1 /* $Id: dd.h,v 1.68 2002/04/21 18:49:18 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
34 struct gl_pixelstore_attrib
;
36 /* Mask bits sent to the driver Clear() function */
37 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
38 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
39 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
40 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
41 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
42 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
43 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
47 * Device Driver function table.
49 struct dd_function_table
{
51 /**********************************************************************
52 *** Mandatory functions: these functions must be implemented by ***
53 *** every device driver. ***
54 **********************************************************************/
56 const GLubyte
* (*GetString
)( GLcontext
*ctx
, GLenum name
);
57 /* Return a string as needed by glGetString().
58 * Only the GL_RENDERER token must be implemented. Otherwise,
59 * NULL can be returned.
62 void (*UpdateState
)( GLcontext
*ctx
, GLuint new_state
);
64 * UpdateState() is called to notify the driver after Mesa has made
65 * some internal state changes. This is in addition to any
66 * statechange callbacks Mesa may already have made.
69 void (*Clear
)( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
70 GLint x
, GLint y
, GLint width
, GLint height
);
71 /* Clear the color/depth/stencil/accum buffer(s).
72 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
73 * which buffers need to be cleared.
74 * If 'all' is true then the clear the whole buffer, else clear only the
75 * region defined by (x,y,width,height).
76 * This function must obey the glColorMask, glIndexMask and glStencilMask
77 * settings! Software Mesa can do masked clears if the device driver can't.
80 GLboolean (*SetDrawBuffer
)( GLcontext
*ctx
, GLenum buffer
);
82 * Specifies the current buffer for writing.
83 * The following values must be accepted when applicable:
84 * GL_FRONT_LEFT - this buffer always exists
85 * GL_BACK_LEFT - when double buffering
86 * GL_FRONT_RIGHT - when using stereo
87 * GL_BACK_RIGHT - when using stereo and double buffering
88 * The folowing values may optionally be accepted. Return GL_TRUE
89 * if accepted, GL_FALSE if not accepted. In practice, only drivers
90 * which can write to multiple color buffers at once should accept
92 * GL_FRONT - write to front left and front right if it exists
93 * GL_BACK - write to back left and back right if it exists
94 * GL_LEFT - write to front left and back left if it exists
95 * GL_RIGHT - write to right left and back right if they exist
96 * GL_FRONT_AND_BACK - write to all four buffers if they exist
97 * GL_NONE - disable buffer write in device driver.
100 void (*GetBufferSize
)( GLframebuffer
*buffer
,
101 GLuint
*width
, GLuint
*height
);
103 * Returns the width and height of the named buffer/window.
104 * Mesa uses this to determine when the driver's window size has changed.
107 void (*ResizeBuffers
)( GLframebuffer
*buffer
);
109 * Resize the driver's depth/stencil/accum/back buffers to match the
110 * size given in the GLframebuffer struct. This is typically called
111 * when Mesa detects that a window size has changed.
114 void (*Finish
)( GLcontext
*ctx
);
116 * This is called whenever glFinish() is called.
119 void (*Flush
)( GLcontext
*ctx
);
121 * This is called whenever glFlush() is called.
124 void (*Error
)( GLcontext
*ctx
);
126 * Called whenever an error is generated. ctx->ErrorValue contains
132 *** For hardware accumulation buffer:
134 void (*Accum
)( GLcontext
*ctx
, GLenum op
, GLfloat value
,
135 GLint xpos
, GLint ypos
, GLint width
, GLint height
);
136 /* Execute glAccum command within the given scissor region.
141 *** glDraw/Read/CopyPixels and glBitmap functions:
144 void (*DrawPixels
)( GLcontext
*ctx
,
145 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
146 GLenum format
, GLenum type
,
147 const struct gl_pixelstore_attrib
*unpack
,
148 const GLvoid
*pixels
);
149 /* This is called by glDrawPixels.
150 * 'unpack' describes how to unpack the source image data.
153 void (*ReadPixels
)( GLcontext
*ctx
,
154 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
155 GLenum format
, GLenum type
,
156 const struct gl_pixelstore_attrib
*unpack
,
158 /* Called by glReadPixels.
161 void (*CopyPixels
)( GLcontext
*ctx
,
162 GLint srcx
, GLint srcy
,
163 GLsizei width
, GLsizei height
,
164 GLint dstx
, GLint dsty
, GLenum type
);
165 /* Do a glCopyPixels. This function must respect all rasterization
166 * state, glPixelTransfer, glPixelZoom, etc.
169 void (*Bitmap
)( GLcontext
*ctx
,
170 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
171 const struct gl_pixelstore_attrib
*unpack
,
172 const GLubyte
*bitmap
);
173 /* This is called by glBitmap. Works the same as DrawPixels, above.
177 *** Texture image functions:
179 const struct gl_texture_format
*
180 (*ChooseTextureFormat
)( GLcontext
*ctx
, GLint internalFormat
,
181 GLenum srcFormat
, GLenum srcType
);
182 /* This is called by the _mesa_store_tex[sub]image[123]d() fallback
183 * functions. The driver should examine <internalFormat> and return a
184 * pointer to an appropriate gl_texture_format.
187 void (*TexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
188 GLint internalFormat
,
189 GLint width
, GLint border
,
190 GLenum format
, GLenum type
, const GLvoid
*pixels
,
191 const struct gl_pixelstore_attrib
*packing
,
192 struct gl_texture_object
*texObj
,
193 struct gl_texture_image
*texImage
);
194 void (*TexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
195 GLint internalFormat
,
196 GLint width
, GLint height
, GLint border
,
197 GLenum format
, GLenum type
, const GLvoid
*pixels
,
198 const struct gl_pixelstore_attrib
*packing
,
199 struct gl_texture_object
*texObj
,
200 struct gl_texture_image
*texImage
);
201 void (*TexImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
202 GLint internalFormat
,
203 GLint width
, GLint height
, GLint depth
, GLint border
,
204 GLenum format
, GLenum type
, const GLvoid
*pixels
,
205 const struct gl_pixelstore_attrib
*packing
,
206 struct gl_texture_object
*texObj
,
207 struct gl_texture_image
*texImage
);
208 /* Called by glTexImage1/2/3D.
210 * <target>, <level>, <format>, <type> and <pixels> are user specified.
211 * <packing> indicates the image packing of pixels.
212 * <texObj> is the target texture object.
213 * <texImage> is the target texture image. It will have the texture
214 * width, height, depth, border and internalFormat information.
215 * <retainInternalCopy> is returned by this function and indicates whether
216 * core Mesa should keep an internal copy of the texture image.
217 * Drivers should call a fallback routine from texstore.c if needed.
220 void (*TexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
221 GLint xoffset
, GLsizei width
,
222 GLenum format
, GLenum type
,
223 const GLvoid
*pixels
,
224 const struct gl_pixelstore_attrib
*packing
,
225 struct gl_texture_object
*texObj
,
226 struct gl_texture_image
*texImage
);
227 void (*TexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
228 GLint xoffset
, GLint yoffset
,
229 GLsizei width
, GLsizei height
,
230 GLenum format
, GLenum type
,
231 const GLvoid
*pixels
,
232 const struct gl_pixelstore_attrib
*packing
,
233 struct gl_texture_object
*texObj
,
234 struct gl_texture_image
*texImage
);
235 void (*TexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
236 GLint xoffset
, GLint yoffset
, GLint zoffset
,
237 GLsizei width
, GLsizei height
, GLint depth
,
238 GLenum format
, GLenum type
,
239 const GLvoid
*pixels
,
240 const struct gl_pixelstore_attrib
*packing
,
241 struct gl_texture_object
*texObj
,
242 struct gl_texture_image
*texImage
);
243 /* Called by glTexSubImage1/2/3D.
245 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
246 * <depth>, <format>, <type> and <pixels> are user specified.
247 * <packing> indicates the image packing of pixels.
248 * <texObj> is the target texture object.
249 * <texImage> is the target texture image. It will have the texture
250 * width, height, border and internalFormat information.
251 * The driver should use a fallback routine from texstore.c if needed.
254 void (*CopyTexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
255 GLenum internalFormat
, GLint x
, GLint y
,
256 GLsizei width
, GLint border
);
257 void (*CopyTexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
258 GLenum internalFormat
, GLint x
, GLint y
,
259 GLsizei width
, GLsizei height
, GLint border
);
260 /* Called by glCopyTexImage1D and glCopyTexImage2D.
261 * Drivers should use a fallback routine from texstore.c if needed.
264 void (*CopyTexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
266 GLint x
, GLint y
, GLsizei width
);
267 void (*CopyTexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
268 GLint xoffset
, GLint yoffset
,
270 GLsizei width
, GLsizei height
);
271 void (*CopyTexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
272 GLint xoffset
, GLint yoffset
, GLint zoffset
,
274 GLsizei width
, GLsizei height
);
275 /* Called by glCopyTexSubImage1/2/3D.
276 * Drivers should use a fallback routine from texstore.c if needed.
279 GLboolean (*TestProxyTexImage
)(GLcontext
*ctx
, GLenum target
,
280 GLint level
, GLint internalFormat
,
281 GLenum format
, GLenum type
,
282 GLint width
, GLint height
,
283 GLint depth
, GLint border
);
284 /* Called by glTexImage[123]D when user specifies a proxy texture
285 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
290 *** Compressed texture functions:
293 void (*CompressedTexImage1D
)( GLcontext
*ctx
, GLenum target
,
294 GLint level
, GLint internalFormat
,
295 GLsizei width
, GLint border
,
296 GLsizei imageSize
, const GLvoid
*data
,
297 struct gl_texture_object
*texObj
,
298 struct gl_texture_image
*texImage
);
299 void (*CompressedTexImage2D
)( GLcontext
*ctx
, GLenum target
,
300 GLint level
, GLint internalFormat
,
301 GLsizei width
, GLsizei height
, GLint border
,
302 GLsizei imageSize
, const GLvoid
*data
,
303 struct gl_texture_object
*texObj
,
304 struct gl_texture_image
*texImage
);
305 void (*CompressedTexImage3D
)( GLcontext
*ctx
, GLenum target
,
306 GLint level
, GLint internalFormat
,
307 GLsizei width
, GLsizei height
, GLsizei depth
,
309 GLsizei imageSize
, const GLvoid
*data
,
310 struct gl_texture_object
*texObj
,
311 struct gl_texture_image
*texImage
);
312 /* Called by glCompressedTexImage1/2/3D.
314 * <target>, <level>, <internalFormat>, <data> are user specified.
315 * <texObj> is the target texture object.
316 * <texImage> is the target texture image. It will have the texture
317 * width, height, depth, border and internalFormat information.
318 * <retainInternalCopy> is returned by this function and indicates whether
319 * core Mesa should keep an internal copy of the texture image.
320 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
324 void (*CompressedTexSubImage1D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
325 GLint xoffset
, GLsizei width
,
327 GLsizei imageSize
, const GLvoid
*data
,
328 struct gl_texture_object
*texObj
,
329 struct gl_texture_image
*texImage
);
330 void (*CompressedTexSubImage2D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
331 GLint xoffset
, GLint yoffset
,
332 GLsizei width
, GLint height
,
334 GLsizei imageSize
, const GLvoid
*data
,
335 struct gl_texture_object
*texObj
,
336 struct gl_texture_image
*texImage
);
337 void (*CompressedTexSubImage3D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
338 GLint xoffset
, GLint yoffset
, GLint zoffset
,
339 GLsizei width
, GLint height
, GLint depth
,
341 GLsizei imageSize
, const GLvoid
*data
,
342 struct gl_texture_object
*texObj
,
343 struct gl_texture_image
*texImage
);
344 /* Called by glCompressedTexSubImage1/2/3D.
346 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
347 * <imageSize>, and <data> are user specified.
348 * <texObj> is the target texture object.
349 * <texImage> is the target texture image. It will have the texture
350 * width, height, depth, border and internalFormat information.
351 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
355 void (*GetCompressedTexImage
)( GLcontext
*ctx
, GLenum target
,
356 GLint level
, void *image
,
357 const struct gl_texture_object
*texObj
,
358 struct gl_texture_image
*texImage
);
359 /* Called by glGetCompressedTexImageARB.
360 * <target>, <level>, <image> are specified by user.
361 * <texObj> is the source texture object.
362 * <texImage> is the source texture image.
365 GLint (*BaseCompressedTexFormat
)(GLcontext
*ctx
,
366 GLint internalFormat
);
367 /* Called to compute the base format for a specific compressed
368 * format. Return -1 if the internalFormat is not a specific
369 * compressed format that the driver recognizes.
370 * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB.
373 GLint (*CompressedTextureSize
)(GLcontext
*ctx
,
374 const struct gl_texture_image
*texImage
);
378 * return value differences between this function and
379 * SpecificCompressedTexFormat below.
382 GLint (*SpecificCompressedTexFormat
)(GLcontext
*ctx
,
383 GLint internalFormat
,
392 /* Called to turn a generic texture format into a specific
393 * texture format. For example, if a driver implements
394 * GL_3DFX_texture_compression_FXT1, this would map
395 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
397 * If the driver does not know how to handle the compressed
398 * format, then just return the generic format, and Mesa will
399 * do the right thing with it.
405 *** Texture object functions:
408 void (*BindTexture
)( GLcontext
*ctx
, GLenum target
,
409 struct gl_texture_object
*tObj
);
410 /* Called by glBindTexture().
413 void (*CreateTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
414 /* Called when a texture object is created.
417 void (*DeleteTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
418 /* Called when a texture object is about to be deallocated. Driver
419 * should free anything attached to the DriverData pointers.
422 GLboolean (*IsTextureResident
)( GLcontext
*ctx
,
423 struct gl_texture_object
*t
);
424 /* Called by glAreTextureResident().
427 void (*PrioritizeTexture
)( GLcontext
*ctx
, struct gl_texture_object
*t
,
429 /* Called by glPrioritizeTextures().
432 void (*ActiveTexture
)( GLcontext
*ctx
, GLuint texUnitNumber
);
433 /* Called by glActiveTextureARB to set current texture unit.
436 void (*UpdateTexturePalette
)( GLcontext
*ctx
,
437 struct gl_texture_object
*tObj
);
438 /* Called when the texture's color lookup table is changed.
439 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
444 *** Imaging functionality:
446 void (*CopyColorTable
)( GLcontext
*ctx
,
447 GLenum target
, GLenum internalformat
,
448 GLint x
, GLint y
, GLsizei width
);
450 void (*CopyColorSubTable
)( GLcontext
*ctx
,
451 GLenum target
, GLsizei start
,
452 GLint x
, GLint y
, GLsizei width
);
454 void (*CopyConvolutionFilter1D
)( GLcontext
*ctx
, GLenum target
,
455 GLenum internalFormat
,
456 GLint x
, GLint y
, GLsizei width
);
458 void (*CopyConvolutionFilter2D
)( GLcontext
*ctx
, GLenum target
,
459 GLenum internalFormat
,
461 GLsizei width
, GLsizei height
);
466 *** State-changing functions (drawing functions are above)
468 *** These functions are called by their corresponding OpenGL API functions.
469 *** They're ALSO called by the gl_PopAttrib() function!!!
470 *** May add more functions like these to the device driver in the future.
472 void (*AlphaFunc
)(GLcontext
*ctx
, GLenum func
, GLchan ref
);
473 void (*BlendColor
)(GLcontext
*ctx
, const GLfloat color
[4]);
474 void (*BlendEquation
)(GLcontext
*ctx
, GLenum mode
);
475 void (*BlendFunc
)(GLcontext
*ctx
, GLenum sfactor
, GLenum dfactor
);
476 void (*BlendFuncSeparate
)(GLcontext
*ctx
,
477 GLenum sfactorRGB
, GLenum dfactorRGB
,
478 GLenum sfactorA
, GLenum dfactorA
);
479 void (*ClearColor
)(GLcontext
*ctx
, const GLchan color
[4]);
480 void (*ClearDepth
)(GLcontext
*ctx
, GLclampd d
);
481 void (*ClearIndex
)(GLcontext
*ctx
, GLuint index
);
482 void (*ClearStencil
)(GLcontext
*ctx
, GLint s
);
483 void (*ClipPlane
)(GLcontext
*ctx
, GLenum plane
, const GLfloat
*equation
);
484 void (*ColorMask
)(GLcontext
*ctx
, GLboolean rmask
, GLboolean gmask
,
485 GLboolean bmask
, GLboolean amask
);
486 void (*ColorMaterial
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
487 void (*CullFace
)(GLcontext
*ctx
, GLenum mode
);
488 void (*FrontFace
)(GLcontext
*ctx
, GLenum mode
);
489 void (*DepthFunc
)(GLcontext
*ctx
, GLenum func
);
490 void (*DepthMask
)(GLcontext
*ctx
, GLboolean flag
);
491 void (*DepthRange
)(GLcontext
*ctx
, GLclampd nearval
, GLclampd farval
);
492 void (*Enable
)(GLcontext
* ctx
, GLenum cap
, GLboolean state
);
493 void (*Fogfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
494 void (*Hint
)(GLcontext
*ctx
, GLenum target
, GLenum mode
);
495 void (*IndexMask
)(GLcontext
*ctx
, GLuint mask
);
496 void (*Lightfv
)(GLcontext
*ctx
, GLenum light
,
497 GLenum pname
, const GLfloat
*params
);
498 void (*LightModelfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
499 void (*LineStipple
)(GLcontext
*ctx
, GLint factor
, GLushort pattern
);
500 void (*LineWidth
)(GLcontext
*ctx
, GLfloat width
);
501 void (*LogicOpcode
)(GLcontext
*ctx
, GLenum opcode
);
502 void (*PointParameterfv
)(GLcontext
*ctx
, GLenum pname
,
503 const GLfloat
*params
);
504 void (*PointSize
)(GLcontext
*ctx
, GLfloat size
);
505 void (*PolygonMode
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
506 void (*PolygonOffset
)(GLcontext
*ctx
, GLfloat factor
, GLfloat units
);
507 void (*PolygonStipple
)(GLcontext
*ctx
, const GLubyte
*mask
);
508 void (*RenderMode
)(GLcontext
*ctx
, GLenum mode
);
509 void (*Scissor
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
510 void (*ShadeModel
)(GLcontext
*ctx
, GLenum mode
);
511 void (*StencilFunc
)(GLcontext
*ctx
, GLenum func
, GLint ref
, GLuint mask
);
512 void (*StencilMask
)(GLcontext
*ctx
, GLuint mask
);
513 void (*StencilOp
)(GLcontext
*ctx
, GLenum fail
, GLenum zfail
, GLenum zpass
);
514 void (*TexGen
)(GLcontext
*ctx
, GLenum coord
, GLenum pname
,
515 const GLfloat
*params
);
516 void (*TexEnv
)(GLcontext
*ctx
, GLenum target
, GLenum pname
,
517 const GLfloat
*param
);
518 void (*TexParameter
)(GLcontext
*ctx
, GLenum target
,
519 struct gl_texture_object
*texObj
,
520 GLenum pname
, const GLfloat
*params
);
521 void (*TextureMatrix
)(GLcontext
*ctx
, GLuint unit
, const GLmatrix
*mat
);
522 void (*Viewport
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
526 *** Vertex array functions
528 *** Called by the corresponding OpenGL functions.
530 void (*VertexPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
531 GLsizei stride
, const GLvoid
*ptr
);
532 void (*NormalPointer
)(GLcontext
*ctx
, GLenum type
,
533 GLsizei stride
, const GLvoid
*ptr
);
534 void (*ColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
535 GLsizei stride
, const GLvoid
*ptr
);
536 void (*FogCoordPointer
)(GLcontext
*ctx
, GLenum type
,
537 GLsizei stride
, const GLvoid
*ptr
);
538 void (*IndexPointer
)(GLcontext
*ctx
, GLenum type
,
539 GLsizei stride
, const GLvoid
*ptr
);
540 void (*SecondaryColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
541 GLsizei stride
, const GLvoid
*ptr
);
542 void (*TexCoordPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
543 GLsizei stride
, const GLvoid
*ptr
);
544 void (*EdgeFlagPointer
)(GLcontext
*ctx
, GLsizei stride
, const GLvoid
*ptr
);
545 void (*VertexAttribPointer
)(GLcontext
*ctx
, GLuint index
, GLint size
,
546 GLenum type
, GLsizei stride
, const GLvoid
*ptr
);
549 /*** State-query functions
551 *** Return GL_TRUE if query was completed, GL_FALSE otherwise.
553 GLboolean (*GetBooleanv
)(GLcontext
*ctx
, GLenum pname
, GLboolean
*result
);
554 GLboolean (*GetDoublev
)(GLcontext
*ctx
, GLenum pname
, GLdouble
*result
);
555 GLboolean (*GetFloatv
)(GLcontext
*ctx
, GLenum pname
, GLfloat
*result
);
556 GLboolean (*GetIntegerv
)(GLcontext
*ctx
, GLenum pname
, GLint
*result
);
557 GLboolean (*GetPointerv
)(GLcontext
*ctx
, GLenum pname
, GLvoid
**result
);
562 *** Support for multiple t&l engines
566 /* Bitmask of state changes that require the current tnl module to be
567 * validated, using ValidateTnlModule() below.
570 void (*ValidateTnlModule
)( GLcontext
*ctx
, GLuint new_state
);
571 /* Validate the current tnl module. This is called directly after
572 * UpdateState() when a state change that has occured matches the
573 * NeedValidate bitmask above. This ensures all computed values are
574 * up to date, thus allowing the driver to decide if the current tnl
575 * module needs to be swapped out.
577 * This must be non-NULL if a driver installs a custom tnl module and
578 * sets the NeedValidate bitmask, but may be NULL otherwise.
582 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
583 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
584 #define PRIM_UNKNOWN GL_POLYGON+3
586 GLuint CurrentExecPrimitive
;
587 /* Set by the driver-supplied t&l engine. Set to
588 * PRIM_OUTSIDE_BEGIN_END when outside begin/end.
591 GLuint CurrentSavePrimitive
;
592 /* Current state of an in-progress compilation. May take on any of
593 * the additional values defined above.
597 #define FLUSH_STORED_VERTICES 0x1
598 #define FLUSH_UPDATE_CURRENT 0x2
600 /* Set by the driver-supplied t&l engine whenever vertices are
601 * buffered between begin/end objects or ctx->Current is not uptodate.
603 * The FlushVertices() call below may be used to resolve
607 void (*FlushVertices
)( GLcontext
*ctx
, GLuint flags
);
608 /* If inside begin/end, ASSERT(0).
610 * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
611 * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
612 * and ctx->Light.Material
614 * Note that the default t&l engine never clears the
615 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
618 void (*LightingSpaceChange
)( GLcontext
*ctx
);
619 /* Notify driver that the special derived value _NeedEyeCoords has
623 void (*NewList
)( GLcontext
*ctx
, GLuint list
, GLenum mode
);
624 void (*EndList
)( GLcontext
*ctx
);
625 /* Let the t&l component know what is going on with display lists
626 * in time to make changes to dispatch tables, etc.
627 * Called by glNewList() and glEndList(), respectively.
630 void (*BeginCallList
)( GLcontext
*ctx
, GLuint list
);
631 void (*EndCallList
)( GLcontext
*ctx
);
632 /* Notify the t&l component before and after calling a display list.
633 * Called by glCallList(s), but not recursively.
636 void (*MakeCurrent
)( GLcontext
*ctx
, GLframebuffer
*drawBuffer
,
637 GLframebuffer
*readBuffer
);
638 /* Let the t&l component know when the context becomes current.
642 void (*LockArraysEXT
)( GLcontext
*ctx
, GLint first
, GLsizei count
);
643 void (*UnlockArraysEXT
)( GLcontext
*ctx
);
644 /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively.
651 * Transform/Clip/Lighting interface
654 void (*ArrayElement
)( GLint
); /* NOTE */
655 void (*Color3f
)( GLfloat
, GLfloat
, GLfloat
);
656 void (*Color3fv
)( const GLfloat
* );
657 void (*Color3ub
)( GLubyte
, GLubyte
, GLubyte
);
658 void (*Color3ubv
)( const GLubyte
* );
659 void (*Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
660 void (*Color4fv
)( const GLfloat
* );
661 void (*Color4ub
)( GLubyte
, GLubyte
, GLubyte
, GLubyte
);
662 void (*Color4ubv
)( const GLubyte
* );
663 void (*EdgeFlag
)( GLboolean
);
664 void (*EdgeFlagv
)( const GLboolean
* );
665 void (*EvalCoord1f
)( GLfloat
); /* NOTE */
666 void (*EvalCoord1fv
)( const GLfloat
* ); /* NOTE */
667 void (*EvalCoord2f
)( GLfloat
, GLfloat
); /* NOTE */
668 void (*EvalCoord2fv
)( const GLfloat
* ); /* NOTE */
669 void (*EvalPoint1
)( GLint
); /* NOTE */
670 void (*EvalPoint2
)( GLint
, GLint
); /* NOTE */
671 void (*FogCoordfEXT
)( GLfloat
);
672 void (*FogCoordfvEXT
)( const GLfloat
* );
673 void (*Indexi
)( GLint
);
674 void (*Indexiv
)( const GLint
* );
675 void (*Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* ); /* NOTE */
676 void (*MultiTexCoord1fARB
)( GLenum
, GLfloat
);
677 void (*MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
678 void (*MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
679 void (*MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
680 void (*MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
681 void (*MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
682 void (*MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
683 void (*MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
684 void (*Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
685 void (*Normal3fv
)( const GLfloat
* );
686 void (*SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
687 void (*SecondaryColor3fvEXT
)( const GLfloat
* );
688 void (*SecondaryColor3ubEXT
)( GLubyte
, GLubyte
, GLubyte
);
689 void (*SecondaryColor3ubvEXT
)( const GLubyte
* );
690 void (*TexCoord1f
)( GLfloat
);
691 void (*TexCoord1fv
)( const GLfloat
* );
692 void (*TexCoord2f
)( GLfloat
, GLfloat
);
693 void (*TexCoord2fv
)( const GLfloat
* );
694 void (*TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
695 void (*TexCoord3fv
)( const GLfloat
* );
696 void (*TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
697 void (*TexCoord4fv
)( const GLfloat
* );
698 void (*Vertex2f
)( GLfloat
, GLfloat
);
699 void (*Vertex2fv
)( const GLfloat
* );
700 void (*Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
701 void (*Vertex3fv
)( const GLfloat
* );
702 void (*Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
703 void (*Vertex4fv
)( const GLfloat
* );
704 void (*CallList
)( GLuint
); /* NOTE */
705 void (*Begin
)( GLenum
);
707 void (*VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
708 void (*VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
710 /* Drivers present a reduced set of the functions possible in
711 * begin/end objects. Core mesa provides translation stubs for the
712 * remaining functions to map down to these entrypoints.
714 * These are the initial values to be installed into dispatch by
715 * mesa. If the t&l driver wants to modify the dispatch table
716 * while installed, it must do so itself. It would be possible for
717 * the vertexformat to install it's own initial values for these
718 * functions, but this way there is an obvious list of what is
719 * expected of the driver.
721 * If the driver wants to hook in entrypoints other than those
722 * listed above, it must restore them to their original values in
723 * the disable() callback, below.
726 void (*Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
730 void (*DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
731 void (*DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
732 const GLvoid
*indices
);
733 void (*DrawRangeElements
)( GLenum mode
, GLuint start
,
734 GLuint end
, GLsizei count
,
735 GLenum type
, const GLvoid
*indices
);
736 /* These may or may not belong here. Heuristic: If an array is
737 * enabled, the installed vertex format should support that array and
738 * it's current size natively.
741 void (*EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
742 void (*EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
743 /* If you don't support eval, fallback to the default vertex format
744 * on receiving an eval call and use the pipeline mechanism to
745 * provide partial t&l acceleration.
747 * Mesa will provide a set of helper functions to do eval within
748 * accelerated vertex formats, eventually...
751 GLboolean prefer_float_colors
;
752 /* Should core try to send colors to glColor4f or glColor4chan,
753 * where it has a choice?
758 #endif /* DD_INCLUDED */