mesa: formatting fixes, 78-column wrappings in dd.h
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_image_unit;
43 struct gl_pixelstore_attrib;
44 struct gl_program;
45 struct gl_renderbuffer;
46 struct gl_renderbuffer_attachment;
47 struct gl_shader;
48 struct gl_shader_program;
49 struct gl_texture_image;
50 struct gl_texture_object;
51
52 /* GL_ARB_vertex_buffer_object */
53 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
55 *
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
58 * at this point.
59 *
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
63 */
64 #define MESA_MAP_NOWAIT_BIT 0x0040
65
66
67 /**
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
73 *
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
76 *
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
79 */
80 struct dd_function_table {
81 /**
82 * Return a string as needed by glGetString().
83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
84 * returned.
85 */
86 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
87
88 /**
89 * Notify the driver after Mesa has made some internal state changes.
90 *
91 * This is in addition to any state change callbacks Mesa may already have
92 * made.
93 */
94 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
95
96 /**
97 * Resize the given framebuffer to the given size.
98 * XXX OBSOLETE: this function will be removed in the future.
99 */
100 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
101 GLuint width, GLuint height);
102
103 /**
104 * This is called whenever glFinish() is called.
105 */
106 void (*Finish)( struct gl_context *ctx );
107
108 /**
109 * This is called whenever glFlush() is called.
110 */
111 void (*Flush)( struct gl_context *ctx );
112
113 /**
114 * Clear the color/depth/stencil/accum buffer(s).
115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
116 * renderbuffers need to be cleared.
117 */
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120 /**
121 * Execute glAccum command.
122 */
123 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
124
125
126 /**
127 * Execute glRasterPos, updating the ctx->Current.Raster fields
128 */
129 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
130
131 /**
132 * \name Image-related functions
133 */
134 /*@{*/
135
136 /**
137 * Called by glDrawPixels().
138 * \p unpack describes how to unpack the source image data.
139 */
140 void (*DrawPixels)( struct gl_context *ctx,
141 GLint x, GLint y, GLsizei width, GLsizei height,
142 GLenum format, GLenum type,
143 const struct gl_pixelstore_attrib *unpack,
144 const GLvoid *pixels );
145
146 /**
147 * Called by glReadPixels().
148 */
149 void (*ReadPixels)( struct gl_context *ctx,
150 GLint x, GLint y, GLsizei width, GLsizei height,
151 GLenum format, GLenum type,
152 const struct gl_pixelstore_attrib *unpack,
153 GLvoid *dest );
154
155 /**
156 * Called by glCopyPixels().
157 */
158 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
159 GLsizei width, GLsizei height,
160 GLint dstx, GLint dsty, GLenum type );
161
162 /**
163 * Called by glBitmap().
164 */
165 void (*Bitmap)( struct gl_context *ctx,
166 GLint x, GLint y, GLsizei width, GLsizei height,
167 const struct gl_pixelstore_attrib *unpack,
168 const GLubyte *bitmap );
169 /*@}*/
170
171
172 /**
173 * \name Texture image functions
174 */
175 /*@{*/
176
177 /**
178 * Choose actual hardware texture format given the texture target, the
179 * user-provided source image format and type and the desired internal
180 * format. In some cases, srcFormat and srcType can be GL_NONE.
181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never
182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183 * Called by glTexImage(), etc.
184 */
185 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
186 GLenum target, GLint internalFormat,
187 GLenum srcFormat, GLenum srcType );
188
189 /**
190 * Determine sample counts support for a particular target and format
191 *
192 * \param ctx GL context
193 * \param target GL target enum
194 * \param internalFormat GL format enum
195 * \param samples Buffer to hold the returned sample counts.
196 * Drivers \b must \b not return more than 16 counts.
197 *
198 * \returns
199 * The number of sample counts actually written to \c samples. If
200 * \c internaFormat is not renderable, zero is returned.
201 */
202 size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
203 GLenum target,
204 GLenum internalFormat,
205 int samples[16]);
206
207 /**
208 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209 * Allocate texture memory and copy the user's image to the buffer.
210 * The gl_texture_image fields, etc. will be fully initialized.
211 * The parameters are the same as glTexImage3D(), plus:
212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
213 * \param packing describes how to unpack the source data.
214 * \param texImage is the destination texture image.
215 */
216 void (*TexImage)(struct gl_context *ctx, GLuint dims,
217 struct gl_texture_image *texImage,
218 GLenum format, GLenum type, const GLvoid *pixels,
219 const struct gl_pixelstore_attrib *packing);
220
221 /**
222 * Called by glTexSubImage[123]D().
223 * Replace a subset of the target texture with new texel data.
224 */
225 void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
226 struct gl_texture_image *texImage,
227 GLint xoffset, GLint yoffset, GLint zoffset,
228 GLsizei width, GLsizei height, GLint depth,
229 GLenum format, GLenum type,
230 const GLvoid *pixels,
231 const struct gl_pixelstore_attrib *packing);
232
233
234 /**
235 * Called by glGetTexImage().
236 */
237 void (*GetTexImage)( struct gl_context *ctx,
238 GLenum format, GLenum type, GLvoid *pixels,
239 struct gl_texture_image *texImage );
240
241 /**
242 * Called by glCopyTex[Sub]Image[123]D().
243 *
244 * This function should copy a rectangular region in the rb to a single
245 * destination slice, specified by @slice. In the case of 1D array
246 * textures (where one GL call can potentially affect multiple destination
247 * slices), core mesa takes care of calling this function multiple times,
248 * once for each scanline to be copied.
249 */
250 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
251 struct gl_texture_image *texImage,
252 GLint xoffset, GLint yoffset, GLint slice,
253 struct gl_renderbuffer *rb,
254 GLint x, GLint y,
255 GLsizei width, GLsizei height);
256
257 /**
258 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
259 */
260 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
261 struct gl_texture_object *texObj);
262
263 /**
264 * Called by glTexImage, glCompressedTexImage, glCopyTexImage
265 * and glTexStorage to check if the dimensions of the texture image
266 * are too large.
267 * \param target any GL_PROXY_TEXTURE_x target
268 * \return GL_TRUE if the image is OK, GL_FALSE if too large
269 */
270 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
271 GLint level, mesa_format format,
272 GLint width, GLint height,
273 GLint depth, GLint border);
274 /*@}*/
275
276
277 /**
278 * \name Compressed texture functions
279 */
280 /*@{*/
281
282 /**
283 * Called by glCompressedTexImage[123]D().
284 */
285 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
286 struct gl_texture_image *texImage,
287 GLsizei imageSize, const GLvoid *data);
288
289 /**
290 * Called by glCompressedTexSubImage[123]D().
291 */
292 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
293 struct gl_texture_image *texImage,
294 GLint xoffset, GLint yoffset, GLint zoffset,
295 GLsizei width, GLint height, GLint depth,
296 GLenum format,
297 GLsizei imageSize, const GLvoid *data);
298
299 /**
300 * Called by glGetCompressedTexImage.
301 */
302 void (*GetCompressedTexImage)(struct gl_context *ctx,
303 struct gl_texture_image *texImage,
304 GLvoid *data);
305 /*@}*/
306
307 /**
308 * \name Texture object / image functions
309 */
310 /*@{*/
311
312 /**
313 * Called by glBindTexture().
314 */
315 void (*BindTexture)( struct gl_context *ctx, GLenum target,
316 struct gl_texture_object *tObj );
317
318 /**
319 * Called to allocate a new texture object. Drivers will usually
320 * allocate/return a subclass of gl_texture_object.
321 */
322 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
323 GLuint name, GLenum target);
324 /**
325 * Called to delete/free a texture object. Drivers should free the
326 * object and any image data it contains.
327 */
328 void (*DeleteTexture)(struct gl_context *ctx,
329 struct gl_texture_object *texObj);
330
331 /** Called to allocate a new texture image object. */
332 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
333
334 /** Called to free a texture image object returned by NewTextureImage() */
335 void (*DeleteTextureImage)(struct gl_context *ctx,
336 struct gl_texture_image *);
337
338 /** Called to allocate memory for a single texture image */
339 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
340 struct gl_texture_image *texImage);
341
342 /** Free the memory for a single texture image */
343 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
344 struct gl_texture_image *texImage);
345
346 /** Map a slice of a texture image into user space.
347 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
348 * indicates the 1D array index.
349 * \param texImage the texture image
350 * \param slice the 3D image slice or array texture slice
351 * \param x, y, w, h region of interest
352 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
353 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
354 * \param mapOut returns start of mapping of region of interest
355 * \param rowStrideOut returns row stride (in bytes). In the case of a
356 * compressed texture, this is the byte stride between one row of blocks
357 * and another.
358 */
359 void (*MapTextureImage)(struct gl_context *ctx,
360 struct gl_texture_image *texImage,
361 GLuint slice,
362 GLuint x, GLuint y, GLuint w, GLuint h,
363 GLbitfield mode,
364 GLubyte **mapOut, GLint *rowStrideOut);
365
366 void (*UnmapTextureImage)(struct gl_context *ctx,
367 struct gl_texture_image *texImage,
368 GLuint slice);
369
370 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
371 * All the gl_texture_images in the texture object will have their
372 * dimensions, format, etc. initialized already.
373 */
374 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
375 struct gl_texture_object *texObj,
376 GLsizei levels, GLsizei width,
377 GLsizei height, GLsizei depth);
378
379 /** Called as part of glTextureView to add views to origTexObj */
380 GLboolean (*TextureView)(struct gl_context *ctx,
381 struct gl_texture_object *texObj,
382 struct gl_texture_object *origTexObj);
383
384 /**
385 * Map a renderbuffer into user space.
386 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
387 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
388 */
389 void (*MapRenderbuffer)(struct gl_context *ctx,
390 struct gl_renderbuffer *rb,
391 GLuint x, GLuint y, GLuint w, GLuint h,
392 GLbitfield mode,
393 GLubyte **mapOut, GLint *rowStrideOut);
394
395 void (*UnmapRenderbuffer)(struct gl_context *ctx,
396 struct gl_renderbuffer *rb);
397
398 /*@}*/
399
400
401 /**
402 * \name Vertex/fragment program functions
403 */
404 /*@{*/
405 /** Bind a vertex/fragment program */
406 void (*BindProgram)(struct gl_context *ctx, GLenum target,
407 struct gl_program *prog);
408 /** Allocate a new program */
409 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
410 GLuint id);
411 /** Delete a program */
412 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
413 /**
414 * Notify driver that a program string (and GPU code) has been specified
415 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
416 * supported by the driver.
417 */
418 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
419 struct gl_program *prog);
420
421 /**
422 * Notify driver that the sampler uniforms for the current program have
423 * changed. On some drivers, this may require shader recompiles.
424 */
425 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
426 struct gl_program *prog);
427
428 /** Query if program can be loaded onto hardware */
429 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
430 struct gl_program *prog);
431
432 /*@}*/
433
434 /**
435 * \name GLSL shader/program functions.
436 */
437 /*@{*/
438 /**
439 * Called when a shader program is linked.
440 *
441 * This gives drivers an opportunity to clone the IR and make their
442 * own transformations on it for the purposes of code generation.
443 */
444 GLboolean (*LinkShader)(struct gl_context *ctx,
445 struct gl_shader_program *shader);
446 /*@}*/
447
448 /**
449 * \name State-changing functions.
450 *
451 * \note drawing functions are above.
452 *
453 * These functions are called by their corresponding OpenGL API functions.
454 * They are \e also called by the gl_PopAttrib() function!!!
455 * May add more functions like these to the device driver in the future.
456 */
457 /*@{*/
458 /** Specify the alpha test function */
459 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
460 /** Set the blend color */
461 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
462 /** Set the blend equation */
463 void (*BlendEquationSeparate)(struct gl_context *ctx,
464 GLenum modeRGB, GLenum modeA);
465 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
466 GLenum modeRGB, GLenum modeA);
467 /** Specify pixel arithmetic */
468 void (*BlendFuncSeparate)(struct gl_context *ctx,
469 GLenum sfactorRGB, GLenum dfactorRGB,
470 GLenum sfactorA, GLenum dfactorA);
471 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
472 GLenum sfactorRGB, GLenum dfactorRGB,
473 GLenum sfactorA, GLenum dfactorA);
474 /** Specify a plane against which all geometry is clipped */
475 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
476 /** Enable and disable writing of frame buffer color components */
477 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
478 GLboolean bmask, GLboolean amask );
479 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
480 GLboolean gmask, GLboolean bmask, GLboolean amask);
481 /** Cause a material color to track the current color */
482 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
483 /** Specify whether front- or back-facing facets can be culled */
484 void (*CullFace)(struct gl_context *ctx, GLenum mode);
485 /** Define front- and back-facing polygons */
486 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
487 /** Specify the value used for depth buffer comparisons */
488 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
489 /** Enable or disable writing into the depth buffer */
490 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
491 /** Specify mapping of depth values from NDC to window coordinates */
492 void (*DepthRange)(struct gl_context *ctx);
493 /** Specify the current buffer for writing */
494 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
495 /** Specify the buffers for writing for fragment programs*/
496 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
497 /** Enable or disable server-side gl capabilities */
498 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
499 /** Specify fog parameters */
500 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
501 /** Specify implementation-specific hints */
502 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
503 /** Set light source parameters.
504 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
505 * been transformed to eye-space.
506 */
507 void (*Lightfv)(struct gl_context *ctx, GLenum light,
508 GLenum pname, const GLfloat *params );
509 /** Set the lighting model parameters */
510 void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
511 const GLfloat *params);
512 /** Specify the line stipple pattern */
513 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
514 /** Specify the width of rasterized lines */
515 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
516 /** Specify a logical pixel operation for color index rendering */
517 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
518 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
519 const GLfloat *params);
520 /** Specify the diameter of rasterized points */
521 void (*PointSize)(struct gl_context *ctx, GLfloat size);
522 /** Select a polygon rasterization mode */
523 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
524 /** Set the scale and units used to calculate depth values */
525 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
526 /** Set the polygon stippling pattern */
527 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
528 /* Specifies the current buffer for reading */
529 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
530 /** Set rasterization mode */
531 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
532 /** Define the scissor box */
533 void (*Scissor)(struct gl_context *ctx);
534 /** Select flat or smooth shading */
535 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
536 /** OpenGL 2.0 two-sided StencilFunc */
537 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
538 GLint ref, GLuint mask);
539 /** OpenGL 2.0 two-sided StencilMask */
540 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
541 /** OpenGL 2.0 two-sided StencilOp */
542 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
543 GLenum zfail, GLenum zpass);
544 /** Control the generation of texture coordinates */
545 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
546 const GLfloat *params);
547 /** Set texture environment parameters */
548 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
549 const GLfloat *param);
550 /** Set texture parameters */
551 void (*TexParameter)(struct gl_context *ctx,
552 struct gl_texture_object *texObj,
553 GLenum pname, const GLfloat *params);
554 /** Set the viewport */
555 void (*Viewport)(struct gl_context *ctx);
556 /*@}*/
557
558
559 /**
560 * \name Vertex/pixel buffer object functions
561 */
562 /*@{*/
563 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
564 struct gl_buffer_object *obj );
565
566 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
567 GLuint buffer, GLenum target);
568
569 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
570
571 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
572 GLsizeiptrARB size, const GLvoid *data, GLenum usage,
573 struct gl_buffer_object *obj);
574
575 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
576 GLsizeiptrARB size, const GLvoid *data,
577 struct gl_buffer_object *obj );
578
579 void (*GetBufferSubData)( struct gl_context *ctx,
580 GLintptrARB offset, GLsizeiptrARB size,
581 GLvoid *data, struct gl_buffer_object *obj );
582
583 void (*ClearBufferSubData)( struct gl_context *ctx,
584 GLintptr offset, GLsizeiptr size,
585 const GLvoid *clearValue,
586 GLsizeiptr clearValueSize,
587 struct gl_buffer_object *obj );
588
589 void (*CopyBufferSubData)( struct gl_context *ctx,
590 struct gl_buffer_object *src,
591 struct gl_buffer_object *dst,
592 GLintptr readOffset, GLintptr writeOffset,
593 GLsizeiptr size );
594
595 /* Returns pointer to the start of the mapped range.
596 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
597 */
598 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
599 GLsizeiptr length, GLbitfield access,
600 struct gl_buffer_object *obj);
601
602 void (*FlushMappedBufferRange)(struct gl_context *ctx,
603 GLintptr offset, GLsizeiptr length,
604 struct gl_buffer_object *obj);
605
606 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
607 struct gl_buffer_object *obj );
608 /*@}*/
609
610 /**
611 * \name Functions for GL_APPLE_object_purgeable
612 */
613 /*@{*/
614 /* variations on ObjectPurgeable */
615 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
616 struct gl_buffer_object *obj, GLenum option);
617 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
618 struct gl_renderbuffer *obj, GLenum option);
619 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
620 struct gl_texture_object *obj,
621 GLenum option);
622
623 /* variations on ObjectUnpurgeable */
624 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
625 struct gl_buffer_object *obj,
626 GLenum option);
627 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
628 struct gl_renderbuffer *obj,
629 GLenum option);
630 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
631 struct gl_texture_object *obj,
632 GLenum option);
633 /*@}*/
634
635 /**
636 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
637 */
638 /*@{*/
639 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
640 GLuint name);
641 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
642 GLuint name);
643 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
644 struct gl_framebuffer *drawFb,
645 struct gl_framebuffer *readFb);
646 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
647 struct gl_framebuffer *fb,
648 GLenum attachment,
649 struct gl_renderbuffer *rb);
650 void (*RenderTexture)(struct gl_context *ctx,
651 struct gl_framebuffer *fb,
652 struct gl_renderbuffer_attachment *att);
653 void (*FinishRenderTexture)(struct gl_context *ctx,
654 struct gl_renderbuffer *rb);
655 void (*ValidateFramebuffer)(struct gl_context *ctx,
656 struct gl_framebuffer *fb);
657 /*@}*/
658 void (*BlitFramebuffer)(struct gl_context *ctx,
659 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
660 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
661 GLbitfield mask, GLenum filter);
662 void (*DiscardFramebuffer)(struct gl_context *ctx,
663 GLenum target, GLsizei numAttachments,
664 const GLenum *attachments);
665
666 /**
667 * \name Query objects
668 */
669 /*@{*/
670 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
671 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
672 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
673 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
674 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
675 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
676 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
677 /*@}*/
678
679 /**
680 * \name Performance monitors
681 */
682 /*@{*/
683 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
684 void (*DeletePerfMonitor)(struct gl_context *ctx,
685 struct gl_perf_monitor_object *m);
686 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
687 struct gl_perf_monitor_object *m);
688
689 /** Stop an active performance monitor, discarding results. */
690 void (*ResetPerfMonitor)(struct gl_context *ctx,
691 struct gl_perf_monitor_object *m);
692 void (*EndPerfMonitor)(struct gl_context *ctx,
693 struct gl_perf_monitor_object *m);
694 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
695 struct gl_perf_monitor_object *m);
696 void (*GetPerfMonitorResult)(struct gl_context *ctx,
697 struct gl_perf_monitor_object *m,
698 GLsizei dataSize,
699 GLuint *data,
700 GLint *bytesWritten);
701 /*@}*/
702
703
704 /**
705 * \name Vertex Array objects
706 */
707 /*@{*/
708 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
709 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *);
710 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *);
711 /*@}*/
712
713 /**
714 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
715 */
716 /*@{*/
717 struct gl_shader *(*NewShader)(struct gl_context *ctx,
718 GLuint name, GLenum type);
719 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
720 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
721 GLuint name);
722 void (*DeleteShaderProgram)(struct gl_context *ctx,
723 struct gl_shader_program *shProg);
724 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
725 /*@}*/
726
727
728 /**
729 * \name Support for multiple T&L engines
730 */
731 /*@{*/
732
733 /**
734 * Set by the driver-supplied T&L engine.
735 *
736 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
737 */
738 GLuint CurrentExecPrimitive;
739
740 /**
741 * Current glBegin state of an in-progress compilation. May be
742 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
743 * or PRIM_UNKNOWN.
744 */
745 GLuint CurrentSavePrimitive;
746
747
748 #define FLUSH_STORED_VERTICES 0x1
749 #define FLUSH_UPDATE_CURRENT 0x2
750 /**
751 * Set by the driver-supplied T&L engine whenever vertices are buffered
752 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
753 * is not updated. A bitmask of the FLUSH_x values above.
754 *
755 * The dd_function_table::FlushVertices call below may be used to resolve
756 * these conditions.
757 */
758 GLbitfield NeedFlush;
759
760 /** Need to call SaveFlushVertices() upon state change? */
761 GLboolean SaveNeedFlush;
762
763 /* Called prior to any of the GLvertexformat functions being
764 * called. Paired with Driver.FlushVertices().
765 */
766 void (*BeginVertices)( struct gl_context *ctx );
767
768 /**
769 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
770 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
771 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
772 * __struct gl_contextRec::Current and gl_light_attrib::Material
773 *
774 * Note that the default T&L engine never clears the
775 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
776 */
777 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
778 void (*SaveFlushVertices)( struct gl_context *ctx );
779
780 /**
781 * Give the driver the opportunity to hook in its own vtxfmt for
782 * compiling optimized display lists. This is called on each valid
783 * glBegin() during list compilation.
784 */
785 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
786
787 /**
788 * Notify driver that the special derived value _NeedEyeCoords has
789 * changed.
790 */
791 void (*LightingSpaceChange)( struct gl_context *ctx );
792
793 /**
794 * Called by glNewList().
795 *
796 * Let the T&L component know what is going on with display lists
797 * in time to make changes to dispatch tables, etc.
798 */
799 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
800 /**
801 * Called by glEndList().
802 *
803 * \sa dd_function_table::NewList.
804 */
805 void (*EndList)( struct gl_context *ctx );
806
807 /**
808 * Called by glCallList(s).
809 *
810 * Notify the T&L component before and after calling a display list.
811 */
812 void (*BeginCallList)( struct gl_context *ctx,
813 struct gl_display_list *dlist );
814 /**
815 * Called by glEndCallList().
816 *
817 * \sa dd_function_table::BeginCallList.
818 */
819 void (*EndCallList)( struct gl_context *ctx );
820
821 /**@}*/
822
823 /**
824 * \name GL_ARB_sync interfaces
825 */
826 /*@{*/
827 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
828 void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
829 GLenum, GLbitfield);
830 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
831 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
832 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
833 GLbitfield, GLuint64);
834 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
835 GLbitfield, GLuint64);
836 /*@}*/
837
838 /** GL_NV_conditional_render */
839 void (*BeginConditionalRender)(struct gl_context *ctx,
840 struct gl_query_object *q,
841 GLenum mode);
842 void (*EndConditionalRender)(struct gl_context *ctx,
843 struct gl_query_object *q);
844
845 /**
846 * \name GL_OES_draw_texture interface
847 */
848 /*@{*/
849 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
850 GLfloat width, GLfloat height);
851 /*@}*/
852
853 /**
854 * \name GL_OES_EGL_image interface
855 */
856 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
857 struct gl_texture_object *texObj,
858 struct gl_texture_image *texImage,
859 GLeglImageOES image_handle);
860 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
861 struct gl_renderbuffer *rb,
862 void *image_handle);
863
864 /**
865 * \name GL_EXT_transform_feedback interface
866 */
867 struct gl_transform_feedback_object *
868 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
869 void (*DeleteTransformFeedback)(struct gl_context *ctx,
870 struct gl_transform_feedback_object *obj);
871 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
872 struct gl_transform_feedback_object *obj);
873 void (*EndTransformFeedback)(struct gl_context *ctx,
874 struct gl_transform_feedback_object *obj);
875 void (*PauseTransformFeedback)(struct gl_context *ctx,
876 struct gl_transform_feedback_object *obj);
877 void (*ResumeTransformFeedback)(struct gl_context *ctx,
878 struct gl_transform_feedback_object *obj);
879
880 /**
881 * Return the number of vertices written to a stream during the last
882 * Begin/EndTransformFeedback block.
883 */
884 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
885 struct gl_transform_feedback_object *obj,
886 GLuint stream);
887
888 /**
889 * \name GL_NV_texture_barrier interface
890 */
891 void (*TextureBarrier)(struct gl_context *ctx);
892
893 /**
894 * \name GL_ARB_sampler_objects
895 */
896 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
897 GLuint name);
898 void (*DeleteSamplerObject)(struct gl_context *ctx,
899 struct gl_sampler_object *samp);
900
901 /**
902 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
903 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
904 */
905 uint64_t (*GetTimestamp)(struct gl_context *ctx);
906
907 /**
908 * \name GL_ARB_texture_multisample
909 */
910 void (*GetSamplePosition)(struct gl_context *ctx,
911 struct gl_framebuffer *fb,
912 GLuint index,
913 GLfloat *outValue);
914
915 /**
916 * \name NV_vdpau_interop interface
917 */
918 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
919 GLenum access, GLboolean output,
920 struct gl_texture_object *texObj,
921 struct gl_texture_image *texImage,
922 const GLvoid *vdpSurface, GLuint index);
923 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
924 GLenum access, GLboolean output,
925 struct gl_texture_object *texObj,
926 struct gl_texture_image *texImage,
927 const GLvoid *vdpSurface, GLuint index);
928
929 /**
930 * Query reset status for GL_ARB_robustness
931 *
932 * Per \c glGetGraphicsResetStatusARB, this function should return a
933 * non-zero value once after a reset. If a reset is non-atomic, the
934 * non-zero status should be returned for the duration of the reset.
935 */
936 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
937
938 /**
939 * \name GL_ARB_shader_image_load_store interface.
940 */
941 /** @{ */
942 void (*BindImageTexture)(struct gl_context *ctx,
943 struct gl_image_unit *unit,
944 struct gl_texture_object *texObj,
945 GLint level, GLboolean layered, GLint layer,
946 GLenum access, GLenum format);
947
948 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
949 /** @} */
950 };
951
952
953 /**
954 * Per-vertex functions.
955 *
956 * These are the functions which can appear between glBegin and glEnd.
957 * Depending on whether we're inside or outside a glBegin/End pair
958 * and whether we're in immediate mode or building a display list, these
959 * functions behave differently. This structure allows us to switch
960 * between those modes more easily.
961 *
962 * Generally, these pointers point to functions in the VBO module.
963 */
964 typedef struct {
965 void (GLAPIENTRYP ArrayElement)( GLint );
966 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
967 void (GLAPIENTRYP Color3fv)( const GLfloat * );
968 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
969 void (GLAPIENTRYP Color4fv)( const GLfloat * );
970 void (GLAPIENTRYP EdgeFlag)( GLboolean );
971 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
972 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
973 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
974 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
975 void (GLAPIENTRYP EvalPoint1)( GLint );
976 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
977 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
978 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
979 void (GLAPIENTRYP Indexf)( GLfloat );
980 void (GLAPIENTRYP Indexfv)( const GLfloat * );
981 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
982 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
983 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
984 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
985 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
986 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
987 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
988 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
989 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
990 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
991 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
992 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
993 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
994 void (GLAPIENTRYP TexCoord1f)( GLfloat );
995 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
996 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
997 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
998 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
999 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1000 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1001 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1002 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1003 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1004 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1005 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1006 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1007 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1008 void (GLAPIENTRYP CallList)( GLuint );
1009 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1010 void (GLAPIENTRYP Begin)( GLenum );
1011 void (GLAPIENTRYP End)( void );
1012 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1013 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1014 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1015 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1016 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1017 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1018 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1019 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1020 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1021 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1022 /* GL_ARB_vertex_program */
1023 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1024 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1025 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1026 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1027 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1028 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1029 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1030 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1031
1032 /* GL_EXT_gpu_shader4 / GL 3.0 */
1033 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1034 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1035 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1036 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1037 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1038 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1039 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1040
1041 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1042 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1043 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1044 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1045 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1046 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1047 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1048
1049 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1050 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1051 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1052
1053 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1054 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1055
1056 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1057 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1058
1059 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1060 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1061
1062 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1063 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1064
1065 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1066 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1067
1068 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1069 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1070
1071 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1072 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1073 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1074 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1075 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1076 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1077 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1078 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1079
1080 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1081 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1082
1083 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1084 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1085
1086 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1087 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1088
1089 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1090 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1091
1092 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1093 GLboolean normalized, GLuint value);
1094 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1095 GLboolean normalized, GLuint value);
1096 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1097 GLboolean normalized, GLuint value);
1098 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1099 GLboolean normalized, GLuint value);
1100 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1101 GLboolean normalized,
1102 const GLuint *value);
1103 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1104 GLboolean normalized,
1105 const GLuint *value);
1106 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1107 GLboolean normalized,
1108 const GLuint *value);
1109 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1110 GLboolean normalized,
1111 const GLuint *value);
1112 } GLvertexformat;
1113
1114
1115 #endif /* DD_INCLUDED */