Replace the flags Mesa was using for ctx->NewState with a new set
[mesa.git] / src / mesa / main / dd.h
1 /* $Id: dd.h,v 1.36 2000/10/30 13:32:00 keithw Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 3.5
6 *
7 * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifndef DD_INCLUDED
30 #define DD_INCLUDED
31
32 /* THIS FILE ONLY INCLUDED BY types.h !!!!! */
33
34
35 struct gl_pixelstore_attrib;
36 struct vertex_buffer;
37 struct immediate;
38 struct gl_pipeline;
39 struct gl_pipeline_stage;
40
41
42
43 /*
44 * Device Driver (DD) interface
45 *
46 *
47 * All device driver functions are accessed through pointers in the
48 * dd_function_table struct (defined below) which is stored in the GLcontext
49 * struct. Since the device driver is strictly accessed trough a table of
50 * function pointers we can:
51 * 1. switch between a number of different device drivers at runtime.
52 * 2. use optimized functions dependant on current rendering state or
53 * frame buffer configuration.
54 *
55 * The function pointers in the dd_function_table struct are divided into
56 * two groups: mandatory and optional.
57 * Mandatory functions have to be implemented by every device driver.
58 * Optional functions may or may not be implemented by the device driver.
59 * The optional functions provide ways to take advantage of special hardware
60 * or optimized algorithms.
61 *
62 * The function pointers in the dd_function_table struct should first be
63 * initialized in the driver's "MakeCurrent" function. The "MakeCurrent"
64 * function is a little different in each device driver. See the X/Mesa,
65 * GLX, or OS/Mesa drivers for examples.
66 *
67 * Later, Mesa may call the dd_function_table's UpdateState() function.
68 * This function should initialize the dd_function_table's pointers again.
69 * The UpdateState() function is called whenever the core (GL) rendering
70 * state is changed in a way which may effect rasterization. For example,
71 * the TriangleFunc() pointer may have to point to different functions
72 * depending on whether smooth or flat shading is enabled.
73 *
74 * Note that the first argument to every device driver function is a
75 * GLcontext *. In turn, the GLcontext->DriverCtx pointer points to
76 * the driver-specific context struct. See the X/Mesa or OS/Mesa interface
77 * for an example.
78 *
79 * For more information about writing a device driver see the ddsample.c
80 * file and other device drivers (X/xmesa[1234].c, OSMesa/osmesa.c, etc)
81 * for examples.
82 *
83 *
84 * Look below in the dd_function_table struct definition for descriptions
85 * of each device driver function.
86 *
87 *
88 * In the future more function pointers may be added for glReadPixels
89 * glCopyPixels, etc.
90 *
91 *
92 * Notes:
93 * ------
94 * RGBA = red/green/blue/alpha
95 * CI = color index (color mapped mode)
96 * mono = all pixels have the same color or index
97 *
98 * The write_ functions all take an array of mask flags which indicate
99 * whether or not the pixel should be written. One special case exists
100 * in the write_color_span function: if the mask array is NULL, then
101 * draw all pixels. This is an optimization used for glDrawPixels().
102 *
103 * IN ALL CASES:
104 * X coordinates start at 0 at the left and increase to the right
105 * Y coordinates start at 0 at the bottom and increase upward
106 *
107 */
108
109
110
111
112 /* Used by the GetParameteri device driver function */
113 #define DD_HAVE_HARDWARE_FOG 3
114
115
116
117 /* Mask bits sent to the driver Clear() function */
118 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
119 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
120 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
121 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
122 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
123 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
124 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
125
126
127
128 /*
129 * Device Driver function table.
130 */
131 struct dd_function_table {
132
133 /**********************************************************************
134 *** Mandatory functions: these functions must be implemented by ***
135 *** every device driver. ***
136 **********************************************************************/
137
138 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
139 /* Return a string as needed by glGetString().
140 * Only the GL_RENDERER token must be implemented. Otherwise,
141 * NULL can be returned.
142 */
143
144 GLuint UpdateStateNotify;
145 /*
146 * Tell mesa exactly when to call UpdateState. This is a bitwise
147 * or of the _NEW_* flags defined in types.h.
148 */
149
150 void (*UpdateState)( GLcontext *ctx );
151 /*
152 * UpdateState() is called whenver Mesa thinks the device driver should
153 * update its state and/or the other pointers (such as PointsFunc,
154 * LineFunc, or TriangleFunc).
155 */
156
157 void (*ClearIndex)( GLcontext *ctx, GLuint index );
158 /*
159 * Called whenever glClearIndex() is called. Set the index for clearing
160 * the color buffer when in color index mode.
161 */
162
163 void (*ClearColor)( GLcontext *ctx, GLchan red, GLchan green,
164 GLchan blue, GLchan alpha );
165 /*
166 * Called whenever glClearColor() is called. Set the color for clearing
167 * the color buffer when in RGBA mode.
168 */
169
170 GLbitfield (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
171 GLint x, GLint y, GLint width, GLint height );
172 /* Clear the color/depth/stencil/accum buffer(s).
173 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
174 * which buffers need to be cleared. The driver should clear those
175 * buffers then return a new bitmask indicating which buffers should be
176 * cleared by software Mesa.
177 * If 'all' is true then the clear the whole buffer, else clear only the
178 * region defined by (x,y,width,height).
179 * This function must obey the glColorMask, glIndexMask and glStencilMask
180 * settings! Software Mesa can do masked clears if the device driver can't.
181 */
182
183 void (*Index)( GLcontext *ctx, GLuint index );
184 /*
185 * Sets current color index for drawing flat-shaded primitives.
186 * This index should also be used in the "mono" drawing functions.
187 */
188
189 void (*Color)( GLcontext *ctx,
190 GLchan red, GLchan green, GLchan glue, GLchan alpha );
191 /*
192 * Sets current color for drawing flat-shaded primitives.
193 * This color should also be used in the "mono" drawing functions.
194 */
195
196 GLboolean (*SetDrawBuffer)( GLcontext *ctx, GLenum buffer );
197 /*
198 * Specifies the current buffer for writing.
199 * The following values must be accepted when applicable:
200 * GL_FRONT_LEFT - this buffer always exists
201 * GL_BACK_LEFT - when double buffering
202 * GL_FRONT_RIGHT - when using stereo
203 * GL_BACK_RIGHT - when using stereo and double buffering
204 * The folowing values may optionally be accepted. Return GL_TRUE
205 * if accepted, GL_FALSE if not accepted. In practice, only drivers
206 * which can write to multiple color buffers at once should accept
207 * these values.
208 * GL_FRONT - write to front left and front right if it exists
209 * GL_BACK - write to back left and back right if it exists
210 * GL_LEFT - write to front left and back left if it exists
211 * GL_RIGHT - write to right left and back right if they exist
212 * GL_FRONT_AND_BACK - write to all four buffers if they exist
213 * GL_NONE - disable buffer write in device driver.
214 */
215
216 void (*SetReadBuffer)( GLcontext *ctx, GLframebuffer *colorBuffer,
217 GLenum buffer );
218 /*
219 * Specifies the current buffer for reading.
220 * colorBuffer will be one of:
221 * GL_FRONT_LEFT - this buffer always exists
222 * GL_BACK_LEFT - when double buffering
223 * GL_FRONT_RIGHT - when using stereo
224 * GL_BACK_RIGHT - when using stereo and double buffering
225 */
226
227 void (*GetBufferSize)( GLcontext *ctx, GLuint *width, GLuint *height );
228 /*
229 * Returns the width and height of the current color buffer.
230 */
231
232
233 /***
234 *** Functions for writing pixels to the frame buffer:
235 ***/
236
237 void (*WriteRGBASpan)( const GLcontext *ctx,
238 GLuint n, GLint x, GLint y,
239 CONST GLchan rgba[][4], const GLubyte mask[] );
240 void (*WriteRGBSpan)( const GLcontext *ctx,
241 GLuint n, GLint x, GLint y,
242 CONST GLchan rgb[][3], const GLubyte mask[] );
243 /* Write a horizontal run of RGBA or RGB pixels.
244 * If mask is NULL, draw all pixels.
245 * If mask is not null, only draw pixel [i] when mask [i] is true.
246 */
247
248 void (*WriteMonoRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
249 const GLubyte mask[] );
250 /* Write a horizontal run of RGBA pixels all with the color last
251 * specified by the Color function.
252 */
253
254 void (*WriteRGBAPixels)( const GLcontext *ctx,
255 GLuint n, const GLint x[], const GLint y[],
256 CONST GLchan rgba[][4], const GLubyte mask[] );
257 /* Write array of RGBA pixels at random locations.
258 */
259
260 void (*WriteMonoRGBAPixels)( const GLcontext *ctx,
261 GLuint n, const GLint x[], const GLint y[],
262 const GLubyte mask[] );
263 /* Write an array of mono-RGBA pixels at random locations.
264 */
265
266 void (*WriteCI32Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
267 const GLuint index[], const GLubyte mask[] );
268 void (*WriteCI8Span)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
269 const GLubyte index[], const GLubyte mask[] );
270 /* Write a horizontal run of CI pixels. One function is for 32bpp
271 * indexes and the other for 8bpp pixels (the common case). You mus
272 * implement both for color index mode.
273 */
274
275 void (*WriteMonoCISpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
276 const GLubyte mask[] );
277 /* Write a horizontal run of color index pixels using the color index
278 * last specified by the Index() function.
279 */
280
281 void (*WriteCI32Pixels)( const GLcontext *ctx,
282 GLuint n, const GLint x[], const GLint y[],
283 const GLuint index[], const GLubyte mask[] );
284 /*
285 * Write a random array of CI pixels.
286 */
287
288 void (*WriteMonoCIPixels)( const GLcontext *ctx,
289 GLuint n, const GLint x[], const GLint y[],
290 const GLubyte mask[] );
291 /* Write a random array of color index pixels using the color index
292 * last specified by the Index() function.
293 */
294
295
296 /***
297 *** Functions to read pixels from frame buffer:
298 ***/
299
300 void (*ReadCI32Span)( const GLcontext *ctx,
301 GLuint n, GLint x, GLint y, GLuint index[] );
302 /* Read a horizontal run of color index pixels.
303 */
304
305 void (*ReadRGBASpan)( const GLcontext *ctx, GLuint n, GLint x, GLint y,
306 GLchan rgba[][4] );
307 /* Read a horizontal run of RGBA pixels.
308 */
309
310 void (*ReadCI32Pixels)( const GLcontext *ctx,
311 GLuint n, const GLint x[], const GLint y[],
312 GLuint indx[], const GLubyte mask[] );
313 /* Read a random array of CI pixels.
314 */
315
316 void (*ReadRGBAPixels)( const GLcontext *ctx,
317 GLuint n, const GLint x[], const GLint y[],
318 GLchan rgba[][4], const GLubyte mask[] );
319 /* Read a random array of RGBA pixels.
320 */
321
322
323 /**********************************************************************
324 *** Optional functions: these functions may or may not be ***
325 *** implemented by the device driver. If the device driver ***
326 *** doesn't implement them it should never touch these pointers ***
327 *** since Mesa will either set them to NULL or point them at a ***
328 *** fall-back function. ***
329 **********************************************************************/
330
331 void (*Finish)( GLcontext *ctx );
332 /*
333 * This is called whenever glFinish() is called.
334 */
335
336 void (*Flush)( GLcontext *ctx );
337 /*
338 * This is called whenever glFlush() is called.
339 */
340
341 void (*Error)( GLcontext *ctx );
342 /*
343 * Called whenever an error is generated. ctx->ErrorValue contains
344 * the error value.
345 */
346
347 void (*NearFar)( GLcontext *ctx, GLfloat nearVal, GLfloat farVal );
348 /*
349 * Called from glFrustum and glOrtho to tell device driver the
350 * near and far clipping plane Z values. The 3Dfx driver, for example,
351 * uses this.
352 */
353
354 GLint (*GetParameteri)( const GLcontext *ctx, GLint param );
355 /* Query the device driver to get an integer parameter.
356 * Current parameters:
357 * DD_MAX_TEXTURE_SIZE return maximum texture size
358 *
359 * DD_MAX_TEXTURES number of texture sets/stages, usually 1
360 *
361 * DD_HAVE_HARDWARE_FOG the driver should return 1 (0 otherwise)
362 * when the hardware support per fragment
363 * fog for free (like the Voodoo Graphics)
364 * so the Mesa core will start to ever use
365 * per fragment fog
366 */
367
368
369 /***
370 *** For supporting hardware Z buffers:
371 *** Either ALL or NONE of these functions must be implemented!
372 *** NOTE that Each depth value is a 32-bit GLuint. If the depth
373 *** buffer is less than 32 bits deep then the extra upperbits are zero.
374 ***/
375
376 void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
377 const GLdepth depth[], const GLubyte mask[] );
378 /* Write a horizontal span of values into the depth buffer. Only write
379 * depth[i] value if mask[i] is nonzero.
380 */
381
382 void (*ReadDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
383 GLdepth depth[] );
384 /* Read a horizontal span of values from the depth buffer.
385 */
386
387
388 void (*WriteDepthPixels)( GLcontext *ctx, GLuint n,
389 const GLint x[], const GLint y[],
390 const GLdepth depth[], const GLubyte mask[] );
391 /* Write an array of randomly positioned depth values into the
392 * depth buffer. Only write depth[i] value if mask[i] is nonzero.
393 */
394
395 void (*ReadDepthPixels)( GLcontext *ctx, GLuint n,
396 const GLint x[], const GLint y[],
397 GLdepth depth[] );
398 /* Read an array of randomly positioned depth values from the depth buffer.
399 */
400
401
402
403 /***
404 *** For supporting hardware stencil buffers:
405 *** Either ALL or NONE of these functions must be implemented!
406 ***/
407
408 void (*WriteStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
409 const GLstencil stencil[], const GLubyte mask[] );
410 /* Write a horizontal span of stencil values into the stencil buffer.
411 * If mask is NULL, write all stencil values.
412 * Else, only write stencil[i] if mask[i] is non-zero.
413 */
414
415 void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
416 GLstencil stencil[] );
417 /* Read a horizontal span of stencil values from the stencil buffer.
418 */
419
420 void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
421 const GLint x[], const GLint y[],
422 const GLstencil stencil[],
423 const GLubyte mask[] );
424 /* Write an array of stencil values into the stencil buffer.
425 * If mask is NULL, write all stencil values.
426 * Else, only write stencil[i] if mask[i] is non-zero.
427 */
428
429 void (*ReadStencilPixels)( GLcontext *ctx, GLuint n,
430 const GLint x[], const GLint y[],
431 GLstencil stencil[] );
432 /* Read an array of stencil values from the stencil buffer.
433 */
434
435
436 /***
437 *** glDraw/Read/CopyPixels and glBitmap functions:
438 ***/
439
440 GLboolean (*DrawPixels)( GLcontext *ctx,
441 GLint x, GLint y, GLsizei width, GLsizei height,
442 GLenum format, GLenum type,
443 const struct gl_pixelstore_attrib *unpack,
444 const GLvoid *pixels );
445 /* This is called by glDrawPixels.
446 * 'unpack' describes how to unpack the source image data.
447 * Return GL_TRUE if the driver succeeds, return GL_FALSE if core Mesa
448 * must do the job.
449 */
450
451 GLboolean (*ReadPixels)( GLcontext *ctx,
452 GLint x, GLint y, GLsizei width, GLsizei height,
453 GLenum format, GLenum type,
454 const struct gl_pixelstore_attrib *unpack,
455 GLvoid *dest );
456 /* Called by glReadPixels.
457 * Return GL_TRUE if operation completed, else return GL_FALSE.
458 * This function must respect all glPixelTransfer settings.
459 */
460
461 GLboolean (*CopyPixels)( GLcontext *ctx,
462 GLint srcx, GLint srcy,
463 GLsizei width, GLsizei height,
464 GLint dstx, GLint dsty, GLenum type );
465 /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
466 * return GL_FALSE. This function must respect all rasterization
467 * state, glPixelTransfer, glPixelZoom, etc.
468 */
469
470 GLboolean (*Bitmap)( GLcontext *ctx,
471 GLint x, GLint y, GLsizei width, GLsizei height,
472 const struct gl_pixelstore_attrib *unpack,
473 const GLubyte *bitmap );
474 /* This is called by glBitmap. Works the same as DrawPixels, above.
475 */
476
477
478 /***
479 *** Texture mapping functions:
480 ***/
481
482 void (*TexImage)( GLcontext *ctx, GLenum target,
483 struct gl_texture_object *tObj, GLint level,
484 GLint internalFormat,
485 const struct gl_texture_image *image );
486 /* XXX this function is obsolete */
487 /* Called whenever a texture object's image is changed.
488 * texObject is the number of the texture object being changed.
489 * level indicates the mipmap level.
490 * internalFormat is the format in which the texture is to be stored.
491 * image is a pointer to a gl_texture_image struct which contains
492 * the actual image data.
493 */
494
495 void (*TexSubImage)( GLcontext *ctx, GLenum target,
496 struct gl_texture_object *tObj, GLint level,
497 GLint xoffset, GLint yoffset,
498 GLsizei width, GLsizei height,
499 GLint internalFormat,
500 const struct gl_texture_image *image );
501 /* XXX this function is obsolete */
502 /* Called from glTexSubImage() to define a sub-region of a texture.
503 */
504
505
506 GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
507 GLenum format, GLenum type, const GLvoid *pixels,
508 const struct gl_pixelstore_attrib *packing,
509 struct gl_texture_object *texObj,
510 struct gl_texture_image *texImage,
511 GLboolean *retainInternalCopy );
512 GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
513 GLenum format, GLenum type, const GLvoid *pixels,
514 const struct gl_pixelstore_attrib *packing,
515 struct gl_texture_object *texObj,
516 struct gl_texture_image *texImage,
517 GLboolean *retainInternalCopy );
518 GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
519 GLenum format, GLenum type, const GLvoid *pixels,
520 const struct gl_pixelstore_attrib *packing,
521 struct gl_texture_object *texObj,
522 struct gl_texture_image *texImage,
523 GLboolean *retainInternalCopy );
524 /* Called by glTexImage1/2/3D.
525 * Will not be called if any glPixelTransfer operations are enabled.
526 * Arguments:
527 * <target>, <level>, <format>, <type> and <pixels> are user specified.
528 * <packing> indicates the image packing of pixels.
529 * <texObj> is the target texture object.
530 * <texImage> is the target texture image. It will have the texture
531 * width, height, depth, border and internalFormat information.
532 * <retainInternalCopy> is returned by this function and indicates whether
533 * core Mesa should keep an internal copy of the texture image.
534 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
535 * should do the job. If GL_FALSE is returned, this function will be
536 * called a second time after the texture image has been unpacked into
537 * GLubytes. It may be easier for the driver to handle then.
538 */
539
540 GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
541 GLint xoffset, GLsizei width,
542 GLenum format, GLenum type,
543 const GLvoid *pixels,
544 const struct gl_pixelstore_attrib *packing,
545 struct gl_texture_object *texObj,
546 struct gl_texture_image *texImage );
547 GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
548 GLint xoffset, GLint yoffset,
549 GLsizei width, GLsizei height,
550 GLenum format, GLenum type,
551 const GLvoid *pixels,
552 const struct gl_pixelstore_attrib *packing,
553 struct gl_texture_object *texObj,
554 struct gl_texture_image *texImage );
555 GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
556 GLint xoffset, GLint yoffset, GLint zoffset,
557 GLsizei width, GLsizei height, GLint depth,
558 GLenum format, GLenum type,
559 const GLvoid *pixels,
560 const struct gl_pixelstore_attrib *packing,
561 struct gl_texture_object *texObj,
562 struct gl_texture_image *texImage );
563 /* Called by glTexSubImage1/2/3D.
564 * Will not be called if any glPixelTransfer operations are enabled.
565 * Arguments:
566 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
567 * <depth>, <format>, <type> and <pixels> are user specified.
568 * <packing> indicates the image packing of pixels.
569 * <texObj> is the target texture object.
570 * <texImage> is the target texture image. It will have the texture
571 * width, height, border and internalFormat information.
572 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
573 * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
574 * be called with the complete texture image.
575 */
576
577 GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
578 GLenum internalFormat, GLint x, GLint y,
579 GLsizei width, GLint border );
580 GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
581 GLenum internalFormat, GLint x, GLint y,
582 GLsizei width, GLsizei height, GLint border );
583 /* Called by glCopyTexImage1D and glCopyTexImage2D.
584 * Will not be called if any glPixelTransfer operations are enabled.
585 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
586 * should do the job.
587 */
588
589 GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
590 GLint xoffset,
591 GLint x, GLint y, GLsizei width );
592 GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
593 GLint xoffset, GLint yoffset,
594 GLint x, GLint y,
595 GLsizei width, GLsizei height );
596 GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
597 GLint xoffset, GLint yoffset, GLint zoffset,
598 GLint x, GLint y,
599 GLsizei width, GLsizei height );
600 /* Called by glCopyTexSubImage1/2/3D.
601 * Will not be called if any glPixelTransfer operations are enabled.
602 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
603 * should do the job.
604 */
605
606 GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
607 const struct gl_texture_object *texObj,
608 GLenum *formatOut, GLenum *typeOut,
609 GLboolean *freeImageOut );
610 /* Called by glGetTexImage or by core Mesa when a texture image
611 * is needed for software fallback rendering.
612 * Return the address of the texture image or NULL if failure.
613 * The image must be tightly packed (i.e. row stride = image width)
614 * Return the image's format and type in formatOut and typeOut.
615 * The format and type must be values which are accepted by glTexImage.
616 * Set the freeImageOut flag if the returned image should be deallocated
617 * with FREE() when finished.
618 * The size of the image can be deduced from the target and level.
619 * Core Mesa will perform any image format/type conversions that are needed.
620 */
621
622 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
623 GLint level, GLint internalFormat,
624 GLenum format, GLenum type,
625 GLint width, GLint height,
626 GLint depth, GLint border);
627 /* Called by glTexImage[123]D when user specifies a proxy texture
628 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
629 * if the test fails.
630 */
631
632 GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
633 GLint level, GLsizei imageSize,
634 const GLvoid *data,
635 struct gl_texture_object *texObj,
636 struct gl_texture_image *texImage,
637 GLboolean *retainInternalCopy);
638 GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
639 GLint level, GLsizei imageSize,
640 const GLvoid *data,
641 struct gl_texture_object *texObj,
642 struct gl_texture_image *texImage,
643 GLboolean *retainInternalCopy);
644 GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
645 GLint level, GLsizei imageSize,
646 const GLvoid *data,
647 struct gl_texture_object *texObj,
648 struct gl_texture_image *texImage,
649 GLboolean *retainInternalCopy);
650 /* Called by glCompressedTexImage1/2/3D.
651 * Arguments:
652 * <target>, <level>, <internalFormat>, <data> are user specified.
653 * <texObj> is the target texture object.
654 * <texImage> is the target texture image. It will have the texture
655 * width, height, depth, border and internalFormat information.
656 * <retainInternalCopy> is returned by this function and indicates whether
657 * core Mesa should keep an internal copy of the texture image.
658 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
659 * should do the job.
660 */
661
662 GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
663 GLint level, GLint xoffset,
664 GLsizei width, GLenum format,
665 GLsizei imageSize, const GLvoid *data,
666 struct gl_texture_object *texObj,
667 struct gl_texture_image *texImage );
668 GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
669 GLint level, GLint xoffset,
670 GLint yoffset, GLsizei width,
671 GLint height, GLenum format,
672 GLsizei imageSize, const GLvoid *data,
673 struct gl_texture_object *texObj,
674 struct gl_texture_image *texImage );
675 GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
676 GLint level, GLint xoffset,
677 GLint yoffset, GLint zoffset,
678 GLsizei width, GLint height,
679 GLint depth, GLenum format,
680 GLsizei imageSize, const GLvoid *data,
681 struct gl_texture_object *texObj,
682 struct gl_texture_image *texImage );
683 /* Called by glCompressedTexSubImage1/2/3D.
684 * Arguments:
685 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
686 * <imageSize>, and <data> are user specified.
687 * <texObj> is the target texture object.
688 * <texImage> is the target texture image. It will have the texture
689 * width, height, depth, border and internalFormat information.
690 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
691 * should do the job.
692 */
693
694 GLint (*BaseCompressedTexFormat)(GLcontext *ctx,
695 GLint internalFormat);
696 /* Called to compute the base format for a specific compressed
697 * format. Return -1 if the internalFormat is not a specific
698 * compressed format that the driver recognizes. Note the
699 * return value differences between this function and
700 * SpecificCompressedTexFormat below.
701 */
702
703 GLint (*SpecificCompressedTexFormat)(GLcontext *ctx,
704 GLint internalFormat,
705 GLint numDimensions,
706 GLint *levelp,
707 GLsizei *widthp,
708 GLsizei *heightp,
709 GLsizei *depthp,
710 GLint *borderp,
711 GLenum *formatp,
712 GLenum *typep);
713 /* Called to turn a generic texture format into a specific
714 * texture format. For example, if a driver implements
715 * GL_3DFX_texture_compression_FXT1, this would map
716 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
717 *
718 * If the driver does not know how to handle the compressed
719 * format, then just return the generic format, and Mesa will
720 * do the right thing with it.
721 */
722
723 GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat);
724 /* Called to tell if a format is a compressed format.
725 */
726
727 GLsizei (*CompressedImageSize)(GLcontext *ctx,
728 GLenum internalFormat,
729 GLuint numDimensions,
730 GLuint width,
731 GLuint height,
732 GLuint depth);
733 /* Calculate the size of a compressed image, given the image's
734 * format and dimensions.
735 */
736
737 void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
738 GLint lod, void *image,
739 const struct gl_texture_object *texObj,
740 struct gl_texture_image *texImage );
741 /* Called by glGetCompressedTexImageARB.
742 * <target>, <lod>, <image> are specified by user.
743 * <texObj> is the source texture object.
744 * <texImage> is the source texture image.
745 */
746
747 void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
748 const GLfloat *param );
749 /* Called by glTexEnv*().
750 */
751
752 void (*TexParameter)( GLcontext *ctx, GLenum target,
753 struct gl_texture_object *texObj,
754 GLenum pname, const GLfloat *params );
755 /* Called by glTexParameter*().
756 * <target> is user specified
757 * <texObj> the texture object to modify
758 * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
759 * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
760 * <params> is user specified.
761 */
762
763 void (*BindTexture)( GLcontext *ctx, GLenum target,
764 struct gl_texture_object *tObj );
765 /* Called by glBindTexture().
766 */
767
768 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
769 /* Called when a texture object is about to be deallocated. Driver
770 * should free anything attached to the DriverData pointers.
771 */
772
773 GLboolean (*IsTextureResident)( GLcontext *ctx,
774 struct gl_texture_object *t );
775 /* Called by glAreTextureResident().
776 */
777
778 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
779 GLclampf priority );
780 /* Called by glPrioritizeTextures().
781 */
782
783 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
784 /* Called by glActiveTextureARB to set current texture unit.
785 */
786
787 void (*UpdateTexturePalette)( GLcontext *ctx,
788 struct gl_texture_object *tObj );
789 /* Called when the texture's color lookup table is changed.
790 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
791 * is to be updated.
792 */
793
794
795
796 /***
797 *** Accelerated point, line, polygon, quad and rect functions:
798 ***/
799
800 points_func PointsFunc;
801 line_func LineFunc;
802 triangle_func TriangleFunc;
803 quad_func QuadFunc;
804 rect_func RectFunc;
805
806
807 /***
808 *** Transformation/Rendering functions
809 ***/
810
811 void (*RenderStart)( GLcontext *ctx );
812 void (*RenderFinish)( GLcontext *ctx );
813 /* KW: These replace Begin and End, and have more relaxed semantics.
814 * They are called prior-to and after one or more vb flush, and are
815 * thus decoupled from the gl_begin/gl_end pairs, which are possibly
816 * more frequent. If a begin/end pair covers >1 vertex buffer, these
817 * are called at most once for the pair. (a bit broken at present)
818 */
819
820 void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
821 /* This function, if not NULL, is called whenever new window coordinates
822 * are put in the vertex buffer. The vertices in question are those n
823 * such that start <= n < end.
824 * The device driver can convert the window coords to its own specialized
825 * format. The 3Dfx driver uses this.
826 *
827 * Note: Deprecated in favour of RegisterPipelineStages, below.
828 */
829
830 render_func *RenderVBClippedTab;
831 render_func *RenderVBCulledTab;
832 render_func *RenderVBRawTab;
833 /* These function tables allow the device driver to rasterize an
834 * entire begin/end group of primitives at once. See the
835 * gl_render_vb() function in vbrender.c for more details.
836 */
837
838 void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
839 /* If registered, this will be called when rendering transitions between
840 * points, lines and triangles. It is not called on transitions between
841 * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
842 * triangles and quads or triangles and polygons.
843 */
844
845 GLuint TriangleCaps;
846 /* Holds a list of the reasons why we might normally want to call
847 * render_triangle, but which are in fact implemented by the
848 * driver. The FX driver sets this to DD_TRI_CULL, and will soon
849 * implement DD_TRI_OFFSET.
850 */
851
852 GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
853 /* Driver may request additional render passes by returning GL_TRUE
854 * when this function is called. This function will be called
855 * after the first pass, and passes will be made until the function
856 * returns GL_FALSE. If no function is registered, only one pass
857 * is made.
858 *
859 * This function will be first invoked with passno == 1.
860 */
861
862 /***
863 *** NEW in Mesa 3.x
864 ***/
865
866 void (*RegisterVB)( struct vertex_buffer *VB );
867 void (*UnregisterVB)( struct vertex_buffer *VB );
868 /* When Mesa creates a new vertex buffer it calls Driver.RegisterVB()
869 * so the device driver can allocate its own vertex buffer data and
870 * hook it to the VB->driver_data pointer.
871 * When Mesa destroys a vertex buffer it calls Driver.UnegisterVB()
872 * so the driver can deallocate its own data attached to VB->driver_data.
873 */
874
875
876 void (*ResetVB)( struct vertex_buffer *VB );
877 void (*ResetCvaVB)( struct vertex_buffer *VB, GLuint stages );
878 /* Do any reset operations necessary to the driver data associated
879 * with these vertex buffers.
880 */
881
882 GLuint RenderVectorFlags;
883 /* What do the render tables require of the vectors they deal
884 * with?
885 */
886
887 GLuint (*RegisterPipelineStages)( struct gl_pipeline_stage *out,
888 const struct gl_pipeline_stage *in,
889 GLuint nr );
890 /* Register new pipeline stages, or modify existing ones. See also
891 * the OptimizePipeline() functions.
892 */
893
894
895 GLboolean (*BuildPrecalcPipeline)( GLcontext *ctx );
896 GLboolean (*BuildEltPipeline)( GLcontext *ctx );
897 /* Perform the full pipeline build, or return false.
898 */
899
900
901 void (*OptimizePrecalcPipeline)( GLcontext *ctx, struct gl_pipeline *pipe );
902 void (*OptimizeImmediatePipeline)( GLcontext *ctx, struct gl_pipeline *pipe);
903 /* Check to see if a fast path exists for this combination of stages
904 * in the precalc and immediate (elt) pipelines.
905 */
906
907
908 /*
909 * State-changing functions (drawing functions are above)
910 *
911 * These functions are called by their corresponding OpenGL API functions.
912 * They're ALSO called by the gl_PopAttrib() function!!!
913 * May add more functions like these to the device driver in the future.
914 * This should reduce the amount of state checking that
915 * the driver's UpdateState() function must do.
916 */
917 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLclampf ref);
918 void (*BlendEquation)(GLcontext *ctx, GLenum mode);
919 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
920 void (*BlendFuncSeparate)( GLcontext *ctx, GLenum sfactorRGB,
921 GLenum dfactorRGB, GLenum sfactorA,
922 GLenum dfactorA );
923 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
924 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
925 GLboolean bmask, GLboolean amask );
926 void (*CullFace)(GLcontext *ctx, GLenum mode);
927 void (*FrontFace)(GLcontext *ctx, GLenum mode);
928 void (*DepthFunc)(GLcontext *ctx, GLenum func);
929 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
930 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
931 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
932 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
933 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
934 void (*IndexMask)(GLcontext *ctx, GLuint mask);
935 void (*Lightfv)(GLcontext *ctx, GLenum light,
936 GLenum pname, const GLfloat *params, GLint nparams );
937 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
938 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
939 void (*LineWidth)(GLcontext *ctx, GLfloat width);
940 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
941 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
942 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
943 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
944 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
945 void (*ClearStencil)(GLcontext *ctx, GLint s);
946 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
947 void (*StencilMask)(GLcontext *ctx, GLuint mask);
948 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
949 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
950
951 /* State-query functions
952 *
953 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
954 */
955 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
956 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
957 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
958 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
959 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
960 };
961
962
963
964 #endif
965