3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_bitmap_atlas
;
39 struct gl_buffer_object
;
41 struct gl_display_list
;
42 struct gl_framebuffer
;
44 struct gl_pixelstore_attrib
;
46 struct gl_renderbuffer
;
47 struct gl_renderbuffer_attachment
;
49 struct gl_shader_program
;
50 struct gl_texture_image
;
51 struct gl_texture_object
;
52 struct gl_memory_info
;
54 /* GL_ARB_vertex_buffer_object */
55 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
56 * NULL) if buffer is unavailable for immediate mapping.
58 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
59 * would require more book-keeping in the driver than seems necessary
62 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
63 * want to provoke the driver to throw away the old storage, we will
64 * respect the contents of already referenced data.
66 #define MESA_MAP_NOWAIT_BIT 0x4000
70 * Device driver function table.
71 * Core Mesa uses these function pointers to call into device drivers.
72 * Most of these functions directly correspond to OpenGL state commands.
73 * Core Mesa will call these functions after error checking has been done
74 * so that the drivers don't have to worry about error testing.
76 * Vertex transformation/clipping/lighting is patched into the T&L module.
77 * Rasterization functions are patched into the swrast module.
79 * Note: when new functions are added here, the drivers/common/driverfuncs.c
80 * file should be updated too!!!
82 struct dd_function_table
{
84 * Return a string as needed by glGetString().
85 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
88 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
91 * Notify the driver after Mesa has made some internal state changes.
93 * This is in addition to any state change callbacks Mesa may already have
96 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
99 * This is called whenever glFinish() is called.
101 void (*Finish
)( struct gl_context
*ctx
);
104 * This is called whenever glFlush() is called.
106 void (*Flush
)( struct gl_context
*ctx
);
109 * Clear the color/depth/stencil/accum buffer(s).
110 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
111 * renderbuffers need to be cleared.
113 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
116 * Execute glRasterPos, updating the ctx->Current.Raster fields
118 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
121 * \name Image-related functions
126 * Called by glDrawPixels().
127 * \p unpack describes how to unpack the source image data.
129 void (*DrawPixels
)( struct gl_context
*ctx
,
130 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
131 GLenum format
, GLenum type
,
132 const struct gl_pixelstore_attrib
*unpack
,
133 const GLvoid
*pixels
);
136 * Called by glReadPixels().
138 void (*ReadPixels
)( struct gl_context
*ctx
,
139 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
140 GLenum format
, GLenum type
,
141 const struct gl_pixelstore_attrib
*unpack
,
145 * Called by glCopyPixels().
147 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
148 GLsizei width
, GLsizei height
,
149 GLint dstx
, GLint dsty
, GLenum type
);
152 * Called by glBitmap().
154 void (*Bitmap
)( struct gl_context
*ctx
,
155 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
156 const struct gl_pixelstore_attrib
*unpack
,
157 const GLubyte
*bitmap
);
160 * Called by display list code for optimized glCallLists/glBitmap rendering
161 * The driver must support texture rectangles of width 1024 or more.
163 void (*DrawAtlasBitmaps
)(struct gl_context
*ctx
,
164 const struct gl_bitmap_atlas
*atlas
,
165 GLuint count
, const GLubyte
*ids
);
170 * \name Texture image functions
175 * Choose actual hardware texture format given the texture target, the
176 * user-provided source image format and type and the desired internal
177 * format. In some cases, srcFormat and srcType can be GL_NONE.
178 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
179 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
180 * Called by glTexImage(), etc.
182 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
183 GLenum target
, GLint internalFormat
,
184 GLenum srcFormat
, GLenum srcType
);
187 * Queries different driver parameters for a particular target and format.
188 * Since ARB_internalformat_query2 introduced several new query parameters
189 * over ARB_internalformat_query, having one driver hook for each parameter
190 * is no longer feasible. So this is the generic entry-point for calls
191 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
192 * checked errors and default values.
194 * \param ctx GL context
195 * \param target GL target enum
196 * \param internalFormat GL format enum
197 * \param pname GL enum that specifies the info to query.
198 * \param params Buffer to hold the result of the query.
200 void (*QueryInternalFormat
)(struct gl_context
*ctx
,
202 GLenum internalFormat
,
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
215 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
216 struct gl_texture_image
*texImage
,
217 GLenum format
, GLenum type
, const GLvoid
*pixels
,
218 const struct gl_pixelstore_attrib
*packing
);
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
224 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
225 struct gl_texture_image
*texImage
,
226 GLint xoffset
, GLint yoffset
, GLint zoffset
,
227 GLsizei width
, GLsizei height
, GLint depth
,
228 GLenum format
, GLenum type
,
229 const GLvoid
*pixels
,
230 const struct gl_pixelstore_attrib
*packing
);
234 * Called by glGetTexImage(), glGetTextureSubImage().
236 void (*GetTexSubImage
)(struct gl_context
*ctx
,
237 GLint xoffset
, GLint yoffset
, GLint zoffset
,
238 GLsizei width
, GLsizei height
, GLsizei depth
,
239 GLenum format
, GLenum type
, GLvoid
*pixels
,
240 struct gl_texture_image
*texImage
);
243 * Called by glClearTex[Sub]Image
245 * Clears a rectangular region of the image to a given value. The
246 * clearValue argument is either NULL or points to a single texel to use as
247 * the clear value in the same internal format as the texture image. If it
248 * is NULL then the texture should be cleared to zeroes.
250 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
251 struct gl_texture_image
*texImage
,
252 GLint xoffset
, GLint yoffset
, GLint zoffset
,
253 GLsizei width
, GLsizei height
, GLsizei depth
,
254 const GLvoid
*clearValue
);
257 * Called by glCopyTex[Sub]Image[123]D().
259 * This function should copy a rectangular region in the rb to a single
260 * destination slice, specified by @slice. In the case of 1D array
261 * textures (where one GL call can potentially affect multiple destination
262 * slices), core mesa takes care of calling this function multiple times,
263 * once for each scanline to be copied.
265 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
266 struct gl_texture_image
*texImage
,
267 GLint xoffset
, GLint yoffset
, GLint slice
,
268 struct gl_renderbuffer
*rb
,
270 GLsizei width
, GLsizei height
);
272 * Called by glCopyImageSubData().
274 * This function should copy one 2-D slice from src_teximage or
275 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
276 * teximage or renderbuffer pointer will be non-null to indicate which
277 * is the real src/dst.
279 * If one of the textures is 3-D or is a 1-D or 2-D array
280 * texture, this function will be called multiple times: once for each
281 * slice. If one of the textures is a cube map, this function will be
282 * called once for each face to be copied.
284 void (*CopyImageSubData
)(struct gl_context
*ctx
,
285 struct gl_texture_image
*src_teximage
,
286 struct gl_renderbuffer
*src_renderbuffer
,
287 int src_x
, int src_y
, int src_z
,
288 struct gl_texture_image
*dst_teximage
,
289 struct gl_renderbuffer
*dst_renderbuffer
,
290 int dst_x
, int dst_y
, int dst_z
,
291 int src_width
, int src_height
);
294 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
295 * Note that if the texture is a cube map, the <target> parameter will
296 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
297 * texObj->BaseLevel is the level from which to generate the remaining
300 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
301 struct gl_texture_object
*texObj
);
304 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
305 * and glTexStorage to check if the dimensions of the texture image
307 * \param target any GL_PROXY_TEXTURE_x target
308 * \return GL_TRUE if the image is OK, GL_FALSE if too large
310 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
311 GLuint numLevels
, GLint level
,
312 mesa_format format
, GLuint numSamples
,
313 GLint width
, GLint height
,
319 * \name Compressed texture functions
324 * Called by glCompressedTexImage[123]D().
326 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
327 struct gl_texture_image
*texImage
,
328 GLsizei imageSize
, const GLvoid
*data
);
331 * Called by glCompressedTexSubImage[123]D().
333 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
334 struct gl_texture_image
*texImage
,
335 GLint xoffset
, GLint yoffset
, GLint zoffset
,
336 GLsizei width
, GLsizei height
, GLsizei depth
,
338 GLsizei imageSize
, const GLvoid
*data
);
341 * Called by glGetCompressedTexImage.
343 void (*GetCompressedTexSubImage
)(struct gl_context
*ctx
,
344 struct gl_texture_image
*texImage
,
345 GLint xoffset
, GLint yoffset
,
346 GLint zoffset
, GLsizei width
,
347 GLsizei height
, GLsizei depth
,
352 * \name Texture object / image functions
357 * Called by glBindTexture() and glBindTextures().
359 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
360 GLenum target
, struct gl_texture_object
*tObj
);
363 * Called to allocate a new texture object. Drivers will usually
364 * allocate/return a subclass of gl_texture_object.
366 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
367 GLuint name
, GLenum target
);
369 * Called to delete/free a texture object. Drivers should free the
370 * object and any image data it contains.
372 void (*DeleteTexture
)(struct gl_context
*ctx
,
373 struct gl_texture_object
*texObj
);
375 /** Called to allocate a new texture image object. */
376 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
378 /** Called to free a texture image object returned by NewTextureImage() */
379 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
380 struct gl_texture_image
*);
382 /** Called to allocate memory for a single texture image */
383 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
384 struct gl_texture_image
*texImage
);
386 /** Free the memory for a single texture image */
387 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
388 struct gl_texture_image
*texImage
);
390 /** Map a slice of a texture image into user space.
391 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
392 * indicates the 1D array index.
393 * \param texImage the texture image
394 * \param slice the 3D image slice or array texture slice
395 * \param x, y, w, h region of interest
396 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
397 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
398 * \param mapOut returns start of mapping of region of interest
399 * \param rowStrideOut returns row stride (in bytes). In the case of a
400 * compressed texture, this is the byte stride between one row of blocks
403 void (*MapTextureImage
)(struct gl_context
*ctx
,
404 struct gl_texture_image
*texImage
,
406 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
408 GLubyte
**mapOut
, GLint
*rowStrideOut
);
410 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
411 struct gl_texture_image
*texImage
,
414 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
415 * All the gl_texture_images in the texture object will have their
416 * dimensions, format, etc. initialized already.
418 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
419 struct gl_texture_object
*texObj
,
420 GLsizei levels
, GLsizei width
,
421 GLsizei height
, GLsizei depth
);
423 /** Called as part of glTextureView to add views to origTexObj */
424 GLboolean (*TextureView
)(struct gl_context
*ctx
,
425 struct gl_texture_object
*texObj
,
426 struct gl_texture_object
*origTexObj
);
428 /** Sets the given buffer object as the texture's storage. The given
429 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
430 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
431 * mipmap level; be immutable; and must not have any assigned storage.
432 * The format and dimensions of the gl_texture_object will already be
435 * This function is used by the meta PBO texture upload path.
437 bool (*SetTextureStorageForBufferObject
)(struct gl_context
*ctx
,
438 struct gl_texture_object
*texObj
,
439 struct gl_buffer_object
*bufferObj
,
440 uint32_t buffer_offset
,
445 * Map a renderbuffer into user space.
446 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
447 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
449 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
450 struct gl_renderbuffer
*rb
,
451 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
453 GLubyte
**mapOut
, GLint
*rowStrideOut
);
455 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
456 struct gl_renderbuffer
*rb
);
459 * Optional driver entrypoint that binds a non-texture renderbuffer's
460 * contents to a texture image.
462 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
463 struct gl_renderbuffer
*rb
,
464 struct gl_texture_image
*texImage
);
469 * \name Vertex/fragment program functions
472 /** Allocate a new program */
473 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
,
474 GLuint id
, bool is_arb_asm
);
475 /** Delete a program */
476 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
478 * Allocate a program to associate with the new ATI fragment shader (optional)
480 struct gl_program
* (*NewATIfs
)(struct gl_context
*ctx
,
481 struct ati_fragment_shader
*curProg
);
483 * Notify driver that a program string (and GPU code) has been specified
484 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
485 * supported by the driver.
487 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
488 struct gl_program
*prog
);
491 * Notify driver that the sampler uniforms for the current program have
492 * changed. On some drivers, this may require shader recompiles.
494 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
495 struct gl_program
*prog
);
497 /** Query if program can be loaded onto hardware */
498 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
499 struct gl_program
*prog
);
504 * \name GLSL shader/program functions.
508 * Called when a shader program is linked.
510 * This gives drivers an opportunity to clone the IR and make their
511 * own transformations on it for the purposes of code generation.
513 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
514 struct gl_shader_program
*shader
);
518 * \name State-changing functions.
520 * \note drawing functions are above.
522 * These functions are called by their corresponding OpenGL API functions.
523 * They are \e also called by the gl_PopAttrib() function!!!
524 * May add more functions like these to the device driver in the future.
527 /** Specify the alpha test function */
528 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
529 /** Set the blend color */
530 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
531 /** Set the blend equation */
532 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
533 GLenum modeRGB
, GLenum modeA
);
534 /** Specify pixel arithmetic */
535 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
536 GLenum sfactorRGB
, GLenum dfactorRGB
,
537 GLenum sfactorA
, GLenum dfactorA
);
538 /** Specify a plane against which all geometry is clipped */
539 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
540 /** Enable and disable writing of frame buffer color components */
541 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
542 GLboolean bmask
, GLboolean amask
);
543 /** Cause a material color to track the current color */
544 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
545 /** Specify whether front- or back-facing facets can be culled */
546 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
547 /** Define front- and back-facing polygons */
548 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
549 /** Specify the value used for depth buffer comparisons */
550 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
551 /** Enable or disable writing into the depth buffer */
552 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
553 /** Specify mapping of depth values from NDC to window coordinates */
554 void (*DepthRange
)(struct gl_context
*ctx
);
555 /** Specify the current buffer for writing */
556 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
557 /** Specify the buffers for writing for fragment programs*/
558 void (*DrawBuffers
)(struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
559 /** Enable or disable server-side gl capabilities */
560 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
561 /** Specify fog parameters */
562 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
563 /** Set light source parameters.
564 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
565 * been transformed to eye-space.
567 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
568 GLenum pname
, const GLfloat
*params
);
569 /** Set the lighting model parameters */
570 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
571 const GLfloat
*params
);
572 /** Specify the line stipple pattern */
573 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
574 /** Specify the width of rasterized lines */
575 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
576 /** Specify a logical pixel operation for color index rendering */
577 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
578 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
579 const GLfloat
*params
);
580 /** Specify the diameter of rasterized points */
581 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
582 /** Select a polygon rasterization mode */
583 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
584 /** Set the scale and units used to calculate depth values */
585 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
586 /** Set the polygon stippling pattern */
587 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
588 /* Specifies the current buffer for reading */
589 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
590 /** Set rasterization mode */
591 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
592 /** Define the scissor box */
593 void (*Scissor
)(struct gl_context
*ctx
);
594 /** Select flat or smooth shading */
595 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
596 /** OpenGL 2.0 two-sided StencilFunc */
597 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
598 GLint ref
, GLuint mask
);
599 /** OpenGL 2.0 two-sided StencilMask */
600 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
601 /** OpenGL 2.0 two-sided StencilOp */
602 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
603 GLenum zfail
, GLenum zpass
);
604 /** Control the generation of texture coordinates */
605 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
606 const GLfloat
*params
);
607 /** Set texture environment parameters */
608 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
609 const GLfloat
*param
);
610 /** Set texture parameter (callee gets param value from the texObj) */
611 void (*TexParameter
)(struct gl_context
*ctx
,
612 struct gl_texture_object
*texObj
, GLenum pname
);
613 /** Set the viewport */
614 void (*Viewport
)(struct gl_context
*ctx
);
619 * \name Vertex/pixel buffer object functions
622 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
625 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
627 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
628 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
629 GLenum storageFlags
, struct gl_buffer_object
*obj
);
631 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
632 GLsizeiptrARB size
, const GLvoid
*data
,
633 struct gl_buffer_object
*obj
);
635 void (*GetBufferSubData
)( struct gl_context
*ctx
,
636 GLintptrARB offset
, GLsizeiptrARB size
,
637 GLvoid
*data
, struct gl_buffer_object
*obj
);
639 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
640 GLintptr offset
, GLsizeiptr size
,
641 const GLvoid
*clearValue
,
642 GLsizeiptr clearValueSize
,
643 struct gl_buffer_object
*obj
);
645 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
646 struct gl_buffer_object
*src
,
647 struct gl_buffer_object
*dst
,
648 GLintptr readOffset
, GLintptr writeOffset
,
651 void (*InvalidateBufferSubData
)( struct gl_context
*ctx
,
652 struct gl_buffer_object
*obj
,
656 /* Returns pointer to the start of the mapped range.
657 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
659 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
660 GLsizeiptr length
, GLbitfield access
,
661 struct gl_buffer_object
*obj
,
662 gl_map_buffer_index index
);
664 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
665 GLintptr offset
, GLsizeiptr length
,
666 struct gl_buffer_object
*obj
,
667 gl_map_buffer_index index
);
669 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
670 struct gl_buffer_object
*obj
,
671 gl_map_buffer_index index
);
675 * \name Functions for GL_APPLE_object_purgeable
678 /* variations on ObjectPurgeable */
679 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
680 struct gl_buffer_object
*obj
, GLenum option
);
681 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
682 struct gl_renderbuffer
*obj
, GLenum option
);
683 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
684 struct gl_texture_object
*obj
,
687 /* variations on ObjectUnpurgeable */
688 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
689 struct gl_buffer_object
*obj
,
691 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
692 struct gl_renderbuffer
*obj
,
694 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
695 struct gl_texture_object
*obj
,
700 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
703 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
705 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
707 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
708 struct gl_framebuffer
*drawFb
,
709 struct gl_framebuffer
*readFb
);
710 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
711 struct gl_framebuffer
*fb
,
713 struct gl_renderbuffer
*rb
);
714 void (*RenderTexture
)(struct gl_context
*ctx
,
715 struct gl_framebuffer
*fb
,
716 struct gl_renderbuffer_attachment
*att
);
717 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
718 struct gl_renderbuffer
*rb
);
719 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
720 struct gl_framebuffer
*fb
);
722 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
723 struct gl_framebuffer
*readFb
,
724 struct gl_framebuffer
*drawFb
,
725 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
726 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
727 GLbitfield mask
, GLenum filter
);
728 void (*DiscardFramebuffer
)(struct gl_context
*ctx
,
729 GLenum target
, GLsizei numAttachments
,
730 const GLenum
*attachments
);
733 * \name Query objects
736 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
737 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
738 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
739 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
740 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
741 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
742 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
744 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
745 * \ptype the type of the value requested to be written:
746 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
747 * GL_INT, GL_INT64_ARB
749 void (*StoreQueryResult
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
750 struct gl_buffer_object
*buf
, intptr_t offset
,
751 GLenum pname
, GLenum ptype
);
755 * \name Performance monitors
758 void (*InitPerfMonitorGroups
)(struct gl_context
*ctx
);
759 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
760 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
761 struct gl_perf_monitor_object
*m
);
762 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
763 struct gl_perf_monitor_object
*m
);
765 /** Stop an active performance monitor, discarding results. */
766 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
767 struct gl_perf_monitor_object
*m
);
768 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
769 struct gl_perf_monitor_object
*m
);
770 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
771 struct gl_perf_monitor_object
*m
);
772 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
773 struct gl_perf_monitor_object
*m
,
776 GLint
*bytesWritten
);
780 * \name Performance Query objects
783 unsigned (*InitPerfQueryInfo
)(struct gl_context
*ctx
);
784 void (*GetPerfQueryInfo
)(struct gl_context
*ctx
,
790 void (*GetPerfCounterInfo
)(struct gl_context
*ctx
,
792 unsigned counterIndex
,
798 GLuint
*data_type_enum
,
800 struct gl_perf_query_object
* (*NewPerfQueryObject
)(struct gl_context
*ctx
,
801 unsigned queryIndex
);
802 void (*DeletePerfQuery
)(struct gl_context
*ctx
,
803 struct gl_perf_query_object
*obj
);
804 bool (*BeginPerfQuery
)(struct gl_context
*ctx
,
805 struct gl_perf_query_object
*obj
);
806 void (*EndPerfQuery
)(struct gl_context
*ctx
,
807 struct gl_perf_query_object
*obj
);
808 void (*WaitPerfQuery
)(struct gl_context
*ctx
,
809 struct gl_perf_query_object
*obj
);
810 bool (*IsPerfQueryReady
)(struct gl_context
*ctx
,
811 struct gl_perf_query_object
*obj
);
812 void (*GetPerfQueryData
)(struct gl_context
*ctx
,
813 struct gl_perf_query_object
*obj
,
816 GLuint
*bytesWritten
);
821 * \name GREMEDY debug/marker functions
824 void (*EmitStringMarker
)(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
);
828 * \name Support for multiple T&L engines
833 * Set by the driver-supplied T&L engine.
835 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
837 GLuint CurrentExecPrimitive
;
840 * Current glBegin state of an in-progress compilation. May be
841 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
844 GLuint CurrentSavePrimitive
;
847 #define FLUSH_STORED_VERTICES 0x1
848 #define FLUSH_UPDATE_CURRENT 0x2
850 * Set by the driver-supplied T&L engine whenever vertices are buffered
851 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
852 * is not updated. A bitmask of the FLUSH_x values above.
854 * The dd_function_table::FlushVertices call below may be used to resolve
857 GLbitfield NeedFlush
;
859 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
860 GLboolean SaveNeedFlush
;
863 * Notify driver that the special derived value _NeedEyeCoords has
866 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
871 * \name GL_ARB_sync interfaces
874 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
875 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
877 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
878 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
879 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
880 GLbitfield
, GLuint64
);
881 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
882 GLbitfield
, GLuint64
);
885 /** GL_NV_conditional_render */
886 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
887 struct gl_query_object
*q
,
889 void (*EndConditionalRender
)(struct gl_context
*ctx
,
890 struct gl_query_object
*q
);
893 * \name GL_OES_draw_texture interface
896 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
897 GLfloat width
, GLfloat height
);
901 * \name GL_OES_EGL_image interface
903 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
904 struct gl_texture_object
*texObj
,
905 struct gl_texture_image
*texImage
,
906 GLeglImageOES image_handle
);
907 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
908 struct gl_renderbuffer
*rb
,
912 * \name GL_EXT_transform_feedback interface
914 struct gl_transform_feedback_object
*
915 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
916 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
917 struct gl_transform_feedback_object
*obj
);
918 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
919 struct gl_transform_feedback_object
*obj
);
920 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
921 struct gl_transform_feedback_object
*obj
);
922 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
923 struct gl_transform_feedback_object
*obj
);
924 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
925 struct gl_transform_feedback_object
*obj
);
928 * Return the number of vertices written to a stream during the last
929 * Begin/EndTransformFeedback block.
931 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
932 struct gl_transform_feedback_object
*obj
,
936 * \name GL_NV_texture_barrier interface
938 void (*TextureBarrier
)(struct gl_context
*ctx
);
941 * \name GL_ARB_sampler_objects
943 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
947 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
948 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
950 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
953 * \name GL_ARB_texture_multisample
955 void (*GetSamplePosition
)(struct gl_context
*ctx
,
956 struct gl_framebuffer
*fb
,
961 * \name NV_vdpau_interop interface
963 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
964 GLenum access
, GLboolean output
,
965 struct gl_texture_object
*texObj
,
966 struct gl_texture_image
*texImage
,
967 const GLvoid
*vdpSurface
, GLuint index
);
968 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
969 GLenum access
, GLboolean output
,
970 struct gl_texture_object
*texObj
,
971 struct gl_texture_image
*texImage
,
972 const GLvoid
*vdpSurface
, GLuint index
);
975 * Query reset status for GL_ARB_robustness
977 * Per \c glGetGraphicsResetStatusARB, this function should return a
978 * non-zero value once after a reset. If a reset is non-atomic, the
979 * non-zero status should be returned for the duration of the reset.
981 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
984 * \name GL_ARB_shader_image_load_store interface.
987 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
991 * GL_MESA_shader_framebuffer_fetch_non_coherent rendering barrier.
993 * On return from this function any framebuffer contents written by
994 * previous draw commands are guaranteed to be visible from subsequent
995 * fragment shader invocations using the
996 * MESA_shader_framebuffer_fetch_non_coherent interface.
999 void (*BlendBarrier
)(struct gl_context
*ctx
);
1003 * \name GL_ARB_compute_shader interface
1006 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
1007 void (*DispatchComputeIndirect
)(struct gl_context
*ctx
, GLintptr indirect
);
1011 * \name GL_ARB_compute_variable_group_size interface
1014 void (*DispatchComputeGroupSize
)(struct gl_context
*ctx
,
1015 const GLuint
*num_groups
,
1016 const GLuint
*group_size
);
1020 * Query information about memory. Device memory is e.g. VRAM. Staging
1021 * memory is e.g. GART. All sizes are in kilobytes.
1023 void (*QueryMemoryInfo
)(struct gl_context
*ctx
,
1024 struct gl_memory_info
*info
);
1027 * Indicate that this thread is being used by Mesa as a background drawing
1028 * thread for the given GL context.
1030 * If this function is called more than once from any given thread, each
1031 * subsequent call overrides the context that was passed in the previous
1032 * call. Mesa takes advantage of this to re-use a background thread to
1033 * perform drawing on behalf of multiple contexts.
1035 * Mesa may sometimes call this function from a non-background thread
1036 * (i.e. a thread that has already been bound to a context using
1037 * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1038 * the context that is bound to this thread.
1040 * Mesa will only call this function if GL multithreading is enabled.
1042 void (*SetBackgroundContext
)(struct gl_context
*ctx
);
1045 * \name GL_ARB_sparse_buffer interface
1048 void (*BufferPageCommitment
)(struct gl_context
*ctx
,
1049 struct gl_buffer_object
*bufferObj
,
1050 GLintptr offset
, GLsizeiptr size
,
1057 * Per-vertex functions.
1059 * These are the functions which can appear between glBegin and glEnd.
1060 * Depending on whether we're inside or outside a glBegin/End pair
1061 * and whether we're in immediate mode or building a display list, these
1062 * functions behave differently. This structure allows us to switch
1063 * between those modes more easily.
1065 * Generally, these pointers point to functions in the VBO module.
1068 void (GLAPIENTRYP ArrayElement
)( GLint
);
1069 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1070 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1071 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1072 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1073 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1074 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
1075 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
1076 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
1077 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
1078 void (GLAPIENTRYP EvalPoint1
)( GLint
);
1079 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
1080 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1081 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1082 void (GLAPIENTRYP Indexf
)( GLfloat
);
1083 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1084 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1085 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1086 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1087 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1088 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1089 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1090 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1091 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1092 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1093 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1094 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1095 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1096 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1097 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1098 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1099 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1100 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1101 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1102 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1103 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1104 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1105 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1106 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1107 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1108 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1109 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1110 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1111 void (GLAPIENTRYP CallList
)( GLuint
);
1112 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1113 void (GLAPIENTRYP Begin
)( GLenum
);
1114 void (GLAPIENTRYP End
)( void );
1115 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1116 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1117 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1118 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1119 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1120 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1121 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1122 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1123 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1124 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1125 /* GL_ARB_vertex_program */
1126 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1127 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1128 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1129 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1130 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1131 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1132 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1133 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1135 /* GL_EXT_gpu_shader4 / GL 3.0 */
1136 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1137 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1138 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1139 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1140 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1141 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1142 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1144 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1145 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1146 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1147 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1148 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1149 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1150 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1152 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1153 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1154 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1156 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1157 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1159 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1160 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1162 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1163 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1165 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1166 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1168 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1169 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1171 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1172 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1174 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1175 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1176 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1177 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1178 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1179 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1180 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1181 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1183 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1184 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1186 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1187 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1189 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1190 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1192 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1193 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1195 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1196 GLboolean normalized
, GLuint value
);
1197 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1198 GLboolean normalized
, GLuint value
);
1199 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1200 GLboolean normalized
, GLuint value
);
1201 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1202 GLboolean normalized
, GLuint value
);
1203 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1204 GLboolean normalized
,
1205 const GLuint
*value
);
1206 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1207 GLboolean normalized
,
1208 const GLuint
*value
);
1209 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1210 GLboolean normalized
,
1211 const GLuint
*value
);
1212 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1213 GLboolean normalized
,
1214 const GLuint
*value
);
1216 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1217 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1218 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1219 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1220 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1223 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1224 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1225 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1226 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1231 #endif /* DD_INCLUDED */