct gl_texture_image
*texImage
,
239 GLint xoffset
, GLint yoffset
, GLint zoffset
,
240 struct gl_renderbuffer
*rb
,
242 GLsizei width
, GLsizei height
);
245 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
247 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
248 struct gl_texture_object
*texObj
);
251 * Called by glTexImage[123]D when user specifies a proxy texture
254 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
256 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
257 GLint level
, GLint internalFormat
,
258 GLenum format
, GLenum type
,
259 GLint width
, GLint height
,
260 GLint depth
, GLint border
);
265 * \name Compressed texture functions
270 * Called by glCompressedTexImage[123]D().
272 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
273 struct gl_texture_image
*texImage
,
274 GLsizei imageSize
, const GLvoid
*data
);
277 * Called by glCompressedTexSubImage[123]D().
279 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
280 struct gl_texture_image
*texImage
,
281 GLint xoffset
, GLint yoffset
, GLint zoffset
,
282 GLsizei width
, GLint height
, GLint depth
,
284 GLsizei imageSize
, const GLvoid
*data
);
287 * Called by glGetCompressedTexImage.
289 void (*GetCompressedTexImage
)(struct gl_context
*ctx
,
290 struct gl_texture_image
*texImage
,
295 * \name Texture object / image functions
300 * Called by glBindTexture().
302 void (*BindTexture
)( struct gl_context
*ctx
, GLenum target
,
303 struct gl_texture_object
*tObj
);
306 * Called to allocate a new texture object. Drivers will usually
307 * allocate/return a subclass of gl_texture_object.
309 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
310 GLuint name
, GLenum target
);
312 * Called to delete/free a texture object. Drivers should free the
313 * object and any image data it contains.
315 void (*DeleteTexture
)(struct gl_context
*ctx
,
316 struct gl_texture_object
*texObj
);
318 /** Called to allocate a new texture image object. */
319 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
321 /** Called to free a texture image object returned by NewTextureImage() */
322 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
323 struct gl_texture_image
*);
325 /** Called to allocate memory for a single texture image */
326 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
327 struct gl_texture_image
*texImage
);
329 /** Free the memory for a single texture image */
330 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
331 struct gl_texture_image
*texImage
);
333 /** Map a slice of a texture image into user space.
334 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
335 * indicates the 1D array index.
336 * \param texImage the texture image
337 * \param slice the 3D image slice or array texture slice
338 * \param x, y, w, h region of interest
339 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
340 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
341 * \param mapOut returns start of mapping of region of interest
342 * \param rowStrideOut returns row stride (in bytes)
344 void (*MapTextureImage
)(struct gl_context
*ctx
,
345 struct gl_texture_image
*texImage
,
347 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
349 GLubyte
**mapOut
, GLint
*rowStrideOut
);
351 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
352 struct gl_texture_image
*texImage
,
355 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
356 * All the gl_texture_images in the texture object will have their
357 * dimensions, format, etc. initialized already.
359 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
360 struct gl_texture_object
*texObj
,
361 GLsizei levels
, GLsizei width
,
362 GLsizei height
, GLsizei depth
);
365 * Map a renderbuffer into user space.
366 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
367 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
369 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
370 struct gl_renderbuffer
*rb
,
371 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
373 GLubyte
**mapOut
, GLint
*rowStrideOut
);
375 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
376 struct gl_renderbuffer
*rb
);
382 * \name Vertex/fragment program functions
385 /** Bind a vertex/fragment program */
386 void (*BindProgram
)(struct gl_context
*ctx
, GLenum target
, struct gl_program
*prog
);
387 /** Allocate a new program */
388 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
, GLuint id
);
389 /** Delete a program */
390 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
392 * Notify driver that a program string (and GPU code) has been specified
393 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
394 * supported by the driver.
396 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
397 struct gl_program
*prog
);
399 /** Query if program can be loaded onto hardware */
400 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
401 struct gl_program
*prog
);
406 * \name GLSL shader/program functions.
410 * Called when a shader program is linked.
412 * This gives drivers an opportunity to clone the IR and make their
413 * own transformations on it for the purposes of code generation.
415 GLboolean (*LinkShader
)(struct gl_context
*ctx
, struct gl_shader_program
*shader
);
419 * \name State-changing functions.
421 * \note drawing functions are above.
423 * These functions are called by their corresponding OpenGL API functions.
424 * They are \e also called by the gl_PopAttrib() function!!!
425 * May add more functions like these to the device driver in the future.
428 /** Specify the alpha test function */
429 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
430 /** Set the blend color */
431 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
432 /** Set the blend equation */
433 void (*BlendEquationSeparate
)(struct gl_context
*ctx
, GLenum modeRGB
, GLenum modeA
);
434 void (*BlendEquationSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
435 GLenum modeRGB
, GLenum modeA
);
436 /** Specify pixel arithmetic */
437 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
438 GLenum sfactorRGB
, GLenum dfactorRGB
,
439 GLenum sfactorA
, GLenum dfactorA
);
440 void (*BlendFuncSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
441 GLenum sfactorRGB
, GLenum dfactorRGB
,
442 GLenum sfactorA
, GLenum dfactorA
);
443 /** Specify a plane against which all geometry is clipped */
444 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*equation
);
445 /** Enable and disable writing of frame buffer color components */
446 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
447 GLboolean bmask
, GLboolean amask
);
448 void (*ColorMaskIndexed
)(struct gl_context
*ctx
, GLuint buf
, GLboolean rmask
,
449 GLboolean gmask
, GLboolean bmask
, GLboolean amask
);
450 /** Cause a material color to track the current color */
451 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
452 /** Specify whether front- or back-facing facets can be culled */
453 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
454 /** Define front- and back-facing polygons */
455 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
456 /** Specify the value used for depth buffer comparisons */
457 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
458 /** Enable or disable writing into the depth buffer */
459 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
460 /** Specify mapping of depth values from NDC to window coordinates */
461 void (*DepthRange
)(struct gl_context
*ctx
, GLclampd nearval
, GLclampd farval
);
462 /** Specify the current buffer for writing */
463 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
464 /** Specify the buffers for writing for fragment programs*/
465 void (*DrawBuffers
)( struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
466 /** Enable or disable server-side gl capabilities */
467 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
468 /** Specify fog parameters */
469 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
470 /** Specify implementation-specific hints */
471 void (*Hint
)(struct gl_context
*ctx
, GLenum target
, GLenum mode
);
472 /** Set light source parameters.
473 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
474 * been transformed to eye-space.
476 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
477 GLenum pname
, const GLfloat
*params
);
478 /** Set the lighting model parameters */
479 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
480 /** Specify the line stipple pattern */
481 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
482 /** Specify the width of rasterized lines */
483 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
484 /** Specify a logical pixel operation for color index rendering */
485 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
486 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
487 const GLfloat
*params
);
488 /** Specify the diameter of rasterized points */
489 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
490 /** Select a polygon rasterization mode */
491 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
492 /** Set the scale and units used to calculate depth values */
493 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
);
494 /** Set the polygon stippling pattern */
495 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
496 /* Specifies the current buffer for reading */
497 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
498 /** Set rasterization mode */
499 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
500 /** Define the scissor box */
501 void (*Scissor
)(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
502 /** Select flat or smooth shading */
503 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
504 /** OpenGL 2.0 two-sided StencilFunc */
505 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
506 GLint ref
, GLuint mask
);
507 /** OpenGL 2.0 two-sided StencilMask */
508 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
509 /** OpenGL 2.0 two-sided StencilOp */
510 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
511 GLenum zfail
, GLenum zpass
);
512 /** Control the generation of texture coordinates */
513 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
514 const GLfloat
*params
);
515 /** Set texture environment parameters */
516 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
517 const GLfloat
*param
);
518 /** Set texture parameters */
519 void (*TexParameter
)(struct gl_context
*ctx
, GLenum target
,
520 struct gl_texture_object
*texObj
,
521 GLenum pname
, const GLfloat
*params
);
522 /** Set the viewport */
523 void (*Viewport
)(struct gl_context
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
528 * \name Vertex/pixel buffer object functions
531 void (*BindBuffer
)( struct gl_context
*ctx
, GLenum target
,
532 struct gl_buffer_object
*obj
);
534 struct gl_buffer_object
* (*NewBufferObject
)( struct gl_context
*ctx
, GLuint buffer
,
537 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
539 GLboolean (*BufferData
)( struct gl_context
*ctx
, GLenum target
, GLsizeiptrARB size
,
540 const GLvoid
*data
, GLenum usage
,
541 struct gl_buffer_object
*obj
);
543 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
544 GLsizeiptrARB size
, const GLvoid
*data
,
545 struct gl_buffer_object
*obj
);
547 void (*GetBufferSubData
)( struct gl_context
*ctx
,
548 GLintptrARB offset
, GLsizeiptrARB size
,
549 GLvoid
*data
, struct gl_buffer_object
*obj
);
551 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
552 struct gl_buffer_object
*src
,
553 struct gl_buffer_object
*dst
,
554 GLintptr readOffset
, GLintptr writeOffset
,
557 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
559 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
560 GLsizeiptr length
, GLbitfield access
,
561 struct gl_buffer_object
*obj
);
563 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
564 GLintptr offset
, GLsizeiptr length
,
565 struct gl_buffer_object
*obj
);
567 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
568 struct gl_buffer_object
*obj
);
572 * \name Functions for GL_APPLE_object_purgeable
575 /* variations on ObjectPurgeable */
576 GLenum (*BufferObjectPurgeable
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
, GLenum option
);
577 GLenum (*RenderObjectPurgeable
)( struct gl_context
*ctx
, struct gl_renderbuffer
*obj
, GLenum option
);
578 GLenum (*TextureObjectPurgeable
)( struct gl_context
*ctx
, struct gl_texture_object
*obj
, GLenum option
);
580 /* variations on ObjectUnpurgeable */
581 GLenum (*BufferObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
, GLenum option
);
582 GLenum (*RenderObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_renderbuffer
*obj
, GLenum option
);
583 GLenum (*TextureObjectUnpurgeable
)( struct gl_context
*ctx
, struct gl_texture_object
*obj
, GLenum option
);
587 * \name Functions for GL_EXT_framebuffer_{object,blit}.
590 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
, GLuint name
);
591 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
, GLuint name
);
592 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
593 struct gl_framebuffer
*drawFb
,
594 struct gl_framebuffer
*readFb
);
595 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
596 struct gl_framebuffer
*fb
,
598 struct gl_renderbuffer
*rb
);
599 void (*RenderTexture
)(struct gl_context
*ctx
,
600 struct gl_framebuffer
*fb
,
601 struct gl_renderbuffer_attachment
*att
);
602 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
603 struct gl_renderbuffer_attachment
*att
);
604 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
605 struct gl_framebuffer
*fb
);
607 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
608 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
609 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
610 GLbitfield mask
, GLenum filter
);
613 * \name Query objects
616 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
617 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
618 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
619 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
620 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
621 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
626 * \name Vertex Array objects
629 struct gl_array_object
* (*NewArrayObject
)(struct gl_context
*ctx
, GLuint id
);
630 void (*DeleteArrayObject
)(struct gl_context
*ctx
, struct gl_array_object
*obj
);
631 void (*BindArrayObject
)(struct gl_context
*ctx
, struct gl_array_object
*obj
);
635 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
638 struct gl_shader
*(*NewShader
)(struct gl_context
*ctx
, GLuint name
, GLenum type
);
639 void (*DeleteShader
)(struct gl_context
*ctx
, struct gl_shader
*shader
);
640 struct gl_shader_program
*(*NewShaderProgram
)(struct gl_context
*ctx
, GLuint name
);
641 void (*DeleteShaderProgram
)(struct gl_context
*ctx
,
642 struct gl_shader_program
*shProg
);
643 void (*UseProgram
)(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
648 * \name Support for multiple T&L engines
653 * Set by the driver-supplied T&L engine.
655 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
657 GLuint CurrentExecPrimitive
;
660 * Current state of an in-progress compilation.
662 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
663 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
665 GLuint CurrentSavePrimitive
;
668 #define FLUSH_STORED_VERTICES 0x1
669 #define FLUSH_UPDATE_CURRENT 0x2
671 * Set by the driver-supplied T&L engine whenever vertices are buffered
672 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
675 * The dd_function_table::FlushVertices call below may be used to resolve
679 GLuint SaveNeedFlush
;
682 /* Called prior to any of the GLvertexformat functions being
683 * called. Paired with Driver.FlushVertices().
685 void (*BeginVertices
)( struct gl_context
*ctx
);
688 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
689 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
690 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
691 * __struct gl_contextRec::Current and gl_light_attrib::Material
693 * Note that the default T&L engine never clears the
694 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
696 void (*FlushVertices
)( struct gl_context
*ctx
, GLuint flags
);
697 void (*SaveFlushVertices
)( struct gl_context
*ctx
);
700 * \brief Hook for drivers to prepare for a glBegin/glEnd block
702 * This hook is called in vbo_exec_Begin() before any action, including
703 * state updates, occurs.
705 void (*PrepareExecBegin
)( struct gl_context
*ctx
);
708 * Give the driver the opportunity to hook in its own vtxfmt for
709 * compiling optimized display lists. This is called on each valid
710 * glBegin() during list compilation.
712 GLboolean (*NotifySaveBegin
)( struct gl_context
*ctx
, GLenum mode
);
715 * Notify driver that the special derived value _NeedEyeCoords has
718 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
721 * Called by glNewList().
723 * Let the T&L component know what is going on with display lists
724 * in time to make changes to dispatch tables, etc.
726 void (*NewList
)( struct gl_context
*ctx
, GLuint list
, GLenum mode
);
728 * Called by glEndList().
730 * \sa dd_function_table::NewList.
732 void (*EndList
)( struct gl_context
*ctx
);
735 * Called by glCallList(s).
737 * Notify the T&L component before and after calling a display list.
739 void (*BeginCallList
)( struct gl_context
*ctx
,
740 struct gl_display_list
*dlist
);
742 * Called by glEndCallList().
744 * \sa dd_function_table::BeginCallList.
746 void (*EndCallList
)( struct gl_context
*ctx
);
751 * \name GL_ARB_sync interfaces
754 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
755 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*, GLenum
, GLbitfield
);
756 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
757 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
758 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
759 GLbitfield
, GLuint64
);
760 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
761 GLbitfield
, GLuint64
);
764 /** GL_NV_conditional_render */
765 void (*BeginConditionalRender
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
767 void (*EndConditionalRender
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
770 * \name GL_OES_draw_texture interface
773 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
774 GLfloat width
, GLfloat height
);
778 * \name GL_OES_EGL_image interface
780 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
781 struct gl_texture_object
*texObj
,
782 struct gl_texture_image
*texImage
,
783 GLeglImageOES image_handle
);
784 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
785 struct gl_renderbuffer
*rb
,
789 * \name GL_EXT_transform_feedback interface
791 struct gl_transform_feedback_object
*
792 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
793 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
794 struct gl_transform_feedback_object
*obj
);
795 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
796 struct gl_transform_feedback_object
*obj
);
797 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
798 struct gl_transform_feedback_object
*obj
);
799 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
800 struct gl_transform_feedback_object
*obj
);
801 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
802 struct gl_transform_feedback_object
*obj
);
805 * \name GL_NV_texture_barrier interface
807 void (*TextureBarrier
)(struct gl_context
*ctx
);
810 * \name GL_ARB_sampler_objects
812 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
814 void (*DeleteSamplerObject
)(struct gl_context
*ctx
,
815 struct gl_sampler_object
*samp
);
818 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
819 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
821 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
826 * Transform/Clip/Lighting interface
828 * Drivers present a reduced set of the functions possible in
829 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
830 * remaining functions to map down to these entry points.
832 * These are the initial values to be installed into dispatch by
833 * mesa. If the T&L driver wants to modify the dispatch table
834 * while installed, it must do so itself. It would be possible for
835 * the vertexformat to install its own initial values for these
836 * functions, but this way there is an obvious list of what is
837 * expected of the driver.
839 * If the driver wants to hook in entry points other than those
840 * listed, it must restore them to their original values in
841 * the disable() callback, below.
848 void (GLAPIENTRYP ArrayElement
)( GLint
);
849 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
850 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
851 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
852 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
853 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
854 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
855 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
856 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
857 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
858 void (GLAPIENTRYP EvalPoint1
)( GLint
);
859 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
860 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
861 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
862 void (GLAPIENTRYP Indexf
)( GLfloat
);
863 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
864 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
865 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
866 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
867 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
868 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
869 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
870 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
871 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
872 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
873 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
874 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
875 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
876 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
877 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
878 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
879 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
880 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
881 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
882 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
883 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
884 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
885 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
886 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
887 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
888 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
889 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
890 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
891 void (GLAPIENTRYP CallList
)( GLuint
);
892 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
893 void (GLAPIENTRYP Begin
)( GLenum
);
894 void (GLAPIENTRYP End
)( void );
895 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
896 /* GL_NV_vertex_program */
897 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
898 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
899 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
900 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
901 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
902 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
903 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
904 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
905 /* GL_ARB_vertex_program */
906 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
907 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
908 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
909 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
910 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
911 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
912 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
913 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
915 /* GL_EXT_gpu_shader4 / GL 3.0 */
916 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
917 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
918 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
919 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
920 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
921 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
922 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
924 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
925 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
926 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
927 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
928 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
929 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
930 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
932 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
933 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
934 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
936 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
937 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
939 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
940 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
942 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
943 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
945 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
946 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
948 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
949 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
951 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
952 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
954 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
955 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
956 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
957 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
958 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
959 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
960 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
961 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
963 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
964 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
966 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
967 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
969 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
970 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
972 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
973 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
975 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
976 GLboolean normalized
, GLuint value
);
977 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
978 GLboolean normalized
, GLuint value
);
979 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
980 GLboolean normalized
, GLuint value
);
981 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
982 GLboolean normalized
, GLuint value
);
983 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
984 GLboolean normalized
,
985 const GLuint
*value
);
986 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
987 GLboolean normalized
,
988 const GLuint
*value
);
989 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
990 GLboolean normalized
,
991 const GLuint
*value
);
992 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
993 GLboolean normalized
,
994 const GLuint
*value
);
998 void (GLAPIENTRYP Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1004 void (GLAPIENTRYP DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
1005 void (GLAPIENTRYP DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
1006 const GLvoid
*indices
);
1007 void (GLAPIENTRYP DrawRangeElements
)( GLenum mode
, GLuint start
,
1008 GLuint end
, GLsizei count
,
1009 GLenum type
, const GLvoid
*indices
);
1010 void (GLAPIENTRYP MultiDrawElementsEXT
)( GLenum mode
, const GLsizei
*count
,
1012 const GLvoid
**indices
,
1014 void (GLAPIENTRYP DrawElementsBaseVertex
)( GLenum mode
, GLsizei count
,
1016 const GLvoid
*indices
,
1018 void (GLAPIENTRYP DrawRangeElementsBaseVertex
)( GLenum mode
, GLuint start
,
1019 GLuint end
, GLsizei count
,
1021 const GLvoid
*indices
,
1023 void (GLAPIENTRYP MultiDrawElementsBaseVertex
)( GLenum mode
,
1024 const GLsizei
*count
,
1026 const GLvoid
* const *indices
,
1028 const GLint
*basevertex
);
1029 void (GLAPIENTRYP DrawArraysInstanced
)(GLenum mode
, GLint first
,
1030 GLsizei count
, GLsizei primcount
);
1031 void (GLAPIENTRYP DrawArraysInstancedBaseInstance
)(GLenum mode
, GLint first
,
1032 GLsizei count
, GLsizei primcount
,
1033 GLuint baseinstance
);
1034 void (GLAPIENTRYP DrawElementsInstanced
)(GLenum mode
, GLsizei count
,
1035 GLenum type
, const GLvoid
*indices
,
1037 void (GLAPIENTRYP DrawElementsInstancedBaseInstance
)(GLenum mode
, GLsizei count
,
1038 GLenum type
, const GLvoid
*indices
,
1039 GLsizei primcount
, GLuint baseinstance
);
1040 void (GLAPIENTRYP DrawElementsInstancedBaseVertex
)(GLenum mode
, GLsizei count
,
1041 GLenum type
, const GLvoid
*indices
,
1042 GLsizei primcount
, GLint basevertex
);
1043 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance
)(GLenum mode
, GLsizei count
,
1044 GLenum type
, const GLvoid
*indices
,
1045 GLsizei primcount
, GLint basevertex
,
1046 GLuint baseinstance
);
1047 void (GLAPIENTRYP DrawTransformFeedback
)(GLenum mode
, GLuint name
);
1048 void (GLAPIENTRYP DrawTransformFeedbackStream
)(GLenum mode
, GLuint name
,
1050 void (GLAPIENTRYP DrawTransformFeedbackInstanced
)(GLenum mode
, GLuint name
,
1052 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced
)(GLenum mode
,
1061 * If you don't support eval, fallback to the default vertex format
1062 * on receiving an eval call and use the pipeline mechanism to
1063 * provide partial T&L acceleration.
1065 * Mesa will provide a set of helper functions to do eval within
1066 * accelerated vertex formats, eventually...
1069 void (GLAPIENTRYP EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
1070 void (GLAPIENTRYP EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
1076 #endif /* DD_INCLUDED */