3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_bitmap_atlas
;
39 struct gl_buffer_object
;
41 struct gl_display_list
;
42 struct gl_framebuffer
;
44 struct gl_pixelstore_attrib
;
46 struct gl_renderbuffer
;
47 struct gl_renderbuffer_attachment
;
49 struct gl_shader_program
;
50 struct gl_texture_image
;
51 struct gl_texture_object
;
52 struct gl_memory_info
;
54 /* GL_ARB_vertex_buffer_object */
55 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
56 * NULL) if buffer is unavailable for immediate mapping.
58 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
59 * would require more book-keeping in the driver than seems necessary
62 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
63 * want to provoke the driver to throw away the old storage, we will
64 * respect the contents of already referenced data.
66 #define MESA_MAP_NOWAIT_BIT 0x0040
70 * Device driver function table.
71 * Core Mesa uses these function pointers to call into device drivers.
72 * Most of these functions directly correspond to OpenGL state commands.
73 * Core Mesa will call these functions after error checking has been done
74 * so that the drivers don't have to worry about error testing.
76 * Vertex transformation/clipping/lighting is patched into the T&L module.
77 * Rasterization functions are patched into the swrast module.
79 * Note: when new functions are added here, the drivers/common/driverfuncs.c
80 * file should be updated too!!!
82 struct dd_function_table
{
84 * Return a string as needed by glGetString().
85 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
88 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
91 * Notify the driver after Mesa has made some internal state changes.
93 * This is in addition to any state change callbacks Mesa may already have
96 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
99 * This is called whenever glFinish() is called.
101 void (*Finish
)( struct gl_context
*ctx
);
104 * This is called whenever glFlush() is called.
106 void (*Flush
)( struct gl_context
*ctx
);
109 * Clear the color/depth/stencil/accum buffer(s).
110 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
111 * renderbuffers need to be cleared.
113 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
116 * Execute glRasterPos, updating the ctx->Current.Raster fields
118 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
121 * \name Image-related functions
126 * Called by glDrawPixels().
127 * \p unpack describes how to unpack the source image data.
129 void (*DrawPixels
)( struct gl_context
*ctx
,
130 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
131 GLenum format
, GLenum type
,
132 const struct gl_pixelstore_attrib
*unpack
,
133 const GLvoid
*pixels
);
136 * Called by glReadPixels().
138 void (*ReadPixels
)( struct gl_context
*ctx
,
139 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
140 GLenum format
, GLenum type
,
141 const struct gl_pixelstore_attrib
*unpack
,
145 * Called by glCopyPixels().
147 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
148 GLsizei width
, GLsizei height
,
149 GLint dstx
, GLint dsty
, GLenum type
);
152 * Called by glBitmap().
154 void (*Bitmap
)( struct gl_context
*ctx
,
155 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
156 const struct gl_pixelstore_attrib
*unpack
,
157 const GLubyte
*bitmap
);
160 * Called by display list code for optimized glCallLists/glBitmap rendering
161 * The driver must support texture rectangles of width 1024 or more.
163 void (*DrawAtlasBitmaps
)(struct gl_context
*ctx
,
164 const struct gl_bitmap_atlas
*atlas
,
165 GLuint count
, const GLubyte
*ids
);
170 * \name Texture image functions
175 * Choose actual hardware texture format given the texture target, the
176 * user-provided source image format and type and the desired internal
177 * format. In some cases, srcFormat and srcType can be GL_NONE.
178 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
179 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
180 * Called by glTexImage(), etc.
182 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
183 GLenum target
, GLint internalFormat
,
184 GLenum srcFormat
, GLenum srcType
);
187 * Determine sample counts support for a particular target and format
189 * \param ctx GL context
190 * \param target GL target enum
191 * \param internalFormat GL format enum
192 * \param samples Buffer to hold the returned sample counts.
193 * Drivers \b must \b not return more than 16 counts.
196 * The number of sample counts actually written to \c samples. If
197 * \c internaFormat is not renderable, zero is returned.
199 size_t (*QuerySamplesForFormat
)(struct gl_context
*ctx
,
201 GLenum internalFormat
,
205 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
206 * Allocate texture memory and copy the user's image to the buffer.
207 * The gl_texture_image fields, etc. will be fully initialized.
208 * The parameters are the same as glTexImage3D(), plus:
209 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
210 * \param packing describes how to unpack the source data.
211 * \param texImage is the destination texture image.
213 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
214 struct gl_texture_image
*texImage
,
215 GLenum format
, GLenum type
, const GLvoid
*pixels
,
216 const struct gl_pixelstore_attrib
*packing
);
219 * Called by glTexSubImage[123]D().
220 * Replace a subset of the target texture with new texel data.
222 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
223 struct gl_texture_image
*texImage
,
224 GLint xoffset
, GLint yoffset
, GLint zoffset
,
225 GLsizei width
, GLsizei height
, GLint depth
,
226 GLenum format
, GLenum type
,
227 const GLvoid
*pixels
,
228 const struct gl_pixelstore_attrib
*packing
);
232 * Called by glGetTexImage(), glGetTextureSubImage().
234 void (*GetTexSubImage
)(struct gl_context
*ctx
,
235 GLint xoffset
, GLint yoffset
, GLint zoffset
,
236 GLsizei width
, GLsizei height
, GLsizei depth
,
237 GLenum format
, GLenum type
, GLvoid
*pixels
,
238 struct gl_texture_image
*texImage
);
241 * Called by glClearTex[Sub]Image
243 * Clears a rectangular region of the image to a given value. The
244 * clearValue argument is either NULL or points to a single texel to use as
245 * the clear value in the same internal format as the texture image. If it
246 * is NULL then the texture should be cleared to zeroes.
248 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
249 struct gl_texture_image
*texImage
,
250 GLint xoffset
, GLint yoffset
, GLint zoffset
,
251 GLsizei width
, GLsizei height
, GLsizei depth
,
252 const GLvoid
*clearValue
);
255 * Called by glCopyTex[Sub]Image[123]D().
257 * This function should copy a rectangular region in the rb to a single
258 * destination slice, specified by @slice. In the case of 1D array
259 * textures (where one GL call can potentially affect multiple destination
260 * slices), core mesa takes care of calling this function multiple times,
261 * once for each scanline to be copied.
263 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
264 struct gl_texture_image
*texImage
,
265 GLint xoffset
, GLint yoffset
, GLint slice
,
266 struct gl_renderbuffer
*rb
,
268 GLsizei width
, GLsizei height
);
270 * Called by glCopyImageSubData().
272 * This function should copy one 2-D slice from src_teximage or
273 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
274 * teximage or renderbuffer pointer will be non-null to indicate which
275 * is the real src/dst.
277 * If one of the textures is 3-D or is a 1-D or 2-D array
278 * texture, this function will be called multiple times: once for each
279 * slice. If one of the textures is a cube map, this function will be
280 * called once for each face to be copied.
282 void (*CopyImageSubData
)(struct gl_context
*ctx
,
283 struct gl_texture_image
*src_teximage
,
284 struct gl_renderbuffer
*src_renderbuffer
,
285 int src_x
, int src_y
, int src_z
,
286 struct gl_texture_image
*dst_teximage
,
287 struct gl_renderbuffer
*dst_renderbuffer
,
288 int dst_x
, int dst_y
, int dst_z
,
289 int src_width
, int src_height
);
292 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
293 * Note that if the texture is a cube map, the <target> parameter will
294 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
295 * texObj->BaseLevel is the level from which to generate the remaining
298 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
299 struct gl_texture_object
*texObj
);
302 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
303 * and glTexStorage to check if the dimensions of the texture image
305 * \param target any GL_PROXY_TEXTURE_x target
306 * \return GL_TRUE if the image is OK, GL_FALSE if too large
308 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
309 GLint level
, mesa_format format
,
310 GLint width
, GLint height
,
311 GLint depth
, GLint border
);
316 * \name Compressed texture functions
321 * Called by glCompressedTexImage[123]D().
323 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
324 struct gl_texture_image
*texImage
,
325 GLsizei imageSize
, const GLvoid
*data
);
328 * Called by glCompressedTexSubImage[123]D().
330 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
331 struct gl_texture_image
*texImage
,
332 GLint xoffset
, GLint yoffset
, GLint zoffset
,
333 GLsizei width
, GLsizei height
, GLsizei depth
,
335 GLsizei imageSize
, const GLvoid
*data
);
338 * Called by glGetCompressedTexImage.
340 void (*GetCompressedTexSubImage
)(struct gl_context
*ctx
,
341 struct gl_texture_image
*texImage
,
342 GLint xoffset
, GLint yoffset
,
343 GLint zoffset
, GLsizei width
,
344 GLsizei height
, GLsizei depth
,
349 * \name Texture object / image functions
354 * Called by glBindTexture() and glBindTextures().
356 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
357 GLenum target
, struct gl_texture_object
*tObj
);
360 * Called to allocate a new texture object. Drivers will usually
361 * allocate/return a subclass of gl_texture_object.
363 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
364 GLuint name
, GLenum target
);
366 * Called to delete/free a texture object. Drivers should free the
367 * object and any image data it contains.
369 void (*DeleteTexture
)(struct gl_context
*ctx
,
370 struct gl_texture_object
*texObj
);
372 /** Called to allocate a new texture image object. */
373 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
375 /** Called to free a texture image object returned by NewTextureImage() */
376 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
377 struct gl_texture_image
*);
379 /** Called to allocate memory for a single texture image */
380 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
381 struct gl_texture_image
*texImage
);
383 /** Free the memory for a single texture image */
384 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
385 struct gl_texture_image
*texImage
);
387 /** Map a slice of a texture image into user space.
388 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
389 * indicates the 1D array index.
390 * \param texImage the texture image
391 * \param slice the 3D image slice or array texture slice
392 * \param x, y, w, h region of interest
393 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
394 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
395 * \param mapOut returns start of mapping of region of interest
396 * \param rowStrideOut returns row stride (in bytes). In the case of a
397 * compressed texture, this is the byte stride between one row of blocks
400 void (*MapTextureImage
)(struct gl_context
*ctx
,
401 struct gl_texture_image
*texImage
,
403 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
405 GLubyte
**mapOut
, GLint
*rowStrideOut
);
407 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
408 struct gl_texture_image
*texImage
,
411 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
412 * All the gl_texture_images in the texture object will have their
413 * dimensions, format, etc. initialized already.
415 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
416 struct gl_texture_object
*texObj
,
417 GLsizei levels
, GLsizei width
,
418 GLsizei height
, GLsizei depth
);
420 /** Called as part of glTextureView to add views to origTexObj */
421 GLboolean (*TextureView
)(struct gl_context
*ctx
,
422 struct gl_texture_object
*texObj
,
423 struct gl_texture_object
*origTexObj
);
425 /** Sets the given buffer object as the texture's storage. The given
426 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
427 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
428 * mipmap level; be immutable; and must not have any assigned storage.
429 * The format and dimensions of the gl_texture_object will already be
432 * This function is used by the meta PBO texture upload path.
434 bool (*SetTextureStorageForBufferObject
)(struct gl_context
*ctx
,
435 struct gl_texture_object
*texObj
,
436 struct gl_buffer_object
*bufferObj
,
437 uint32_t buffer_offset
,
442 * Map a renderbuffer into user space.
443 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
444 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
446 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
447 struct gl_renderbuffer
*rb
,
448 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
450 GLubyte
**mapOut
, GLint
*rowStrideOut
);
452 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
453 struct gl_renderbuffer
*rb
);
456 * Optional driver entrypoint that binds a non-texture renderbuffer's
457 * contents to a texture image.
459 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
460 struct gl_renderbuffer
*rb
,
461 struct gl_texture_image
*texImage
);
466 * \name Vertex/fragment program functions
469 /** Bind a vertex/fragment program */
470 void (*BindProgram
)(struct gl_context
*ctx
, GLenum target
,
471 struct gl_program
*prog
);
472 /** Allocate a new program */
473 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
,
475 /** Delete a program */
476 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
478 * Notify driver that a program string (and GPU code) has been specified
479 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
480 * supported by the driver.
482 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
483 struct gl_program
*prog
);
486 * Notify driver that the sampler uniforms for the current program have
487 * changed. On some drivers, this may require shader recompiles.
489 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
490 struct gl_program
*prog
);
492 /** Query if program can be loaded onto hardware */
493 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
494 struct gl_program
*prog
);
499 * \name GLSL shader/program functions.
503 * Called when a shader program is linked.
505 * This gives drivers an opportunity to clone the IR and make their
506 * own transformations on it for the purposes of code generation.
508 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
509 struct gl_shader_program
*shader
);
513 * \name State-changing functions.
515 * \note drawing functions are above.
517 * These functions are called by their corresponding OpenGL API functions.
518 * They are \e also called by the gl_PopAttrib() function!!!
519 * May add more functions like these to the device driver in the future.
522 /** Specify the alpha test function */
523 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
524 /** Set the blend color */
525 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
526 /** Set the blend equation */
527 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
528 GLenum modeRGB
, GLenum modeA
);
529 /** Specify pixel arithmetic */
530 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
531 GLenum sfactorRGB
, GLenum dfactorRGB
,
532 GLenum sfactorA
, GLenum dfactorA
);
533 /** Specify a plane against which all geometry is clipped */
534 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
535 /** Enable and disable writing of frame buffer color components */
536 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
537 GLboolean bmask
, GLboolean amask
);
538 /** Cause a material color to track the current color */
539 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
540 /** Specify whether front- or back-facing facets can be culled */
541 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
542 /** Define front- and back-facing polygons */
543 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
544 /** Specify the value used for depth buffer comparisons */
545 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
546 /** Enable or disable writing into the depth buffer */
547 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
548 /** Specify mapping of depth values from NDC to window coordinates */
549 void (*DepthRange
)(struct gl_context
*ctx
);
550 /** Specify the current buffer for writing */
551 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
552 /** Specify the buffers for writing for fragment programs*/
553 void (*DrawBuffers
)(struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
554 /** Enable or disable server-side gl capabilities */
555 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
556 /** Specify fog parameters */
557 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
558 /** Set light source parameters.
559 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
560 * been transformed to eye-space.
562 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
563 GLenum pname
, const GLfloat
*params
);
564 /** Set the lighting model parameters */
565 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
566 const GLfloat
*params
);
567 /** Specify the line stipple pattern */
568 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
569 /** Specify the width of rasterized lines */
570 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
571 /** Specify a logical pixel operation for color index rendering */
572 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
573 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
574 const GLfloat
*params
);
575 /** Specify the diameter of rasterized points */
576 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
577 /** Select a polygon rasterization mode */
578 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
579 /** Set the scale and units used to calculate depth values */
580 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
581 /** Set the polygon stippling pattern */
582 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
583 /* Specifies the current buffer for reading */
584 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
585 /** Set rasterization mode */
586 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
587 /** Define the scissor box */
588 void (*Scissor
)(struct gl_context
*ctx
);
589 /** Select flat or smooth shading */
590 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
591 /** OpenGL 2.0 two-sided StencilFunc */
592 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
593 GLint ref
, GLuint mask
);
594 /** OpenGL 2.0 two-sided StencilMask */
595 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
596 /** OpenGL 2.0 two-sided StencilOp */
597 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
598 GLenum zfail
, GLenum zpass
);
599 /** Control the generation of texture coordinates */
600 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
601 const GLfloat
*params
);
602 /** Set texture environment parameters */
603 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
604 const GLfloat
*param
);
605 /** Set texture parameters */
606 void (*TexParameter
)(struct gl_context
*ctx
,
607 struct gl_texture_object
*texObj
,
608 GLenum pname
, const GLfloat
*params
);
609 /** Set the viewport */
610 void (*Viewport
)(struct gl_context
*ctx
);
615 * \name Vertex/pixel buffer object functions
618 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
621 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
623 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
624 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
625 GLenum storageFlags
, struct gl_buffer_object
*obj
);
627 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
628 GLsizeiptrARB size
, const GLvoid
*data
,
629 struct gl_buffer_object
*obj
);
631 void (*GetBufferSubData
)( struct gl_context
*ctx
,
632 GLintptrARB offset
, GLsizeiptrARB size
,
633 GLvoid
*data
, struct gl_buffer_object
*obj
);
635 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
636 GLintptr offset
, GLsizeiptr size
,
637 const GLvoid
*clearValue
,
638 GLsizeiptr clearValueSize
,
639 struct gl_buffer_object
*obj
);
641 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
642 struct gl_buffer_object
*src
,
643 struct gl_buffer_object
*dst
,
644 GLintptr readOffset
, GLintptr writeOffset
,
647 void (*InvalidateBufferSubData
)( struct gl_context
*ctx
,
648 struct gl_buffer_object
*obj
,
652 /* Returns pointer to the start of the mapped range.
653 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
655 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
656 GLsizeiptr length
, GLbitfield access
,
657 struct gl_buffer_object
*obj
,
658 gl_map_buffer_index index
);
660 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
661 GLintptr offset
, GLsizeiptr length
,
662 struct gl_buffer_object
*obj
,
663 gl_map_buffer_index index
);
665 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
666 struct gl_buffer_object
*obj
,
667 gl_map_buffer_index index
);
671 * \name Functions for GL_APPLE_object_purgeable
674 /* variations on ObjectPurgeable */
675 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
676 struct gl_buffer_object
*obj
, GLenum option
);
677 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
678 struct gl_renderbuffer
*obj
, GLenum option
);
679 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
680 struct gl_texture_object
*obj
,
683 /* variations on ObjectUnpurgeable */
684 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
685 struct gl_buffer_object
*obj
,
687 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
688 struct gl_renderbuffer
*obj
,
690 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
691 struct gl_texture_object
*obj
,
696 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
699 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
701 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
703 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
704 struct gl_framebuffer
*drawFb
,
705 struct gl_framebuffer
*readFb
);
706 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
707 struct gl_framebuffer
*fb
,
709 struct gl_renderbuffer
*rb
);
710 void (*RenderTexture
)(struct gl_context
*ctx
,
711 struct gl_framebuffer
*fb
,
712 struct gl_renderbuffer_attachment
*att
);
713 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
714 struct gl_renderbuffer
*rb
);
715 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
716 struct gl_framebuffer
*fb
);
718 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
719 struct gl_framebuffer
*readFb
,
720 struct gl_framebuffer
*drawFb
,
721 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
722 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
723 GLbitfield mask
, GLenum filter
);
724 void (*DiscardFramebuffer
)(struct gl_context
*ctx
,
725 GLenum target
, GLsizei numAttachments
,
726 const GLenum
*attachments
);
729 * \name Query objects
732 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
733 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
734 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
735 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
736 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
737 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
738 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
740 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
741 * \ptype the type of the value requested to be written:
742 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
743 * GL_INT, GL_INT64_ARB
745 void (*StoreQueryResult
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
746 struct gl_buffer_object
*buf
, intptr_t offset
,
747 GLenum pname
, GLenum ptype
);
751 * \name Performance monitors
754 void (*InitPerfMonitorGroups
)(struct gl_context
*ctx
);
755 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
756 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
757 struct gl_perf_monitor_object
*m
);
758 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
759 struct gl_perf_monitor_object
*m
);
761 /** Stop an active performance monitor, discarding results. */
762 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
763 struct gl_perf_monitor_object
*m
);
764 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
765 struct gl_perf_monitor_object
*m
);
766 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
767 struct gl_perf_monitor_object
*m
);
768 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
769 struct gl_perf_monitor_object
*m
,
772 GLint
*bytesWritten
);
776 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
779 struct gl_shader
*(*NewShader
)(struct gl_context
*ctx
,
780 GLuint name
, GLenum type
);
781 void (*UseProgram
)(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
785 * \name GREMEDY debug/marker functions
788 void (*EmitStringMarker
)(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
);
792 * \name Support for multiple T&L engines
797 * Set by the driver-supplied T&L engine.
799 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
801 GLuint CurrentExecPrimitive
;
804 * Current glBegin state of an in-progress compilation. May be
805 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
808 GLuint CurrentSavePrimitive
;
811 #define FLUSH_STORED_VERTICES 0x1
812 #define FLUSH_UPDATE_CURRENT 0x2
814 * Set by the driver-supplied T&L engine whenever vertices are buffered
815 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
816 * is not updated. A bitmask of the FLUSH_x values above.
818 * The dd_function_table::FlushVertices call below may be used to resolve
821 GLbitfield NeedFlush
;
823 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
824 GLboolean SaveNeedFlush
;
827 * Notify driver that the special derived value _NeedEyeCoords has
830 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
835 * \name GL_ARB_sync interfaces
838 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
839 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
841 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
842 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
843 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
844 GLbitfield
, GLuint64
);
845 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
846 GLbitfield
, GLuint64
);
849 /** GL_NV_conditional_render */
850 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
851 struct gl_query_object
*q
,
853 void (*EndConditionalRender
)(struct gl_context
*ctx
,
854 struct gl_query_object
*q
);
857 * \name GL_OES_draw_texture interface
860 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
861 GLfloat width
, GLfloat height
);
865 * \name GL_OES_EGL_image interface
867 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
868 struct gl_texture_object
*texObj
,
869 struct gl_texture_image
*texImage
,
870 GLeglImageOES image_handle
);
871 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
872 struct gl_renderbuffer
*rb
,
876 * \name GL_EXT_transform_feedback interface
878 struct gl_transform_feedback_object
*
879 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
880 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
881 struct gl_transform_feedback_object
*obj
);
882 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
883 struct gl_transform_feedback_object
*obj
);
884 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
885 struct gl_transform_feedback_object
*obj
);
886 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
887 struct gl_transform_feedback_object
*obj
);
888 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
889 struct gl_transform_feedback_object
*obj
);
892 * Return the number of vertices written to a stream during the last
893 * Begin/EndTransformFeedback block.
895 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
896 struct gl_transform_feedback_object
*obj
,
900 * \name GL_NV_texture_barrier interface
902 void (*TextureBarrier
)(struct gl_context
*ctx
);
905 * \name GL_ARB_sampler_objects
907 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
911 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
912 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
914 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
917 * \name GL_ARB_texture_multisample
919 void (*GetSamplePosition
)(struct gl_context
*ctx
,
920 struct gl_framebuffer
*fb
,
925 * \name NV_vdpau_interop interface
927 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
928 GLenum access
, GLboolean output
,
929 struct gl_texture_object
*texObj
,
930 struct gl_texture_image
*texImage
,
931 const GLvoid
*vdpSurface
, GLuint index
);
932 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
933 GLenum access
, GLboolean output
,
934 struct gl_texture_object
*texObj
,
935 struct gl_texture_image
*texImage
,
936 const GLvoid
*vdpSurface
, GLuint index
);
939 * Query reset status for GL_ARB_robustness
941 * Per \c glGetGraphicsResetStatusARB, this function should return a
942 * non-zero value once after a reset. If a reset is non-atomic, the
943 * non-zero status should be returned for the duration of the reset.
945 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
948 * \name GL_ARB_shader_image_load_store interface.
951 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
955 * \name GL_ARB_compute_shader interface
958 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
959 void (*DispatchComputeIndirect
)(struct gl_context
*ctx
, GLintptr indirect
);
963 * Query information about memory. Device memory is e.g. VRAM. Staging
964 * memory is e.g. GART. All sizes are in kilobytes.
966 void (*QueryMemoryInfo
)(struct gl_context
*ctx
,
967 struct gl_memory_info
*info
);
972 * Per-vertex functions.
974 * These are the functions which can appear between glBegin and glEnd.
975 * Depending on whether we're inside or outside a glBegin/End pair
976 * and whether we're in immediate mode or building a display list, these
977 * functions behave differently. This structure allows us to switch
978 * between those modes more easily.
980 * Generally, these pointers point to functions in the VBO module.
983 void (GLAPIENTRYP ArrayElement
)( GLint
);
984 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
985 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
986 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
987 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
988 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
989 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
990 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
991 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
992 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
993 void (GLAPIENTRYP EvalPoint1
)( GLint
);
994 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
995 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
996 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
997 void (GLAPIENTRYP Indexf
)( GLfloat
);
998 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
999 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1000 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1001 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1002 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1003 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1004 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1005 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1006 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1007 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1008 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1009 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1010 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1011 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1012 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1013 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1014 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1015 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1016 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1017 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1018 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1019 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1020 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1021 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1022 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1023 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1024 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1025 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1026 void (GLAPIENTRYP CallList
)( GLuint
);
1027 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1028 void (GLAPIENTRYP Begin
)( GLenum
);
1029 void (GLAPIENTRYP End
)( void );
1030 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1031 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1032 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1033 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1034 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1035 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1036 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1037 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1038 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1039 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1040 /* GL_ARB_vertex_program */
1041 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1042 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1043 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1044 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1045 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1046 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1047 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1048 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1050 /* GL_EXT_gpu_shader4 / GL 3.0 */
1051 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1052 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1053 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1054 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1055 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1056 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1057 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1059 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1060 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1061 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1062 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1063 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1064 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1065 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1067 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1068 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1069 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1071 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1072 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1074 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1075 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1077 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1078 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1080 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1081 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1083 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1084 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1086 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1087 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1089 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1090 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1091 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1092 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1093 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1094 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1095 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1096 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1098 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1099 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1101 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1102 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1104 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1105 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1107 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1108 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1110 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1111 GLboolean normalized
, GLuint value
);
1112 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1113 GLboolean normalized
, GLuint value
);
1114 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1115 GLboolean normalized
, GLuint value
);
1116 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1117 GLboolean normalized
, GLuint value
);
1118 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1119 GLboolean normalized
,
1120 const GLuint
*value
);
1121 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1122 GLboolean normalized
,
1123 const GLuint
*value
);
1124 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1125 GLboolean normalized
,
1126 const GLuint
*value
);
1127 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1128 GLboolean normalized
,
1129 const GLuint
*value
);
1131 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1132 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1133 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1134 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1135 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1138 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1139 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1140 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1141 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1146 #endif /* DD_INCLUDED */