Replace ctx->Driver.StencilOp/Func/Mask() functions with
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5
9 *
10 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 *
56 * Only the GL_RENDERER token must be implemented. Otherwise, NULL can be
57 * returned.
58 */
59 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
60
61 /**
62 * Notify the driver after Mesa has made some internal state changes.
63 *
64 * This is in addition to any state change callbacks Mesa may already have
65 * made.
66 */
67 void (*UpdateState)( GLcontext *ctx, GLuint new_state );
68
69 /**
70 * Get the width and height of the named buffer/window.
71 *
72 * Mesa uses this to determine when the driver's window size has changed.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 */
80 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
81 GLuint width, GLuint height);
82
83 /**
84 * Called whenever an error is generated.
85 *
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 *
103 * \param mask a bitmask of the DD_*_BIT values defined above that indicates
104 * which buffers need to be cleared.
105 * \param all if true then clear the whole buffer, else clear only the
106 * region defined by <tt>(x, y, width, height)</tt>.
107 *
108 * This function must obey the glColorMask(), glIndexMask() and
109 * glStencilMask() settings!
110 * Software Mesa can do masked clears if the device driver can't.
111 */
112 void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
113 GLint x, GLint y, GLint width, GLint height );
114
115
116 /**
117 * \name For hardware accumulation buffer
118 */
119 /*@{*/
120 /**
121 * Execute glAccum command within the given scissor region.
122 */
123 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
124 GLint xpos, GLint ypos, GLint width, GLint height );
125 /*@}*/
126
127
128 /**
129 * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
130 */
131 /*@{*/
132
133 /**
134 * This is called by glDrawPixels().
135 *
136 * \p unpack describes how to unpack the source image data.
137 */
138 void (*DrawPixels)( GLcontext *ctx,
139 GLint x, GLint y, GLsizei width, GLsizei height,
140 GLenum format, GLenum type,
141 const struct gl_pixelstore_attrib *unpack,
142 const GLvoid *pixels );
143
144 /**
145 * Called by glReadPixels().
146 */
147 void (*ReadPixels)( GLcontext *ctx,
148 GLint x, GLint y, GLsizei width, GLsizei height,
149 GLenum format, GLenum type,
150 const struct gl_pixelstore_attrib *unpack,
151 GLvoid *dest );
152
153 /**
154 * Do a glCopyPixels().
155 *
156 * This function must respect all rasterization state, glPixelTransfer(),
157 * glPixelZoom(), etc.
158 */
159 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
160 GLsizei width, GLsizei height,
161 GLint dstx, GLint dsty, GLenum type );
162
163 /**
164 * This is called by glBitmap().
165 *
166 * Works the same as dd_function_table::DrawPixels, above.
167 */
168 void (*Bitmap)( GLcontext *ctx,
169 GLint x, GLint y, GLsizei width, GLsizei height,
170 const struct gl_pixelstore_attrib *unpack,
171 const GLubyte *bitmap );
172 /*@}*/
173
174
175 /**
176 * \name Texture image functions
177 */
178 /*@{*/
179
180 /**
181 * Choose texture format.
182 *
183 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
184 * functions. The driver should examine \p internalFormat and return a
185 * pointer to an appropriate gl_texture_format.
186 */
187 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
188 GLint internalFormat, GLenum srcFormat, GLenum srcType );
189
190 /**
191 * Called by glTexImage1D().
192 *
193 * \param target user specified.
194 * \param format user specified.
195 * \param type user specified.
196 * \param pixels user specified.
197 * \param packing indicates the image packing of pixels.
198 * \param texObj is the target texture object.
199 * \param texImage is the target texture image. It will have the texture \p
200 * width, \p height, \p depth, \p border and \p internalFormat information.
201 *
202 * \p retainInternalCopy is returned by this function and indicates whether
203 * core Mesa should keep an internal copy of the texture image.
204 *
205 * Drivers should call a fallback routine from texstore.c if needed.
206 */
207 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
208 GLint internalFormat,
209 GLint width, GLint border,
210 GLenum format, GLenum type, const GLvoid *pixels,
211 const struct gl_pixelstore_attrib *packing,
212 struct gl_texture_object *texObj,
213 struct gl_texture_image *texImage );
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
221 GLint internalFormat,
222 GLint width, GLint height, GLint border,
223 GLenum format, GLenum type, const GLvoid *pixels,
224 const struct gl_pixelstore_attrib *packing,
225 struct gl_texture_object *texObj,
226 struct gl_texture_image *texImage );
227
228 /**
229 * Called by glTexImage3D().
230 *
231 * \sa dd_function_table::TexImage1D.
232 */
233 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing,
238 struct gl_texture_object *texObj,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glTexSubImage1D().
243 *
244 * \param target user specified.
245 * \param level user specified.
246 * \param xoffset user specified.
247 * \param yoffset user specified.
248 * \param zoffset user specified.
249 * \param width user specified.
250 * \param height user specified.
251 * \param depth user specified.
252 * \param format user specified.
253 * \param type user specified.
254 * \param pixels user specified.
255 * \param packing indicates the image packing of pixels.
256 * \param texObj is the target texture object.
257 * \param texImage is the target texture image. It will have the texture \p
258 * width, \p height, \p border and \p internalFormat information.
259 *
260 * The driver should use a fallback routine from texstore.c if needed.
261 */
262 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
263 GLint xoffset, GLsizei width,
264 GLenum format, GLenum type,
265 const GLvoid *pixels,
266 const struct gl_pixelstore_attrib *packing,
267 struct gl_texture_object *texObj,
268 struct gl_texture_image *texImage );
269
270 /**
271 * Called by glTexSubImage2D().
272 *
273 * \sa dd_function_table::TexSubImage1D.
274 */
275 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
276 GLint xoffset, GLint yoffset,
277 GLsizei width, GLsizei height,
278 GLenum format, GLenum type,
279 const GLvoid *pixels,
280 const struct gl_pixelstore_attrib *packing,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage );
283
284 /**
285 * Called by glTexSubImage3D().
286 *
287 * \sa dd_function_table::TexSubImage1D.
288 */
289 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
290 GLint xoffset, GLint yoffset, GLint zoffset,
291 GLsizei width, GLsizei height, GLint depth,
292 GLenum format, GLenum type,
293 const GLvoid *pixels,
294 const struct gl_pixelstore_attrib *packing,
295 struct gl_texture_object *texObj,
296 struct gl_texture_image *texImage );
297
298 /**
299 * Called by glGetTexImage().
300 */
301 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
302 GLenum format, GLenum type, GLvoid *pixels,
303 const struct gl_texture_object *texObj,
304 const struct gl_texture_image *texImage );
305
306 /**
307 * Called by glCopyTexImage1D().
308 *
309 * Drivers should use a fallback routine from texstore.c if needed.
310 */
311 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
312 GLenum internalFormat, GLint x, GLint y,
313 GLsizei width, GLint border );
314
315 /**
316 * Called by glCopyTexImage2D().
317 *
318 * Drivers should use a fallback routine from texstore.c if needed.
319 */
320 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
321 GLenum internalFormat, GLint x, GLint y,
322 GLsizei width, GLsizei height, GLint border );
323
324 /**
325 * Called by glCopyTexSubImage1D().
326 *
327 * Drivers should use a fallback routine from texstore.c if needed.
328 */
329 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
330 GLint xoffset,
331 GLint x, GLint y, GLsizei width );
332 /**
333 * Called by glCopyTexSubImage2D().
334 *
335 * Drivers should use a fallback routine from texstore.c if needed.
336 */
337 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
338 GLint xoffset, GLint yoffset,
339 GLint x, GLint y,
340 GLsizei width, GLsizei height );
341 /**
342 * Called by glCopyTexSubImage3D().
343 *
344 * Drivers should use a fallback routine from texstore.c if needed.
345 */
346 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
347 GLint xoffset, GLint yoffset, GLint zoffset,
348 GLint x, GLint y,
349 GLsizei width, GLsizei height );
350
351 /**
352 * Called by glTexImage[123]D when user specifies a proxy texture
353 * target.
354 *
355 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
356 */
357 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
358 GLint level, GLint internalFormat,
359 GLenum format, GLenum type,
360 GLint width, GLint height,
361 GLint depth, GLint border);
362 /*@}*/
363
364
365 /**
366 * \name Compressed texture functions
367 */
368 /*@{*/
369
370 /**
371 * Called by glCompressedTexImage1D().
372 *
373 * \param target user specified.
374 * \param format user specified.
375 * \param type user specified.
376 * \param pixels user specified.
377 * \param packing indicates the image packing of pixels.
378 * \param texObj is the target texture object.
379 * \param texImage is the target texture image. It will have the texture \p
380 * width, \p height, \p depth, \p border and \p internalFormat information.
381 *
382 * \a retainInternalCopy is returned by this function and indicates whether
383 * core Mesa should keep an internal copy of the texture image.
384 */
385 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
386 GLint level, GLint internalFormat,
387 GLsizei width, GLint border,
388 GLsizei imageSize, const GLvoid *data,
389 struct gl_texture_object *texObj,
390 struct gl_texture_image *texImage );
391 /**
392 * Called by glCompressedTexImage2D().
393 *
394 * \sa dd_function_table::CompressedTexImage1D.
395 */
396 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
397 GLint level, GLint internalFormat,
398 GLsizei width, GLsizei height, GLint border,
399 GLsizei imageSize, const GLvoid *data,
400 struct gl_texture_object *texObj,
401 struct gl_texture_image *texImage );
402 /**
403 * Called by glCompressedTexImage3D().
404 *
405 * \sa dd_function_table::CompressedTexImage3D.
406 */
407 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
408 GLint level, GLint internalFormat,
409 GLsizei width, GLsizei height, GLsizei depth,
410 GLint border,
411 GLsizei imageSize, const GLvoid *data,
412 struct gl_texture_object *texObj,
413 struct gl_texture_image *texImage );
414
415 /**
416 * Called by glCompressedTexSubImage1D().
417 *
418 * \param target user specified.
419 * \param level user specified.
420 * \param xoffset user specified.
421 * \param yoffset user specified.
422 * \param zoffset user specified.
423 * \param width user specified.
424 * \param height user specified.
425 * \param depth user specified.
426 * \param imageSize user specified.
427 * \param data user specified.
428 * \param texObj is the target texture object.
429 * \param texImage is the target texture image. It will have the texture \p
430 * width, \p height, \p depth, \p border and \p internalFormat information.
431 */
432 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
433 GLint xoffset, GLsizei width,
434 GLenum format,
435 GLsizei imageSize, const GLvoid *data,
436 struct gl_texture_object *texObj,
437 struct gl_texture_image *texImage);
438 /**
439 * Called by glCompressedTexSubImage2D().
440 *
441 * \sa dd_function_table::CompressedTexImage3D.
442 */
443 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
444 GLint xoffset, GLint yoffset,
445 GLsizei width, GLint height,
446 GLenum format,
447 GLsizei imageSize, const GLvoid *data,
448 struct gl_texture_object *texObj,
449 struct gl_texture_image *texImage);
450 /**
451 * Called by glCompressedTexSubImage3D().
452 *
453 * \sa dd_function_table::CompressedTexImage3D.
454 */
455 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
456 GLint xoffset, GLint yoffset, GLint zoffset,
457 GLsizei width, GLint height, GLint depth,
458 GLenum format,
459 GLsizei imageSize, const GLvoid *data,
460 struct gl_texture_object *texObj,
461 struct gl_texture_image *texImage);
462
463
464 /**
465 * Called by glGetCompressedTexImage.
466 */
467 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
468 GLvoid *img,
469 const struct gl_texture_object *texObj,
470 const struct gl_texture_image *texImage);
471
472 /**
473 * Called to query number of bytes of storage needed to store the
474 * specified compressed texture.
475 */
476 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
477 GLsizei height, GLsizei depth,
478 GLenum format );
479 /*@}*/
480
481 /**
482 * \name Texture object functions
483 */
484 /*@{*/
485
486 /**
487 * Called by glBindTexture().
488 */
489 void (*BindTexture)( GLcontext *ctx, GLenum target,
490 struct gl_texture_object *tObj );
491
492 /**
493 * Called to allocate a new texture object.
494 * A new gl_texture_object should be returned. The driver should
495 * attach to it any device-specific info it needs.
496 */
497 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
498 GLenum target );
499 /**
500 * Called when a texture object is about to be deallocated.
501 *
502 * Driver should delete the gl_texture_object object and anything
503 * hanging off of it.
504 */
505 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
506
507 /**
508 * Called to allocate a new texture image object.
509 */
510 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
511
512 /**
513 * Called to free tImage->Data.
514 */
515 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
516
517 /**
518 * Note: no context argument. This function doesn't initially look
519 * like it belongs here, except that the driver is the only entity
520 * that knows for sure how the texture memory is allocated - via
521 * the above callbacks. There is then an argument that the driver
522 * knows what memcpy paths might be fast. Typically this is invoked with
523 *
524 * to -- a pointer into texture memory allocated by NewTextureImage() above.
525 * from -- a pointer into client memory or a mesa temporary.
526 * sz -- nr bytes to copy.
527 */
528 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
529
530 /**
531 * Called by glAreTextureResident().
532 */
533 GLboolean (*IsTextureResident)( GLcontext *ctx,
534 struct gl_texture_object *t );
535
536 /**
537 * Called by glPrioritizeTextures().
538 */
539 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
540 GLclampf priority );
541
542 /**
543 * Called by glActiveTextureARB() to set current texture unit.
544 */
545 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
546
547 /**
548 * Called when the texture's color lookup table is changed.
549 *
550 * If \p tObj is NULL then the shared texture palette
551 * gl_texture_object::Palette is to be updated.
552 */
553 void (*UpdateTexturePalette)( GLcontext *ctx,
554 struct gl_texture_object *tObj );
555 /*@}*/
556
557
558 /**
559 * \name Imaging functionality
560 */
561 /*@{*/
562 void (*CopyColorTable)( GLcontext *ctx,
563 GLenum target, GLenum internalformat,
564 GLint x, GLint y, GLsizei width );
565
566 void (*CopyColorSubTable)( GLcontext *ctx,
567 GLenum target, GLsizei start,
568 GLint x, GLint y, GLsizei width );
569
570 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
571 GLenum internalFormat,
572 GLint x, GLint y, GLsizei width );
573
574 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
575 GLenum internalFormat,
576 GLint x, GLint y,
577 GLsizei width, GLsizei height );
578 /*@}*/
579
580
581 /**
582 * \name Vertex/fragment program functions
583 */
584 /*@{*/
585 /** Bind a vertex/fragment program */
586 void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
587 /** Allocate a new program */
588 struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
589 /** Delete a program */
590 void (*DeleteProgram)(GLcontext *ctx, struct program *prog);
591 /** Notify driver that a program string has been specified. */
592 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
593 struct program *prog);
594
595
596
597 /** Query if program can be loaded onto hardware */
598 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
599 struct program *prog);
600
601 /*@}*/
602
603
604 /**
605 * \name State-changing functions.
606 *
607 * \note drawing functions are above.
608 *
609 * These functions are called by their corresponding OpenGL API functions.
610 * They are \e also called by the gl_PopAttrib() function!!!
611 * May add more functions like these to the device driver in the future.
612 */
613 /*@{*/
614 /** Specify the alpha test function */
615 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
616 /** Set the blend color */
617 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
618 /** Set the blend equation */
619 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
620 /** Specify pixel arithmetic */
621 void (*BlendFuncSeparate)(GLcontext *ctx,
622 GLenum sfactorRGB, GLenum dfactorRGB,
623 GLenum sfactorA, GLenum dfactorA);
624 /** Specify clear values for the color buffers */
625 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
626 /** Specify the clear value for the depth buffer */
627 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
628 /** Specify the clear value for the color index buffers */
629 void (*ClearIndex)(GLcontext *ctx, GLuint index);
630 /** Specify the clear value for the stencil buffer */
631 void (*ClearStencil)(GLcontext *ctx, GLint s);
632 /** Specify a plane against which all geometry is clipped */
633 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
634 /** Enable and disable writing of frame buffer color components */
635 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
636 GLboolean bmask, GLboolean amask );
637 /** Cause a material color to track the current color */
638 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
639 /** Specify whether front- or back-facing facets can be culled */
640 void (*CullFace)(GLcontext *ctx, GLenum mode);
641 /** Define front- and back-facing polygons */
642 void (*FrontFace)(GLcontext *ctx, GLenum mode);
643 /** Specify the value used for depth buffer comparisons */
644 void (*DepthFunc)(GLcontext *ctx, GLenum func);
645 /** Enable or disable writing into the depth buffer */
646 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
647 /** Specify mapping of depth values from NDC to window coordinates */
648 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
649 /** Specify the current buffer for writing */
650 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
651 /** Specify the buffers for writing for fragment programs*/
652 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
653 /** Enable or disable server-side gl capabilities */
654 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
655 /** Specify fog parameters */
656 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
657 /** Specify implementation-specific hints */
658 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
659 /** Control the writing of individual bits in the color index buffers */
660 void (*IndexMask)(GLcontext *ctx, GLuint mask);
661 /** Set light source parameters */
662 void (*Lightfv)(GLcontext *ctx, GLenum light,
663 GLenum pname, const GLfloat *params );
664 /** Set the lighting model parameters */
665 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
666 /** Specify the line stipple pattern */
667 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
668 /** Specify the width of rasterized lines */
669 void (*LineWidth)(GLcontext *ctx, GLfloat width);
670 /** Specify a logical pixel operation for color index rendering */
671 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
672 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
673 const GLfloat *params);
674 /** Specify the diameter of rasterized points */
675 void (*PointSize)(GLcontext *ctx, GLfloat size);
676 /** Select a polygon rasterization mode */
677 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
678 /** Set the scale and units used to calculate depth values */
679 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
680 /** Set the polygon stippling pattern */
681 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
682 /* Specifies the current buffer for reading */
683 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
684 /** Set rasterization mode */
685 void (*RenderMode)(GLcontext *ctx, GLenum mode );
686 /** Define the scissor box */
687 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
688 /** Select flat or smooth shading */
689 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
690 /** OpenGL 2.0 two-sided StencilFunc */
691 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
692 GLint ref, GLuint mask);
693 /** OpenGL 2.0 two-sided StencilMask */
694 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
695 /** OpenGL 2.0 two-sided StencilOp */
696 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
697 GLenum zfail, GLenum zpass);
698 /** Control the generation of texture coordinates */
699 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
700 const GLfloat *params);
701 /** Set texture environment parameters */
702 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
703 const GLfloat *param);
704 /** Set texture parameters */
705 void (*TexParameter)(GLcontext *ctx, GLenum target,
706 struct gl_texture_object *texObj,
707 GLenum pname, const GLfloat *params);
708 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
709 /** Set the viewport */
710 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
711 /*@}*/
712
713
714 /**
715 * \name Vertex array functions
716 *
717 * Called by the corresponding OpenGL functions.
718 */
719 /*@{*/
720 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
721 GLsizei stride, const GLvoid *ptr);
722 void (*NormalPointer)(GLcontext *ctx, GLenum type,
723 GLsizei stride, const GLvoid *ptr);
724 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
725 GLsizei stride, const GLvoid *ptr);
726 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
727 GLsizei stride, const GLvoid *ptr);
728 void (*IndexPointer)(GLcontext *ctx, GLenum type,
729 GLsizei stride, const GLvoid *ptr);
730 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
731 GLsizei stride, const GLvoid *ptr);
732 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
733 GLsizei stride, const GLvoid *ptr);
734 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
735 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
736 GLenum type, GLsizei stride, const GLvoid *ptr);
737 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
738 void (*UnlockArraysEXT)( GLcontext *ctx );
739 /*@}*/
740
741
742 /**
743 * \name State-query functions
744 *
745 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
746 */
747 /*@{*/
748 /** Return the value or values of a selected parameter */
749 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
750 /** Return the value or values of a selected parameter */
751 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
752 /** Return the value or values of a selected parameter */
753 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
754 /** Return the value or values of a selected parameter */
755 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
756 /** Return the value or values of a selected parameter */
757 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
758 /*@}*/
759
760
761 /**
762 * \name Vertex/pixel buffer object functions
763 */
764 #if FEATURE_ARB_vertex_buffer_object
765 /*@{*/
766 void (*BindBuffer)( GLcontext *ctx, GLenum target,
767 struct gl_buffer_object *obj );
768
769 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
770 GLenum target );
771
772 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
773
774 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
775 const GLvoid *data, GLenum usage,
776 struct gl_buffer_object *obj );
777
778 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
779 GLsizeiptrARB size, const GLvoid *data,
780 struct gl_buffer_object *obj );
781
782 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
783 GLintptrARB offset, GLsizeiptrARB size,
784 GLvoid *data, struct gl_buffer_object *obj );
785
786 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
787 struct gl_buffer_object *obj );
788
789 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
790 struct gl_buffer_object *obj );
791 /*@}*/
792 #endif
793
794 /**
795 * \name Functions for GL_EXT_framebuffer_object
796 */
797 #if FEATURE_EXT_framebuffer_object
798 /*@{*/
799 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
800 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
801 void (*FramebufferRenderbuffer)(GLcontext *ctx,
802 struct gl_renderbuffer_attachment *att,
803 struct gl_renderbuffer *rb);
804 void (*RenderbufferTexture)(GLcontext *ctx,
805 struct gl_renderbuffer_attachment *att,
806 struct gl_texture_object *texObj,
807 GLenum texTarget, GLuint level, GLuint zoffset);
808 /*@}*/
809 #endif
810
811 /**
812 * \name Query objects
813 */
814 /*@{*/
815 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
816 void (*BeginQuery)(GLcontext *ctx, GLenum target,
817 struct gl_query_object *q);
818 void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
819 /*@}*/
820
821
822 /**
823 * \name Support for multiple T&L engines
824 */
825 /*@{*/
826
827 /**
828 * Bitmask of state changes that require the current T&L module to be
829 * validated, using ValidateTnlModule() below.
830 */
831 GLuint NeedValidate;
832
833 /**
834 * Validate the current T&L module.
835 *
836 * This is called directly after UpdateState() when a state change that has
837 * occurred matches the dd_function_table::NeedValidate bitmask above. This
838 * ensures all computed values are up to date, thus allowing the driver to
839 * decide if the current T&L module needs to be swapped out.
840 *
841 * This must be non-NULL if a driver installs a custom T&L module and sets
842 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
843 */
844 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
845
846
847 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
848 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
849 #define PRIM_UNKNOWN GL_POLYGON+3
850
851 /**
852 * Set by the driver-supplied T&L engine.
853 *
854 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
855 */
856 GLuint CurrentExecPrimitive;
857
858 /**
859 * Current state of an in-progress compilation.
860 *
861 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
862 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
863 */
864 GLuint CurrentSavePrimitive;
865
866
867 #define FLUSH_STORED_VERTICES 0x1
868 #define FLUSH_UPDATE_CURRENT 0x2
869 /**
870 * Set by the driver-supplied T&L engine whenever vertices are buffered
871 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
872 * updated.
873 *
874 * The dd_function_table::FlushVertices call below may be used to resolve
875 * these conditions.
876 */
877 GLuint NeedFlush;
878 GLuint SaveNeedFlush;
879
880 /**
881 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
882 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
883 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
884 * __GLcontextRec::Current and gl_light_attrib::Material
885 *
886 * Note that the default T&L engine never clears the
887 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
888 */
889 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
890 void (*SaveFlushVertices)( GLcontext *ctx );
891
892 /**
893 * Give the driver the opportunity to hook in its own vtxfmt for
894 * compiling optimized display lists. This is called on each valid
895 * glBegin() during list compilation.
896 */
897 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
898
899 /**
900 * Notify driver that the special derived value _NeedEyeCoords has
901 * changed.
902 */
903 void (*LightingSpaceChange)( GLcontext *ctx );
904
905 /**
906 * Let the T&L component know when the context becomes current.
907 */
908 void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
909 GLframebuffer *readBuffer );
910
911 /**
912 * Called by glNewList().
913 *
914 * Let the T&L component know what is going on with display lists
915 * in time to make changes to dispatch tables, etc.
916 */
917 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
918 /**
919 * Called by glEndList().
920 *
921 * \sa dd_function_table::NewList.
922 */
923 void (*EndList)( GLcontext *ctx );
924
925 /**
926 * Called by glCallList(s).
927 *
928 * Notify the T&L component before and after calling a display list.
929 */
930 void (*BeginCallList)( GLcontext *ctx,
931 struct mesa_display_list *dlist );
932 /**
933 * Called by glEndCallList().
934 *
935 * \sa dd_function_table::BeginCallList.
936 */
937 void (*EndCallList)( GLcontext *ctx );
938
939 };
940
941
942 /**
943 * Transform/Clip/Lighting interface
944 *
945 * Drivers present a reduced set of the functions possible in
946 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
947 * remaining functions to map down to these entry points.
948 *
949 * These are the initial values to be installed into dispatch by
950 * mesa. If the T&L driver wants to modify the dispatch table
951 * while installed, it must do so itself. It would be possible for
952 * the vertexformat to install it's own initial values for these
953 * functions, but this way there is an obvious list of what is
954 * expected of the driver.
955 *
956 * If the driver wants to hook in entry points other than those
957 * listed, it must restore them to their original values in
958 * the disable() callback, below.
959 */
960 typedef struct {
961 /**
962 * \name Vertex
963 */
964 /*@{*/
965 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
966 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
967 void (GLAPIENTRYP Color3fv)( const GLfloat * );
968 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
969 void (GLAPIENTRYP Color4fv)( const GLfloat * );
970 void (GLAPIENTRYP EdgeFlag)( GLboolean );
971 void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
972 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
973 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
974 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
975 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
976 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
977 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
978 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
979 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
980 void (GLAPIENTRYP Indexf)( GLfloat );
981 void (GLAPIENTRYP Indexfv)( const GLfloat * );
982 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
983 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
984 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
985 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
986 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
987 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
988 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
989 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
990 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
991 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
992 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
993 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
994 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
995 void (GLAPIENTRYP TexCoord1f)( GLfloat );
996 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
997 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
998 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
999 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1000 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1001 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1002 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1003 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1004 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1005 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1006 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1007 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1008 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1009 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1010 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1011 void (GLAPIENTRYP Begin)( GLenum );
1012 void (GLAPIENTRYP End)( void );
1013 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1014 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1015 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1016 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1017 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1018 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1019 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1020 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1021 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1022 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1023 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1024 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1025 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1026 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1027 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1028 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1029 /*@}*/
1030
1031 /*
1032 */
1033 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1034
1035 /**
1036 * \name Array
1037 */
1038 /*@{*/
1039 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1040 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1041 const GLvoid *indices );
1042 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1043 GLuint end, GLsizei count,
1044 GLenum type, const GLvoid *indices );
1045 /*@}*/
1046
1047 /**
1048 * \name Eval
1049 *
1050 * If you don't support eval, fallback to the default vertex format
1051 * on receiving an eval call and use the pipeline mechanism to
1052 * provide partial T&L acceleration.
1053 *
1054 * Mesa will provide a set of helper functions to do eval within
1055 * accelerated vertex formats, eventually...
1056 */
1057 /*@{*/
1058 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1059 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1060 /*@}*/
1061
1062 } GLvertexformat;
1063
1064
1065 #endif /* DD_INCLUDED */