3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
37 #include "compiler/shader_enums.h"
39 struct gl_bitmap_atlas
;
40 struct gl_buffer_object
;
42 struct gl_display_list
;
43 struct gl_framebuffer
;
45 struct gl_pixelstore_attrib
;
47 struct gl_renderbuffer
;
48 struct gl_renderbuffer_attachment
;
50 struct gl_shader_program
;
51 struct gl_texture_image
;
52 struct gl_texture_object
;
53 struct gl_memory_info
;
54 struct gl_transform_feedback_object
;
55 struct ati_fragment_shader
;
56 struct util_queue_monitoring
;
58 struct _mesa_index_buffer
;
60 /* GL_ARB_vertex_buffer_object */
61 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
62 * NULL) if buffer is unavailable for immediate mapping.
64 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
65 * would require more book-keeping in the driver than seems necessary
68 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
69 * want to provoke the driver to throw away the old storage, we will
70 * respect the contents of already referenced data.
72 #define MESA_MAP_NOWAIT_BIT 0x4000
74 /* Mapping a buffer is allowed from any thread. */
75 #define MESA_MAP_THREAD_SAFE_BIT 0x8000
79 * Device driver function table.
80 * Core Mesa uses these function pointers to call into device drivers.
81 * Most of these functions directly correspond to OpenGL state commands.
82 * Core Mesa will call these functions after error checking has been done
83 * so that the drivers don't have to worry about error testing.
85 * Vertex transformation/clipping/lighting is patched into the T&L module.
86 * Rasterization functions are patched into the swrast module.
88 * Note: when new functions are added here, the drivers/common/driverfuncs.c
89 * file should be updated too!!!
91 struct dd_function_table
{
93 * Return a string as needed by glGetString().
94 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
97 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
100 * Notify the driver after Mesa has made some internal state changes.
102 * This is in addition to any state change callbacks Mesa may already have
105 void (*UpdateState
)(struct gl_context
*ctx
);
108 * This is called whenever glFinish() is called.
110 void (*Finish
)( struct gl_context
*ctx
);
113 * This is called whenever glFlush() is called.
115 void (*Flush
)( struct gl_context
*ctx
);
118 * Clear the color/depth/stencil/accum buffer(s).
119 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
120 * renderbuffers need to be cleared.
122 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
125 * Execute glRasterPos, updating the ctx->Current.Raster fields
127 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
130 * \name Image-related functions
135 * Called by glDrawPixels().
136 * \p unpack describes how to unpack the source image data.
138 void (*DrawPixels
)( struct gl_context
*ctx
,
139 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
140 GLenum format
, GLenum type
,
141 const struct gl_pixelstore_attrib
*unpack
,
142 const GLvoid
*pixels
);
145 * Called by glReadPixels().
147 void (*ReadPixels
)( struct gl_context
*ctx
,
148 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
149 GLenum format
, GLenum type
,
150 const struct gl_pixelstore_attrib
*unpack
,
154 * Called by glCopyPixels().
156 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
157 GLsizei width
, GLsizei height
,
158 GLint dstx
, GLint dsty
, GLenum type
);
161 * Called by glBitmap().
163 void (*Bitmap
)( struct gl_context
*ctx
,
164 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
165 const struct gl_pixelstore_attrib
*unpack
,
166 const GLubyte
*bitmap
);
169 * Called by display list code for optimized glCallLists/glBitmap rendering
170 * The driver must support texture rectangles of width 1024 or more.
172 void (*DrawAtlasBitmaps
)(struct gl_context
*ctx
,
173 const struct gl_bitmap_atlas
*atlas
,
174 GLuint count
, const GLubyte
*ids
);
179 * \name Texture image functions
184 * Choose actual hardware texture format given the texture target, the
185 * user-provided source image format and type and the desired internal
186 * format. In some cases, srcFormat and srcType can be GL_NONE.
187 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
188 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
189 * Called by glTexImage(), etc.
191 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
192 GLenum target
, GLint internalFormat
,
193 GLenum srcFormat
, GLenum srcType
);
196 * Queries different driver parameters for a particular target and format.
197 * Since ARB_internalformat_query2 introduced several new query parameters
198 * over ARB_internalformat_query, having one driver hook for each parameter
199 * is no longer feasible. So this is the generic entry-point for calls
200 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
201 * checked errors and default values.
203 * \param ctx GL context
204 * \param target GL target enum
205 * \param internalFormat GL format enum
206 * \param pname GL enum that specifies the info to query.
207 * \param params Buffer to hold the result of the query.
209 void (*QueryInternalFormat
)(struct gl_context
*ctx
,
211 GLenum internalFormat
,
216 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
217 * Allocate texture memory and copy the user's image to the buffer.
218 * The gl_texture_image fields, etc. will be fully initialized.
219 * The parameters are the same as glTexImage3D(), plus:
220 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
221 * \param packing describes how to unpack the source data.
222 * \param texImage is the destination texture image.
224 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
225 struct gl_texture_image
*texImage
,
226 GLenum format
, GLenum type
, const GLvoid
*pixels
,
227 const struct gl_pixelstore_attrib
*packing
);
230 * Called by glTexSubImage[123]D().
231 * Replace a subset of the target texture with new texel data.
233 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
234 struct gl_texture_image
*texImage
,
235 GLint xoffset
, GLint yoffset
, GLint zoffset
,
236 GLsizei width
, GLsizei height
, GLint depth
,
237 GLenum format
, GLenum type
,
238 const GLvoid
*pixels
,
239 const struct gl_pixelstore_attrib
*packing
);
243 * Called by glGetTexImage(), glGetTextureSubImage().
245 void (*GetTexSubImage
)(struct gl_context
*ctx
,
246 GLint xoffset
, GLint yoffset
, GLint zoffset
,
247 GLsizei width
, GLsizei height
, GLsizei depth
,
248 GLenum format
, GLenum type
, GLvoid
*pixels
,
249 struct gl_texture_image
*texImage
);
252 * Called by glClearTex[Sub]Image
254 * Clears a rectangular region of the image to a given value. The
255 * clearValue argument is either NULL or points to a single texel to use as
256 * the clear value in the same internal format as the texture image. If it
257 * is NULL then the texture should be cleared to zeroes.
259 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
260 struct gl_texture_image
*texImage
,
261 GLint xoffset
, GLint yoffset
, GLint zoffset
,
262 GLsizei width
, GLsizei height
, GLsizei depth
,
263 const GLvoid
*clearValue
);
266 * Called by glCopyTex[Sub]Image[123]D().
268 * This function should copy a rectangular region in the rb to a single
269 * destination slice, specified by @slice. In the case of 1D array
270 * textures (where one GL call can potentially affect multiple destination
271 * slices), core mesa takes care of calling this function multiple times,
272 * once for each scanline to be copied.
274 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
275 struct gl_texture_image
*texImage
,
276 GLint xoffset
, GLint yoffset
, GLint slice
,
277 struct gl_renderbuffer
*rb
,
279 GLsizei width
, GLsizei height
);
281 * Called by glCopyImageSubData().
283 * This function should copy one 2-D slice from src_teximage or
284 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
285 * teximage or renderbuffer pointer will be non-null to indicate which
286 * is the real src/dst.
288 * If one of the textures is 3-D or is a 1-D or 2-D array
289 * texture, this function will be called multiple times: once for each
290 * slice. If one of the textures is a cube map, this function will be
291 * called once for each face to be copied.
293 void (*CopyImageSubData
)(struct gl_context
*ctx
,
294 struct gl_texture_image
*src_teximage
,
295 struct gl_renderbuffer
*src_renderbuffer
,
296 int src_x
, int src_y
, int src_z
,
297 struct gl_texture_image
*dst_teximage
,
298 struct gl_renderbuffer
*dst_renderbuffer
,
299 int dst_x
, int dst_y
, int dst_z
,
300 int src_width
, int src_height
);
303 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
304 * Note that if the texture is a cube map, the <target> parameter will
305 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
306 * texObj->BaseLevel is the level from which to generate the remaining
309 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
310 struct gl_texture_object
*texObj
);
313 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
314 * and glTexStorage to check if the dimensions of the texture image
316 * \param target any GL_PROXY_TEXTURE_x target
317 * \return GL_TRUE if the image is OK, GL_FALSE if too large
319 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
320 GLuint numLevels
, GLint level
,
321 mesa_format format
, GLuint numSamples
,
322 GLint width
, GLint height
,
328 * \name Compressed texture functions
333 * Called by glCompressedTexImage[123]D().
335 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
336 struct gl_texture_image
*texImage
,
337 GLsizei imageSize
, const GLvoid
*data
);
340 * Called by glCompressedTexSubImage[123]D().
342 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
343 struct gl_texture_image
*texImage
,
344 GLint xoffset
, GLint yoffset
, GLint zoffset
,
345 GLsizei width
, GLsizei height
, GLsizei depth
,
347 GLsizei imageSize
, const GLvoid
*data
);
351 * \name Texture object / image functions
356 * Called by glBindTexture() and glBindTextures().
358 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
359 GLenum target
, struct gl_texture_object
*tObj
);
362 * Called to allocate a new texture object. Drivers will usually
363 * allocate/return a subclass of gl_texture_object.
365 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
366 GLuint name
, GLenum target
);
368 * Called to delete/free a texture object. Drivers should free the
369 * object and any image data it contains.
371 void (*DeleteTexture
)(struct gl_context
*ctx
,
372 struct gl_texture_object
*texObj
);
374 /** Called to allocate a new texture image object. */
375 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
377 /** Called to free a texture image object returned by NewTextureImage() */
378 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
379 struct gl_texture_image
*);
381 /** Called to allocate memory for a single texture image */
382 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
383 struct gl_texture_image
*texImage
);
385 /** Free the memory for a single texture image */
386 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
387 struct gl_texture_image
*texImage
);
389 /** Map a slice of a texture image into user space.
390 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
391 * indicates the 1D array index.
392 * \param texImage the texture image
393 * \param slice the 3D image slice or array texture slice
394 * \param x, y, w, h region of interest
395 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
396 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
397 * \param mapOut returns start of mapping of region of interest
398 * \param rowStrideOut returns row stride (in bytes). In the case of a
399 * compressed texture, this is the byte stride between one row of blocks
402 void (*MapTextureImage
)(struct gl_context
*ctx
,
403 struct gl_texture_image
*texImage
,
405 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
407 GLubyte
**mapOut
, GLint
*rowStrideOut
);
409 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
410 struct gl_texture_image
*texImage
,
413 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
414 * All the gl_texture_images in the texture object will have their
415 * dimensions, format, etc. initialized already.
417 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
418 struct gl_texture_object
*texObj
,
419 GLsizei levels
, GLsizei width
,
420 GLsizei height
, GLsizei depth
);
422 /** Called as part of glTextureView to add views to origTexObj */
423 GLboolean (*TextureView
)(struct gl_context
*ctx
,
424 struct gl_texture_object
*texObj
,
425 struct gl_texture_object
*origTexObj
);
428 * Map a renderbuffer into user space.
429 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
430 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
432 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
433 struct gl_renderbuffer
*rb
,
434 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
436 GLubyte
**mapOut
, GLint
*rowStrideOut
,
439 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
440 struct gl_renderbuffer
*rb
);
443 * Optional driver entrypoint that binds a non-texture renderbuffer's
444 * contents to a texture image.
446 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
447 struct gl_renderbuffer
*rb
,
448 struct gl_texture_image
*texImage
);
453 * \name Vertex/fragment program functions
456 /** Allocate a new program */
457 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
,
458 gl_shader_stage stage
,
459 GLuint id
, bool is_arb_asm
);
460 /** Delete a program */
461 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
463 * Allocate a program to associate with the new ATI fragment shader (optional)
465 struct gl_program
* (*NewATIfs
)(struct gl_context
*ctx
,
466 struct ati_fragment_shader
*curProg
);
468 * Notify driver that a program string (and GPU code) has been specified
469 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
470 * supported by the driver.
472 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
473 struct gl_program
*prog
);
476 * Notify driver that the sampler uniforms for the current program have
477 * changed. On some drivers, this may require shader recompiles.
479 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
480 struct gl_program
*prog
);
482 /** Query if program can be loaded onto hardware */
483 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
484 struct gl_program
*prog
);
489 * \name GLSL shader/program functions.
493 * Called when a shader program is linked.
495 * This gives drivers an opportunity to clone the IR and make their
496 * own transformations on it for the purposes of code generation.
498 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
499 struct gl_shader_program
*shader
);
504 * \name Draw functions.
508 * For indirect array drawing:
514 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
515 * } DrawArraysIndirectCommand;
517 * For indirect indexed drawing:
524 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
525 * } DrawElementsIndirectCommand;
529 * Draw a number of primitives.
530 * \param prims array [nr_prims] describing what to draw (prim type,
531 * vertex count, first index, instance count, etc).
532 * \param ib index buffer for indexed drawing, NULL for array drawing
533 * \param index_bounds_valid are min_index and max_index valid?
534 * \param min_index lowest vertex index used
535 * \param max_index highest vertex index used
536 * \param num_instances instance count from ARB_draw_instanced
537 * \param base_instance base instance from ARB_base_instance
538 * \param tfb_vertcount if non-null, indicates which transform feedback
539 * object has the vertex count.
540 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
541 * the vertex stream buffer from which to get the vertex
543 * \param indirect If any prims are indirect, this specifies the buffer
544 * to find the "DrawArrays/ElementsIndirectCommand" data.
545 * This may be deprecated in the future
547 void (*Draw
)(struct gl_context
*ctx
,
548 const struct _mesa_prim
*prims
, GLuint nr_prims
,
549 const struct _mesa_index_buffer
*ib
,
550 GLboolean index_bounds_valid
,
551 GLuint min_index
, GLuint max_index
,
552 GLuint num_instances
, GLuint base_instance
,
553 struct gl_transform_feedback_object
*tfb_vertcount
,
554 unsigned tfb_stream
);
558 * Draw a primitive, getting the vertex count, instance count, start
559 * vertex, etc. from a buffer object.
560 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
561 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
563 * \param indirect_offset offset of first primitive in indrect_data buffer
564 * \param draw_count number of primitives to draw
565 * \param stride stride, in bytes, between
566 * "DrawArrays/ElementsIndirectCommand" objects
567 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
568 * the real draw_count value. Used for
569 * GL_ARB_indirect_parameters.
570 * \param indirect_draw_count_offset offset to the draw_count value in
571 * indirect_draw_count_buffer
572 * \param ib index buffer for indexed drawing, NULL otherwise.
574 void (*DrawIndirect
)(struct gl_context
*ctx
, GLuint mode
,
575 struct gl_buffer_object
*indirect_data
,
576 GLsizeiptr indirect_offset
, unsigned draw_count
,
578 struct gl_buffer_object
*indirect_draw_count_buffer
,
579 GLsizeiptr indirect_draw_count_offset
,
580 const struct _mesa_index_buffer
*ib
);
585 * \name State-changing functions.
587 * \note drawing functions are above.
589 * These functions are called by their corresponding OpenGL API functions.
590 * They are \e also called by the gl_PopAttrib() function!!!
591 * May add more functions like these to the device driver in the future.
594 /** Specify the alpha test function */
595 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
596 /** Set the blend color */
597 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
598 /** Set the blend equation */
599 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
600 GLenum modeRGB
, GLenum modeA
);
601 /** Specify pixel arithmetic */
602 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
603 GLenum sfactorRGB
, GLenum dfactorRGB
,
604 GLenum sfactorA
, GLenum dfactorA
);
605 /** Specify a plane against which all geometry is clipped */
606 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
607 /** Enable and disable writing of frame buffer color components */
608 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
609 GLboolean bmask
, GLboolean amask
);
610 /** Cause a material color to track the current color */
611 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
612 /** Specify whether front- or back-facing facets can be culled */
613 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
614 /** Define front- and back-facing polygons */
615 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
616 /** Specify the value used for depth buffer comparisons */
617 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
618 /** Enable or disable writing into the depth buffer */
619 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
620 /** Specify mapping of depth values from NDC to window coordinates */
621 void (*DepthRange
)(struct gl_context
*ctx
);
622 /** Specify the current buffer for writing */
623 void (*DrawBuffer
)(struct gl_context
*ctx
);
624 /** Used to allocated any buffers with on-demand creation */
625 void (*DrawBufferAllocate
)(struct gl_context
*ctx
);
626 /** Enable or disable server-side gl capabilities */
627 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
628 /** Specify fog parameters */
629 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
630 /** Set light source parameters.
631 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
632 * been transformed to eye-space.
634 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
635 GLenum pname
, const GLfloat
*params
);
636 /** Set the lighting model parameters */
637 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
638 const GLfloat
*params
);
639 /** Specify the line stipple pattern */
640 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
641 /** Specify the width of rasterized lines */
642 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
643 /** Specify a logical pixel operation for color index rendering */
644 void (*LogicOpcode
)(struct gl_context
*ctx
, enum gl_logicop_mode opcode
);
645 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
646 const GLfloat
*params
);
647 /** Specify the diameter of rasterized points */
648 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
649 /** Select a polygon rasterization mode */
650 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
651 /** Set the scale and units used to calculate depth values */
652 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
653 /** Set the polygon stippling pattern */
654 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
655 /* Specifies the current buffer for reading */
656 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
657 /** Set rasterization mode */
658 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
659 /** Define the scissor box */
660 void (*Scissor
)(struct gl_context
*ctx
);
661 /** Select flat or smooth shading */
662 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
663 /** OpenGL 2.0 two-sided StencilFunc */
664 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
665 GLint ref
, GLuint mask
);
666 /** OpenGL 2.0 two-sided StencilMask */
667 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
668 /** OpenGL 2.0 two-sided StencilOp */
669 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
670 GLenum zfail
, GLenum zpass
);
671 /** Control the generation of texture coordinates */
672 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
673 const GLfloat
*params
);
674 /** Set texture environment parameters */
675 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
676 const GLfloat
*param
);
677 /** Set texture parameter (callee gets param value from the texObj) */
678 void (*TexParameter
)(struct gl_context
*ctx
,
679 struct gl_texture_object
*texObj
, GLenum pname
);
680 /** Set the viewport */
681 void (*Viewport
)(struct gl_context
*ctx
);
686 * \name Vertex/pixel buffer object functions
689 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
692 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
694 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
695 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
696 GLenum storageFlags
, struct gl_buffer_object
*obj
);
698 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
699 GLsizeiptrARB size
, const GLvoid
*data
,
700 struct gl_buffer_object
*obj
);
702 void (*GetBufferSubData
)( struct gl_context
*ctx
,
703 GLintptrARB offset
, GLsizeiptrARB size
,
704 GLvoid
*data
, struct gl_buffer_object
*obj
);
706 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
707 GLintptr offset
, GLsizeiptr size
,
708 const GLvoid
*clearValue
,
709 GLsizeiptr clearValueSize
,
710 struct gl_buffer_object
*obj
);
712 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
713 struct gl_buffer_object
*src
,
714 struct gl_buffer_object
*dst
,
715 GLintptr readOffset
, GLintptr writeOffset
,
718 void (*InvalidateBufferSubData
)( struct gl_context
*ctx
,
719 struct gl_buffer_object
*obj
,
723 /* Returns pointer to the start of the mapped range.
724 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
726 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
727 GLsizeiptr length
, GLbitfield access
,
728 struct gl_buffer_object
*obj
,
729 gl_map_buffer_index index
);
731 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
732 GLintptr offset
, GLsizeiptr length
,
733 struct gl_buffer_object
*obj
,
734 gl_map_buffer_index index
);
736 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
737 struct gl_buffer_object
*obj
,
738 gl_map_buffer_index index
);
742 * \name Functions for GL_APPLE_object_purgeable
745 /* variations on ObjectPurgeable */
746 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
747 struct gl_buffer_object
*obj
, GLenum option
);
748 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
749 struct gl_renderbuffer
*obj
, GLenum option
);
750 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
751 struct gl_texture_object
*obj
,
754 /* variations on ObjectUnpurgeable */
755 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
756 struct gl_buffer_object
*obj
,
758 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
759 struct gl_renderbuffer
*obj
,
761 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
762 struct gl_texture_object
*obj
,
767 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
770 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
772 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
774 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
775 struct gl_framebuffer
*drawFb
,
776 struct gl_framebuffer
*readFb
);
777 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
778 struct gl_framebuffer
*fb
,
780 struct gl_renderbuffer
*rb
);
781 void (*RenderTexture
)(struct gl_context
*ctx
,
782 struct gl_framebuffer
*fb
,
783 struct gl_renderbuffer_attachment
*att
);
784 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
785 struct gl_renderbuffer
*rb
);
786 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
787 struct gl_framebuffer
*fb
);
789 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
790 struct gl_framebuffer
*readFb
,
791 struct gl_framebuffer
*drawFb
,
792 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
793 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
794 GLbitfield mask
, GLenum filter
);
795 void (*DiscardFramebuffer
)(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
796 struct gl_renderbuffer_attachment
*att
);
799 * \name Functions for GL_ARB_sample_locations
801 void (*GetProgrammableSampleCaps
)(struct gl_context
*ctx
,
802 const struct gl_framebuffer
*fb
,
803 GLuint
*bits
, GLuint
*width
, GLuint
*height
);
804 void (*EvaluateDepthValues
)(struct gl_context
*ctx
);
807 * \name Query objects
810 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
811 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
812 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
813 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
814 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
815 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
816 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
818 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
819 * \ptype the type of the value requested to be written:
820 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
821 * GL_INT, GL_INT64_ARB
823 void (*StoreQueryResult
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
824 struct gl_buffer_object
*buf
, intptr_t offset
,
825 GLenum pname
, GLenum ptype
);
829 * \name Performance monitors
832 void (*InitPerfMonitorGroups
)(struct gl_context
*ctx
);
833 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
834 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
835 struct gl_perf_monitor_object
*m
);
836 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
837 struct gl_perf_monitor_object
*m
);
839 /** Stop an active performance monitor, discarding results. */
840 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
841 struct gl_perf_monitor_object
*m
);
842 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
843 struct gl_perf_monitor_object
*m
);
844 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
845 struct gl_perf_monitor_object
*m
);
846 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
847 struct gl_perf_monitor_object
*m
,
850 GLint
*bytesWritten
);
854 * \name Performance Query objects
857 unsigned (*InitPerfQueryInfo
)(struct gl_context
*ctx
);
858 void (*GetPerfQueryInfo
)(struct gl_context
*ctx
,
864 void (*GetPerfCounterInfo
)(struct gl_context
*ctx
,
866 unsigned counterIndex
,
872 GLuint
*data_type_enum
,
874 struct gl_perf_query_object
* (*NewPerfQueryObject
)(struct gl_context
*ctx
,
875 unsigned queryIndex
);
876 void (*DeletePerfQuery
)(struct gl_context
*ctx
,
877 struct gl_perf_query_object
*obj
);
878 bool (*BeginPerfQuery
)(struct gl_context
*ctx
,
879 struct gl_perf_query_object
*obj
);
880 void (*EndPerfQuery
)(struct gl_context
*ctx
,
881 struct gl_perf_query_object
*obj
);
882 void (*WaitPerfQuery
)(struct gl_context
*ctx
,
883 struct gl_perf_query_object
*obj
);
884 bool (*IsPerfQueryReady
)(struct gl_context
*ctx
,
885 struct gl_perf_query_object
*obj
);
886 void (*GetPerfQueryData
)(struct gl_context
*ctx
,
887 struct gl_perf_query_object
*obj
,
890 GLuint
*bytesWritten
);
895 * \name GREMEDY debug/marker functions
898 void (*EmitStringMarker
)(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
);
902 * \name Support for multiple T&L engines
907 * Set by the driver-supplied T&L engine.
909 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
911 GLuint CurrentExecPrimitive
;
914 * Current glBegin state of an in-progress compilation. May be
915 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
918 GLuint CurrentSavePrimitive
;
921 #define FLUSH_STORED_VERTICES 0x1
922 #define FLUSH_UPDATE_CURRENT 0x2
924 * Set by the driver-supplied T&L engine whenever vertices are buffered
925 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
926 * is not updated. A bitmask of the FLUSH_x values above.
928 * The dd_function_table::FlushVertices call below may be used to resolve
931 GLbitfield NeedFlush
;
933 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
934 GLboolean SaveNeedFlush
;
937 * Notify driver that the special derived value _NeedEyeCoords has
940 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
945 * \name GL_ARB_sync interfaces
948 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*);
949 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
951 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
952 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
953 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
954 GLbitfield
, GLuint64
);
955 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
956 GLbitfield
, GLuint64
);
959 /** GL_NV_conditional_render */
960 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
961 struct gl_query_object
*q
,
963 void (*EndConditionalRender
)(struct gl_context
*ctx
,
964 struct gl_query_object
*q
);
967 * \name GL_OES_draw_texture interface
970 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
971 GLfloat width
, GLfloat height
);
975 * \name GL_OES_EGL_image interface
977 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
978 struct gl_texture_object
*texObj
,
979 struct gl_texture_image
*texImage
,
980 GLeglImageOES image_handle
);
981 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
982 struct gl_renderbuffer
*rb
,
986 * \name GL_EXT_EGL_image_storage interface
988 void (*EGLImageTargetTexStorage
)(struct gl_context
*ctx
, GLenum target
,
989 struct gl_texture_object
*texObj
,
990 struct gl_texture_image
*texImage
,
991 GLeglImageOES image_handle
);
993 * \name GL_EXT_transform_feedback interface
995 struct gl_transform_feedback_object
*
996 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
997 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
998 struct gl_transform_feedback_object
*obj
);
999 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
1000 struct gl_transform_feedback_object
*obj
);
1001 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
1002 struct gl_transform_feedback_object
*obj
);
1003 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
1004 struct gl_transform_feedback_object
*obj
);
1005 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
1006 struct gl_transform_feedback_object
*obj
);
1009 * Return the number of vertices written to a stream during the last
1010 * Begin/EndTransformFeedback block.
1012 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
1013 struct gl_transform_feedback_object
*obj
,
1017 * \name GL_NV_texture_barrier interface
1019 void (*TextureBarrier
)(struct gl_context
*ctx
);
1022 * \name GL_ARB_sampler_objects
1024 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
1028 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1029 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1031 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
1034 * \name GL_ARB_texture_multisample
1036 void (*GetSamplePosition
)(struct gl_context
*ctx
,
1037 struct gl_framebuffer
*fb
,
1042 * \name NV_vdpau_interop interface
1044 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
1045 GLenum access
, GLboolean output
,
1046 struct gl_texture_object
*texObj
,
1047 struct gl_texture_image
*texImage
,
1048 const GLvoid
*vdpSurface
, GLuint index
);
1049 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
1050 GLenum access
, GLboolean output
,
1051 struct gl_texture_object
*texObj
,
1052 struct gl_texture_image
*texImage
,
1053 const GLvoid
*vdpSurface
, GLuint index
);
1056 * Query reset status for GL_ARB_robustness
1058 * Per \c glGetGraphicsResetStatusARB, this function should return a
1059 * non-zero value once after a reset. If a reset is non-atomic, the
1060 * non-zero status should be returned for the duration of the reset.
1062 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
1065 * \name GL_ARB_shader_image_load_store interface.
1068 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
1072 * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1074 * On return from this function any framebuffer contents written by
1075 * previous draw commands are guaranteed to be visible from subsequent
1076 * fragment shader invocations using the
1077 * EXT_shader_framebuffer_fetch_non_coherent interface.
1080 void (*FramebufferFetchBarrier
)(struct gl_context
*ctx
);
1084 * \name GL_ARB_compute_shader interface
1087 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
1088 void (*DispatchComputeIndirect
)(struct gl_context
*ctx
, GLintptr indirect
);
1092 * \name GL_ARB_compute_variable_group_size interface
1095 void (*DispatchComputeGroupSize
)(struct gl_context
*ctx
,
1096 const GLuint
*num_groups
,
1097 const GLuint
*group_size
);
1101 * Query information about memory. Device memory is e.g. VRAM. Staging
1102 * memory is e.g. GART. All sizes are in kilobytes.
1104 void (*QueryMemoryInfo
)(struct gl_context
*ctx
,
1105 struct gl_memory_info
*info
);
1108 * Indicate that this thread is being used by Mesa as a background drawing
1109 * thread for the given GL context.
1111 * If this function is called more than once from any given thread, each
1112 * subsequent call overrides the context that was passed in the previous
1113 * call. Mesa takes advantage of this to re-use a background thread to
1114 * perform drawing on behalf of multiple contexts.
1116 * Mesa may sometimes call this function from a non-background thread
1117 * (i.e. a thread that has already been bound to a context using
1118 * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1119 * the context that is bound to this thread.
1121 * Mesa will only call this function if GL multithreading is enabled.
1123 void (*SetBackgroundContext
)(struct gl_context
*ctx
,
1124 struct util_queue_monitoring
*queue_info
);
1127 * \name GL_ARB_sparse_buffer interface
1130 void (*BufferPageCommitment
)(struct gl_context
*ctx
,
1131 struct gl_buffer_object
*bufferObj
,
1132 GLintptr offset
, GLsizeiptr size
,
1137 * \name GL_ARB_bindless_texture interface
1140 GLuint64 (*NewTextureHandle
)(struct gl_context
*ctx
,
1141 struct gl_texture_object
*texObj
,
1142 struct gl_sampler_object
*sampObj
);
1143 void (*DeleteTextureHandle
)(struct gl_context
*ctx
, GLuint64 handle
);
1144 void (*MakeTextureHandleResident
)(struct gl_context
*ctx
, GLuint64 handle
,
1146 GLuint64 (*NewImageHandle
)(struct gl_context
*ctx
,
1147 struct gl_image_unit
*imgObj
);
1148 void (*DeleteImageHandle
)(struct gl_context
*ctx
, GLuint64 handle
);
1149 void (*MakeImageHandleResident
)(struct gl_context
*ctx
, GLuint64 handle
,
1150 GLenum access
, bool resident
);
1155 * \name GL_EXT_external_objects interface
1159 * Called to allocate a new memory object. Drivers will usually
1160 * allocate/return a subclass of gl_memory_object.
1162 struct gl_memory_object
* (*NewMemoryObject
)(struct gl_context
*ctx
,
1165 * Called to delete/free a memory object. Drivers should free the
1166 * object and any image data it contains.
1168 void (*DeleteMemoryObject
)(struct gl_context
*ctx
,
1169 struct gl_memory_object
*memObj
);
1172 * Set the given memory object as the texture's storage.
1174 GLboolean (*SetTextureStorageForMemoryObject
)(struct gl_context
*ctx
,
1175 struct gl_texture_object
*tex_obj
,
1176 struct gl_memory_object
*mem_obj
,
1177 GLsizei levels
, GLsizei width
,
1178 GLsizei height
, GLsizei depth
,
1182 * Use a memory object as the backing data for a buffer object
1184 GLboolean (*BufferDataMem
)(struct gl_context
*ctx
,
1187 struct gl_memory_object
*memObj
,
1190 struct gl_buffer_object
*bufObj
);
1193 * Fill uuid with an unique identifier for this driver
1195 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1197 void (*GetDriverUuid
)(struct gl_context
*ctx
, char *uuid
);
1200 * Fill uuid with an unique identifier for the device associated
1203 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1205 void (*GetDeviceUuid
)(struct gl_context
*ctx
, char *uuid
);
1210 * \name GL_EXT_external_objects_fd interface
1214 * Called to import a memory object. The caller relinquishes ownership
1215 * of fd after the call returns.
1217 * Accessing fd after ImportMemoryObjectFd returns results in undefined
1218 * behaviour. This is consistent with EXT_external_object_fd.
1220 void (*ImportMemoryObjectFd
)(struct gl_context
*ctx
,
1221 struct gl_memory_object
*memObj
,
1227 * \name GL_ARB_get_program_binary
1231 * Calls to retrieve/store a binary serialized copy of the current program.
1233 void (*GetProgramBinaryDriverSHA1
)(struct gl_context
*ctx
, uint8_t *sha1
);
1235 void (*ProgramBinarySerializeDriverBlob
)(struct gl_context
*ctx
,
1236 struct gl_shader_program
*shProg
,
1237 struct gl_program
*prog
);
1239 void (*ProgramBinaryDeserializeDriverBlob
)(struct gl_context
*ctx
,
1240 struct gl_shader_program
*shProg
,
1241 struct gl_program
*prog
);
1245 * \name GL_EXT_semaphore interface
1249 * Called to allocate a new semaphore object. Drivers will usually
1250 * allocate/return a subclass of gl_semaphore_object.
1252 struct gl_semaphore_object
* (*NewSemaphoreObject
)(struct gl_context
*ctx
,
1255 * Called to delete/free a semaphore object. Drivers should free the
1256 * object and any associated resources.
1258 void (*DeleteSemaphoreObject
)(struct gl_context
*ctx
,
1259 struct gl_semaphore_object
*semObj
);
1262 * Introduce an operation to wait for the semaphore object in the GL
1263 * server's command stream
1265 void (*ServerWaitSemaphoreObject
)(struct gl_context
*ctx
,
1266 struct gl_semaphore_object
*semObj
,
1267 GLuint numBufferBarriers
,
1268 struct gl_buffer_object
**bufObjs
,
1269 GLuint numTextureBarriers
,
1270 struct gl_texture_object
**texObjs
,
1271 const GLenum
*srcLayouts
);
1274 * Introduce an operation to signal the semaphore object in the GL
1275 * server's command stream
1277 void (*ServerSignalSemaphoreObject
)(struct gl_context
*ctx
,
1278 struct gl_semaphore_object
*semObj
,
1279 GLuint numBufferBarriers
,
1280 struct gl_buffer_object
**bufObjs
,
1281 GLuint numTextureBarriers
,
1282 struct gl_texture_object
**texObjs
,
1283 const GLenum
*dstLayouts
);
1287 * \name GL_EXT_semaphore_fd interface
1291 * Called to import a semaphore object. The caller relinquishes ownership
1292 * of fd after the call returns.
1294 * Accessing fd after ImportSemaphoreFd returns results in undefined
1295 * behaviour. This is consistent with EXT_semaphore_fd.
1297 void (*ImportSemaphoreFd
)(struct gl_context
*ctx
,
1298 struct gl_semaphore_object
*semObj
,
1303 * \name Disk shader cache functions
1307 * Called to initialize gl_program::driver_cache_blob (and size) with a
1308 * ralloc allocated buffer.
1310 * This buffer will be saved and restored as part of the gl_program
1311 * serialization and deserialization.
1313 void (*ShaderCacheSerializeDriverBlob
)(struct gl_context
*ctx
,
1314 struct gl_program
*prog
);
1318 * \name Set the number of compiler threads for ARB_parallel_shader_compile
1320 void (*SetMaxShaderCompilerThreads
)(struct gl_context
*ctx
, unsigned count
);
1321 bool (*GetShaderProgramCompletionStatus
)(struct gl_context
*ctx
,
1322 struct gl_shader_program
*shprog
);
1327 * Per-vertex functions.
1329 * These are the functions which can appear between glBegin and glEnd.
1330 * Depending on whether we're inside or outside a glBegin/End pair
1331 * and whether we're in immediate mode or building a display list, these
1332 * functions behave differently. This structure allows us to switch
1333 * between those modes more easily.
1335 * Generally, these pointers point to functions in the VBO module.
1338 void (GLAPIENTRYP ArrayElement
)( GLint
);
1339 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1340 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1341 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1342 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1343 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1344 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
1345 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
1346 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
1347 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
1348 void (GLAPIENTRYP EvalPoint1
)( GLint
);
1349 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
1350 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1351 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1352 void (GLAPIENTRYP Indexf
)( GLfloat
);
1353 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1354 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1355 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1356 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1357 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1358 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1359 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1360 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1361 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1362 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1363 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1364 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1365 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1366 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1367 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1368 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1369 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1370 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1371 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1372 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1373 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1374 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1375 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1376 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1377 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1378 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1379 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1380 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1381 void (GLAPIENTRYP CallList
)( GLuint
);
1382 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1383 void (GLAPIENTRYP Begin
)( GLenum
);
1384 void (GLAPIENTRYP End
)( void );
1385 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1386 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1387 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1388 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1389 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1390 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1391 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1392 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1393 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1394 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1395 /* GL_ARB_vertex_program */
1396 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1397 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1398 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1399 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1400 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1401 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1402 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1403 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1405 /* GL_EXT_gpu_shader4 / GL 3.0 */
1406 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1407 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1408 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1409 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1410 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1411 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1412 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1414 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1415 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1416 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1417 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1418 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1419 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1420 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1422 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1423 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1424 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1426 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1427 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1429 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1430 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1432 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1433 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1435 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1436 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1438 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1439 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1441 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1442 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1444 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1445 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1446 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1447 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1448 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1449 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1450 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1451 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1453 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1454 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1456 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1457 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1459 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1460 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1462 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1463 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1465 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1466 GLboolean normalized
, GLuint value
);
1467 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1468 GLboolean normalized
, GLuint value
);
1469 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1470 GLboolean normalized
, GLuint value
);
1471 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1472 GLboolean normalized
, GLuint value
);
1473 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1474 GLboolean normalized
,
1475 const GLuint
*value
);
1476 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1477 GLboolean normalized
,
1478 const GLuint
*value
);
1479 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1480 GLboolean normalized
,
1481 const GLuint
*value
);
1482 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1483 GLboolean normalized
,
1484 const GLuint
*value
);
1486 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1487 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1488 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1489 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1490 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1493 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1494 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1495 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1496 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1498 void (GLAPIENTRYP VertexAttribL1ui64ARB
)( GLuint index
, GLuint64EXT x
);
1499 void (GLAPIENTRYP VertexAttribL1ui64vARB
)( GLuint index
, const GLuint64EXT
*v
);
1503 #endif /* DD_INCLUDED */