New ctx->Driver.Map/UnmapTexture() functions for accessing textures from t_vb_program.c
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
56 * returned.
57 */
58 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60 /**
61 * Notify the driver after Mesa has made some internal state changes.
62 *
63 * This is in addition to any state change callbacks Mesa may already have
64 * made.
65 */
66 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68 /**
69 * Get the width and height of the named buffer/window.
70 *
71 * Mesa uses this to determine when the driver's window size has changed.
72 * XXX OBSOLETE: this function will be removed in the future.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 * XXX OBSOLETE: this function will be removed in the future.
80 */
81 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82 GLuint width, GLuint height);
83
84 /**
85 * Called whenever an error is generated.
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
103 * renderbuffers need to be cleared.
104 */
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107 /**
108 * Execute glAccum command.
109 */
110 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113 /**
114 * \name Image-related functions
115 */
116 /*@{*/
117
118 /**
119 * Called by glDrawPixels().
120 * \p unpack describes how to unpack the source image data.
121 */
122 void (*DrawPixels)( GLcontext *ctx,
123 GLint x, GLint y, GLsizei width, GLsizei height,
124 GLenum format, GLenum type,
125 const struct gl_pixelstore_attrib *unpack,
126 const GLvoid *pixels );
127
128 /**
129 * Called by glReadPixels().
130 */
131 void (*ReadPixels)( GLcontext *ctx,
132 GLint x, GLint y, GLsizei width, GLsizei height,
133 GLenum format, GLenum type,
134 const struct gl_pixelstore_attrib *unpack,
135 GLvoid *dest );
136
137 /**
138 * Called by glCopyPixels().
139 */
140 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
141 GLsizei width, GLsizei height,
142 GLint dstx, GLint dsty, GLenum type );
143
144 /**
145 * Called by glBitmap().
146 */
147 void (*Bitmap)( GLcontext *ctx,
148 GLint x, GLint y, GLsizei width, GLsizei height,
149 const struct gl_pixelstore_attrib *unpack,
150 const GLubyte *bitmap );
151 /*@}*/
152
153
154 /**
155 * \name Texture image functions
156 */
157 /*@{*/
158
159 /**
160 * Choose texture format.
161 *
162 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
163 * functions. The driver should examine \p internalFormat and return a
164 * pointer to an appropriate gl_texture_format.
165 */
166 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
167 GLint internalFormat, GLenum srcFormat, GLenum srcType );
168
169 /**
170 * Called by glTexImage1D().
171 *
172 * \param target user specified.
173 * \param format user specified.
174 * \param type user specified.
175 * \param pixels user specified.
176 * \param packing indicates the image packing of pixels.
177 * \param texObj is the target texture object.
178 * \param texImage is the target texture image. It will have the texture \p
179 * width, \p height, \p depth, \p border and \p internalFormat information.
180 *
181 * \p retainInternalCopy is returned by this function and indicates whether
182 * core Mesa should keep an internal copy of the texture image.
183 *
184 * Drivers should call a fallback routine from texstore.c if needed.
185 */
186 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
187 GLint internalFormat,
188 GLint width, GLint border,
189 GLenum format, GLenum type, const GLvoid *pixels,
190 const struct gl_pixelstore_attrib *packing,
191 struct gl_texture_object *texObj,
192 struct gl_texture_image *texImage );
193
194 /**
195 * Called by glTexImage2D().
196 *
197 * \sa dd_function_table::TexImage1D.
198 */
199 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
200 GLint internalFormat,
201 GLint width, GLint height, GLint border,
202 GLenum format, GLenum type, const GLvoid *pixels,
203 const struct gl_pixelstore_attrib *packing,
204 struct gl_texture_object *texObj,
205 struct gl_texture_image *texImage );
206
207 /**
208 * Called by glTexImage3D().
209 *
210 * \sa dd_function_table::TexImage1D.
211 */
212 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
213 GLint internalFormat,
214 GLint width, GLint height, GLint depth, GLint border,
215 GLenum format, GLenum type, const GLvoid *pixels,
216 const struct gl_pixelstore_attrib *packing,
217 struct gl_texture_object *texObj,
218 struct gl_texture_image *texImage );
219
220 /**
221 * Called by glTexSubImage1D().
222 *
223 * \param target user specified.
224 * \param level user specified.
225 * \param xoffset user specified.
226 * \param yoffset user specified.
227 * \param zoffset user specified.
228 * \param width user specified.
229 * \param height user specified.
230 * \param depth user specified.
231 * \param format user specified.
232 * \param type user specified.
233 * \param pixels user specified.
234 * \param packing indicates the image packing of pixels.
235 * \param texObj is the target texture object.
236 * \param texImage is the target texture image. It will have the texture \p
237 * width, \p height, \p border and \p internalFormat information.
238 *
239 * The driver should use a fallback routine from texstore.c if needed.
240 */
241 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
242 GLint xoffset, GLsizei width,
243 GLenum format, GLenum type,
244 const GLvoid *pixels,
245 const struct gl_pixelstore_attrib *packing,
246 struct gl_texture_object *texObj,
247 struct gl_texture_image *texImage );
248
249 /**
250 * Called by glTexSubImage2D().
251 *
252 * \sa dd_function_table::TexSubImage1D.
253 */
254 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
255 GLint xoffset, GLint yoffset,
256 GLsizei width, GLsizei height,
257 GLenum format, GLenum type,
258 const GLvoid *pixels,
259 const struct gl_pixelstore_attrib *packing,
260 struct gl_texture_object *texObj,
261 struct gl_texture_image *texImage );
262
263 /**
264 * Called by glTexSubImage3D().
265 *
266 * \sa dd_function_table::TexSubImage1D.
267 */
268 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
269 GLint xoffset, GLint yoffset, GLint zoffset,
270 GLsizei width, GLsizei height, GLint depth,
271 GLenum format, GLenum type,
272 const GLvoid *pixels,
273 const struct gl_pixelstore_attrib *packing,
274 struct gl_texture_object *texObj,
275 struct gl_texture_image *texImage );
276
277 /**
278 * Called by glGetTexImage().
279 */
280 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
281 GLenum format, GLenum type, GLvoid *pixels,
282 struct gl_texture_object *texObj,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexImage1D().
287 *
288 * Drivers should use a fallback routine from texstore.c if needed.
289 */
290 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
291 GLenum internalFormat, GLint x, GLint y,
292 GLsizei width, GLint border );
293
294 /**
295 * Called by glCopyTexImage2D().
296 *
297 * Drivers should use a fallback routine from texstore.c if needed.
298 */
299 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
300 GLenum internalFormat, GLint x, GLint y,
301 GLsizei width, GLsizei height, GLint border );
302
303 /**
304 * Called by glCopyTexSubImage1D().
305 *
306 * Drivers should use a fallback routine from texstore.c if needed.
307 */
308 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
309 GLint xoffset,
310 GLint x, GLint y, GLsizei width );
311 /**
312 * Called by glCopyTexSubImage2D().
313 *
314 * Drivers should use a fallback routine from texstore.c if needed.
315 */
316 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
317 GLint xoffset, GLint yoffset,
318 GLint x, GLint y,
319 GLsizei width, GLsizei height );
320 /**
321 * Called by glCopyTexSubImage3D().
322 *
323 * Drivers should use a fallback routine from texstore.c if needed.
324 */
325 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
326 GLint xoffset, GLint yoffset, GLint zoffset,
327 GLint x, GLint y,
328 GLsizei width, GLsizei height );
329
330 /**
331 * Called by glTexImage[123]D when user specifies a proxy texture
332 * target.
333 *
334 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
335 */
336 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
337 GLint level, GLint internalFormat,
338 GLenum format, GLenum type,
339 GLint width, GLint height,
340 GLint depth, GLint border);
341 /*@}*/
342
343
344 /**
345 * \name Compressed texture functions
346 */
347 /*@{*/
348
349 /**
350 * Called by glCompressedTexImage1D().
351 *
352 * \param target user specified.
353 * \param format user specified.
354 * \param type user specified.
355 * \param pixels user specified.
356 * \param packing indicates the image packing of pixels.
357 * \param texObj is the target texture object.
358 * \param texImage is the target texture image. It will have the texture \p
359 * width, \p height, \p depth, \p border and \p internalFormat information.
360 *
361 * \a retainInternalCopy is returned by this function and indicates whether
362 * core Mesa should keep an internal copy of the texture image.
363 */
364 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
365 GLint level, GLint internalFormat,
366 GLsizei width, GLint border,
367 GLsizei imageSize, const GLvoid *data,
368 struct gl_texture_object *texObj,
369 struct gl_texture_image *texImage );
370 /**
371 * Called by glCompressedTexImage2D().
372 *
373 * \sa dd_function_table::CompressedTexImage1D.
374 */
375 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
376 GLint level, GLint internalFormat,
377 GLsizei width, GLsizei height, GLint border,
378 GLsizei imageSize, const GLvoid *data,
379 struct gl_texture_object *texObj,
380 struct gl_texture_image *texImage );
381 /**
382 * Called by glCompressedTexImage3D().
383 *
384 * \sa dd_function_table::CompressedTexImage3D.
385 */
386 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
387 GLint level, GLint internalFormat,
388 GLsizei width, GLsizei height, GLsizei depth,
389 GLint border,
390 GLsizei imageSize, const GLvoid *data,
391 struct gl_texture_object *texObj,
392 struct gl_texture_image *texImage );
393
394 /**
395 * Called by glCompressedTexSubImage1D().
396 *
397 * \param target user specified.
398 * \param level user specified.
399 * \param xoffset user specified.
400 * \param yoffset user specified.
401 * \param zoffset user specified.
402 * \param width user specified.
403 * \param height user specified.
404 * \param depth user specified.
405 * \param imageSize user specified.
406 * \param data user specified.
407 * \param texObj is the target texture object.
408 * \param texImage is the target texture image. It will have the texture \p
409 * width, \p height, \p depth, \p border and \p internalFormat information.
410 */
411 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
412 GLint xoffset, GLsizei width,
413 GLenum format,
414 GLsizei imageSize, const GLvoid *data,
415 struct gl_texture_object *texObj,
416 struct gl_texture_image *texImage);
417 /**
418 * Called by glCompressedTexSubImage2D().
419 *
420 * \sa dd_function_table::CompressedTexImage3D.
421 */
422 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
423 GLint xoffset, GLint yoffset,
424 GLsizei width, GLint height,
425 GLenum format,
426 GLsizei imageSize, const GLvoid *data,
427 struct gl_texture_object *texObj,
428 struct gl_texture_image *texImage);
429 /**
430 * Called by glCompressedTexSubImage3D().
431 *
432 * \sa dd_function_table::CompressedTexImage3D.
433 */
434 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
435 GLint xoffset, GLint yoffset, GLint zoffset,
436 GLsizei width, GLint height, GLint depth,
437 GLenum format,
438 GLsizei imageSize, const GLvoid *data,
439 struct gl_texture_object *texObj,
440 struct gl_texture_image *texImage);
441
442
443 /**
444 * Called by glGetCompressedTexImage.
445 */
446 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
447 GLvoid *img,
448 const struct gl_texture_object *texObj,
449 const struct gl_texture_image *texImage);
450
451 /**
452 * Called to query number of bytes of storage needed to store the
453 * specified compressed texture.
454 */
455 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
456 GLsizei height, GLsizei depth,
457 GLenum format );
458 /*@}*/
459
460 /**
461 * \name Texture object functions
462 */
463 /*@{*/
464
465 /**
466 * Called by glBindTexture().
467 */
468 void (*BindTexture)( GLcontext *ctx, GLenum target,
469 struct gl_texture_object *tObj );
470
471 /**
472 * Called to allocate a new texture object.
473 * A new gl_texture_object should be returned. The driver should
474 * attach to it any device-specific info it needs.
475 */
476 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
477 GLenum target );
478 /**
479 * Called when a texture object is about to be deallocated.
480 *
481 * Driver should delete the gl_texture_object object and anything
482 * hanging off of it.
483 */
484 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
485
486 /**
487 * Called to allocate a new texture image object.
488 */
489 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
490
491 /**
492 * Called to free tImage->Data.
493 */
494 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
495
496 /** Map texture image data into user space */
497 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
498 /** Unmap texture images from user space */
499 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
500
501 /**
502 * Note: no context argument. This function doesn't initially look
503 * like it belongs here, except that the driver is the only entity
504 * that knows for sure how the texture memory is allocated - via
505 * the above callbacks. There is then an argument that the driver
506 * knows what memcpy paths might be fast. Typically this is invoked with
507 *
508 * to -- a pointer into texture memory allocated by NewTextureImage() above.
509 * from -- a pointer into client memory or a mesa temporary.
510 * sz -- nr bytes to copy.
511 */
512 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
513
514 /**
515 * Called by glAreTextureResident().
516 */
517 GLboolean (*IsTextureResident)( GLcontext *ctx,
518 struct gl_texture_object *t );
519
520 /**
521 * Called by glPrioritizeTextures().
522 */
523 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
524 GLclampf priority );
525
526 /**
527 * Called by glActiveTextureARB() to set current texture unit.
528 */
529 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
530
531 /**
532 * Called when the texture's color lookup table is changed.
533 *
534 * If \p tObj is NULL then the shared texture palette
535 * gl_texture_object::Palette is to be updated.
536 */
537 void (*UpdateTexturePalette)( GLcontext *ctx,
538 struct gl_texture_object *tObj );
539 /*@}*/
540
541
542 /**
543 * \name Imaging functionality
544 */
545 /*@{*/
546 void (*CopyColorTable)( GLcontext *ctx,
547 GLenum target, GLenum internalformat,
548 GLint x, GLint y, GLsizei width );
549
550 void (*CopyColorSubTable)( GLcontext *ctx,
551 GLenum target, GLsizei start,
552 GLint x, GLint y, GLsizei width );
553
554 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
555 GLenum internalFormat,
556 GLint x, GLint y, GLsizei width );
557
558 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
559 GLenum internalFormat,
560 GLint x, GLint y,
561 GLsizei width, GLsizei height );
562 /*@}*/
563
564
565 /**
566 * \name Vertex/fragment program functions
567 */
568 /*@{*/
569 /** Bind a vertex/fragment program */
570 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
571 /** Allocate a new program */
572 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
573 /** Delete a program */
574 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
575 /** Notify driver that a program string has been specified. */
576 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
577 struct gl_program *prog);
578 /** Get value of a program register during program execution. */
579 void (*GetProgramRegister)(GLcontext *ctx, enum register_file file,
580 GLuint index, GLfloat val[4]);
581
582 /** Query if program can be loaded onto hardware */
583 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
584 struct gl_program *prog);
585
586 /*@}*/
587
588
589 /**
590 * \name State-changing functions.
591 *
592 * \note drawing functions are above.
593 *
594 * These functions are called by their corresponding OpenGL API functions.
595 * They are \e also called by the gl_PopAttrib() function!!!
596 * May add more functions like these to the device driver in the future.
597 */
598 /*@{*/
599 /** Specify the alpha test function */
600 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
601 /** Set the blend color */
602 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
603 /** Set the blend equation */
604 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
605 /** Specify pixel arithmetic */
606 void (*BlendFuncSeparate)(GLcontext *ctx,
607 GLenum sfactorRGB, GLenum dfactorRGB,
608 GLenum sfactorA, GLenum dfactorA);
609 /** Specify clear values for the color buffers */
610 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
611 /** Specify the clear value for the depth buffer */
612 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
613 /** Specify the clear value for the color index buffers */
614 void (*ClearIndex)(GLcontext *ctx, GLuint index);
615 /** Specify the clear value for the stencil buffer */
616 void (*ClearStencil)(GLcontext *ctx, GLint s);
617 /** Specify a plane against which all geometry is clipped */
618 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
619 /** Enable and disable writing of frame buffer color components */
620 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
621 GLboolean bmask, GLboolean amask );
622 /** Cause a material color to track the current color */
623 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
624 /** Specify whether front- or back-facing facets can be culled */
625 void (*CullFace)(GLcontext *ctx, GLenum mode);
626 /** Define front- and back-facing polygons */
627 void (*FrontFace)(GLcontext *ctx, GLenum mode);
628 /** Specify the value used for depth buffer comparisons */
629 void (*DepthFunc)(GLcontext *ctx, GLenum func);
630 /** Enable or disable writing into the depth buffer */
631 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
632 /** Specify mapping of depth values from NDC to window coordinates */
633 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
634 /** Specify the current buffer for writing */
635 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
636 /** Specify the buffers for writing for fragment programs*/
637 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
638 /** Enable or disable server-side gl capabilities */
639 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
640 /** Specify fog parameters */
641 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
642 /** Specify implementation-specific hints */
643 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
644 /** Control the writing of individual bits in the color index buffers */
645 void (*IndexMask)(GLcontext *ctx, GLuint mask);
646 /** Set light source parameters.
647 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
648 * been transformed to eye-space.
649 */
650 void (*Lightfv)(GLcontext *ctx, GLenum light,
651 GLenum pname, const GLfloat *params );
652 /** Set the lighting model parameters */
653 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
654 /** Specify the line stipple pattern */
655 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
656 /** Specify the width of rasterized lines */
657 void (*LineWidth)(GLcontext *ctx, GLfloat width);
658 /** Specify a logical pixel operation for color index rendering */
659 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
660 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
661 const GLfloat *params);
662 /** Specify the diameter of rasterized points */
663 void (*PointSize)(GLcontext *ctx, GLfloat size);
664 /** Select a polygon rasterization mode */
665 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
666 /** Set the scale and units used to calculate depth values */
667 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
668 /** Set the polygon stippling pattern */
669 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
670 /* Specifies the current buffer for reading */
671 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
672 /** Set rasterization mode */
673 void (*RenderMode)(GLcontext *ctx, GLenum mode );
674 /** Define the scissor box */
675 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
676 /** Select flat or smooth shading */
677 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
678 /** OpenGL 2.0 two-sided StencilFunc */
679 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
680 GLint ref, GLuint mask);
681 /** OpenGL 2.0 two-sided StencilMask */
682 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
683 /** OpenGL 2.0 two-sided StencilOp */
684 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
685 GLenum zfail, GLenum zpass);
686 /** Control the generation of texture coordinates */
687 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
688 const GLfloat *params);
689 /** Set texture environment parameters */
690 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
691 const GLfloat *param);
692 /** Set texture parameters */
693 void (*TexParameter)(GLcontext *ctx, GLenum target,
694 struct gl_texture_object *texObj,
695 GLenum pname, const GLfloat *params);
696 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
697 /** Set the viewport */
698 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
699 /*@}*/
700
701
702 /**
703 * \name Vertex array functions
704 *
705 * Called by the corresponding OpenGL functions.
706 */
707 /*@{*/
708 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
709 GLsizei stride, const GLvoid *ptr);
710 void (*NormalPointer)(GLcontext *ctx, GLenum type,
711 GLsizei stride, const GLvoid *ptr);
712 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
713 GLsizei stride, const GLvoid *ptr);
714 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
715 GLsizei stride, const GLvoid *ptr);
716 void (*IndexPointer)(GLcontext *ctx, GLenum type,
717 GLsizei stride, const GLvoid *ptr);
718 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
719 GLsizei stride, const GLvoid *ptr);
720 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
721 GLsizei stride, const GLvoid *ptr);
722 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
723 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
724 GLenum type, GLsizei stride, const GLvoid *ptr);
725 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
726 void (*UnlockArraysEXT)( GLcontext *ctx );
727 /*@}*/
728
729
730 /**
731 * \name State-query functions
732 *
733 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
734 */
735 /*@{*/
736 /** Return the value or values of a selected parameter */
737 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
738 /** Return the value or values of a selected parameter */
739 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
740 /** Return the value or values of a selected parameter */
741 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
742 /** Return the value or values of a selected parameter */
743 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
744 /** Return the value or values of a selected parameter */
745 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
746 /*@}*/
747
748
749 /**
750 * \name Vertex/pixel buffer object functions
751 */
752 #if FEATURE_ARB_vertex_buffer_object
753 /*@{*/
754 void (*BindBuffer)( GLcontext *ctx, GLenum target,
755 struct gl_buffer_object *obj );
756
757 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
758 GLenum target );
759
760 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
761
762 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
763 const GLvoid *data, GLenum usage,
764 struct gl_buffer_object *obj );
765
766 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
767 GLsizeiptrARB size, const GLvoid *data,
768 struct gl_buffer_object *obj );
769
770 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
771 GLintptrARB offset, GLsizeiptrARB size,
772 GLvoid *data, struct gl_buffer_object *obj );
773
774 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
775 struct gl_buffer_object *obj );
776
777 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
778 struct gl_buffer_object *obj );
779 /*@}*/
780 #endif
781
782 /**
783 * \name Functions for GL_EXT_framebuffer_object
784 */
785 #if FEATURE_EXT_framebuffer_object
786 /*@{*/
787 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
788 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
789 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
790 struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
791 void (*FramebufferRenderbuffer)(GLcontext *ctx,
792 struct gl_framebuffer *fb,
793 GLenum attachment,
794 struct gl_renderbuffer *rb);
795 void (*RenderTexture)(GLcontext *ctx,
796 struct gl_framebuffer *fb,
797 struct gl_renderbuffer_attachment *att);
798 void (*FinishRenderTexture)(GLcontext *ctx,
799 struct gl_renderbuffer_attachment *att);
800 /*@}*/
801 #endif
802 #if FEATURE_EXT_framebuffer_blit
803 void (*BlitFramebuffer)(GLcontext *ctx,
804 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
805 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
806 GLbitfield mask, GLenum filter);
807 #endif
808
809 /**
810 * \name Query objects
811 */
812 /*@{*/
813 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
814 void (*BeginQuery)(GLcontext *ctx, GLenum target,
815 struct gl_query_object *q);
816 void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
817 /*@}*/
818
819
820 /**
821 * \name Vertex Array objects
822 */
823 /*@{*/
824 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
825 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
826 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
827 /*@}*/
828
829 /**
830 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
831 */
832 /*@{*/
833 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
834 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
835 const GLcharARB *name);
836 void (*CompileShader)(GLcontext *ctx, GLuint shader);
837 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
838 GLuint (*CreateProgram)(GLcontext *ctx);
839 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
840 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
841 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
842 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
843 GLsizei maxLength, GLsizei * length, GLint * size,
844 GLenum * type, GLcharARB * name);
845 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
846 GLsizei maxLength, GLsizei *length, GLint *size,
847 GLenum *type, GLcharARB *name);
848 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
849 GLsizei *count, GLuint *obj);
850 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
851 const GLcharARB *name);
852 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
853 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
854 GLenum pname, GLint *params);
855 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
856 GLsizei *length, GLchar *infoLog);
857 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
858 GLenum pname, GLint *params);
859 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
860 GLsizei *length, GLchar *infoLog);
861 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
862 GLsizei *length, GLcharARB *sourceOut);
863 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
864 GLfloat *params);
865 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
866 const GLcharARB *name);
867 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
868 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
869 void (*LinkProgram)(GLcontext *ctx, GLuint program);
870 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
871 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
872 const GLvoid *values, GLenum type);
873 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
874 GLenum matrixType, GLint location, GLsizei count,
875 GLboolean transpose, const GLfloat *values);
876 void (*UseProgram)(GLcontext *ctx, GLuint program);
877 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
878 /* XXX many more to come */
879 /*@}*/
880
881
882 /**
883 * \name Support for multiple T&L engines
884 */
885 /*@{*/
886
887 /**
888 * Bitmask of state changes that require the current T&L module to be
889 * validated, using ValidateTnlModule() below.
890 */
891 GLuint NeedValidate;
892
893 /**
894 * Validate the current T&L module.
895 *
896 * This is called directly after UpdateState() when a state change that has
897 * occurred matches the dd_function_table::NeedValidate bitmask above. This
898 * ensures all computed values are up to date, thus allowing the driver to
899 * decide if the current T&L module needs to be swapped out.
900 *
901 * This must be non-NULL if a driver installs a custom T&L module and sets
902 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
903 */
904 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
905
906
907 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
908 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
909 #define PRIM_UNKNOWN GL_POLYGON+3
910
911 /**
912 * Set by the driver-supplied T&L engine.
913 *
914 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
915 */
916 GLuint CurrentExecPrimitive;
917
918 /**
919 * Current state of an in-progress compilation.
920 *
921 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
922 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
923 */
924 GLuint CurrentSavePrimitive;
925
926
927 #define FLUSH_STORED_VERTICES 0x1
928 #define FLUSH_UPDATE_CURRENT 0x2
929 /**
930 * Set by the driver-supplied T&L engine whenever vertices are buffered
931 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
932 * updated.
933 *
934 * The dd_function_table::FlushVertices call below may be used to resolve
935 * these conditions.
936 */
937 GLuint NeedFlush;
938 GLuint SaveNeedFlush;
939
940 /**
941 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
942 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
943 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
944 * __GLcontextRec::Current and gl_light_attrib::Material
945 *
946 * Note that the default T&L engine never clears the
947 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
948 */
949 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
950 void (*SaveFlushVertices)( GLcontext *ctx );
951
952 /**
953 * Give the driver the opportunity to hook in its own vtxfmt for
954 * compiling optimized display lists. This is called on each valid
955 * glBegin() during list compilation.
956 */
957 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
958
959 /**
960 * Notify driver that the special derived value _NeedEyeCoords has
961 * changed.
962 */
963 void (*LightingSpaceChange)( GLcontext *ctx );
964
965 /**
966 * Called by glNewList().
967 *
968 * Let the T&L component know what is going on with display lists
969 * in time to make changes to dispatch tables, etc.
970 */
971 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
972 /**
973 * Called by glEndList().
974 *
975 * \sa dd_function_table::NewList.
976 */
977 void (*EndList)( GLcontext *ctx );
978
979 /**
980 * Called by glCallList(s).
981 *
982 * Notify the T&L component before and after calling a display list.
983 */
984 void (*BeginCallList)( GLcontext *ctx,
985 struct mesa_display_list *dlist );
986 /**
987 * Called by glEndCallList().
988 *
989 * \sa dd_function_table::BeginCallList.
990 */
991 void (*EndCallList)( GLcontext *ctx );
992
993 };
994
995
996 /**
997 * Transform/Clip/Lighting interface
998 *
999 * Drivers present a reduced set of the functions possible in
1000 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1001 * remaining functions to map down to these entry points.
1002 *
1003 * These are the initial values to be installed into dispatch by
1004 * mesa. If the T&L driver wants to modify the dispatch table
1005 * while installed, it must do so itself. It would be possible for
1006 * the vertexformat to install it's own initial values for these
1007 * functions, but this way there is an obvious list of what is
1008 * expected of the driver.
1009 *
1010 * If the driver wants to hook in entry points other than those
1011 * listed, it must restore them to their original values in
1012 * the disable() callback, below.
1013 */
1014 typedef struct {
1015 /**
1016 * \name Vertex
1017 */
1018 /*@{*/
1019 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1020 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1021 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1022 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1023 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1024 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1025 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1026 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1027 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1028 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1029 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1030 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1031 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1032 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1033 void (GLAPIENTRYP Indexf)( GLfloat );
1034 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1035 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1036 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1037 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1038 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1039 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1040 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1041 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1042 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1043 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1044 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1045 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1046 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1047 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1048 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1049 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1050 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1051 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1052 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1053 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1054 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1055 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1056 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1057 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1058 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1059 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1060 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1061 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1062 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1063 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1064 void (GLAPIENTRYP Begin)( GLenum );
1065 void (GLAPIENTRYP End)( void );
1066 /* GL_NV_vertex_program */
1067 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1068 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1069 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1070 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1071 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1072 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1073 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1074 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1075 #if FEATURE_ARB_vertex_program
1076 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1077 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1078 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1079 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1080 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1081 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1082 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1083 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1084 #endif
1085 /*@}*/
1086
1087 /*
1088 */
1089 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1090
1091 /**
1092 * \name Array
1093 */
1094 /*@{*/
1095 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1096 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1097 const GLvoid *indices );
1098 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1099 GLuint end, GLsizei count,
1100 GLenum type, const GLvoid *indices );
1101 /*@}*/
1102
1103 /**
1104 * \name Eval
1105 *
1106 * If you don't support eval, fallback to the default vertex format
1107 * on receiving an eval call and use the pipeline mechanism to
1108 * provide partial T&L acceleration.
1109 *
1110 * Mesa will provide a set of helper functions to do eval within
1111 * accelerated vertex formats, eventually...
1112 */
1113 /*@{*/
1114 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1115 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1116 /*@}*/
1117
1118 } GLvertexformat;
1119
1120
1121 #endif /* DD_INCLUDED */