c2ef67ba6d9e1889df9d434d8c86f4f66378fca3
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
56 * returned.
57 */
58 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60 /**
61 * Notify the driver after Mesa has made some internal state changes.
62 *
63 * This is in addition to any state change callbacks Mesa may already have
64 * made.
65 */
66 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68 /**
69 * Get the width and height of the named buffer/window.
70 *
71 * Mesa uses this to determine when the driver's window size has changed.
72 * XXX OBSOLETE: this function will be removed in the future.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 * XXX OBSOLETE: this function will be removed in the future.
80 */
81 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82 GLuint width, GLuint height);
83
84 /**
85 * Called whenever an error is generated.
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
103 * renderbuffers need to be cleared.
104 */
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107 /**
108 * Execute glAccum command.
109 */
110 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113 /**
114 * Execute glRasterPos, updating the ctx->Current.Raster fields
115 */
116 void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
117
118 /**
119 * \name Image-related functions
120 */
121 /*@{*/
122
123 /**
124 * Called by glDrawPixels().
125 * \p unpack describes how to unpack the source image data.
126 */
127 void (*DrawPixels)( GLcontext *ctx,
128 GLint x, GLint y, GLsizei width, GLsizei height,
129 GLenum format, GLenum type,
130 const struct gl_pixelstore_attrib *unpack,
131 const GLvoid *pixels );
132
133 /**
134 * Called by glReadPixels().
135 */
136 void (*ReadPixels)( GLcontext *ctx,
137 GLint x, GLint y, GLsizei width, GLsizei height,
138 GLenum format, GLenum type,
139 const struct gl_pixelstore_attrib *unpack,
140 GLvoid *dest );
141
142 /**
143 * Called by glCopyPixels().
144 */
145 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
146 GLsizei width, GLsizei height,
147 GLint dstx, GLint dsty, GLenum type );
148
149 /**
150 * Called by glBitmap().
151 */
152 void (*Bitmap)( GLcontext *ctx,
153 GLint x, GLint y, GLsizei width, GLsizei height,
154 const struct gl_pixelstore_attrib *unpack,
155 const GLubyte *bitmap );
156 /*@}*/
157
158
159 /**
160 * \name Texture image functions
161 */
162 /*@{*/
163
164 /**
165 * Choose texture format.
166 *
167 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
168 * functions. The driver should examine \p internalFormat and return a
169 * pointer to an appropriate gl_texture_format.
170 */
171 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
172 GLint internalFormat, GLenum srcFormat, GLenum srcType );
173
174 /**
175 * Called by glTexImage1D().
176 *
177 * \param target user specified.
178 * \param format user specified.
179 * \param type user specified.
180 * \param pixels user specified.
181 * \param packing indicates the image packing of pixels.
182 * \param texObj is the target texture object.
183 * \param texImage is the target texture image. It will have the texture \p
184 * width, \p height, \p depth, \p border and \p internalFormat information.
185 *
186 * \p retainInternalCopy is returned by this function and indicates whether
187 * core Mesa should keep an internal copy of the texture image.
188 *
189 * Drivers should call a fallback routine from texstore.c if needed.
190 */
191 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
192 GLint internalFormat,
193 GLint width, GLint border,
194 GLenum format, GLenum type, const GLvoid *pixels,
195 const struct gl_pixelstore_attrib *packing,
196 struct gl_texture_object *texObj,
197 struct gl_texture_image *texImage );
198
199 /**
200 * Called by glTexImage2D().
201 *
202 * \sa dd_function_table::TexImage1D.
203 */
204 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
205 GLint internalFormat,
206 GLint width, GLint height, GLint border,
207 GLenum format, GLenum type, const GLvoid *pixels,
208 const struct gl_pixelstore_attrib *packing,
209 struct gl_texture_object *texObj,
210 struct gl_texture_image *texImage );
211
212 /**
213 * Called by glTexImage3D().
214 *
215 * \sa dd_function_table::TexImage1D.
216 */
217 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
218 GLint internalFormat,
219 GLint width, GLint height, GLint depth, GLint border,
220 GLenum format, GLenum type, const GLvoid *pixels,
221 const struct gl_pixelstore_attrib *packing,
222 struct gl_texture_object *texObj,
223 struct gl_texture_image *texImage );
224
225 /**
226 * Called by glTexSubImage1D().
227 *
228 * \param target user specified.
229 * \param level user specified.
230 * \param xoffset user specified.
231 * \param yoffset user specified.
232 * \param zoffset user specified.
233 * \param width user specified.
234 * \param height user specified.
235 * \param depth user specified.
236 * \param format user specified.
237 * \param type user specified.
238 * \param pixels user specified.
239 * \param packing indicates the image packing of pixels.
240 * \param texObj is the target texture object.
241 * \param texImage is the target texture image. It will have the texture \p
242 * width, \p height, \p border and \p internalFormat information.
243 *
244 * The driver should use a fallback routine from texstore.c if needed.
245 */
246 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
247 GLint xoffset, GLsizei width,
248 GLenum format, GLenum type,
249 const GLvoid *pixels,
250 const struct gl_pixelstore_attrib *packing,
251 struct gl_texture_object *texObj,
252 struct gl_texture_image *texImage );
253
254 /**
255 * Called by glTexSubImage2D().
256 *
257 * \sa dd_function_table::TexSubImage1D.
258 */
259 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
260 GLint xoffset, GLint yoffset,
261 GLsizei width, GLsizei height,
262 GLenum format, GLenum type,
263 const GLvoid *pixels,
264 const struct gl_pixelstore_attrib *packing,
265 struct gl_texture_object *texObj,
266 struct gl_texture_image *texImage );
267
268 /**
269 * Called by glTexSubImage3D().
270 *
271 * \sa dd_function_table::TexSubImage1D.
272 */
273 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
274 GLint xoffset, GLint yoffset, GLint zoffset,
275 GLsizei width, GLsizei height, GLint depth,
276 GLenum format, GLenum type,
277 const GLvoid *pixels,
278 const struct gl_pixelstore_attrib *packing,
279 struct gl_texture_object *texObj,
280 struct gl_texture_image *texImage );
281
282 /**
283 * Called by glGetTexImage().
284 */
285 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
286 GLenum format, GLenum type, GLvoid *pixels,
287 struct gl_texture_object *texObj,
288 struct gl_texture_image *texImage );
289
290 /**
291 * Called by glCopyTexImage1D().
292 *
293 * Drivers should use a fallback routine from texstore.c if needed.
294 */
295 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
296 GLenum internalFormat, GLint x, GLint y,
297 GLsizei width, GLint border );
298
299 /**
300 * Called by glCopyTexImage2D().
301 *
302 * Drivers should use a fallback routine from texstore.c if needed.
303 */
304 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
305 GLenum internalFormat, GLint x, GLint y,
306 GLsizei width, GLsizei height, GLint border );
307
308 /**
309 * Called by glCopyTexSubImage1D().
310 *
311 * Drivers should use a fallback routine from texstore.c if needed.
312 */
313 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
314 GLint xoffset,
315 GLint x, GLint y, GLsizei width );
316 /**
317 * Called by glCopyTexSubImage2D().
318 *
319 * Drivers should use a fallback routine from texstore.c if needed.
320 */
321 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
322 GLint xoffset, GLint yoffset,
323 GLint x, GLint y,
324 GLsizei width, GLsizei height );
325 /**
326 * Called by glCopyTexSubImage3D().
327 *
328 * Drivers should use a fallback routine from texstore.c if needed.
329 */
330 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
331 GLint xoffset, GLint yoffset, GLint zoffset,
332 GLint x, GLint y,
333 GLsizei width, GLsizei height );
334
335 /**
336 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
337 */
338 void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
339 const struct gl_texture_unit *texUnit,
340 struct gl_texture_object *texObj);
341
342 /**
343 * Called by glTexImage[123]D when user specifies a proxy texture
344 * target.
345 *
346 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
347 */
348 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
349 GLint level, GLint internalFormat,
350 GLenum format, GLenum type,
351 GLint width, GLint height,
352 GLint depth, GLint border);
353 /*@}*/
354
355
356 /**
357 * \name Compressed texture functions
358 */
359 /*@{*/
360
361 /**
362 * Called by glCompressedTexImage1D().
363 *
364 * \param target user specified.
365 * \param format user specified.
366 * \param type user specified.
367 * \param pixels user specified.
368 * \param packing indicates the image packing of pixels.
369 * \param texObj is the target texture object.
370 * \param texImage is the target texture image. It will have the texture \p
371 * width, \p height, \p depth, \p border and \p internalFormat information.
372 *
373 * \a retainInternalCopy is returned by this function and indicates whether
374 * core Mesa should keep an internal copy of the texture image.
375 */
376 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
377 GLint level, GLint internalFormat,
378 GLsizei width, GLint border,
379 GLsizei imageSize, const GLvoid *data,
380 struct gl_texture_object *texObj,
381 struct gl_texture_image *texImage );
382 /**
383 * Called by glCompressedTexImage2D().
384 *
385 * \sa dd_function_table::CompressedTexImage1D.
386 */
387 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
388 GLint level, GLint internalFormat,
389 GLsizei width, GLsizei height, GLint border,
390 GLsizei imageSize, const GLvoid *data,
391 struct gl_texture_object *texObj,
392 struct gl_texture_image *texImage );
393 /**
394 * Called by glCompressedTexImage3D().
395 *
396 * \sa dd_function_table::CompressedTexImage3D.
397 */
398 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
399 GLint level, GLint internalFormat,
400 GLsizei width, GLsizei height, GLsizei depth,
401 GLint border,
402 GLsizei imageSize, const GLvoid *data,
403 struct gl_texture_object *texObj,
404 struct gl_texture_image *texImage );
405
406 /**
407 * Called by glCompressedTexSubImage1D().
408 *
409 * \param target user specified.
410 * \param level user specified.
411 * \param xoffset user specified.
412 * \param yoffset user specified.
413 * \param zoffset user specified.
414 * \param width user specified.
415 * \param height user specified.
416 * \param depth user specified.
417 * \param imageSize user specified.
418 * \param data user specified.
419 * \param texObj is the target texture object.
420 * \param texImage is the target texture image. It will have the texture \p
421 * width, \p height, \p depth, \p border and \p internalFormat information.
422 */
423 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
424 GLint xoffset, GLsizei width,
425 GLenum format,
426 GLsizei imageSize, const GLvoid *data,
427 struct gl_texture_object *texObj,
428 struct gl_texture_image *texImage);
429 /**
430 * Called by glCompressedTexSubImage2D().
431 *
432 * \sa dd_function_table::CompressedTexImage3D.
433 */
434 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
435 GLint xoffset, GLint yoffset,
436 GLsizei width, GLint height,
437 GLenum format,
438 GLsizei imageSize, const GLvoid *data,
439 struct gl_texture_object *texObj,
440 struct gl_texture_image *texImage);
441 /**
442 * Called by glCompressedTexSubImage3D().
443 *
444 * \sa dd_function_table::CompressedTexImage3D.
445 */
446 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
447 GLint xoffset, GLint yoffset, GLint zoffset,
448 GLsizei width, GLint height, GLint depth,
449 GLenum format,
450 GLsizei imageSize, const GLvoid *data,
451 struct gl_texture_object *texObj,
452 struct gl_texture_image *texImage);
453
454
455 /**
456 * Called by glGetCompressedTexImage.
457 */
458 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
459 GLvoid *img,
460 const struct gl_texture_object *texObj,
461 const struct gl_texture_image *texImage);
462
463 /**
464 * Called to query number of bytes of storage needed to store the
465 * specified compressed texture.
466 */
467 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
468 GLsizei height, GLsizei depth,
469 GLenum format );
470 /*@}*/
471
472 /**
473 * \name Texture object functions
474 */
475 /*@{*/
476
477 /**
478 * Called by glBindTexture().
479 */
480 void (*BindTexture)( GLcontext *ctx, GLenum target,
481 struct gl_texture_object *tObj );
482
483 /**
484 * Called to allocate a new texture object.
485 * A new gl_texture_object should be returned. The driver should
486 * attach to it any device-specific info it needs.
487 */
488 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
489 GLenum target );
490 /**
491 * Called when a texture object is about to be deallocated.
492 *
493 * Driver should delete the gl_texture_object object and anything
494 * hanging off of it.
495 */
496 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
497
498 /**
499 * Called to allocate a new texture image object.
500 */
501 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
502
503 /**
504 * Called to free tImage->Data.
505 */
506 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
507
508 /**
509 * Note: no context argument. This function doesn't initially look
510 * like it belongs here, except that the driver is the only entity
511 * that knows for sure how the texture memory is allocated - via
512 * the above callbacks. There is then an argument that the driver
513 * knows what memcpy paths might be fast. Typically this is invoked with
514 *
515 * to -- a pointer into texture memory allocated by NewTextureImage() above.
516 * from -- a pointer into client memory or a mesa temporary.
517 * sz -- nr bytes to copy.
518 */
519 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
520
521 /**
522 * Called by glAreTextureResident().
523 */
524 GLboolean (*IsTextureResident)( GLcontext *ctx,
525 struct gl_texture_object *t );
526
527 /**
528 * Called by glPrioritizeTextures().
529 */
530 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
531 GLclampf priority );
532
533 /**
534 * Called by glActiveTextureARB() to set current texture unit.
535 */
536 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
537
538 /**
539 * Called when the texture's color lookup table is changed.
540 *
541 * If \p tObj is NULL then the shared texture palette
542 * gl_texture_object::Palette is to be updated.
543 */
544 void (*UpdateTexturePalette)( GLcontext *ctx,
545 struct gl_texture_object *tObj );
546 /*@}*/
547
548
549 /**
550 * \name Imaging functionality
551 */
552 /*@{*/
553 void (*CopyColorTable)( GLcontext *ctx,
554 GLenum target, GLenum internalformat,
555 GLint x, GLint y, GLsizei width );
556
557 void (*CopyColorSubTable)( GLcontext *ctx,
558 GLenum target, GLsizei start,
559 GLint x, GLint y, GLsizei width );
560
561 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
562 GLenum internalFormat,
563 GLint x, GLint y, GLsizei width );
564
565 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
566 GLenum internalFormat,
567 GLint x, GLint y,
568 GLsizei width, GLsizei height );
569 /*@}*/
570
571
572 /**
573 * \name Vertex/fragment program functions
574 */
575 /*@{*/
576 /** Bind a vertex/fragment program */
577 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
578 /** Allocate a new program */
579 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
580 /** Delete a program */
581 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
582 /** Notify driver that a program string has been specified. */
583 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
584 struct gl_program *prog);
585 /** Get value of a program register during program execution. */
586 void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
587 GLuint index, GLfloat val[4]);
588
589 /** Query if program can be loaded onto hardware */
590 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
591 struct gl_program *prog);
592
593 /*@}*/
594
595
596 /**
597 * \name State-changing functions.
598 *
599 * \note drawing functions are above.
600 *
601 * These functions are called by their corresponding OpenGL API functions.
602 * They are \e also called by the gl_PopAttrib() function!!!
603 * May add more functions like these to the device driver in the future.
604 */
605 /*@{*/
606 /** Specify the alpha test function */
607 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
608 /** Set the blend color */
609 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
610 /** Set the blend equation */
611 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
612 /** Specify pixel arithmetic */
613 void (*BlendFuncSeparate)(GLcontext *ctx,
614 GLenum sfactorRGB, GLenum dfactorRGB,
615 GLenum sfactorA, GLenum dfactorA);
616 /** Specify clear values for the color buffers */
617 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
618 /** Specify the clear value for the depth buffer */
619 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
620 /** Specify the clear value for the color index buffers */
621 void (*ClearIndex)(GLcontext *ctx, GLuint index);
622 /** Specify the clear value for the stencil buffer */
623 void (*ClearStencil)(GLcontext *ctx, GLint s);
624 /** Specify a plane against which all geometry is clipped */
625 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
626 /** Enable and disable writing of frame buffer color components */
627 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
628 GLboolean bmask, GLboolean amask );
629 /** Cause a material color to track the current color */
630 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
631 /** Specify whether front- or back-facing facets can be culled */
632 void (*CullFace)(GLcontext *ctx, GLenum mode);
633 /** Define front- and back-facing polygons */
634 void (*FrontFace)(GLcontext *ctx, GLenum mode);
635 /** Specify the value used for depth buffer comparisons */
636 void (*DepthFunc)(GLcontext *ctx, GLenum func);
637 /** Enable or disable writing into the depth buffer */
638 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
639 /** Specify mapping of depth values from NDC to window coordinates */
640 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
641 /** Specify the current buffer for writing */
642 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
643 /** Specify the buffers for writing for fragment programs*/
644 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
645 /** Enable or disable server-side gl capabilities */
646 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
647 /** Specify fog parameters */
648 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
649 /** Specify implementation-specific hints */
650 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
651 /** Control the writing of individual bits in the color index buffers */
652 void (*IndexMask)(GLcontext *ctx, GLuint mask);
653 /** Set light source parameters.
654 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
655 * been transformed to eye-space.
656 */
657 void (*Lightfv)(GLcontext *ctx, GLenum light,
658 GLenum pname, const GLfloat *params );
659 /** Set the lighting model parameters */
660 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
661 /** Specify the line stipple pattern */
662 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
663 /** Specify the width of rasterized lines */
664 void (*LineWidth)(GLcontext *ctx, GLfloat width);
665 /** Specify a logical pixel operation for color index rendering */
666 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
667 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
668 const GLfloat *params);
669 /** Specify the diameter of rasterized points */
670 void (*PointSize)(GLcontext *ctx, GLfloat size);
671 /** Select a polygon rasterization mode */
672 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
673 /** Set the scale and units used to calculate depth values */
674 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
675 /** Set the polygon stippling pattern */
676 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
677 /* Specifies the current buffer for reading */
678 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
679 /** Set rasterization mode */
680 void (*RenderMode)(GLcontext *ctx, GLenum mode );
681 /** Define the scissor box */
682 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
683 /** Select flat or smooth shading */
684 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
685 /** OpenGL 2.0 two-sided StencilFunc */
686 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
687 GLint ref, GLuint mask);
688 /** OpenGL 2.0 two-sided StencilMask */
689 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
690 /** OpenGL 2.0 two-sided StencilOp */
691 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
692 GLenum zfail, GLenum zpass);
693 /** Control the generation of texture coordinates */
694 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
695 const GLfloat *params);
696 /** Set texture environment parameters */
697 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
698 const GLfloat *param);
699 /** Set texture parameters */
700 void (*TexParameter)(GLcontext *ctx, GLenum target,
701 struct gl_texture_object *texObj,
702 GLenum pname, const GLfloat *params);
703 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
704 /** Set the viewport */
705 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
706 /*@}*/
707
708
709 /**
710 * \name Vertex array functions
711 *
712 * Called by the corresponding OpenGL functions.
713 */
714 /*@{*/
715 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
716 GLsizei stride, const GLvoid *ptr);
717 void (*NormalPointer)(GLcontext *ctx, GLenum type,
718 GLsizei stride, const GLvoid *ptr);
719 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
720 GLsizei stride, const GLvoid *ptr);
721 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
722 GLsizei stride, const GLvoid *ptr);
723 void (*IndexPointer)(GLcontext *ctx, GLenum type,
724 GLsizei stride, const GLvoid *ptr);
725 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
726 GLsizei stride, const GLvoid *ptr);
727 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
728 GLsizei stride, const GLvoid *ptr);
729 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
730 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
731 GLenum type, GLsizei stride, const GLvoid *ptr);
732 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
733 void (*UnlockArraysEXT)( GLcontext *ctx );
734 /*@}*/
735
736
737 /**
738 * \name State-query functions
739 *
740 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
741 */
742 /*@{*/
743 /** Return the value or values of a selected parameter */
744 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
745 /** Return the value or values of a selected parameter */
746 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
747 /** Return the value or values of a selected parameter */
748 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
749 /** Return the value or values of a selected parameter */
750 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
751 /** Return the value or values of a selected parameter */
752 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
753 /*@}*/
754
755
756 /**
757 * \name Vertex/pixel buffer object functions
758 */
759 #if FEATURE_ARB_vertex_buffer_object
760 /*@{*/
761 void (*BindBuffer)( GLcontext *ctx, GLenum target,
762 struct gl_buffer_object *obj );
763
764 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
765 GLenum target );
766
767 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
768
769 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
770 const GLvoid *data, GLenum usage,
771 struct gl_buffer_object *obj );
772
773 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
774 GLsizeiptrARB size, const GLvoid *data,
775 struct gl_buffer_object *obj );
776
777 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
778 GLintptrARB offset, GLsizeiptrARB size,
779 GLvoid *data, struct gl_buffer_object *obj );
780
781 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
782 struct gl_buffer_object *obj );
783
784 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
785 struct gl_buffer_object *obj );
786 /*@}*/
787 #endif
788
789 /**
790 * \name Functions for GL_EXT_framebuffer_object
791 */
792 #if FEATURE_EXT_framebuffer_object
793 /*@{*/
794 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
795 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
796 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
797 struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
798 void (*FramebufferRenderbuffer)(GLcontext *ctx,
799 struct gl_framebuffer *fb,
800 GLenum attachment,
801 struct gl_renderbuffer *rb);
802 void (*RenderTexture)(GLcontext *ctx,
803 struct gl_framebuffer *fb,
804 struct gl_renderbuffer_attachment *att);
805 void (*FinishRenderTexture)(GLcontext *ctx,
806 struct gl_renderbuffer_attachment *att);
807 /*@}*/
808 #endif
809 #if FEATURE_EXT_framebuffer_blit
810 void (*BlitFramebuffer)(GLcontext *ctx,
811 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
812 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
813 GLbitfield mask, GLenum filter);
814 #endif
815
816 /**
817 * \name Query objects
818 */
819 /*@{*/
820 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
821 void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
822 void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
823 void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
824 void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
825 void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
826 /*@}*/
827
828
829 /**
830 * \name Vertex Array objects
831 */
832 /*@{*/
833 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
834 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
835 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
836 /*@}*/
837
838 /**
839 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
840 */
841 /*@{*/
842 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
843 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
844 const GLcharARB *name);
845 void (*CompileShader)(GLcontext *ctx, GLuint shader);
846 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
847 GLuint (*CreateProgram)(GLcontext *ctx);
848 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
849 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
850 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
851 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
852 GLsizei maxLength, GLsizei * length, GLint * size,
853 GLenum * type, GLcharARB * name);
854 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
855 GLsizei maxLength, GLsizei *length, GLint *size,
856 GLenum *type, GLcharARB *name);
857 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
858 GLsizei *count, GLuint *obj);
859 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
860 const GLcharARB *name);
861 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
862 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
863 GLenum pname, GLint *params);
864 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
865 GLsizei *length, GLchar *infoLog);
866 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
867 GLenum pname, GLint *params);
868 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
869 GLsizei *length, GLchar *infoLog);
870 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
871 GLsizei *length, GLcharARB *sourceOut);
872 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
873 GLfloat *params);
874 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
875 const GLcharARB *name);
876 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
877 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
878 void (*LinkProgram)(GLcontext *ctx, GLuint program);
879 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
880 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
881 const GLvoid *values, GLenum type);
882 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
883 GLenum matrixType, GLint location, GLsizei count,
884 GLboolean transpose, const GLfloat *values);
885 void (*UseProgram)(GLcontext *ctx, GLuint program);
886 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
887 /* XXX many more to come */
888 /*@}*/
889
890
891 /**
892 * \name Support for multiple T&L engines
893 */
894 /*@{*/
895
896 /**
897 * Bitmask of state changes that require the current T&L module to be
898 * validated, using ValidateTnlModule() below.
899 */
900 GLuint NeedValidate;
901
902 /**
903 * Validate the current T&L module.
904 *
905 * This is called directly after UpdateState() when a state change that has
906 * occurred matches the dd_function_table::NeedValidate bitmask above. This
907 * ensures all computed values are up to date, thus allowing the driver to
908 * decide if the current T&L module needs to be swapped out.
909 *
910 * This must be non-NULL if a driver installs a custom T&L module and sets
911 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
912 */
913 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
914
915
916 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
917 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
918 #define PRIM_UNKNOWN GL_POLYGON+3
919
920 /**
921 * Set by the driver-supplied T&L engine.
922 *
923 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
924 */
925 GLuint CurrentExecPrimitive;
926
927 /**
928 * Current state of an in-progress compilation.
929 *
930 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
931 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
932 */
933 GLuint CurrentSavePrimitive;
934
935
936 #define FLUSH_STORED_VERTICES 0x1
937 #define FLUSH_UPDATE_CURRENT 0x2
938 /**
939 * Set by the driver-supplied T&L engine whenever vertices are buffered
940 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
941 * updated.
942 *
943 * The dd_function_table::FlushVertices call below may be used to resolve
944 * these conditions.
945 */
946 GLuint NeedFlush;
947 GLuint SaveNeedFlush;
948
949 /**
950 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
951 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
952 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
953 * __GLcontextRec::Current and gl_light_attrib::Material
954 *
955 * Note that the default T&L engine never clears the
956 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
957 */
958 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
959 void (*SaveFlushVertices)( GLcontext *ctx );
960
961 /**
962 * Give the driver the opportunity to hook in its own vtxfmt for
963 * compiling optimized display lists. This is called on each valid
964 * glBegin() during list compilation.
965 */
966 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
967
968 /**
969 * Notify driver that the special derived value _NeedEyeCoords has
970 * changed.
971 */
972 void (*LightingSpaceChange)( GLcontext *ctx );
973
974 /**
975 * Called by glNewList().
976 *
977 * Let the T&L component know what is going on with display lists
978 * in time to make changes to dispatch tables, etc.
979 */
980 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
981 /**
982 * Called by glEndList().
983 *
984 * \sa dd_function_table::NewList.
985 */
986 void (*EndList)( GLcontext *ctx );
987
988 /**
989 * Called by glCallList(s).
990 *
991 * Notify the T&L component before and after calling a display list.
992 */
993 void (*BeginCallList)( GLcontext *ctx,
994 struct mesa_display_list *dlist );
995 /**
996 * Called by glEndCallList().
997 *
998 * \sa dd_function_table::BeginCallList.
999 */
1000 void (*EndCallList)( GLcontext *ctx );
1001
1002 };
1003
1004
1005 /**
1006 * Transform/Clip/Lighting interface
1007 *
1008 * Drivers present a reduced set of the functions possible in
1009 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1010 * remaining functions to map down to these entry points.
1011 *
1012 * These are the initial values to be installed into dispatch by
1013 * mesa. If the T&L driver wants to modify the dispatch table
1014 * while installed, it must do so itself. It would be possible for
1015 * the vertexformat to install it's own initial values for these
1016 * functions, but this way there is an obvious list of what is
1017 * expected of the driver.
1018 *
1019 * If the driver wants to hook in entry points other than those
1020 * listed, it must restore them to their original values in
1021 * the disable() callback, below.
1022 */
1023 typedef struct {
1024 /**
1025 * \name Vertex
1026 */
1027 /*@{*/
1028 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1029 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1030 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1031 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1032 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1033 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1034 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1035 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1036 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1037 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1038 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1039 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1040 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1041 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1042 void (GLAPIENTRYP Indexf)( GLfloat );
1043 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1044 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1045 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1046 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1047 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1048 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1049 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1050 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1051 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1052 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1053 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1054 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1055 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1056 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1057 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1058 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1059 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1060 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1061 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1062 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1063 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1064 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1065 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1066 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1067 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1068 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1069 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1070 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1071 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1072 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1073 void (GLAPIENTRYP Begin)( GLenum );
1074 void (GLAPIENTRYP End)( void );
1075 /* GL_NV_vertex_program */
1076 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1077 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1078 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1079 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1080 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1081 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1082 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1083 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1084 #if FEATURE_ARB_vertex_program
1085 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1086 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1087 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1088 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1089 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1090 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1091 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1092 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1093 #endif
1094 /*@}*/
1095
1096 /*
1097 */
1098 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1099
1100 /**
1101 * \name Array
1102 */
1103 /*@{*/
1104 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1105 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1106 const GLvoid *indices );
1107 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1108 GLuint end, GLsizei count,
1109 GLenum type, const GLvoid *indices );
1110 /*@}*/
1111
1112 /**
1113 * \name Eval
1114 *
1115 * If you don't support eval, fallback to the default vertex format
1116 * on receiving an eval call and use the pipeline mechanism to
1117 * provide partial T&L acceleration.
1118 *
1119 * Mesa will provide a set of helper functions to do eval within
1120 * accelerated vertex formats, eventually...
1121 */
1122 /*@{*/
1123 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1124 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1125 /*@}*/
1126
1127 } GLvertexformat;
1128
1129
1130 #endif /* DD_INCLUDED */