mesa: Add driver entry point for ARB_texture_view
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Resize the given framebuffer to the given size.
97 * XXX OBSOLETE: this function will be removed in the future.
98 */
99 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
100 GLuint width, GLuint height);
101
102 /**
103 * This is called whenever glFinish() is called.
104 */
105 void (*Finish)( struct gl_context *ctx );
106
107 /**
108 * This is called whenever glFlush() is called.
109 */
110 void (*Flush)( struct gl_context *ctx );
111
112 /**
113 * Clear the color/depth/stencil/accum buffer(s).
114 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
115 * renderbuffers need to be cleared.
116 */
117 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
118
119 /**
120 * Execute glAccum command.
121 */
122 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
123
124
125 /**
126 * Execute glRasterPos, updating the ctx->Current.Raster fields
127 */
128 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
129
130 /**
131 * \name Image-related functions
132 */
133 /*@{*/
134
135 /**
136 * Called by glDrawPixels().
137 * \p unpack describes how to unpack the source image data.
138 */
139 void (*DrawPixels)( struct gl_context *ctx,
140 GLint x, GLint y, GLsizei width, GLsizei height,
141 GLenum format, GLenum type,
142 const struct gl_pixelstore_attrib *unpack,
143 const GLvoid *pixels );
144
145 /**
146 * Called by glReadPixels().
147 */
148 void (*ReadPixels)( struct gl_context *ctx,
149 GLint x, GLint y, GLsizei width, GLsizei height,
150 GLenum format, GLenum type,
151 const struct gl_pixelstore_attrib *unpack,
152 GLvoid *dest );
153
154 /**
155 * Called by glCopyPixels().
156 */
157 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
158 GLsizei width, GLsizei height,
159 GLint dstx, GLint dsty, GLenum type );
160
161 /**
162 * Called by glBitmap().
163 */
164 void (*Bitmap)( struct gl_context *ctx,
165 GLint x, GLint y, GLsizei width, GLsizei height,
166 const struct gl_pixelstore_attrib *unpack,
167 const GLubyte *bitmap );
168 /*@}*/
169
170
171 /**
172 * \name Texture image functions
173 */
174 /*@{*/
175
176 /**
177 * Choose actual hardware texture format given the texture target, the
178 * user-provided source image format and type and the desired internal
179 * format. In some cases, srcFormat and srcType can be GL_NONE.
180 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
181 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
182 * Called by glTexImage(), etc.
183 */
184 gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
185 GLenum target, GLint internalFormat,
186 GLenum srcFormat, GLenum srcType );
187
188 /**
189 * Determine sample counts support for a particular target and format
190 *
191 * \param ctx GL context
192 * \param target GL target enum
193 * \param internalFormat GL format enum
194 * \param samples Buffer to hold the returned sample counts.
195 * Drivers \b must \b not return more than 16 counts.
196 *
197 * \returns
198 * The number of sample counts actually written to \c samples. If
199 * \c internaFormat is not renderable, zero is returned.
200 */
201 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
202 GLenum target,
203 GLenum internalFormat,
204 int samples[16]);
205
206 /**
207 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
208 * Allocate texture memory and copy the user's image to the buffer.
209 * The gl_texture_image fields, etc. will be fully initialized.
210 * The parameters are the same as glTexImage3D(), plus:
211 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
212 * \param packing describes how to unpack the source data.
213 * \param texImage is the destination texture image.
214 */
215 void (*TexImage)(struct gl_context *ctx, GLuint dims,
216 struct gl_texture_image *texImage,
217 GLenum format, GLenum type, const GLvoid *pixels,
218 const struct gl_pixelstore_attrib *packing);
219
220 /**
221 * Called by glTexSubImage[123]D().
222 * Replace a subset of the target texture with new texel data.
223 */
224 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
225 struct gl_texture_image *texImage,
226 GLint xoffset, GLint yoffset, GLint zoffset,
227 GLsizei width, GLsizei height, GLint depth,
228 GLenum format, GLenum type,
229 const GLvoid *pixels,
230 const struct gl_pixelstore_attrib *packing);
231
232
233 /**
234 * Called by glGetTexImage().
235 */
236 void (*GetTexImage)( struct gl_context *ctx,
237 GLenum format, GLenum type, GLvoid *pixels,
238 struct gl_texture_image *texImage );
239
240 /**
241 * Called by glCopyTex[Sub]Image[123]D().
242 *
243 * This function should copy a rectangular region in the rb to a single
244 * destination slice, specified by @slice. In the case of 1D array
245 * textures (where one GL call can potentially affect multiple destination
246 * slices), core mesa takes care of calling this function multiple times,
247 * once for each scanline to be copied.
248 */
249 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
250 struct gl_texture_image *texImage,
251 GLint xoffset, GLint yoffset, GLint slice,
252 struct gl_renderbuffer *rb,
253 GLint x, GLint y,
254 GLsizei width, GLsizei height);
255
256 /**
257 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
258 */
259 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
260 struct gl_texture_object *texObj);
261
262 /**
263 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
264 * and glTexStorage to check if the dimensions of the texture image
265 * are too large.
266 * \param target any GL_PROXY_TEXTURE_x target
267 * \return GL_TRUE if the image is OK, GL_FALSE if too large
268 */
269 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
270 GLint level, gl_format format,
271 GLint width, GLint height,
272 GLint depth, GLint border);
273 /*@}*/
274
275
276 /**
277 * \name Compressed texture functions
278 */
279 /*@{*/
280
281 /**
282 * Called by glCompressedTexImage[123]D().
283 */
284 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
285 struct gl_texture_image *texImage,
286 GLsizei imageSize, const GLvoid *data);
287
288 /**
289 * Called by glCompressedTexSubImage[123]D().
290 */
291 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
292 struct gl_texture_image *texImage,
293 GLint xoffset, GLint yoffset, GLint zoffset,
294 GLsizei width, GLint height, GLint depth,
295 GLenum format,
296 GLsizei imageSize, const GLvoid *data);
297
298 /**
299 * Called by glGetCompressedTexImage.
300 */
301 void (*GetCompressedTexImage)(struct gl_context *ctx,
302 struct gl_texture_image *texImage,
303 GLvoid *data);
304 /*@}*/
305
306 /**
307 * \name Texture object / image functions
308 */
309 /*@{*/
310
311 /**
312 * Called by glBindTexture().
313 */
314 void (*BindTexture)( struct gl_context *ctx, GLenum target,
315 struct gl_texture_object *tObj );
316
317 /**
318 * Called to allocate a new texture object. Drivers will usually
319 * allocate/return a subclass of gl_texture_object.
320 */
321 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
322 GLuint name, GLenum target);
323 /**
324 * Called to delete/free a texture object. Drivers should free the
325 * object and any image data it contains.
326 */
327 void (*DeleteTexture)(struct gl_context *ctx,
328 struct gl_texture_object *texObj);
329
330 /** Called to allocate a new texture image object. */
331 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
332
333 /** Called to free a texture image object returned by NewTextureImage() */
334 void (*DeleteTextureImage)(struct gl_context *ctx,
335 struct gl_texture_image *);
336
337 /** Called to allocate memory for a single texture image */
338 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
339 struct gl_texture_image *texImage);
340
341 /** Free the memory for a single texture image */
342 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
343 struct gl_texture_image *texImage);
344
345 /** Map a slice of a texture image into user space.
346 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
347 * indicates the 1D array index.
348 * \param texImage the texture image
349 * \param slice the 3D image slice or array texture slice
350 * \param x, y, w, h region of interest
351 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
352 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
353 * \param mapOut returns start of mapping of region of interest
354 * \param rowStrideOut returns row stride (in bytes). In the case of a
355 * compressed texture, this is the byte stride between one row of blocks
356 * and another.
357 */
358 void (*MapTextureImage)(struct gl_context *ctx,
359 struct gl_texture_image *texImage,
360 GLuint slice,
361 GLuint x, GLuint y, GLuint w, GLuint h,
362 GLbitfield mode,
363 GLubyte **mapOut, GLint *rowStrideOut);
364
365 void (*UnmapTextureImage)(struct gl_context *ctx,
366 struct gl_texture_image *texImage,
367 GLuint slice);
368
369 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
370 * All the gl_texture_images in the texture object will have their
371 * dimensions, format, etc. initialized already.
372 */
373 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
374 struct gl_texture_object *texObj,
375 GLsizei levels, GLsizei width,
376 GLsizei height, GLsizei depth);
377
378 /** Called as part of glTextureView to add views to origTexObj */
379 GLboolean (*TextureView)(struct gl_context *ctx,
380 struct gl_texture_object *texObj,
381 struct gl_texture_object *origTexObj);
382
383 /**
384 * Map a renderbuffer into user space.
385 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
386 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
387 */
388 void (*MapRenderbuffer)(struct gl_context *ctx,
389 struct gl_renderbuffer *rb,
390 GLuint x, GLuint y, GLuint w, GLuint h,
391 GLbitfield mode,
392 GLubyte **mapOut, GLint *rowStrideOut);
393
394 void (*UnmapRenderbuffer)(struct gl_context *ctx,
395 struct gl_renderbuffer *rb);
396
397 /*@}*/
398
399
400 /**
401 * \name Vertex/fragment program functions
402 */
403 /*@{*/
404 /** Bind a vertex/fragment program */
405 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
406 /** Allocate a new program */
407 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
408 /** Delete a program */
409 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
410 /**
411 * Notify driver that a program string (and GPU code) has been specified
412 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
413 * supported by the driver.
414 */
415 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
416 struct gl_program *prog);
417
418 /**
419 * Notify driver that the sampler uniforms for the current program have
420 * changed. On some drivers, this may require shader recompiles.
421 */
422 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
423 struct gl_program *prog);
424
425 /** Query if program can be loaded onto hardware */
426 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
427 struct gl_program *prog);
428
429 /*@}*/
430
431 /**
432 * \name GLSL shader/program functions.
433 */
434 /*@{*/
435 /**
436 * Called when a shader program is linked.
437 *
438 * This gives drivers an opportunity to clone the IR and make their
439 * own transformations on it for the purposes of code generation.
440 */
441 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
442 /*@}*/
443
444 /**
445 * \name State-changing functions.
446 *
447 * \note drawing functions are above.
448 *
449 * These functions are called by their corresponding OpenGL API functions.
450 * They are \e also called by the gl_PopAttrib() function!!!
451 * May add more functions like these to the device driver in the future.
452 */
453 /*@{*/
454 /** Specify the alpha test function */
455 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
456 /** Set the blend color */
457 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
458 /** Set the blend equation */
459 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
460 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
461 GLenum modeRGB, GLenum modeA);
462 /** Specify pixel arithmetic */
463 void (*BlendFuncSeparate)(struct gl_context *ctx,
464 GLenum sfactorRGB, GLenum dfactorRGB,
465 GLenum sfactorA, GLenum dfactorA);
466 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
467 GLenum sfactorRGB, GLenum dfactorRGB,
468 GLenum sfactorA, GLenum dfactorA);
469 /** Specify a plane against which all geometry is clipped */
470 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
471 /** Enable and disable writing of frame buffer color components */
472 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
473 GLboolean bmask, GLboolean amask );
474 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
475 GLboolean gmask, GLboolean bmask, GLboolean amask);
476 /** Cause a material color to track the current color */
477 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
478 /** Specify whether front- or back-facing facets can be culled */
479 void (*CullFace)(struct gl_context *ctx, GLenum mode);
480 /** Define front- and back-facing polygons */
481 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
482 /** Specify the value used for depth buffer comparisons */
483 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
484 /** Enable or disable writing into the depth buffer */
485 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
486 /** Specify mapping of depth values from NDC to window coordinates */
487 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
488 /** Specify the current buffer for writing */
489 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
490 /** Specify the buffers for writing for fragment programs*/
491 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
492 /** Enable or disable server-side gl capabilities */
493 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
494 /** Specify fog parameters */
495 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
496 /** Specify implementation-specific hints */
497 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
498 /** Set light source parameters.
499 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
500 * been transformed to eye-space.
501 */
502 void (*Lightfv)(struct gl_context *ctx, GLenum light,
503 GLenum pname, const GLfloat *params );
504 /** Set the lighting model parameters */
505 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
506 /** Specify the line stipple pattern */
507 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
508 /** Specify the width of rasterized lines */
509 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
510 /** Specify a logical pixel operation for color index rendering */
511 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
512 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
513 const GLfloat *params);
514 /** Specify the diameter of rasterized points */
515 void (*PointSize)(struct gl_context *ctx, GLfloat size);
516 /** Select a polygon rasterization mode */
517 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
518 /** Set the scale and units used to calculate depth values */
519 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
520 /** Set the polygon stippling pattern */
521 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
522 /* Specifies the current buffer for reading */
523 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
524 /** Set rasterization mode */
525 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
526 /** Define the scissor box */
527 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
528 /** Select flat or smooth shading */
529 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
530 /** OpenGL 2.0 two-sided StencilFunc */
531 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
532 GLint ref, GLuint mask);
533 /** OpenGL 2.0 two-sided StencilMask */
534 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
535 /** OpenGL 2.0 two-sided StencilOp */
536 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
537 GLenum zfail, GLenum zpass);
538 /** Control the generation of texture coordinates */
539 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
540 const GLfloat *params);
541 /** Set texture environment parameters */
542 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
543 const GLfloat *param);
544 /** Set texture parameters */
545 void (*TexParameter)(struct gl_context *ctx, GLenum target,
546 struct gl_texture_object *texObj,
547 GLenum pname, const GLfloat *params);
548 /** Set the viewport */
549 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
550 /*@}*/
551
552
553 /**
554 * \name Vertex/pixel buffer object functions
555 */
556 /*@{*/
557 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
558 struct gl_buffer_object *obj );
559
560 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
561 GLenum target );
562
563 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
564
565 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
566 const GLvoid *data, GLenum usage,
567 struct gl_buffer_object *obj );
568
569 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
570 GLsizeiptrARB size, const GLvoid *data,
571 struct gl_buffer_object *obj );
572
573 void (*GetBufferSubData)( struct gl_context *ctx,
574 GLintptrARB offset, GLsizeiptrARB size,
575 GLvoid *data, struct gl_buffer_object *obj );
576
577 void (*CopyBufferSubData)( struct gl_context *ctx,
578 struct gl_buffer_object *src,
579 struct gl_buffer_object *dst,
580 GLintptr readOffset, GLintptr writeOffset,
581 GLsizeiptr size );
582
583 /* Returns pointer to the start of the mapped range.
584 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
585 */
586 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
587 GLsizeiptr length, GLbitfield access,
588 struct gl_buffer_object *obj);
589
590 void (*FlushMappedBufferRange)(struct gl_context *ctx,
591 GLintptr offset, GLsizeiptr length,
592 struct gl_buffer_object *obj);
593
594 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
595 struct gl_buffer_object *obj );
596 /*@}*/
597
598 /**
599 * \name Functions for GL_APPLE_object_purgeable
600 */
601 /*@{*/
602 /* variations on ObjectPurgeable */
603 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
604 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
605 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
606
607 /* variations on ObjectUnpurgeable */
608 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
609 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
610 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
611 /*@}*/
612
613 /**
614 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
615 */
616 /*@{*/
617 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
618 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
619 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
620 struct gl_framebuffer *drawFb,
621 struct gl_framebuffer *readFb);
622 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
623 struct gl_framebuffer *fb,
624 GLenum attachment,
625 struct gl_renderbuffer *rb);
626 void (*RenderTexture)(struct gl_context *ctx,
627 struct gl_framebuffer *fb,
628 struct gl_renderbuffer_attachment *att);
629 void (*FinishRenderTexture)(struct gl_context *ctx,
630 struct gl_renderbuffer *rb);
631 void (*ValidateFramebuffer)(struct gl_context *ctx,
632 struct gl_framebuffer *fb);
633 /*@}*/
634 void (*BlitFramebuffer)(struct gl_context *ctx,
635 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
636 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
637 GLbitfield mask, GLenum filter);
638 void (*DiscardFramebuffer)(struct gl_context *ctx,
639 GLenum target, GLsizei numAttachments, const GLenum *attachments);
640
641 /**
642 * \name Query objects
643 */
644 /*@{*/
645 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
646 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
647 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
648 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
649 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
650 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
651 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
652 /*@}*/
653
654 /**
655 * \name Performance monitors
656 */
657 /*@{*/
658 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
659 void (*DeletePerfMonitor)(struct gl_context *ctx,
660 struct gl_perf_monitor_object *m);
661 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
662 struct gl_perf_monitor_object *m);
663
664 /** Stop an active performance monitor, discarding results. */
665 void (*ResetPerfMonitor)(struct gl_context *ctx,
666 struct gl_perf_monitor_object *m);
667 void (*EndPerfMonitor)(struct gl_context *ctx,
668 struct gl_perf_monitor_object *m);
669 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
670 struct gl_perf_monitor_object *m);
671 void (*GetPerfMonitorResult)(struct gl_context *ctx,
672 struct gl_perf_monitor_object *m,
673 GLsizei dataSize,
674 GLuint *data,
675 GLint *bytesWritten);
676 /*@}*/
677
678
679 /**
680 * \name Vertex Array objects
681 */
682 /*@{*/
683 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
684 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
685 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
686 /*@}*/
687
688 /**
689 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
690 */
691 /*@{*/
692 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
693 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
694 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
695 void (*DeleteShaderProgram)(struct gl_context *ctx,
696 struct gl_shader_program *shProg);
697 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
698 /*@}*/
699
700
701 /**
702 * \name Support for multiple T&L engines
703 */
704 /*@{*/
705
706 /**
707 * Set by the driver-supplied T&L engine.
708 *
709 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
710 */
711 GLuint CurrentExecPrimitive;
712
713 /**
714 * Current glBegin state of an in-progress compilation. May be
715 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
716 * or PRIM_UNKNOWN.
717 */
718 GLuint CurrentSavePrimitive;
719
720
721 #define FLUSH_STORED_VERTICES 0x1
722 #define FLUSH_UPDATE_CURRENT 0x2
723 /**
724 * Set by the driver-supplied T&L engine whenever vertices are buffered
725 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
726 * is not updated. A bitmask of the FLUSH_x values above.
727 *
728 * The dd_function_table::FlushVertices call below may be used to resolve
729 * these conditions.
730 */
731 GLbitfield NeedFlush;
732
733 /** Need to call SaveFlushVertices() upon state change? */
734 GLboolean SaveNeedFlush;
735
736 /* Called prior to any of the GLvertexformat functions being
737 * called. Paired with Driver.FlushVertices().
738 */
739 void (*BeginVertices)( struct gl_context *ctx );
740
741 /**
742 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
743 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
744 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
745 * __struct gl_contextRec::Current and gl_light_attrib::Material
746 *
747 * Note that the default T&L engine never clears the
748 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
749 */
750 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
751 void (*SaveFlushVertices)( struct gl_context *ctx );
752
753 /**
754 * Give the driver the opportunity to hook in its own vtxfmt for
755 * compiling optimized display lists. This is called on each valid
756 * glBegin() during list compilation.
757 */
758 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
759
760 /**
761 * Notify driver that the special derived value _NeedEyeCoords has
762 * changed.
763 */
764 void (*LightingSpaceChange)( struct gl_context *ctx );
765
766 /**
767 * Called by glNewList().
768 *
769 * Let the T&L component know what is going on with display lists
770 * in time to make changes to dispatch tables, etc.
771 */
772 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
773 /**
774 * Called by glEndList().
775 *
776 * \sa dd_function_table::NewList.
777 */
778 void (*EndList)( struct gl_context *ctx );
779
780 /**
781 * Called by glCallList(s).
782 *
783 * Notify the T&L component before and after calling a display list.
784 */
785 void (*BeginCallList)( struct gl_context *ctx,
786 struct gl_display_list *dlist );
787 /**
788 * Called by glEndCallList().
789 *
790 * \sa dd_function_table::BeginCallList.
791 */
792 void (*EndCallList)( struct gl_context *ctx );
793
794 /**@}*/
795
796 /**
797 * \name GL_ARB_sync interfaces
798 */
799 /*@{*/
800 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
801 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
802 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
803 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
804 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
805 GLbitfield, GLuint64);
806 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
807 GLbitfield, GLuint64);
808 /*@}*/
809
810 /** GL_NV_conditional_render */
811 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
812 GLenum mode);
813 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
814
815 /**
816 * \name GL_OES_draw_texture interface
817 */
818 /*@{*/
819 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
820 GLfloat width, GLfloat height);
821 /*@}*/
822
823 /**
824 * \name GL_OES_EGL_image interface
825 */
826 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
827 struct gl_texture_object *texObj,
828 struct gl_texture_image *texImage,
829 GLeglImageOES image_handle);
830 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
831 struct gl_renderbuffer *rb,
832 void *image_handle);
833
834 /**
835 * \name GL_EXT_transform_feedback interface
836 */
837 struct gl_transform_feedback_object *
838 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
839 void (*DeleteTransformFeedback)(struct gl_context *ctx,
840 struct gl_transform_feedback_object *obj);
841 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
842 struct gl_transform_feedback_object *obj);
843 void (*EndTransformFeedback)(struct gl_context *ctx,
844 struct gl_transform_feedback_object *obj);
845 void (*PauseTransformFeedback)(struct gl_context *ctx,
846 struct gl_transform_feedback_object *obj);
847 void (*ResumeTransformFeedback)(struct gl_context *ctx,
848 struct gl_transform_feedback_object *obj);
849
850 /**
851 * Return the number of vertices written to a stream during the last
852 * Begin/EndTransformFeedback block.
853 */
854 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
855 struct gl_transform_feedback_object *obj,
856 GLuint stream);
857
858 /**
859 * \name GL_NV_texture_barrier interface
860 */
861 void (*TextureBarrier)(struct gl_context *ctx);
862
863 /**
864 * \name GL_ARB_sampler_objects
865 */
866 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
867 GLuint name);
868 void (*DeleteSamplerObject)(struct gl_context *ctx,
869 struct gl_sampler_object *samp);
870
871 /**
872 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
873 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
874 */
875 uint64_t (*GetTimestamp)(struct gl_context *ctx);
876
877 /**
878 * \name GL_ARB_texture_multisample
879 */
880 void (*GetSamplePosition)(struct gl_context *ctx,
881 struct gl_framebuffer *fb,
882 GLuint index,
883 GLfloat *outValue);
884
885 /**
886 * \name NV_vdpau_interop interface
887 */
888 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
889 GLenum access, GLboolean output,
890 struct gl_texture_object *texObj,
891 struct gl_texture_image *texImage,
892 const GLvoid *vdpSurface, GLuint index);
893 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
894 GLenum access, GLboolean output,
895 struct gl_texture_object *texObj,
896 struct gl_texture_image *texImage,
897 const GLvoid *vdpSurface, GLuint index);
898
899 /**
900 * Query reset status for GL_ARB_robustness
901 *
902 * Per \c glGetGraphicsResetStatusARB, this function should return a
903 * non-zero value once after a reset. If a reset is non-atomic, the
904 * non-zero status should be returned for the duration of the reset.
905 */
906 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
907 };
908
909
910 /**
911 * Per-vertex functions.
912 *
913 * These are the functions which can appear between glBegin and glEnd.
914 * Depending on whether we're inside or outside a glBegin/End pair
915 * and whether we're in immediate mode or building a display list, these
916 * functions behave differently. This structure allows us to switch
917 * between those modes more easily.
918 *
919 * Generally, these pointers point to functions in the VBO module.
920 */
921 typedef struct {
922 void (GLAPIENTRYP ArrayElement)( GLint );
923 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
924 void (GLAPIENTRYP Color3fv)( const GLfloat * );
925 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
926 void (GLAPIENTRYP Color4fv)( const GLfloat * );
927 void (GLAPIENTRYP EdgeFlag)( GLboolean );
928 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
929 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
930 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
931 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
932 void (GLAPIENTRYP EvalPoint1)( GLint );
933 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
934 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
935 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
936 void (GLAPIENTRYP Indexf)( GLfloat );
937 void (GLAPIENTRYP Indexfv)( const GLfloat * );
938 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
939 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
940 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
941 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
942 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
943 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
944 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
945 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
946 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
947 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
948 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
949 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
950 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
951 void (GLAPIENTRYP TexCoord1f)( GLfloat );
952 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
953 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
954 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
955 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
956 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
957 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
958 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
959 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
960 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
961 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
962 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
963 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
964 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
965 void (GLAPIENTRYP CallList)( GLuint );
966 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
967 void (GLAPIENTRYP Begin)( GLenum );
968 void (GLAPIENTRYP End)( void );
969 void (GLAPIENTRYP PrimitiveRestartNV)( void );
970 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
971 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
972 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
973 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
974 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
975 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
976 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
977 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
978 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
979 /* GL_ARB_vertex_program */
980 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
981 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
982 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
983 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
984 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
985 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
986 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
987 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
988
989 /* GL_EXT_gpu_shader4 / GL 3.0 */
990 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
991 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
992 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
993 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
994 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
995 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
996 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
997
998 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
999 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1000 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1001 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1002 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1003 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1004 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1005
1006 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1007 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1008 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1009
1010 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1011 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1012
1013 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1014 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1015
1016 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1017 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1018
1019 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1020 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1021
1022 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1023 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1024
1025 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1026 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1027
1028 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1029 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1030 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1031 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1032 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1033 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1034 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1035 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1036
1037 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1038 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1039
1040 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1041 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1042
1043 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1044 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1045
1046 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1047 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1048
1049 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1050 GLboolean normalized, GLuint value);
1051 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1052 GLboolean normalized, GLuint value);
1053 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1054 GLboolean normalized, GLuint value);
1055 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1056 GLboolean normalized, GLuint value);
1057 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1058 GLboolean normalized,
1059 const GLuint *value);
1060 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1061 GLboolean normalized,
1062 const GLuint *value);
1063 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1064 GLboolean normalized,
1065 const GLuint *value);
1066 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1067 GLboolean normalized,
1068 const GLuint *value);
1069 } GLvertexformat;
1070
1071
1072 #endif /* DD_INCLUDED */