added memory macros
[mesa.git] / src / mesa / main / dd.h
1 /* $Id: dd.h,v 1.3 1999/09/30 11:18:21 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.1
6 *
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifndef DD_INCLUDED
30 #define DD_INCLUDED
31
32
33 #include "macros.h"
34
35
36 struct gl_pixelstore_attrib;
37
38
39 struct vertex_buffer;
40 struct immediate;
41 struct gl_pipeline_stage;
42
43
44 /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
45
46
47 /*
48 * Device Driver (DD) interface
49 *
50 *
51 * All device driver functions are accessed through pointers in the
52 * dd_function_table struct (defined below) which is stored in the GLcontext
53 * struct. Since the device driver is strictly accessed trough a table of
54 * function pointers we can:
55 * 1. switch between a number of different device drivers at runtime.
56 * 2. use optimized functions dependant on current rendering state or
57 * frame buffer configuration.
58 *
59 * The function pointers in the dd_function_table struct are divided into
60 * two groups: mandatory and optional.
61 * Mandatory functions have to be implemented by every device driver.
62 * Optional functions may or may not be implemented by the device driver.
63 * The optional functions provide ways to take advantage of special hardware
64 * or optimized algorithms.
65 *
66 * The function pointers in the dd_function_table struct are first
67 * initialized in the "MakeCurrent" function. The "MakeCurrent" function
68 * is a little different in each device driver. See the X/Mesa, GLX, or
69 * OS/Mesa drivers for examples.
70 *
71 * Later, Mesa may call the dd_function_table's UpdateState() function.
72 * This function should initialize the dd_function_table's pointers again.
73 * The UpdateState() function is called whenever the core (GL) rendering
74 * state is changed in a way which may effect rasterization. For example,
75 * the TriangleFunc() pointer may have to point to different functions
76 * depending on whether smooth or flat shading is enabled.
77 *
78 * Note that the first argument to every device driver function is a
79 * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
80 * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
81 * for an example.
82 *
83 * For more information about writing a device driver see the ddsample.c
84 * file and other device drivers (xmesa[123].c, osmesa.c, etc) for examples.
85 *
86 *
87 * Look below in the dd_function_table struct definition for descriptions
88 * of each device driver function.
89 *
90 *
91 * In the future more function pointers may be added for glReadPixels
92 * glCopyPixels, etc.
93 *
94 *
95 * Notes:
96 * ------
97 * RGBA = red/green/blue/alpha
98 * CI = color index (color mapped mode)
99 * mono = all pixels have the same color or index
100 *
101 * The write_ functions all take an array of mask flags which indicate
102 * whether or not the pixel should be written. One special case exists
103 * in the write_color_span function: if the mask array is NULL, then
104 * draw all pixels. This is an optimization used for glDrawPixels().
105 *
106 * IN ALL CASES:
107 * X coordinates start at 0 at the left and increase to the right
108 * Y coordinates start at 0 at the bottom and increase upward
109 *
110 */
111
112
113
114
115 /* Used by the GetParameteri device driver function */
116 #define DD_HAVE_HARDWARE_FOG 3
117
118
119
120
121
122 /*
123 * Device Driver function table.
124 */
125 struct dd_function_table {
126
127 /**********************************************************************
128 *** Mandatory functions: these functions must be implemented by ***
129 *** every device driver. ***
130 **********************************************************************/
131
132 const char * (*RendererString)(void);
133 /*
134 * Return a string which uniquely identifies this device driver.
135 * The string should contain no whitespace. Examples: "X11" "OffScreen"
136 * "MSWindows" "SVGA".
137 * NOTE: This function will be obsolete in favor of GetString in the future!
138 */
139
140 void (*UpdateState)( GLcontext *ctx );
141 /*
142 * UpdateState() is called whenver Mesa thinks the device driver should
143 * update its state and/or the other pointers (such as PointsFunc,
144 * LineFunc, or TriangleFunc).
145 */
146
147 void (*ClearIndex)( GLcontext *ctx, GLuint index );
148 /*
149 * Called whenever glClearIndex() is called. Set the index for clearing
150 * the color buffer.
151 */
152
153 void (*ClearColor)( GLcontext *ctx, GLubyte red, GLubyte green,
154 GLubyte blue, GLubyte alpha );
155 /*
156 * Called whenever glClearColor() is called. Set the color for clearing
157 * the color buffer.
158 */
159
160 GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
161 GLint x, GLint y, GLint width, GLint height );
162 /* Clear the color/depth/stencil/accum buffer(s).
163 * 'mask' indicates which buffers need to be cleared. Return a bitmask
164 * indicating which buffers weren't cleared by the driver function.
165 * If 'all' is true then the clear the whole buffer, else clear the
166 * region defined by (x,y,width,height).
167 */
168
169 void (*Index)( GLcontext *ctx, GLuint index );
170 /*
171 * Sets current color index for drawing flat-shaded primitives.
172 */
173
174 void (*Color)( GLcontext *ctx,
175 GLubyte red, GLubyte green, GLubyte glue, GLubyte alpha );
176 /*
177 * Sets current color for drawing flat-shaded primitives.
178 */
179
180 GLboolean (*SetBuffer)( GLcontext *ctx, GLenum buffer );
181 /*
182 * Selects the color buffer(s) for reading and writing.
183 * The following values must be accepted when applicable:
184 * GL_FRONT_LEFT - this buffer always exists
185 * GL_BACK_LEFT - when double buffering
186 * GL_FRONT_RIGHT - when using stereo
187 * GL_BACK_RIGHT - when using stereo and double buffering
188 * The folowing values may optionally be accepted. Return GL_TRUE
189 * if accepted, GL_FALSE if not accepted. In practice, only drivers
190 * which can write to multiple color buffers at once should accept
191 * these values.
192 * GL_FRONT - write to front left and front right if it exists
193 * GL_BACK - write to back left and back right if it exists
194 * GL_LEFT - write to front left and back left if it exists
195 * GL_RIGHT - write to right left and back right if they exist
196 * GL_FRONT_AND_BACK - write to all four buffers if they exist
197 * GL_NONE - disable buffer write in device driver.
198 */
199
200 void (*GetBufferSize)( GLcontext *ctx,
201 GLuint *width, GLuint *height );
202 /*
203 * Returns the width and height of the current color buffer.
204 */
205
206
207 /***
208 *** Functions for writing pixels to the frame buffer:
209 ***/
210
211 void (*WriteRGBASpan)( const GLcontext *ctx,
212 GLuint n, GLint x, GLint y,
213 CONST GLubyte rgba[][4], const GLubyte mask[] );
214 void (*WriteRGBSpan)( const GLcontext *ctx,
215 GLuint n, GLint x, GLint y,
216 CONST GLubyte rgb[][3], const GLubyte mask[] );
217 /* Write a horizontal run of RGB[A] pixels. The later version is only
218 * used to accelerate GL_RGB, GL_UNSIGNED_BYTE glDrawPixels() calls.
219 */
220
221 void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
222 const GLubyte mask[] );
223 /* Write a horizontal run of mono-RGBA pixels.
224 */
225
226 void (*WriteRGBAPixels)( const GLcontext *ctx,
227 GLuint n, const GLint x[], const GLint y[],
228 CONST GLubyte rgba[][4], const GLubyte mask[] );
229 /* Write array of RGBA pixels at random locations.
230 */
231
232 void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
233 GLuint n, const GLint x[], const GLint y[],
234 const GLubyte mask[] );
235 /* Write an array of mono-RGBA pixels at random locations.
236 */
237
238 void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
239 const GLuint index[], const GLubyte mask[] );
240 void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
241 const GLubyte index[], const GLubyte mask[] );
242 /* Write a horizontal run of CI pixels. 32 or 8bpp.
243 */
244
245 void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
246 const GLubyte mask[] );
247 /* Write a horizontal run of mono-CI pixels.
248 */
249
250 void (*WriteCI32Pixels)( const GLcontext *ctx,
251 GLuint n, const GLint x[], const GLint y[],
252 const GLuint index[], const GLubyte mask[] );
253 /*
254 * Write a random array of CI pixels.
255 */
256
257 void (*WriteMonoCIPixels)( const GLcontext *ctx,
258 GLuint n, const GLint x[], const GLint y[],
259 const GLubyte mask[] );
260 /*
261 * Write a random array of mono-CI pixels.
262 */
263
264
265 /***
266 *** Functions to read pixels from frame buffer:
267 ***/
268
269 void (*ReadCI32Span)( const GLcontext *ctx,
270 GLuint n, GLint x, GLint y, GLuint index[] );
271 /* Read a horizontal run of color index pixels.
272 */
273
274 void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
275 GLubyte rgba[][4] );
276 /* Read a horizontal run of RGBA pixels.
277 */
278
279 void (*ReadCI32Pixels)( const GLcontext *ctx,
280 GLuint n, const GLint x[], const GLint y[],
281 GLuint indx[], const GLubyte mask[] );
282 /* Read a random array of CI pixels.
283 */
284
285 void (*ReadRGBAPixels)( const GLcontext *ctx,
286 GLuint n, const GLint x[], const GLint y[],
287 GLubyte rgba[][4], const GLubyte mask[] );
288 /* Read a random array of RGBA pixels.
289 */
290
291
292 /**********************************************************************
293 *** Optional functions: these functions may or may not be ***
294 *** implemented by the device driver. If the device driver ***
295 *** doesn't implement them it should never touch these pointers ***
296 *** since Mesa will either set them to NULL or point them at a ***
297 *** fall-back function. ***
298 **********************************************************************/
299
300 const char * (*ExtensionString)( GLcontext *ctx );
301 /* Return a space-separated list of extensions for this driver.
302 * NOTE: This function will be obsolete in favor of GetString in the future!
303 */
304
305 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
306 /* Return a string as needed by glGetString().
307 * NOTE: This will replace the ExtensionString and RendererString
308 * functions in the future!
309 */
310
311 void (*Finish)( GLcontext *ctx );
312 /*
313 * Called whenever glFinish() is called.
314 */
315
316 void (*Flush)( GLcontext *ctx );
317 /*
318 * Called whenever glFlush() is called.
319 */
320
321 GLboolean (*IndexMask)( GLcontext *ctx, GLuint mask );
322 /*
323 * Implements glIndexMask() if possible, else return GL_FALSE.
324 */
325
326 GLboolean (*ColorMask)( GLcontext *ctx,
327 GLboolean rmask, GLboolean gmask,
328 GLboolean bmask, GLboolean amask );
329 /*
330 * Implements glColorMask() if possible, else return GL_FALSE.
331 */
332
333 GLboolean (*LogicOp)( GLcontext *ctx, GLenum op );
334 /*
335 * Implements glLogicOp() if possible, else return GL_FALSE.
336 */
337
338 void (*Dither)( GLcontext *ctx, GLboolean enable );
339 /*
340 * Enable/disable dithering.
341 * NOTE: This function will be removed in the future in favor
342 * of the "Enable" driver function.
343 */
344
345 void (*Error)( GLcontext *ctx );
346 /*
347 * Called whenever an error is generated. ctx->ErrorValue contains
348 * the error value.
349 */
350
351 void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
352 /*
353 * Called from glFrustum and glOrtho to tell device driver the
354 * near and far clipping plane Z values. The 3Dfx driver, for example,
355 * uses this.
356 */
357
358 GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
359 /* Query the device driver to get an integer parameter.
360 * Current parameters:
361 * DD_MAX_TEXTURE_SIZE return maximum texture size
362 *
363 * DD_MAX_TEXTURES number of texture sets/stages, usually 1
364 *
365 * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
366 * when the hardware support per fragment
367 * fog for free (like the Voodoo Graphics)
368 * so the Mesa core will start to ever use
369 * per fragment fog
370 */
371
372
373 /***
374 *** For supporting hardware Z buffers:
375 ***/
376
377 void (*AllocDepthBuffer)( GLcontext *ctx );
378 /*
379 * Called when the depth buffer must be allocated or possibly resized.
380 */
381
382 GLuint (*DepthTestSpan)( GLcontext *ctx,
383 GLuint n, GLint x, GLint y, const GLdepth z[],
384 GLubyte mask[] );
385 void (*DepthTestPixels)( GLcontext *ctx,
386 GLuint n, const GLint x[], const GLint y[],
387 const GLdepth z[], GLubyte mask[] );
388 /*
389 * Apply the depth buffer test to an span/array of pixels and return
390 * an updated pixel mask. This function is not used when accelerated
391 * point, line, polygon functions are used.
392 */
393
394 void (*ReadDepthSpanFloat)( GLcontext *ctx,
395 GLuint n, GLint x, GLint y, GLfloat depth[]);
396 void (*ReadDepthSpanInt)( GLcontext *ctx,
397 GLuint n, GLint x, GLint y, GLdepth depth[] );
398 /*
399 * Return depth values as integers for glReadPixels.
400 * Floats should be returned in the range [0,1].
401 * Ints (GLdepth) values should be in the range [0,MAXDEPTH].
402 */
403
404
405 /***
406 *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
407 ***/
408
409 points_func PointsFunc;
410 line_func LineFunc;
411 triangle_func TriangleFunc;
412 quad_func QuadFunc;
413 rect_func RectFunc;
414
415
416 GLboolean (*DrawPixels)( GLcontext *ctx,
417 GLint x, GLint y, GLsizei width, GLsizei height,
418 GLenum format, GLenum type,
419 const struct gl_pixelstore_attrib *unpack,
420 const GLvoid *pixels );
421 /* Device driver hook for optimized glDrawPixels. 'unpack' describes how
422 * to unpack the source image data.
423 */
424
425 GLboolean (*Bitmap)( GLcontext *ctx,
426 GLint x, GLint y, GLsizei width, GLsizei height,
427 const struct gl_pixelstore_attrib *unpack,
428 const GLubyte *bitmap );
429 /* Device driver hook for optimized glBitmap. 'unpack' describes how
430 * to unpack the source image data.
431 */
432
433 void (*RenderStart)( GLcontext *ctx );
434 void (*RenderFinish)( GLcontext *ctx );
435 /* KW: These replace Begin and End, and have more relaxed semantics.
436 * They are called prior-to and after one or more vb flush, and are
437 * thus decoupled from the gl_begin/gl_end pairs, which are possibly
438 * more frequent. If a begin/end pair covers >1 vertex buffer, these
439 * are called at most once for the pair. (a bit broken at present)
440 */
441
442 void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
443 /* This function, if not NULL, is called whenever new window coordinates
444 * are put in the vertex buffer. The vertices in question are those n
445 * such that start <= n < end.
446 * The device driver can convert the window coords to its own specialized
447 * format. The 3Dfx driver uses this.
448 *
449 * Note: Deprecated in favour of RegisterPipelineStages, below.
450 */
451
452
453 render_func *RenderVBClippedTab;
454 render_func *RenderVBCulledTab;
455 render_func *RenderVBRawTab;
456 /* These function tables allow the device driver to rasterize an
457 * entire begin/end group of primitives at once. See the
458 * gl_render_vb() function in vbrender.c for more details.
459 */
460
461
462 void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
463 /* If registered, this will be called when rendering transitions between
464 * points, lines and triangles. It is not called on transitions between
465 * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
466 * triangles and quads or triangles and polygons.
467 */
468
469 GLuint TriangleCaps;
470 /* Holds a list of the reasons why we might normally want to call
471 * render_triangle, but which are in fact implemented by the
472 * driver. The FX driver sets this to DD_TRI_CULL, and will soon
473 * implement DD_TRI_OFFSET.
474 */
475
476
477 GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
478 /* Driver may request additional render passes by returning GL_TRUE
479 * when this function is called. This function will be called
480 * after the first pass, and passes will be made until the function
481 * returns GL_FALSE. If no function is registered, only one pass
482 * is made.
483 *
484 * This function will be first invoked with passno == 1.
485 */
486
487 /***
488 *** Texture mapping functions:
489 ***/
490
491 void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
492 /*
493 * Called whenever glTexEnv*() is called.
494 * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
495 * If pname is GL_TEXTURE_ENV_MODE then param will be one
496 * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
497 */
498
499 void (*TexImage)( GLcontext *ctx, GLenum target,
500 struct gl_texture_object *tObj, GLint level,
501 GLint internalFormat,
502 const struct gl_texture_image *image );
503 /*
504 * Called whenever a texture object's image is changed.
505 * texObject is the number of the texture object being changed.
506 * level indicates the mipmap level.
507 * internalFormat is the format in which the texture is to be stored.
508 * image is a pointer to a gl_texture_image struct which contains
509 * the actual image data.
510 */
511
512 void (*TexSubImage)( GLcontext *ctx, GLenum target,
513 struct gl_texture_object *tObj, GLint level,
514 GLint xoffset, GLint yoffset,
515 GLsizei width, GLsizei height,
516 GLint internalFormat,
517 const struct gl_texture_image *image );
518 /*
519 * Called from glTexSubImage() to define a sub-region of a texture.
520 */
521
522 void (*TexParameter)( GLcontext *ctx, GLenum target,
523 struct gl_texture_object *tObj,
524 GLenum pname, const GLfloat *params );
525 /*
526 * Called whenever glTexParameter*() is called.
527 * target is GL_TEXTURE_1D or GL_TEXTURE_2D
528 * texObject is the texture object to modify
529 * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
530 * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
531 * params is dependant on pname. See man glTexParameter.
532 */
533
534 void (*BindTexture)( GLcontext *ctx, GLenum target,
535 struct gl_texture_object *tObj );
536 /*
537 * Called whenever glBindTexture() is called. This specifies which
538 * texture is to be the current one. No dirty flags will be set.
539 */
540
541 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
542 /*
543 * Called when a texture object is about to be deallocated. Driver
544 * should free anything attached to the DriverData pointers.
545 */
546
547 void (*UpdateTexturePalette)( GLcontext *ctx,
548 struct gl_texture_object *tObj );
549 /*
550 * Called when the texture's color lookup table is changed.
551 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
552 * was changed.
553 */
554
555 void (*UseGlobalTexturePalette)( GLcontext *ctx, GLboolean state );
556 /*
557 * Called via glEnable/Disable(GL_SHARED_TEXTURE_PALETTE_EXT)
558 */
559
560 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
561 /*
562 * Called by glActiveTextureARB to set current texture unit.
563 */
564
565
566 GLboolean (*IsTextureResident)( GLcontext *ctx,
567 struct gl_texture_object *t );
568 /*
569 * Allows the driver to implement the AreTexturesResident tests without
570 * knowing about Mesa's internal hash tables for textures.
571 */
572
573 void (*PrioritizeTexture)( GLcontext *ctx,
574 struct gl_texture_object *t,
575 GLclampf priority );
576 /*
577 * Notify driver of priority change for a texture.
578 */
579
580
581
582
583 /***
584 *** NEW in Mesa 3.x
585 ***/
586
587 void (*RegisterVB)( struct vertex_buffer *VB );
588 void (*UnregisterVB)( struct vertex_buffer *VB );
589 /* Do any processing (eg allocate memory) required to set up a new
590 * vertex_buffer.
591 */
592
593
594 void (*ResetVB)( struct vertex_buffer *VB );
595 void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
596 /* Do any reset operations necessary to the driver data associated
597 * with these vertex buffers.
598 */
599
600 GLuint RenderVectorFlags;
601 /* What do the render tables require of the vectors they deal
602 * with?
603 */
604
605 GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
606 const struct gl_pipeline_stage *in,
607 GLuint nr );
608 /* Register new pipeline stages, or modify existing ones. See also
609 * the OptimizePipeline() functions.
610 */
611
612
613 GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
614 GLboolean (*BuildEltPipeline)( GLcontext *ctx );
615 /* Perform the full pipeline build, or return false.
616 */
617
618
619 void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
620 void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
621 /* Check to see if a fast path exists for this combination of stages
622 * in the precalc and immediate (elt) pipelines.
623 */
624
625
626 /*
627 * State-changing functions (drawing functions are above)
628 *
629 * These functions are called by their corresponding OpenGL API functions.
630 * They're ALSO called by the gl_PopAttrib() function!!!
631 * May add more functions like these to the device driver in the future.
632 * This should reduce the amount of state checking that
633 * the driver's UpdateState() function must do.
634 */
635 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
636 void (*BlendEquation)(GLcontext *ctx, GLenum mode);
637 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
638 void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
639 GLenum dfactorRGB, GLenum sfactorA,
640 GLenum dfactorA );
641 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
642 void (*CullFace)(GLcontext *ctx, GLenum mode);
643 void (*FrontFace)(GLcontext *ctx, GLenum mode);
644 void (*DepthFunc)(GLcontext *ctx, GLenum func);
645 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
646 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
647 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
648 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
649 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
650 void (*Lightfv)(GLcontext *ctx, GLenum light,
651 GLenum pname, const GLfloat *params, GLint nparams );
652 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
653 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
654 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
655 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
656 void (*ClearStencil)(GLcontext *ctx, GLint s);
657 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
658 void (*StencilMask)(GLcontext *ctx, GLuint mask);
659 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
660 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
661 };
662
663
664
665 #endif
666