mesa: implement glGetUniformiv() with new ctx->Driver function
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
56 * returned.
57 */
58 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60 /**
61 * Notify the driver after Mesa has made some internal state changes.
62 *
63 * This is in addition to any state change callbacks Mesa may already have
64 * made.
65 */
66 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68 /**
69 * Get the width and height of the named buffer/window.
70 *
71 * Mesa uses this to determine when the driver's window size has changed.
72 * XXX OBSOLETE: this function will be removed in the future.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 * XXX OBSOLETE: this function will be removed in the future.
80 */
81 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82 GLuint width, GLuint height);
83
84 /**
85 * Called whenever an error is generated.
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
103 * renderbuffers need to be cleared.
104 */
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107 /**
108 * Execute glAccum command.
109 */
110 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113 /**
114 * \name Image-related functions
115 */
116 /*@{*/
117
118 /**
119 * Called by glDrawPixels().
120 * \p unpack describes how to unpack the source image data.
121 */
122 void (*DrawPixels)( GLcontext *ctx,
123 GLint x, GLint y, GLsizei width, GLsizei height,
124 GLenum format, GLenum type,
125 const struct gl_pixelstore_attrib *unpack,
126 const GLvoid *pixels );
127
128 /**
129 * Called by glReadPixels().
130 */
131 void (*ReadPixels)( GLcontext *ctx,
132 GLint x, GLint y, GLsizei width, GLsizei height,
133 GLenum format, GLenum type,
134 const struct gl_pixelstore_attrib *unpack,
135 GLvoid *dest );
136
137 /**
138 * Called by glCopyPixels().
139 */
140 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
141 GLsizei width, GLsizei height,
142 GLint dstx, GLint dsty, GLenum type );
143
144 /**
145 * Called by glBitmap().
146 */
147 void (*Bitmap)( GLcontext *ctx,
148 GLint x, GLint y, GLsizei width, GLsizei height,
149 const struct gl_pixelstore_attrib *unpack,
150 const GLubyte *bitmap );
151 /*@}*/
152
153
154 /**
155 * \name Texture image functions
156 */
157 /*@{*/
158
159 /**
160 * Choose texture format.
161 *
162 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
163 * functions. The driver should examine \p internalFormat and return a
164 * pointer to an appropriate gl_texture_format.
165 */
166 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
167 GLint internalFormat, GLenum srcFormat, GLenum srcType );
168
169 /**
170 * Called by glTexImage1D().
171 *
172 * \param target user specified.
173 * \param format user specified.
174 * \param type user specified.
175 * \param pixels user specified.
176 * \param packing indicates the image packing of pixels.
177 * \param texObj is the target texture object.
178 * \param texImage is the target texture image. It will have the texture \p
179 * width, \p height, \p depth, \p border and \p internalFormat information.
180 *
181 * \p retainInternalCopy is returned by this function and indicates whether
182 * core Mesa should keep an internal copy of the texture image.
183 *
184 * Drivers should call a fallback routine from texstore.c if needed.
185 */
186 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
187 GLint internalFormat,
188 GLint width, GLint border,
189 GLenum format, GLenum type, const GLvoid *pixels,
190 const struct gl_pixelstore_attrib *packing,
191 struct gl_texture_object *texObj,
192 struct gl_texture_image *texImage );
193
194 /**
195 * Called by glTexImage2D().
196 *
197 * \sa dd_function_table::TexImage1D.
198 */
199 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
200 GLint internalFormat,
201 GLint width, GLint height, GLint border,
202 GLenum format, GLenum type, const GLvoid *pixels,
203 const struct gl_pixelstore_attrib *packing,
204 struct gl_texture_object *texObj,
205 struct gl_texture_image *texImage );
206
207 /**
208 * Called by glTexImage3D().
209 *
210 * \sa dd_function_table::TexImage1D.
211 */
212 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
213 GLint internalFormat,
214 GLint width, GLint height, GLint depth, GLint border,
215 GLenum format, GLenum type, const GLvoid *pixels,
216 const struct gl_pixelstore_attrib *packing,
217 struct gl_texture_object *texObj,
218 struct gl_texture_image *texImage );
219
220 /**
221 * Called by glTexSubImage1D().
222 *
223 * \param target user specified.
224 * \param level user specified.
225 * \param xoffset user specified.
226 * \param yoffset user specified.
227 * \param zoffset user specified.
228 * \param width user specified.
229 * \param height user specified.
230 * \param depth user specified.
231 * \param format user specified.
232 * \param type user specified.
233 * \param pixels user specified.
234 * \param packing indicates the image packing of pixels.
235 * \param texObj is the target texture object.
236 * \param texImage is the target texture image. It will have the texture \p
237 * width, \p height, \p border and \p internalFormat information.
238 *
239 * The driver should use a fallback routine from texstore.c if needed.
240 */
241 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
242 GLint xoffset, GLsizei width,
243 GLenum format, GLenum type,
244 const GLvoid *pixels,
245 const struct gl_pixelstore_attrib *packing,
246 struct gl_texture_object *texObj,
247 struct gl_texture_image *texImage );
248
249 /**
250 * Called by glTexSubImage2D().
251 *
252 * \sa dd_function_table::TexSubImage1D.
253 */
254 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
255 GLint xoffset, GLint yoffset,
256 GLsizei width, GLsizei height,
257 GLenum format, GLenum type,
258 const GLvoid *pixels,
259 const struct gl_pixelstore_attrib *packing,
260 struct gl_texture_object *texObj,
261 struct gl_texture_image *texImage );
262
263 /**
264 * Called by glTexSubImage3D().
265 *
266 * \sa dd_function_table::TexSubImage1D.
267 */
268 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
269 GLint xoffset, GLint yoffset, GLint zoffset,
270 GLsizei width, GLsizei height, GLint depth,
271 GLenum format, GLenum type,
272 const GLvoid *pixels,
273 const struct gl_pixelstore_attrib *packing,
274 struct gl_texture_object *texObj,
275 struct gl_texture_image *texImage );
276
277 /**
278 * Called by glGetTexImage().
279 */
280 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
281 GLenum format, GLenum type, GLvoid *pixels,
282 struct gl_texture_object *texObj,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexImage1D().
287 *
288 * Drivers should use a fallback routine from texstore.c if needed.
289 */
290 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
291 GLenum internalFormat, GLint x, GLint y,
292 GLsizei width, GLint border );
293
294 /**
295 * Called by glCopyTexImage2D().
296 *
297 * Drivers should use a fallback routine from texstore.c if needed.
298 */
299 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
300 GLenum internalFormat, GLint x, GLint y,
301 GLsizei width, GLsizei height, GLint border );
302
303 /**
304 * Called by glCopyTexSubImage1D().
305 *
306 * Drivers should use a fallback routine from texstore.c if needed.
307 */
308 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
309 GLint xoffset,
310 GLint x, GLint y, GLsizei width );
311 /**
312 * Called by glCopyTexSubImage2D().
313 *
314 * Drivers should use a fallback routine from texstore.c if needed.
315 */
316 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
317 GLint xoffset, GLint yoffset,
318 GLint x, GLint y,
319 GLsizei width, GLsizei height );
320 /**
321 * Called by glCopyTexSubImage3D().
322 *
323 * Drivers should use a fallback routine from texstore.c if needed.
324 */
325 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
326 GLint xoffset, GLint yoffset, GLint zoffset,
327 GLint x, GLint y,
328 GLsizei width, GLsizei height );
329
330 /**
331 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
332 */
333 void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
334 struct gl_texture_object *texObj);
335
336 /**
337 * Called by glTexImage[123]D when user specifies a proxy texture
338 * target.
339 *
340 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
341 */
342 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
343 GLint level, GLint internalFormat,
344 GLenum format, GLenum type,
345 GLint width, GLint height,
346 GLint depth, GLint border);
347 /*@}*/
348
349
350 /**
351 * \name Compressed texture functions
352 */
353 /*@{*/
354
355 /**
356 * Called by glCompressedTexImage1D().
357 *
358 * \param target user specified.
359 * \param format user specified.
360 * \param type user specified.
361 * \param pixels user specified.
362 * \param packing indicates the image packing of pixels.
363 * \param texObj is the target texture object.
364 * \param texImage is the target texture image. It will have the texture \p
365 * width, \p height, \p depth, \p border and \p internalFormat information.
366 *
367 * \a retainInternalCopy is returned by this function and indicates whether
368 * core Mesa should keep an internal copy of the texture image.
369 */
370 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
371 GLint level, GLint internalFormat,
372 GLsizei width, GLint border,
373 GLsizei imageSize, const GLvoid *data,
374 struct gl_texture_object *texObj,
375 struct gl_texture_image *texImage );
376 /**
377 * Called by glCompressedTexImage2D().
378 *
379 * \sa dd_function_table::CompressedTexImage1D.
380 */
381 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
382 GLint level, GLint internalFormat,
383 GLsizei width, GLsizei height, GLint border,
384 GLsizei imageSize, const GLvoid *data,
385 struct gl_texture_object *texObj,
386 struct gl_texture_image *texImage );
387 /**
388 * Called by glCompressedTexImage3D().
389 *
390 * \sa dd_function_table::CompressedTexImage3D.
391 */
392 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
393 GLint level, GLint internalFormat,
394 GLsizei width, GLsizei height, GLsizei depth,
395 GLint border,
396 GLsizei imageSize, const GLvoid *data,
397 struct gl_texture_object *texObj,
398 struct gl_texture_image *texImage );
399
400 /**
401 * Called by glCompressedTexSubImage1D().
402 *
403 * \param target user specified.
404 * \param level user specified.
405 * \param xoffset user specified.
406 * \param yoffset user specified.
407 * \param zoffset user specified.
408 * \param width user specified.
409 * \param height user specified.
410 * \param depth user specified.
411 * \param imageSize user specified.
412 * \param data user specified.
413 * \param texObj is the target texture object.
414 * \param texImage is the target texture image. It will have the texture \p
415 * width, \p height, \p depth, \p border and \p internalFormat information.
416 */
417 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
418 GLint xoffset, GLsizei width,
419 GLenum format,
420 GLsizei imageSize, const GLvoid *data,
421 struct gl_texture_object *texObj,
422 struct gl_texture_image *texImage);
423 /**
424 * Called by glCompressedTexSubImage2D().
425 *
426 * \sa dd_function_table::CompressedTexImage3D.
427 */
428 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
429 GLint xoffset, GLint yoffset,
430 GLsizei width, GLint height,
431 GLenum format,
432 GLsizei imageSize, const GLvoid *data,
433 struct gl_texture_object *texObj,
434 struct gl_texture_image *texImage);
435 /**
436 * Called by glCompressedTexSubImage3D().
437 *
438 * \sa dd_function_table::CompressedTexImage3D.
439 */
440 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
441 GLint xoffset, GLint yoffset, GLint zoffset,
442 GLsizei width, GLint height, GLint depth,
443 GLenum format,
444 GLsizei imageSize, const GLvoid *data,
445 struct gl_texture_object *texObj,
446 struct gl_texture_image *texImage);
447
448
449 /**
450 * Called by glGetCompressedTexImage.
451 */
452 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
453 GLvoid *img,
454 struct gl_texture_object *texObj,
455 struct gl_texture_image *texImage);
456
457 /**
458 * Called to query number of bytes of storage needed to store the
459 * specified compressed texture.
460 */
461 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
462 GLsizei height, GLsizei depth,
463 GLenum format );
464 /*@}*/
465
466 /**
467 * \name Texture object functions
468 */
469 /*@{*/
470
471 /**
472 * Called by glBindTexture().
473 */
474 void (*BindTexture)( GLcontext *ctx, GLenum target,
475 struct gl_texture_object *tObj );
476
477 /**
478 * Called to allocate a new texture object.
479 * A new gl_texture_object should be returned. The driver should
480 * attach to it any device-specific info it needs.
481 */
482 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
483 GLenum target );
484 /**
485 * Called when a texture object is about to be deallocated.
486 *
487 * Driver should delete the gl_texture_object object and anything
488 * hanging off of it.
489 */
490 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
491
492 /**
493 * Called to allocate a new texture image object.
494 */
495 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
496
497 /**
498 * Called to free tImage->Data.
499 */
500 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
501
502 /** Map texture image data into user space */
503 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
504 /** Unmap texture images from user space */
505 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
506
507 /**
508 * Note: no context argument. This function doesn't initially look
509 * like it belongs here, except that the driver is the only entity
510 * that knows for sure how the texture memory is allocated - via
511 * the above callbacks. There is then an argument that the driver
512 * knows what memcpy paths might be fast. Typically this is invoked with
513 *
514 * to -- a pointer into texture memory allocated by NewTextureImage() above.
515 * from -- a pointer into client memory or a mesa temporary.
516 * sz -- nr bytes to copy.
517 */
518 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
519
520 /**
521 * Called by glAreTextureResident().
522 */
523 GLboolean (*IsTextureResident)( GLcontext *ctx,
524 struct gl_texture_object *t );
525
526 /**
527 * Called by glPrioritizeTextures().
528 */
529 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
530 GLclampf priority );
531
532 /**
533 * Called by glActiveTextureARB() to set current texture unit.
534 */
535 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
536
537 /**
538 * Called when the texture's color lookup table is changed.
539 *
540 * If \p tObj is NULL then the shared texture palette
541 * gl_texture_object::Palette is to be updated.
542 */
543 void (*UpdateTexturePalette)( GLcontext *ctx,
544 struct gl_texture_object *tObj );
545 /*@}*/
546
547
548 /**
549 * \name Imaging functionality
550 */
551 /*@{*/
552 void (*CopyColorTable)( GLcontext *ctx,
553 GLenum target, GLenum internalformat,
554 GLint x, GLint y, GLsizei width );
555
556 void (*CopyColorSubTable)( GLcontext *ctx,
557 GLenum target, GLsizei start,
558 GLint x, GLint y, GLsizei width );
559
560 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
561 GLenum internalFormat,
562 GLint x, GLint y, GLsizei width );
563
564 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
565 GLenum internalFormat,
566 GLint x, GLint y,
567 GLsizei width, GLsizei height );
568 /*@}*/
569
570
571 /**
572 * \name Vertex/fragment program functions
573 */
574 /*@{*/
575 /** Bind a vertex/fragment program */
576 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
577 /** Allocate a new program */
578 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
579 /** Delete a program */
580 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
581 /** Notify driver that a program string has been specified. */
582 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
583 struct gl_program *prog);
584 /** Get value of a program register during program execution. */
585 void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
586 GLuint index, GLfloat val[4]);
587
588 /** Query if program can be loaded onto hardware */
589 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
590 struct gl_program *prog);
591
592 /*@}*/
593
594
595 /**
596 * \name State-changing functions.
597 *
598 * \note drawing functions are above.
599 *
600 * These functions are called by their corresponding OpenGL API functions.
601 * They are \e also called by the gl_PopAttrib() function!!!
602 * May add more functions like these to the device driver in the future.
603 */
604 /*@{*/
605 /** Specify the alpha test function */
606 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
607 /** Set the blend color */
608 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
609 /** Set the blend equation */
610 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
611 /** Specify pixel arithmetic */
612 void (*BlendFuncSeparate)(GLcontext *ctx,
613 GLenum sfactorRGB, GLenum dfactorRGB,
614 GLenum sfactorA, GLenum dfactorA);
615 /** Specify clear values for the color buffers */
616 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
617 /** Specify the clear value for the depth buffer */
618 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
619 /** Specify the clear value for the color index buffers */
620 void (*ClearIndex)(GLcontext *ctx, GLuint index);
621 /** Specify the clear value for the stencil buffer */
622 void (*ClearStencil)(GLcontext *ctx, GLint s);
623 /** Specify a plane against which all geometry is clipped */
624 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
625 /** Enable and disable writing of frame buffer color components */
626 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
627 GLboolean bmask, GLboolean amask );
628 /** Cause a material color to track the current color */
629 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
630 /** Specify whether front- or back-facing facets can be culled */
631 void (*CullFace)(GLcontext *ctx, GLenum mode);
632 /** Define front- and back-facing polygons */
633 void (*FrontFace)(GLcontext *ctx, GLenum mode);
634 /** Specify the value used for depth buffer comparisons */
635 void (*DepthFunc)(GLcontext *ctx, GLenum func);
636 /** Enable or disable writing into the depth buffer */
637 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
638 /** Specify mapping of depth values from NDC to window coordinates */
639 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
640 /** Specify the current buffer for writing */
641 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
642 /** Specify the buffers for writing for fragment programs*/
643 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
644 /** Enable or disable server-side gl capabilities */
645 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
646 /** Specify fog parameters */
647 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
648 /** Specify implementation-specific hints */
649 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
650 /** Control the writing of individual bits in the color index buffers */
651 void (*IndexMask)(GLcontext *ctx, GLuint mask);
652 /** Set light source parameters.
653 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
654 * been transformed to eye-space.
655 */
656 void (*Lightfv)(GLcontext *ctx, GLenum light,
657 GLenum pname, const GLfloat *params );
658 /** Set the lighting model parameters */
659 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
660 /** Specify the line stipple pattern */
661 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
662 /** Specify the width of rasterized lines */
663 void (*LineWidth)(GLcontext *ctx, GLfloat width);
664 /** Specify a logical pixel operation for color index rendering */
665 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
666 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
667 const GLfloat *params);
668 /** Specify the diameter of rasterized points */
669 void (*PointSize)(GLcontext *ctx, GLfloat size);
670 /** Select a polygon rasterization mode */
671 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
672 /** Set the scale and units used to calculate depth values */
673 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
674 /** Set the polygon stippling pattern */
675 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
676 /* Specifies the current buffer for reading */
677 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
678 /** Set rasterization mode */
679 void (*RenderMode)(GLcontext *ctx, GLenum mode );
680 /** Define the scissor box */
681 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
682 /** Select flat or smooth shading */
683 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
684 /** OpenGL 2.0 two-sided StencilFunc */
685 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
686 GLint ref, GLuint mask);
687 /** OpenGL 2.0 two-sided StencilMask */
688 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
689 /** OpenGL 2.0 two-sided StencilOp */
690 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
691 GLenum zfail, GLenum zpass);
692 /** Control the generation of texture coordinates */
693 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
694 const GLfloat *params);
695 /** Set texture environment parameters */
696 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
697 const GLfloat *param);
698 /** Set texture parameters */
699 void (*TexParameter)(GLcontext *ctx, GLenum target,
700 struct gl_texture_object *texObj,
701 GLenum pname, const GLfloat *params);
702 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
703 /** Set the viewport */
704 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
705 /*@}*/
706
707
708 /**
709 * \name Vertex array functions
710 *
711 * Called by the corresponding OpenGL functions.
712 */
713 /*@{*/
714 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
715 GLsizei stride, const GLvoid *ptr);
716 void (*NormalPointer)(GLcontext *ctx, GLenum type,
717 GLsizei stride, const GLvoid *ptr);
718 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
719 GLsizei stride, const GLvoid *ptr);
720 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
721 GLsizei stride, const GLvoid *ptr);
722 void (*IndexPointer)(GLcontext *ctx, GLenum type,
723 GLsizei stride, const GLvoid *ptr);
724 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
725 GLsizei stride, const GLvoid *ptr);
726 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
727 GLsizei stride, const GLvoid *ptr);
728 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
729 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
730 GLenum type, GLsizei stride, const GLvoid *ptr);
731 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
732 void (*UnlockArraysEXT)( GLcontext *ctx );
733 /*@}*/
734
735
736 /**
737 * \name State-query functions
738 *
739 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
740 */
741 /*@{*/
742 /** Return the value or values of a selected parameter */
743 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
744 /** Return the value or values of a selected parameter */
745 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
746 /** Return the value or values of a selected parameter */
747 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
748 /** Return the value or values of a selected parameter */
749 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
750 /** Return the value or values of a selected parameter */
751 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
752 /*@}*/
753
754
755 /**
756 * \name Vertex/pixel buffer object functions
757 */
758 #if FEATURE_ARB_vertex_buffer_object
759 /*@{*/
760 void (*BindBuffer)( GLcontext *ctx, GLenum target,
761 struct gl_buffer_object *obj );
762
763 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
764 GLenum target );
765
766 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
767
768 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
769 const GLvoid *data, GLenum usage,
770 struct gl_buffer_object *obj );
771
772 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
773 GLsizeiptrARB size, const GLvoid *data,
774 struct gl_buffer_object *obj );
775
776 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
777 GLintptrARB offset, GLsizeiptrARB size,
778 GLvoid *data, struct gl_buffer_object *obj );
779
780 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
781 struct gl_buffer_object *obj );
782
783 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
784 struct gl_buffer_object *obj );
785 /*@}*/
786 #endif
787
788 /**
789 * \name Functions for GL_EXT_framebuffer_object
790 */
791 #if FEATURE_EXT_framebuffer_object
792 /*@{*/
793 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
794 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
795 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
796 struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
797 void (*FramebufferRenderbuffer)(GLcontext *ctx,
798 struct gl_framebuffer *fb,
799 GLenum attachment,
800 struct gl_renderbuffer *rb);
801 void (*RenderTexture)(GLcontext *ctx,
802 struct gl_framebuffer *fb,
803 struct gl_renderbuffer_attachment *att);
804 void (*FinishRenderTexture)(GLcontext *ctx,
805 struct gl_renderbuffer_attachment *att);
806 /*@}*/
807 #endif
808 #if FEATURE_EXT_framebuffer_blit
809 void (*BlitFramebuffer)(GLcontext *ctx,
810 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
811 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
812 GLbitfield mask, GLenum filter);
813 #endif
814
815 /**
816 * \name Query objects
817 */
818 /*@{*/
819 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
820 void (*BeginQuery)(GLcontext *ctx, GLenum target,
821 struct gl_query_object *q);
822 void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
823 /*@}*/
824
825
826 /**
827 * \name Vertex Array objects
828 */
829 /*@{*/
830 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
831 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
832 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
833 /*@}*/
834
835 /**
836 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
837 */
838 /*@{*/
839 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
840 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
841 const GLcharARB *name);
842 void (*CompileShader)(GLcontext *ctx, GLuint shader);
843 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
844 GLuint (*CreateProgram)(GLcontext *ctx);
845 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
846 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
847 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
848 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
849 GLsizei maxLength, GLsizei * length, GLint * size,
850 GLenum * type, GLcharARB * name);
851 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
852 GLsizei maxLength, GLsizei *length, GLint *size,
853 GLenum *type, GLcharARB *name);
854 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
855 GLsizei *count, GLuint *obj);
856 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
857 const GLcharARB *name);
858 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
859 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
860 GLenum pname, GLint *params);
861 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
862 GLsizei *length, GLchar *infoLog);
863 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
864 GLenum pname, GLint *params);
865 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
866 GLsizei *length, GLchar *infoLog);
867 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
868 GLsizei *length, GLcharARB *sourceOut);
869 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
870 GLfloat *params);
871 void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
872 GLint *params);
873 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
874 const GLcharARB *name);
875 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
876 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
877 void (*LinkProgram)(GLcontext *ctx, GLuint program);
878 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
879 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
880 const GLvoid *values, GLenum type);
881 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
882 GLenum matrixType, GLint location, GLsizei count,
883 GLboolean transpose, const GLfloat *values);
884 void (*UseProgram)(GLcontext *ctx, GLuint program);
885 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
886 /* XXX many more to come */
887 /*@}*/
888
889
890 /**
891 * \name Support for multiple T&L engines
892 */
893 /*@{*/
894
895 /**
896 * Bitmask of state changes that require the current T&L module to be
897 * validated, using ValidateTnlModule() below.
898 */
899 GLuint NeedValidate;
900
901 /**
902 * Validate the current T&L module.
903 *
904 * This is called directly after UpdateState() when a state change that has
905 * occurred matches the dd_function_table::NeedValidate bitmask above. This
906 * ensures all computed values are up to date, thus allowing the driver to
907 * decide if the current T&L module needs to be swapped out.
908 *
909 * This must be non-NULL if a driver installs a custom T&L module and sets
910 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
911 */
912 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
913
914
915 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
916 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
917 #define PRIM_UNKNOWN GL_POLYGON+3
918
919 /**
920 * Set by the driver-supplied T&L engine.
921 *
922 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
923 */
924 GLuint CurrentExecPrimitive;
925
926 /**
927 * Current state of an in-progress compilation.
928 *
929 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
930 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
931 */
932 GLuint CurrentSavePrimitive;
933
934
935 #define FLUSH_STORED_VERTICES 0x1
936 #define FLUSH_UPDATE_CURRENT 0x2
937 /**
938 * Set by the driver-supplied T&L engine whenever vertices are buffered
939 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
940 * updated.
941 *
942 * The dd_function_table::FlushVertices call below may be used to resolve
943 * these conditions.
944 */
945 GLuint NeedFlush;
946 GLuint SaveNeedFlush;
947
948 /**
949 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
950 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
951 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
952 * __GLcontextRec::Current and gl_light_attrib::Material
953 *
954 * Note that the default T&L engine never clears the
955 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
956 */
957 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
958 void (*SaveFlushVertices)( GLcontext *ctx );
959
960 /**
961 * Give the driver the opportunity to hook in its own vtxfmt for
962 * compiling optimized display lists. This is called on each valid
963 * glBegin() during list compilation.
964 */
965 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
966
967 /**
968 * Notify driver that the special derived value _NeedEyeCoords has
969 * changed.
970 */
971 void (*LightingSpaceChange)( GLcontext *ctx );
972
973 /**
974 * Called by glNewList().
975 *
976 * Let the T&L component know what is going on with display lists
977 * in time to make changes to dispatch tables, etc.
978 */
979 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
980 /**
981 * Called by glEndList().
982 *
983 * \sa dd_function_table::NewList.
984 */
985 void (*EndList)( GLcontext *ctx );
986
987 /**
988 * Called by glCallList(s).
989 *
990 * Notify the T&L component before and after calling a display list.
991 */
992 void (*BeginCallList)( GLcontext *ctx,
993 struct mesa_display_list *dlist );
994 /**
995 * Called by glEndCallList().
996 *
997 * \sa dd_function_table::BeginCallList.
998 */
999 void (*EndCallList)( GLcontext *ctx );
1000
1001 };
1002
1003
1004 /**
1005 * Transform/Clip/Lighting interface
1006 *
1007 * Drivers present a reduced set of the functions possible in
1008 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1009 * remaining functions to map down to these entry points.
1010 *
1011 * These are the initial values to be installed into dispatch by
1012 * mesa. If the T&L driver wants to modify the dispatch table
1013 * while installed, it must do so itself. It would be possible for
1014 * the vertexformat to install it's own initial values for these
1015 * functions, but this way there is an obvious list of what is
1016 * expected of the driver.
1017 *
1018 * If the driver wants to hook in entry points other than those
1019 * listed, it must restore them to their original values in
1020 * the disable() callback, below.
1021 */
1022 typedef struct {
1023 /**
1024 * \name Vertex
1025 */
1026 /*@{*/
1027 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1028 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1029 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1030 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1031 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1032 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1033 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1034 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1035 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1036 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1037 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1038 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1039 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1040 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1041 void (GLAPIENTRYP Indexf)( GLfloat );
1042 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1043 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1044 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1045 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1046 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1047 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1048 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1049 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1050 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1051 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1052 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1053 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1054 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1055 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1056 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1057 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1058 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1059 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1060 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1061 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1062 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1063 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1064 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1065 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1066 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1067 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1068 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1069 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1070 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1071 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1072 void (GLAPIENTRYP Begin)( GLenum );
1073 void (GLAPIENTRYP End)( void );
1074 /* GL_NV_vertex_program */
1075 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1076 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1077 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1078 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1079 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1080 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1081 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1082 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1083 #if FEATURE_ARB_vertex_program
1084 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1085 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1086 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1087 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1088 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1089 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1090 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1091 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1092 #endif
1093 /*@}*/
1094
1095 /*
1096 */
1097 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1098
1099 /**
1100 * \name Array
1101 */
1102 /*@{*/
1103 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1104 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1105 const GLvoid *indices );
1106 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1107 GLuint end, GLsizei count,
1108 GLenum type, const GLvoid *indices );
1109 /*@}*/
1110
1111 /**
1112 * \name Eval
1113 *
1114 * If you don't support eval, fallback to the default vertex format
1115 * on receiving an eval call and use the pipeline mechanism to
1116 * provide partial T&L acceleration.
1117 *
1118 * Mesa will provide a set of helper functions to do eval within
1119 * accelerated vertex formats, eventually...
1120 */
1121 /*@{*/
1122 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1123 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1124 /*@}*/
1125
1126 } GLvertexformat;
1127
1128
1129 #endif /* DD_INCLUDED */