3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_buffer_object
;
40 struct gl_display_list
;
41 struct gl_framebuffer
;
43 struct gl_pixelstore_attrib
;
45 struct gl_renderbuffer
;
46 struct gl_renderbuffer_attachment
;
48 struct gl_shader_program
;
49 struct gl_texture_image
;
50 struct gl_texture_object
;
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
64 #define MESA_MAP_NOWAIT_BIT 0x0040
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
80 struct dd_function_table
{
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
86 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
89 * Notify the driver after Mesa has made some internal state changes.
91 * This is in addition to any state change callbacks Mesa may already have
94 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
100 void (*ResizeBuffers
)( struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
101 GLuint width
, GLuint height
);
104 * This is called whenever glFinish() is called.
106 void (*Finish
)( struct gl_context
*ctx
);
109 * This is called whenever glFlush() is called.
111 void (*Flush
)( struct gl_context
*ctx
);
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
118 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
121 * Execute glAccum command.
123 void (*Accum
)( struct gl_context
*ctx
, GLenum op
, GLfloat value
);
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
129 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
132 * \name Image-related functions
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
140 void (*DrawPixels
)( struct gl_context
*ctx
,
141 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
142 GLenum format
, GLenum type
,
143 const struct gl_pixelstore_attrib
*unpack
,
144 const GLvoid
*pixels
);
147 * Called by glReadPixels().
149 void (*ReadPixels
)( struct gl_context
*ctx
,
150 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
151 GLenum format
, GLenum type
,
152 const struct gl_pixelstore_attrib
*unpack
,
156 * Called by glCopyPixels().
158 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
159 GLsizei width
, GLsizei height
,
160 GLint dstx
, GLint dsty
, GLenum type
);
163 * Called by glBitmap().
165 void (*Bitmap
)( struct gl_context
*ctx
,
166 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
167 const struct gl_pixelstore_attrib
*unpack
,
168 const GLubyte
*bitmap
);
173 * \name Texture image functions
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
185 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
186 GLenum target
, GLint internalFormat
,
187 GLenum srcFormat
, GLenum srcType
);
190 * Determine sample counts support for a particular target and format
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
202 size_t (*QuerySamplesForFormat
)(struct gl_context
*ctx
,
204 GLenum internalFormat
,
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
216 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
217 struct gl_texture_image
*texImage
,
218 GLenum format
, GLenum type
, const GLvoid
*pixels
,
219 const struct gl_pixelstore_attrib
*packing
);
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
225 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
226 struct gl_texture_image
*texImage
,
227 GLint xoffset
, GLint yoffset
, GLint zoffset
,
228 GLsizei width
, GLsizei height
, GLint depth
,
229 GLenum format
, GLenum type
,
230 const GLvoid
*pixels
,
231 const struct gl_pixelstore_attrib
*packing
);
235 * Called by glGetTexImage(), glGetTextureSubImage().
237 void (*GetTexSubImage
)(struct gl_context
*ctx
,
238 GLint xoffset
, GLint yoffset
, GLint zoffset
,
239 GLsizei width
, GLsizei height
, GLsizei depth
,
240 GLenum format
, GLenum type
, GLvoid
*pixels
,
241 struct gl_texture_image
*texImage
);
244 * Called by glClearTex[Sub]Image
246 * Clears a rectangular region of the image to a given value. The
247 * clearValue argument is either NULL or points to a single texel to use as
248 * the clear value in the same internal format as the texture image. If it
249 * is NULL then the texture should be cleared to zeroes.
251 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
252 struct gl_texture_image
*texImage
,
253 GLint xoffset
, GLint yoffset
, GLint zoffset
,
254 GLsizei width
, GLsizei height
, GLsizei depth
,
255 const GLvoid
*clearValue
);
258 * Called by glCopyTex[Sub]Image[123]D().
260 * This function should copy a rectangular region in the rb to a single
261 * destination slice, specified by @slice. In the case of 1D array
262 * textures (where one GL call can potentially affect multiple destination
263 * slices), core mesa takes care of calling this function multiple times,
264 * once for each scanline to be copied.
266 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
267 struct gl_texture_image
*texImage
,
268 GLint xoffset
, GLint yoffset
, GLint slice
,
269 struct gl_renderbuffer
*rb
,
271 GLsizei width
, GLsizei height
);
273 * Called by glCopyImageSubData().
275 * This function should copy one 2-D slice from src_teximage or
276 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
277 * teximage or renderbuffer pointer will be non-null to indicate which
278 * is the real src/dst.
280 * If one of the textures is 3-D or is a 1-D or 2-D array
281 * texture, this function will be called multiple times: once for each
282 * slice. If one of the textures is a cube map, this function will be
283 * called once for each face to be copied.
285 void (*CopyImageSubData
)(struct gl_context
*ctx
,
286 struct gl_texture_image
*src_teximage
,
287 struct gl_renderbuffer
*src_renderbuffer
,
288 int src_x
, int src_y
, int src_z
,
289 struct gl_texture_image
*dst_teximage
,
290 struct gl_renderbuffer
*dst_renderbuffer
,
291 int dst_x
, int dst_y
, int dst_z
,
292 int src_width
, int src_height
);
295 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
296 * Note that if the texture is a cube map, the <target> parameter will
297 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
298 * texObj->BaseLevel is the level from which to generate the remaining
301 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
302 struct gl_texture_object
*texObj
);
305 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
306 * and glTexStorage to check if the dimensions of the texture image
308 * \param target any GL_PROXY_TEXTURE_x target
309 * \return GL_TRUE if the image is OK, GL_FALSE if too large
311 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
312 GLint level
, mesa_format format
,
313 GLint width
, GLint height
,
314 GLint depth
, GLint border
);
319 * \name Compressed texture functions
324 * Called by glCompressedTexImage[123]D().
326 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
327 struct gl_texture_image
*texImage
,
328 GLsizei imageSize
, const GLvoid
*data
);
331 * Called by glCompressedTexSubImage[123]D().
333 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
334 struct gl_texture_image
*texImage
,
335 GLint xoffset
, GLint yoffset
, GLint zoffset
,
336 GLsizei width
, GLsizei height
, GLsizei depth
,
338 GLsizei imageSize
, const GLvoid
*data
);
341 * Called by glGetCompressedTexImage.
343 void (*GetCompressedTexSubImage
)(struct gl_context
*ctx
,
344 struct gl_texture_image
*texImage
,
345 GLint xoffset
, GLint yoffset
,
346 GLint zoffset
, GLsizei width
,
347 GLsizei height
, GLsizei depth
,
352 * \name Texture object / image functions
357 * Called by glBindTexture() and glBindTextures().
359 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
360 GLenum target
, struct gl_texture_object
*tObj
);
363 * Called to allocate a new texture object. Drivers will usually
364 * allocate/return a subclass of gl_texture_object.
366 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
367 GLuint name
, GLenum target
);
369 * Called to delete/free a texture object. Drivers should free the
370 * object and any image data it contains.
372 void (*DeleteTexture
)(struct gl_context
*ctx
,
373 struct gl_texture_object
*texObj
);
375 /** Called to allocate a new texture image object. */
376 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
378 /** Called to free a texture image object returned by NewTextureImage() */
379 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
380 struct gl_texture_image
*);
382 /** Called to allocate memory for a single texture image */
383 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
384 struct gl_texture_image
*texImage
);
386 /** Free the memory for a single texture image */
387 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
388 struct gl_texture_image
*texImage
);
390 /** Map a slice of a texture image into user space.
391 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
392 * indicates the 1D array index.
393 * \param texImage the texture image
394 * \param slice the 3D image slice or array texture slice
395 * \param x, y, w, h region of interest
396 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
397 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
398 * \param mapOut returns start of mapping of region of interest
399 * \param rowStrideOut returns row stride (in bytes). In the case of a
400 * compressed texture, this is the byte stride between one row of blocks
403 void (*MapTextureImage
)(struct gl_context
*ctx
,
404 struct gl_texture_image
*texImage
,
406 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
408 GLubyte
**mapOut
, GLint
*rowStrideOut
);
410 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
411 struct gl_texture_image
*texImage
,
414 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
415 * All the gl_texture_images in the texture object will have their
416 * dimensions, format, etc. initialized already.
418 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
419 struct gl_texture_object
*texObj
,
420 GLsizei levels
, GLsizei width
,
421 GLsizei height
, GLsizei depth
);
423 /** Called as part of glTextureView to add views to origTexObj */
424 GLboolean (*TextureView
)(struct gl_context
*ctx
,
425 struct gl_texture_object
*texObj
,
426 struct gl_texture_object
*origTexObj
);
428 /** Sets the given buffer object as the texture's storage. The given
429 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
430 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
431 * mipmap level; be immutable; and must not have any assigned storage.
432 * The format and dimensions of the gl_texture_object will already be
435 * This function is used by the meta PBO texture upload path.
437 bool (*SetTextureStorageForBufferObject
)(struct gl_context
*ctx
,
438 struct gl_texture_object
*texObj
,
439 struct gl_buffer_object
*bufferObj
,
440 uint32_t buffer_offset
,
445 * Map a renderbuffer into user space.
446 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
447 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
449 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
450 struct gl_renderbuffer
*rb
,
451 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
453 GLubyte
**mapOut
, GLint
*rowStrideOut
);
455 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
456 struct gl_renderbuffer
*rb
);
459 * Optional driver entrypoint that binds a non-texture renderbuffer's
460 * contents to a texture image.
462 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
463 struct gl_renderbuffer
*rb
,
464 struct gl_texture_image
*texImage
);
469 * \name Vertex/fragment program functions
472 /** Bind a vertex/fragment program */
473 void (*BindProgram
)(struct gl_context
*ctx
, GLenum target
,
474 struct gl_program
*prog
);
475 /** Allocate a new program */
476 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
,
478 /** Delete a program */
479 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
481 * Notify driver that a program string (and GPU code) has been specified
482 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
483 * supported by the driver.
485 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
486 struct gl_program
*prog
);
489 * Notify driver that the sampler uniforms for the current program have
490 * changed. On some drivers, this may require shader recompiles.
492 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
493 struct gl_program
*prog
);
495 /** Query if program can be loaded onto hardware */
496 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
497 struct gl_program
*prog
);
502 * \name GLSL shader/program functions.
506 * Called when a shader program is linked.
508 * This gives drivers an opportunity to clone the IR and make their
509 * own transformations on it for the purposes of code generation.
511 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
512 struct gl_shader_program
*shader
);
516 * \name State-changing functions.
518 * \note drawing functions are above.
520 * These functions are called by their corresponding OpenGL API functions.
521 * They are \e also called by the gl_PopAttrib() function!!!
522 * May add more functions like these to the device driver in the future.
525 /** Specify the alpha test function */
526 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
527 /** Set the blend color */
528 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
529 /** Set the blend equation */
530 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
531 GLenum modeRGB
, GLenum modeA
);
532 void (*BlendEquationSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
533 GLenum modeRGB
, GLenum modeA
);
534 /** Specify pixel arithmetic */
535 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
536 GLenum sfactorRGB
, GLenum dfactorRGB
,
537 GLenum sfactorA
, GLenum dfactorA
);
538 void (*BlendFuncSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
539 GLenum sfactorRGB
, GLenum dfactorRGB
,
540 GLenum sfactorA
, GLenum dfactorA
);
541 /** Specify a plane against which all geometry is clipped */
542 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
543 /** Enable and disable writing of frame buffer color components */
544 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
545 GLboolean bmask
, GLboolean amask
);
546 void (*ColorMaskIndexed
)(struct gl_context
*ctx
, GLuint buf
, GLboolean rmask
,
547 GLboolean gmask
, GLboolean bmask
, GLboolean amask
);
548 /** Cause a material color to track the current color */
549 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
550 /** Specify whether front- or back-facing facets can be culled */
551 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
552 /** Define front- and back-facing polygons */
553 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
554 /** Specify the value used for depth buffer comparisons */
555 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
556 /** Enable or disable writing into the depth buffer */
557 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
558 /** Specify mapping of depth values from NDC to window coordinates */
559 void (*DepthRange
)(struct gl_context
*ctx
);
560 /** Specify the current buffer for writing */
561 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
562 /** Specify the buffers for writing for fragment programs*/
563 void (*DrawBuffers
)(struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
564 /** Enable or disable server-side gl capabilities */
565 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
566 /** Specify fog parameters */
567 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
568 /** Specify implementation-specific hints */
569 void (*Hint
)(struct gl_context
*ctx
, GLenum target
, GLenum mode
);
570 /** Set light source parameters.
571 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
572 * been transformed to eye-space.
574 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
575 GLenum pname
, const GLfloat
*params
);
576 /** Set the lighting model parameters */
577 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
578 const GLfloat
*params
);
579 /** Specify the line stipple pattern */
580 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
581 /** Specify the width of rasterized lines */
582 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
583 /** Specify a logical pixel operation for color index rendering */
584 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
585 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
586 const GLfloat
*params
);
587 /** Specify the diameter of rasterized points */
588 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
589 /** Select a polygon rasterization mode */
590 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
591 /** Set the scale and units used to calculate depth values */
592 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
593 /** Set the polygon stippling pattern */
594 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
595 /* Specifies the current buffer for reading */
596 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
597 /** Set rasterization mode */
598 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
599 /** Define the scissor box */
600 void (*Scissor
)(struct gl_context
*ctx
);
601 /** Select flat or smooth shading */
602 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
603 /** OpenGL 2.0 two-sided StencilFunc */
604 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
605 GLint ref
, GLuint mask
);
606 /** OpenGL 2.0 two-sided StencilMask */
607 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
608 /** OpenGL 2.0 two-sided StencilOp */
609 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
610 GLenum zfail
, GLenum zpass
);
611 /** Control the generation of texture coordinates */
612 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
613 const GLfloat
*params
);
614 /** Set texture environment parameters */
615 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
616 const GLfloat
*param
);
617 /** Set texture parameters */
618 void (*TexParameter
)(struct gl_context
*ctx
,
619 struct gl_texture_object
*texObj
,
620 GLenum pname
, const GLfloat
*params
);
621 /** Set the viewport */
622 void (*Viewport
)(struct gl_context
*ctx
);
627 * \name Vertex/pixel buffer object functions
630 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
633 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
635 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
636 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
637 GLenum storageFlags
, struct gl_buffer_object
*obj
);
639 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
640 GLsizeiptrARB size
, const GLvoid
*data
,
641 struct gl_buffer_object
*obj
);
643 void (*GetBufferSubData
)( struct gl_context
*ctx
,
644 GLintptrARB offset
, GLsizeiptrARB size
,
645 GLvoid
*data
, struct gl_buffer_object
*obj
);
647 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
648 GLintptr offset
, GLsizeiptr size
,
649 const GLvoid
*clearValue
,
650 GLsizeiptr clearValueSize
,
651 struct gl_buffer_object
*obj
);
653 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
654 struct gl_buffer_object
*src
,
655 struct gl_buffer_object
*dst
,
656 GLintptr readOffset
, GLintptr writeOffset
,
659 /* Returns pointer to the start of the mapped range.
660 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
662 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
663 GLsizeiptr length
, GLbitfield access
,
664 struct gl_buffer_object
*obj
,
665 gl_map_buffer_index index
);
667 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
668 GLintptr offset
, GLsizeiptr length
,
669 struct gl_buffer_object
*obj
,
670 gl_map_buffer_index index
);
672 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
673 struct gl_buffer_object
*obj
,
674 gl_map_buffer_index index
);
678 * \name Functions for GL_APPLE_object_purgeable
681 /* variations on ObjectPurgeable */
682 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
683 struct gl_buffer_object
*obj
, GLenum option
);
684 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
685 struct gl_renderbuffer
*obj
, GLenum option
);
686 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
687 struct gl_texture_object
*obj
,
690 /* variations on ObjectUnpurgeable */
691 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
692 struct gl_buffer_object
*obj
,
694 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
695 struct gl_renderbuffer
*obj
,
697 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
698 struct gl_texture_object
*obj
,
703 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
706 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
708 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
710 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
711 struct gl_framebuffer
*drawFb
,
712 struct gl_framebuffer
*readFb
);
713 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
714 struct gl_framebuffer
*fb
,
716 struct gl_renderbuffer
*rb
);
717 void (*RenderTexture
)(struct gl_context
*ctx
,
718 struct gl_framebuffer
*fb
,
719 struct gl_renderbuffer_attachment
*att
);
720 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
721 struct gl_renderbuffer
*rb
);
722 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
723 struct gl_framebuffer
*fb
);
725 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
726 struct gl_framebuffer
*readFb
,
727 struct gl_framebuffer
*drawFb
,
728 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
729 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
730 GLbitfield mask
, GLenum filter
);
731 void (*DiscardFramebuffer
)(struct gl_context
*ctx
,
732 GLenum target
, GLsizei numAttachments
,
733 const GLenum
*attachments
);
736 * \name Query objects
739 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
740 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
741 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
742 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
743 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
744 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
745 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
749 * \name Performance monitors
752 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
753 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
754 struct gl_perf_monitor_object
*m
);
755 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
756 struct gl_perf_monitor_object
*m
);
758 /** Stop an active performance monitor, discarding results. */
759 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
760 struct gl_perf_monitor_object
*m
);
761 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
762 struct gl_perf_monitor_object
*m
);
763 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
764 struct gl_perf_monitor_object
*m
);
765 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
766 struct gl_perf_monitor_object
*m
,
769 GLint
*bytesWritten
);
774 * \name Vertex Array objects
777 struct gl_vertex_array_object
* (*NewArrayObject
)(struct gl_context
*ctx
, GLuint id
);
778 void (*DeleteArrayObject
)(struct gl_context
*ctx
, struct gl_vertex_array_object
*);
779 void (*BindArrayObject
)(struct gl_context
*ctx
, struct gl_vertex_array_object
*);
783 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
786 struct gl_shader
*(*NewShader
)(struct gl_context
*ctx
,
787 GLuint name
, GLenum type
);
788 void (*DeleteShaderProgram
)(struct gl_context
*ctx
,
789 struct gl_shader_program
*shProg
);
790 void (*UseProgram
)(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
795 * \name Support for multiple T&L engines
800 * Set by the driver-supplied T&L engine.
802 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
804 GLuint CurrentExecPrimitive
;
807 * Current glBegin state of an in-progress compilation. May be
808 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
811 GLuint CurrentSavePrimitive
;
814 #define FLUSH_STORED_VERTICES 0x1
815 #define FLUSH_UPDATE_CURRENT 0x2
817 * Set by the driver-supplied T&L engine whenever vertices are buffered
818 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
819 * is not updated. A bitmask of the FLUSH_x values above.
821 * The dd_function_table::FlushVertices call below may be used to resolve
824 GLbitfield NeedFlush
;
826 /** Need to call SaveFlushVertices() upon state change? */
827 GLboolean SaveNeedFlush
;
829 /* Called prior to any of the GLvertexformat functions being
830 * called. Paired with Driver.FlushVertices().
832 void (*BeginVertices
)( struct gl_context
*ctx
);
835 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
836 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
837 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
838 * __struct gl_contextRec::Current and gl_light_attrib::Material
840 * Note that the default T&L engine never clears the
841 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
843 void (*FlushVertices
)( struct gl_context
*ctx
, GLuint flags
);
844 void (*SaveFlushVertices
)( struct gl_context
*ctx
);
847 * Give the driver the opportunity to hook in its own vtxfmt for
848 * compiling optimized display lists. This is called on each valid
849 * glBegin() during list compilation.
851 GLboolean (*NotifySaveBegin
)( struct gl_context
*ctx
, GLenum mode
);
854 * Notify driver that the special derived value _NeedEyeCoords has
857 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
860 * Called by glNewList().
862 * Let the T&L component know what is going on with display lists
863 * in time to make changes to dispatch tables, etc.
865 void (*NewList
)( struct gl_context
*ctx
, GLuint list
, GLenum mode
);
867 * Called by glEndList().
869 * \sa dd_function_table::NewList.
871 void (*EndList
)( struct gl_context
*ctx
);
874 * Called by glCallList(s).
876 * Notify the T&L component before and after calling a display list.
878 void (*BeginCallList
)( struct gl_context
*ctx
,
879 struct gl_display_list
*dlist
);
881 * Called by glEndCallList().
883 * \sa dd_function_table::BeginCallList.
885 void (*EndCallList
)( struct gl_context
*ctx
);
890 * \name GL_ARB_sync interfaces
893 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
894 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
896 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
897 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
898 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
899 GLbitfield
, GLuint64
);
900 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
901 GLbitfield
, GLuint64
);
904 /** GL_NV_conditional_render */
905 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
906 struct gl_query_object
*q
,
908 void (*EndConditionalRender
)(struct gl_context
*ctx
,
909 struct gl_query_object
*q
);
912 * \name GL_OES_draw_texture interface
915 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
916 GLfloat width
, GLfloat height
);
920 * \name GL_OES_EGL_image interface
922 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
923 struct gl_texture_object
*texObj
,
924 struct gl_texture_image
*texImage
,
925 GLeglImageOES image_handle
);
926 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
927 struct gl_renderbuffer
*rb
,
931 * \name GL_EXT_transform_feedback interface
933 struct gl_transform_feedback_object
*
934 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
935 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
936 struct gl_transform_feedback_object
*obj
);
937 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
938 struct gl_transform_feedback_object
*obj
);
939 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
940 struct gl_transform_feedback_object
*obj
);
941 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
942 struct gl_transform_feedback_object
*obj
);
943 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
944 struct gl_transform_feedback_object
*obj
);
947 * Return the number of vertices written to a stream during the last
948 * Begin/EndTransformFeedback block.
950 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
951 struct gl_transform_feedback_object
*obj
,
955 * \name GL_NV_texture_barrier interface
957 void (*TextureBarrier
)(struct gl_context
*ctx
);
960 * \name GL_ARB_sampler_objects
962 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
964 void (*DeleteSamplerObject
)(struct gl_context
*ctx
,
965 struct gl_sampler_object
*samp
);
968 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
969 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
971 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
974 * \name GL_ARB_texture_multisample
976 void (*GetSamplePosition
)(struct gl_context
*ctx
,
977 struct gl_framebuffer
*fb
,
982 * \name NV_vdpau_interop interface
984 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
985 GLenum access
, GLboolean output
,
986 struct gl_texture_object
*texObj
,
987 struct gl_texture_image
*texImage
,
988 const GLvoid
*vdpSurface
, GLuint index
);
989 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
990 GLenum access
, GLboolean output
,
991 struct gl_texture_object
*texObj
,
992 struct gl_texture_image
*texImage
,
993 const GLvoid
*vdpSurface
, GLuint index
);
996 * Query reset status for GL_ARB_robustness
998 * Per \c glGetGraphicsResetStatusARB, this function should return a
999 * non-zero value once after a reset. If a reset is non-atomic, the
1000 * non-zero status should be returned for the duration of the reset.
1002 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
1005 * \name GL_ARB_shader_image_load_store interface.
1008 void (*BindImageTexture
)(struct gl_context
*ctx
,
1009 struct gl_image_unit
*unit
,
1010 struct gl_texture_object
*texObj
,
1011 GLint level
, GLboolean layered
, GLint layer
,
1012 GLenum access
, GLenum format
);
1014 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
1018 * \name GL_ARB_compute_shader interface
1021 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
1022 void (*DispatchComputeIndirect
)(struct gl_context
*ctx
, GLintptr indirect
);
1028 * Per-vertex functions.
1030 * These are the functions which can appear between glBegin and glEnd.
1031 * Depending on whether we're inside or outside a glBegin/End pair
1032 * and whether we're in immediate mode or building a display list, these
1033 * functions behave differently. This structure allows us to switch
1034 * between those modes more easily.
1036 * Generally, these pointers point to functions in the VBO module.
1039 void (GLAPIENTRYP ArrayElement
)( GLint
);
1040 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1041 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1042 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1043 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1044 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1045 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
1046 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
1047 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
1048 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
1049 void (GLAPIENTRYP EvalPoint1
)( GLint
);
1050 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
1051 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1052 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1053 void (GLAPIENTRYP Indexf
)( GLfloat
);
1054 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1055 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1056 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1057 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1058 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1059 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1060 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1061 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1062 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1063 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1064 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1065 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1066 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1067 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1068 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1069 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1070 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1071 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1072 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1073 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1074 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1075 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1076 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1077 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1078 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1079 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1080 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1081 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1082 void (GLAPIENTRYP CallList
)( GLuint
);
1083 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1084 void (GLAPIENTRYP Begin
)( GLenum
);
1085 void (GLAPIENTRYP End
)( void );
1086 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1087 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1088 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1089 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1090 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1091 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1092 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1093 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1094 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1095 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1096 /* GL_ARB_vertex_program */
1097 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1098 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1099 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1100 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1101 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1102 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1103 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1104 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1106 /* GL_EXT_gpu_shader4 / GL 3.0 */
1107 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1108 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1109 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1110 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1111 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1112 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1113 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1115 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1116 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1117 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1118 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1119 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1120 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1121 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1123 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1124 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1125 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1127 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1128 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1130 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1131 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1133 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1134 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1136 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1137 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1139 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1140 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1142 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1143 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1145 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1146 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1147 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1148 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1149 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1150 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1151 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1152 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1154 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1155 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1157 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1158 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1160 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1161 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1163 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1164 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1166 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1167 GLboolean normalized
, GLuint value
);
1168 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1169 GLboolean normalized
, GLuint value
);
1170 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1171 GLboolean normalized
, GLuint value
);
1172 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1173 GLboolean normalized
, GLuint value
);
1174 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1175 GLboolean normalized
,
1176 const GLuint
*value
);
1177 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1178 GLboolean normalized
,
1179 const GLuint
*value
);
1180 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1181 GLboolean normalized
,
1182 const GLuint
*value
);
1183 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1184 GLboolean normalized
,
1185 const GLuint
*value
);
1187 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1188 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1189 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1190 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1191 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1194 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1195 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1196 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1197 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1202 #endif /* DD_INCLUDED */