Another round of glRead/DrawBuffer() clean-ups and simplifications.
[mesa.git] / src / mesa / main / dd.h
1 /* $Id: dd.h,v 1.74 2002/10/11 17:41:04 brianp Exp $ */
2
3 /*
4 * Mesa 3-D graphics library
5 * Version: 4.1
6 *
7 * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 */
26
27
28
29 #ifndef DD_INCLUDED
30 #define DD_INCLUDED
31
32 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
33
34 struct gl_pixelstore_attrib;
35
36 /* Mask bits sent to the driver Clear() function */
37 #define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */
38 #define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */
39 #define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */
40 #define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */
41 #define DD_AUX0 AUX0_BIT /* future use */
42 #define DD_AUX1 AUX1_BIT /* future use */
43 #define DD_AUX2 AUX2_BIT /* future use */
44 #define DD_AUX3 AUX3_BIT /* future use */
45 #define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */
46 #define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */
47 #define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */
48
49
50 /*
51 * Device Driver function table.
52 */
53 struct dd_function_table {
54
55 const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );
56 /* Return a string as needed by glGetString().
57 * Only the GL_RENDERER token must be implemented. Otherwise,
58 * NULL can be returned.
59 */
60
61 void (*UpdateState)( GLcontext *ctx, GLuint new_state );
62 /*
63 * UpdateState() is called to notify the driver after Mesa has made
64 * some internal state changes. This is in addition to any
65 * statechange callbacks Mesa may already have made.
66 */
67
68 void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
69 GLint x, GLint y, GLint width, GLint height );
70 /* Clear the color/depth/stencil/accum buffer(s).
71 * 'mask' is a bitmask of the DD_*_BIT values defined above that indicates
72 * which buffers need to be cleared.
73 * If 'all' is true then the clear the whole buffer, else clear only the
74 * region defined by (x,y,width,height).
75 * This function must obey the glColorMask, glIndexMask and glStencilMask
76 * settings!
77 * Software Mesa can do masked clears if the device driver can't.
78 */
79
80 void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
81 /*
82 * Specifies the current buffer for writing. Called via glDrawBuffer().
83 * Note the driver must organize fallbacks (eg with swrast) if it
84 * cannot implement the requested mode.
85 */
86
87
88 void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
89 /*
90 * Specifies the current buffer for reading. Called via glReadBuffer().
91 */
92
93 void (*GetBufferSize)( GLframebuffer *buffer,
94 GLuint *width, GLuint *height );
95 /*
96 * Returns the width and height of the named buffer/window.
97 * Mesa uses this to determine when the driver's window size has changed.
98 */
99
100 void (*ResizeBuffers)( GLframebuffer *buffer );
101 /*
102 * Resize the driver's depth/stencil/accum/back buffers to match the
103 * size given in the GLframebuffer struct. This is typically called
104 * when Mesa detects that a window size has changed.
105 */
106
107 void (*Finish)( GLcontext *ctx );
108 /*
109 * This is called whenever glFinish() is called.
110 */
111
112 void (*Flush)( GLcontext *ctx );
113 /*
114 * This is called whenever glFlush() is called.
115 */
116
117 void (*Error)( GLcontext *ctx );
118 /*
119 * Called whenever an error is generated. ctx->ErrorValue contains
120 * the error value.
121 */
122
123
124 /***
125 *** For hardware accumulation buffer:
126 ***/
127 void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
128 GLint xpos, GLint ypos, GLint width, GLint height );
129 /* Execute glAccum command within the given scissor region.
130 */
131
132
133 /***
134 *** glDraw/Read/CopyPixels and glBitmap functions:
135 ***/
136
137 void (*DrawPixels)( GLcontext *ctx,
138 GLint x, GLint y, GLsizei width, GLsizei height,
139 GLenum format, GLenum type,
140 const struct gl_pixelstore_attrib *unpack,
141 const GLvoid *pixels );
142 /* This is called by glDrawPixels.
143 * 'unpack' describes how to unpack the source image data.
144 */
145
146 void (*ReadPixels)( GLcontext *ctx,
147 GLint x, GLint y, GLsizei width, GLsizei height,
148 GLenum format, GLenum type,
149 const struct gl_pixelstore_attrib *unpack,
150 GLvoid *dest );
151 /* Called by glReadPixels.
152 */
153
154 void (*CopyPixels)( GLcontext *ctx,
155 GLint srcx, GLint srcy,
156 GLsizei width, GLsizei height,
157 GLint dstx, GLint dsty, GLenum type );
158 /* Do a glCopyPixels. This function must respect all rasterization
159 * state, glPixelTransfer, glPixelZoom, etc.
160 */
161
162 void (*Bitmap)( GLcontext *ctx,
163 GLint x, GLint y, GLsizei width, GLsizei height,
164 const struct gl_pixelstore_attrib *unpack,
165 const GLubyte *bitmap );
166 /* This is called by glBitmap. Works the same as DrawPixels, above.
167 */
168
169 /***
170 *** Texture image functions:
171 ***/
172 const struct gl_texture_format *
173 (*ChooseTextureFormat)( GLcontext *ctx, GLint internalFormat,
174 GLenum srcFormat, GLenum srcType );
175 /* This is called by the _mesa_store_tex[sub]image[123]d() fallback
176 * functions. The driver should examine <internalFormat> and return a
177 * pointer to an appropriate gl_texture_format.
178 */
179
180 void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
181 GLint internalFormat,
182 GLint width, GLint border,
183 GLenum format, GLenum type, const GLvoid *pixels,
184 const struct gl_pixelstore_attrib *packing,
185 struct gl_texture_object *texObj,
186 struct gl_texture_image *texImage );
187 void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
188 GLint internalFormat,
189 GLint width, GLint height, GLint border,
190 GLenum format, GLenum type, const GLvoid *pixels,
191 const struct gl_pixelstore_attrib *packing,
192 struct gl_texture_object *texObj,
193 struct gl_texture_image *texImage );
194 void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
195 GLint internalFormat,
196 GLint width, GLint height, GLint depth, GLint border,
197 GLenum format, GLenum type, const GLvoid *pixels,
198 const struct gl_pixelstore_attrib *packing,
199 struct gl_texture_object *texObj,
200 struct gl_texture_image *texImage );
201 /* Called by glTexImage1/2/3D.
202 * Arguments:
203 * <target>, <level>, <format>, <type> and <pixels> are user specified.
204 * <packing> indicates the image packing of pixels.
205 * <texObj> is the target texture object.
206 * <texImage> is the target texture image. It will have the texture
207 * width, height, depth, border and internalFormat information.
208 * <retainInternalCopy> is returned by this function and indicates whether
209 * core Mesa should keep an internal copy of the texture image.
210 * Drivers should call a fallback routine from texstore.c if needed.
211 */
212
213 void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
214 GLint xoffset, GLsizei width,
215 GLenum format, GLenum type,
216 const GLvoid *pixels,
217 const struct gl_pixelstore_attrib *packing,
218 struct gl_texture_object *texObj,
219 struct gl_texture_image *texImage );
220 void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
221 GLint xoffset, GLint yoffset,
222 GLsizei width, GLsizei height,
223 GLenum format, GLenum type,
224 const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing,
226 struct gl_texture_object *texObj,
227 struct gl_texture_image *texImage );
228 void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
229 GLint xoffset, GLint yoffset, GLint zoffset,
230 GLsizei width, GLsizei height, GLint depth,
231 GLenum format, GLenum type,
232 const GLvoid *pixels,
233 const struct gl_pixelstore_attrib *packing,
234 struct gl_texture_object *texObj,
235 struct gl_texture_image *texImage );
236 /* Called by glTexSubImage1/2/3D.
237 * Arguments:
238 * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
239 * <depth>, <format>, <type> and <pixels> are user specified.
240 * <packing> indicates the image packing of pixels.
241 * <texObj> is the target texture object.
242 * <texImage> is the target texture image. It will have the texture
243 * width, height, border and internalFormat information.
244 * The driver should use a fallback routine from texstore.c if needed.
245 */
246
247 void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
248 GLenum internalFormat, GLint x, GLint y,
249 GLsizei width, GLint border );
250 void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
251 GLenum internalFormat, GLint x, GLint y,
252 GLsizei width, GLsizei height, GLint border );
253 /* Called by glCopyTexImage1D and glCopyTexImage2D.
254 * Drivers should use a fallback routine from texstore.c if needed.
255 */
256
257 void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
258 GLint xoffset,
259 GLint x, GLint y, GLsizei width );
260 void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
261 GLint xoffset, GLint yoffset,
262 GLint x, GLint y,
263 GLsizei width, GLsizei height );
264 void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
265 GLint xoffset, GLint yoffset, GLint zoffset,
266 GLint x, GLint y,
267 GLsizei width, GLsizei height );
268 /* Called by glCopyTexSubImage1/2/3D.
269 * Drivers should use a fallback routine from texstore.c if needed.
270 */
271
272 GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
273 GLint level, GLint internalFormat,
274 GLenum format, GLenum type,
275 GLint width, GLint height,
276 GLint depth, GLint border);
277 /* Called by glTexImage[123]D when user specifies a proxy texture
278 * target. Return GL_TRUE if the proxy test passes, return GL_FALSE
279 * if the test fails.
280 */
281
282 /***
283 *** Compressed texture functions:
284 ***/
285
286 void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
287 GLint level, GLint internalFormat,
288 GLsizei width, GLint border,
289 GLsizei imageSize, const GLvoid *data,
290 struct gl_texture_object *texObj,
291 struct gl_texture_image *texImage );
292 void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
293 GLint level, GLint internalFormat,
294 GLsizei width, GLsizei height, GLint border,
295 GLsizei imageSize, const GLvoid *data,
296 struct gl_texture_object *texObj,
297 struct gl_texture_image *texImage );
298 void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
299 GLint level, GLint internalFormat,
300 GLsizei width, GLsizei height, GLsizei depth,
301 GLint border,
302 GLsizei imageSize, const GLvoid *data,
303 struct gl_texture_object *texObj,
304 struct gl_texture_image *texImage );
305 /* Called by glCompressedTexImage1/2/3D.
306 * Arguments:
307 * <target>, <level>, <internalFormat>, <data> are user specified.
308 * <texObj> is the target texture object.
309 * <texImage> is the target texture image. It will have the texture
310 * width, height, depth, border and internalFormat information.
311 * <retainInternalCopy> is returned by this function and indicates whether
312 * core Mesa should keep an internal copy of the texture image.
313 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
314 * should do the job.
315 */
316
317 void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
318 GLint xoffset, GLsizei width,
319 GLenum format,
320 GLsizei imageSize, const GLvoid *data,
321 struct gl_texture_object *texObj,
322 struct gl_texture_image *texImage);
323 void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
324 GLint xoffset, GLint yoffset,
325 GLsizei width, GLint height,
326 GLenum format,
327 GLsizei imageSize, const GLvoid *data,
328 struct gl_texture_object *texObj,
329 struct gl_texture_image *texImage);
330 void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
331 GLint xoffset, GLint yoffset, GLint zoffset,
332 GLsizei width, GLint height, GLint depth,
333 GLenum format,
334 GLsizei imageSize, const GLvoid *data,
335 struct gl_texture_object *texObj,
336 struct gl_texture_image *texImage);
337 /* Called by glCompressedTexSubImage1/2/3D.
338 * Arguments:
339 * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
340 * <imageSize>, and <data> are user specified.
341 * <texObj> is the target texture object.
342 * <texImage> is the target texture image. It will have the texture
343 * width, height, depth, border and internalFormat information.
344 * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
345 * should do the job.
346 */
347
348 /***
349 *** Texture object functions:
350 ***/
351
352 void (*BindTexture)( GLcontext *ctx, GLenum target,
353 struct gl_texture_object *tObj );
354 /* Called by glBindTexture().
355 */
356
357 void (*CreateTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
358 /* Called when a texture object is created.
359 */
360
361 void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
362 /* Called when a texture object is about to be deallocated. Driver
363 * should free anything attached to the DriverData pointers.
364 */
365
366 GLboolean (*IsTextureResident)( GLcontext *ctx,
367 struct gl_texture_object *t );
368 /* Called by glAreTextureResident().
369 */
370
371 void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
372 GLclampf priority );
373 /* Called by glPrioritizeTextures().
374 */
375
376 void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
377 /* Called by glActiveTextureARB to set current texture unit.
378 */
379
380 void (*UpdateTexturePalette)( GLcontext *ctx,
381 struct gl_texture_object *tObj );
382 /* Called when the texture's color lookup table is changed.
383 * If tObj is NULL then the shared texture palette ctx->Texture.Palette
384 * is to be updated.
385 */
386
387 /***
388 *** Imaging functionality:
389 ***/
390 void (*CopyColorTable)( GLcontext *ctx,
391 GLenum target, GLenum internalformat,
392 GLint x, GLint y, GLsizei width );
393
394 void (*CopyColorSubTable)( GLcontext *ctx,
395 GLenum target, GLsizei start,
396 GLint x, GLint y, GLsizei width );
397
398 void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
399 GLenum internalFormat,
400 GLint x, GLint y, GLsizei width );
401
402 void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
403 GLenum internalFormat,
404 GLint x, GLint y,
405 GLsizei width, GLsizei height );
406
407
408
409 /***
410 *** State-changing functions (drawing functions are above)
411 ***
412 *** These functions are called by their corresponding OpenGL API functions.
413 *** They're ALSO called by the gl_PopAttrib() function!!!
414 *** May add more functions like these to the device driver in the future.
415 ***/
416 void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
417 void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
418 void (*BlendEquation)(GLcontext *ctx, GLenum mode);
419 void (*BlendFunc)(GLcontext *ctx, GLenum sfactor, GLenum dfactor);
420 void (*BlendFuncSeparate)(GLcontext *ctx,
421 GLenum sfactorRGB, GLenum dfactorRGB,
422 GLenum sfactorA, GLenum dfactorA);
423 void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
424 void (*ClearDepth)(GLcontext *ctx, GLclampd d);
425 void (*ClearIndex)(GLcontext *ctx, GLuint index);
426 void (*ClearStencil)(GLcontext *ctx, GLint s);
427 void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
428 void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
429 GLboolean bmask, GLboolean amask );
430 void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
431 void (*CullFace)(GLcontext *ctx, GLenum mode);
432 void (*FrontFace)(GLcontext *ctx, GLenum mode);
433 void (*DepthFunc)(GLcontext *ctx, GLenum func);
434 void (*DepthMask)(GLcontext *ctx, GLboolean flag);
435 void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
436 void (*Enable)(GLcontext* ctx, GLenum cap, GLboolean state);
437 void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
438 void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
439 void (*IndexMask)(GLcontext *ctx, GLuint mask);
440 void (*Lightfv)(GLcontext *ctx, GLenum light,
441 GLenum pname, const GLfloat *params );
442 void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
443 void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
444 void (*LineWidth)(GLcontext *ctx, GLfloat width);
445 void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
446 void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
447 const GLfloat *params);
448 void (*PointSize)(GLcontext *ctx, GLfloat size);
449 void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
450 void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
451 void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
452 void (*RenderMode)(GLcontext *ctx, GLenum mode );
453 void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
454 void (*ShadeModel)(GLcontext *ctx, GLenum mode);
455 void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
456 void (*StencilMask)(GLcontext *ctx, GLuint mask);
457 void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
458 void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
459 void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
460 const GLfloat *params);
461 void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
462 const GLfloat *param);
463 void (*TexParameter)(GLcontext *ctx, GLenum target,
464 struct gl_texture_object *texObj,
465 GLenum pname, const GLfloat *params);
466 void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
467 void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
468
469 /***
470 *** Vertex array functions
471 ***
472 *** Called by the corresponding OpenGL functions.
473 ***/
474 void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
475 GLsizei stride, const GLvoid *ptr);
476 void (*NormalPointer)(GLcontext *ctx, GLenum type,
477 GLsizei stride, const GLvoid *ptr);
478 void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
479 GLsizei stride, const GLvoid *ptr);
480 void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
481 GLsizei stride, const GLvoid *ptr);
482 void (*IndexPointer)(GLcontext *ctx, GLenum type,
483 GLsizei stride, const GLvoid *ptr);
484 void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
485 GLsizei stride, const GLvoid *ptr);
486 void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
487 GLsizei stride, const GLvoid *ptr);
488 void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
489 void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
490 GLenum type, GLsizei stride, const GLvoid *ptr);
491
492
493 /*** State-query functions
494 ***
495 *** Return GL_TRUE if query was completed, GL_FALSE otherwise.
496 ***/
497 GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
498 GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
499 GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
500 GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
501 GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
502
503 /***
504 *** Support for multiple t&l engines
505 ***/
506
507 GLuint NeedValidate;
508 /* Bitmask of state changes that require the current tnl module to be
509 * validated, using ValidateTnlModule() below.
510 */
511
512 void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );
513 /* Validate the current tnl module. This is called directly after
514 * UpdateState() when a state change that has occured matches the
515 * NeedValidate bitmask above. This ensures all computed values are
516 * up to date, thus allowing the driver to decide if the current tnl
517 * module needs to be swapped out.
518 *
519 * This must be non-NULL if a driver installs a custom tnl module and
520 * sets the NeedValidate bitmask, but may be NULL otherwise.
521 */
522
523
524 #define PRIM_OUTSIDE_BEGIN_END GL_POLYGON+1
525 #define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
526 #define PRIM_UNKNOWN GL_POLYGON+3
527
528 GLuint CurrentExecPrimitive;
529 /* Set by the driver-supplied t&l engine. Set to
530 * PRIM_OUTSIDE_BEGIN_END when outside begin/end.
531 */
532
533 GLuint CurrentSavePrimitive;
534 /* Current state of an in-progress compilation. May take on any of
535 * the additional values defined above.
536 */
537
538
539 #define FLUSH_STORED_VERTICES 0x1
540 #define FLUSH_UPDATE_CURRENT 0x2
541 GLuint NeedFlush;
542 /* Set by the driver-supplied t&l engine whenever vertices are
543 * buffered between begin/end objects or ctx->Current is not uptodate.
544 *
545 * The FlushVertices() call below may be used to resolve
546 * these conditions.
547 */
548
549 void (*FlushVertices)( GLcontext *ctx, GLuint flags );
550 /* If inside begin/end, ASSERT(0).
551 * Otherwise,
552 * if (flags & FLUSH_STORED_VERTICES) flushes any buffered vertices,
553 * if (flags & FLUSH_UPDATE_CURRENT) updates ctx->Current
554 * and ctx->Light.Material
555 *
556 * Note that the default t&l engine never clears the
557 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
558 */
559
560 void (*LightingSpaceChange)( GLcontext *ctx );
561 /* Notify driver that the special derived value _NeedEyeCoords has
562 * changed.
563 */
564
565 void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
566 void (*EndList)( GLcontext *ctx );
567 /* Let the t&l component know what is going on with display lists
568 * in time to make changes to dispatch tables, etc.
569 * Called by glNewList() and glEndList(), respectively.
570 */
571
572 void (*BeginCallList)( GLcontext *ctx, GLuint list );
573 void (*EndCallList)( GLcontext *ctx );
574 /* Notify the t&l component before and after calling a display list.
575 * Called by glCallList(s), but not recursively.
576 */
577
578 void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
579 GLframebuffer *readBuffer );
580 /* Let the t&l component know when the context becomes current.
581 */
582
583
584 void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
585 void (*UnlockArraysEXT)( GLcontext *ctx );
586 /* Called by glLockArraysEXT() and glUnlockArraysEXT(), respectively.
587 */
588 };
589
590
591
592 /*
593 * Transform/Clip/Lighting interface
594 */
595 typedef struct {
596 void (*ArrayElement)( GLint ); /* NOTE */
597 void (*Color3f)( GLfloat, GLfloat, GLfloat );
598 void (*Color3fv)( const GLfloat * );
599 void (*Color3ub)( GLubyte, GLubyte, GLubyte );
600 void (*Color3ubv)( const GLubyte * );
601 void (*Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
602 void (*Color4fv)( const GLfloat * );
603 void (*Color4ub)( GLubyte, GLubyte, GLubyte, GLubyte );
604 void (*Color4ubv)( const GLubyte * );
605 void (*EdgeFlag)( GLboolean );
606 void (*EdgeFlagv)( const GLboolean * );
607 void (*EvalCoord1f)( GLfloat ); /* NOTE */
608 void (*EvalCoord1fv)( const GLfloat * ); /* NOTE */
609 void (*EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
610 void (*EvalCoord2fv)( const GLfloat * ); /* NOTE */
611 void (*EvalPoint1)( GLint ); /* NOTE */
612 void (*EvalPoint2)( GLint, GLint ); /* NOTE */
613 void (*FogCoordfEXT)( GLfloat );
614 void (*FogCoordfvEXT)( const GLfloat * );
615 void (*Indexi)( GLint );
616 void (*Indexiv)( const GLint * );
617 void (*Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
618 void (*MultiTexCoord1fARB)( GLenum, GLfloat );
619 void (*MultiTexCoord1fvARB)( GLenum, const GLfloat * );
620 void (*MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
621 void (*MultiTexCoord2fvARB)( GLenum, const GLfloat * );
622 void (*MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
623 void (*MultiTexCoord3fvARB)( GLenum, const GLfloat * );
624 void (*MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
625 void (*MultiTexCoord4fvARB)( GLenum, const GLfloat * );
626 void (*Normal3f)( GLfloat, GLfloat, GLfloat );
627 void (*Normal3fv)( const GLfloat * );
628 void (*SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
629 void (*SecondaryColor3fvEXT)( const GLfloat * );
630 void (*SecondaryColor3ubEXT)( GLubyte, GLubyte, GLubyte );
631 void (*SecondaryColor3ubvEXT)( const GLubyte * );
632 void (*TexCoord1f)( GLfloat );
633 void (*TexCoord1fv)( const GLfloat * );
634 void (*TexCoord2f)( GLfloat, GLfloat );
635 void (*TexCoord2fv)( const GLfloat * );
636 void (*TexCoord3f)( GLfloat, GLfloat, GLfloat );
637 void (*TexCoord3fv)( const GLfloat * );
638 void (*TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
639 void (*TexCoord4fv)( const GLfloat * );
640 void (*Vertex2f)( GLfloat, GLfloat );
641 void (*Vertex2fv)( const GLfloat * );
642 void (*Vertex3f)( GLfloat, GLfloat, GLfloat );
643 void (*Vertex3fv)( const GLfloat * );
644 void (*Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
645 void (*Vertex4fv)( const GLfloat * );
646 void (*CallList)( GLuint ); /* NOTE */
647 void (*Begin)( GLenum );
648 void (*End)( void );
649 void (*VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
650 void (*VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
651
652 /* Drivers present a reduced set of the functions possible in
653 * begin/end objects. Core mesa provides translation stubs for the
654 * remaining functions to map down to these entrypoints.
655 *
656 * These are the initial values to be installed into dispatch by
657 * mesa. If the t&l driver wants to modify the dispatch table
658 * while installed, it must do so itself. It would be possible for
659 * the vertexformat to install it's own initial values for these
660 * functions, but this way there is an obvious list of what is
661 * expected of the driver.
662 *
663 * If the driver wants to hook in entrypoints other than those
664 * listed above, it must restore them to their original values in
665 * the disable() callback, below.
666 */
667
668 void (*Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
669 /*
670 */
671
672 void (*DrawArrays)( GLenum mode, GLint start, GLsizei count );
673 void (*DrawElements)( GLenum mode, GLsizei count, GLenum type,
674 const GLvoid *indices );
675 void (*DrawRangeElements)( GLenum mode, GLuint start,
676 GLuint end, GLsizei count,
677 GLenum type, const GLvoid *indices );
678 /* These may or may not belong here. Heuristic: If an array is
679 * enabled, the installed vertex format should support that array and
680 * it's current size natively.
681 */
682
683 void (*EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
684 void (*EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
685 /* If you don't support eval, fallback to the default vertex format
686 * on receiving an eval call and use the pipeline mechanism to
687 * provide partial t&l acceleration.
688 *
689 * Mesa will provide a set of helper functions to do eval within
690 * accelerated vertex formats, eventually...
691 */
692
693 GLboolean prefer_float_colors;
694 /* Should core try to send colors to glColor4f or glColor4chan,
695 * where it has a choice?
696 */
697 } GLvertexformat;
698
699
700 #endif /* DD_INCLUDED */