3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
37 #include "compiler/shader_enums.h"
39 struct gl_bitmap_atlas
;
40 struct gl_buffer_object
;
42 struct gl_display_list
;
43 struct gl_framebuffer
;
45 struct gl_pixelstore_attrib
;
47 struct gl_renderbuffer
;
48 struct gl_renderbuffer_attachment
;
50 struct gl_shader_program
;
51 struct gl_texture_image
;
52 struct gl_texture_object
;
53 struct gl_memory_info
;
54 struct gl_transform_feedback_object
;
55 struct ati_fragment_shader
;
56 struct util_queue_monitoring
;
58 struct _mesa_index_buffer
;
60 /* GL_ARB_vertex_buffer_object */
61 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
62 * NULL) if buffer is unavailable for immediate mapping.
64 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
65 * would require more book-keeping in the driver than seems necessary
68 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
69 * want to provoke the driver to throw away the old storage, we will
70 * respect the contents of already referenced data.
72 #define MESA_MAP_NOWAIT_BIT 0x4000
74 /* Mapping a buffer is allowed from any thread. */
75 #define MESA_MAP_THREAD_SAFE_BIT 0x8000
79 * Device driver function table.
80 * Core Mesa uses these function pointers to call into device drivers.
81 * Most of these functions directly correspond to OpenGL state commands.
82 * Core Mesa will call these functions after error checking has been done
83 * so that the drivers don't have to worry about error testing.
85 * Vertex transformation/clipping/lighting is patched into the T&L module.
86 * Rasterization functions are patched into the swrast module.
88 * Note: when new functions are added here, the drivers/common/driverfuncs.c
89 * file should be updated too!!!
91 struct dd_function_table
{
93 * Return a string as needed by glGetString().
94 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
97 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
100 * Notify the driver after Mesa has made some internal state changes.
102 * This is in addition to any state change callbacks Mesa may already have
105 void (*UpdateState
)(struct gl_context
*ctx
);
108 * This is called whenever glFinish() is called.
110 void (*Finish
)( struct gl_context
*ctx
);
113 * This is called whenever glFlush() is called.
115 void (*Flush
)( struct gl_context
*ctx
);
118 * Clear the color/depth/stencil/accum buffer(s).
119 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
120 * renderbuffers need to be cleared.
122 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
125 * Execute glRasterPos, updating the ctx->Current.Raster fields
127 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
130 * \name Image-related functions
135 * Called by glDrawPixels().
136 * \p unpack describes how to unpack the source image data.
138 void (*DrawPixels
)( struct gl_context
*ctx
,
139 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
140 GLenum format
, GLenum type
,
141 const struct gl_pixelstore_attrib
*unpack
,
142 const GLvoid
*pixels
);
145 * Called by glReadPixels().
147 void (*ReadPixels
)( struct gl_context
*ctx
,
148 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
149 GLenum format
, GLenum type
,
150 const struct gl_pixelstore_attrib
*unpack
,
154 * Called by glCopyPixels().
156 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
157 GLsizei width
, GLsizei height
,
158 GLint dstx
, GLint dsty
, GLenum type
);
161 * Called by glBitmap().
163 void (*Bitmap
)( struct gl_context
*ctx
,
164 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
165 const struct gl_pixelstore_attrib
*unpack
,
166 const GLubyte
*bitmap
);
169 * Called by display list code for optimized glCallLists/glBitmap rendering
170 * The driver must support texture rectangles of width 1024 or more.
172 void (*DrawAtlasBitmaps
)(struct gl_context
*ctx
,
173 const struct gl_bitmap_atlas
*atlas
,
174 GLuint count
, const GLubyte
*ids
);
179 * \name Texture image functions
184 * Choose actual hardware texture format given the texture target, the
185 * user-provided source image format and type and the desired internal
186 * format. In some cases, srcFormat and srcType can be GL_NONE.
187 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
188 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
189 * Called by glTexImage(), etc.
191 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
192 GLenum target
, GLint internalFormat
,
193 GLenum srcFormat
, GLenum srcType
);
196 * Queries different driver parameters for a particular target and format.
197 * Since ARB_internalformat_query2 introduced several new query parameters
198 * over ARB_internalformat_query, having one driver hook for each parameter
199 * is no longer feasible. So this is the generic entry-point for calls
200 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
201 * checked errors and default values.
203 * \param ctx GL context
204 * \param target GL target enum
205 * \param internalFormat GL format enum
206 * \param pname GL enum that specifies the info to query.
207 * \param params Buffer to hold the result of the query.
209 void (*QueryInternalFormat
)(struct gl_context
*ctx
,
211 GLenum internalFormat
,
216 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
217 * Allocate texture memory and copy the user's image to the buffer.
218 * The gl_texture_image fields, etc. will be fully initialized.
219 * The parameters are the same as glTexImage3D(), plus:
220 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
221 * \param packing describes how to unpack the source data.
222 * \param texImage is the destination texture image.
224 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
225 struct gl_texture_image
*texImage
,
226 GLenum format
, GLenum type
, const GLvoid
*pixels
,
227 const struct gl_pixelstore_attrib
*packing
);
230 * Called by glTexSubImage[123]D().
231 * Replace a subset of the target texture with new texel data.
233 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
234 struct gl_texture_image
*texImage
,
235 GLint xoffset
, GLint yoffset
, GLint zoffset
,
236 GLsizei width
, GLsizei height
, GLint depth
,
237 GLenum format
, GLenum type
,
238 const GLvoid
*pixels
,
239 const struct gl_pixelstore_attrib
*packing
);
243 * Called by glGetTexImage(), glGetTextureSubImage().
245 void (*GetTexSubImage
)(struct gl_context
*ctx
,
246 GLint xoffset
, GLint yoffset
, GLint zoffset
,
247 GLsizei width
, GLsizei height
, GLsizei depth
,
248 GLenum format
, GLenum type
, GLvoid
*pixels
,
249 struct gl_texture_image
*texImage
);
252 * Called by glClearTex[Sub]Image
254 * Clears a rectangular region of the image to a given value. The
255 * clearValue argument is either NULL or points to a single texel to use as
256 * the clear value in the same internal format as the texture image. If it
257 * is NULL then the texture should be cleared to zeroes.
259 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
260 struct gl_texture_image
*texImage
,
261 GLint xoffset
, GLint yoffset
, GLint zoffset
,
262 GLsizei width
, GLsizei height
, GLsizei depth
,
263 const GLvoid
*clearValue
);
266 * Called by glCopyTex[Sub]Image[123]D().
268 * This function should copy a rectangular region in the rb to a single
269 * destination slice, specified by @slice. In the case of 1D array
270 * textures (where one GL call can potentially affect multiple destination
271 * slices), core mesa takes care of calling this function multiple times,
272 * once for each scanline to be copied.
274 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
275 struct gl_texture_image
*texImage
,
276 GLint xoffset
, GLint yoffset
, GLint slice
,
277 struct gl_renderbuffer
*rb
,
279 GLsizei width
, GLsizei height
);
281 * Called by glCopyImageSubData().
283 * This function should copy one 2-D slice from src_teximage or
284 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
285 * teximage or renderbuffer pointer will be non-null to indicate which
286 * is the real src/dst.
288 * If one of the textures is 3-D or is a 1-D or 2-D array
289 * texture, this function will be called multiple times: once for each
290 * slice. If one of the textures is a cube map, this function will be
291 * called once for each face to be copied.
293 void (*CopyImageSubData
)(struct gl_context
*ctx
,
294 struct gl_texture_image
*src_teximage
,
295 struct gl_renderbuffer
*src_renderbuffer
,
296 int src_x
, int src_y
, int src_z
,
297 struct gl_texture_image
*dst_teximage
,
298 struct gl_renderbuffer
*dst_renderbuffer
,
299 int dst_x
, int dst_y
, int dst_z
,
300 int src_width
, int src_height
);
303 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
304 * Note that if the texture is a cube map, the <target> parameter will
305 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
306 * texObj->BaseLevel is the level from which to generate the remaining
309 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
310 struct gl_texture_object
*texObj
);
313 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
314 * and glTexStorage to check if the dimensions of the texture image
316 * \param target any GL_PROXY_TEXTURE_x target
317 * \return GL_TRUE if the image is OK, GL_FALSE if too large
319 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
320 GLuint numLevels
, GLint level
,
321 mesa_format format
, GLuint numSamples
,
322 GLint width
, GLint height
,
328 * \name Compressed texture functions
333 * Called by glCompressedTexImage[123]D().
335 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
336 struct gl_texture_image
*texImage
,
337 GLsizei imageSize
, const GLvoid
*data
);
340 * Called by glCompressedTexSubImage[123]D().
342 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
343 struct gl_texture_image
*texImage
,
344 GLint xoffset
, GLint yoffset
, GLint zoffset
,
345 GLsizei width
, GLsizei height
, GLsizei depth
,
347 GLsizei imageSize
, const GLvoid
*data
);
351 * \name Texture object / image functions
356 * Called by glBindTexture() and glBindTextures().
358 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
359 GLenum target
, struct gl_texture_object
*tObj
);
362 * Called to allocate a new texture object. Drivers will usually
363 * allocate/return a subclass of gl_texture_object.
365 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
366 GLuint name
, GLenum target
);
368 * Called to delete/free a texture object. Drivers should free the
369 * object and any image data it contains.
371 void (*DeleteTexture
)(struct gl_context
*ctx
,
372 struct gl_texture_object
*texObj
);
375 * Called to notify that texture is removed from ctx->Shared->TexObjects
377 void (*TextureRemovedFromShared
)(struct gl_context
*ctx
,
378 struct gl_texture_object
*texObj
);
380 /** Called to allocate a new texture image object. */
381 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
383 /** Called to free a texture image object returned by NewTextureImage() */
384 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
385 struct gl_texture_image
*);
387 /** Called to allocate memory for a single texture image */
388 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
389 struct gl_texture_image
*texImage
);
391 /** Free the memory for a single texture image */
392 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
393 struct gl_texture_image
*texImage
);
395 /** Map a slice of a texture image into user space.
396 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
397 * indicates the 1D array index.
398 * \param texImage the texture image
399 * \param slice the 3D image slice or array texture slice
400 * \param x, y, w, h region of interest
401 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
402 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
403 * \param mapOut returns start of mapping of region of interest
404 * \param rowStrideOut returns row stride (in bytes). In the case of a
405 * compressed texture, this is the byte stride between one row of blocks
408 void (*MapTextureImage
)(struct gl_context
*ctx
,
409 struct gl_texture_image
*texImage
,
411 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
413 GLubyte
**mapOut
, GLint
*rowStrideOut
);
415 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
416 struct gl_texture_image
*texImage
,
419 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
420 * All the gl_texture_images in the texture object will have their
421 * dimensions, format, etc. initialized already.
423 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
424 struct gl_texture_object
*texObj
,
425 GLsizei levels
, GLsizei width
,
426 GLsizei height
, GLsizei depth
);
428 /** Called as part of glTextureView to add views to origTexObj */
429 GLboolean (*TextureView
)(struct gl_context
*ctx
,
430 struct gl_texture_object
*texObj
,
431 struct gl_texture_object
*origTexObj
);
434 * Map a renderbuffer into user space.
435 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
436 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
438 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
439 struct gl_renderbuffer
*rb
,
440 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
442 GLubyte
**mapOut
, GLint
*rowStrideOut
,
445 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
446 struct gl_renderbuffer
*rb
);
449 * Optional driver entrypoint that binds a non-texture renderbuffer's
450 * contents to a texture image.
452 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
453 struct gl_renderbuffer
*rb
,
454 struct gl_texture_image
*texImage
);
459 * \name Vertex/fragment program functions
462 /** Allocate a new program */
463 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
,
464 gl_shader_stage stage
,
465 GLuint id
, bool is_arb_asm
);
466 /** Delete a program */
467 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
469 * Allocate a program to associate with the new ATI fragment shader (optional)
471 struct gl_program
* (*NewATIfs
)(struct gl_context
*ctx
,
472 struct ati_fragment_shader
*curProg
);
474 * Notify driver that a program string (and GPU code) has been specified
475 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
476 * supported by the driver.
478 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
479 struct gl_program
*prog
);
482 * Notify driver that the sampler uniforms for the current program have
483 * changed. On some drivers, this may require shader recompiles.
485 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
486 struct gl_program
*prog
);
488 /** Query if program can be loaded onto hardware */
489 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
490 struct gl_program
*prog
);
495 * \name GLSL shader/program functions.
499 * Called when a shader program is linked.
501 * This gives drivers an opportunity to clone the IR and make their
502 * own transformations on it for the purposes of code generation.
504 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
505 struct gl_shader_program
*shader
);
510 * \name Draw functions.
514 * For indirect array drawing:
520 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
521 * } DrawArraysIndirectCommand;
523 * For indirect indexed drawing:
530 * GLuint baseInstance; // in GL 4.2 and later, must be zero otherwise
531 * } DrawElementsIndirectCommand;
535 * Draw a number of primitives.
536 * \param prims array [nr_prims] describing what to draw (prim type,
537 * vertex count, first index, instance count, etc).
538 * \param ib index buffer for indexed drawing, NULL for array drawing
539 * \param index_bounds_valid are min_index and max_index valid?
540 * \param min_index lowest vertex index used
541 * \param max_index highest vertex index used
542 * \param num_instances instance count from ARB_draw_instanced
543 * \param base_instance base instance from ARB_base_instance
544 * \param tfb_vertcount if non-null, indicates which transform feedback
545 * object has the vertex count.
546 * \param tfb_stream If called via DrawTransformFeedbackStream, specifies
547 * the vertex stream buffer from which to get the vertex
549 * \param indirect If any prims are indirect, this specifies the buffer
550 * to find the "DrawArrays/ElementsIndirectCommand" data.
551 * This may be deprecated in the future
553 void (*Draw
)(struct gl_context
*ctx
,
554 const struct _mesa_prim
*prims
, GLuint nr_prims
,
555 const struct _mesa_index_buffer
*ib
,
556 GLboolean index_bounds_valid
,
557 GLuint min_index
, GLuint max_index
,
558 GLuint num_instances
, GLuint base_instance
,
559 struct gl_transform_feedback_object
*tfb_vertcount
,
560 unsigned tfb_stream
);
564 * Draw a primitive, getting the vertex count, instance count, start
565 * vertex, etc. from a buffer object.
566 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
567 * \param indirect_data buffer to get "DrawArrays/ElementsIndirectCommand"
569 * \param indirect_offset offset of first primitive in indrect_data buffer
570 * \param draw_count number of primitives to draw
571 * \param stride stride, in bytes, between
572 * "DrawArrays/ElementsIndirectCommand" objects
573 * \param indirect_draw_count_buffer if non-NULL specifies a buffer to get
574 * the real draw_count value. Used for
575 * GL_ARB_indirect_parameters.
576 * \param indirect_draw_count_offset offset to the draw_count value in
577 * indirect_draw_count_buffer
578 * \param ib index buffer for indexed drawing, NULL otherwise.
580 void (*DrawIndirect
)(struct gl_context
*ctx
, GLuint mode
,
581 struct gl_buffer_object
*indirect_data
,
582 GLsizeiptr indirect_offset
, unsigned draw_count
,
584 struct gl_buffer_object
*indirect_draw_count_buffer
,
585 GLsizeiptr indirect_draw_count_offset
,
586 const struct _mesa_index_buffer
*ib
);
591 * \name State-changing functions.
593 * \note drawing functions are above.
595 * These functions are called by their corresponding OpenGL API functions.
596 * They are \e also called by the gl_PopAttrib() function!!!
597 * May add more functions like these to the device driver in the future.
600 /** Specify the alpha test function */
601 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
602 /** Set the blend color */
603 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
604 /** Set the blend equation */
605 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
606 GLenum modeRGB
, GLenum modeA
);
607 /** Specify pixel arithmetic */
608 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
609 GLenum sfactorRGB
, GLenum dfactorRGB
,
610 GLenum sfactorA
, GLenum dfactorA
);
611 /** Specify a plane against which all geometry is clipped */
612 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
613 /** Enable and disable writing of frame buffer color components */
614 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
615 GLboolean bmask
, GLboolean amask
);
616 /** Cause a material color to track the current color */
617 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
618 /** Specify whether front- or back-facing facets can be culled */
619 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
620 /** Define front- and back-facing polygons */
621 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
622 /** Specify the value used for depth buffer comparisons */
623 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
624 /** Enable or disable writing into the depth buffer */
625 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
626 /** Specify mapping of depth values from NDC to window coordinates */
627 void (*DepthRange
)(struct gl_context
*ctx
);
628 /** Specify the current buffer for writing */
629 void (*DrawBuffer
)(struct gl_context
*ctx
);
630 /** Used to allocated any buffers with on-demand creation */
631 void (*DrawBufferAllocate
)(struct gl_context
*ctx
);
632 /** Enable or disable server-side gl capabilities */
633 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
634 /** Specify fog parameters */
635 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
636 /** Set light source parameters.
637 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
638 * been transformed to eye-space.
640 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
641 GLenum pname
, const GLfloat
*params
);
642 /** Set the lighting model parameters */
643 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
644 const GLfloat
*params
);
645 /** Specify the line stipple pattern */
646 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
647 /** Specify the width of rasterized lines */
648 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
649 /** Specify a logical pixel operation for color index rendering */
650 void (*LogicOpcode
)(struct gl_context
*ctx
, enum gl_logicop_mode opcode
);
651 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
652 const GLfloat
*params
);
653 /** Specify the diameter of rasterized points */
654 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
655 /** Select a polygon rasterization mode */
656 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
657 /** Set the scale and units used to calculate depth values */
658 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
659 /** Set the polygon stippling pattern */
660 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
661 /* Specifies the current buffer for reading */
662 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
663 /** Set rasterization mode */
664 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
665 /** Define the scissor box */
666 void (*Scissor
)(struct gl_context
*ctx
);
667 /** Select flat or smooth shading */
668 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
669 /** OpenGL 2.0 two-sided StencilFunc */
670 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
671 GLint ref
, GLuint mask
);
672 /** OpenGL 2.0 two-sided StencilMask */
673 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
674 /** OpenGL 2.0 two-sided StencilOp */
675 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
676 GLenum zfail
, GLenum zpass
);
677 /** Control the generation of texture coordinates */
678 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
679 const GLfloat
*params
);
680 /** Set texture environment parameters */
681 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
682 const GLfloat
*param
);
683 /** Set texture parameter (callee gets param value from the texObj) */
684 void (*TexParameter
)(struct gl_context
*ctx
,
685 struct gl_texture_object
*texObj
, GLenum pname
);
686 /** Set the viewport */
687 void (*Viewport
)(struct gl_context
*ctx
);
692 * \name Vertex/pixel buffer object functions
695 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
698 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
700 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
701 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
702 GLenum storageFlags
, struct gl_buffer_object
*obj
);
704 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
705 GLsizeiptrARB size
, const GLvoid
*data
,
706 struct gl_buffer_object
*obj
);
708 void (*GetBufferSubData
)( struct gl_context
*ctx
,
709 GLintptrARB offset
, GLsizeiptrARB size
,
710 GLvoid
*data
, struct gl_buffer_object
*obj
);
712 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
713 GLintptr offset
, GLsizeiptr size
,
714 const GLvoid
*clearValue
,
715 GLsizeiptr clearValueSize
,
716 struct gl_buffer_object
*obj
);
718 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
719 struct gl_buffer_object
*src
,
720 struct gl_buffer_object
*dst
,
721 GLintptr readOffset
, GLintptr writeOffset
,
724 void (*InvalidateBufferSubData
)( struct gl_context
*ctx
,
725 struct gl_buffer_object
*obj
,
729 /* Returns pointer to the start of the mapped range.
730 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
732 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
733 GLsizeiptr length
, GLbitfield access
,
734 struct gl_buffer_object
*obj
,
735 gl_map_buffer_index index
);
737 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
738 GLintptr offset
, GLsizeiptr length
,
739 struct gl_buffer_object
*obj
,
740 gl_map_buffer_index index
);
742 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
743 struct gl_buffer_object
*obj
,
744 gl_map_buffer_index index
);
748 * \name Functions for GL_APPLE_object_purgeable
751 /* variations on ObjectPurgeable */
752 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
753 struct gl_buffer_object
*obj
, GLenum option
);
754 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
755 struct gl_renderbuffer
*obj
, GLenum option
);
756 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
757 struct gl_texture_object
*obj
,
760 /* variations on ObjectUnpurgeable */
761 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
762 struct gl_buffer_object
*obj
,
764 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
765 struct gl_renderbuffer
*obj
,
767 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
768 struct gl_texture_object
*obj
,
773 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
776 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
778 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
780 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
781 struct gl_framebuffer
*drawFb
,
782 struct gl_framebuffer
*readFb
);
783 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
784 struct gl_framebuffer
*fb
,
786 struct gl_renderbuffer
*rb
);
787 void (*RenderTexture
)(struct gl_context
*ctx
,
788 struct gl_framebuffer
*fb
,
789 struct gl_renderbuffer_attachment
*att
);
790 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
791 struct gl_renderbuffer
*rb
);
792 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
793 struct gl_framebuffer
*fb
);
795 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
796 struct gl_framebuffer
*readFb
,
797 struct gl_framebuffer
*drawFb
,
798 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
799 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
800 GLbitfield mask
, GLenum filter
);
801 void (*DiscardFramebuffer
)(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
802 struct gl_renderbuffer_attachment
*att
);
805 * \name Functions for GL_ARB_sample_locations
807 void (*GetProgrammableSampleCaps
)(struct gl_context
*ctx
,
808 const struct gl_framebuffer
*fb
,
809 GLuint
*bits
, GLuint
*width
, GLuint
*height
);
810 void (*EvaluateDepthValues
)(struct gl_context
*ctx
);
813 * \name Query objects
816 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
817 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
818 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
819 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
820 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
821 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
822 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
824 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
825 * \ptype the type of the value requested to be written:
826 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
827 * GL_INT, GL_INT64_ARB
829 void (*StoreQueryResult
)(struct gl_context
*ctx
, struct gl_query_object
*q
,
830 struct gl_buffer_object
*buf
, intptr_t offset
,
831 GLenum pname
, GLenum ptype
);
835 * \name Performance monitors
838 void (*InitPerfMonitorGroups
)(struct gl_context
*ctx
);
839 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
840 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
841 struct gl_perf_monitor_object
*m
);
842 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
843 struct gl_perf_monitor_object
*m
);
845 /** Stop an active performance monitor, discarding results. */
846 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
847 struct gl_perf_monitor_object
*m
);
848 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
849 struct gl_perf_monitor_object
*m
);
850 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
851 struct gl_perf_monitor_object
*m
);
852 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
853 struct gl_perf_monitor_object
*m
,
856 GLint
*bytesWritten
);
860 * \name Performance Query objects
863 unsigned (*InitPerfQueryInfo
)(struct gl_context
*ctx
);
864 void (*GetPerfQueryInfo
)(struct gl_context
*ctx
,
870 void (*GetPerfCounterInfo
)(struct gl_context
*ctx
,
872 unsigned counterIndex
,
878 GLuint
*data_type_enum
,
880 struct gl_perf_query_object
* (*NewPerfQueryObject
)(struct gl_context
*ctx
,
881 unsigned queryIndex
);
882 void (*DeletePerfQuery
)(struct gl_context
*ctx
,
883 struct gl_perf_query_object
*obj
);
884 bool (*BeginPerfQuery
)(struct gl_context
*ctx
,
885 struct gl_perf_query_object
*obj
);
886 void (*EndPerfQuery
)(struct gl_context
*ctx
,
887 struct gl_perf_query_object
*obj
);
888 void (*WaitPerfQuery
)(struct gl_context
*ctx
,
889 struct gl_perf_query_object
*obj
);
890 bool (*IsPerfQueryReady
)(struct gl_context
*ctx
,
891 struct gl_perf_query_object
*obj
);
892 void (*GetPerfQueryData
)(struct gl_context
*ctx
,
893 struct gl_perf_query_object
*obj
,
896 GLuint
*bytesWritten
);
901 * \name GREMEDY debug/marker functions
904 void (*EmitStringMarker
)(struct gl_context
*ctx
, const GLchar
*string
, GLsizei len
);
908 * \name Support for multiple T&L engines
913 * Set by the driver-supplied T&L engine.
915 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
917 GLuint CurrentExecPrimitive
;
920 * Current glBegin state of an in-progress compilation. May be
921 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
924 GLuint CurrentSavePrimitive
;
927 #define FLUSH_STORED_VERTICES 0x1
928 #define FLUSH_UPDATE_CURRENT 0x2
930 * Set by the driver-supplied T&L engine whenever vertices are buffered
931 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
932 * is not updated. A bitmask of the FLUSH_x values above.
934 * The dd_function_table::FlushVertices call below may be used to resolve
937 GLbitfield NeedFlush
;
939 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
940 GLboolean SaveNeedFlush
;
943 * Notify driver that the special derived value _NeedEyeCoords has
946 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
951 * \name GL_ARB_sync interfaces
954 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*);
955 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
957 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
958 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
959 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
960 GLbitfield
, GLuint64
);
961 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
962 GLbitfield
, GLuint64
);
965 /** GL_NV_conditional_render */
966 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
967 struct gl_query_object
*q
,
969 void (*EndConditionalRender
)(struct gl_context
*ctx
,
970 struct gl_query_object
*q
);
973 * \name GL_OES_draw_texture interface
976 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
977 GLfloat width
, GLfloat height
);
981 * \name GL_OES_EGL_image interface
983 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
984 struct gl_texture_object
*texObj
,
985 struct gl_texture_image
*texImage
,
986 GLeglImageOES image_handle
);
987 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
988 struct gl_renderbuffer
*rb
,
992 * \name GL_EXT_EGL_image_storage interface
994 void (*EGLImageTargetTexStorage
)(struct gl_context
*ctx
, GLenum target
,
995 struct gl_texture_object
*texObj
,
996 struct gl_texture_image
*texImage
,
997 GLeglImageOES image_handle
);
999 * \name GL_EXT_transform_feedback interface
1001 struct gl_transform_feedback_object
*
1002 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
1003 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
1004 struct gl_transform_feedback_object
*obj
);
1005 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
1006 struct gl_transform_feedback_object
*obj
);
1007 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
1008 struct gl_transform_feedback_object
*obj
);
1009 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
1010 struct gl_transform_feedback_object
*obj
);
1011 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
1012 struct gl_transform_feedback_object
*obj
);
1015 * Return the number of vertices written to a stream during the last
1016 * Begin/EndTransformFeedback block.
1018 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
1019 struct gl_transform_feedback_object
*obj
,
1023 * \name GL_NV_texture_barrier interface
1025 void (*TextureBarrier
)(struct gl_context
*ctx
);
1028 * \name GL_ARB_sampler_objects
1030 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
1034 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
1035 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
1037 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
1040 * \name GL_ARB_texture_multisample
1042 void (*GetSamplePosition
)(struct gl_context
*ctx
,
1043 struct gl_framebuffer
*fb
,
1048 * \name NV_vdpau_interop interface
1050 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
1051 GLenum access
, GLboolean output
,
1052 struct gl_texture_object
*texObj
,
1053 struct gl_texture_image
*texImage
,
1054 const GLvoid
*vdpSurface
, GLuint index
);
1055 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
1056 GLenum access
, GLboolean output
,
1057 struct gl_texture_object
*texObj
,
1058 struct gl_texture_image
*texImage
,
1059 const GLvoid
*vdpSurface
, GLuint index
);
1062 * Query reset status for GL_ARB_robustness
1064 * Per \c glGetGraphicsResetStatusARB, this function should return a
1065 * non-zero value once after a reset. If a reset is non-atomic, the
1066 * non-zero status should be returned for the duration of the reset.
1068 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
1071 * \name GL_ARB_shader_image_load_store interface.
1074 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
1078 * GL_EXT_shader_framebuffer_fetch_non_coherent rendering barrier.
1080 * On return from this function any framebuffer contents written by
1081 * previous draw commands are guaranteed to be visible from subsequent
1082 * fragment shader invocations using the
1083 * EXT_shader_framebuffer_fetch_non_coherent interface.
1086 void (*FramebufferFetchBarrier
)(struct gl_context
*ctx
);
1090 * \name GL_ARB_compute_shader interface
1093 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
1094 void (*DispatchComputeIndirect
)(struct gl_context
*ctx
, GLintptr indirect
);
1098 * \name GL_ARB_compute_variable_group_size interface
1101 void (*DispatchComputeGroupSize
)(struct gl_context
*ctx
,
1102 const GLuint
*num_groups
,
1103 const GLuint
*group_size
);
1107 * Query information about memory. Device memory is e.g. VRAM. Staging
1108 * memory is e.g. GART. All sizes are in kilobytes.
1110 void (*QueryMemoryInfo
)(struct gl_context
*ctx
,
1111 struct gl_memory_info
*info
);
1114 * Indicate that this thread is being used by Mesa as a background drawing
1115 * thread for the given GL context.
1117 * If this function is called more than once from any given thread, each
1118 * subsequent call overrides the context that was passed in the previous
1119 * call. Mesa takes advantage of this to re-use a background thread to
1120 * perform drawing on behalf of multiple contexts.
1122 * Mesa may sometimes call this function from a non-background thread
1123 * (i.e. a thread that has already been bound to a context using
1124 * __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
1125 * the context that is bound to this thread.
1127 * Mesa will only call this function if GL multithreading is enabled.
1129 void (*SetBackgroundContext
)(struct gl_context
*ctx
,
1130 struct util_queue_monitoring
*queue_info
);
1133 * \name GL_ARB_sparse_buffer interface
1136 void (*BufferPageCommitment
)(struct gl_context
*ctx
,
1137 struct gl_buffer_object
*bufferObj
,
1138 GLintptr offset
, GLsizeiptr size
,
1143 * \name GL_ARB_bindless_texture interface
1146 GLuint64 (*NewTextureHandle
)(struct gl_context
*ctx
,
1147 struct gl_texture_object
*texObj
,
1148 struct gl_sampler_object
*sampObj
);
1149 void (*DeleteTextureHandle
)(struct gl_context
*ctx
, GLuint64 handle
);
1150 void (*MakeTextureHandleResident
)(struct gl_context
*ctx
, GLuint64 handle
,
1152 GLuint64 (*NewImageHandle
)(struct gl_context
*ctx
,
1153 struct gl_image_unit
*imgObj
);
1154 void (*DeleteImageHandle
)(struct gl_context
*ctx
, GLuint64 handle
);
1155 void (*MakeImageHandleResident
)(struct gl_context
*ctx
, GLuint64 handle
,
1156 GLenum access
, bool resident
);
1161 * \name GL_EXT_external_objects interface
1165 * Called to allocate a new memory object. Drivers will usually
1166 * allocate/return a subclass of gl_memory_object.
1168 struct gl_memory_object
* (*NewMemoryObject
)(struct gl_context
*ctx
,
1171 * Called to delete/free a memory object. Drivers should free the
1172 * object and any image data it contains.
1174 void (*DeleteMemoryObject
)(struct gl_context
*ctx
,
1175 struct gl_memory_object
*memObj
);
1178 * Set the given memory object as the texture's storage.
1180 GLboolean (*SetTextureStorageForMemoryObject
)(struct gl_context
*ctx
,
1181 struct gl_texture_object
*tex_obj
,
1182 struct gl_memory_object
*mem_obj
,
1183 GLsizei levels
, GLsizei width
,
1184 GLsizei height
, GLsizei depth
,
1188 * Use a memory object as the backing data for a buffer object
1190 GLboolean (*BufferDataMem
)(struct gl_context
*ctx
,
1193 struct gl_memory_object
*memObj
,
1196 struct gl_buffer_object
*bufObj
);
1199 * Fill uuid with an unique identifier for this driver
1201 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1203 void (*GetDriverUuid
)(struct gl_context
*ctx
, char *uuid
);
1206 * Fill uuid with an unique identifier for the device associated
1209 * uuid must point to GL_UUID_SIZE_EXT bytes of available memory
1211 void (*GetDeviceUuid
)(struct gl_context
*ctx
, char *uuid
);
1216 * \name GL_EXT_external_objects_fd interface
1220 * Called to import a memory object. The caller relinquishes ownership
1221 * of fd after the call returns.
1223 * Accessing fd after ImportMemoryObjectFd returns results in undefined
1224 * behaviour. This is consistent with EXT_external_object_fd.
1226 void (*ImportMemoryObjectFd
)(struct gl_context
*ctx
,
1227 struct gl_memory_object
*memObj
,
1233 * \name GL_ARB_get_program_binary
1237 * Calls to retrieve/store a binary serialized copy of the current program.
1239 void (*GetProgramBinaryDriverSHA1
)(struct gl_context
*ctx
, uint8_t *sha1
);
1241 void (*ProgramBinarySerializeDriverBlob
)(struct gl_context
*ctx
,
1242 struct gl_shader_program
*shProg
,
1243 struct gl_program
*prog
);
1245 void (*ProgramBinaryDeserializeDriverBlob
)(struct gl_context
*ctx
,
1246 struct gl_shader_program
*shProg
,
1247 struct gl_program
*prog
);
1251 * \name GL_EXT_semaphore interface
1255 * Called to allocate a new semaphore object. Drivers will usually
1256 * allocate/return a subclass of gl_semaphore_object.
1258 struct gl_semaphore_object
* (*NewSemaphoreObject
)(struct gl_context
*ctx
,
1261 * Called to delete/free a semaphore object. Drivers should free the
1262 * object and any associated resources.
1264 void (*DeleteSemaphoreObject
)(struct gl_context
*ctx
,
1265 struct gl_semaphore_object
*semObj
);
1268 * Introduce an operation to wait for the semaphore object in the GL
1269 * server's command stream
1271 void (*ServerWaitSemaphoreObject
)(struct gl_context
*ctx
,
1272 struct gl_semaphore_object
*semObj
,
1273 GLuint numBufferBarriers
,
1274 struct gl_buffer_object
**bufObjs
,
1275 GLuint numTextureBarriers
,
1276 struct gl_texture_object
**texObjs
,
1277 const GLenum
*srcLayouts
);
1280 * Introduce an operation to signal the semaphore object in the GL
1281 * server's command stream
1283 void (*ServerSignalSemaphoreObject
)(struct gl_context
*ctx
,
1284 struct gl_semaphore_object
*semObj
,
1285 GLuint numBufferBarriers
,
1286 struct gl_buffer_object
**bufObjs
,
1287 GLuint numTextureBarriers
,
1288 struct gl_texture_object
**texObjs
,
1289 const GLenum
*dstLayouts
);
1293 * \name GL_EXT_semaphore_fd interface
1297 * Called to import a semaphore object. The caller relinquishes ownership
1298 * of fd after the call returns.
1300 * Accessing fd after ImportSemaphoreFd returns results in undefined
1301 * behaviour. This is consistent with EXT_semaphore_fd.
1303 void (*ImportSemaphoreFd
)(struct gl_context
*ctx
,
1304 struct gl_semaphore_object
*semObj
,
1309 * \name Disk shader cache functions
1313 * Called to initialize gl_program::driver_cache_blob (and size) with a
1314 * ralloc allocated buffer.
1316 * This buffer will be saved and restored as part of the gl_program
1317 * serialization and deserialization.
1319 void (*ShaderCacheSerializeDriverBlob
)(struct gl_context
*ctx
,
1320 struct gl_program
*prog
);
1324 * \name Set the number of compiler threads for ARB_parallel_shader_compile
1326 void (*SetMaxShaderCompilerThreads
)(struct gl_context
*ctx
, unsigned count
);
1327 bool (*GetShaderProgramCompletionStatus
)(struct gl_context
*ctx
,
1328 struct gl_shader_program
*shprog
);
1333 * Per-vertex functions.
1335 * These are the functions which can appear between glBegin and glEnd.
1336 * Depending on whether we're inside or outside a glBegin/End pair
1337 * and whether we're in immediate mode or building a display list, these
1338 * functions behave differently. This structure allows us to switch
1339 * between those modes more easily.
1341 * Generally, these pointers point to functions in the VBO module.
1344 void (GLAPIENTRYP ArrayElement
)( GLint
);
1345 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1346 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1347 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1348 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1349 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1350 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
1351 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
1352 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
1353 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
1354 void (GLAPIENTRYP EvalPoint1
)( GLint
);
1355 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
1356 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1357 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1358 void (GLAPIENTRYP Indexf
)( GLfloat
);
1359 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1360 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1361 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1362 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1363 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1364 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1365 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1366 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1367 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1368 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1369 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1370 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1371 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1372 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1373 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1374 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1375 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1376 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1377 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1378 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1379 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1380 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1381 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1382 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1383 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1384 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1385 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1386 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1387 void (GLAPIENTRYP CallList
)( GLuint
);
1388 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1389 void (GLAPIENTRYP Begin
)( GLenum
);
1390 void (GLAPIENTRYP End
)( void );
1391 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1392 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1393 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1394 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1395 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1396 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1397 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1398 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1399 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1400 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1401 /* GL_ARB_vertex_program */
1402 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1403 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1404 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1405 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1406 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1407 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1408 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1409 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1411 /* GL_EXT_gpu_shader4 / GL 3.0 */
1412 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1413 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1414 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1415 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1416 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1417 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1418 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1420 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1421 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1422 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1423 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1424 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1425 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1426 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1428 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1429 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1430 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1432 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1433 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1435 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1436 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1438 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1439 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1441 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1442 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1444 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1445 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1447 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1448 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1450 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1451 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1452 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1453 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1454 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1455 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1456 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1457 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1459 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1460 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1462 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1463 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1465 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1466 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1468 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1469 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1471 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1472 GLboolean normalized
, GLuint value
);
1473 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1474 GLboolean normalized
, GLuint value
);
1475 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1476 GLboolean normalized
, GLuint value
);
1477 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1478 GLboolean normalized
, GLuint value
);
1479 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1480 GLboolean normalized
,
1481 const GLuint
*value
);
1482 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1483 GLboolean normalized
,
1484 const GLuint
*value
);
1485 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1486 GLboolean normalized
,
1487 const GLuint
*value
);
1488 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1489 GLboolean normalized
,
1490 const GLuint
*value
);
1492 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1493 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1494 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1495 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1496 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1499 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1500 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1501 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1502 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1504 void (GLAPIENTRYP VertexAttribL1ui64ARB
)( GLuint index
, GLuint64EXT x
);
1505 void (GLAPIENTRYP VertexAttribL1ui64vARB
)( GLuint index
, const GLuint64EXT
*v
);
1509 #endif /* DD_INCLUDED */