Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct gl_display_list;
38
39 #if FEATURE_ARB_vertex_buffer_object
40 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
41 * NULL) if buffer is unavailable for immediate mapping.
42 *
43 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
44 * would require more book-keeping in the driver than seems necessary
45 * at this point.
46 *
47 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
48 * want to provoke the driver to throw away the old storage, we will
49 * respect the contents of already referenced data.
50 */
51 #define MESA_MAP_NOWAIT_BIT 0x0040
52 #endif
53
54
55 /**
56 * Device driver function table.
57 * Core Mesa uses these function pointers to call into device drivers.
58 * Most of these functions directly correspond to OpenGL state commands.
59 * Core Mesa will call these functions after error checking has been done
60 * so that the drivers don't have to worry about error testing.
61 *
62 * Vertex transformation/clipping/lighting is patched into the T&L module.
63 * Rasterization functions are patched into the swrast module.
64 *
65 * Note: when new functions are added here, the drivers/common/driverfuncs.c
66 * file should be updated too!!!
67 */
68 struct dd_function_table {
69 /**
70 * Return a string as needed by glGetString().
71 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
72 * returned.
73 */
74 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
75
76 /**
77 * Notify the driver after Mesa has made some internal state changes.
78 *
79 * This is in addition to any state change callbacks Mesa may already have
80 * made.
81 */
82 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
83
84 /**
85 * Get the width and height of the named buffer/window.
86 *
87 * Mesa uses this to determine when the driver's window size has changed.
88 * XXX OBSOLETE: this function will be removed in the future.
89 */
90 void (*GetBufferSize)( GLframebuffer *buffer,
91 GLuint *width, GLuint *height );
92
93 /**
94 * Resize the given framebuffer to the given size.
95 * XXX OBSOLETE: this function will be removed in the future.
96 */
97 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
98 GLuint width, GLuint height);
99
100 /**
101 * Called whenever an error is generated.
102 * __GLcontextRec::ErrorValue contains the error value.
103 */
104 void (*Error)( GLcontext *ctx );
105
106 /**
107 * This is called whenever glFinish() is called.
108 */
109 void (*Finish)( GLcontext *ctx );
110
111 /**
112 * This is called whenever glFlush() is called.
113 */
114 void (*Flush)( GLcontext *ctx );
115
116 /**
117 * Clear the color/depth/stencil/accum buffer(s).
118 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
119 * renderbuffers need to be cleared.
120 */
121 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
122
123 /**
124 * Execute glAccum command.
125 */
126 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
127
128
129 /**
130 * Execute glRasterPos, updating the ctx->Current.Raster fields
131 */
132 void (*RasterPos)( GLcontext *ctx, const GLfloat v[4] );
133
134 /**
135 * \name Image-related functions
136 */
137 /*@{*/
138
139 /**
140 * Called by glDrawPixels().
141 * \p unpack describes how to unpack the source image data.
142 */
143 void (*DrawPixels)( GLcontext *ctx,
144 GLint x, GLint y, GLsizei width, GLsizei height,
145 GLenum format, GLenum type,
146 const struct gl_pixelstore_attrib *unpack,
147 const GLvoid *pixels );
148
149 /**
150 * Called by glReadPixels().
151 */
152 void (*ReadPixels)( GLcontext *ctx,
153 GLint x, GLint y, GLsizei width, GLsizei height,
154 GLenum format, GLenum type,
155 const struct gl_pixelstore_attrib *unpack,
156 GLvoid *dest );
157
158 /**
159 * Called by glCopyPixels().
160 */
161 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
162 GLsizei width, GLsizei height,
163 GLint dstx, GLint dsty, GLenum type );
164
165 /**
166 * Called by glBitmap().
167 */
168 void (*Bitmap)( GLcontext *ctx,
169 GLint x, GLint y, GLsizei width, GLsizei height,
170 const struct gl_pixelstore_attrib *unpack,
171 const GLubyte *bitmap );
172 /*@}*/
173
174
175 /**
176 * \name Texture image functions
177 */
178 /*@{*/
179
180 /**
181 * Choose texture format.
182 *
183 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
184 * functions. The driver should examine \p internalFormat and return a
185 * pointer to an appropriate gl_texture_format.
186 */
187 GLuint (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
188 GLenum srcFormat, GLenum srcType );
189
190 /**
191 * Called by glTexImage1D().
192 *
193 * \param target user specified.
194 * \param format user specified.
195 * \param type user specified.
196 * \param pixels user specified.
197 * \param packing indicates the image packing of pixels.
198 * \param texObj is the target texture object.
199 * \param texImage is the target texture image. It will have the texture \p
200 * width, \p height, \p depth, \p border and \p internalFormat information.
201 *
202 * \p retainInternalCopy is returned by this function and indicates whether
203 * core Mesa should keep an internal copy of the texture image.
204 *
205 * Drivers should call a fallback routine from texstore.c if needed.
206 */
207 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
208 GLint internalFormat,
209 GLint width, GLint border,
210 GLenum format, GLenum type, const GLvoid *pixels,
211 const struct gl_pixelstore_attrib *packing,
212 struct gl_texture_object *texObj,
213 struct gl_texture_image *texImage );
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
221 GLint internalFormat,
222 GLint width, GLint height, GLint border,
223 GLenum format, GLenum type, const GLvoid *pixels,
224 const struct gl_pixelstore_attrib *packing,
225 struct gl_texture_object *texObj,
226 struct gl_texture_image *texImage );
227
228 /**
229 * Called by glTexImage3D().
230 *
231 * \sa dd_function_table::TexImage1D.
232 */
233 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing,
238 struct gl_texture_object *texObj,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glTexSubImage1D().
243 *
244 * \param target user specified.
245 * \param level user specified.
246 * \param xoffset user specified.
247 * \param yoffset user specified.
248 * \param zoffset user specified.
249 * \param width user specified.
250 * \param height user specified.
251 * \param depth user specified.
252 * \param format user specified.
253 * \param type user specified.
254 * \param pixels user specified.
255 * \param packing indicates the image packing of pixels.
256 * \param texObj is the target texture object.
257 * \param texImage is the target texture image. It will have the texture \p
258 * width, \p height, \p border and \p internalFormat information.
259 *
260 * The driver should use a fallback routine from texstore.c if needed.
261 */
262 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
263 GLint xoffset, GLsizei width,
264 GLenum format, GLenum type,
265 const GLvoid *pixels,
266 const struct gl_pixelstore_attrib *packing,
267 struct gl_texture_object *texObj,
268 struct gl_texture_image *texImage );
269
270 /**
271 * Called by glTexSubImage2D().
272 *
273 * \sa dd_function_table::TexSubImage1D.
274 */
275 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
276 GLint xoffset, GLint yoffset,
277 GLsizei width, GLsizei height,
278 GLenum format, GLenum type,
279 const GLvoid *pixels,
280 const struct gl_pixelstore_attrib *packing,
281 struct gl_texture_object *texObj,
282 struct gl_texture_image *texImage );
283
284 /**
285 * Called by glTexSubImage3D().
286 *
287 * \sa dd_function_table::TexSubImage1D.
288 */
289 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
290 GLint xoffset, GLint yoffset, GLint zoffset,
291 GLsizei width, GLsizei height, GLint depth,
292 GLenum format, GLenum type,
293 const GLvoid *pixels,
294 const struct gl_pixelstore_attrib *packing,
295 struct gl_texture_object *texObj,
296 struct gl_texture_image *texImage );
297
298 /**
299 * Called by glGetTexImage().
300 */
301 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
302 GLenum format, GLenum type, GLvoid *pixels,
303 struct gl_texture_object *texObj,
304 struct gl_texture_image *texImage );
305
306 /**
307 * Called by glCopyTexImage1D().
308 *
309 * Drivers should use a fallback routine from texstore.c if needed.
310 */
311 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
312 GLenum internalFormat, GLint x, GLint y,
313 GLsizei width, GLint border );
314
315 /**
316 * Called by glCopyTexImage2D().
317 *
318 * Drivers should use a fallback routine from texstore.c if needed.
319 */
320 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
321 GLenum internalFormat, GLint x, GLint y,
322 GLsizei width, GLsizei height, GLint border );
323
324 /**
325 * Called by glCopyTexSubImage1D().
326 *
327 * Drivers should use a fallback routine from texstore.c if needed.
328 */
329 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
330 GLint xoffset,
331 GLint x, GLint y, GLsizei width );
332 /**
333 * Called by glCopyTexSubImage2D().
334 *
335 * Drivers should use a fallback routine from texstore.c if needed.
336 */
337 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
338 GLint xoffset, GLint yoffset,
339 GLint x, GLint y,
340 GLsizei width, GLsizei height );
341 /**
342 * Called by glCopyTexSubImage3D().
343 *
344 * Drivers should use a fallback routine from texstore.c if needed.
345 */
346 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
347 GLint xoffset, GLint yoffset, GLint zoffset,
348 GLint x, GLint y,
349 GLsizei width, GLsizei height );
350
351 /**
352 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
353 */
354 void (*GenerateMipmap)(GLcontext *ctx, GLenum target,
355 struct gl_texture_object *texObj);
356
357 /**
358 * Called by glTexImage[123]D when user specifies a proxy texture
359 * target.
360 *
361 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
362 */
363 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
364 GLint level, GLint internalFormat,
365 GLenum format, GLenum type,
366 GLint width, GLint height,
367 GLint depth, GLint border);
368 /*@}*/
369
370
371 /**
372 * \name Compressed texture functions
373 */
374 /*@{*/
375
376 /**
377 * Called by glCompressedTexImage1D().
378 *
379 * \param target user specified.
380 * \param format user specified.
381 * \param type user specified.
382 * \param pixels user specified.
383 * \param packing indicates the image packing of pixels.
384 * \param texObj is the target texture object.
385 * \param texImage is the target texture image. It will have the texture \p
386 * width, \p height, \p depth, \p border and \p internalFormat information.
387 *
388 * \a retainInternalCopy is returned by this function and indicates whether
389 * core Mesa should keep an internal copy of the texture image.
390 */
391 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
392 GLint level, GLint internalFormat,
393 GLsizei width, GLint border,
394 GLsizei imageSize, const GLvoid *data,
395 struct gl_texture_object *texObj,
396 struct gl_texture_image *texImage );
397 /**
398 * Called by glCompressedTexImage2D().
399 *
400 * \sa dd_function_table::CompressedTexImage1D.
401 */
402 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
403 GLint level, GLint internalFormat,
404 GLsizei width, GLsizei height, GLint border,
405 GLsizei imageSize, const GLvoid *data,
406 struct gl_texture_object *texObj,
407 struct gl_texture_image *texImage );
408 /**
409 * Called by glCompressedTexImage3D().
410 *
411 * \sa dd_function_table::CompressedTexImage3D.
412 */
413 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
414 GLint level, GLint internalFormat,
415 GLsizei width, GLsizei height, GLsizei depth,
416 GLint border,
417 GLsizei imageSize, const GLvoid *data,
418 struct gl_texture_object *texObj,
419 struct gl_texture_image *texImage );
420
421 /**
422 * Called by glCompressedTexSubImage1D().
423 *
424 * \param target user specified.
425 * \param level user specified.
426 * \param xoffset user specified.
427 * \param yoffset user specified.
428 * \param zoffset user specified.
429 * \param width user specified.
430 * \param height user specified.
431 * \param depth user specified.
432 * \param imageSize user specified.
433 * \param data user specified.
434 * \param texObj is the target texture object.
435 * \param texImage is the target texture image. It will have the texture \p
436 * width, \p height, \p depth, \p border and \p internalFormat information.
437 */
438 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
439 GLint xoffset, GLsizei width,
440 GLenum format,
441 GLsizei imageSize, const GLvoid *data,
442 struct gl_texture_object *texObj,
443 struct gl_texture_image *texImage);
444 /**
445 * Called by glCompressedTexSubImage2D().
446 *
447 * \sa dd_function_table::CompressedTexImage3D.
448 */
449 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
450 GLint xoffset, GLint yoffset,
451 GLsizei width, GLint height,
452 GLenum format,
453 GLsizei imageSize, const GLvoid *data,
454 struct gl_texture_object *texObj,
455 struct gl_texture_image *texImage);
456 /**
457 * Called by glCompressedTexSubImage3D().
458 *
459 * \sa dd_function_table::CompressedTexImage3D.
460 */
461 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
462 GLint xoffset, GLint yoffset, GLint zoffset,
463 GLsizei width, GLint height, GLint depth,
464 GLenum format,
465 GLsizei imageSize, const GLvoid *data,
466 struct gl_texture_object *texObj,
467 struct gl_texture_image *texImage);
468
469
470 /**
471 * Called by glGetCompressedTexImage.
472 */
473 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
474 GLvoid *img,
475 struct gl_texture_object *texObj,
476 struct gl_texture_image *texImage);
477
478 /*@}*/
479
480 /**
481 * \name Texture object functions
482 */
483 /*@{*/
484
485 /**
486 * Called by glBindTexture().
487 */
488 void (*BindTexture)( GLcontext *ctx, GLenum target,
489 struct gl_texture_object *tObj );
490
491 /**
492 * Called to allocate a new texture object.
493 * A new gl_texture_object should be returned. The driver should
494 * attach to it any device-specific info it needs.
495 */
496 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
497 GLenum target );
498 /**
499 * Called when a texture object is about to be deallocated.
500 *
501 * Driver should delete the gl_texture_object object and anything
502 * hanging off of it.
503 */
504 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
505
506 /**
507 * Called to allocate a new texture image object.
508 */
509 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
510
511 /**
512 * Called to free tImage->Data.
513 */
514 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
515
516 /** Map texture image data into user space */
517 void (*MapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
518 /** Unmap texture images from user space */
519 void (*UnmapTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
520
521 /**
522 * Note: no context argument. This function doesn't initially look
523 * like it belongs here, except that the driver is the only entity
524 * that knows for sure how the texture memory is allocated - via
525 * the above callbacks. There is then an argument that the driver
526 * knows what memcpy paths might be fast. Typically this is invoked with
527 *
528 * to -- a pointer into texture memory allocated by NewTextureImage() above.
529 * from -- a pointer into client memory or a mesa temporary.
530 * sz -- nr bytes to copy.
531 */
532 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
533
534 /**
535 * Called by glAreTextureResident().
536 */
537 GLboolean (*IsTextureResident)( GLcontext *ctx,
538 struct gl_texture_object *t );
539
540 /**
541 * Called by glActiveTextureARB() to set current texture unit.
542 */
543 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
544
545 /**
546 * Called when the texture's color lookup table is changed.
547 *
548 * If \p tObj is NULL then the shared texture palette
549 * gl_texture_object::Palette is to be updated.
550 */
551 void (*UpdateTexturePalette)( GLcontext *ctx,
552 struct gl_texture_object *tObj );
553 /*@}*/
554
555
556 /**
557 * \name Imaging functionality
558 */
559 /*@{*/
560 void (*CopyColorTable)( GLcontext *ctx,
561 GLenum target, GLenum internalformat,
562 GLint x, GLint y, GLsizei width );
563
564 void (*CopyColorSubTable)( GLcontext *ctx,
565 GLenum target, GLsizei start,
566 GLint x, GLint y, GLsizei width );
567
568 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
569 GLenum internalFormat,
570 GLint x, GLint y, GLsizei width );
571
572 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
573 GLenum internalFormat,
574 GLint x, GLint y,
575 GLsizei width, GLsizei height );
576 /*@}*/
577
578
579 /**
580 * \name Vertex/fragment program functions
581 */
582 /*@{*/
583 /** Bind a vertex/fragment program */
584 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
585 /** Allocate a new program */
586 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
587 /** Delete a program */
588 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
589 /** Notify driver that a program string has been specified. */
590 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
591 struct gl_program *prog);
592
593 /** Query if program can be loaded onto hardware */
594 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
595 struct gl_program *prog);
596
597 /*@}*/
598
599
600 /**
601 * \name State-changing functions.
602 *
603 * \note drawing functions are above.
604 *
605 * These functions are called by their corresponding OpenGL API functions.
606 * They are \e also called by the gl_PopAttrib() function!!!
607 * May add more functions like these to the device driver in the future.
608 */
609 /*@{*/
610 /** Specify the alpha test function */
611 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
612 /** Set the blend color */
613 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
614 /** Set the blend equation */
615 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
616 /** Specify pixel arithmetic */
617 void (*BlendFuncSeparate)(GLcontext *ctx,
618 GLenum sfactorRGB, GLenum dfactorRGB,
619 GLenum sfactorA, GLenum dfactorA);
620 /** Specify clear values for the color buffers */
621 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
622 /** Specify the clear value for the depth buffer */
623 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
624 /** Specify the clear value for the color index buffers */
625 void (*ClearIndex)(GLcontext *ctx, GLuint index);
626 /** Specify the clear value for the stencil buffer */
627 void (*ClearStencil)(GLcontext *ctx, GLint s);
628 /** Specify a plane against which all geometry is clipped */
629 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
630 /** Enable and disable writing of frame buffer color components */
631 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
632 GLboolean bmask, GLboolean amask );
633 /** Cause a material color to track the current color */
634 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
635 /** Specify whether front- or back-facing facets can be culled */
636 void (*CullFace)(GLcontext *ctx, GLenum mode);
637 /** Define front- and back-facing polygons */
638 void (*FrontFace)(GLcontext *ctx, GLenum mode);
639 /** Specify the value used for depth buffer comparisons */
640 void (*DepthFunc)(GLcontext *ctx, GLenum func);
641 /** Enable or disable writing into the depth buffer */
642 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
643 /** Specify mapping of depth values from NDC to window coordinates */
644 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
645 /** Specify the current buffer for writing */
646 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
647 /** Specify the buffers for writing for fragment programs*/
648 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
649 /** Enable or disable server-side gl capabilities */
650 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
651 /** Specify fog parameters */
652 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
653 /** Specify implementation-specific hints */
654 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
655 /** Control the writing of individual bits in the color index buffers */
656 void (*IndexMask)(GLcontext *ctx, GLuint mask);
657 /** Set light source parameters.
658 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
659 * been transformed to eye-space.
660 */
661 void (*Lightfv)(GLcontext *ctx, GLenum light,
662 GLenum pname, const GLfloat *params );
663 /** Set the lighting model parameters */
664 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
665 /** Specify the line stipple pattern */
666 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
667 /** Specify the width of rasterized lines */
668 void (*LineWidth)(GLcontext *ctx, GLfloat width);
669 /** Specify a logical pixel operation for color index rendering */
670 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
671 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
672 const GLfloat *params);
673 /** Specify the diameter of rasterized points */
674 void (*PointSize)(GLcontext *ctx, GLfloat size);
675 /** Select a polygon rasterization mode */
676 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
677 /** Set the scale and units used to calculate depth values */
678 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
679 /** Set the polygon stippling pattern */
680 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
681 /* Specifies the current buffer for reading */
682 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
683 /** Set rasterization mode */
684 void (*RenderMode)(GLcontext *ctx, GLenum mode );
685 /** Define the scissor box */
686 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
687 /** Select flat or smooth shading */
688 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
689 /** OpenGL 2.0 two-sided StencilFunc */
690 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
691 GLint ref, GLuint mask);
692 /** OpenGL 2.0 two-sided StencilMask */
693 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
694 /** OpenGL 2.0 two-sided StencilOp */
695 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
696 GLenum zfail, GLenum zpass);
697 /** Control the generation of texture coordinates */
698 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
699 const GLfloat *params);
700 /** Set texture environment parameters */
701 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
702 const GLfloat *param);
703 /** Set texture parameters */
704 void (*TexParameter)(GLcontext *ctx, GLenum target,
705 struct gl_texture_object *texObj,
706 GLenum pname, const GLfloat *params);
707 /** Set the viewport */
708 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
709 /*@}*/
710
711
712 /**
713 * \name State-query functions
714 *
715 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
716 */
717 /*@{*/
718 /** Return the value or values of a selected parameter */
719 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
720 /** Return the value or values of a selected parameter */
721 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
722 /** Return the value or values of a selected parameter */
723 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
724 /** Return the value or values of a selected parameter */
725 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
726 /** Return the value or values of a selected parameter */
727 GLboolean (*GetInteger64v)(GLcontext *ctx, GLenum pname, GLint64 *result);
728 /** Return the value or values of a selected parameter */
729 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
730 /*@}*/
731
732
733 /**
734 * \name Vertex/pixel buffer object functions
735 */
736 #if FEATURE_ARB_vertex_buffer_object
737 /*@{*/
738 void (*BindBuffer)( GLcontext *ctx, GLenum target,
739 struct gl_buffer_object *obj );
740
741 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
742 GLenum target );
743
744 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
745
746 GLboolean (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
747 const GLvoid *data, GLenum usage,
748 struct gl_buffer_object *obj );
749
750 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
751 GLsizeiptrARB size, const GLvoid *data,
752 struct gl_buffer_object *obj );
753
754 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
755 GLintptrARB offset, GLsizeiptrARB size,
756 GLvoid *data, struct gl_buffer_object *obj );
757
758 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
759 struct gl_buffer_object *obj );
760
761 void (*CopyBufferSubData)( GLcontext *ctx,
762 struct gl_buffer_object *src,
763 struct gl_buffer_object *dst,
764 GLintptr readOffset, GLintptr writeOffset,
765 GLsizeiptr size );
766
767 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
768 */
769 void * (*MapBufferRange)( GLcontext *ctx, GLenum target,
770 GLintptr offset, GLsizeiptr length, GLbitfield access,
771 struct gl_buffer_object *obj);
772
773 void (*FlushMappedBufferRange) (GLcontext *ctx, GLenum target,
774 GLintptr offset, GLsizeiptr length,
775 struct gl_buffer_object *obj);
776
777 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
778 struct gl_buffer_object *obj );
779 /*@}*/
780 #endif
781
782 /**
783 * \name Functions for GL_EXT_framebuffer_object
784 */
785 #if FEATURE_EXT_framebuffer_object
786 /*@{*/
787 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
788 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
789 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
790 struct gl_framebuffer *fb, struct gl_framebuffer *fbread);
791 void (*FramebufferRenderbuffer)(GLcontext *ctx,
792 struct gl_framebuffer *fb,
793 GLenum attachment,
794 struct gl_renderbuffer *rb);
795 void (*RenderTexture)(GLcontext *ctx,
796 struct gl_framebuffer *fb,
797 struct gl_renderbuffer_attachment *att);
798 void (*FinishRenderTexture)(GLcontext *ctx,
799 struct gl_renderbuffer_attachment *att);
800 void (*ValidateFramebuffer)(GLcontext *ctx,
801 struct gl_framebuffer *fb);
802 /*@}*/
803 #endif
804 #if FEATURE_EXT_framebuffer_blit
805 void (*BlitFramebuffer)(GLcontext *ctx,
806 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
807 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
808 GLbitfield mask, GLenum filter);
809 #endif
810
811 /**
812 * \name Query objects
813 */
814 /*@{*/
815 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
816 void (*DeleteQuery)(GLcontext *ctx, struct gl_query_object *q);
817 void (*BeginQuery)(GLcontext *ctx, struct gl_query_object *q);
818 void (*EndQuery)(GLcontext *ctx, struct gl_query_object *q);
819 void (*CheckQuery)(GLcontext *ctx, struct gl_query_object *q);
820 void (*WaitQuery)(GLcontext *ctx, struct gl_query_object *q);
821 /*@}*/
822
823
824 /**
825 * \name Vertex Array objects
826 */
827 /*@{*/
828 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
829 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
830 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
831 /*@}*/
832
833 /**
834 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
835 */
836 /*@{*/
837 void (*AttachShader)(GLcontext *ctx, GLuint program, GLuint shader);
838 void (*BindAttribLocation)(GLcontext *ctx, GLuint program, GLuint index,
839 const GLcharARB *name);
840 void (*CompileShader)(GLcontext *ctx, GLuint shader);
841 GLuint (*CreateShader)(GLcontext *ctx, GLenum type);
842 GLuint (*CreateProgram)(GLcontext *ctx);
843 void (*DeleteProgram2)(GLcontext *ctx, GLuint program);
844 void (*DeleteShader)(GLcontext *ctx, GLuint shader);
845 void (*DetachShader)(GLcontext *ctx, GLuint program, GLuint shader);
846 void (*GetActiveAttrib)(GLcontext *ctx, GLuint program, GLuint index,
847 GLsizei maxLength, GLsizei * length, GLint * size,
848 GLenum * type, GLcharARB * name);
849 void (*GetActiveUniform)(GLcontext *ctx, GLuint program, GLuint index,
850 GLsizei maxLength, GLsizei *length, GLint *size,
851 GLenum *type, GLcharARB *name);
852 void (*GetAttachedShaders)(GLcontext *ctx, GLuint program, GLsizei maxCount,
853 GLsizei *count, GLuint *obj);
854 GLint (*GetAttribLocation)(GLcontext *ctx, GLuint program,
855 const GLcharARB *name);
856 GLuint (*GetHandle)(GLcontext *ctx, GLenum pname);
857 void (*GetProgramiv)(GLcontext *ctx, GLuint program,
858 GLenum pname, GLint *params);
859 void (*GetProgramInfoLog)(GLcontext *ctx, GLuint program, GLsizei bufSize,
860 GLsizei *length, GLchar *infoLog);
861 void (*GetShaderiv)(GLcontext *ctx, GLuint shader,
862 GLenum pname, GLint *params);
863 void (*GetShaderInfoLog)(GLcontext *ctx, GLuint shader, GLsizei bufSize,
864 GLsizei *length, GLchar *infoLog);
865 void (*GetShaderSource)(GLcontext *ctx, GLuint shader, GLsizei maxLength,
866 GLsizei *length, GLcharARB *sourceOut);
867 void (*GetUniformfv)(GLcontext *ctx, GLuint program, GLint location,
868 GLfloat *params);
869 void (*GetUniformiv)(GLcontext *ctx, GLuint program, GLint location,
870 GLint *params);
871 GLint (*GetUniformLocation)(GLcontext *ctx, GLuint program,
872 const GLcharARB *name);
873 GLboolean (*IsProgram)(GLcontext *ctx, GLuint name);
874 GLboolean (*IsShader)(GLcontext *ctx, GLuint name);
875 void (*LinkProgram)(GLcontext *ctx, GLuint program);
876 void (*ShaderSource)(GLcontext *ctx, GLuint shader, const GLchar *source);
877 void (*Uniform)(GLcontext *ctx, GLint location, GLsizei count,
878 const GLvoid *values, GLenum type);
879 void (*UniformMatrix)(GLcontext *ctx, GLint cols, GLint rows,
880 GLint location, GLsizei count,
881 GLboolean transpose, const GLfloat *values);
882 void (*UseProgram)(GLcontext *ctx, GLuint program);
883 void (*ValidateProgram)(GLcontext *ctx, GLuint program);
884 /* XXX many more to come */
885 /*@}*/
886
887
888 /**
889 * \name Support for multiple T&L engines
890 */
891 /*@{*/
892
893 /**
894 * Bitmask of state changes that require the current T&L module to be
895 * validated, using ValidateTnlModule() below.
896 */
897 GLuint NeedValidate;
898
899 /**
900 * Validate the current T&L module.
901 *
902 * This is called directly after UpdateState() when a state change that has
903 * occurred matches the dd_function_table::NeedValidate bitmask above. This
904 * ensures all computed values are up to date, thus allowing the driver to
905 * decide if the current T&L module needs to be swapped out.
906 *
907 * This must be non-NULL if a driver installs a custom T&L module and sets
908 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
909 */
910 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
911
912
913 #define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
914 #define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
915 #define PRIM_UNKNOWN (GL_POLYGON+3)
916
917 /**
918 * Set by the driver-supplied T&L engine.
919 *
920 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
921 */
922 GLuint CurrentExecPrimitive;
923
924 /**
925 * Current state of an in-progress compilation.
926 *
927 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
928 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
929 */
930 GLuint CurrentSavePrimitive;
931
932
933 #define FLUSH_STORED_VERTICES 0x1
934 #define FLUSH_UPDATE_CURRENT 0x2
935 /**
936 * Set by the driver-supplied T&L engine whenever vertices are buffered
937 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
938 * updated.
939 *
940 * The dd_function_table::FlushVertices call below may be used to resolve
941 * these conditions.
942 */
943 GLuint NeedFlush;
944 GLuint SaveNeedFlush;
945
946
947 /* Called prior to any of the GLvertexformat functions being
948 * called. Paired with Driver.FlushVertices().
949 */
950 void (*BeginVertices)( GLcontext *ctx );
951
952 /**
953 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
954 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
955 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
956 * __GLcontextRec::Current and gl_light_attrib::Material
957 *
958 * Note that the default T&L engine never clears the
959 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
960 */
961 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
962 void (*SaveFlushVertices)( GLcontext *ctx );
963
964 /**
965 * Give the driver the opportunity to hook in its own vtxfmt for
966 * compiling optimized display lists. This is called on each valid
967 * glBegin() during list compilation.
968 */
969 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
970
971 /**
972 * Notify driver that the special derived value _NeedEyeCoords has
973 * changed.
974 */
975 void (*LightingSpaceChange)( GLcontext *ctx );
976
977 /**
978 * Called by glNewList().
979 *
980 * Let the T&L component know what is going on with display lists
981 * in time to make changes to dispatch tables, etc.
982 */
983 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
984 /**
985 * Called by glEndList().
986 *
987 * \sa dd_function_table::NewList.
988 */
989 void (*EndList)( GLcontext *ctx );
990
991 /**
992 * Called by glCallList(s).
993 *
994 * Notify the T&L component before and after calling a display list.
995 */
996 void (*BeginCallList)( GLcontext *ctx,
997 struct gl_display_list *dlist );
998 /**
999 * Called by glEndCallList().
1000 *
1001 * \sa dd_function_table::BeginCallList.
1002 */
1003 void (*EndCallList)( GLcontext *ctx );
1004
1005
1006 #if FEATURE_ARB_sync
1007 /**
1008 * \name GL_ARB_sync interfaces
1009 */
1010 /*@{*/
1011 struct gl_sync_object * (*NewSyncObject)(GLcontext *, GLenum);
1012 void (*FenceSync)(GLcontext *, struct gl_sync_object *, GLenum, GLbitfield);
1013 void (*DeleteSyncObject)(GLcontext *, struct gl_sync_object *);
1014 void (*CheckSync)(GLcontext *, struct gl_sync_object *);
1015 void (*ClientWaitSync)(GLcontext *, struct gl_sync_object *,
1016 GLbitfield, GLuint64);
1017 void (*ServerWaitSync)(GLcontext *, struct gl_sync_object *,
1018 GLbitfield, GLuint64);
1019 /*@}*/
1020 #endif
1021 };
1022
1023
1024 /**
1025 * Transform/Clip/Lighting interface
1026 *
1027 * Drivers present a reduced set of the functions possible in
1028 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
1029 * remaining functions to map down to these entry points.
1030 *
1031 * These are the initial values to be installed into dispatch by
1032 * mesa. If the T&L driver wants to modify the dispatch table
1033 * while installed, it must do so itself. It would be possible for
1034 * the vertexformat to install it's own initial values for these
1035 * functions, but this way there is an obvious list of what is
1036 * expected of the driver.
1037 *
1038 * If the driver wants to hook in entry points other than those
1039 * listed, it must restore them to their original values in
1040 * the disable() callback, below.
1041 */
1042 typedef struct {
1043 /**
1044 * \name Vertex
1045 */
1046 /*@{*/
1047 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
1048 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1049 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1050 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1051 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1052 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1053 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
1054 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
1055 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
1056 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
1057 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
1058 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
1059 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1060 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1061 void (GLAPIENTRYP Indexf)( GLfloat );
1062 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1063 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
1064 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1065 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1066 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1067 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1068 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1069 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1070 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1071 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1072 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1073 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1074 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1075 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1076 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1077 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1078 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1079 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1080 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1081 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1082 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1083 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1084 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1085 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1086 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1087 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1088 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1089 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1090 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1091 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1092 void (GLAPIENTRYP Begin)( GLenum );
1093 void (GLAPIENTRYP End)( void );
1094 /* GL_NV_vertex_program */
1095 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1096 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1097 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1098 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1099 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1100 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1101 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1102 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1103 #if FEATURE_ARB_vertex_program
1104 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1105 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1106 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1107 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1108 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1109 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1110 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1111 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1112 #endif
1113 /*@}*/
1114
1115 /*
1116 */
1117 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1118
1119 /**
1120 * \name Array
1121 */
1122 /*@{*/
1123 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1124 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1125 const GLvoid *indices );
1126 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1127 GLuint end, GLsizei count,
1128 GLenum type, const GLvoid *indices );
1129 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1130 GLenum type,
1131 const GLvoid **indices,
1132 GLsizei primcount);
1133 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1134 GLenum type,
1135 const GLvoid *indices,
1136 GLint basevertex );
1137 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1138 GLuint end, GLsizei count,
1139 GLenum type,
1140 const GLvoid *indices,
1141 GLint basevertex);
1142 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1143 const GLsizei *count,
1144 GLenum type,
1145 const GLvoid **indices,
1146 GLsizei primcount,
1147 const GLint *basevertex);
1148 /*@}*/
1149
1150 /**
1151 * \name Eval
1152 *
1153 * If you don't support eval, fallback to the default vertex format
1154 * on receiving an eval call and use the pipeline mechanism to
1155 * provide partial T&L acceleration.
1156 *
1157 * Mesa will provide a set of helper functions to do eval within
1158 * accelerated vertex formats, eventually...
1159 */
1160 /*@{*/
1161 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1162 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1163 /*@}*/
1164
1165 } GLvertexformat;
1166
1167
1168 #endif /* DD_INCLUDED */