gles2: a stub implementation for GL_EXT_discard_framebuffer
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * This is called whenever glFinish() is called.
113 */
114 void (*Finish)( struct gl_context *ctx );
115
116 /**
117 * This is called whenever glFlush() is called.
118 */
119 void (*Flush)( struct gl_context *ctx );
120
121 /**
122 * Clear the color/depth/stencil/accum buffer(s).
123 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
124 * renderbuffers need to be cleared.
125 */
126 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
127
128 /**
129 * Execute glAccum command.
130 */
131 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
132
133
134 /**
135 * Execute glRasterPos, updating the ctx->Current.Raster fields
136 */
137 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
138
139 /**
140 * \name Image-related functions
141 */
142 /*@{*/
143
144 /**
145 * Called by glDrawPixels().
146 * \p unpack describes how to unpack the source image data.
147 */
148 void (*DrawPixels)( struct gl_context *ctx,
149 GLint x, GLint y, GLsizei width, GLsizei height,
150 GLenum format, GLenum type,
151 const struct gl_pixelstore_attrib *unpack,
152 const GLvoid *pixels );
153
154 /**
155 * Called by glReadPixels().
156 */
157 void (*ReadPixels)( struct gl_context *ctx,
158 GLint x, GLint y, GLsizei width, GLsizei height,
159 GLenum format, GLenum type,
160 const struct gl_pixelstore_attrib *unpack,
161 GLvoid *dest );
162
163 /**
164 * Called by glCopyPixels().
165 */
166 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
167 GLsizei width, GLsizei height,
168 GLint dstx, GLint dsty, GLenum type );
169
170 /**
171 * Called by glBitmap().
172 */
173 void (*Bitmap)( struct gl_context *ctx,
174 GLint x, GLint y, GLsizei width, GLsizei height,
175 const struct gl_pixelstore_attrib *unpack,
176 const GLubyte *bitmap );
177 /*@}*/
178
179
180 /**
181 * \name Texture image functions
182 */
183 /*@{*/
184
185 /**
186 * Choose actual hardware texture format given the texture target, the
187 * user-provided source image format and type and the desired internal
188 * format. In some cases, srcFormat and srcType can be GL_NONE.
189 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
190 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
191 * Called by glTexImage(), etc.
192 */
193 gl_format (*ChooseTextureFormat)( struct gl_context *ctx,
194 GLenum target, GLint internalFormat,
195 GLenum srcFormat, GLenum srcType );
196
197 /**
198 * Determine sample counts support for a particular format
199 *
200 * \param ctx GL context
201 * \param internalFormat GL format enum
202 * \param samples Buffer to hold the returned sample counts.
203 * Drivers \b must \b not return more than 16 counts.
204 *
205 * \returns
206 * The number of sample counts actually written to \c samples. If
207 * \c internaFormat is not renderable, zero is returned.
208 */
209 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
210 GLenum internalFormat,
211 int samples[16]);
212
213 /**
214 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
215 * Allocate texture memory and copy the user's image to the buffer.
216 * The gl_texture_image fields, etc. will be fully initialized.
217 * The parameters are the same as glTexImage3D(), plus:
218 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
219 * \param packing describes how to unpack the source data.
220 * \param texImage is the destination texture image.
221 */
222 void (*TexImage)(struct gl_context *ctx, GLuint dims,
223 struct gl_texture_image *texImage,
224 GLenum format, GLenum type, const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing);
226
227 /**
228 * Called by glTexSubImage[123]D().
229 * Replace a subset of the target texture with new texel data.
230 */
231 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
232 struct gl_texture_image *texImage,
233 GLint xoffset, GLint yoffset, GLint zoffset,
234 GLsizei width, GLsizei height, GLint depth,
235 GLenum format, GLenum type,
236 const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing);
238
239
240 /**
241 * Called by glGetTexImage().
242 */
243 void (*GetTexImage)( struct gl_context *ctx,
244 GLenum format, GLenum type, GLvoid *pixels,
245 struct gl_texture_image *texImage );
246
247 /**
248 * Called by glCopyTex[Sub]Image[123]D().
249 */
250 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint zoffset,
253 struct gl_renderbuffer *rb,
254 GLint x, GLint y,
255 GLsizei width, GLsizei height);
256
257 /**
258 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
259 */
260 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
261 struct gl_texture_object *texObj);
262
263 /**
264 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
265 * and glTexStorage to check if the dimensions of the texture image
266 * are too large.
267 * \param target any GL_PROXY_TEXTURE_x target
268 * \return GL_TRUE if the image is OK, GL_FALSE if too large
269 */
270 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
271 GLint level, gl_format format,
272 GLint width, GLint height,
273 GLint depth, GLint border);
274 /*@}*/
275
276
277 /**
278 * \name Compressed texture functions
279 */
280 /*@{*/
281
282 /**
283 * Called by glCompressedTexImage[123]D().
284 */
285 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
286 struct gl_texture_image *texImage,
287 GLsizei imageSize, const GLvoid *data);
288
289 /**
290 * Called by glCompressedTexSubImage[123]D().
291 */
292 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
293 struct gl_texture_image *texImage,
294 GLint xoffset, GLint yoffset, GLint zoffset,
295 GLsizei width, GLint height, GLint depth,
296 GLenum format,
297 GLsizei imageSize, const GLvoid *data);
298
299 /**
300 * Called by glGetCompressedTexImage.
301 */
302 void (*GetCompressedTexImage)(struct gl_context *ctx,
303 struct gl_texture_image *texImage,
304 GLvoid *data);
305 /*@}*/
306
307 /**
308 * \name Texture object / image functions
309 */
310 /*@{*/
311
312 /**
313 * Called by glBindTexture().
314 */
315 void (*BindTexture)( struct gl_context *ctx, GLenum target,
316 struct gl_texture_object *tObj );
317
318 /**
319 * Called to allocate a new texture object. Drivers will usually
320 * allocate/return a subclass of gl_texture_object.
321 */
322 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
323 GLuint name, GLenum target);
324 /**
325 * Called to delete/free a texture object. Drivers should free the
326 * object and any image data it contains.
327 */
328 void (*DeleteTexture)(struct gl_context *ctx,
329 struct gl_texture_object *texObj);
330
331 /** Called to allocate a new texture image object. */
332 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
333
334 /** Called to free a texture image object returned by NewTextureImage() */
335 void (*DeleteTextureImage)(struct gl_context *ctx,
336 struct gl_texture_image *);
337
338 /** Called to allocate memory for a single texture image */
339 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
340 struct gl_texture_image *texImage);
341
342 /** Free the memory for a single texture image */
343 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
344 struct gl_texture_image *texImage);
345
346 /** Map a slice of a texture image into user space.
347 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
348 * indicates the 1D array index.
349 * \param texImage the texture image
350 * \param slice the 3D image slice or array texture slice
351 * \param x, y, w, h region of interest
352 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
353 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
354 * \param mapOut returns start of mapping of region of interest
355 * \param rowStrideOut returns row stride (in bytes)
356 */
357 void (*MapTextureImage)(struct gl_context *ctx,
358 struct gl_texture_image *texImage,
359 GLuint slice,
360 GLuint x, GLuint y, GLuint w, GLuint h,
361 GLbitfield mode,
362 GLubyte **mapOut, GLint *rowStrideOut);
363
364 void (*UnmapTextureImage)(struct gl_context *ctx,
365 struct gl_texture_image *texImage,
366 GLuint slice);
367
368 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
369 * All the gl_texture_images in the texture object will have their
370 * dimensions, format, etc. initialized already.
371 */
372 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
373 struct gl_texture_object *texObj,
374 GLsizei levels, GLsizei width,
375 GLsizei height, GLsizei depth);
376
377 /**
378 * Map a renderbuffer into user space.
379 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
380 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
381 */
382 void (*MapRenderbuffer)(struct gl_context *ctx,
383 struct gl_renderbuffer *rb,
384 GLuint x, GLuint y, GLuint w, GLuint h,
385 GLbitfield mode,
386 GLubyte **mapOut, GLint *rowStrideOut);
387
388 void (*UnmapRenderbuffer)(struct gl_context *ctx,
389 struct gl_renderbuffer *rb);
390
391 /*@}*/
392
393
394 /**
395 * \name Vertex/fragment program functions
396 */
397 /*@{*/
398 /** Bind a vertex/fragment program */
399 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
400 /** Allocate a new program */
401 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
402 /** Delete a program */
403 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
404 /**
405 * Notify driver that a program string (and GPU code) has been specified
406 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
407 * supported by the driver.
408 */
409 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
410 struct gl_program *prog);
411
412 /**
413 * Notify driver that the sampler uniforms for the current program have
414 * changed. On some drivers, this may require shader recompiles.
415 */
416 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
417 struct gl_program *prog);
418
419 /** Query if program can be loaded onto hardware */
420 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
421 struct gl_program *prog);
422
423 /*@}*/
424
425 /**
426 * \name GLSL shader/program functions.
427 */
428 /*@{*/
429 /**
430 * Called when a shader program is linked.
431 *
432 * This gives drivers an opportunity to clone the IR and make their
433 * own transformations on it for the purposes of code generation.
434 */
435 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
436 /*@}*/
437
438 /**
439 * \name State-changing functions.
440 *
441 * \note drawing functions are above.
442 *
443 * These functions are called by their corresponding OpenGL API functions.
444 * They are \e also called by the gl_PopAttrib() function!!!
445 * May add more functions like these to the device driver in the future.
446 */
447 /*@{*/
448 /** Specify the alpha test function */
449 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
450 /** Set the blend color */
451 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
452 /** Set the blend equation */
453 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
454 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
455 GLenum modeRGB, GLenum modeA);
456 /** Specify pixel arithmetic */
457 void (*BlendFuncSeparate)(struct gl_context *ctx,
458 GLenum sfactorRGB, GLenum dfactorRGB,
459 GLenum sfactorA, GLenum dfactorA);
460 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
461 GLenum sfactorRGB, GLenum dfactorRGB,
462 GLenum sfactorA, GLenum dfactorA);
463 /** Specify a plane against which all geometry is clipped */
464 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
465 /** Enable and disable writing of frame buffer color components */
466 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
467 GLboolean bmask, GLboolean amask );
468 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
469 GLboolean gmask, GLboolean bmask, GLboolean amask);
470 /** Cause a material color to track the current color */
471 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
472 /** Specify whether front- or back-facing facets can be culled */
473 void (*CullFace)(struct gl_context *ctx, GLenum mode);
474 /** Define front- and back-facing polygons */
475 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
476 /** Specify the value used for depth buffer comparisons */
477 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
478 /** Enable or disable writing into the depth buffer */
479 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
480 /** Specify mapping of depth values from NDC to window coordinates */
481 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
482 /** Specify the current buffer for writing */
483 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
484 /** Specify the buffers for writing for fragment programs*/
485 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
486 /** Enable or disable server-side gl capabilities */
487 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
488 /** Specify fog parameters */
489 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
490 /** Specify implementation-specific hints */
491 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
492 /** Set light source parameters.
493 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
494 * been transformed to eye-space.
495 */
496 void (*Lightfv)(struct gl_context *ctx, GLenum light,
497 GLenum pname, const GLfloat *params );
498 /** Set the lighting model parameters */
499 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
500 /** Specify the line stipple pattern */
501 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
502 /** Specify the width of rasterized lines */
503 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
504 /** Specify a logical pixel operation for color index rendering */
505 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
506 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
507 const GLfloat *params);
508 /** Specify the diameter of rasterized points */
509 void (*PointSize)(struct gl_context *ctx, GLfloat size);
510 /** Select a polygon rasterization mode */
511 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
512 /** Set the scale and units used to calculate depth values */
513 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
514 /** Set the polygon stippling pattern */
515 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
516 /* Specifies the current buffer for reading */
517 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
518 /** Set rasterization mode */
519 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
520 /** Define the scissor box */
521 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
522 /** Select flat or smooth shading */
523 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
524 /** OpenGL 2.0 two-sided StencilFunc */
525 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
526 GLint ref, GLuint mask);
527 /** OpenGL 2.0 two-sided StencilMask */
528 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
529 /** OpenGL 2.0 two-sided StencilOp */
530 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
531 GLenum zfail, GLenum zpass);
532 /** Control the generation of texture coordinates */
533 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
534 const GLfloat *params);
535 /** Set texture environment parameters */
536 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
537 const GLfloat *param);
538 /** Set texture parameters */
539 void (*TexParameter)(struct gl_context *ctx, GLenum target,
540 struct gl_texture_object *texObj,
541 GLenum pname, const GLfloat *params);
542 /** Set the viewport */
543 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
544 /*@}*/
545
546
547 /**
548 * \name Vertex/pixel buffer object functions
549 */
550 /*@{*/
551 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
552 struct gl_buffer_object *obj );
553
554 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
555 GLenum target );
556
557 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
558
559 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
560 const GLvoid *data, GLenum usage,
561 struct gl_buffer_object *obj );
562
563 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
564 GLsizeiptrARB size, const GLvoid *data,
565 struct gl_buffer_object *obj );
566
567 void (*GetBufferSubData)( struct gl_context *ctx,
568 GLintptrARB offset, GLsizeiptrARB size,
569 GLvoid *data, struct gl_buffer_object *obj );
570
571 void (*CopyBufferSubData)( struct gl_context *ctx,
572 struct gl_buffer_object *src,
573 struct gl_buffer_object *dst,
574 GLintptr readOffset, GLintptr writeOffset,
575 GLsizeiptr size );
576
577 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
578 */
579 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
580 GLsizeiptr length, GLbitfield access,
581 struct gl_buffer_object *obj);
582
583 void (*FlushMappedBufferRange)(struct gl_context *ctx,
584 GLintptr offset, GLsizeiptr length,
585 struct gl_buffer_object *obj);
586
587 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
588 struct gl_buffer_object *obj );
589 /*@}*/
590
591 /**
592 * \name Functions for GL_APPLE_object_purgeable
593 */
594 /*@{*/
595 /* variations on ObjectPurgeable */
596 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
597 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
598 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
599
600 /* variations on ObjectUnpurgeable */
601 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
602 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
603 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
604 /*@}*/
605
606 /**
607 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
608 */
609 /*@{*/
610 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
611 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
612 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
613 struct gl_framebuffer *drawFb,
614 struct gl_framebuffer *readFb);
615 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
616 struct gl_framebuffer *fb,
617 GLenum attachment,
618 struct gl_renderbuffer *rb);
619 void (*RenderTexture)(struct gl_context *ctx,
620 struct gl_framebuffer *fb,
621 struct gl_renderbuffer_attachment *att);
622 void (*FinishRenderTexture)(struct gl_context *ctx,
623 struct gl_renderbuffer_attachment *att);
624 void (*ValidateFramebuffer)(struct gl_context *ctx,
625 struct gl_framebuffer *fb);
626 /*@}*/
627 void (*BlitFramebuffer)(struct gl_context *ctx,
628 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
629 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
630 GLbitfield mask, GLenum filter);
631 void (*DiscardFramebuffer)(struct gl_context *ctx,
632 GLenum target, GLsizei numAttachments, const GLenum *attachments);
633
634 /**
635 * \name Query objects
636 */
637 /*@{*/
638 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
639 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
640 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
641 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
642 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
643 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
644 /*@}*/
645
646
647 /**
648 * \name Vertex Array objects
649 */
650 /*@{*/
651 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
652 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
653 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
654 /*@}*/
655
656 /**
657 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
658 */
659 /*@{*/
660 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
661 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
662 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
663 void (*DeleteShaderProgram)(struct gl_context *ctx,
664 struct gl_shader_program *shProg);
665 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
666 /*@}*/
667
668
669 /**
670 * \name Support for multiple T&L engines
671 */
672 /*@{*/
673
674 /**
675 * Set by the driver-supplied T&L engine.
676 *
677 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
678 */
679 GLuint CurrentExecPrimitive;
680
681 /**
682 * Current state of an in-progress compilation.
683 *
684 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
685 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
686 */
687 GLuint CurrentSavePrimitive;
688
689
690 #define FLUSH_STORED_VERTICES 0x1
691 #define FLUSH_UPDATE_CURRENT 0x2
692 /**
693 * Set by the driver-supplied T&L engine whenever vertices are buffered
694 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
695 * updated.
696 *
697 * The dd_function_table::FlushVertices call below may be used to resolve
698 * these conditions.
699 */
700 GLuint NeedFlush;
701 GLuint SaveNeedFlush;
702
703
704 /* Called prior to any of the GLvertexformat functions being
705 * called. Paired with Driver.FlushVertices().
706 */
707 void (*BeginVertices)( struct gl_context *ctx );
708
709 /**
710 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
711 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
712 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
713 * __struct gl_contextRec::Current and gl_light_attrib::Material
714 *
715 * Note that the default T&L engine never clears the
716 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
717 */
718 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
719 void (*SaveFlushVertices)( struct gl_context *ctx );
720
721 /**
722 * Give the driver the opportunity to hook in its own vtxfmt for
723 * compiling optimized display lists. This is called on each valid
724 * glBegin() during list compilation.
725 */
726 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
727
728 /**
729 * Notify driver that the special derived value _NeedEyeCoords has
730 * changed.
731 */
732 void (*LightingSpaceChange)( struct gl_context *ctx );
733
734 /**
735 * Called by glNewList().
736 *
737 * Let the T&L component know what is going on with display lists
738 * in time to make changes to dispatch tables, etc.
739 */
740 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
741 /**
742 * Called by glEndList().
743 *
744 * \sa dd_function_table::NewList.
745 */
746 void (*EndList)( struct gl_context *ctx );
747
748 /**
749 * Called by glCallList(s).
750 *
751 * Notify the T&L component before and after calling a display list.
752 */
753 void (*BeginCallList)( struct gl_context *ctx,
754 struct gl_display_list *dlist );
755 /**
756 * Called by glEndCallList().
757 *
758 * \sa dd_function_table::BeginCallList.
759 */
760 void (*EndCallList)( struct gl_context *ctx );
761
762 /**@}*/
763
764 /**
765 * \name GL_ARB_sync interfaces
766 */
767 /*@{*/
768 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
769 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
770 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
771 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
772 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
773 GLbitfield, GLuint64);
774 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
775 GLbitfield, GLuint64);
776 /*@}*/
777
778 /** GL_NV_conditional_render */
779 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
780 GLenum mode);
781 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
782
783 /**
784 * \name GL_OES_draw_texture interface
785 */
786 /*@{*/
787 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
788 GLfloat width, GLfloat height);
789 /*@}*/
790
791 /**
792 * \name GL_OES_EGL_image interface
793 */
794 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
795 struct gl_texture_object *texObj,
796 struct gl_texture_image *texImage,
797 GLeglImageOES image_handle);
798 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
799 struct gl_renderbuffer *rb,
800 void *image_handle);
801
802 /**
803 * \name GL_EXT_transform_feedback interface
804 */
805 struct gl_transform_feedback_object *
806 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
807 void (*DeleteTransformFeedback)(struct gl_context *ctx,
808 struct gl_transform_feedback_object *obj);
809 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
810 struct gl_transform_feedback_object *obj);
811 void (*EndTransformFeedback)(struct gl_context *ctx,
812 struct gl_transform_feedback_object *obj);
813 void (*PauseTransformFeedback)(struct gl_context *ctx,
814 struct gl_transform_feedback_object *obj);
815 void (*ResumeTransformFeedback)(struct gl_context *ctx,
816 struct gl_transform_feedback_object *obj);
817
818 /**
819 * \name GL_NV_texture_barrier interface
820 */
821 void (*TextureBarrier)(struct gl_context *ctx);
822
823 /**
824 * \name GL_ARB_sampler_objects
825 */
826 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
827 GLuint name);
828 void (*DeleteSamplerObject)(struct gl_context *ctx,
829 struct gl_sampler_object *samp);
830
831 /**
832 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
833 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
834 */
835 uint64_t (*GetTimestamp)(struct gl_context *ctx);
836 };
837
838
839 /**
840 * Transform/Clip/Lighting interface
841 *
842 * Drivers present a reduced set of the functions possible in
843 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
844 * remaining functions to map down to these entry points.
845 *
846 * These are the initial values to be installed into dispatch by
847 * mesa. If the T&L driver wants to modify the dispatch table
848 * while installed, it must do so itself. It would be possible for
849 * the vertexformat to install its own initial values for these
850 * functions, but this way there is an obvious list of what is
851 * expected of the driver.
852 *
853 * If the driver wants to hook in entry points other than those
854 * listed, it must restore them to their original values in
855 * the disable() callback, below.
856 */
857 typedef struct {
858 /**
859 * \name Vertex
860 */
861 /*@{*/
862 void (GLAPIENTRYP ArrayElement)( GLint );
863 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
864 void (GLAPIENTRYP Color3fv)( const GLfloat * );
865 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
866 void (GLAPIENTRYP Color4fv)( const GLfloat * );
867 void (GLAPIENTRYP EdgeFlag)( GLboolean );
868 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
869 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
870 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
871 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
872 void (GLAPIENTRYP EvalPoint1)( GLint );
873 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
874 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
875 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
876 void (GLAPIENTRYP Indexf)( GLfloat );
877 void (GLAPIENTRYP Indexfv)( const GLfloat * );
878 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
879 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
880 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
881 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
882 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
883 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
884 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
885 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
886 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
887 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
888 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
889 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
890 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
891 void (GLAPIENTRYP TexCoord1f)( GLfloat );
892 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
893 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
894 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
895 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
896 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
897 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
898 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
899 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
900 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
901 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
902 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
903 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
904 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
905 void (GLAPIENTRYP CallList)( GLuint );
906 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
907 void (GLAPIENTRYP Begin)( GLenum );
908 void (GLAPIENTRYP End)( void );
909 void (GLAPIENTRYP PrimitiveRestartNV)( void );
910 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
911 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
912 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
913 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
914 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
915 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
916 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
917 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
918 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
919 /* GL_ARB_vertex_program */
920 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
921 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
922 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
923 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
924 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
925 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
926 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
927 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
928
929 /* GL_EXT_gpu_shader4 / GL 3.0 */
930 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
931 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
932 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
933 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
934 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
935 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
936 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
937
938 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
939 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
940 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
941 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
942 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
943 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
944 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
945
946 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
947 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
948 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
949
950 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
951 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
952
953 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
954 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
955
956 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
957 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
958
959 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
960 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
961
962 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
963 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
964
965 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
966 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
967
968 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
969 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
970 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
971 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
972 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
973 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
974 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
975 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
976
977 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
978 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
979
980 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
981 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
982
983 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
984 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
985
986 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
987 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
988
989 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
990 GLboolean normalized, GLuint value);
991 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
992 GLboolean normalized, GLuint value);
993 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
994 GLboolean normalized, GLuint value);
995 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
996 GLboolean normalized, GLuint value);
997 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
998 GLboolean normalized,
999 const GLuint *value);
1000 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1001 GLboolean normalized,
1002 const GLuint *value);
1003 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1004 GLboolean normalized,
1005 const GLuint *value);
1006 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1007 GLboolean normalized,
1008 const GLuint *value);
1009
1010 /*@}*/
1011
1012 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1013
1014 /**
1015 * \name Array
1016 */
1017 /*@{*/
1018 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1019 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1020 const GLvoid *indices );
1021 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1022 GLuint end, GLsizei count,
1023 GLenum type, const GLvoid *indices );
1024 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1025 GLenum type,
1026 const GLvoid **indices,
1027 GLsizei primcount);
1028 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1029 GLenum type,
1030 const GLvoid *indices,
1031 GLint basevertex );
1032 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1033 GLuint end, GLsizei count,
1034 GLenum type,
1035 const GLvoid *indices,
1036 GLint basevertex);
1037 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1038 const GLsizei *count,
1039 GLenum type,
1040 const GLvoid * const *indices,
1041 GLsizei primcount,
1042 const GLint *basevertex);
1043 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1044 GLsizei count, GLsizei primcount);
1045 void (GLAPIENTRYP DrawArraysInstancedBaseInstance)(GLenum mode, GLint first,
1046 GLsizei count, GLsizei primcount,
1047 GLuint baseinstance);
1048 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1049 GLenum type, const GLvoid *indices,
1050 GLsizei primcount);
1051 void (GLAPIENTRYP DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count,
1052 GLenum type, const GLvoid *indices,
1053 GLsizei primcount, GLuint baseinstance);
1054 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1055 GLenum type, const GLvoid *indices,
1056 GLsizei primcount, GLint basevertex);
1057 void (GLAPIENTRYP DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count,
1058 GLenum type, const GLvoid *indices,
1059 GLsizei primcount, GLint basevertex,
1060 GLuint baseinstance);
1061 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1062 void (GLAPIENTRYP DrawTransformFeedbackStream)(GLenum mode, GLuint name,
1063 GLuint stream);
1064 void (GLAPIENTRYP DrawTransformFeedbackInstanced)(GLenum mode, GLuint name,
1065 GLsizei primcount);
1066 void (GLAPIENTRYP DrawTransformFeedbackStreamInstanced)(GLenum mode,
1067 GLuint name,
1068 GLuint stream,
1069 GLsizei primcount);
1070 /*@}*/
1071
1072 /**
1073 * \name Eval
1074 *
1075 * If you don't support eval, fallback to the default vertex format
1076 * on receiving an eval call and use the pipeline mechanism to
1077 * provide partial T&L acceleration.
1078 *
1079 * Mesa will provide a set of helper functions to do eval within
1080 * accelerated vertex formats, eventually...
1081 */
1082 /*@{*/
1083 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1084 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1085 /*@}*/
1086
1087 } GLvertexformat;
1088
1089
1090 #endif /* DD_INCLUDED */