1 /* $Id: dd.h,v 1.59 2001/03/19 02:25:35 keithw Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
34 struct gl_pixelstore_attrib
;
36 /* Mask bits sent to the driver Clear() function */
37 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
38 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
39 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
40 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
41 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
42 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
43 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
47 * Device Driver function table.
49 struct dd_function_table
{
51 /**********************************************************************
52 *** Mandatory functions: these functions must be implemented by ***
53 *** every device driver. ***
54 **********************************************************************/
56 const GLubyte
* (*GetString
)( GLcontext
*ctx
, GLenum name
);
57 /* Return a string as needed by glGetString().
58 * Only the GL_RENDERER token must be implemented. Otherwise,
59 * NULL can be returned.
62 void (*UpdateState
)( GLcontext
*ctx
, GLuint new_state
);
64 * UpdateState() is called to notify the driver after Mesa has made
65 * some internal state changes. This is in addition to any
66 * statechange callbacks Mesa may already have made.
69 void (*Clear
)( GLcontext
*ctx
, GLbitfield mask
, GLboolean all
,
70 GLint x
, GLint y
, GLint width
, GLint height
);
71 /* Clear the color/depth/stencil/accum buffer(s).
72 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
73 * which buffers need to be cleared.
74 * If 'all' is true then the clear the whole buffer, else clear only the
75 * region defined by (x,y,width,height).
76 * This function must obey the glColorMask, glIndexMask and glStencilMask
77 * settings! Software Mesa can do masked clears if the device driver can't.
80 GLboolean (*SetDrawBuffer
)( GLcontext
*ctx
, GLenum buffer
);
82 * Specifies the current buffer for writing.
83 * The following values must be accepted when applicable:
84 * GL_FRONT_LEFT - this buffer always exists
85 * GL_BACK_LEFT - when double buffering
86 * GL_FRONT_RIGHT - when using stereo
87 * GL_BACK_RIGHT - when using stereo and double buffering
88 * The folowing values may optionally be accepted. Return GL_TRUE
89 * if accepted, GL_FALSE if not accepted. In practice, only drivers
90 * which can write to multiple color buffers at once should accept
92 * GL_FRONT - write to front left and front right if it exists
93 * GL_BACK - write to back left and back right if it exists
94 * GL_LEFT - write to front left and back left if it exists
95 * GL_RIGHT - write to right left and back right if they exist
96 * GL_FRONT_AND_BACK - write to all four buffers if they exist
97 * GL_NONE - disable buffer write in device driver.
100 void (*GetBufferSize
)( GLcontext
*ctx
, GLuint
*width
, GLuint
*height
);
102 * Returns the width and height of the current color buffer.
105 void (*Finish
)( GLcontext
*ctx
);
107 * This is called whenever glFinish() is called.
110 void (*Flush
)( GLcontext
*ctx
);
112 * This is called whenever glFlush() is called.
115 void (*Error
)( GLcontext
*ctx
);
117 * Called whenever an error is generated. ctx->ErrorValue contains
123 *** For hardware accumulation buffer:
125 void (*Accum
)( GLcontext
*ctx
, GLenum op
, GLfloat value
,
126 GLint xpos
, GLint ypos
, GLint width
, GLint height
);
127 /* Execute glAccum command within the given scissor region.
132 *** glDraw/Read/CopyPixels and glBitmap functions:
135 void (*DrawPixels
)( GLcontext
*ctx
,
136 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
137 GLenum format
, GLenum type
,
138 const struct gl_pixelstore_attrib
*unpack
,
139 const GLvoid
*pixels
);
140 /* This is called by glDrawPixels.
141 * 'unpack' describes how to unpack the source image data.
144 void (*ReadPixels
)( GLcontext
*ctx
,
145 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
146 GLenum format
, GLenum type
,
147 const struct gl_pixelstore_attrib
*unpack
,
149 /* Called by glReadPixels.
152 void (*CopyPixels
)( GLcontext
*ctx
,
153 GLint srcx
, GLint srcy
,
154 GLsizei width
, GLsizei height
,
155 GLint dstx
, GLint dsty
, GLenum type
);
156 /* Do a glCopyPixels. This function must respect all rasterization
157 * state, glPixelTransfer, glPixelZoom, etc.
160 void (*Bitmap
)( GLcontext
*ctx
,
161 GLint x
, GLint y
, GLsizei width
, GLsizei height
,
162 const struct gl_pixelstore_attrib
*unpack
,
163 const GLubyte
*bitmap
);
164 /* This is called by glBitmap. Works the same as DrawPixels, above.
167 void (*ResizeBuffersMESA
)( GLcontext
*ctx
);
171 *** Texture image functions:
173 void (*TexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
174 GLint internalFormat
,
175 GLint width
, GLint border
,
176 GLenum format
, GLenum type
, const GLvoid
*pixels
,
177 const struct gl_pixelstore_attrib
*packing
,
178 struct gl_texture_object
*texObj
,
179 struct gl_texture_image
*texImage
);
180 void (*TexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
181 GLint internalFormat
,
182 GLint width
, GLint height
, GLint border
,
183 GLenum format
, GLenum type
, const GLvoid
*pixels
,
184 const struct gl_pixelstore_attrib
*packing
,
185 struct gl_texture_object
*texObj
,
186 struct gl_texture_image
*texImage
);
187 void (*TexImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
188 GLint internalFormat
,
189 GLint width
, GLint height
, GLint depth
, GLint border
,
190 GLenum format
, GLenum type
, const GLvoid
*pixels
,
191 const struct gl_pixelstore_attrib
*packing
,
192 struct gl_texture_object
*texObj
,
193 struct gl_texture_image
*texImage
);
194 /* Called by glTexImage1/2/3D.
196 * <target>, <level>, <format>, <type> and <pixels> are user specified.
197 * <packing> indicates the image packing of pixels.
198 * <texObj> is the target texture object.
199 * <texImage> is the target texture image. It will have the texture
200 * width, height, depth, border and internalFormat information.
201 * <retainInternalCopy> is returned by this function and indicates whether
202 * core Mesa should keep an internal copy of the texture image.
203 * Drivers should call a fallback routine from texstore.c if needed.
206 void (*TexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
207 GLint xoffset
, GLsizei width
,
208 GLenum format
, GLenum type
,
209 const GLvoid
*pixels
,
210 const struct gl_pixelstore_attrib
*packing
,
211 struct gl_texture_object
*texObj
,
212 struct gl_texture_image
*texImage
);
213 void (*TexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
214 GLint xoffset
, GLint yoffset
,
215 GLsizei width
, GLsizei height
,
216 GLenum format
, GLenum type
,
217 const GLvoid
*pixels
,
218 const struct gl_pixelstore_attrib
*packing
,
219 struct gl_texture_object
*texObj
,
220 struct gl_texture_image
*texImage
);
221 void (*TexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
222 GLint xoffset
, GLint yoffset
, GLint zoffset
,
223 GLsizei width
, GLsizei height
, GLint depth
,
224 GLenum format
, GLenum type
,
225 const GLvoid
*pixels
,
226 const struct gl_pixelstore_attrib
*packing
,
227 struct gl_texture_object
*texObj
,
228 struct gl_texture_image
*texImage
);
229 /* Called by glTexSubImage1/2/3D.
231 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
232 * <depth>, <format>, <type> and <pixels> are user specified.
233 * <packing> indicates the image packing of pixels.
234 * <texObj> is the target texture object.
235 * <texImage> is the target texture image. It will have the texture
236 * width, height, border and internalFormat information.
237 * The driver should use a fallback routine from texstore.c if needed.
240 void (*CopyTexImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
241 GLenum internalFormat
, GLint x
, GLint y
,
242 GLsizei width
, GLint border
);
243 void (*CopyTexImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
244 GLenum internalFormat
, GLint x
, GLint y
,
245 GLsizei width
, GLsizei height
, GLint border
);
246 /* Called by glCopyTexImage1D and glCopyTexImage2D.
247 * Drivers should use a fallback routine from texstore.c if needed.
250 void (*CopyTexSubImage1D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
252 GLint x
, GLint y
, GLsizei width
);
253 void (*CopyTexSubImage2D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
254 GLint xoffset
, GLint yoffset
,
256 GLsizei width
, GLsizei height
);
257 void (*CopyTexSubImage3D
)( GLcontext
*ctx
, GLenum target
, GLint level
,
258 GLint xoffset
, GLint yoffset
, GLint zoffset
,
260 GLsizei width
, GLsizei height
);
261 /* Called by glCopyTexSubImage1/2/3D.
262 * Drivers should use a fallback routine from texstore.c if needed.
265 GLboolean (*TestProxyTexImage
)(GLcontext
*ctx
, GLenum target
,
266 GLint level
, GLint internalFormat
,
267 GLenum format
, GLenum type
,
268 GLint width
, GLint height
,
269 GLint depth
, GLint border
);
270 /* Called by glTexImage[123]D when user specifies a proxy texture
271 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
276 *** Compressed texture functions:
279 void (*CompressedTexImage1D
)( GLcontext
*ctx
, GLenum target
,
280 GLint level
, GLint internalFormat
,
281 GLsizei width
, GLint border
,
282 GLsizei imageSize
, const GLvoid
*data
,
283 struct gl_texture_object
*texObj
,
284 struct gl_texture_image
*texImage
);
285 void (*CompressedTexImage2D
)( GLcontext
*ctx
, GLenum target
,
286 GLint level
, GLint internalFormat
,
287 GLsizei width
, GLsizei height
, GLint border
,
288 GLsizei imageSize
, const GLvoid
*data
,
289 struct gl_texture_object
*texObj
,
290 struct gl_texture_image
*texImage
);
291 void (*CompressedTexImage3D
)( GLcontext
*ctx
, GLenum target
,
292 GLint level
, GLint internalFormat
,
293 GLsizei width
, GLsizei height
, GLsizei depth
,
295 GLsizei imageSize
, const GLvoid
*data
,
296 struct gl_texture_object
*texObj
,
297 struct gl_texture_image
*texImage
);
298 /* Called by glCompressedTexImage1/2/3D.
300 * <target>, <level>, <internalFormat>, <data> are user specified.
301 * <texObj> is the target texture object.
302 * <texImage> is the target texture image. It will have the texture
303 * width, height, depth, border and internalFormat information.
304 * <retainInternalCopy> is returned by this function and indicates whether
305 * core Mesa should keep an internal copy of the texture image.
306 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
310 void (*CompressedTexSubImage1D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
311 GLint xoffset
, GLsizei width
,
313 GLsizei imageSize
, const GLvoid
*data
,
314 struct gl_texture_object
*texObj
,
315 struct gl_texture_image
*texImage
);
316 void (*CompressedTexSubImage2D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
317 GLint xoffset
, GLint yoffset
,
318 GLsizei width
, GLint height
,
320 GLsizei imageSize
, const GLvoid
*data
,
321 struct gl_texture_object
*texObj
,
322 struct gl_texture_image
*texImage
);
323 void (*CompressedTexSubImage3D
)(GLcontext
*ctx
, GLenum target
, GLint level
,
324 GLint xoffset
, GLint yoffset
, GLint zoffset
,
325 GLsizei width
, GLint height
, GLint depth
,
327 GLsizei imageSize
, const GLvoid
*data
,
328 struct gl_texture_object
*texObj
,
329 struct gl_texture_image
*texImage
);
330 /* Called by glCompressedTexSubImage1/2/3D.
332 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
333 * <imageSize>, and <data> are user specified.
334 * <texObj> is the target texture object.
335 * <texImage> is the target texture image. It will have the texture
336 * width, height, depth, border and internalFormat information.
337 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
341 GLboolean (*IsCompressedFormat
)(GLcontext
*ctx
, GLint internalFormat
);
342 /* Called to tell if a format is a compressed format.
345 void (*GetCompressedTexImage
)( GLcontext
*ctx
, GLenum target
,
346 GLint lod
, void *image
,
347 const struct gl_texture_object
*texObj
,
348 struct gl_texture_image
*texImage
);
349 /* Called by glGetCompressedTexImageARB.
350 * <target>, <lod>, <image> are specified by user.
351 * <texObj> is the source texture object.
352 * <texImage> is the source texture image.
355 GLint (*BaseCompressedTexFormat
)(GLcontext
*ctx
,
356 GLint internalFormat
);
357 /* Called to compute the base format for a specific compressed
358 * format. Return -1 if the internalFormat is not a specific
359 * compressed format that the driver recognizes.
360 * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB.
365 * return value differences between this function and
366 * SpecificCompressedTexFormat below.
369 GLint (*SpecificCompressedTexFormat
)(GLcontext
*ctx
,
370 GLint internalFormat
,
379 /* Called to turn a generic texture format into a specific
380 * texture format. For example, if a driver implements
381 * GL_3DFX_texture_compression_FXT1, this would map
382 * GL_COMPRESSED_RGBA_ARB to GL_COMPRESSED_RGBA_FXT1_3DFX.
384 * If the driver does not know how to handle the compressed
385 * format, then just return the generic format, and Mesa will
386 * do the right thing with it.
389 GLsizei (*CompressedImageSize
)(GLcontext
*ctx
,
390 GLenum internalFormat
,
391 GLuint numDimensions
,
395 /* Calculate the size of a compressed image, given the image's
396 * format and dimensions.
401 *** Texture object functions:
404 void (*BindTexture
)( GLcontext
*ctx
, GLenum target
,
405 struct gl_texture_object
*tObj
);
406 /* Called by glBindTexture().
409 void (*CreateTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
410 /* Called when a texture object is created.
413 void (*DeleteTexture
)( GLcontext
*ctx
, struct gl_texture_object
*tObj
);
414 /* Called when a texture object is about to be deallocated. Driver
415 * should free anything attached to the DriverData pointers.
418 GLboolean (*IsTextureResident
)( GLcontext
*ctx
,
419 struct gl_texture_object
*t
);
420 /* Called by glAreTextureResident().
423 void (*PrioritizeTexture
)( GLcontext
*ctx
, struct gl_texture_object
*t
,
425 /* Called by glPrioritizeTextures().
428 void (*ActiveTexture
)( GLcontext
*ctx
, GLuint texUnitNumber
);
429 /* Called by glActiveTextureARB to set current texture unit.
432 void (*UpdateTexturePalette
)( GLcontext
*ctx
,
433 struct gl_texture_object
*tObj
);
434 /* Called when the texture's color lookup table is changed.
435 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
440 *** Imaging functionality:
442 void (*CopyColorTable
)( GLcontext
*ctx
,
443 GLenum target
, GLenum internalformat
,
444 GLint x
, GLint y
, GLsizei width
);
446 void (*CopyColorSubTable
)( GLcontext
*ctx
,
447 GLenum target
, GLsizei start
,
448 GLint x
, GLint y
, GLsizei width
);
450 void (*CopyConvolutionFilter1D
)( GLcontext
*ctx
, GLenum target
,
451 GLenum internalFormat
,
452 GLint x
, GLint y
, GLsizei width
);
454 void (*CopyConvolutionFilter2D
)( GLcontext
*ctx
, GLenum target
,
455 GLenum internalFormat
,
457 GLsizei width
, GLsizei height
);
462 *** State-changing functions (drawing functions are above)
464 *** These functions are called by their corresponding OpenGL API functions.
465 *** They're ALSO called by the gl_PopAttrib() function!!!
466 *** May add more functions like these to the device driver in the future.
468 void (*AlphaFunc
)(GLcontext
*ctx
, GLenum func
, GLchan ref
);
469 void (*BlendColor
)(GLcontext
*ctx
, const GLfloat color
[4]);
470 void (*BlendEquation
)(GLcontext
*ctx
, GLenum mode
);
471 void (*BlendFunc
)(GLcontext
*ctx
, GLenum sfactor
, GLenum dfactor
);
472 void (*BlendFuncSeparate
)(GLcontext
*ctx
,
473 GLenum sfactorRGB
, GLenum dfactorRGB
,
474 GLenum sfactorA
, GLenum dfactorA
);
475 void (*ClearColor
)(GLcontext
*ctx
, const GLchan color
[4]);
476 void (*ClearDepth
)(GLcontext
*ctx
, GLclampd d
);
477 void (*ClearIndex
)(GLcontext
*ctx
, GLuint index
);
478 void (*ClearStencil
)(GLcontext
*ctx
, GLint s
);
479 void (*ColorMask
)(GLcontext
*ctx
, GLboolean rmask
, GLboolean gmask
,
480 GLboolean bmask
, GLboolean amask
);
481 void (*CullFace
)(GLcontext
*ctx
, GLenum mode
);
482 void (*ClipPlane
)(GLcontext
*ctx
, GLenum plane
, const GLfloat
*equation
);
483 void (*FrontFace
)(GLcontext
*ctx
, GLenum mode
);
484 void (*DepthFunc
)(GLcontext
*ctx
, GLenum func
);
485 void (*DepthMask
)(GLcontext
*ctx
, GLboolean flag
);
486 void (*DepthRange
)(GLcontext
*ctx
, GLclampd nearval
, GLclampd farval
);
487 void (*Enable
)(GLcontext
* ctx
, GLenum cap
, GLboolean state
);
488 void (*Fogfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
489 void (*Hint
)(GLcontext
*ctx
, GLenum target
, GLenum mode
);
490 void (*IndexMask
)(GLcontext
*ctx
, GLuint mask
);
491 void (*Lightfv
)(GLcontext
*ctx
, GLenum light
,
492 GLenum pname
, const GLfloat
*params
);
493 void (*LightModelfv
)(GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
);
494 void (*LineStipple
)(GLcontext
*ctx
, GLint factor
, GLushort pattern
);
495 void (*LineWidth
)(GLcontext
*ctx
, GLfloat width
);
496 void (*LogicOpcode
)(GLcontext
*ctx
, GLenum opcode
);
497 void (*PointParameterfv
)(GLcontext
*ctx
, GLenum pname
,
498 const GLfloat
*params
);
499 void (*PointSize
)(GLcontext
*ctx
, GLfloat size
);
500 void (*PolygonMode
)(GLcontext
*ctx
, GLenum face
, GLenum mode
);
501 void (*PolygonStipple
)(GLcontext
*ctx
, const GLubyte
*mask
);
502 void (*RenderMode
)(GLcontext
*ctx
, GLenum mode
);
503 void (*Scissor
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
504 void (*ShadeModel
)(GLcontext
*ctx
, GLenum mode
);
505 void (*StencilFunc
)(GLcontext
*ctx
, GLenum func
, GLint ref
, GLuint mask
);
506 void (*StencilMask
)(GLcontext
*ctx
, GLuint mask
);
507 void (*StencilOp
)(GLcontext
*ctx
, GLenum fail
, GLenum zfail
, GLenum zpass
);
508 void (*TexGen
)(GLcontext
*ctx
, GLenum coord
, GLenum pname
,
509 const GLfloat
*params
);
510 void (*TexEnv
)(GLcontext
*ctx
, GLenum target
, GLenum pname
,
511 const GLfloat
*param
);
512 void (*TexParameter
)(GLcontext
*ctx
, GLenum target
,
513 struct gl_texture_object
*texObj
,
514 GLenum pname
, const GLfloat
*params
);
515 void (*TextureMatrix
)(GLcontext
*ctx
, GLuint unit
, const GLmatrix
*mat
);
516 void (*Viewport
)(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
);
520 *** Vertex array functions
522 *** Called by the corresponding OpenGL functions.
524 void (*VertexPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
525 GLsizei stride
, const GLvoid
*ptr
);
526 void (*NormalPointer
)(GLcontext
*ctx
, GLenum type
,
527 GLsizei stride
, const GLvoid
*ptr
);
528 void (*ColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
529 GLsizei stride
, const GLvoid
*ptr
);
530 void (*FogCoordPointer
)(GLcontext
*ctx
, GLenum type
,
531 GLsizei stride
, const GLvoid
*ptr
);
532 void (*IndexPointer
)(GLcontext
*ctx
, GLenum type
,
533 GLsizei stride
, const GLvoid
*ptr
);
534 void (*SecondaryColorPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
535 GLsizei stride
, const GLvoid
*ptr
);
536 void (*TexCoordPointer
)(GLcontext
*ctx
, GLint size
, GLenum type
,
537 GLsizei stride
, const GLvoid
*ptr
);
538 void (*EdgeFlagPointer
)(GLcontext
*ctx
, GLsizei stride
, const GLvoid
*ptr
);
541 /*** State-query functions
543 *** Return GL_TRUE if query was completed, GL_FALSE otherwise.
545 GLboolean (*GetBooleanv
)(GLcontext
*ctx
, GLenum pname
, GLboolean
*result
);
546 GLboolean (*GetDoublev
)(GLcontext
*ctx
, GLenum pname
, GLdouble
*result
);
547 GLboolean (*GetFloatv
)(GLcontext
*ctx
, GLenum pname
, GLfloat
*result
);
548 GLboolean (*GetIntegerv
)(GLcontext
*ctx
, GLenum pname
, GLint
*result
);
549 GLboolean (*GetPointerv
)(GLcontext
*ctx
, GLenum pname
, GLvoid
**result
);
554 *** Support for multiple t&l engines
558 /* Bitmask of state changes that require the current tnl module to be
559 * validated, using ValidateTnlModule() below.
562 void (*ValidateTnlModule
)( GLcontext
*ctx
, GLuint new_state
);
563 /* Validate the current tnl module. This is called directly after
564 * UpdateState() when a state change that has occured matches the
565 * NeedValidate bitmask above. This ensures all computed values are
566 * up to date, thus allowing the driver to decide if the current tnl
567 * module needs to be swapped out.
569 * This must be non-NULL if a driver installs a custom tnl module and
570 * sets the NeedValidate bitmask, but may be NULL otherwise.
574 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
575 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
576 #define PRIM_UNKNOWN GL_POLYGON+3
578 GLuint CurrentExecPrimitive
;
579 /* Set by the driver-supplied t&l engine. Set to
580 * PRIM_OUTSIDE_BEGIN_END when outside begin/end.
583 GLuint CurrentSavePrimitive
;
584 /* Current state of an in-progress compilation. May take on any of
585 * the additional values defined above.
589 #define FLUSH_STORED_VERTICES 0x1
590 #define FLUSH_UPDATE_CURRENT 0x2
592 /* Set by the driver-supplied t&l engine whenever vertices are
593 * buffered between begin/end objects or ctx->Current is not uptodate.
595 * The FlushVertices() call below may be used to resolve
599 void (*FlushVertices
)( GLcontext
*ctx
, GLuint flags
);
600 /* If inside begin/end, ASSERT(0).
602 * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
603 * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
604 * and ctx->Light.Material
606 * Note that the default t&l engine never clears the
607 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
610 void (*LightingSpaceChange
)( GLcontext
*ctx
);
611 /* Notify driver that the special derived value _NeedEyeCoords has
615 void (*NewList
)( GLcontext
*ctx
, GLuint list
, GLenum mode
);
616 void (*EndList
)( GLcontext
*ctx
);
617 /* Let the t&l component know what is going on with display lists
618 * in time to make changes to dispatch tables, etc.
619 * Called by glNewList() and glEndList(), respectively.
622 void (*BeginCallList
)( GLcontext
*ctx
, GLuint list
);
623 void (*EndCallList
)( GLcontext
*ctx
);
624 /* Notify the t&l component before and after calling a display list.
625 * Called by glCallList(s), but not recursively.
628 void (*MakeCurrent
)( GLcontext
*ctx
, GLframebuffer
*drawBuffer
,
629 GLframebuffer
*readBuffer
);
630 /* Let the t&l component know when the context becomes current.
634 void (*LockArraysEXT
)( GLcontext
*ctx
, GLint first
, GLsizei count
);
635 void (*UnlockArraysEXT
)( GLcontext
*ctx
);
636 /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively.
644 * Transform/Clip/Lighting interface
647 void (*ArrayElement
)( GLint
); /* NOTE */
648 void (*Color3f
)( GLfloat
, GLfloat
, GLfloat
);
649 void (*Color3fv
)( const GLfloat
* );
650 void (*Color3ub
)( GLubyte
, GLubyte
, GLubyte
);
651 void (*Color3ubv
)( const GLubyte
* );
652 void (*Color4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
653 void (*Color4fv
)( const GLfloat
* );
654 void (*Color4ub
)( GLubyte
, GLubyte
, GLubyte
, GLubyte
);
655 void (*Color4ubv
)( const GLubyte
* );
656 void (*EdgeFlag
)( GLboolean
);
657 void (*EdgeFlagv
)( const GLboolean
* );
658 void (*EvalCoord1f
)( GLfloat
); /* NOTE */
659 void (*EvalCoord1fv
)( const GLfloat
* ); /* NOTE */
660 void (*EvalCoord2f
)( GLfloat
, GLfloat
); /* NOTE */
661 void (*EvalCoord2fv
)( const GLfloat
* ); /* NOTE */
662 void (*EvalPoint1
)( GLint
); /* NOTE */
663 void (*EvalPoint2
)( GLint
, GLint
); /* NOTE */
664 void (*FogCoordfEXT
)( GLfloat
);
665 void (*FogCoordfvEXT
)( const GLfloat
* );
666 void (*Indexi
)( GLint
);
667 void (*Indexiv
)( const GLint
* );
668 void (*Materialfv
)( GLenum face
, GLenum pname
, const GLfloat
* ); /* NOTE */
669 void (*MultiTexCoord1fARB
)( GLenum
, GLfloat
);
670 void (*MultiTexCoord1fvARB
)( GLenum
, const GLfloat
* );
671 void (*MultiTexCoord2fARB
)( GLenum
, GLfloat
, GLfloat
);
672 void (*MultiTexCoord2fvARB
)( GLenum
, const GLfloat
* );
673 void (*MultiTexCoord3fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
);
674 void (*MultiTexCoord3fvARB
)( GLenum
, const GLfloat
* );
675 void (*MultiTexCoord4fARB
)( GLenum
, GLfloat
, GLfloat
, GLfloat
, GLfloat
);
676 void (*MultiTexCoord4fvARB
)( GLenum
, const GLfloat
* );
677 void (*Normal3f
)( GLfloat
, GLfloat
, GLfloat
);
678 void (*Normal3fv
)( const GLfloat
* );
679 void (*SecondaryColor3fEXT
)( GLfloat
, GLfloat
, GLfloat
);
680 void (*SecondaryColor3fvEXT
)( const GLfloat
* );
681 void (*SecondaryColor3ubEXT
)( GLubyte
, GLubyte
, GLubyte
);
682 void (*SecondaryColor3ubvEXT
)( const GLubyte
* );
683 void (*TexCoord1f
)( GLfloat
);
684 void (*TexCoord1fv
)( const GLfloat
* );
685 void (*TexCoord2f
)( GLfloat
, GLfloat
);
686 void (*TexCoord2fv
)( const GLfloat
* );
687 void (*TexCoord3f
)( GLfloat
, GLfloat
, GLfloat
);
688 void (*TexCoord3fv
)( const GLfloat
* );
689 void (*TexCoord4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
690 void (*TexCoord4fv
)( const GLfloat
* );
691 void (*Vertex2f
)( GLfloat
, GLfloat
);
692 void (*Vertex2fv
)( const GLfloat
* );
693 void (*Vertex3f
)( GLfloat
, GLfloat
, GLfloat
);
694 void (*Vertex3fv
)( const GLfloat
* );
695 void (*Vertex4f
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
696 void (*Vertex4fv
)( const GLfloat
* );
697 void (*CallList
)( GLuint
); /* NOTE */
698 void (*Begin
)( GLenum
);
700 /* Drivers present a reduced set of the functions possible in
701 * begin/end objects. Core mesa provides translation stubs for the
702 * remaining functions to map down to these entrypoints.
704 * These are the initial values to be installed into dispatch by
705 * mesa. If the t&l driver wants to modify the dispatch table
706 * while installed, it must do so itself. It would be possible for
707 * the vertexformat to install it's own initial values for these
708 * functions, but this way there is an obvious list of what is
709 * expected of the driver.
711 * If the driver wants to hook in entrypoints other than those
712 * listed above, it must restore them to their original values in
713 * the disable() callback, below.
716 void (*Rectf
)( GLfloat
, GLfloat
, GLfloat
, GLfloat
);
720 void (*DrawArrays
)( GLenum mode
, GLint start
, GLsizei count
);
721 void (*DrawElements
)( GLenum mode
, GLsizei count
, GLenum type
,
722 const GLvoid
*indices
);
723 void (*DrawRangeElements
)( GLenum mode
, GLuint start
,
724 GLuint end
, GLsizei count
,
725 GLenum type
, const GLvoid
*indices
);
726 /* These may or may not belong here. Heuristic: If an array is
727 * enabled, the installed vertex format should support that array and
728 * it's current size natively.
731 void (*EvalMesh1
)( GLenum mode
, GLint i1
, GLint i2
);
732 void (*EvalMesh2
)( GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
733 /* If you don't support eval, fallback to the default vertex format
734 * on receiving an eval call and use the pipeline mechanism to
735 * provide partial t&l acceleration.
737 * Mesa will provide a set of helper functions to do eval within
738 * accelerated vertex formats, eventually...
741 GLboolean prefer_float_colors
;
742 /* Should core try to send colors to glColor4f or glColor4chan,
743 * where it has a choice?
748 #endif /* DD_INCLUDED */