mesa: Remove the dead PrepareExecBegin() driver hook.
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the texture target, the
193 * user-provided source image format and type and the desired internal
194 * format. In some cases, srcFormat and srcType can be GL_NONE.
195 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
196 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
197 * Called by glTexImage(), etc.
198 */
199 gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
200 GLenum target, GLint internalFormat,
201 GLenum srcFormat, GLenum srcType );
202
203 /**
204 * Determine sample counts support for a particular format
205 *
206 * \param ctx GL context
207 * \param internalFormat GL format enum
208 * \param samples Buffer to hold the returned sample counts.
209 * Drivers \b must \b not return more than 16 counts.
210 *
211 * \returns
212 * The number of sample counts actually written to \c samples. If
213 * \c internaFormat is not renderable, zero is returned.
214 */
215 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
216 GLenum internalFormat,
217 int samples[16]);
218
219 /**
220 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
221 * Allocate texture memory and copy the user's image to the buffer.
222 * The gl_texture_image fields, etc. will be fully initialized.
223 * The parameters are the same as glTexImage3D(), plus:
224 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
225 * \param packing describes how to unpack the source data.
226 * \param texImage is the destination texture image.
227 */
228 void (*TexImage)(struct gl_context *ctx, GLuint dims,
229 struct gl_texture_image *texImage,
230 GLenum format, GLenum type, const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing);
232
233 /**
234 * Called by glTexSubImage[123]D().
235 * Replace a subset of the target texture with new texel data.
236 */
237 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
238 struct gl_texture_image *texImage,
239 GLint xoffset, GLint yoffset, GLint zoffset,
240 GLsizei width, GLsizei height, GLint depth,
241 GLenum format, GLenum type,
242 const GLvoid *pixels,
243 const struct gl_pixelstore_attrib *packing);
244
245
246 /**
247 * Called by glGetTexImage().
248 */
249 void (*GetTexImage)( struct gl_context *ctx,
250 GLenum format, GLenum type, GLvoid *pixels,
251 struct gl_texture_image *texImage );
252
253 /**
254 * Called by glCopyTex[Sub]Image[123]D().
255 */
256 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
257 struct gl_texture_image *texImage,
258 GLint xoffset, GLint yoffset, GLint zoffset,
259 struct gl_renderbuffer *rb,
260 GLint x, GLint y,
261 GLsizei width, GLsizei height);
262
263 /**
264 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
265 */
266 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
267 struct gl_texture_object *texObj);
268
269 /**
270 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
271 * and glTexStorage to check if the dimensions of the texture image
272 * are too large.
273 * \param target any GL_PROXY_TEXTURE_x target
274 * \return GL_TRUE if the image is OK, GL_FALSE if too large
275 */
276 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
277 GLint level, gl_format format,
278 GLint width, GLint height,
279 GLint depth, GLint border);
280 /*@}*/
281
282
283 /**
284 * \name Compressed texture functions
285 */
286 /*@{*/
287
288 /**
289 * Called by glCompressedTexImage[123]D().
290 */
291 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
292 struct gl_texture_image *texImage,
293 GLsizei imageSize, const GLvoid *data);
294
295 /**
296 * Called by glCompressedTexSubImage[123]D().
297 */
298 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
299 struct gl_texture_image *texImage,
300 GLint xoffset, GLint yoffset, GLint zoffset,
301 GLsizei width, GLint height, GLint depth,
302 GLenum format,
303 GLsizei imageSize, const GLvoid *data);
304
305 /**
306 * Called by glGetCompressedTexImage.
307 */
308 void (*GetCompressedTexImage)(struct gl_context *ctx,
309 struct gl_texture_image *texImage,
310 GLvoid *data);
311 /*@}*/
312
313 /**
314 * \name Texture object / image functions
315 */
316 /*@{*/
317
318 /**
319 * Called by glBindTexture().
320 */
321 void (*BindTexture)( struct gl_context *ctx, GLenum target,
322 struct gl_texture_object *tObj );
323
324 /**
325 * Called to allocate a new texture object. Drivers will usually
326 * allocate/return a subclass of gl_texture_object.
327 */
328 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
329 GLuint name, GLenum target);
330 /**
331 * Called to delete/free a texture object. Drivers should free the
332 * object and any image data it contains.
333 */
334 void (*DeleteTexture)(struct gl_context *ctx,
335 struct gl_texture_object *texObj);
336
337 /** Called to allocate a new texture image object. */
338 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
339
340 /** Called to free a texture image object returned by NewTextureImage() */
341 void (*DeleteTextureImage)(struct gl_context *ctx,
342 struct gl_texture_image *);
343
344 /** Called to allocate memory for a single texture image */
345 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
346 struct gl_texture_image *texImage);
347
348 /** Free the memory for a single texture image */
349 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
350 struct gl_texture_image *texImage);
351
352 /** Map a slice of a texture image into user space.
353 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
354 * indicates the 1D array index.
355 * \param texImage the texture image
356 * \param slice the 3D image slice or array texture slice
357 * \param x, y, w, h region of interest
358 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
359 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
360 * \param mapOut returns start of mapping of region of interest
361 * \param rowStrideOut returns row stride (in bytes)
362 */
363 void (*MapTextureImage)(struct gl_context *ctx,
364 struct gl_texture_image *texImage,
365 GLuint slice,
366 GLuint x, GLuint y, GLuint w, GLuint h,
367 GLbitfield mode,
368 GLubyte **mapOut, GLint *rowStrideOut);
369
370 void (*UnmapTextureImage)(struct gl_context *ctx,
371 struct gl_texture_image *texImage,
372 GLuint slice);
373
374 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
375 * All the gl_texture_images in the texture object will have their
376 * dimensions, format, etc. initialized already.
377 */
378 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
379 struct gl_texture_object *texObj,
380 GLsizei levels, GLsizei width,
381 GLsizei height, GLsizei depth);
382
383 /**
384 * Map a renderbuffer into user space.
385 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
386 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
387 */
388 void (*MapRenderbuffer)(struct gl_context *ctx,
389 struct gl_renderbuffer *rb,
390 GLuint x, GLuint y, GLuint w, GLuint h,
391 GLbitfield mode,
392 GLubyte **mapOut, GLint *rowStrideOut);
393
394 void (*UnmapRenderbuffer)(struct gl_context *ctx,
395 struct gl_renderbuffer *rb);
396
397 /*@}*/
398
399
400 /**
401 * \name Vertex/fragment program functions
402 */
403 /*@{*/
404 /** Bind a vertex/fragment program */
405 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
406 /** Allocate a new program */
407 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
408 /** Delete a program */
409 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
410 /**
411 * Notify driver that a program string (and GPU code) has been specified
412 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
413 * supported by the driver.
414 */
415 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
416 struct gl_program *prog);
417
418 /**
419 * Notify driver that the sampler uniforms for the current program have
420 * changed. On some drivers, this may require shader recompiles.
421 */
422 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
423 struct gl_program *prog);
424
425 /** Query if program can be loaded onto hardware */
426 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
427 struct gl_program *prog);
428
429 /*@}*/
430
431 /**
432 * \name GLSL shader/program functions.
433 */
434 /*@{*/
435 /**
436 * Called when a shader program is linked.
437 *
438 * This gives drivers an opportunity to clone the IR and make their
439 * own transformations on it for the purposes of code generation.
440 */
441 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
442 /*@}*/
443
444 /**
445 * \name State-changing functions.
446 *
447 * \note drawing functions are above.
448 *
449 * These functions are called by their corresponding OpenGL API functions.
450 * They are \e also called by the gl_PopAttrib() function!!!
451 * May add more functions like these to the device driver in the future.
452 */
453 /*@{*/
454 /** Specify the alpha test function */
455 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
456 /** Set the blend color */
457 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
458 /** Set the blend equation */
459 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
460 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
461 GLenum modeRGB, GLenum modeA);
462 /** Specify pixel arithmetic */
463 void (*BlendFuncSeparate)(struct gl_context *ctx,
464 GLenum sfactorRGB, GLenum dfactorRGB,
465 GLenum sfactorA, GLenum dfactorA);
466 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
467 GLenum sfactorRGB, GLenum dfactorRGB,
468 GLenum sfactorA, GLenum dfactorA);
469 /** Specify a plane against which all geometry is clipped */
470 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
471 /** Enable and disable writing of frame buffer color components */
472 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
473 GLboolean bmask, GLboolean amask );
474 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
475 GLboolean gmask, GLboolean bmask, GLboolean amask);
476 /** Cause a material color to track the current color */
477 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
478 /** Specify whether front- or back-facing facets can be culled */
479 void (*CullFace)(struct gl_context *ctx, GLenum mode);
480 /** Define front- and back-facing polygons */
481 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
482 /** Specify the value used for depth buffer comparisons */
483 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
484 /** Enable or disable writing into the depth buffer */
485 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
486 /** Specify mapping of depth values from NDC to window coordinates */
487 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
488 /** Specify the current buffer for writing */
489 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
490 /** Specify the buffers for writing for fragment programs*/
491 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
492 /** Enable or disable server-side gl capabilities */
493 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
494 /** Specify fog parameters */
495 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
496 /** Specify implementation-specific hints */
497 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
498 /** Set light source parameters.
499 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
500 * been transformed to eye-space.
501 */
502 void (*Lightfv)(struct gl_context *ctx, GLenum light,
503 GLenum pname, const GLfloat *params );
504 /** Set the lighting model parameters */
505 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
506 /** Specify the line stipple pattern */
507 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
508 /** Specify the width of rasterized lines */
509 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
510 /** Specify a logical pixel operation for color index rendering */
511 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
512 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
513 const GLfloat *params);
514 /** Specify the diameter of rasterized points */
515 void (*PointSize)(struct gl_context *ctx, GLfloat size);
516 /** Select a polygon rasterization mode */
517 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
518 /** Set the scale and units used to calculate depth values */
519 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
520 /** Set the polygon stippling pattern */
521 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
522 /* Specifies the current buffer for reading */
523 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
524 /** Set rasterization mode */
525 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
526 /** Define the scissor box */
527 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
528 /** Select flat or smooth shading */
529 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
530 /** OpenGL 2.0 two-sided StencilFunc */
531 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
532 GLint ref, GLuint mask);
533 /** OpenGL 2.0 two-sided StencilMask */
534 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
535 /** OpenGL 2.0 two-sided StencilOp */
536 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
537 GLenum zfail, GLenum zpass);
538 /** Control the generation of texture coordinates */
539 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
540 const GLfloat *params);
541 /** Set texture environment parameters */
542 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
543 const GLfloat *param);
544 /** Set texture parameters */
545 void (*TexParameter)(struct gl_context *ctx, GLenum target,
546 struct gl_texture_object *texObj,
547 GLenum pname, const GLfloat *params);
548 /** Set the viewport */
549 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
550 /*@}*/
551
552
553 /**
554 * \name Vertex/pixel buffer object functions
555 */
556 /*@{*/
557 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
558 struct gl_buffer_object *obj );
559
560 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
561 GLenum target );
562
563 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
564
565 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
566 const GLvoid *data, GLenum usage,
567 struct gl_buffer_object *obj );
568
569 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
570 GLsizeiptrARB size, const GLvoid *data,
571 struct gl_buffer_object *obj );
572
573 void (*GetBufferSubData)( struct gl_context *ctx,
574 GLintptrARB offset, GLsizeiptrARB size,
575 GLvoid *data, struct gl_buffer_object *obj );
576
577 void (*CopyBufferSubData)( struct gl_context *ctx,
578 struct gl_buffer_object *src,
579 struct gl_buffer_object *dst,
580 GLintptr readOffset, GLintptr writeOffset,
581 GLsizeiptr size );
582
583 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
584 */
585 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
586 GLsizeiptr length, GLbitfield access,
587 struct gl_buffer_object *obj);
588
589 void (*FlushMappedBufferRange)(struct gl_context *ctx,
590 GLintptr offset, GLsizeiptr length,
591 struct gl_buffer_object *obj);
592
593 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
594 struct gl_buffer_object *obj );
595 /*@}*/
596
597 /**
598 * \name Functions for GL_APPLE_object_purgeable
599 */
600 /*@{*/
601 /* variations on ObjectPurgeable */
602 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
603 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
604 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
605
606 /* variations on ObjectUnpurgeable */
607 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
608 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
609 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
610 /*@}*/
611
612 /**
613 * \name Functions for GL_EXT_framebuffer_{object,blit}.
614 */
615 /*@{*/
616 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
617 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
618 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
619 struct gl_framebuffer *drawFb,
620 struct gl_framebuffer *readFb);
621 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
622 struct gl_framebuffer *fb,
623 GLenum attachment,
624 struct gl_renderbuffer *rb);
625 void (*RenderTexture)(struct gl_context *ctx,
626 struct gl_framebuffer *fb,
627 struct gl_renderbuffer_attachment *att);
628 void (*FinishRenderTexture)(struct gl_context *ctx,
629 struct gl_renderbuffer_attachment *att);
630 void (*ValidateFramebuffer)(struct gl_context *ctx,
631 struct gl_framebuffer *fb);
632 /*@}*/
633 void (*BlitFramebuffer)(struct gl_context *ctx,
634 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
635 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
636 GLbitfield mask, GLenum filter);
637
638 /**
639 * \name Query objects
640 */
641 /*@{*/
642 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
643 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
644 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
645 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
646 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
647 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
648 /*@}*/
649
650
651 /**
652 * \name Vertex Array objects
653 */
654 /*@{*/
655 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
656 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
657 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
658 /*@}*/
659
660 /**
661 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
662 */
663 /*@{*/
664 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
665 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
666 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
667 void (*DeleteShaderProgram)(struct gl_context *ctx,
668 struct gl_shader_program *shProg);
669 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
670 /*@}*/
671
672
673 /**
674 * \name Support for multiple T&L engines
675 */
676 /*@{*/
677
678 /**
679 * Set by the driver-supplied T&L engine.
680 *
681 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
682 */
683 GLuint CurrentExecPrimitive;
684
685 /**
686 * Current state of an in-progress compilation.
687 *
688 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
689 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
690 */
691 GLuint CurrentSavePrimitive;
692
693
694 #define FLUSH_STORED_VERTICES 0x1
695 #define FLUSH_UPDATE_CURRENT 0x2
696 /**
697 * Set by the driver-supplied T&L engine whenever vertices are buffered
698 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
699 * updated.
700 *
701 * The dd_function_table::FlushVertices call below may be used to resolve
702 * these conditions.
703 */
704 GLuint NeedFlush;
705 GLuint SaveNeedFlush;
706
707
708 /* Called prior to any of the GLvertexformat functions being
709 * called. Paired with Driver.FlushVertices().
710 */
711 void (*BeginVertices)( struct gl_context *ctx );
712
713 /**
714 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
715 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
716 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
717 * __struct gl_contextRec::Current and gl_light_attrib::Material
718 *
719 * Note that the default T&L engine never clears the
720 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
721 */
722 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
723 void (*SaveFlushVertices)( struct gl_context *ctx );
724
725 /**
726 * Give the driver the opportunity to hook in its own vtxfmt for
727 * compiling optimized display lists. This is called on each valid
728 * glBegin() during list compilation.
729 */
730 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
731
732 /**
733 * Notify driver that the special derived value _NeedEyeCoords has
734 * changed.
735 */
736 void (*LightingSpaceChange)( struct gl_context *ctx );
737
738 /**
739 * Called by glNewList().
740 *
741 * Let the T&L component know what is going on with display lists
742 * in time to make changes to dispatch tables, etc.
743 */
744 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
745 /**
746 * Called by glEndList().
747 *
748 * \sa dd_function_table::NewList.
749 */
750 void (*EndList)( struct gl_context *ctx );
751
752 /**
753 * Called by glCallList(s).
754 *
755 * Notify the T&L component before and after calling a display list.
756 */
757 void (*BeginCallList)( struct gl_context *ctx,
758 struct gl_display_list *dlist );
759 /**
760 * Called by glEndCallList().
761 *
762 * \sa dd_function_table::BeginCallList.
763 */
764 void (*EndCallList)( struct gl_context *ctx );
765
766 /**@}*/
767
768 /**
769 * \name GL_ARB_sync interfaces
770 */
771 /*@{*/
772 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
773 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
774 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
775 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
776 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
777 GLbitfield, GLuint64);
778 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
779 GLbitfield, GLuint64);
780 /*@}*/
781
782 /** GL_NV_conditional_render */
783 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
784 GLenum mode);
785 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
786
787 /**
788 * \name GL_OES_draw_texture interface
789 */
790 /*@{*/
791 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
792 GLfloat width, GLfloat height);
793 /*@}*/
794
795 /**
796 * \name GL_OES_EGL_image interface
797 */
798 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
799 struct gl_texture_object *texObj,
800 struct gl_texture_image *texImage,
801 GLeglImageOES image_handle);
802 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
803 struct gl_renderbuffer *rb,
804 void *image_handle);
805
806 /**
807 * \name GL_EXT_transform_feedback interface
808 */
809 struct gl_transform_feedback_object *
810 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
811 void (*DeleteTransformFeedback)(struct gl_context *ctx,
812 struct gl_transform_feedback_object *obj);
813 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
814 struct gl_transform_feedback_object *obj);
815 void (*EndTransformFeedback)(struct gl_context *ctx,
816 struct gl_transform_feedback_object *obj);
817 void (*PauseTransformFeedback)(struct gl_context *ctx,
818 struct gl_transform_feedback_object *obj);
819 void (*ResumeTransformFeedback)(struct gl_context *ctx,
820 struct gl_transform_feedback_object *obj);
821
822 /**
823 * \name GL_NV_texture_barrier interface
824 */
825 void (*TextureBarrier)(struct gl_context *ctx);
826
827 /**
828 * \name GL_ARB_sampler_objects
829 */
830 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
831 GLuint name);
832 void (*DeleteSamplerObject)(struct gl_context *ctx,
833 struct gl_sampler_object *samp);
834
835 /**
836 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
837 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
838 */
839 uint64_t (*GetTimestamp)(struct gl_context *ctx);
840 };
841
842
843 /**
844 * Transform/Clip/Lighting interface
845 *
846 * Drivers present a reduced set of the functions possible in
847 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
848 * remaining functions to map down to these entry points.
849 *
850 * These are the initial values to be installed into dispatch by
851 * mesa. If the T&L driver wants to modify the dispatch table
852 * while installed, it must do so itself. It would be possible for
853 * the vertexformat to install its own initial values for these
854 * functions, but this way there is an obvious list of what is
855 * expected of the driver.
856 *
857 * If the driver wants to hook in entry points other than those
858 * listed, it must restore them to their original values in
859 * the disable() callback, below.
860 */
861 typedef struct {
862 /**
863 * \name Vertex
864 */
865 /*@{*/
866 void (GLAPIENTRYP ArrayElement)( GLint );
867 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
868 void (GLAPIENTRYP Color3fv)( const GLfloat * );
869 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
870 void (GLAPIENTRYP Color4fv)( const GLfloat * );
871 void (GLAPIENTRYP EdgeFlag)( GLboolean );
872 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
873 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
874 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
875 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
876 void (GLAPIENTRYP EvalPoint1)( GLint );
877 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
878 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
879 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
880 void (GLAPIENTRYP Indexf)( GLfloat );
881 void (GLAPIENTRYP Indexfv)( const GLfloat * );
882 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
883 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
884 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
885 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
886 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
887 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
888 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
889 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
890 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
891 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
892 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
893 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
894 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
895 void (GLAPIENTRYP TexCoord1f)( GLfloat );
896 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
897 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
898 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
899 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
900 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
901 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
902 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
903 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
904 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
905 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
906 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
907 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
908 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
909 void (GLAPIENTRYP CallList)( GLuint );
910 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
911 void (GLAPIENTRYP Begin)( GLenum );
912 void (GLAPIENTRYP End)( void );
913 void (GLAPIENTRYP PrimitiveRestartNV)( void );
914 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
915 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
916 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
917 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
918 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
919 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
920 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
921 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
922 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
923 /* GL_ARB_vertex_program */
924 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
925 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
926 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
927 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
928 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
929 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
930 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
931 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
932
933 /* GL_EXT_gpu_shader4 / GL 3.0 */
934 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
935 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
936 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
937 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
938 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
939 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
940 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
941
942 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
943 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
944 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
945 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
946 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
947 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
948 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
949
950 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
951 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
952 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
953
954 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
955 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
956
957 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
958 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
959
960 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
961 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
962
963 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
964 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
965
966 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
967 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
968
969 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
970 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
971
972 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
973 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
974 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
975 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
976 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
977 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
978 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
979 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
980
981 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
982 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
983
984 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
985 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
986
987 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
988 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
989
990 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
991 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
992
993 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
994 GLboolean normalized, GLuint value);
995 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
996 GLboolean normalized, GLuint value);
997 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
998 GLboolean normalized, GLuint value);
999 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1000 GLboolean normalized, GLuint value);
1001 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1002 GLboolean normalized,
1003 const GLuint *value);
1004 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1005 GLboolean normalized,
1006 const GLuint *value);
1007 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1008 GLboolean normalized,
1009 const GLuint *value);
1010 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1011 GLboolean normalized,
1012 const GLuint *value);
1013
1014 /*@}*/
1015
1016 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1017
1018 /**
1019 * \name Array
1020 */
1021 /*@{*/
1022 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1023 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1024 const GLvoid *indices );
1025 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1026 GLuint end, GLsizei count,
1027 GLenum type, const GLvoid *indices );
1028 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1029 GLenum type,
1030 const GLvoid **indices,
1031 GLsizei primcount);
1032 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1033 GLenum type,
1034 const GLvoid *indices,
1035 GLint basevertex );
1036 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1037 GLuint end, GLsizei count,
1038 GLenum type,
1039 const GLvoid *indices,
1040 GLint basevertex);
1041 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1042 const GLsizei *count,
1043 GLenum type,
1044 const GLvoid * const *indices,
1045 GLsizei primcount,
1046 const GLint *basevertex);
1047 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1048 GLsizei count, GLsizei primcount);
1049 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first,
1050 GLsizei count, GLsizei primcount,
1051 GLuint baseinstance);
1052 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1053 GLenum type, const GLvoid *indices,
1054 GLsizei primcount);
1055 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count,
1056 GLenum type, const GLvoid *indices,
1057 GLsizei primcount, GLuint baseinstance);
1058 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1059 GLenum type, const GLvoid *indices,
1060 GLsizei primcount, GLint basevertex);
1061 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count,
1062 GLenum type, const GLvoid *indices,
1063 GLsizei primcount, GLint basevertex,
1064 GLuint baseinstance);
1065 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1066 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name,
1067 GLuint stream);
1068 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name,
1069 GLsizei primcount);
1070 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode,
1071 GLuint name,
1072 GLuint stream,
1073 GLsizei primcount);
1074 /*@}*/
1075
1076 /**
1077 * \name Eval
1078 *
1079 * If you don't support eval, fallback to the default vertex format
1080 * on receiving an eval call and use the pipeline mechanism to
1081 * provide partial T&L acceleration.
1082 *
1083 * Mesa will provide a set of helper functions to do eval within
1084 * accelerated vertex formats, eventually...
1085 */
1086 /*@{*/
1087 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1088 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1089 /*@}*/
1090
1091 } GLvertexformat;
1092
1093
1094 #endif /* DD_INCLUDED */