mesa/glsl: stop using GL shader type internally
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_bitmap_atlas;
39 struct gl_buffer_object;
40 struct gl_context;
41 struct gl_display_list;
42 struct gl_framebuffer;
43 struct gl_image_unit;
44 struct gl_pixelstore_attrib;
45 struct gl_program;
46 struct gl_renderbuffer;
47 struct gl_renderbuffer_attachment;
48 struct gl_shader;
49 struct gl_shader_program;
50 struct gl_texture_image;
51 struct gl_texture_object;
52 struct gl_memory_info;
53
54 /* GL_ARB_vertex_buffer_object */
55 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
56 * NULL) if buffer is unavailable for immediate mapping.
57 *
58 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
59 * would require more book-keeping in the driver than seems necessary
60 * at this point.
61 *
62 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
63 * want to provoke the driver to throw away the old storage, we will
64 * respect the contents of already referenced data.
65 */
66 #define MESA_MAP_NOWAIT_BIT 0x4000
67
68
69 /**
70 * Device driver function table.
71 * Core Mesa uses these function pointers to call into device drivers.
72 * Most of these functions directly correspond to OpenGL state commands.
73 * Core Mesa will call these functions after error checking has been done
74 * so that the drivers don't have to worry about error testing.
75 *
76 * Vertex transformation/clipping/lighting is patched into the T&L module.
77 * Rasterization functions are patched into the swrast module.
78 *
79 * Note: when new functions are added here, the drivers/common/driverfuncs.c
80 * file should be updated too!!!
81 */
82 struct dd_function_table {
83 /**
84 * Return a string as needed by glGetString().
85 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
86 * returned.
87 */
88 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
89
90 /**
91 * Notify the driver after Mesa has made some internal state changes.
92 *
93 * This is in addition to any state change callbacks Mesa may already have
94 * made.
95 */
96 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
97
98 /**
99 * This is called whenever glFinish() is called.
100 */
101 void (*Finish)( struct gl_context *ctx );
102
103 /**
104 * This is called whenever glFlush() is called.
105 */
106 void (*Flush)( struct gl_context *ctx );
107
108 /**
109 * Clear the color/depth/stencil/accum buffer(s).
110 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
111 * renderbuffers need to be cleared.
112 */
113 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
114
115 /**
116 * Execute glRasterPos, updating the ctx->Current.Raster fields
117 */
118 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
119
120 /**
121 * \name Image-related functions
122 */
123 /*@{*/
124
125 /**
126 * Called by glDrawPixels().
127 * \p unpack describes how to unpack the source image data.
128 */
129 void (*DrawPixels)( struct gl_context *ctx,
130 GLint x, GLint y, GLsizei width, GLsizei height,
131 GLenum format, GLenum type,
132 const struct gl_pixelstore_attrib *unpack,
133 const GLvoid *pixels );
134
135 /**
136 * Called by glReadPixels().
137 */
138 void (*ReadPixels)( struct gl_context *ctx,
139 GLint x, GLint y, GLsizei width, GLsizei height,
140 GLenum format, GLenum type,
141 const struct gl_pixelstore_attrib *unpack,
142 GLvoid *dest );
143
144 /**
145 * Called by glCopyPixels().
146 */
147 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
148 GLsizei width, GLsizei height,
149 GLint dstx, GLint dsty, GLenum type );
150
151 /**
152 * Called by glBitmap().
153 */
154 void (*Bitmap)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 const struct gl_pixelstore_attrib *unpack,
157 const GLubyte *bitmap );
158
159 /**
160 * Called by display list code for optimized glCallLists/glBitmap rendering
161 * The driver must support texture rectangles of width 1024 or more.
162 */
163 void (*DrawAtlasBitmaps)(struct gl_context *ctx,
164 const struct gl_bitmap_atlas *atlas,
165 GLuint count, const GLubyte *ids);
166 /*@}*/
167
168
169 /**
170 * \name Texture image functions
171 */
172 /*@{*/
173
174 /**
175 * Choose actual hardware texture format given the texture target, the
176 * user-provided source image format and type and the desired internal
177 * format. In some cases, srcFormat and srcType can be GL_NONE.
178 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
179 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
180 * Called by glTexImage(), etc.
181 */
182 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
183 GLenum target, GLint internalFormat,
184 GLenum srcFormat, GLenum srcType );
185
186 /**
187 * Queries different driver parameters for a particular target and format.
188 * Since ARB_internalformat_query2 introduced several new query parameters
189 * over ARB_internalformat_query, having one driver hook for each parameter
190 * is no longer feasible. So this is the generic entry-point for calls
191 * to glGetInternalFormativ and glGetInternalFormati64v, after Mesa has
192 * checked errors and default values.
193 *
194 * \param ctx GL context
195 * \param target GL target enum
196 * \param internalFormat GL format enum
197 * \param pname GL enum that specifies the info to query.
198 * \param params Buffer to hold the result of the query.
199 */
200 void (*QueryInternalFormat)(struct gl_context *ctx,
201 GLenum target,
202 GLenum internalFormat,
203 GLenum pname,
204 GLint *params);
205
206 /**
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
214 */
215 void (*TexImage)(struct gl_context *ctx, GLuint dims,
216 struct gl_texture_image *texImage,
217 GLenum format, GLenum type, const GLvoid *pixels,
218 const struct gl_pixelstore_attrib *packing);
219
220 /**
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
223 */
224 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
225 struct gl_texture_image *texImage,
226 GLint xoffset, GLint yoffset, GLint zoffset,
227 GLsizei width, GLsizei height, GLint depth,
228 GLenum format, GLenum type,
229 const GLvoid *pixels,
230 const struct gl_pixelstore_attrib *packing);
231
232
233 /**
234 * Called by glGetTexImage(), glGetTextureSubImage().
235 */
236 void (*GetTexSubImage)(struct gl_context *ctx,
237 GLint xoffset, GLint yoffset, GLint zoffset,
238 GLsizei width, GLsizei height, GLsizei depth,
239 GLenum format, GLenum type, GLvoid *pixels,
240 struct gl_texture_image *texImage);
241
242 /**
243 * Called by glClearTex[Sub]Image
244 *
245 * Clears a rectangular region of the image to a given value. The
246 * clearValue argument is either NULL or points to a single texel to use as
247 * the clear value in the same internal format as the texture image. If it
248 * is NULL then the texture should be cleared to zeroes.
249 */
250 void (*ClearTexSubImage)(struct gl_context *ctx,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint zoffset,
253 GLsizei width, GLsizei height, GLsizei depth,
254 const GLvoid *clearValue);
255
256 /**
257 * Called by glCopyTex[Sub]Image[123]D().
258 *
259 * This function should copy a rectangular region in the rb to a single
260 * destination slice, specified by @slice. In the case of 1D array
261 * textures (where one GL call can potentially affect multiple destination
262 * slices), core mesa takes care of calling this function multiple times,
263 * once for each scanline to be copied.
264 */
265 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
266 struct gl_texture_image *texImage,
267 GLint xoffset, GLint yoffset, GLint slice,
268 struct gl_renderbuffer *rb,
269 GLint x, GLint y,
270 GLsizei width, GLsizei height);
271 /**
272 * Called by glCopyImageSubData().
273 *
274 * This function should copy one 2-D slice from src_teximage or
275 * src_renderbuffer to dst_teximage or dst_renderbuffer. Either the
276 * teximage or renderbuffer pointer will be non-null to indicate which
277 * is the real src/dst.
278 *
279 * If one of the textures is 3-D or is a 1-D or 2-D array
280 * texture, this function will be called multiple times: once for each
281 * slice. If one of the textures is a cube map, this function will be
282 * called once for each face to be copied.
283 */
284 void (*CopyImageSubData)(struct gl_context *ctx,
285 struct gl_texture_image *src_teximage,
286 struct gl_renderbuffer *src_renderbuffer,
287 int src_x, int src_y, int src_z,
288 struct gl_texture_image *dst_teximage,
289 struct gl_renderbuffer *dst_renderbuffer,
290 int dst_x, int dst_y, int dst_z,
291 int src_width, int src_height);
292
293 /**
294 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
295 * Note that if the texture is a cube map, the <target> parameter will
296 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
297 * texObj->BaseLevel is the level from which to generate the remaining
298 * mipmap levels.
299 */
300 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
301 struct gl_texture_object *texObj);
302
303 /**
304 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
305 * and glTexStorage to check if the dimensions of the texture image
306 * are too large.
307 * \param target any GL_PROXY_TEXTURE_x target
308 * \return GL_TRUE if the image is OK, GL_FALSE if too large
309 */
310 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
311 GLint level, mesa_format format,
312 GLint width, GLint height,
313 GLint depth, GLint border);
314 /*@}*/
315
316
317 /**
318 * \name Compressed texture functions
319 */
320 /*@{*/
321
322 /**
323 * Called by glCompressedTexImage[123]D().
324 */
325 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
326 struct gl_texture_image *texImage,
327 GLsizei imageSize, const GLvoid *data);
328
329 /**
330 * Called by glCompressedTexSubImage[123]D().
331 */
332 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
333 struct gl_texture_image *texImage,
334 GLint xoffset, GLint yoffset, GLint zoffset,
335 GLsizei width, GLsizei height, GLsizei depth,
336 GLenum format,
337 GLsizei imageSize, const GLvoid *data);
338
339 /**
340 * Called by glGetCompressedTexImage.
341 */
342 void (*GetCompressedTexSubImage)(struct gl_context *ctx,
343 struct gl_texture_image *texImage,
344 GLint xoffset, GLint yoffset,
345 GLint zoffset, GLsizei width,
346 GLsizei height, GLsizei depth,
347 GLvoid *data);
348 /*@}*/
349
350 /**
351 * \name Texture object / image functions
352 */
353 /*@{*/
354
355 /**
356 * Called by glBindTexture() and glBindTextures().
357 */
358 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
359 GLenum target, struct gl_texture_object *tObj );
360
361 /**
362 * Called to allocate a new texture object. Drivers will usually
363 * allocate/return a subclass of gl_texture_object.
364 */
365 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
366 GLuint name, GLenum target);
367 /**
368 * Called to delete/free a texture object. Drivers should free the
369 * object and any image data it contains.
370 */
371 void (*DeleteTexture)(struct gl_context *ctx,
372 struct gl_texture_object *texObj);
373
374 /** Called to allocate a new texture image object. */
375 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
376
377 /** Called to free a texture image object returned by NewTextureImage() */
378 void (*DeleteTextureImage)(struct gl_context *ctx,
379 struct gl_texture_image *);
380
381 /** Called to allocate memory for a single texture image */
382 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
383 struct gl_texture_image *texImage);
384
385 /** Free the memory for a single texture image */
386 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
387 struct gl_texture_image *texImage);
388
389 /** Map a slice of a texture image into user space.
390 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
391 * indicates the 1D array index.
392 * \param texImage the texture image
393 * \param slice the 3D image slice or array texture slice
394 * \param x, y, w, h region of interest
395 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
396 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
397 * \param mapOut returns start of mapping of region of interest
398 * \param rowStrideOut returns row stride (in bytes). In the case of a
399 * compressed texture, this is the byte stride between one row of blocks
400 * and another.
401 */
402 void (*MapTextureImage)(struct gl_context *ctx,
403 struct gl_texture_image *texImage,
404 GLuint slice,
405 GLuint x, GLuint y, GLuint w, GLuint h,
406 GLbitfield mode,
407 GLubyte **mapOut, GLint *rowStrideOut);
408
409 void (*UnmapTextureImage)(struct gl_context *ctx,
410 struct gl_texture_image *texImage,
411 GLuint slice);
412
413 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
414 * All the gl_texture_images in the texture object will have their
415 * dimensions, format, etc. initialized already.
416 */
417 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
418 struct gl_texture_object *texObj,
419 GLsizei levels, GLsizei width,
420 GLsizei height, GLsizei depth);
421
422 /** Called as part of glTextureView to add views to origTexObj */
423 GLboolean (*TextureView)(struct gl_context *ctx,
424 struct gl_texture_object *texObj,
425 struct gl_texture_object *origTexObj);
426
427 /** Sets the given buffer object as the texture's storage. The given
428 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
429 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
430 * mipmap level; be immutable; and must not have any assigned storage.
431 * The format and dimensions of the gl_texture_object will already be
432 * initialized.
433 *
434 * This function is used by the meta PBO texture upload path.
435 */
436 bool (*SetTextureStorageForBufferObject)(struct gl_context *ctx,
437 struct gl_texture_object *texObj,
438 struct gl_buffer_object *bufferObj,
439 uint32_t buffer_offset,
440 uint32_t row_stride,
441 bool read_only);
442
443 /**
444 * Map a renderbuffer into user space.
445 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
446 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
447 */
448 void (*MapRenderbuffer)(struct gl_context *ctx,
449 struct gl_renderbuffer *rb,
450 GLuint x, GLuint y, GLuint w, GLuint h,
451 GLbitfield mode,
452 GLubyte **mapOut, GLint *rowStrideOut);
453
454 void (*UnmapRenderbuffer)(struct gl_context *ctx,
455 struct gl_renderbuffer *rb);
456
457 /**
458 * Optional driver entrypoint that binds a non-texture renderbuffer's
459 * contents to a texture image.
460 */
461 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
462 struct gl_renderbuffer *rb,
463 struct gl_texture_image *texImage);
464 /*@}*/
465
466
467 /**
468 * \name Vertex/fragment program functions
469 */
470 /*@{*/
471 /** Bind a vertex/fragment program */
472 void (*BindProgram)(struct gl_context *ctx, GLenum target,
473 struct gl_program *prog);
474 /** Allocate a new program */
475 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
476 GLuint id);
477 /** Delete a program */
478 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
479 /**
480 * Allocate a program to associate with the new ATI fragment shader (optional)
481 */
482 struct gl_program * (*NewATIfs)(struct gl_context *ctx,
483 struct ati_fragment_shader *curProg);
484 /**
485 * Notify driver that a program string (and GPU code) has been specified
486 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
487 * supported by the driver.
488 */
489 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
490 struct gl_program *prog);
491
492 /**
493 * Notify driver that the sampler uniforms for the current program have
494 * changed. On some drivers, this may require shader recompiles.
495 */
496 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
497 struct gl_program *prog);
498
499 /** Query if program can be loaded onto hardware */
500 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
501 struct gl_program *prog);
502
503 /*@}*/
504
505 /**
506 * \name GLSL shader/program functions.
507 */
508 /*@{*/
509 /**
510 * Called when a shader program is linked.
511 *
512 * This gives drivers an opportunity to clone the IR and make their
513 * own transformations on it for the purposes of code generation.
514 */
515 GLboolean (*LinkShader)(struct gl_context *ctx,
516 struct gl_shader_program *shader);
517 /*@}*/
518
519 /**
520 * \name State-changing functions.
521 *
522 * \note drawing functions are above.
523 *
524 * These functions are called by their corresponding OpenGL API functions.
525 * They are \e also called by the gl_PopAttrib() function!!!
526 * May add more functions like these to the device driver in the future.
527 */
528 /*@{*/
529 /** Specify the alpha test function */
530 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
531 /** Set the blend color */
532 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
533 /** Set the blend equation */
534 void (*BlendEquationSeparate)(struct gl_context *ctx,
535 GLenum modeRGB, GLenum modeA);
536 /** Specify pixel arithmetic */
537 void (*BlendFuncSeparate)(struct gl_context *ctx,
538 GLenum sfactorRGB, GLenum dfactorRGB,
539 GLenum sfactorA, GLenum dfactorA);
540 /** Specify a plane against which all geometry is clipped */
541 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
542 /** Enable and disable writing of frame buffer color components */
543 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
544 GLboolean bmask, GLboolean amask );
545 /** Cause a material color to track the current color */
546 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
547 /** Specify whether front- or back-facing facets can be culled */
548 void (*CullFace)(struct gl_context *ctx, GLenum mode);
549 /** Define front- and back-facing polygons */
550 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
551 /** Specify the value used for depth buffer comparisons */
552 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
553 /** Enable or disable writing into the depth buffer */
554 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
555 /** Specify mapping of depth values from NDC to window coordinates */
556 void (*DepthRange)(struct gl_context *ctx);
557 /** Specify the current buffer for writing */
558 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
559 /** Specify the buffers for writing for fragment programs*/
560 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
561 /** Enable or disable server-side gl capabilities */
562 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
563 /** Specify fog parameters */
564 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
565 /** Set light source parameters.
566 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
567 * been transformed to eye-space.
568 */
569 void (*Lightfv)(struct gl_context *ctx, GLenum light,
570 GLenum pname, const GLfloat *params );
571 /** Set the lighting model parameters */
572 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
573 const GLfloat *params);
574 /** Specify the line stipple pattern */
575 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
576 /** Specify the width of rasterized lines */
577 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
578 /** Specify a logical pixel operation for color index rendering */
579 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
580 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
581 const GLfloat *params);
582 /** Specify the diameter of rasterized points */
583 void (*PointSize)(struct gl_context *ctx, GLfloat size);
584 /** Select a polygon rasterization mode */
585 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
586 /** Set the scale and units used to calculate depth values */
587 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp);
588 /** Set the polygon stippling pattern */
589 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
590 /* Specifies the current buffer for reading */
591 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
592 /** Set rasterization mode */
593 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
594 /** Define the scissor box */
595 void (*Scissor)(struct gl_context *ctx);
596 /** Select flat or smooth shading */
597 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
598 /** OpenGL 2.0 two-sided StencilFunc */
599 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
600 GLint ref, GLuint mask);
601 /** OpenGL 2.0 two-sided StencilMask */
602 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
603 /** OpenGL 2.0 two-sided StencilOp */
604 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
605 GLenum zfail, GLenum zpass);
606 /** Control the generation of texture coordinates */
607 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
608 const GLfloat *params);
609 /** Set texture environment parameters */
610 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
611 const GLfloat *param);
612 /** Set texture parameters */
613 void (*TexParameter)(struct gl_context *ctx,
614 struct gl_texture_object *texObj,
615 GLenum pname, const GLfloat *params);
616 /** Set the viewport */
617 void (*Viewport)(struct gl_context *ctx);
618 /*@}*/
619
620
621 /**
622 * \name Vertex/pixel buffer object functions
623 */
624 /*@{*/
625 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
626 GLuint buffer);
627
628 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
629
630 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
631 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
632 GLenum storageFlags, struct gl_buffer_object *obj);
633
634 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
635 GLsizeiptrARB size, const GLvoid *data,
636 struct gl_buffer_object *obj );
637
638 void (*GetBufferSubData)( struct gl_context *ctx,
639 GLintptrARB offset, GLsizeiptrARB size,
640 GLvoid *data, struct gl_buffer_object *obj );
641
642 void (*ClearBufferSubData)( struct gl_context *ctx,
643 GLintptr offset, GLsizeiptr size,
644 const GLvoid *clearValue,
645 GLsizeiptr clearValueSize,
646 struct gl_buffer_object *obj );
647
648 void (*CopyBufferSubData)( struct gl_context *ctx,
649 struct gl_buffer_object *src,
650 struct gl_buffer_object *dst,
651 GLintptr readOffset, GLintptr writeOffset,
652 GLsizeiptr size );
653
654 void (*InvalidateBufferSubData)( struct gl_context *ctx,
655 struct gl_buffer_object *obj,
656 GLintptr offset,
657 GLsizeiptr length );
658
659 /* Returns pointer to the start of the mapped range.
660 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
661 */
662 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
663 GLsizeiptr length, GLbitfield access,
664 struct gl_buffer_object *obj,
665 gl_map_buffer_index index);
666
667 void (*FlushMappedBufferRange)(struct gl_context *ctx,
668 GLintptr offset, GLsizeiptr length,
669 struct gl_buffer_object *obj,
670 gl_map_buffer_index index);
671
672 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
673 struct gl_buffer_object *obj,
674 gl_map_buffer_index index);
675 /*@}*/
676
677 /**
678 * \name Functions for GL_APPLE_object_purgeable
679 */
680 /*@{*/
681 /* variations on ObjectPurgeable */
682 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
683 struct gl_buffer_object *obj, GLenum option);
684 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
685 struct gl_renderbuffer *obj, GLenum option);
686 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
687 struct gl_texture_object *obj,
688 GLenum option);
689
690 /* variations on ObjectUnpurgeable */
691 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
692 struct gl_buffer_object *obj,
693 GLenum option);
694 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
695 struct gl_renderbuffer *obj,
696 GLenum option);
697 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
698 struct gl_texture_object *obj,
699 GLenum option);
700 /*@}*/
701
702 /**
703 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
704 */
705 /*@{*/
706 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
707 GLuint name);
708 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
709 GLuint name);
710 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
711 struct gl_framebuffer *drawFb,
712 struct gl_framebuffer *readFb);
713 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
714 struct gl_framebuffer *fb,
715 GLenum attachment,
716 struct gl_renderbuffer *rb);
717 void (*RenderTexture)(struct gl_context *ctx,
718 struct gl_framebuffer *fb,
719 struct gl_renderbuffer_attachment *att);
720 void (*FinishRenderTexture)(struct gl_context *ctx,
721 struct gl_renderbuffer *rb);
722 void (*ValidateFramebuffer)(struct gl_context *ctx,
723 struct gl_framebuffer *fb);
724 /*@}*/
725 void (*BlitFramebuffer)(struct gl_context *ctx,
726 struct gl_framebuffer *readFb,
727 struct gl_framebuffer *drawFb,
728 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
729 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
730 GLbitfield mask, GLenum filter);
731 void (*DiscardFramebuffer)(struct gl_context *ctx,
732 GLenum target, GLsizei numAttachments,
733 const GLenum *attachments);
734
735 /**
736 * \name Query objects
737 */
738 /*@{*/
739 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
740 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
741 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
742 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
743 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
744 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
745 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
746 /*
747 * \pname the value requested to be written (GL_QUERY_RESULT, etc)
748 * \ptype the type of the value requested to be written:
749 * GL_UNSIGNED_INT, GL_UNSIGNED_INT64_ARB,
750 * GL_INT, GL_INT64_ARB
751 */
752 void (*StoreQueryResult)(struct gl_context *ctx, struct gl_query_object *q,
753 struct gl_buffer_object *buf, intptr_t offset,
754 GLenum pname, GLenum ptype);
755 /*@}*/
756
757 /**
758 * \name Performance monitors
759 */
760 /*@{*/
761 void (*InitPerfMonitorGroups)(struct gl_context *ctx);
762 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
763 void (*DeletePerfMonitor)(struct gl_context *ctx,
764 struct gl_perf_monitor_object *m);
765 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
766 struct gl_perf_monitor_object *m);
767
768 /** Stop an active performance monitor, discarding results. */
769 void (*ResetPerfMonitor)(struct gl_context *ctx,
770 struct gl_perf_monitor_object *m);
771 void (*EndPerfMonitor)(struct gl_context *ctx,
772 struct gl_perf_monitor_object *m);
773 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
774 struct gl_perf_monitor_object *m);
775 void (*GetPerfMonitorResult)(struct gl_context *ctx,
776 struct gl_perf_monitor_object *m,
777 GLsizei dataSize,
778 GLuint *data,
779 GLint *bytesWritten);
780 /*@}*/
781
782 /**
783 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
784 */
785 /*@{*/
786 struct gl_shader *(*NewShader)(struct gl_context *ctx,
787 GLuint name, gl_shader_stage stage);
788 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
789 /*@}*/
790
791 /**
792 * \name GREMEDY debug/marker functions
793 */
794 /*@{*/
795 void (*EmitStringMarker)(struct gl_context *ctx, const GLchar *string, GLsizei len);
796 /*@}*/
797
798 /**
799 * \name Support for multiple T&L engines
800 */
801 /*@{*/
802
803 /**
804 * Set by the driver-supplied T&L engine.
805 *
806 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
807 */
808 GLuint CurrentExecPrimitive;
809
810 /**
811 * Current glBegin state of an in-progress compilation. May be
812 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
813 * or PRIM_UNKNOWN.
814 */
815 GLuint CurrentSavePrimitive;
816
817
818 #define FLUSH_STORED_VERTICES 0x1
819 #define FLUSH_UPDATE_CURRENT 0x2
820 /**
821 * Set by the driver-supplied T&L engine whenever vertices are buffered
822 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
823 * is not updated. A bitmask of the FLUSH_x values above.
824 *
825 * The dd_function_table::FlushVertices call below may be used to resolve
826 * these conditions.
827 */
828 GLbitfield NeedFlush;
829
830 /** Need to call vbo_save_SaveFlushVertices() upon state change? */
831 GLboolean SaveNeedFlush;
832
833 /**
834 * Notify driver that the special derived value _NeedEyeCoords has
835 * changed.
836 */
837 void (*LightingSpaceChange)( struct gl_context *ctx );
838
839 /**@}*/
840
841 /**
842 * \name GL_ARB_sync interfaces
843 */
844 /*@{*/
845 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
846 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
847 GLenum, GLbitfield);
848 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
849 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
850 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
851 GLbitfield, GLuint64);
852 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
853 GLbitfield, GLuint64);
854 /*@}*/
855
856 /** GL_NV_conditional_render */
857 void (*BeginConditionalRender)(struct gl_context *ctx,
858 struct gl_query_object *q,
859 GLenum mode);
860 void (*EndConditionalRender)(struct gl_context *ctx,
861 struct gl_query_object *q);
862
863 /**
864 * \name GL_OES_draw_texture interface
865 */
866 /*@{*/
867 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
868 GLfloat width, GLfloat height);
869 /*@}*/
870
871 /**
872 * \name GL_OES_EGL_image interface
873 */
874 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
875 struct gl_texture_object *texObj,
876 struct gl_texture_image *texImage,
877 GLeglImageOES image_handle);
878 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
879 struct gl_renderbuffer *rb,
880 void *image_handle);
881
882 /**
883 * \name GL_EXT_transform_feedback interface
884 */
885 struct gl_transform_feedback_object *
886 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
887 void (*DeleteTransformFeedback)(struct gl_context *ctx,
888 struct gl_transform_feedback_object *obj);
889 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
890 struct gl_transform_feedback_object *obj);
891 void (*EndTransformFeedback)(struct gl_context *ctx,
892 struct gl_transform_feedback_object *obj);
893 void (*PauseTransformFeedback)(struct gl_context *ctx,
894 struct gl_transform_feedback_object *obj);
895 void (*ResumeTransformFeedback)(struct gl_context *ctx,
896 struct gl_transform_feedback_object *obj);
897
898 /**
899 * Return the number of vertices written to a stream during the last
900 * Begin/EndTransformFeedback block.
901 */
902 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
903 struct gl_transform_feedback_object *obj,
904 GLuint stream);
905
906 /**
907 * \name GL_NV_texture_barrier interface
908 */
909 void (*TextureBarrier)(struct gl_context *ctx);
910
911 /**
912 * \name GL_ARB_sampler_objects
913 */
914 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
915 GLuint name);
916
917 /**
918 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
919 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
920 */
921 uint64_t (*GetTimestamp)(struct gl_context *ctx);
922
923 /**
924 * \name GL_ARB_texture_multisample
925 */
926 void (*GetSamplePosition)(struct gl_context *ctx,
927 struct gl_framebuffer *fb,
928 GLuint index,
929 GLfloat *outValue);
930
931 /**
932 * \name NV_vdpau_interop interface
933 */
934 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
935 GLenum access, GLboolean output,
936 struct gl_texture_object *texObj,
937 struct gl_texture_image *texImage,
938 const GLvoid *vdpSurface, GLuint index);
939 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
940 GLenum access, GLboolean output,
941 struct gl_texture_object *texObj,
942 struct gl_texture_image *texImage,
943 const GLvoid *vdpSurface, GLuint index);
944
945 /**
946 * Query reset status for GL_ARB_robustness
947 *
948 * Per \c glGetGraphicsResetStatusARB, this function should return a
949 * non-zero value once after a reset. If a reset is non-atomic, the
950 * non-zero status should be returned for the duration of the reset.
951 */
952 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
953
954 /**
955 * \name GL_ARB_shader_image_load_store interface.
956 */
957 /** @{ */
958 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
959 /** @} */
960
961 /**
962 * \name GL_ARB_compute_shader interface
963 */
964 /*@{*/
965 void (*DispatchCompute)(struct gl_context *ctx, const GLuint *num_groups);
966 void (*DispatchComputeIndirect)(struct gl_context *ctx, GLintptr indirect);
967 /*@}*/
968
969 /**
970 * Query information about memory. Device memory is e.g. VRAM. Staging
971 * memory is e.g. GART. All sizes are in kilobytes.
972 */
973 void (*QueryMemoryInfo)(struct gl_context *ctx,
974 struct gl_memory_info *info);
975 };
976
977
978 /**
979 * Per-vertex functions.
980 *
981 * These are the functions which can appear between glBegin and glEnd.
982 * Depending on whether we're inside or outside a glBegin/End pair
983 * and whether we're in immediate mode or building a display list, these
984 * functions behave differently. This structure allows us to switch
985 * between those modes more easily.
986 *
987 * Generally, these pointers point to functions in the VBO module.
988 */
989 typedef struct {
990 void (GLAPIENTRYP ArrayElement)( GLint );
991 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
992 void (GLAPIENTRYP Color3fv)( const GLfloat * );
993 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
994 void (GLAPIENTRYP Color4fv)( const GLfloat * );
995 void (GLAPIENTRYP EdgeFlag)( GLboolean );
996 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
997 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
998 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
999 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1000 void (GLAPIENTRYP EvalPoint1)( GLint );
1001 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1002 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1003 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1004 void (GLAPIENTRYP Indexf)( GLfloat );
1005 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1006 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1007 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1008 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1009 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1010 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1011 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1012 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1013 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1014 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1015 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1016 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1017 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1018 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1019 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1020 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1021 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1022 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1023 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1024 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1025 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1026 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1027 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1028 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1029 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1030 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1031 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1032 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1033 void (GLAPIENTRYP CallList)( GLuint );
1034 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1035 void (GLAPIENTRYP Begin)( GLenum );
1036 void (GLAPIENTRYP End)( void );
1037 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1038 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1039 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1040 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1041 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1042 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1043 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1044 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1045 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1046 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1047 /* GL_ARB_vertex_program */
1048 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1049 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1050 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1051 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1052 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1053 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1054 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1055 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1056
1057 /* GL_EXT_gpu_shader4 / GL 3.0 */
1058 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1059 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1060 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1061 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1062 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1063 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1064 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1065
1066 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1067 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1068 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1069 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1070 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1071 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1072 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1073
1074 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1075 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1076 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1077
1078 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1079 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1080
1081 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1082 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1083
1084 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1085 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1086
1087 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1088 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1089
1090 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1091 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1092
1093 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1094 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1095
1096 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1097 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1098 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1099 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1100 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1101 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1102 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1103 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1104
1105 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1106 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1107
1108 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1109 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1110
1111 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1112 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1113
1114 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1115 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1116
1117 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1118 GLboolean normalized, GLuint value);
1119 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1120 GLboolean normalized, GLuint value);
1121 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1122 GLboolean normalized, GLuint value);
1123 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1124 GLboolean normalized, GLuint value);
1125 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1126 GLboolean normalized,
1127 const GLuint *value);
1128 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1129 GLboolean normalized,
1130 const GLuint *value);
1131 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1132 GLboolean normalized,
1133 const GLuint *value);
1134 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1135 GLboolean normalized,
1136 const GLuint *value);
1137
1138 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1139 void (GLAPIENTRYP VertexAttribL1d)( GLuint index, GLdouble x);
1140 void (GLAPIENTRYP VertexAttribL2d)( GLuint index, GLdouble x, GLdouble y);
1141 void (GLAPIENTRYP VertexAttribL3d)( GLuint index, GLdouble x, GLdouble y, GLdouble z);
1142 void (GLAPIENTRYP VertexAttribL4d)( GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1143
1144
1145 void (GLAPIENTRYP VertexAttribL1dv)( GLuint index, const GLdouble *v);
1146 void (GLAPIENTRYP VertexAttribL2dv)( GLuint index, const GLdouble *v);
1147 void (GLAPIENTRYP VertexAttribL3dv)( GLuint index, const GLdouble *v);
1148 void (GLAPIENTRYP VertexAttribL4dv)( GLuint index, const GLdouble *v);
1149
1150 } GLvertexformat;
1151
1152
1153 #endif /* DD_INCLUDED */