mesa: added ctx->Driver.ValidateFramebuffer() callback
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
56 * returned.
57 */
58 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60 /**
61 * Notify the driver after Mesa has made some internal state changes.
62 *
63 * This is in addition to any state change callbacks Mesa may already have
64 * made.
65 */
66 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68 /**
69 * Get the width and height of the named buffer/window.
70 *
71 * Mesa uses this to determine when the driver's window size has changed.
72 * XXX OBSOLETE: this function will be removed in the future.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 * XXX OBSOLETE: this function will be removed in the future.
80 */
81 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82 GLuint width, GLuint height);
83
84 /**
85 * Called whenever an error is generated.
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
103 * renderbuffers need to be cleared.
104 */
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107 /**
108 * Execute glAccum command.
109 */
110 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113 /**
114 * Execute glRasterPos, updating the ctx->Current.Raster fields
115 */
116 void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
117
118 /**
119 * \name Image-related functions
120 */
121 /*@{*/
122
123 /**
124 * Called by glDrawPixels().
125 * \p unpack describes how to unpack the source image data.
126 */
127 void (*DrawPixels)( GLcontext *ctx,
128 GLint x, GLint y, GLsizei width, GLsizei height,
129 GLenum format, GLenum type,
130 const struct gl_pixelstore_attrib *unpack,
131 const GLvoid *pixels );
132
133 /**
134 * Called by glReadPixels().
135 */
136 void (*ReadPixels)( GLcontext *ctx,
137 GLint x, GLint y, GLsizei width, GLsizei height,
138 GLenum format, GLenum type,
139 const struct gl_pixelstore_attrib *unpack,
140 GLvoid *dest );
141
142 /**
143 * Called by glCopyPixels().
144 */
145 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
146 GLsizei width, GLsizei height,
147 GLint dstx, GLint dsty, GLenum type );
148
149 /**
150 * Called by glBitmap().
151 */
152 void (*Bitmap)( GLcontext *ctx,
153 GLint x, GLint y, GLsizei width, GLsizei height,
154 const struct gl_pixelstore_attrib *unpack,
155 const GLubyte *bitmap );
156 /*@}*/
157
158
159 /**
160 * \name Texture image functions
161 */
162 /*@{*/
163
164 /**
165 * Choose texture format.
166 *
167 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
168 * functions. The driver should examine \p internalFormat and return a
169 * pointer to an appropriate gl_texture_format.
170 */
171 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
172 GLint internalFormat, GLenum srcFormat, GLenum srcType );
173
174 /**
175 * Called by glTexImage1D().
176 *
177 * \param target user specified.
178 * \param format user specified.
179 * \param type user specified.
180 * \param pixels user specified.
181 * \param packing indicates the image packing of pixels.
182 * \param texObj is the target texture object.
183 * \param texImage is the target texture image. It will have the texture \p
184 * width, \p height, \p depth, \p border and \p internalFormat information.
185 *
186 * \p retainInternalCopy is returned by this function and indicates whether
187 * core Mesa should keep an internal copy of the texture image.
188 *
189 * Drivers should call a fallback routine from texstore.c if needed.
190 */
191 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
192 GLint internalFormat,
193 GLint width, GLint border,
194 GLenum format, GLenum type, const GLvoid *pixels,
195 const struct gl_pixelstore_attrib *packing,
196 struct gl_texture_object *texObj,
197 struct gl_texture_image *texImage );
198
199 /**
200 * Called by glTexImage2D().
201 *
202 * \sa dd_function_table::TexImage1D.
203 */
204 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
205 GLint internalFormat,
206 GLint width, GLint height, GLint border,
207 GLenum format, GLenum type, const GLvoid *pixels,
208 const struct gl_pixelstore_attrib *packing,
209 struct gl_texture_object *texObj,
210 struct gl_texture_image *texImage );
211
212 /**
213 * Called by glTexImage3D().
214 *
215 * \sa dd_function_table::TexImage1D.
216 */
217 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
218 GLint internalFormat,
219 GLint width, GLint height, GLint depth, GLint border,
220 GLenum format, GLenum type, const GLvoid *pixels,
221 const struct gl_pixelstore_attrib *packing,
222 struct gl_texture_object *texObj,
223 struct gl_texture_image *texImage );
224
225 /**
226 * Called by glTexSubImage1D().
227 *
228 * \param target user specified.
229 * \param level user specified.
230 * \param xoffset user specified.
231 * \param yoffset user specified.
232 * \param zoffset user specified.
233 * \param width user specified.
234 * \param height user specified.
235 * \param depth user specified.
236 * \param format user specified.
237 * \param type user specified.
238 * \param pixels user specified.
239 * \param packing indicates the image packing of pixels.
240 * \param texObj is the target texture object.
241 * \param texImage is the target texture image. It will have the texture \p
242 * width, \p height, \p border and \p internalFormat information.
243 *
244 * The driver should use a fallback routine from texstore.c if needed.
245 */
246 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
247 GLint xoffset, GLsizei width,
248 GLenum format, GLenum type,
249 const GLvoid *pixels,
250 const struct gl_pixelstore_attrib *packing,
251 struct gl_texture_object *texObj,
252 struct gl_texture_image *texImage );
253
254 /**
255 * Called by glTexSubImage2D().
256 *
257 * \sa dd_function_table::TexSubImage1D.
258 */
259 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
260 GLint xoffset, GLint yoffset,
261 GLsizei width, GLsizei height,
262 GLenum format, GLenum type,
263 const GLvoid *pixels,
264 const struct gl_pixelstore_attrib *packing,
265 struct gl_texture_object *texObj,
266 struct gl_texture_image *texImage );
267
268 /**
269 * Called by glTexSubImage3D().
270 *
271 * \sa dd_function_table::TexSubImage1D.
272 */
273 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
274 GLint xoffset, GLint yoffset, GLint zoffset,
275 GLsizei width, GLsizei height, GLint depth,
276 GLenum format, GLenum type,
277 const GLvoid *pixels,
278 const struct gl_pixelstore_attrib *packing,
279 struct gl_texture_object *texObj,
280 struct gl_texture_image *texImage );
281
282 /**
283 * Called by glGetTexImage().
284 */
285 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
286 GLenum format, GLenum type, GLvoid *pixels,
287 struct gl_texture_object *texObj,
288 struct gl_texture_image *texImage );
289
290 /**
291 * Called by glCopyTexImage1D().
292 *
293 * Drivers should use a fallback routine from texstore.c if needed.
294 */
295 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
296 GLenum internalFormat, GLint x, GLint y,
297 GLsizei width, GLint border );
298
299 /**
300 * Called by glCopyTexImage2D().
301 *
302 * Drivers should use a fallback routine from texstore.c if needed.
303 */
304 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
305 GLenum internalFormat, GLint x, GLint y,
306 GLsizei width, GLsizei height, GLint border );
307
308 /**
309 * Called by glCopyTexSubImage1D().
310 *
311 * Drivers should use a fallback routine from texstore.c if needed.
312 */
313 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
314 GLint xoffset,
315 GLint x, GLint y, GLsizei width );
316 /**
317 * Called by glCopyTexSubImage2D().
318 *
319 * Drivers should use a fallback routine from texstore.c if needed.
320 */
321 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
322 GLint xoffset, GLint yoffset,
323 GLint x, GLint y,
324 GLsizei width, GLsizei height );
325 /**
326 * Called by glCopyTexSubImage3D().
327 *
328 * Drivers should use a fallback routine from texstore.c if needed.
329 */
330 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
331 GLint xoffset, GLint yoffset, GLint zoffset,
332 GLint x, GLint y,
333 GLsizei width, GLsizei height );
334
335 /**
336 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
337 */
338 void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
339 struct gl_texture_object *texObj);
340
341 /**
342 * Called by glTexImage[123]D when user specifies a proxy texture
343 * target.
344 *
345 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
346 */
347 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
348 GLint level, GLint internalFormat,
349 GLenum format, GLenum type,
350 GLint width, GLint height,
351 GLint depth, GLint border);
352 /*@}*/
353
354
355 /**
356 * \name Compressed texture functions
357 */
358 /*@{*/
359
360 /**
361 * Called by glCompressedTexImage1D().
362 *
363 * \param target user specified.
364 * \param format user specified.
365 * \param type user specified.
366 * \param pixels user specified.
367 * \param packing indicates the image packing of pixels.
368 * \param texObj is the target texture object.
369 * \param texImage is the target texture image. It will have the texture \p
370 * width, \p height, \p depth, \p border and \p internalFormat information.
371 *
372 * \a retainInternalCopy is returned by this function and indicates whether
373 * core Mesa should keep an internal copy of the texture image.
374 */
375 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
376 GLint level, GLint internalFormat,
377 GLsizei width, GLint border,
378 GLsizei imageSize, const GLvoid *data,
379 struct gl_texture_object *texObj,
380 struct gl_texture_image *texImage );
381 /**
382 * Called by glCompressedTexImage2D().
383 *
384 * \sa dd_function_table::CompressedTexImage1D.
385 */
386 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
387 GLint level, GLint internalFormat,
388 GLsizei width, GLsizei height, GLint border,
389 GLsizei imageSize, const GLvoid *data,
390 struct gl_texture_object *texObj,
391 struct gl_texture_image *texImage );
392 /**
393 * Called by glCompressedTexImage3D().
394 *
395 * \sa dd_function_table::CompressedTexImage3D.
396 */
397 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
398 GLint level, GLint internalFormat,
399 GLsizei width, GLsizei height, GLsizei depth,
400 GLint border,
401 GLsizei imageSize, const GLvoid *data,
402 struct gl_texture_object *texObj,
403 struct gl_texture_image *texImage );
404
405 /**
406 * Called by glCompressedTexSubImage1D().
407 *
408 * \param target user specified.
409 * \param level user specified.
410 * \param xoffset user specified.
411 * \param yoffset user specified.
412 * \param zoffset user specified.
413 * \param width user specified.
414 * \param height user specified.
415 * \param depth user specified.
416 * \param imageSize user specified.
417 * \param data user specified.
418 * \param texObj is the target texture object.
419 * \param texImage is the target texture image. It will have the texture \p
420 * width, \p height, \p depth, \p border and \p internalFormat information.
421 */
422 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
423 GLint xoffset, GLsizei width,
424 GLenum format,
425 GLsizei imageSize, const GLvoid *data,
426 struct gl_texture_object *texObj,
427 struct gl_texture_image *texImage);
428 /**
429 * Called by glCompressedTexSubImage2D().
430 *
431 * \sa dd_function_table::CompressedTexImage3D.
432 */
433 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
434 GLint xoffset, GLint yoffset,
435 GLsizei width, GLint height,
436 GLenum format,
437 GLsizei imageSize, const GLvoid *data,
438 struct gl_texture_object *texObj,
439 struct gl_texture_image *texImage);
440 /**
441 * Called by glCompressedTexSubImage3D().
442 *
443 * \sa dd_function_table::CompressedTexImage3D.
444 */
445 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
446 GLint xoffset, GLint yoffset, GLint zoffset,
447 GLsizei width, GLint height, GLint depth,
448 GLenum format,
449 GLsizei imageSize, const GLvoid *data,
450 struct gl_texture_object *texObj,
451 struct gl_texture_image *texImage);
452
453
454 /**
455 * Called by glGetCompressedTexImage.
456 */
457 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
458 GLvoid *img,
459 struct gl_texture_object *texObj,
460 struct gl_texture_image *texImage);
461
462 /**
463 * Called to query number of bytes of storage needed to store the
464 * specified compressed texture.
465 */
466 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
467 GLsizei height, GLsizei depth,
468 GLenum format );
469 /*@}*/
470
471 /**
472 * \name Texture object functions
473 */
474 /*@{*/
475
476 /**
477 * Called by glBindTexture().
478 */
479 void (*BindTexture)( GLcontext *ctx, GLenum target,
480 struct gl_texture_object *tObj );
481
482 /**
483 * Called to allocate a new texture object.
484 * A new gl_texture_object should be returned. The driver should
485 * attach to it any device-specific info it needs.
486 */
487 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
488 GLenum target );
489 /**
490 * Called when a texture object is about to be deallocated.
491 *
492 * Driver should delete the gl_texture_object object and anything
493 * hanging off of it.
494 */
495 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
496
497 /**
498 * Called to allocate a new texture image object.
499 */
500 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
501
502 /**
503 * Called to free tImage->Data.
504 */
505 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
506
507 /** Map texture image data into user space */
508 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
509 /** Unmap texture images from user space */
510 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
511
512 /**
513 * Note: no context argument. This function doesn't initially look
514 * like it belongs here, except that the driver is the only entity
515 * that knows for sure how the texture memory is allocated - via
516 * the above callbacks. There is then an argument that the driver
517 * knows what memcpy paths might be fast. Typically this is invoked with
518 *
519 * to -- a pointer into texture memory allocated by NewTextureImage() above.
520 * from -- a pointer into client memory or a mesa temporary.
521 * sz -- nr bytes to copy.
522 */
523 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
524
525 /**
526 * Called by glAreTextureResident().
527 */
528 GLboolean (*IsTextureResident)( GLcontext *ctx,
529 struct gl_texture_object *t );
530
531 /**
532 * Called by glPrioritizeTextures().
533 */
534 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
535 GLclampf priority );
536
537 /**
538 * Called by glActiveTextureARB() to set current texture unit.
539 */
540 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
541
542 /**
543 * Called when the texture's color lookup table is changed.
544 *
545 * If \p tObj is NULL then the shared texture palette
546 * gl_texture_object::Palette is to be updated.
547 */
548 void (*UpdateTexturePalette)( GLcontext *ctx,
549 struct gl_texture_object *tObj );
550 /*@}*/
551
552
553 /**
554 * \name Imaging functionality
555 */
556 /*@{*/
557 void (*CopyColorTable)( GLcontext *ctx,
558 GLenum target, GLenum internalformat,
559 GLint x, GLint y, GLsizei width );
560
561 void (*CopyColorSubTable)( GLcontext *ctx,
562 GLenum target, GLsizei start,
563 GLint x, GLint y, GLsizei width );
564
565 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
566 GLenum internalFormat,
567 GLint x, GLint y, GLsizei width );
568
569 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
570 GLenum internalFormat,
571 GLint x, GLint y,
572 GLsizei width, GLsizei height );
573 /*@}*/
574
575
576 /**
577 * \name Vertex/fragment program functions
578 */
579 /*@{*/
580 /** Bind a vertex/fragment program */
581 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
582 /** Allocate a new program */
583 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
584 /** Delete a program */
585 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
586 /** Notify driver that a program string has been specified. */
587 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
588 struct gl_program *prog);
589 /** Get value of a program register during program execution. */
590 void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
591 GLuint index, GLfloat val[4]);
592
593 /** Query if program can be loaded onto hardware */
594 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
595 struct gl_program *prog);
596
597 /*@}*/
598
599
600 /**
601 * \name State-changing functions.
602 *
603 * \note drawing functions are above.
604 *
605 * These functions are called by their corresponding OpenGL API functions.
606 * They are \e also called by the gl_PopAttrib() function!!!
607 * May add more functions like these to the device driver in the future.
608 */
609 /*@{*/
610 /** Specify the alpha test function */
611 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
612 /** Set the blend color */
613 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
614 /** Set the blend equation */
615 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
616 /** Specify pixel arithmetic */
617 void (*BlendFuncSeparate)(GLcontext *ctx,
618 GLenum sfactorRGB, GLenum dfactorRGB,
619 GLenum sfactorA, GLenum dfactorA);
620 /** Specify clear values for the color buffers */
621 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
622 /** Specify the clear value for the depth buffer */
623 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
624 /** Specify the clear value for the color index buffers */
625 void (*ClearIndex)(GLcontext *ctx, GLuint index);
626 /** Specify the clear value for the stencil buffer */
627 void (*ClearStencil)(GLcontext *ctx, GLint s);
628 /** Specify a plane against which all geometry is clipped */
629 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
630 /** Enable and disable writing of frame buffer color components */
631 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
632 GLboolean bmask, GLboolean amask );
633 /** Cause a material color to track the current color */
634 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
635 /** Specify whether front- or back-facing facets can be culled */
636 void (*CullFace)(GLcontext *ctx, GLenum mode);
637 /** Define front- and back-facing polygons */
638 void (*FrontFace)(GLcontext *ctx, GLenum mode);
639 /** Specify the value used for depth buffer comparisons */
640 void (*DepthFunc)(GLcontext *ctx, GLenum func);
641 /** Enable or disable writing into the depth buffer */
642 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
643 /** Specify mapping of depth values from NDC to window coordinates */
644 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
645 /** Specify the current buffer for writing */
646 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
647 /** Specify the buffers for writing for fragment programs*/
648 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
649 /** Enable or disable server-side gl capabilities */
650 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
651 /** Specify fog parameters */
652 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
653 /** Specify implementation-specific hints */
654 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
655 /** Control the writing of individual bits in the color index buffers */
656 void (*IndexMask)(GLcontext *ctx, GLuint mask);
657 /** Set light source parameters.
658 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
659 * been transformed to eye-space.
660 */
661 void (*Lightfv)(GLcontext *ctx, GLenum light,
662 GLenum pname, const GLfloat *params );
663 /** Set the lighting model parameters */
664 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
665 /** Specify the line stipple pattern */
666 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
667 /** Specify the width of rasterized lines */
668 void (*LineWidth)(GLcontext *ctx, GLfloat width);
669 /** Specify a logical pixel operation for color index rendering */
670 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
671 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
672 const GLfloat *params);
673 /** Specify the diameter of rasterized points */
674 void (*PointSize)(GLcontext *ctx, GLfloat size);
675 /** Select a polygon rasterization mode */
676 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
677 /** Set the scale and units used to calculate depth values */
678 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
679 /** Set the polygon stippling pattern */
680 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
681 /* Specifies the current buffer for reading */
682 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
683 /** Set rasterization mode */
684 void (*RenderMode)(GLcontext *ctx, GLenum mode );
685 /** Define the scissor box */
686 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
687 /** Select flat or smooth shading */
688 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
689 /** OpenGL 2.0 two-sided StencilFunc */
690 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
691 GLint ref, GLuint mask);
692 /** OpenGL 2.0 two-sided StencilMask */
693 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
694 /** OpenGL 2.0 two-sided StencilOp */
695 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
696 GLenum zfail, GLenum zpass);
697 /** Control the generation of texture coordinates */
698 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
699 const GLfloat *params);
700 /** Set texture environment parameters */
701 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
702 const GLfloat *param);
703 /** Set texture parameters */
704 void (*TexParameter)(GLcontext *ctx, GLenum target,
705 struct gl_texture_object *texObj,
706 GLenum pname, const GLfloat *params);
707 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
708 /** Set the viewport */
709 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
710 /*@}*/
711
712
713 /**
714 * \name Vertex array functions
715 *
716 * Called by the corresponding OpenGL functions.
717 */
718 /*@{*/
719 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
720 GLsizei stride, const GLvoid *ptr);
721 void (*NormalPointer)(GLcontext *ctx, GLenum type,
722 GLsizei stride, const GLvoid *ptr);
723 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
724 GLsizei stride, const GLvoid *ptr);
725 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
726 GLsizei stride, const GLvoid *ptr);
727 void (*IndexPointer)(GLcontext *ctx, GLenum type,
728 GLsizei stride, const GLvoid *ptr);
729 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
730 GLsizei stride, const GLvoid *ptr);
731 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
732 GLsizei stride, const GLvoid *ptr);
733 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
734 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
735 GLenum type, GLsizei stride, const GLvoid *ptr);
736 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
737 void (*UnlockArraysEXT)( GLcontext *ctx );
738 /*@}*/
739
740
741 /**
742 * \name State-query functions
743 *
744 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
745 */
746 /*@{*/
747 /** Return the value or values of a selected parameter */
748 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
749 /** Return the value or values of a selected parameter */
750 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
751 /** Return the value or values of a selected parameter */
752 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
753 /** Return the value or values of a selected parameter */
754 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
755 /** Return the value or values of a selected parameter */
756 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
757 /*@}*/
758
759
760 /**
761 * \name Vertex/pixel buffer object functions
762 */
763 #if FEATURE_ARB_vertex_buffer_object
764 /*@{*/
765 void (*BindBuffer)( GLcontext *ctx, GLenum target,
766 struct gl_buffer_object *obj );
767
768 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
769 GLenum target );
770
771 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
772
773 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
774 const GLvoid *data, GLenum usage,
775 struct gl_buffer_object *obj );
776
777 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
778 GLsizeiptrARB size, const GLvoid *data,
779 struct gl_buffer_object *obj );
780
781 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
782 GLintptrARB offset, GLsizeiptrARB size,
783 GLvoid *data, struct gl_buffer_object *obj );
784
785 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
786 struct gl_buffer_object *obj );
787
788 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
789 struct gl_buffer_object *obj );
790 /*@}*/
791 #endif
792
793 /**
794 * \name Functions for GL_EXT_framebuffer_object
795 */
796 #if FEATURE_EXT_framebuffer_object
797 /*@{*/
798 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
799 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
800 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
801 struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
802 void (*FramebufferRenderbuffer)(GLcontext *ctx,
803 struct gl_framebuffer *fb,
804 GLenum attachment,
805 struct gl_renderbuffer *rb);
806 void (*RenderTexture)(GLcontext *ctx,
807 struct gl_framebuffer *fb,
808 struct gl_renderbuffer_attachment *att);
809 void (*FinishRenderTexture)(GLcontext *ctx,
810 struct gl_renderbuffer_attachment *att);
811 void (*ValidateFramebuffer)(GLcontext *ctx,
812 struct gl_framebuffer *fb);
813 /*@}*/
814 #endif
815 #if FEATURE_EXT_framebuffer_blit
816 void (*BlitFramebuffer)(GLcontext *ctx,
817 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
818 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
819 GLbitfield mask, GLenum filter);
820 #endif
821
822 /**
823 * \name Query objects
824 */
825 /*@{*/
826 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
827 void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
828 void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
829 void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
830 void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
831 void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
832 /*@}*/
833
834
835 /**
836 * \name Vertex Array objects
837 */
838 /*@{*/
839 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
840 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
841 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
842 /*@}*/
843
844 /**
845 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
846 */
847 /*@{*/
848 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
849 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
850 const GLcharARB *name);
851 void (*CompileShader)(GLcontext *ctx, GLuint shader);
852 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
853 GLuint (*CreateProgram)(GLcontext *ctx);
854 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
855 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
856 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
857 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
858 GLsizei maxLength, GLsizei * length, GLint * size,
859 GLenum * type, GLcharARB * name);
860 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
861 GLsizei maxLength, GLsizei *length, GLint *size,
862 GLenum *type, GLcharARB *name);
863 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
864 GLsizei *count, GLuint *obj);
865 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
866 const GLcharARB *name);
867 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
868 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
869 GLenum pname, GLint *params);
870 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
871 GLsizei *length, GLchar *infoLog);
872 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
873 GLenum pname, GLint *params);
874 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
875 GLsizei *length, GLchar *infoLog);
876 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
877 GLsizei *length, GLcharARB *sourceOut);
878 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
879 GLfloat *params);
880 void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
881 GLint *params);
882 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
883 const GLcharARB *name);
884 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
885 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
886 void (*LinkProgram)(GLcontext *ctx, GLuint program);
887 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
888 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
889 const GLvoid *values, GLenum type);
890 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
891 GLenum matrixType, GLint location, GLsizei count,
892 GLboolean transpose, const GLfloat *values);
893 void (*UseProgram)(GLcontext *ctx, GLuint program);
894 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
895 /* XXX many more to come */
896 /*@}*/
897
898
899 /**
900 * \name Support for multiple T&L engines
901 */
902 /*@{*/
903
904 /**
905 * Bitmask of state changes that require the current T&L module to be
906 * validated, using ValidateTnlModule() below.
907 */
908 GLuint NeedValidate;
909
910 /**
911 * Validate the current T&L module.
912 *
913 * This is called directly after UpdateState() when a state change that has
914 * occurred matches the dd_function_table::NeedValidate bitmask above. This
915 * ensures all computed values are up to date, thus allowing the driver to
916 * decide if the current T&L module needs to be swapped out.
917 *
918 * This must be non-NULL if a driver installs a custom T&L module and sets
919 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
920 */
921 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
922
923
924 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
925 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
926 #define PRIM_UNKNOWN (GL_POLYGON+3)
927
928 /**
929 * Set by the driver-supplied T&L engine.
930 *
931 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
932 */
933 GLuint CurrentExecPrimitive;
934
935 /**
936 * Current state of an in-progress compilation.
937 *
938 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
939 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
940 */
941 GLuint CurrentSavePrimitive;
942
943
944 #define FLUSH_STORED_VERTICES 0x1
945 #define FLUSH_UPDATE_CURRENT 0x2
946 /**
947 * Set by the driver-supplied T&L engine whenever vertices are buffered
948 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
949 * updated.
950 *
951 * The dd_function_table::FlushVertices call below may be used to resolve
952 * these conditions.
953 */
954 GLuint NeedFlush;
955 GLuint SaveNeedFlush;
956
957 /**
958 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
959 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
960 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
961 * __GLcontextRec::Current and gl_light_attrib::Material
962 *
963 * Note that the default T&L engine never clears the
964 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
965 */
966 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
967 void (*SaveFlushVertices)( GLcontext *ctx );
968
969 /**
970 * Give the driver the opportunity to hook in its own vtxfmt for
971 * compiling optimized display lists. This is called on each valid
972 * glBegin() during list compilation.
973 */
974 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
975
976 /**
977 * Notify driver that the special derived value _NeedEyeCoords has
978 * changed.
979 */
980 void (*LightingSpaceChange)( GLcontext *ctx );
981
982 /**
983 * Called by glNewList().
984 *
985 * Let the T&L component know what is going on with display lists
986 * in time to make changes to dispatch tables, etc.
987 */
988 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
989 /**
990 * Called by glEndList().
991 *
992 * \sa dd_function_table::NewList.
993 */
994 void (*EndList)( GLcontext *ctx );
995
996 /**
997 * Called by glCallList(s).
998 *
999 * Notify the T&L component before and after calling a display list.
1000 */
1001 void (*BeginCallList)( GLcontext *ctx,
1002 struct mesa_display_list *dlist );
1003 /**
1004 * Called by glEndCallList().
1005 *
1006 * \sa dd_function_table::BeginCallList.
1007 */
1008 void (*EndCallList)( GLcontext *ctx );
1009
1010 };
1011
1012
1013 /**
1014 * Transform/Clip/Lighting interface
1015 *
1016 * Drivers present a reduced set of the functions possible in
1017 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1018 * remaining functions to map down to these entry points.
1019 *
1020 * These are the initial values to be installed into dispatch by
1021 * mesa. If the T&L driver wants to modify the dispatch table
1022 * while installed, it must do so itself. It would be possible for
1023 * the vertexformat to install it's own initial values for these
1024 * functions, but this way there is an obvious list of what is
1025 * expected of the driver.
1026 *
1027 * If the driver wants to hook in entry points other than those
1028 * listed, it must restore them to their original values in
1029 * the disable() callback, below.
1030 */
1031 typedef struct {
1032 /**
1033 * \name Vertex
1034 */
1035 /*@{*/
1036 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1037 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1038 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1039 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1040 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1041 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1042 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1043 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1044 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1045 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1046 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1047 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1048 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1049 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1050 void (GLAPIENTRYP Indexf)( GLfloat );
1051 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1052 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1053 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1054 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1055 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1056 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1057 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1058 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1059 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1060 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1061 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1062 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1063 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1064 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1065 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1066 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1067 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1068 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1069 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1070 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1071 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1072 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1073 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1074 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1075 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1076 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1077 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1078 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1079 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1080 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1081 void (GLAPIENTRYP Begin)( GLenum );
1082 void (GLAPIENTRYP End)( void );
1083 /* GL_NV_vertex_program */
1084 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1085 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1086 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1087 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1088 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1089 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1090 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1091 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1092 #if FEATURE_ARB_vertex_program
1093 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1094 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1095 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1096 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1097 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1098 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1099 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1100 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1101 #endif
1102 /*@}*/
1103
1104 /*
1105 */
1106 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1107
1108 /**
1109 * \name Array
1110 */
1111 /*@{*/
1112 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1113 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1114 const GLvoid *indices );
1115 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1116 GLuint end, GLsizei count,
1117 GLenum type, const GLvoid *indices );
1118 /*@}*/
1119
1120 /**
1121 * \name Eval
1122 *
1123 * If you don't support eval, fallback to the default vertex format
1124 * on receiving an eval call and use the pipeline mechanism to
1125 * provide partial T&L acceleration.
1126 *
1127 * Mesa will provide a set of helper functions to do eval within
1128 * accelerated vertex formats, eventually...
1129 */
1130 /*@{*/
1131 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1132 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1133 /*@}*/
1134
1135 } GLvertexformat;
1136
1137
1138 #endif /* DD_INCLUDED */