merge current trunk into vbo branch
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 struct gl_pixelstore_attrib;
37 struct mesa_display_list;
38
39 /**
40 * Device driver function table.
41 * Core Mesa uses these function pointers to call into device drivers.
42 * Most of these functions directly correspond to OpenGL state commands.
43 * Core Mesa will call these functions after error checking has been done
44 * so that the drivers don't have to worry about error testing.
45 *
46 * Vertex transformation/clipping/lighting is patched into the T&L module.
47 * Rasterization functions are patched into the swrast module.
48 *
49 * Note: when new functions are added here, the drivers/common/driverfuncs.c
50 * file should be updated too!!!
51 */
52 struct dd_function_table {
53 /**
54 * Return a string as needed by glGetString().
55 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
56 * returned.
57 */
58 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
59
60 /**
61 * Notify the driver after Mesa has made some internal state changes.
62 *
63 * This is in addition to any state change callbacks Mesa may already have
64 * made.
65 */
66 void (*UpdateState)( GLcontext *ctx, GLbitfield new_state );
67
68 /**
69 * Get the width and height of the named buffer/window.
70 *
71 * Mesa uses this to determine when the driver's window size has changed.
72 * XXX OBSOLETE: this function will be removed in the future.
73 */
74 void (*GetBufferSize)( GLframebuffer *buffer,
75 GLuint *width, GLuint *height );
76
77 /**
78 * Resize the given framebuffer to the given size.
79 * XXX OBSOLETE: this function will be removed in the future.
80 */
81 void (*ResizeBuffers)( GLcontext *ctx, GLframebuffer *fb,
82 GLuint width, GLuint height);
83
84 /**
85 * Called whenever an error is generated.
86 * __GLcontextRec::ErrorValue contains the error value.
87 */
88 void (*Error)( GLcontext *ctx );
89
90 /**
91 * This is called whenever glFinish() is called.
92 */
93 void (*Finish)( GLcontext *ctx );
94
95 /**
96 * This is called whenever glFlush() is called.
97 */
98 void (*Flush)( GLcontext *ctx );
99
100 /**
101 * Clear the color/depth/stencil/accum buffer(s).
102 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
103 * renderbuffers need to be cleared.
104 */
105 void (*Clear)( GLcontext *ctx, GLbitfield buffers );
106
107 /**
108 * Execute glAccum command.
109 */
110 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value );
111
112
113 /**
114 * \name Image-related functions
115 */
116 /*@{*/
117
118 /**
119 * Called by glDrawPixels().
120 * \p unpack describes how to unpack the source image data.
121 */
122 void (*DrawPixels)( GLcontext *ctx,
123 GLint x, GLint y, GLsizei width, GLsizei height,
124 GLenum format, GLenum type,
125 const struct gl_pixelstore_attrib *unpack,
126 const GLvoid *pixels );
127
128 /**
129 * Called by glReadPixels().
130 */
131 void (*ReadPixels)( GLcontext *ctx,
132 GLint x, GLint y, GLsizei width, GLsizei height,
133 GLenum format, GLenum type,
134 const struct gl_pixelstore_attrib *unpack,
135 GLvoid *dest );
136
137 /**
138 * Called by glCopyPixels().
139 */
140 void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
141 GLsizei width, GLsizei height,
142 GLint dstx, GLint dsty, GLenum type );
143
144 /**
145 * Called by glBitmap().
146 */
147 void (*Bitmap)( GLcontext *ctx,
148 GLint x, GLint y, GLsizei width, GLsizei height,
149 const struct gl_pixelstore_attrib *unpack,
150 const GLubyte *bitmap );
151 /*@}*/
152
153
154 /**
155 * \name Texture image functions
156 */
157 /*@{*/
158
159 /**
160 * Choose texture format.
161 *
162 * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
163 * functions. The driver should examine \p internalFormat and return a
164 * pointer to an appropriate gl_texture_format.
165 */
166 const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
167 GLint internalFormat, GLenum srcFormat, GLenum srcType );
168
169 /**
170 * Called by glTexImage1D().
171 *
172 * \param target user specified.
173 * \param format user specified.
174 * \param type user specified.
175 * \param pixels user specified.
176 * \param packing indicates the image packing of pixels.
177 * \param texObj is the target texture object.
178 * \param texImage is the target texture image. It will have the texture \p
179 * width, \p height, \p depth, \p border and \p internalFormat information.
180 *
181 * \p retainInternalCopy is returned by this function and indicates whether
182 * core Mesa should keep an internal copy of the texture image.
183 *
184 * Drivers should call a fallback routine from texstore.c if needed.
185 */
186 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
187 GLint internalFormat,
188 GLint width, GLint border,
189 GLenum format, GLenum type, const GLvoid *pixels,
190 const struct gl_pixelstore_attrib *packing,
191 struct gl_texture_object *texObj,
192 struct gl_texture_image *texImage );
193
194 /**
195 * Called by glTexImage2D().
196 *
197 * \sa dd_function_table::TexImage1D.
198 */
199 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
200 GLint internalFormat,
201 GLint width, GLint height, GLint border,
202 GLenum format, GLenum type, const GLvoid *pixels,
203 const struct gl_pixelstore_attrib *packing,
204 struct gl_texture_object *texObj,
205 struct gl_texture_image *texImage );
206
207 /**
208 * Called by glTexImage3D().
209 *
210 * \sa dd_function_table::TexImage1D.
211 */
212 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
213 GLint internalFormat,
214 GLint width, GLint height, GLint depth, GLint border,
215 GLenum format, GLenum type, const GLvoid *pixels,
216 const struct gl_pixelstore_attrib *packing,
217 struct gl_texture_object *texObj,
218 struct gl_texture_image *texImage );
219
220 /**
221 * Called by glTexSubImage1D().
222 *
223 * \param target user specified.
224 * \param level user specified.
225 * \param xoffset user specified.
226 * \param yoffset user specified.
227 * \param zoffset user specified.
228 * \param width user specified.
229 * \param height user specified.
230 * \param depth user specified.
231 * \param format user specified.
232 * \param type user specified.
233 * \param pixels user specified.
234 * \param packing indicates the image packing of pixels.
235 * \param texObj is the target texture object.
236 * \param texImage is the target texture image. It will have the texture \p
237 * width, \p height, \p border and \p internalFormat information.
238 *
239 * The driver should use a fallback routine from texstore.c if needed.
240 */
241 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
242 GLint xoffset, GLsizei width,
243 GLenum format, GLenum type,
244 const GLvoid *pixels,
245 const struct gl_pixelstore_attrib *packing,
246 struct gl_texture_object *texObj,
247 struct gl_texture_image *texImage );
248
249 /**
250 * Called by glTexSubImage2D().
251 *
252 * \sa dd_function_table::TexSubImage1D.
253 */
254 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
255 GLint xoffset, GLint yoffset,
256 GLsizei width, GLsizei height,
257 GLenum format, GLenum type,
258 const GLvoid *pixels,
259 const struct gl_pixelstore_attrib *packing,
260 struct gl_texture_object *texObj,
261 struct gl_texture_image *texImage );
262
263 /**
264 * Called by glTexSubImage3D().
265 *
266 * \sa dd_function_table::TexSubImage1D.
267 */
268 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
269 GLint xoffset, GLint yoffset, GLint zoffset,
270 GLsizei width, GLsizei height, GLint depth,
271 GLenum format, GLenum type,
272 const GLvoid *pixels,
273 const struct gl_pixelstore_attrib *packing,
274 struct gl_texture_object *texObj,
275 struct gl_texture_image *texImage );
276
277 /**
278 * Called by glGetTexImage().
279 */
280 void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
281 GLenum format, GLenum type, GLvoid *pixels,
282 struct gl_texture_object *texObj,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexImage1D().
287 *
288 * Drivers should use a fallback routine from texstore.c if needed.
289 */
290 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
291 GLenum internalFormat, GLint x, GLint y,
292 GLsizei width, GLint border );
293
294 /**
295 * Called by glCopyTexImage2D().
296 *
297 * Drivers should use a fallback routine from texstore.c if needed.
298 */
299 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
300 GLenum internalFormat, GLint x, GLint y,
301 GLsizei width, GLsizei height, GLint border );
302
303 /**
304 * Called by glCopyTexSubImage1D().
305 *
306 * Drivers should use a fallback routine from texstore.c if needed.
307 */
308 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
309 GLint xoffset,
310 GLint x, GLint y, GLsizei width );
311 /**
312 * Called by glCopyTexSubImage2D().
313 *
314 * Drivers should use a fallback routine from texstore.c if needed.
315 */
316 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
317 GLint xoffset, GLint yoffset,
318 GLint x, GLint y,
319 GLsizei width, GLsizei height );
320 /**
321 * Called by glCopyTexSubImage3D().
322 *
323 * Drivers should use a fallback routine from texstore.c if needed.
324 */
325 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
326 GLint xoffset, GLint yoffset, GLint zoffset,
327 GLint x, GLint y,
328 GLsizei width, GLsizei height );
329
330 /**
331 * Called by glTexImage[123]D when user specifies a proxy texture
332 * target.
333 *
334 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
335 */
336 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
337 GLint level, GLint internalFormat,
338 GLenum format, GLenum type,
339 GLint width, GLint height,
340 GLint depth, GLint border);
341 /*@}*/
342
343
344 /**
345 * \name Compressed texture functions
346 */
347 /*@{*/
348
349 /**
350 * Called by glCompressedTexImage1D().
351 *
352 * \param target user specified.
353 * \param format user specified.
354 * \param type user specified.
355 * \param pixels user specified.
356 * \param packing indicates the image packing of pixels.
357 * \param texObj is the target texture object.
358 * \param texImage is the target texture image. It will have the texture \p
359 * width, \p height, \p depth, \p border and \p internalFormat information.
360 *
361 * \a retainInternalCopy is returned by this function and indicates whether
362 * core Mesa should keep an internal copy of the texture image.
363 */
364 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
365 GLint level, GLint internalFormat,
366 GLsizei width, GLint border,
367 GLsizei imageSize, const GLvoid *data,
368 struct gl_texture_object *texObj,
369 struct gl_texture_image *texImage );
370 /**
371 * Called by glCompressedTexImage2D().
372 *
373 * \sa dd_function_table::CompressedTexImage1D.
374 */
375 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
376 GLint level, GLint internalFormat,
377 GLsizei width, GLsizei height, GLint border,
378 GLsizei imageSize, const GLvoid *data,
379 struct gl_texture_object *texObj,
380 struct gl_texture_image *texImage );
381 /**
382 * Called by glCompressedTexImage3D().
383 *
384 * \sa dd_function_table::CompressedTexImage3D.
385 */
386 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
387 GLint level, GLint internalFormat,
388 GLsizei width, GLsizei height, GLsizei depth,
389 GLint border,
390 GLsizei imageSize, const GLvoid *data,
391 struct gl_texture_object *texObj,
392 struct gl_texture_image *texImage );
393
394 /**
395 * Called by glCompressedTexSubImage1D().
396 *
397 * \param target user specified.
398 * \param level user specified.
399 * \param xoffset user specified.
400 * \param yoffset user specified.
401 * \param zoffset user specified.
402 * \param width user specified.
403 * \param height user specified.
404 * \param depth user specified.
405 * \param imageSize user specified.
406 * \param data user specified.
407 * \param texObj is the target texture object.
408 * \param texImage is the target texture image. It will have the texture \p
409 * width, \p height, \p depth, \p border and \p internalFormat information.
410 */
411 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
412 GLint xoffset, GLsizei width,
413 GLenum format,
414 GLsizei imageSize, const GLvoid *data,
415 struct gl_texture_object *texObj,
416 struct gl_texture_image *texImage);
417 /**
418 * Called by glCompressedTexSubImage2D().
419 *
420 * \sa dd_function_table::CompressedTexImage3D.
421 */
422 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
423 GLint xoffset, GLint yoffset,
424 GLsizei width, GLint height,
425 GLenum format,
426 GLsizei imageSize, const GLvoid *data,
427 struct gl_texture_object *texObj,
428 struct gl_texture_image *texImage);
429 /**
430 * Called by glCompressedTexSubImage3D().
431 *
432 * \sa dd_function_table::CompressedTexImage3D.
433 */
434 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
435 GLint xoffset, GLint yoffset, GLint zoffset,
436 GLsizei width, GLint height, GLint depth,
437 GLenum format,
438 GLsizei imageSize, const GLvoid *data,
439 struct gl_texture_object *texObj,
440 struct gl_texture_image *texImage);
441
442
443 /**
444 * Called by glGetCompressedTexImage.
445 */
446 void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
447 GLvoid *img,
448 const struct gl_texture_object *texObj,
449 const struct gl_texture_image *texImage);
450
451 /**
452 * Called to query number of bytes of storage needed to store the
453 * specified compressed texture.
454 */
455 GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
456 GLsizei height, GLsizei depth,
457 GLenum format );
458 /*@}*/
459
460 /**
461 * \name Texture object functions
462 */
463 /*@{*/
464
465 /**
466 * Called by glBindTexture().
467 */
468 void (*BindTexture)( GLcontext *ctx, GLenum target,
469 struct gl_texture_object *tObj );
470
471 /**
472 * Called to allocate a new texture object.
473 * A new gl_texture_object should be returned. The driver should
474 * attach to it any device-specific info it needs.
475 */
476 struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
477 GLenum target );
478 /**
479 * Called when a texture object is about to be deallocated.
480 *
481 * Driver should delete the gl_texture_object object and anything
482 * hanging off of it.
483 */
484 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
485
486 /**
487 * Called to allocate a new texture image object.
488 */
489 struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );
490
491 /**
492 * Called to free tImage->Data.
493 */
494 void (*FreeTexImageData)( GLcontext *ctx, struct gl_texture_image *tImage );
495
496 /**
497 * Note: no context argument. This function doesn't initially look
498 * like it belongs here, except that the driver is the only entity
499 * that knows for sure how the texture memory is allocated - via
500 * the above callbacks. There is then an argument that the driver
501 * knows what memcpy paths might be fast. Typically this is invoked with
502 *
503 * to -- a pointer into texture memory allocated by NewTextureImage() above.
504 * from -- a pointer into client memory or a mesa temporary.
505 * sz -- nr bytes to copy.
506 */
507 void* (*TextureMemCpy)( void *to, const void *from, size_t sz );
508
509 /**
510 * Called by glAreTextureResident().
511 */
512 GLboolean (*IsTextureResident)( GLcontext *ctx,
513 struct gl_texture_object *t );
514
515 /**
516 * Called by glPrioritizeTextures().
517 */
518 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
519 GLclampf priority );
520
521 /**
522 * Called by glActiveTextureARB() to set current texture unit.
523 */
524 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
525
526 /**
527 * Called when the texture's color lookup table is changed.
528 *
529 * If \p tObj is NULL then the shared texture palette
530 * gl_texture_object::Palette is to be updated.
531 */
532 void (*UpdateTexturePalette)( GLcontext *ctx,
533 struct gl_texture_object *tObj );
534 /*@}*/
535
536
537 /**
538 * \name Imaging functionality
539 */
540 /*@{*/
541 void (*CopyColorTable)( GLcontext *ctx,
542 GLenum target, GLenum internalformat,
543 GLint x, GLint y, GLsizei width );
544
545 void (*CopyColorSubTable)( GLcontext *ctx,
546 GLenum target, GLsizei start,
547 GLint x, GLint y, GLsizei width );
548
549 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
550 GLenum internalFormat,
551 GLint x, GLint y, GLsizei width );
552
553 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
554 GLenum internalFormat,
555 GLint x, GLint y,
556 GLsizei width, GLsizei height );
557 /*@}*/
558
559
560 /**
561 * \name Vertex/fragment program functions
562 */
563 /*@{*/
564 /** Bind a vertex/fragment program */
565 void (*BindProgram)(GLcontext *ctx, GLenum target, struct gl_program *prog);
566 /** Allocate a new program */
567 struct gl_program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
568 /** Delete a program */
569 void (*DeleteProgram)(GLcontext *ctx, struct gl_program *prog);
570 /** Notify driver that a program string has been specified. */
571 void (*ProgramStringNotify)(GLcontext *ctx, GLenum target,
572 struct gl_program *prog);
573 /** Get value of a fragment program register during program execution. */
574 void (*GetFragmentProgramRegister)(GLcontext *ctx, enum register_file file,
575 GLuint index, GLfloat val[4]);
576
577 /** Query if program can be loaded onto hardware */
578 GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target,
579 struct gl_program *prog);
580
581 /*@}*/
582
583
584 /**
585 * \name State-changing functions.
586 *
587 * \note drawing functions are above.
588 *
589 * These functions are called by their corresponding OpenGL API functions.
590 * They are \e also called by the gl_PopAttrib() function!!!
591 * May add more functions like these to the device driver in the future.
592 */
593 /*@{*/
594 /** Specify the alpha test function */
595 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
596 /** Set the blend color */
597 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
598 /** Set the blend equation */
599 void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
600 /** Specify pixel arithmetic */
601 void (*BlendFuncSeparate)(GLcontext *ctx,
602 GLenum sfactorRGB, GLenum dfactorRGB,
603 GLenum sfactorA, GLenum dfactorA);
604 /** Specify clear values for the color buffers */
605 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
606 /** Specify the clear value for the depth buffer */
607 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
608 /** Specify the clear value for the color index buffers */
609 void (*ClearIndex)(GLcontext *ctx, GLuint index);
610 /** Specify the clear value for the stencil buffer */
611 void (*ClearStencil)(GLcontext *ctx, GLint s);
612 /** Specify a plane against which all geometry is clipped */
613 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
614 /** Enable and disable writing of frame buffer color components */
615 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
616 GLboolean bmask, GLboolean amask );
617 /** Cause a material color to track the current color */
618 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
619 /** Specify whether front- or back-facing facets can be culled */
620 void (*CullFace)(GLcontext *ctx, GLenum mode);
621 /** Define front- and back-facing polygons */
622 void (*FrontFace)(GLcontext *ctx, GLenum mode);
623 /** Specify the value used for depth buffer comparisons */
624 void (*DepthFunc)(GLcontext *ctx, GLenum func);
625 /** Enable or disable writing into the depth buffer */
626 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
627 /** Specify mapping of depth values from NDC to window coordinates */
628 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
629 /** Specify the current buffer for writing */
630 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
631 /** Specify the buffers for writing for fragment programs*/
632 void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
633 /** Enable or disable server-side gl capabilities */
634 void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
635 /** Specify fog parameters */
636 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
637 /** Specify implementation-specific hints */
638 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
639 /** Control the writing of individual bits in the color index buffers */
640 void (*IndexMask)(GLcontext *ctx, GLuint mask);
641 /** Set light source parameters.
642 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
643 * been transformed to eye-space.
644 */
645 void (*Lightfv)(GLcontext *ctx, GLenum light,
646 GLenum pname, const GLfloat *params );
647 /** Set the lighting model parameters */
648 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
649 /** Specify the line stipple pattern */
650 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
651 /** Specify the width of rasterized lines */
652 void (*LineWidth)(GLcontext *ctx, GLfloat width);
653 /** Specify a logical pixel operation for color index rendering */
654 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
655 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
656 const GLfloat *params);
657 /** Specify the diameter of rasterized points */
658 void (*PointSize)(GLcontext *ctx, GLfloat size);
659 /** Select a polygon rasterization mode */
660 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
661 /** Set the scale and units used to calculate depth values */
662 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
663 /** Set the polygon stippling pattern */
664 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
665 /* Specifies the current buffer for reading */
666 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
667 /** Set rasterization mode */
668 void (*RenderMode)(GLcontext *ctx, GLenum mode );
669 /** Define the scissor box */
670 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
671 /** Select flat or smooth shading */
672 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
673 /** OpenGL 2.0 two-sided StencilFunc */
674 void (*StencilFuncSeparate)(GLcontext *ctx, GLenum face, GLenum func,
675 GLint ref, GLuint mask);
676 /** OpenGL 2.0 two-sided StencilMask */
677 void (*StencilMaskSeparate)(GLcontext *ctx, GLenum face, GLuint mask);
678 /** OpenGL 2.0 two-sided StencilOp */
679 void (*StencilOpSeparate)(GLcontext *ctx, GLenum face, GLenum fail,
680 GLenum zfail, GLenum zpass);
681 /** Control the generation of texture coordinates */
682 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
683 const GLfloat *params);
684 /** Set texture environment parameters */
685 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
686 const GLfloat *param);
687 /** Set texture parameters */
688 void (*TexParameter)(GLcontext *ctx, GLenum target,
689 struct gl_texture_object *texObj,
690 GLenum pname, const GLfloat *params);
691 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
692 /** Set the viewport */
693 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
694 /*@}*/
695
696
697 /**
698 * \name Vertex array functions
699 *
700 * Called by the corresponding OpenGL functions.
701 */
702 /*@{*/
703 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
704 GLsizei stride, const GLvoid *ptr);
705 void (*NormalPointer)(GLcontext *ctx, GLenum type,
706 GLsizei stride, const GLvoid *ptr);
707 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
708 GLsizei stride, const GLvoid *ptr);
709 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
710 GLsizei stride, const GLvoid *ptr);
711 void (*IndexPointer)(GLcontext *ctx, GLenum type,
712 GLsizei stride, const GLvoid *ptr);
713 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
714 GLsizei stride, const GLvoid *ptr);
715 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
716 GLsizei stride, const GLvoid *ptr);
717 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
718 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
719 GLenum type, GLsizei stride, const GLvoid *ptr);
720 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
721 void (*UnlockArraysEXT)( GLcontext *ctx );
722 /*@}*/
723
724
725 /**
726 * \name State-query functions
727 *
728 * Return GL_TRUE if query was completed, GL_FALSE otherwise.
729 */
730 /*@{*/
731 /** Return the value or values of a selected parameter */
732 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
733 /** Return the value or values of a selected parameter */
734 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
735 /** Return the value or values of a selected parameter */
736 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
737 /** Return the value or values of a selected parameter */
738 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
739 /** Return the value or values of a selected parameter */
740 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
741 /*@}*/
742
743
744 /**
745 * \name Vertex/pixel buffer object functions
746 */
747 #if FEATURE_ARB_vertex_buffer_object
748 /*@{*/
749 void (*BindBuffer)( GLcontext *ctx, GLenum target,
750 struct gl_buffer_object *obj );
751
752 struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
753 GLenum target );
754
755 void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );
756
757 void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
758 const GLvoid *data, GLenum usage,
759 struct gl_buffer_object *obj );
760
761 void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
762 GLsizeiptrARB size, const GLvoid *data,
763 struct gl_buffer_object *obj );
764
765 void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
766 GLintptrARB offset, GLsizeiptrARB size,
767 GLvoid *data, struct gl_buffer_object *obj );
768
769 void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
770 struct gl_buffer_object *obj );
771
772 GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
773 struct gl_buffer_object *obj );
774 /*@}*/
775 #endif
776
777 /**
778 * \name Functions for GL_EXT_framebuffer_object
779 */
780 #if FEATURE_EXT_framebuffer_object
781 /*@{*/
782 struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name);
783 struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name);
784 void (*BindFramebuffer)(GLcontext *ctx, GLenum target,
785 struct gl_framebuffer *fb);
786 void (*FramebufferRenderbuffer)(GLcontext *ctx,
787 struct gl_framebuffer *fb,
788 GLenum attachment,
789 struct gl_renderbuffer *rb);
790 void (*RenderTexture)(GLcontext *ctx,
791 struct gl_framebuffer *fb,
792 struct gl_renderbuffer_attachment *att);
793 void (*FinishRenderTexture)(GLcontext *ctx,
794 struct gl_renderbuffer_attachment *att);
795 /*@}*/
796 #endif
797 #if FEATURE_EXT_framebuffer_blit
798 void (*BlitFramebuffer)(GLcontext *ctx,
799 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
800 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
801 GLbitfield mask, GLenum filter);
802 #endif
803
804 /**
805 * \name Query objects
806 */
807 /*@{*/
808 struct gl_query_object * (*NewQueryObject)(GLcontext *ctx, GLuint id);
809 void (*BeginQuery)(GLcontext *ctx, GLenum target,
810 struct gl_query_object *q);
811 void (*EndQuery)(GLcontext *ctx, GLenum target, struct gl_query_object *q);
812 /*@}*/
813
814
815 /**
816 * \name Vertex Array objects
817 */
818 /*@{*/
819 struct gl_array_object * (*NewArrayObject)(GLcontext *ctx, GLuint id);
820 void (*DeleteArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
821 void (*BindArrayObject)(GLcontext *ctx, struct gl_array_object *obj);
822 /*@}*/
823
824
825 /**
826 * \name Support for multiple T&L engines
827 */
828 /*@{*/
829
830 /**
831 * Bitmask of state changes that require the current T&L module to be
832 * validated, using ValidateTnlModule() below.
833 */
834 GLuint NeedValidate;
835
836 /**
837 * Validate the current T&L module.
838 *
839 * This is called directly after UpdateState() when a state change that has
840 * occurred matches the dd_function_table::NeedValidate bitmask above. This
841 * ensures all computed values are up to date, thus allowing the driver to
842 * decide if the current T&L module needs to be swapped out.
843 *
844 * This must be non-NULL if a driver installs a custom T&L module and sets
845 * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
846 */
847 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
848
849
850 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
851 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
852 #define PRIM_UNKNOWN GL_POLYGON+3
853
854 /**
855 * Set by the driver-supplied T&L engine.
856 *
857 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
858 */
859 GLuint CurrentExecPrimitive;
860
861 /**
862 * Current state of an in-progress compilation.
863 *
864 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
865 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
866 */
867 GLuint CurrentSavePrimitive;
868
869
870 #define FLUSH_STORED_VERTICES 0x1
871 #define FLUSH_UPDATE_CURRENT 0x2
872 /**
873 * Set by the driver-supplied T&L engine whenever vertices are buffered
874 * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
875 * updated.
876 *
877 * The dd_function_table::FlushVertices call below may be used to resolve
878 * these conditions.
879 */
880 GLuint NeedFlush;
881 GLuint SaveNeedFlush;
882
883 /**
884 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
885 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
886 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
887 * __GLcontextRec::Current and gl_light_attrib::Material
888 *
889 * Note that the default T&L engine never clears the
890 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
891 */
892 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
893 void (*SaveFlushVertices)( GLcontext *ctx );
894
895 /**
896 * Give the driver the opportunity to hook in its own vtxfmt for
897 * compiling optimized display lists. This is called on each valid
898 * glBegin() during list compilation.
899 */
900 GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );
901
902 /**
903 * Notify driver that the special derived value _NeedEyeCoords has
904 * changed.
905 */
906 void (*LightingSpaceChange)( GLcontext *ctx );
907
908 /**
909 * Called by glNewList().
910 *
911 * Let the T&L component know what is going on with display lists
912 * in time to make changes to dispatch tables, etc.
913 */
914 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
915 /**
916 * Called by glEndList().
917 *
918 * \sa dd_function_table::NewList.
919 */
920 void (*EndList)( GLcontext *ctx );
921
922 /**
923 * Called by glCallList(s).
924 *
925 * Notify the T&L component before and after calling a display list.
926 */
927 void (*BeginCallList)( GLcontext *ctx,
928 struct mesa_display_list *dlist );
929 /**
930 * Called by glEndCallList().
931 *
932 * \sa dd_function_table::BeginCallList.
933 */
934 void (*EndCallList)( GLcontext *ctx );
935
936 };
937
938
939 /**
940 * Transform/Clip/Lighting interface
941 *
942 * Drivers present a reduced set of the functions possible in
943 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
944 * remaining functions to map down to these entry points.
945 *
946 * These are the initial values to be installed into dispatch by
947 * mesa. If the T&L driver wants to modify the dispatch table
948 * while installed, it must do so itself. It would be possible for
949 * the vertexformat to install it's own initial values for these
950 * functions, but this way there is an obvious list of what is
951 * expected of the driver.
952 *
953 * If the driver wants to hook in entry points other than those
954 * listed, it must restore them to their original values in
955 * the disable() callback, below.
956 */
957 typedef struct {
958 /**
959 * \name Vertex
960 */
961 /*@{*/
962 void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
963 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
964 void (GLAPIENTRYP Color3fv)( const GLfloat * );
965 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
966 void (GLAPIENTRYP Color4fv)( const GLfloat * );
967 void (GLAPIENTRYP EdgeFlag)( GLboolean );
968 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); /* NOTE */
969 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
970 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
971 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
972 void (GLAPIENTRYP EvalPoint1)( GLint ); /* NOTE */
973 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); /* NOTE */
974 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
975 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
976 void (GLAPIENTRYP Indexf)( GLfloat );
977 void (GLAPIENTRYP Indexfv)( const GLfloat * );
978 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
979 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
980 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
981 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
982 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
983 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
984 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
985 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
986 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
987 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
988 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
989 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
990 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
991 void (GLAPIENTRYP TexCoord1f)( GLfloat );
992 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
993 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
994 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
995 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
996 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
997 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
998 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
999 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1000 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1001 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1002 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1003 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1004 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1005 void (GLAPIENTRYP CallList)( GLuint ); /* NOTE */
1006 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */
1007 void (GLAPIENTRYP Begin)( GLenum );
1008 void (GLAPIENTRYP End)( void );
1009 /* GL_NV_vertex_program */
1010 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1011 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1012 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1013 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1014 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1015 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1016 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1017 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1018 #if FEATURE_ARB_vertex_program
1019 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1020 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1021 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1022 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1023 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1024 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1025 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1026 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1027 #endif
1028 /*@}*/
1029
1030 /*
1031 */
1032 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1033
1034 /**
1035 * \name Array
1036 */
1037 /*@{*/
1038 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1039 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1040 const GLvoid *indices );
1041 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1042 GLuint end, GLsizei count,
1043 GLenum type, const GLvoid *indices );
1044 /*@}*/
1045
1046 /**
1047 * \name Eval
1048 *
1049 * If you don't support eval, fallback to the default vertex format
1050 * on receiving an eval call and use the pipeline mechanism to
1051 * provide partial T&L acceleration.
1052 *
1053 * Mesa will provide a set of helper functions to do eval within
1054 * accelerated vertex formats, eventually...
1055 */
1056 /*@{*/
1057 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1058 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1059 /*@}*/
1060
1061 } GLvertexformat;
1062
1063
1064 #endif /* DD_INCLUDED */