3 * Device driver interfaces.
7 * Mesa 3-D graphics library
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
38 struct gl_buffer_object
;
40 struct gl_display_list
;
41 struct gl_framebuffer
;
43 struct gl_pixelstore_attrib
;
45 struct gl_renderbuffer
;
46 struct gl_renderbuffer_attachment
;
48 struct gl_shader_program
;
49 struct gl_texture_image
;
50 struct gl_texture_object
;
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
64 #define MESA_MAP_NOWAIT_BIT 0x0040
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
80 struct dd_function_table
{
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
86 const GLubyte
* (*GetString
)( struct gl_context
*ctx
, GLenum name
);
89 * Notify the driver after Mesa has made some internal state changes.
91 * This is in addition to any state change callbacks Mesa may already have
94 void (*UpdateState
)( struct gl_context
*ctx
, GLbitfield new_state
);
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
100 void (*ResizeBuffers
)( struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
101 GLuint width
, GLuint height
);
104 * This is called whenever glFinish() is called.
106 void (*Finish
)( struct gl_context
*ctx
);
109 * This is called whenever glFlush() is called.
111 void (*Flush
)( struct gl_context
*ctx
);
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
118 void (*Clear
)( struct gl_context
*ctx
, GLbitfield buffers
);
121 * Execute glAccum command.
123 void (*Accum
)( struct gl_context
*ctx
, GLenum op
, GLfloat value
);
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
129 void (*RasterPos
)( struct gl_context
*ctx
, const GLfloat v
[4] );
132 * \name Image-related functions
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
140 void (*DrawPixels
)( struct gl_context
*ctx
,
141 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
142 GLenum format
, GLenum type
,
143 const struct gl_pixelstore_attrib
*unpack
,
144 const GLvoid
*pixels
);
147 * Called by glReadPixels().
149 void (*ReadPixels
)( struct gl_context
*ctx
,
150 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
151 GLenum format
, GLenum type
,
152 const struct gl_pixelstore_attrib
*unpack
,
156 * Called by glCopyPixels().
158 void (*CopyPixels
)( struct gl_context
*ctx
, GLint srcx
, GLint srcy
,
159 GLsizei width
, GLsizei height
,
160 GLint dstx
, GLint dsty
, GLenum type
);
163 * Called by glBitmap().
165 void (*Bitmap
)( struct gl_context
*ctx
,
166 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
167 const struct gl_pixelstore_attrib
*unpack
,
168 const GLubyte
*bitmap
);
173 * \name Texture image functions
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
185 mesa_format (*ChooseTextureFormat
)(struct gl_context
*ctx
,
186 GLenum target
, GLint internalFormat
,
187 GLenum srcFormat
, GLenum srcType
);
190 * Determine sample counts support for a particular target and format
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
202 size_t (*QuerySamplesForFormat
)(struct gl_context
*ctx
,
204 GLenum internalFormat
,
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
216 void (*TexImage
)(struct gl_context
*ctx
, GLuint dims
,
217 struct gl_texture_image
*texImage
,
218 GLenum format
, GLenum type
, const GLvoid
*pixels
,
219 const struct gl_pixelstore_attrib
*packing
);
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
225 void (*TexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
226 struct gl_texture_image
*texImage
,
227 GLint xoffset
, GLint yoffset
, GLint zoffset
,
228 GLsizei width
, GLsizei height
, GLint depth
,
229 GLenum format
, GLenum type
,
230 const GLvoid
*pixels
,
231 const struct gl_pixelstore_attrib
*packing
);
235 * Called by glGetTexImage(), glGetTextureSubImage().
237 void (*GetTexSubImage
)(struct gl_context
*ctx
,
238 GLint xoffset
, GLint yoffset
, GLint zoffset
,
239 GLsizei width
, GLsizei height
, GLsizei depth
,
240 GLenum format
, GLenum type
, GLvoid
*pixels
,
241 struct gl_texture_image
*texImage
);
244 * Called by glClearTex[Sub]Image
246 * Clears a rectangular region of the image to a given value. The
247 * clearValue argument is either NULL or points to a single texel to use as
248 * the clear value in the same internal format as the texture image. If it
249 * is NULL then the texture should be cleared to zeroes.
251 void (*ClearTexSubImage
)(struct gl_context
*ctx
,
252 struct gl_texture_image
*texImage
,
253 GLint xoffset
, GLint yoffset
, GLint zoffset
,
254 GLsizei width
, GLsizei height
, GLsizei depth
,
255 const GLvoid
*clearValue
);
258 * Called by glCopyTex[Sub]Image[123]D().
260 * This function should copy a rectangular region in the rb to a single
261 * destination slice, specified by @slice. In the case of 1D array
262 * textures (where one GL call can potentially affect multiple destination
263 * slices), core mesa takes care of calling this function multiple times,
264 * once for each scanline to be copied.
266 void (*CopyTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
267 struct gl_texture_image
*texImage
,
268 GLint xoffset
, GLint yoffset
, GLint slice
,
269 struct gl_renderbuffer
*rb
,
271 GLsizei width
, GLsizei height
);
274 * Called by glCopyImageSubData().
276 * This function should copy one 2-D slice from srcTexImage to
277 * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array
278 * texture, this function will be called multiple times: once for each
279 * slice. If one of the textures is a cube map, this function will be
280 * called once for each face to be copied.
282 void (*CopyImageSubData
)(struct gl_context
*ctx
,
283 struct gl_texture_image
*src_image
,
284 int src_x
, int src_y
, int src_z
,
285 struct gl_texture_image
*dstTexImage
,
286 int dst_x
, int dst_y
, int dst_z
,
287 int src_width
, int src_height
);
290 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
291 * Note that if the texture is a cube map, the <target> parameter will
292 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
293 * texObj->BaseLevel is the level from which to generate the remaining
296 void (*GenerateMipmap
)(struct gl_context
*ctx
, GLenum target
,
297 struct gl_texture_object
*texObj
);
300 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
301 * and glTexStorage to check if the dimensions of the texture image
303 * \param target any GL_PROXY_TEXTURE_x target
304 * \return GL_TRUE if the image is OK, GL_FALSE if too large
306 GLboolean (*TestProxyTexImage
)(struct gl_context
*ctx
, GLenum target
,
307 GLint level
, mesa_format format
,
308 GLint width
, GLint height
,
309 GLint depth
, GLint border
);
314 * \name Compressed texture functions
319 * Called by glCompressedTexImage[123]D().
321 void (*CompressedTexImage
)(struct gl_context
*ctx
, GLuint dims
,
322 struct gl_texture_image
*texImage
,
323 GLsizei imageSize
, const GLvoid
*data
);
326 * Called by glCompressedTexSubImage[123]D().
328 void (*CompressedTexSubImage
)(struct gl_context
*ctx
, GLuint dims
,
329 struct gl_texture_image
*texImage
,
330 GLint xoffset
, GLint yoffset
, GLint zoffset
,
331 GLsizei width
, GLsizei height
, GLsizei depth
,
333 GLsizei imageSize
, const GLvoid
*data
);
336 * Called by glGetCompressedTexImage.
338 void (*GetCompressedTexSubImage
)(struct gl_context
*ctx
,
339 struct gl_texture_image
*texImage
,
340 GLint xoffset
, GLint yoffset
,
341 GLint zoffset
, GLsizei width
,
342 GLsizei height
, GLsizei depth
,
347 * \name Texture object / image functions
352 * Called by glBindTexture() and glBindTextures().
354 void (*BindTexture
)( struct gl_context
*ctx
, GLuint texUnit
,
355 GLenum target
, struct gl_texture_object
*tObj
);
358 * Called to allocate a new texture object. Drivers will usually
359 * allocate/return a subclass of gl_texture_object.
361 struct gl_texture_object
* (*NewTextureObject
)(struct gl_context
*ctx
,
362 GLuint name
, GLenum target
);
364 * Called to delete/free a texture object. Drivers should free the
365 * object and any image data it contains.
367 void (*DeleteTexture
)(struct gl_context
*ctx
,
368 struct gl_texture_object
*texObj
);
370 /** Called to allocate a new texture image object. */
371 struct gl_texture_image
* (*NewTextureImage
)(struct gl_context
*ctx
);
373 /** Called to free a texture image object returned by NewTextureImage() */
374 void (*DeleteTextureImage
)(struct gl_context
*ctx
,
375 struct gl_texture_image
*);
377 /** Called to allocate memory for a single texture image */
378 GLboolean (*AllocTextureImageBuffer
)(struct gl_context
*ctx
,
379 struct gl_texture_image
*texImage
);
381 /** Free the memory for a single texture image */
382 void (*FreeTextureImageBuffer
)(struct gl_context
*ctx
,
383 struct gl_texture_image
*texImage
);
385 /** Map a slice of a texture image into user space.
386 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
387 * indicates the 1D array index.
388 * \param texImage the texture image
389 * \param slice the 3D image slice or array texture slice
390 * \param x, y, w, h region of interest
391 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
392 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
393 * \param mapOut returns start of mapping of region of interest
394 * \param rowStrideOut returns row stride (in bytes). In the case of a
395 * compressed texture, this is the byte stride between one row of blocks
398 void (*MapTextureImage
)(struct gl_context
*ctx
,
399 struct gl_texture_image
*texImage
,
401 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
403 GLubyte
**mapOut
, GLint
*rowStrideOut
);
405 void (*UnmapTextureImage
)(struct gl_context
*ctx
,
406 struct gl_texture_image
*texImage
,
409 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
410 * All the gl_texture_images in the texture object will have their
411 * dimensions, format, etc. initialized already.
413 GLboolean (*AllocTextureStorage
)(struct gl_context
*ctx
,
414 struct gl_texture_object
*texObj
,
415 GLsizei levels
, GLsizei width
,
416 GLsizei height
, GLsizei depth
);
418 /** Called as part of glTextureView to add views to origTexObj */
419 GLboolean (*TextureView
)(struct gl_context
*ctx
,
420 struct gl_texture_object
*texObj
,
421 struct gl_texture_object
*origTexObj
);
423 /** Sets the given buffer object as the texture's storage. The given
424 * texture must have target GL_TEXTURE_1D, GL_TEXTURE_2D,
425 * GL_TEXTURE_RECTANGLE, and GL_TEXTURE_2D_ARRAY; have only a single
426 * mipmap level; be immutable; and must not have any assigned storage.
427 * The format and dimensions of the gl_texture_object will already be
430 * This function is used by the meta PBO texture upload path.
432 bool (*SetTextureStorageForBufferObject
)(struct gl_context
*ctx
,
433 struct gl_texture_object
*texObj
,
434 struct gl_buffer_object
*bufferObj
,
435 uint32_t buffer_offset
,
440 * Map a renderbuffer into user space.
441 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
442 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
444 void (*MapRenderbuffer
)(struct gl_context
*ctx
,
445 struct gl_renderbuffer
*rb
,
446 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
448 GLubyte
**mapOut
, GLint
*rowStrideOut
);
450 void (*UnmapRenderbuffer
)(struct gl_context
*ctx
,
451 struct gl_renderbuffer
*rb
);
454 * Optional driver entrypoint that binds a non-texture renderbuffer's
455 * contents to a texture image.
457 GLboolean (*BindRenderbufferTexImage
)(struct gl_context
*ctx
,
458 struct gl_renderbuffer
*rb
,
459 struct gl_texture_image
*texImage
);
464 * \name Vertex/fragment program functions
467 /** Bind a vertex/fragment program */
468 void (*BindProgram
)(struct gl_context
*ctx
, GLenum target
,
469 struct gl_program
*prog
);
470 /** Allocate a new program */
471 struct gl_program
* (*NewProgram
)(struct gl_context
*ctx
, GLenum target
,
473 /** Delete a program */
474 void (*DeleteProgram
)(struct gl_context
*ctx
, struct gl_program
*prog
);
476 * Notify driver that a program string (and GPU code) has been specified
477 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
478 * supported by the driver.
480 GLboolean (*ProgramStringNotify
)(struct gl_context
*ctx
, GLenum target
,
481 struct gl_program
*prog
);
484 * Notify driver that the sampler uniforms for the current program have
485 * changed. On some drivers, this may require shader recompiles.
487 void (*SamplerUniformChange
)(struct gl_context
*ctx
, GLenum target
,
488 struct gl_program
*prog
);
490 /** Query if program can be loaded onto hardware */
491 GLboolean (*IsProgramNative
)(struct gl_context
*ctx
, GLenum target
,
492 struct gl_program
*prog
);
497 * \name GLSL shader/program functions.
501 * Called when a shader program is linked.
503 * This gives drivers an opportunity to clone the IR and make their
504 * own transformations on it for the purposes of code generation.
506 GLboolean (*LinkShader
)(struct gl_context
*ctx
,
507 struct gl_shader_program
*shader
);
511 * \name State-changing functions.
513 * \note drawing functions are above.
515 * These functions are called by their corresponding OpenGL API functions.
516 * They are \e also called by the gl_PopAttrib() function!!!
517 * May add more functions like these to the device driver in the future.
520 /** Specify the alpha test function */
521 void (*AlphaFunc
)(struct gl_context
*ctx
, GLenum func
, GLfloat ref
);
522 /** Set the blend color */
523 void (*BlendColor
)(struct gl_context
*ctx
, const GLfloat color
[4]);
524 /** Set the blend equation */
525 void (*BlendEquationSeparate
)(struct gl_context
*ctx
,
526 GLenum modeRGB
, GLenum modeA
);
527 void (*BlendEquationSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
528 GLenum modeRGB
, GLenum modeA
);
529 /** Specify pixel arithmetic */
530 void (*BlendFuncSeparate
)(struct gl_context
*ctx
,
531 GLenum sfactorRGB
, GLenum dfactorRGB
,
532 GLenum sfactorA
, GLenum dfactorA
);
533 void (*BlendFuncSeparatei
)(struct gl_context
*ctx
, GLuint buffer
,
534 GLenum sfactorRGB
, GLenum dfactorRGB
,
535 GLenum sfactorA
, GLenum dfactorA
);
536 /** Specify a plane against which all geometry is clipped */
537 void (*ClipPlane
)(struct gl_context
*ctx
, GLenum plane
, const GLfloat
*eq
);
538 /** Enable and disable writing of frame buffer color components */
539 void (*ColorMask
)(struct gl_context
*ctx
, GLboolean rmask
, GLboolean gmask
,
540 GLboolean bmask
, GLboolean amask
);
541 void (*ColorMaskIndexed
)(struct gl_context
*ctx
, GLuint buf
, GLboolean rmask
,
542 GLboolean gmask
, GLboolean bmask
, GLboolean amask
);
543 /** Cause a material color to track the current color */
544 void (*ColorMaterial
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
545 /** Specify whether front- or back-facing facets can be culled */
546 void (*CullFace
)(struct gl_context
*ctx
, GLenum mode
);
547 /** Define front- and back-facing polygons */
548 void (*FrontFace
)(struct gl_context
*ctx
, GLenum mode
);
549 /** Specify the value used for depth buffer comparisons */
550 void (*DepthFunc
)(struct gl_context
*ctx
, GLenum func
);
551 /** Enable or disable writing into the depth buffer */
552 void (*DepthMask
)(struct gl_context
*ctx
, GLboolean flag
);
553 /** Specify mapping of depth values from NDC to window coordinates */
554 void (*DepthRange
)(struct gl_context
*ctx
);
555 /** Specify the current buffer for writing */
556 void (*DrawBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
557 /** Specify the buffers for writing for fragment programs*/
558 void (*DrawBuffers
)(struct gl_context
*ctx
, GLsizei n
, const GLenum
*buffers
);
559 /** Enable or disable server-side gl capabilities */
560 void (*Enable
)(struct gl_context
*ctx
, GLenum cap
, GLboolean state
);
561 /** Specify fog parameters */
562 void (*Fogfv
)(struct gl_context
*ctx
, GLenum pname
, const GLfloat
*params
);
563 /** Specify implementation-specific hints */
564 void (*Hint
)(struct gl_context
*ctx
, GLenum target
, GLenum mode
);
565 /** Set light source parameters.
566 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
567 * been transformed to eye-space.
569 void (*Lightfv
)(struct gl_context
*ctx
, GLenum light
,
570 GLenum pname
, const GLfloat
*params
);
571 /** Set the lighting model parameters */
572 void (*LightModelfv
)(struct gl_context
*ctx
, GLenum pname
,
573 const GLfloat
*params
);
574 /** Specify the line stipple pattern */
575 void (*LineStipple
)(struct gl_context
*ctx
, GLint factor
, GLushort pattern
);
576 /** Specify the width of rasterized lines */
577 void (*LineWidth
)(struct gl_context
*ctx
, GLfloat width
);
578 /** Specify a logical pixel operation for color index rendering */
579 void (*LogicOpcode
)(struct gl_context
*ctx
, GLenum opcode
);
580 void (*PointParameterfv
)(struct gl_context
*ctx
, GLenum pname
,
581 const GLfloat
*params
);
582 /** Specify the diameter of rasterized points */
583 void (*PointSize
)(struct gl_context
*ctx
, GLfloat size
);
584 /** Select a polygon rasterization mode */
585 void (*PolygonMode
)(struct gl_context
*ctx
, GLenum face
, GLenum mode
);
586 /** Set the scale and units used to calculate depth values */
587 void (*PolygonOffset
)(struct gl_context
*ctx
, GLfloat factor
, GLfloat units
, GLfloat clamp
);
588 /** Set the polygon stippling pattern */
589 void (*PolygonStipple
)(struct gl_context
*ctx
, const GLubyte
*mask
);
590 /* Specifies the current buffer for reading */
591 void (*ReadBuffer
)( struct gl_context
*ctx
, GLenum buffer
);
592 /** Set rasterization mode */
593 void (*RenderMode
)(struct gl_context
*ctx
, GLenum mode
);
594 /** Define the scissor box */
595 void (*Scissor
)(struct gl_context
*ctx
);
596 /** Select flat or smooth shading */
597 void (*ShadeModel
)(struct gl_context
*ctx
, GLenum mode
);
598 /** OpenGL 2.0 two-sided StencilFunc */
599 void (*StencilFuncSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum func
,
600 GLint ref
, GLuint mask
);
601 /** OpenGL 2.0 two-sided StencilMask */
602 void (*StencilMaskSeparate
)(struct gl_context
*ctx
, GLenum face
, GLuint mask
);
603 /** OpenGL 2.0 two-sided StencilOp */
604 void (*StencilOpSeparate
)(struct gl_context
*ctx
, GLenum face
, GLenum fail
,
605 GLenum zfail
, GLenum zpass
);
606 /** Control the generation of texture coordinates */
607 void (*TexGen
)(struct gl_context
*ctx
, GLenum coord
, GLenum pname
,
608 const GLfloat
*params
);
609 /** Set texture environment parameters */
610 void (*TexEnv
)(struct gl_context
*ctx
, GLenum target
, GLenum pname
,
611 const GLfloat
*param
);
612 /** Set texture parameters */
613 void (*TexParameter
)(struct gl_context
*ctx
,
614 struct gl_texture_object
*texObj
,
615 GLenum pname
, const GLfloat
*params
);
616 /** Set the viewport */
617 void (*Viewport
)(struct gl_context
*ctx
);
622 * \name Vertex/pixel buffer object functions
625 struct gl_buffer_object
* (*NewBufferObject
)(struct gl_context
*ctx
,
628 void (*DeleteBuffer
)( struct gl_context
*ctx
, struct gl_buffer_object
*obj
);
630 GLboolean (*BufferData
)(struct gl_context
*ctx
, GLenum target
,
631 GLsizeiptrARB size
, const GLvoid
*data
, GLenum usage
,
632 GLenum storageFlags
, struct gl_buffer_object
*obj
);
634 void (*BufferSubData
)( struct gl_context
*ctx
, GLintptrARB offset
,
635 GLsizeiptrARB size
, const GLvoid
*data
,
636 struct gl_buffer_object
*obj
);
638 void (*GetBufferSubData
)( struct gl_context
*ctx
,
639 GLintptrARB offset
, GLsizeiptrARB size
,
640 GLvoid
*data
, struct gl_buffer_object
*obj
);
642 void (*ClearBufferSubData
)( struct gl_context
*ctx
,
643 GLintptr offset
, GLsizeiptr size
,
644 const GLvoid
*clearValue
,
645 GLsizeiptr clearValueSize
,
646 struct gl_buffer_object
*obj
);
648 void (*CopyBufferSubData
)( struct gl_context
*ctx
,
649 struct gl_buffer_object
*src
,
650 struct gl_buffer_object
*dst
,
651 GLintptr readOffset
, GLintptr writeOffset
,
654 /* Returns pointer to the start of the mapped range.
655 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
657 void * (*MapBufferRange
)( struct gl_context
*ctx
, GLintptr offset
,
658 GLsizeiptr length
, GLbitfield access
,
659 struct gl_buffer_object
*obj
,
660 gl_map_buffer_index index
);
662 void (*FlushMappedBufferRange
)(struct gl_context
*ctx
,
663 GLintptr offset
, GLsizeiptr length
,
664 struct gl_buffer_object
*obj
,
665 gl_map_buffer_index index
);
667 GLboolean (*UnmapBuffer
)( struct gl_context
*ctx
,
668 struct gl_buffer_object
*obj
,
669 gl_map_buffer_index index
);
673 * \name Functions for GL_APPLE_object_purgeable
676 /* variations on ObjectPurgeable */
677 GLenum (*BufferObjectPurgeable
)(struct gl_context
*ctx
,
678 struct gl_buffer_object
*obj
, GLenum option
);
679 GLenum (*RenderObjectPurgeable
)(struct gl_context
*ctx
,
680 struct gl_renderbuffer
*obj
, GLenum option
);
681 GLenum (*TextureObjectPurgeable
)(struct gl_context
*ctx
,
682 struct gl_texture_object
*obj
,
685 /* variations on ObjectUnpurgeable */
686 GLenum (*BufferObjectUnpurgeable
)(struct gl_context
*ctx
,
687 struct gl_buffer_object
*obj
,
689 GLenum (*RenderObjectUnpurgeable
)(struct gl_context
*ctx
,
690 struct gl_renderbuffer
*obj
,
692 GLenum (*TextureObjectUnpurgeable
)(struct gl_context
*ctx
,
693 struct gl_texture_object
*obj
,
698 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
701 struct gl_framebuffer
* (*NewFramebuffer
)(struct gl_context
*ctx
,
703 struct gl_renderbuffer
* (*NewRenderbuffer
)(struct gl_context
*ctx
,
705 void (*BindFramebuffer
)(struct gl_context
*ctx
, GLenum target
,
706 struct gl_framebuffer
*drawFb
,
707 struct gl_framebuffer
*readFb
);
708 void (*FramebufferRenderbuffer
)(struct gl_context
*ctx
,
709 struct gl_framebuffer
*fb
,
711 struct gl_renderbuffer
*rb
);
712 void (*RenderTexture
)(struct gl_context
*ctx
,
713 struct gl_framebuffer
*fb
,
714 struct gl_renderbuffer_attachment
*att
);
715 void (*FinishRenderTexture
)(struct gl_context
*ctx
,
716 struct gl_renderbuffer
*rb
);
717 void (*ValidateFramebuffer
)(struct gl_context
*ctx
,
718 struct gl_framebuffer
*fb
);
720 void (*BlitFramebuffer
)(struct gl_context
*ctx
,
721 struct gl_framebuffer
*readFb
,
722 struct gl_framebuffer
*drawFb
,
723 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
724 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
725 GLbitfield mask
, GLenum filter
);
726 void (*DiscardFramebuffer
)(struct gl_context
*ctx
,
727 GLenum target
, GLsizei numAttachments
,
728 const GLenum
*attachments
);
731 * \name Query objects
734 struct gl_query_object
* (*NewQueryObject
)(struct gl_context
*ctx
, GLuint id
);
735 void (*DeleteQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
736 void (*BeginQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
737 void (*QueryCounter
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
738 void (*EndQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
739 void (*CheckQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
740 void (*WaitQuery
)(struct gl_context
*ctx
, struct gl_query_object
*q
);
744 * \name Performance monitors
747 struct gl_perf_monitor_object
* (*NewPerfMonitor
)(struct gl_context
*ctx
);
748 void (*DeletePerfMonitor
)(struct gl_context
*ctx
,
749 struct gl_perf_monitor_object
*m
);
750 GLboolean (*BeginPerfMonitor
)(struct gl_context
*ctx
,
751 struct gl_perf_monitor_object
*m
);
753 /** Stop an active performance monitor, discarding results. */
754 void (*ResetPerfMonitor
)(struct gl_context
*ctx
,
755 struct gl_perf_monitor_object
*m
);
756 void (*EndPerfMonitor
)(struct gl_context
*ctx
,
757 struct gl_perf_monitor_object
*m
);
758 GLboolean (*IsPerfMonitorResultAvailable
)(struct gl_context
*ctx
,
759 struct gl_perf_monitor_object
*m
);
760 void (*GetPerfMonitorResult
)(struct gl_context
*ctx
,
761 struct gl_perf_monitor_object
*m
,
764 GLint
*bytesWritten
);
769 * \name Vertex Array objects
772 struct gl_vertex_array_object
* (*NewArrayObject
)(struct gl_context
*ctx
, GLuint id
);
773 void (*DeleteArrayObject
)(struct gl_context
*ctx
, struct gl_vertex_array_object
*);
774 void (*BindArrayObject
)(struct gl_context
*ctx
, struct gl_vertex_array_object
*);
778 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
781 struct gl_shader
*(*NewShader
)(struct gl_context
*ctx
,
782 GLuint name
, GLenum type
);
783 void (*DeleteShader
)(struct gl_context
*ctx
, struct gl_shader
*shader
);
784 struct gl_shader_program
*(*NewShaderProgram
)(GLuint name
);
785 void (*DeleteShaderProgram
)(struct gl_context
*ctx
,
786 struct gl_shader_program
*shProg
);
787 void (*UseProgram
)(struct gl_context
*ctx
, struct gl_shader_program
*shProg
);
792 * \name Support for multiple T&L engines
797 * Set by the driver-supplied T&L engine.
799 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
801 GLuint CurrentExecPrimitive
;
804 * Current glBegin state of an in-progress compilation. May be
805 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
808 GLuint CurrentSavePrimitive
;
811 #define FLUSH_STORED_VERTICES 0x1
812 #define FLUSH_UPDATE_CURRENT 0x2
814 * Set by the driver-supplied T&L engine whenever vertices are buffered
815 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
816 * is not updated. A bitmask of the FLUSH_x values above.
818 * The dd_function_table::FlushVertices call below may be used to resolve
821 GLbitfield NeedFlush
;
823 /** Need to call SaveFlushVertices() upon state change? */
824 GLboolean SaveNeedFlush
;
826 /* Called prior to any of the GLvertexformat functions being
827 * called. Paired with Driver.FlushVertices().
829 void (*BeginVertices
)( struct gl_context
*ctx
);
832 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
833 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
834 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
835 * __struct gl_contextRec::Current and gl_light_attrib::Material
837 * Note that the default T&L engine never clears the
838 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
840 void (*FlushVertices
)( struct gl_context
*ctx
, GLuint flags
);
841 void (*SaveFlushVertices
)( struct gl_context
*ctx
);
844 * Give the driver the opportunity to hook in its own vtxfmt for
845 * compiling optimized display lists. This is called on each valid
846 * glBegin() during list compilation.
848 GLboolean (*NotifySaveBegin
)( struct gl_context
*ctx
, GLenum mode
);
851 * Notify driver that the special derived value _NeedEyeCoords has
854 void (*LightingSpaceChange
)( struct gl_context
*ctx
);
857 * Called by glNewList().
859 * Let the T&L component know what is going on with display lists
860 * in time to make changes to dispatch tables, etc.
862 void (*NewList
)( struct gl_context
*ctx
, GLuint list
, GLenum mode
);
864 * Called by glEndList().
866 * \sa dd_function_table::NewList.
868 void (*EndList
)( struct gl_context
*ctx
);
871 * Called by glCallList(s).
873 * Notify the T&L component before and after calling a display list.
875 void (*BeginCallList
)( struct gl_context
*ctx
,
876 struct gl_display_list
*dlist
);
878 * Called by glEndCallList().
880 * \sa dd_function_table::BeginCallList.
882 void (*EndCallList
)( struct gl_context
*ctx
);
887 * \name GL_ARB_sync interfaces
890 struct gl_sync_object
* (*NewSyncObject
)(struct gl_context
*, GLenum
);
891 void (*FenceSync
)(struct gl_context
*, struct gl_sync_object
*,
893 void (*DeleteSyncObject
)(struct gl_context
*, struct gl_sync_object
*);
894 void (*CheckSync
)(struct gl_context
*, struct gl_sync_object
*);
895 void (*ClientWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
896 GLbitfield
, GLuint64
);
897 void (*ServerWaitSync
)(struct gl_context
*, struct gl_sync_object
*,
898 GLbitfield
, GLuint64
);
901 /** GL_NV_conditional_render */
902 void (*BeginConditionalRender
)(struct gl_context
*ctx
,
903 struct gl_query_object
*q
,
905 void (*EndConditionalRender
)(struct gl_context
*ctx
,
906 struct gl_query_object
*q
);
909 * \name GL_OES_draw_texture interface
912 void (*DrawTex
)(struct gl_context
*ctx
, GLfloat x
, GLfloat y
, GLfloat z
,
913 GLfloat width
, GLfloat height
);
917 * \name GL_OES_EGL_image interface
919 void (*EGLImageTargetTexture2D
)(struct gl_context
*ctx
, GLenum target
,
920 struct gl_texture_object
*texObj
,
921 struct gl_texture_image
*texImage
,
922 GLeglImageOES image_handle
);
923 void (*EGLImageTargetRenderbufferStorage
)(struct gl_context
*ctx
,
924 struct gl_renderbuffer
*rb
,
928 * \name GL_EXT_transform_feedback interface
930 struct gl_transform_feedback_object
*
931 (*NewTransformFeedback
)(struct gl_context
*ctx
, GLuint name
);
932 void (*DeleteTransformFeedback
)(struct gl_context
*ctx
,
933 struct gl_transform_feedback_object
*obj
);
934 void (*BeginTransformFeedback
)(struct gl_context
*ctx
, GLenum mode
,
935 struct gl_transform_feedback_object
*obj
);
936 void (*EndTransformFeedback
)(struct gl_context
*ctx
,
937 struct gl_transform_feedback_object
*obj
);
938 void (*PauseTransformFeedback
)(struct gl_context
*ctx
,
939 struct gl_transform_feedback_object
*obj
);
940 void (*ResumeTransformFeedback
)(struct gl_context
*ctx
,
941 struct gl_transform_feedback_object
*obj
);
944 * Return the number of vertices written to a stream during the last
945 * Begin/EndTransformFeedback block.
947 GLsizei (*GetTransformFeedbackVertexCount
)(struct gl_context
*ctx
,
948 struct gl_transform_feedback_object
*obj
,
952 * \name GL_NV_texture_barrier interface
954 void (*TextureBarrier
)(struct gl_context
*ctx
);
957 * \name GL_ARB_sampler_objects
959 struct gl_sampler_object
* (*NewSamplerObject
)(struct gl_context
*ctx
,
961 void (*DeleteSamplerObject
)(struct gl_context
*ctx
,
962 struct gl_sampler_object
*samp
);
965 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
966 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
968 uint64_t (*GetTimestamp
)(struct gl_context
*ctx
);
971 * \name GL_ARB_texture_multisample
973 void (*GetSamplePosition
)(struct gl_context
*ctx
,
974 struct gl_framebuffer
*fb
,
979 * \name NV_vdpau_interop interface
981 void (*VDPAUMapSurface
)(struct gl_context
*ctx
, GLenum target
,
982 GLenum access
, GLboolean output
,
983 struct gl_texture_object
*texObj
,
984 struct gl_texture_image
*texImage
,
985 const GLvoid
*vdpSurface
, GLuint index
);
986 void (*VDPAUUnmapSurface
)(struct gl_context
*ctx
, GLenum target
,
987 GLenum access
, GLboolean output
,
988 struct gl_texture_object
*texObj
,
989 struct gl_texture_image
*texImage
,
990 const GLvoid
*vdpSurface
, GLuint index
);
993 * Query reset status for GL_ARB_robustness
995 * Per \c glGetGraphicsResetStatusARB, this function should return a
996 * non-zero value once after a reset. If a reset is non-atomic, the
997 * non-zero status should be returned for the duration of the reset.
999 GLenum (*GetGraphicsResetStatus
)(struct gl_context
*ctx
);
1002 * \name GL_ARB_shader_image_load_store interface.
1005 void (*BindImageTexture
)(struct gl_context
*ctx
,
1006 struct gl_image_unit
*unit
,
1007 struct gl_texture_object
*texObj
,
1008 GLint level
, GLboolean layered
, GLint layer
,
1009 GLenum access
, GLenum format
);
1011 void (*MemoryBarrier
)(struct gl_context
*ctx
, GLbitfield barriers
);
1015 * \name GL_ARB_compute_shader interface
1018 void (*DispatchCompute
)(struct gl_context
*ctx
, const GLuint
*num_groups
);
1024 * Per-vertex functions.
1026 * These are the functions which can appear between glBegin and glEnd.
1027 * Depending on whether we're inside or outside a glBegin/End pair
1028 * and whether we're in immediate mode or building a display list, these
1029 * functions behave differently. This structure allows us to switch
1030 * between those modes more easily.
1032 * Generally, these pointers point to functions in the VBO module.
1035 void (GLAPIENTRYP ArrayElement
)( GLint
);
1036 void (GLAPIENTRYP Color3f
)( GLfloat
, GLfloat
, GLfloat
);
1037 void (GLAPIENTRYP Color3fv
)( const GLfloat
* );
1038 void (GLAPIENTRYP Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1039 void (GLAPIENTRYP Color4fv
)( const GLfloat
* );
1040 void (GLAPIENTRYP EdgeFlag
)( GLboolean
);
1041 void (GLAPIENTRYP EvalCoord1f
)( GLfloat
);
1042 void (GLAPIENTRYP EvalCoord1fv
)( const GLfloat
* );
1043 void (GLAPIENTRYP EvalCoord2f
)( GLfloat
, GLfloat
);
1044 void (GLAPIENTRYP EvalCoord2fv
)( const GLfloat
* );
1045 void (GLAPIENTRYP EvalPoint1
)( GLint
);
1046 void (GLAPIENTRYP EvalPoint2
)( GLint
, GLint
);
1047 void (GLAPIENTRYP FogCoordfEXT
)( GLfloat
);
1048 void (GLAPIENTRYP FogCoordfvEXT
)( const GLfloat
* );
1049 void (GLAPIENTRYP Indexf
)( GLfloat
);
1050 void (GLAPIENTRYP Indexfv
)( const GLfloat
* );
1051 void (GLAPIENTRYP Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* );
1052 void (GLAPIENTRYP MultiTexCoord1fARB
)( GLenum
, GLfloat
);
1053 void (GLAPIENTRYP MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
1054 void (GLAPIENTRYP MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
1055 void (GLAPIENTRYP MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
1056 void (GLAPIENTRYP MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
1057 void (GLAPIENTRYP MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
1058 void (GLAPIENTRYP MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1059 void (GLAPIENTRYP MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
1060 void (GLAPIENTRYP Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
1061 void (GLAPIENTRYP Normal3fv
)( const GLfloat
* );
1062 void (GLAPIENTRYP SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
1063 void (GLAPIENTRYP SecondaryColor3fvEXT
)( const GLfloat
* );
1064 void (GLAPIENTRYP TexCoord1f
)( GLfloat
);
1065 void (GLAPIENTRYP TexCoord1fv
)( const GLfloat
* );
1066 void (GLAPIENTRYP TexCoord2f
)( GLfloat
, GLfloat
);
1067 void (GLAPIENTRYP TexCoord2fv
)( const GLfloat
* );
1068 void (GLAPIENTRYP TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
1069 void (GLAPIENTRYP TexCoord3fv
)( const GLfloat
* );
1070 void (GLAPIENTRYP TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1071 void (GLAPIENTRYP TexCoord4fv
)( const GLfloat
* );
1072 void (GLAPIENTRYP Vertex2f
)( GLfloat
, GLfloat
);
1073 void (GLAPIENTRYP Vertex2fv
)( const GLfloat
* );
1074 void (GLAPIENTRYP Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
1075 void (GLAPIENTRYP Vertex3fv
)( const GLfloat
* );
1076 void (GLAPIENTRYP Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
1077 void (GLAPIENTRYP Vertex4fv
)( const GLfloat
* );
1078 void (GLAPIENTRYP CallList
)( GLuint
);
1079 void (GLAPIENTRYP CallLists
)( GLsizei
, GLenum
, const GLvoid
* );
1080 void (GLAPIENTRYP Begin
)( GLenum
);
1081 void (GLAPIENTRYP End
)( void );
1082 void (GLAPIENTRYP PrimitiveRestartNV
)( void );
1083 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1084 void (GLAPIENTRYP VertexAttrib1fNV
)( GLuint index
, GLfloat x
);
1085 void (GLAPIENTRYP VertexAttrib1fvNV
)( GLuint index
, const GLfloat
*v
);
1086 void (GLAPIENTRYP VertexAttrib2fNV
)( GLuint index
, GLfloat x
, GLfloat y
);
1087 void (GLAPIENTRYP VertexAttrib2fvNV
)( GLuint index
, const GLfloat
*v
);
1088 void (GLAPIENTRYP VertexAttrib3fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1089 void (GLAPIENTRYP VertexAttrib3fvNV
)( GLuint index
, const GLfloat
*v
);
1090 void (GLAPIENTRYP VertexAttrib4fNV
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1091 void (GLAPIENTRYP VertexAttrib4fvNV
)( GLuint index
, const GLfloat
*v
);
1092 /* GL_ARB_vertex_program */
1093 void (GLAPIENTRYP VertexAttrib1fARB
)( GLuint index
, GLfloat x
);
1094 void (GLAPIENTRYP VertexAttrib1fvARB
)( GLuint index
, const GLfloat
*v
);
1095 void (GLAPIENTRYP VertexAttrib2fARB
)( GLuint index
, GLfloat x
, GLfloat y
);
1096 void (GLAPIENTRYP VertexAttrib2fvARB
)( GLuint index
, const GLfloat
*v
);
1097 void (GLAPIENTRYP VertexAttrib3fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
);
1098 void (GLAPIENTRYP VertexAttrib3fvARB
)( GLuint index
, const GLfloat
*v
);
1099 void (GLAPIENTRYP VertexAttrib4fARB
)( GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
1100 void (GLAPIENTRYP VertexAttrib4fvARB
)( GLuint index
, const GLfloat
*v
);
1102 /* GL_EXT_gpu_shader4 / GL 3.0 */
1103 void (GLAPIENTRYP VertexAttribI1i
)( GLuint index
, GLint x
);
1104 void (GLAPIENTRYP VertexAttribI2i
)( GLuint index
, GLint x
, GLint y
);
1105 void (GLAPIENTRYP VertexAttribI3i
)( GLuint index
, GLint x
, GLint y
, GLint z
);
1106 void (GLAPIENTRYP VertexAttribI4i
)( GLuint index
, GLint x
, GLint y
, GLint z
, GLint w
);
1107 void (GLAPIENTRYP VertexAttribI2iv
)( GLuint index
, const GLint
*v
);
1108 void (GLAPIENTRYP VertexAttribI3iv
)( GLuint index
, const GLint
*v
);
1109 void (GLAPIENTRYP VertexAttribI4iv
)( GLuint index
, const GLint
*v
);
1111 void (GLAPIENTRYP VertexAttribI1ui
)( GLuint index
, GLuint x
);
1112 void (GLAPIENTRYP VertexAttribI2ui
)( GLuint index
, GLuint x
, GLuint y
);
1113 void (GLAPIENTRYP VertexAttribI3ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
);
1114 void (GLAPIENTRYP VertexAttribI4ui
)( GLuint index
, GLuint x
, GLuint y
, GLuint z
, GLuint w
);
1115 void (GLAPIENTRYP VertexAttribI2uiv
)( GLuint index
, const GLuint
*v
);
1116 void (GLAPIENTRYP VertexAttribI3uiv
)( GLuint index
, const GLuint
*v
);
1117 void (GLAPIENTRYP VertexAttribI4uiv
)( GLuint index
, const GLuint
*v
);
1119 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1120 void (GLAPIENTRYP VertexP2ui
)( GLenum type
, GLuint value
);
1121 void (GLAPIENTRYP VertexP2uiv
)( GLenum type
, const GLuint
*value
);
1123 void (GLAPIENTRYP VertexP3ui
)( GLenum type
, GLuint value
);
1124 void (GLAPIENTRYP VertexP3uiv
)( GLenum type
, const GLuint
*value
);
1126 void (GLAPIENTRYP VertexP4ui
)( GLenum type
, GLuint value
);
1127 void (GLAPIENTRYP VertexP4uiv
)( GLenum type
, const GLuint
*value
);
1129 void (GLAPIENTRYP TexCoordP1ui
)( GLenum type
, GLuint coords
);
1130 void (GLAPIENTRYP TexCoordP1uiv
)( GLenum type
, const GLuint
*coords
);
1132 void (GLAPIENTRYP TexCoordP2ui
)( GLenum type
, GLuint coords
);
1133 void (GLAPIENTRYP TexCoordP2uiv
)( GLenum type
, const GLuint
*coords
);
1135 void (GLAPIENTRYP TexCoordP3ui
)( GLenum type
, GLuint coords
);
1136 void (GLAPIENTRYP TexCoordP3uiv
)( GLenum type
, const GLuint
*coords
);
1138 void (GLAPIENTRYP TexCoordP4ui
)( GLenum type
, GLuint coords
);
1139 void (GLAPIENTRYP TexCoordP4uiv
)( GLenum type
, const GLuint
*coords
);
1141 void (GLAPIENTRYP MultiTexCoordP1ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1142 void (GLAPIENTRYP MultiTexCoordP1uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1143 void (GLAPIENTRYP MultiTexCoordP2ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1144 void (GLAPIENTRYP MultiTexCoordP2uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1145 void (GLAPIENTRYP MultiTexCoordP3ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1146 void (GLAPIENTRYP MultiTexCoordP3uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1147 void (GLAPIENTRYP MultiTexCoordP4ui
)( GLenum texture
, GLenum type
, GLuint coords
);
1148 void (GLAPIENTRYP MultiTexCoordP4uiv
)( GLenum texture
, GLenum type
, const GLuint
*coords
);
1150 void (GLAPIENTRYP NormalP3ui
)( GLenum type
, GLuint coords
);
1151 void (GLAPIENTRYP NormalP3uiv
)( GLenum type
, const GLuint
*coords
);
1153 void (GLAPIENTRYP ColorP3ui
)( GLenum type
, GLuint color
);
1154 void (GLAPIENTRYP ColorP3uiv
)( GLenum type
, const GLuint
*color
);
1156 void (GLAPIENTRYP ColorP4ui
)( GLenum type
, GLuint color
);
1157 void (GLAPIENTRYP ColorP4uiv
)( GLenum type
, const GLuint
*color
);
1159 void (GLAPIENTRYP SecondaryColorP3ui
)( GLenum type
, GLuint color
);
1160 void (GLAPIENTRYP SecondaryColorP3uiv
)( GLenum type
, const GLuint
*color
);
1162 void (GLAPIENTRYP VertexAttribP1ui
)( GLuint index
, GLenum type
,
1163 GLboolean normalized
, GLuint value
);
1164 void (GLAPIENTRYP VertexAttribP2ui
)( GLuint index
, GLenum type
,
1165 GLboolean normalized
, GLuint value
);
1166 void (GLAPIENTRYP VertexAttribP3ui
)( GLuint index
, GLenum type
,
1167 GLboolean normalized
, GLuint value
);
1168 void (GLAPIENTRYP VertexAttribP4ui
)( GLuint index
, GLenum type
,
1169 GLboolean normalized
, GLuint value
);
1170 void (GLAPIENTRYP VertexAttribP1uiv
)( GLuint index
, GLenum type
,
1171 GLboolean normalized
,
1172 const GLuint
*value
);
1173 void (GLAPIENTRYP VertexAttribP2uiv
)( GLuint index
, GLenum type
,
1174 GLboolean normalized
,
1175 const GLuint
*value
);
1176 void (GLAPIENTRYP VertexAttribP3uiv
)( GLuint index
, GLenum type
,
1177 GLboolean normalized
,
1178 const GLuint
*value
);
1179 void (GLAPIENTRYP VertexAttribP4uiv
)( GLuint index
, GLenum type
,
1180 GLboolean normalized
,
1181 const GLuint
*value
);
1183 /* GL_ARB_vertex_attrib_64bit / GL 4.1 */
1184 void (GLAPIENTRYP VertexAttribL1d
)( GLuint index
, GLdouble x
);
1185 void (GLAPIENTRYP VertexAttribL2d
)( GLuint index
, GLdouble x
, GLdouble y
);
1186 void (GLAPIENTRYP VertexAttribL3d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
);
1187 void (GLAPIENTRYP VertexAttribL4d
)( GLuint index
, GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
1190 void (GLAPIENTRYP VertexAttribL1dv
)( GLuint index
, const GLdouble
*v
);
1191 void (GLAPIENTRYP VertexAttribL2dv
)( GLuint index
, const GLdouble
*v
);
1192 void (GLAPIENTRYP VertexAttribL3dv
)( GLuint index
, const GLdouble
*v
);
1193 void (GLAPIENTRYP VertexAttribL4dv
)( GLuint index
, const GLdouble
*v
);
1198 #endif /* DD_INCLUDED */