changed a warning string
[mesa.git] / src / mesa / main / dd.h
1 /* $Id: dd.h,v 1.4 1999/10/21 12:46:27 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifndef DD_INCLUDED
30 #define DD_INCLUDED
31
32
33 #include "macros.h"
34
35
36 struct gl_pixelstore_attrib;
37
38
39 struct vertex_buffer;
40 struct immediate;
41 struct gl_pipeline_stage;
42
43
44 /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
45
46
47 /*
48 * Device Driver (DD) interface
49 *
50 *
51 * All device driver functions are accessed through pointers in the
52 * dd_function_table struct (defined below) which is stored in the GLcontext
53 * struct. Since the device driver is strictly accessed trough a table of
54 * function pointers we can:
55 * 1. switch between a number of different device drivers at runtime.
56 * 2. use optimized functions dependant on current rendering state or
57 * frame buffer configuration.
58 *
59 * The function pointers in the dd_function_table struct are divided into
60 * two groups: mandatory and optional.
61 * Mandatory functions have to be implemented by every device driver.
62 * Optional functions may or may not be implemented by the device driver.
63 * The optional functions provide ways to take advantage of special hardware
64 * or optimized algorithms.
65 *
66 * The function pointers in the dd_function_table struct should first be
67 * initialized in the driver's "MakeCurrent" function. The "MakeCurrent"
68 * function is a little different in each device driver. See the X/Mesa,
69 * GLX, or OS/Mesa drivers for examples.
70 *
71 * Later, Mesa may call the dd_function_table's UpdateState() function.
72 * This function should initialize the dd_function_table's pointers again.
73 * The UpdateState() function is called whenever the core (GL) rendering
74 * state is changed in a way which may effect rasterization. For example,
75 * the TriangleFunc() pointer may have to point to different functions
76 * depending on whether smooth or flat shading is enabled.
77 *
78 * Note that the first argument to every device driver function is a
79 * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
80 * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
81 * for an example.
82 *
83 * For more information about writing a device driver see the ddsample.c
84 * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
85 * for examples.
86 *
87 *
88 * Look below in the dd_function_table struct definition for descriptions
89 * of each device driver function.
90 *
91 *
92 * In the future more function pointers may be added for glReadPixels
93 * glCopyPixels, etc.
94 *
95 *
96 * Notes:
97 * ------
98 * RGBA = red/green/blue/alpha
99 * CI = color index (color mapped mode)
100 * mono = all pixels have the same color or index
101 *
102 * The write_ functions all take an array of mask flags which indicate
103 * whether or not the pixel should be written. One special case exists
104 * in the write_color_span function: if the mask array is NULL, then
105 * draw all pixels. This is an optimization used for glDrawPixels().
106 *
107 * IN ALL CASES:
108 * X coordinates start at 0 at the left and increase to the right
109 * Y coordinates start at 0 at the bottom and increase upward
110 *
111 */
112
113
114
115
116 /* Used by the GetParameteri device driver function */
117 #define DD_HAVE_HARDWARE_FOG 3
118
119
120
121
122
123 /*
124 * Device Driver function table.
125 */
126 struct dd_function_table {
127
128 /**********************************************************************
129 *** Mandatory functions: these functions must be implemented by ***
130 *** every device driver. ***
131 **********************************************************************/
132
133 const char * (*RendererString)(void);
134 /*
135 * Return a string which uniquely identifies this device driver.
136 * The string should contain no whitespace. Examples: "X11", "OffScreen",
137 * "MSWindows", "SVGA".
138 * NOTE: This function will be obsolete in favor of GetString in the future!
139 */
140
141 void (*UpdateState)( GLcontext *ctx );
142 /*
143 * UpdateState() is called whenver Mesa thinks the device driver should
144 * update its state and/or the other pointers (such as PointsFunc,
145 * LineFunc, or TriangleFunc).
146 */
147
148 void (*ClearIndex)( GLcontext *ctx, GLuint index );
149 /*
150 * Called whenever glClearIndex() is called. Set the index for clearing
151 * the color buffer when in color index mode.
152 */
153
154 void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
155 GLubyte blue, GLubyte alpha );
156 /*
157 * Called whenever glClearColor() is called. Set the color for clearing
158 * the color buffer when in RGBA mode.
159 */
160
161 GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
162 GLint x, GLint y, GLint width, GLint height );
163 /* Clear the color/depth/stencil/accum buffer(s).
164 * 'mask' indicates which buffers need to be cleared. Return a bitmask
165 * indicating which buffers weren't cleared by the driver function.
166 * If 'all' is true then the clear the whole buffer, else clear the
167 * region defined by (x,y,width,height).
168 */
169
170 void (*Index)( GLcontext *ctx, GLuint index );
171 /*
172 * Sets current color index for drawing flat-shaded primitives.
173 * This index should also be used in the "mono" drawing functions.
174 */
175
176 void (*Color)( GLcontext *ctx,
177 GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
178 /*
179 * Sets current color for drawing flat-shaded primitives.
180 * This color should also be used in the "mono" drawing functions.
181 */
182
183 GLboolean (*SetBuffer)( GLcontext *ctx, GLenum buffer );
184 /*
185 * Selects the color buffer(s) for reading and writing.
186 * The following values must be accepted when applicable:
187 * GL_FRONT_LEFT - this buffer always exists
188 * GL_BACK_LEFT - when double buffering
189 * GL_FRONT_RIGHT - when using stereo
190 * GL_BACK_RIGHT - when using stereo and double buffering
191 * The folowing values may optionally be accepted. Return GL_TRUE
192 * if accepted, GL_FALSE if not accepted. In practice, only drivers
193 * which can write to multiple color buffers at once should accept
194 * these values.
195 * GL_FRONT - write to front left and front right if it exists
196 * GL_BACK - write to back left and back right if it exists
197 * GL_LEFT - write to front left and back left if it exists
198 * GL_RIGHT - write to right left and back right if they exist
199 * GL_FRONT_AND_BACK - write to all four buffers if they exist
200 * GL_NONE - disable buffer write in device driver.
201 */
202
203 void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
204 /*
205 * Returns the width and height of the current color buffer.
206 */
207
208
209 /***
210 *** Functions for writing pixels to the frame buffer:
211 ***/
212
213 void (*WriteRGBASpan)( const GLcontext *ctx,
214 GLuint n, GLint x, GLint y,
215 CONST GLubyte rgba[][4], const GLubyte mask[] );
216 void (*WriteRGBSpan)( const GLcontext *ctx,
217 GLuint n, GLint x, GLint y,
218 CONST GLubyte rgb[][3], const GLubyte mask[] );
219 /* Write a horizontal run of RGB[A] pixels. The later version is only
220 * used to accelerate GL_RGB, GL_UNSIGNED_BYTE glDrawPixels() calls.
221 * If mask is NULL, draw all pixels.
222 * If mask is not null, only draw pixel [i] when mask [i] is true.
223 */
224
225 void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
226 const GLubyte mask[] );
227 /* Write a horizontal run of RGBA pixels all with the color last
228 * specified by the Color function.
229 */
230
231 void (*WriteRGBAPixels)( const GLcontext *ctx,
232 GLuint n, const GLint x[], const GLint y[],
233 CONST GLubyte rgba[][4], const GLubyte mask[] );
234 /* Write array of RGBA pixels at random locations.
235 */
236
237 void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
238 GLuint n, const GLint x[], const GLint y[],
239 const GLubyte mask[] );
240 /* Write an array of mono-RGBA pixels at random locations.
241 */
242
243 void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
244 const GLuint index[], const GLubyte mask[] );
245 void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
246 const GLubyte index[], const GLubyte mask[] );
247 /* Write a horizontal run of CI pixels. One function is for 32bpp
248 * indexes and the other for 8bpp pixels (the common case). You mus
249 * implement both for color index mode.
250 */
251
252 void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
253 const GLubyte mask[] );
254 /* Write a horizontal run of color index pixels using the color index
255 * last specified by the Index() function.
256 */
257
258 void (*WriteCI32Pixels)( const GLcontext *ctx,
259 GLuint n, const GLint x[], const GLint y[],
260 const GLuint index[], const GLubyte mask[] );
261 /*
262 * Write a random array of CI pixels.
263 */
264
265 void (*WriteMonoCIPixels)( const GLcontext *ctx,
266 GLuint n, const GLint x[], const GLint y[],
267 const GLubyte mask[] );
268 /* Write a random array of color index pixels using the color index
269 * last specified by the Index() function.
270 */
271
272
273 /***
274 *** Functions to read pixels from frame buffer:
275 ***/
276
277 void (*ReadCI32Span)( const GLcontext *ctx,
278 GLuint n, GLint x, GLint y, GLuint index[] );
279 /* Read a horizontal run of color index pixels.
280 */
281
282 void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
283 GLubyte rgba[][4] );
284 /* Read a horizontal run of RGBA pixels.
285 */
286
287 void (*ReadCI32Pixels)( const GLcontext *ctx,
288 GLuint n, const GLint x[], const GLint y[],
289 GLuint indx[], const GLubyte mask[] );
290 /* Read a random array of CI pixels.
291 */
292
293 void (*ReadRGBAPixels)( const GLcontext *ctx,
294 GLuint n, const GLint x[], const GLint y[],
295 GLubyte rgba[][4], const GLubyte mask[] );
296 /* Read a random array of RGBA pixels.
297 */
298
299
300 /**********************************************************************
301 *** Optional functions: these functions may or may not be ***
302 *** implemented by the device driver. If the device driver ***
303 *** doesn't implement them it should never touch these pointers ***
304 *** since Mesa will either set them to NULL or point them at a ***
305 *** fall-back function. ***
306 **********************************************************************/
307
308 const char * (*ExtensionString)( GLcontext *ctx );
309 /* Return a space-separated list of extensions for this driver.
310 * NOTE: This function will be obsolete in favor of GetString in the future!
311 */
312
313 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
314 /* Return a string as needed by glGetString().
315 * NOTE: This will replace the ExtensionString and RendererString
316 * functions in the future!
317 */
318
319 void (*Finish)( GLcontext *ctx );
320 /*
321 * This is called whenever glFinish() is called.
322 */
323
324 void (*Flush)( GLcontext *ctx );
325 /*
326 * This is called whenever glFlush() is called.
327 */
328
329 GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
330 /*
331 * Implements glIndexMask() if possible, else return GL_FALSE.
332 */
333
334 GLboolean (*ColorMask)( GLcontext *ctx,
335 GLboolean rmask, GLboolean gmask,
336 GLboolean bmask, GLboolean amask );
337 /*
338 * Implements glColorMask() if possible, else return GL_FALSE.
339 */
340
341 GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
342 /*
343 * Implements glLogicOp() if possible, else return GL_FALSE.
344 */
345
346 void (*Dither)( GLcontext *ctx, GLboolean enable );
347 /*
348 * Enable/disable dithering.
349 * NOTE: This function will be removed in the future in favor
350 * of the "Enable" driver function.
351 */
352
353 void (*Error)( GLcontext *ctx );
354 /*
355 * Called whenever an error is generated. ctx->ErrorValue contains
356 * the error value.
357 */
358
359 void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
360 /*
361 * Called from glFrustum and glOrtho to tell device driver the
362 * near and far clipping plane Z values. The 3Dfx driver, for example,
363 * uses this.
364 */
365
366 GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
367 /* Query the device driver to get an integer parameter.
368 * Current parameters:
369 * DD_MAX_TEXTURE_SIZE return maximum texture size
370 *
371 * DD_MAX_TEXTURES number of texture sets/stages, usually 1
372 *
373 * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
374 * when the hardware support per fragment
375 * fog for free (like the Voodoo Graphics)
376 * so the Mesa core will start to ever use
377 * per fragment fog
378 */
379
380
381 /***
382 *** For supporting hardware Z buffers:
383 ***/
384
385 void (*AllocDepthBuffer)( GLcontext *ctx );
386 /*
387 * Called when the depth buffer must be allocated or possibly resized.
388 */
389
390 GLuint (*DepthTestSpan)( GLcontext *ctx,
391 GLuint n, GLint x, GLint y, const GLdepth z[],
392 GLubyte mask[] );
393 void (*DepthTestPixels)( GLcontext *ctx,
394 GLuint n, const GLint x[], const GLint y[],
395 const GLdepth z[], GLubyte mask[] );
396 /*
397 * Apply the depth buffer test to an span/array of pixels and return
398 * an updated pixel mask. This function is not used when accelerated
399 * point, line, polygon functions are used.
400 */
401
402 void (*ReadDepthSpanFloat)( GLcontext *ctx,
403 GLuint n, GLint x, GLint y, GLfloat depth[]);
404 void (*ReadDepthSpanInt)( GLcontext *ctx,
405 GLuint n, GLint x, GLint y, GLdepth depth[] );
406 /*
407 * Return depth values as integers for glReadPixels.
408 * Floats should be returned in the range [0,1].
409 * Ints (GLdepth) values should be in the range [0,MAXDEPTH].
410 */
411
412
413 /***
414 *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
415 ***/
416
417 points_func PointsFunc;
418 line_func LineFunc;
419 triangle_func TriangleFunc;
420 quad_func QuadFunc;
421 rect_func RectFunc;
422
423
424 GLboolean (*DrawPixels)( GLcontext *ctx,
425 GLint x, GLint y, GLsizei width, GLsizei height,
426 GLenum format, GLenum type,
427 const struct gl_pixelstore_attrib *unpack,
428 const GLvoid *pixels );
429 /* This is called by glDrawPixels.
430 * 'unpack' describes how to unpack the source image data.
431 * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
432 * must do the job.
433 */
434
435 GLboolean (*Bitmap)( GLcontext *ctx,
436 GLint x, GLint y, GLsizei width, GLsizei height,
437 const struct gl_pixelstore_attrib *unpack,
438 const GLubyte *bitmap );
439 /* This is called by glBitmap. Works the same as DrawPixels, above.
440 */
441
442 void (*RenderStart)( GLcontext *ctx );
443 void (*RenderFinish)( GLcontext *ctx );
444 /* KW: These replace Begin and End, and have more relaxed semantics.
445 * They are called prior-to and after one or more vb flush, and are
446 * thus decoupled from the gl_begin/gl_end pairs, which are possibly
447 * more frequent. If a begin/end pair covers >1 vertex buffer, these
448 * are called at most once for the pair. (a bit broken at present)
449 */
450
451 void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
452 /* This function, if not NULL, is called whenever new window coordinates
453 * are put in the vertex buffer. The vertices in question are those n
454 * such that start <= n < end.
455 * The device driver can convert the window coords to its own specialized
456 * format. The 3Dfx driver uses this.
457 *
458 * Note: Deprecated in favour of RegisterPipelineStages, below.
459 */
460
461
462 render_func *RenderVBClippedTab;
463 render_func *RenderVBCulledTab;
464 render_func *RenderVBRawTab;
465 /* These function tables allow the device driver to rasterize an
466 * entire begin/end group of primitives at once. See the
467 * gl_render_vb() function in vbrender.c for more details.
468 */
469
470
471 void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
472 /* If registered, this will be called when rendering transitions between
473 * points, lines and triangles. It is not called on transitions between
474 * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
475 * triangles and quads or triangles and polygons.
476 */
477
478 GLuint TriangleCaps;
479 /* Holds a list of the reasons why we might normally want to call
480 * render_triangle, but which are in fact implemented by the
481 * driver. The FX driver sets this to DD_TRI_CULL, and will soon
482 * implement DD_TRI_OFFSET.
483 */
484
485
486 GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
487 /* Driver may request additional render passes by returning GL_TRUE
488 * when this function is called. This function will be called
489 * after the first pass, and passes will be made until the function
490 * returns GL_FALSE. If no function is registered, only one pass
491 * is made.
492 *
493 * This function will be first invoked with passno == 1.
494 */
495
496 /***
497 *** Texture mapping functions:
498 ***/
499
500 void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
501 /*
502 * Called whenever glTexEnv*() is called.
503 * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
504 * If pname is GL_TEXTURE_ENV_MODE then param will be one
505 * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
506 */
507
508 void (*TexImage)( GLcontext *ctx, GLenum target,
509 struct gl_texture_object *tObj, GLint level,
510 GLint internalFormat,
511 const struct gl_texture_image *image );
512 /*
513 * Called whenever a texture object's image is changed.
514 * texObject is the number of the texture object being changed.
515 * level indicates the mipmap level.
516 * internalFormat is the format in which the texture is to be stored.
517 * image is a pointer to a gl_texture_image struct which contains
518 * the actual image data.
519 */
520
521 void (*TexSubImage)( GLcontext *ctx, GLenum target,
522 struct gl_texture_object *tObj, GLint level,
523 GLint xoffset, GLint yoffset,
524 GLsizei width, GLsizei height,
525 GLint internalFormat,
526 const struct gl_texture_image *image );
527 /*
528 * Called from glTexSubImage() to define a sub-region of a texture.
529 */
530
531 void (*TexParameter)( GLcontext *ctx, GLenum target,
532 struct gl_texture_object *tObj,
533 GLenum pname, const GLfloat *params );
534 /*
535 * Called whenever glTexParameter*() is called.
536 * target is GL_TEXTURE_1D or GL_TEXTURE_2D
537 * texObject is the texture object to modify
538 * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
539 * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
540 * params is dependant on pname. See man glTexParameter.
541 */
542
543 void (*BindTexture)( GLcontext *ctx, GLenum target,
544 struct gl_texture_object *tObj );
545 /*
546 * Called whenever glBindTexture() is called. This specifies which
547 * texture is to be the current one. No dirty flags will be set.
548 */
549
550 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
551 /*
552 * Called when a texture object is about to be deallocated. Driver
553 * should free anything attached to the DriverData pointers.
554 */
555
556 void (*UpdateTexturePalette)( GLcontext *ctx,
557 struct gl_texture_object *tObj );
558 /*
559 * Called when the texture's color lookup table is changed.
560 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
561 * was changed.
562 */
563
564 void (*UseGlobalTexturePalette)( GLcontext *ctx, GLboolean state );
565 /*
566 * Called via glEnable/Disable(GL_SHARED_TEXTURE_PALETTE_EXT)
567 */
568
569 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
570 /*
571 * Called by glActiveTextureARB to set current texture unit.
572 */
573
574
575 GLboolean (*IsTextureResident)( GLcontext *ctx,
576 struct gl_texture_object *t );
577 /*
578 * Allows the driver to implement the AreTexturesResident tests without
579 * knowing about Mesa's internal hash tables for textures.
580 */
581
582 void (*PrioritizeTexture)( GLcontext *ctx,
583 struct gl_texture_object *t,
584 GLclampf priority );
585 /*
586 * Notify driver of priority change for a texture.
587 */
588
589
590
591
592 /***
593 *** NEW in Mesa 3.x
594 ***/
595
596 void (*RegisterVB)( struct vertex_buffer *VB );
597 void (*UnregisterVB)( struct vertex_buffer *VB );
598 /* Do any processing (eg allocate memory) required to set up a new
599 * vertex_buffer.
600 */
601
602
603 void (*ResetVB)( struct vertex_buffer *VB );
604 void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
605 /* Do any reset operations necessary to the driver data associated
606 * with these vertex buffers.
607 */
608
609 GLuint RenderVectorFlags;
610 /* What do the render tables require of the vectors they deal
611 * with?
612 */
613
614 GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
615 const struct gl_pipeline_stage *in,
616 GLuint nr );
617 /* Register new pipeline stages, or modify existing ones. See also
618 * the OptimizePipeline() functions.
619 */
620
621
622 GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
623 GLboolean (*BuildEltPipeline)( GLcontext *ctx );
624 /* Perform the full pipeline build, or return false.
625 */
626
627
628 void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
629 void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
630 /* Check to see if a fast path exists for this combination of stages
631 * in the precalc and immediate (elt) pipelines.
632 */
633
634
635 /*
636 * State-changing functions (drawing functions are above)
637 *
638 * These functions are called by their corresponding OpenGL API functions.
639 * They're ALSO called by the gl_PopAttrib() function!!!
640 * May add more functions like these to the device driver in the future.
641 * This should reduce the amount of state checking that
642 * the driver's UpdateState() function must do.
643 */
644 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
645 void (*BlendEquation)(GLcontext *ctx, GLenum mode);
646 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
647 void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
648 GLenum dfactorRGB, GLenum sfactorA,
649 GLenum dfactorA );
650 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
651 void (*CullFace)(GLcontext *ctx, GLenum mode);
652 void (*FrontFace)(GLcontext *ctx, GLenum mode);
653 void (*DepthFunc)(GLcontext *ctx, GLenum func);
654 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
655 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
656 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
657 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
658 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
659 void (*Lightfv)(GLcontext *ctx, GLenum light,
660 GLenum pname, const GLfloat *params, GLint nparams );
661 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
662 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
663 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
664 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
665 void (*ClearStencil)(GLcontext *ctx, GLint s);
666 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
667 void (*StencilMask)(GLcontext *ctx, GLuint mask);
668 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
669 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
670 };
671
672
673
674 #endif
675