mesa: consolidate internal glTexImage1/2/3D code
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage[123]D() and glCopyTexImage[12]D()
202 * Allocate texture memory and copy the user's image to the buffer.
203 * The gl_texture_image fields, etc. will be fully initialized.
204 * The parameters are the same as glTexImage3D(), plus:
205 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D()
206 * \param packing describes how to unpack the source data.
207 * \param texImage is the destination texture image.
208 */
209 void (*TexImage)(struct gl_context *ctx, GLuint dims,
210 struct gl_texture_image *texImage,
211 GLint internalFormat,
212 GLint width, GLint height, GLint depth, GLint border,
213 GLenum format, GLenum type, const GLvoid *pixels,
214 const struct gl_pixelstore_attrib *packing);
215
216
217 /**
218 * Called by glTexSubImage1D(). Replace a subset of the target texture
219 * with new texel data.
220 * \sa dd_function_table::TexImage1D.
221 */
222 void (*TexSubImage1D)(struct gl_context *ctx,
223 struct gl_texture_image *texImage,
224 GLint xoffset, GLsizei width,
225 GLenum format, GLenum type,
226 const GLvoid *pixels,
227 const struct gl_pixelstore_attrib *packing);
228
229 /**
230 * Called by glTexSubImage2D().
231 *
232 * \sa dd_function_table::TexSubImage1D.
233 */
234 void (*TexSubImage2D)(struct gl_context *ctx,
235 struct gl_texture_image *texImage,
236 GLint xoffset, GLint yoffset,
237 GLsizei width, GLsizei height,
238 GLenum format, GLenum type,
239 const GLvoid *pixels,
240 const struct gl_pixelstore_attrib *packing);
241
242 /**
243 * Called by glTexSubImage3D().
244 *
245 * \sa dd_function_table::TexSubImage1D.
246 */
247 void (*TexSubImage3D)(struct gl_context *ctx,
248 struct gl_texture_image *texImage,
249 GLint xoffset, GLint yoffset, GLint zoffset,
250 GLsizei width, GLsizei height, GLint depth,
251 GLenum format, GLenum type,
252 const GLvoid *pixels,
253 const struct gl_pixelstore_attrib *packing);
254
255
256 /**
257 * Called by glGetTexImage().
258 */
259 void (*GetTexImage)( struct gl_context *ctx,
260 GLenum format, GLenum type, GLvoid *pixels,
261 struct gl_texture_image *texImage );
262
263 /**
264 * Called by glCopyTexSubImage1D() and glCopyTexImage1D().
265 */
266 void (*CopyTexSubImage1D)(struct gl_context *ctx,
267 struct gl_texture_image *texImage,
268 GLint xoffset,
269 struct gl_renderbuffer *rb,
270 GLint x, GLint y, GLsizei width);
271
272 /**
273 * Called by glCopyTexSubImage2D() and glCopyTexImage2D().
274 */
275 void (*CopyTexSubImage2D)(struct gl_context *ctx,
276 struct gl_texture_image *texImage,
277 GLint xoffset, GLint yoffset,
278 struct gl_renderbuffer *rb,
279 GLint x, GLint y,
280 GLsizei width, GLsizei height);
281
282 /**
283 * Called by glCopyTexSubImage3D() and glCopyTexImage3D().
284 */
285 void (*CopyTexSubImage3D)(struct gl_context *ctx,
286 struct gl_texture_image *texImage,
287 GLint xoffset, GLint yoffset, GLint zoffset,
288 struct gl_renderbuffer *rb,
289 GLint x, GLint y,
290 GLsizei width, GLsizei height);
291
292 /**
293 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
294 */
295 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
296 struct gl_texture_object *texObj);
297
298 /**
299 * Called by glTexImage[123]D when user specifies a proxy texture
300 * target.
301 *
302 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
303 */
304 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
305 GLint level, GLint internalFormat,
306 GLenum format, GLenum type,
307 GLint width, GLint height,
308 GLint depth, GLint border);
309 /*@}*/
310
311
312 /**
313 * \name Compressed texture functions
314 */
315 /*@{*/
316
317 /**
318 * Called by glCompressedTexImage1D().
319 * The parameters are the same as for glCompressedTexImage1D(), plus a
320 * pointer to the destination texure image.
321 */
322 void (*CompressedTexImage1D)(struct gl_context *ctx,
323 struct gl_texture_image *texImage,
324 GLint internalFormat,
325 GLsizei width, GLint border,
326 GLsizei imageSize, const GLvoid *data);
327 /**
328 * Called by glCompressedTexImage2D().
329 *
330 * \sa dd_function_table::CompressedTexImage1D.
331 */
332 void (*CompressedTexImage2D)(struct gl_context *ctx,
333 struct gl_texture_image *texImage,
334 GLint internalFormat,
335 GLsizei width, GLsizei height, GLint border,
336 GLsizei imageSize, const GLvoid *data);
337
338 /**
339 * Called by glCompressedTexImage3D().
340 *
341 * \sa dd_function_table::CompressedTexImage3D.
342 */
343 void (*CompressedTexImage3D)(struct gl_context *ctx,
344 struct gl_texture_image *texImage,
345 GLint internalFormat,
346 GLsizei width, GLsizei height, GLsizei depth,
347 GLint border,
348 GLsizei imageSize, const GLvoid *data);
349
350 /**
351 * Called by glCompressedTexSubImage1D().
352 */
353 void (*CompressedTexSubImage1D)(struct gl_context *ctx,
354 struct gl_texture_image *texImage,
355 GLint xoffset, GLsizei width,
356 GLenum format,
357 GLsizei imageSize, const GLvoid *data);
358
359 /**
360 * Called by glCompressedTexSubImage2D().
361 */
362 void (*CompressedTexSubImage2D)(struct gl_context *ctx,
363 struct gl_texture_image *texImage,
364 GLint xoffset, GLint yoffset,
365 GLsizei width, GLint height,
366 GLenum format,
367 GLsizei imageSize, const GLvoid *data);
368
369 /**
370 * Called by glCompressedTexSubImage3D().
371 */
372 void (*CompressedTexSubImage3D)(struct gl_context *ctx,
373 struct gl_texture_image *texImage,
374 GLint xoffset, GLint yoffset, GLint zoffset,
375 GLsizei width, GLint height, GLint depth,
376 GLenum format,
377 GLsizei imageSize, const GLvoid *data);
378
379 /**
380 * Called by glGetCompressedTexImage.
381 */
382 void (*GetCompressedTexImage)(struct gl_context *ctx,
383 struct gl_texture_image *texImage,
384 GLvoid *data);
385 /*@}*/
386
387 /**
388 * \name Texture object / image functions
389 */
390 /*@{*/
391
392 /**
393 * Called by glBindTexture().
394 */
395 void (*BindTexture)( struct gl_context *ctx, GLenum target,
396 struct gl_texture_object *tObj );
397
398 /**
399 * Called to allocate a new texture object. Drivers will usually
400 * allocate/return a subclass of gl_texture_object.
401 */
402 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
403 GLuint name, GLenum target);
404 /**
405 * Called to delete/free a texture object. Drivers should free the
406 * object and any image data it contains.
407 */
408 void (*DeleteTexture)(struct gl_context *ctx,
409 struct gl_texture_object *texObj);
410
411 /** Called to allocate a new texture image object. */
412 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
413
414 /** Called to free a texture image object returned by NewTextureImage() */
415 void (*DeleteTextureImage)(struct gl_context *ctx,
416 struct gl_texture_image *);
417
418 /** Called to allocate memory for a single texture image */
419 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
420 struct gl_texture_image *texImage,
421 gl_format format, GLsizei width,
422 GLsizei height, GLsizei depth);
423
424 /** Free the memory for a single texture image */
425 void (*FreeTextureImageBuffer)(struct gl_context *ctx,
426 struct gl_texture_image *texImage);
427
428 /** Map a slice of a texture image into user space.
429 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
430 * indicates the 1D array index.
431 * \param texImage the texture image
432 * \param slice the 3D image slice or array texture slice
433 * \param x, y, w, h region of interest
434 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
435 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
436 * \param mapOut returns start of mapping of region of interest
437 * \param rowStrideOut returns row stride (in bytes)
438 */
439 void (*MapTextureImage)(struct gl_context *ctx,
440 struct gl_texture_image *texImage,
441 GLuint slice,
442 GLuint x, GLuint y, GLuint w, GLuint h,
443 GLbitfield mode,
444 GLubyte **mapOut, GLint *rowStrideOut);
445
446 void (*UnmapTextureImage)(struct gl_context *ctx,
447 struct gl_texture_image *texImage,
448 GLuint slice);
449
450 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
451 * All the gl_texture_images in the texture object will have their
452 * dimensions, format, etc. initialized already.
453 */
454 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
455 struct gl_texture_object *texObj,
456 GLsizei levels, GLsizei width,
457 GLsizei height, GLsizei depth);
458
459 /**
460 * Map a renderbuffer into user space.
461 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
462 * GL_MAP_INVALIDATE_RANGE_BIT (if writing)
463 */
464 void (*MapRenderbuffer)(struct gl_context *ctx,
465 struct gl_renderbuffer *rb,
466 GLuint x, GLuint y, GLuint w, GLuint h,
467 GLbitfield mode,
468 GLubyte **mapOut, GLint *rowStrideOut);
469
470 void (*UnmapRenderbuffer)(struct gl_context *ctx,
471 struct gl_renderbuffer *rb);
472
473 /*@}*/
474
475
476 /**
477 * \name Vertex/fragment program functions
478 */
479 /*@{*/
480 /** Bind a vertex/fragment program */
481 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
482 /** Allocate a new program */
483 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
484 /** Delete a program */
485 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
486 /**
487 * Notify driver that a program string (and GPU code) has been specified
488 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
489 * supported by the driver.
490 */
491 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
492 struct gl_program *prog);
493
494 /** Query if program can be loaded onto hardware */
495 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
496 struct gl_program *prog);
497
498 /*@}*/
499
500 /**
501 * \name GLSL shader/program functions.
502 */
503 /*@{*/
504 /**
505 * Called when a shader program is linked.
506 *
507 * This gives drivers an opportunity to clone the IR and make their
508 * own transformations on it for the purposes of code generation.
509 */
510 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
511 /*@}*/
512
513 /**
514 * \name State-changing functions.
515 *
516 * \note drawing functions are above.
517 *
518 * These functions are called by their corresponding OpenGL API functions.
519 * They are \e also called by the gl_PopAttrib() function!!!
520 * May add more functions like these to the device driver in the future.
521 */
522 /*@{*/
523 /** Specify the alpha test function */
524 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
525 /** Set the blend color */
526 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
527 /** Set the blend equation */
528 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
529 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
530 GLenum modeRGB, GLenum modeA);
531 /** Specify pixel arithmetic */
532 void (*BlendFuncSeparate)(struct gl_context *ctx,
533 GLenum sfactorRGB, GLenum dfactorRGB,
534 GLenum sfactorA, GLenum dfactorA);
535 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
536 GLenum sfactorRGB, GLenum dfactorRGB,
537 GLenum sfactorA, GLenum dfactorA);
538 /** Specify a plane against which all geometry is clipped */
539 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
540 /** Enable and disable writing of frame buffer color components */
541 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
542 GLboolean bmask, GLboolean amask );
543 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
544 GLboolean gmask, GLboolean bmask, GLboolean amask);
545 /** Cause a material color to track the current color */
546 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
547 /** Specify whether front- or back-facing facets can be culled */
548 void (*CullFace)(struct gl_context *ctx, GLenum mode);
549 /** Define front- and back-facing polygons */
550 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
551 /** Specify the value used for depth buffer comparisons */
552 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
553 /** Enable or disable writing into the depth buffer */
554 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
555 /** Specify mapping of depth values from NDC to window coordinates */
556 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
557 /** Specify the current buffer for writing */
558 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
559 /** Specify the buffers for writing for fragment programs*/
560 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
561 /** Enable or disable server-side gl capabilities */
562 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
563 /** Specify fog parameters */
564 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
565 /** Specify implementation-specific hints */
566 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
567 /** Set light source parameters.
568 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
569 * been transformed to eye-space.
570 */
571 void (*Lightfv)(struct gl_context *ctx, GLenum light,
572 GLenum pname, const GLfloat *params );
573 /** Set the lighting model parameters */
574 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
575 /** Specify the line stipple pattern */
576 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
577 /** Specify the width of rasterized lines */
578 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
579 /** Specify a logical pixel operation for color index rendering */
580 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
581 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
582 const GLfloat *params);
583 /** Specify the diameter of rasterized points */
584 void (*PointSize)(struct gl_context *ctx, GLfloat size);
585 /** Select a polygon rasterization mode */
586 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
587 /** Set the scale and units used to calculate depth values */
588 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
589 /** Set the polygon stippling pattern */
590 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
591 /* Specifies the current buffer for reading */
592 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
593 /** Set rasterization mode */
594 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
595 /** Define the scissor box */
596 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
597 /** Select flat or smooth shading */
598 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
599 /** OpenGL 2.0 two-sided StencilFunc */
600 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
601 GLint ref, GLuint mask);
602 /** OpenGL 2.0 two-sided StencilMask */
603 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
604 /** OpenGL 2.0 two-sided StencilOp */
605 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
606 GLenum zfail, GLenum zpass);
607 /** Control the generation of texture coordinates */
608 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
609 const GLfloat *params);
610 /** Set texture environment parameters */
611 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
612 const GLfloat *param);
613 /** Set texture parameters */
614 void (*TexParameter)(struct gl_context *ctx, GLenum target,
615 struct gl_texture_object *texObj,
616 GLenum pname, const GLfloat *params);
617 /** Set the viewport */
618 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
619 /*@}*/
620
621
622 /**
623 * \name Vertex/pixel buffer object functions
624 */
625 /*@{*/
626 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
627 struct gl_buffer_object *obj );
628
629 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
630 GLenum target );
631
632 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
633
634 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
635 const GLvoid *data, GLenum usage,
636 struct gl_buffer_object *obj );
637
638 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
639 GLsizeiptrARB size, const GLvoid *data,
640 struct gl_buffer_object *obj );
641
642 void (*GetBufferSubData)( struct gl_context *ctx,
643 GLintptrARB offset, GLsizeiptrARB size,
644 GLvoid *data, struct gl_buffer_object *obj );
645
646 void (*CopyBufferSubData)( struct gl_context *ctx,
647 struct gl_buffer_object *src,
648 struct gl_buffer_object *dst,
649 GLintptr readOffset, GLintptr writeOffset,
650 GLsizeiptr size );
651
652 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
653 */
654 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
655 GLsizeiptr length, GLbitfield access,
656 struct gl_buffer_object *obj);
657
658 void (*FlushMappedBufferRange)(struct gl_context *ctx,
659 GLintptr offset, GLsizeiptr length,
660 struct gl_buffer_object *obj);
661
662 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
663 struct gl_buffer_object *obj );
664 /*@}*/
665
666 /**
667 * \name Functions for GL_APPLE_object_purgeable
668 */
669 /*@{*/
670 /* variations on ObjectPurgeable */
671 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
672 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
673 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
674
675 /* variations on ObjectUnpurgeable */
676 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
677 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
678 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
679 /*@}*/
680
681 /**
682 * \name Functions for GL_EXT_framebuffer_{object,blit}.
683 */
684 /*@{*/
685 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
686 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
687 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
688 struct gl_framebuffer *drawFb,
689 struct gl_framebuffer *readFb);
690 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
691 struct gl_framebuffer *fb,
692 GLenum attachment,
693 struct gl_renderbuffer *rb);
694 void (*RenderTexture)(struct gl_context *ctx,
695 struct gl_framebuffer *fb,
696 struct gl_renderbuffer_attachment *att);
697 void (*FinishRenderTexture)(struct gl_context *ctx,
698 struct gl_renderbuffer_attachment *att);
699 void (*ValidateFramebuffer)(struct gl_context *ctx,
700 struct gl_framebuffer *fb);
701 /*@}*/
702 void (*BlitFramebuffer)(struct gl_context *ctx,
703 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
704 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
705 GLbitfield mask, GLenum filter);
706
707 /**
708 * \name Query objects
709 */
710 /*@{*/
711 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
712 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
713 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
714 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
715 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
716 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
717 /*@}*/
718
719
720 /**
721 * \name Vertex Array objects
722 */
723 /*@{*/
724 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
725 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
726 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
727 /*@}*/
728
729 /**
730 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
731 */
732 /*@{*/
733 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
734 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
735 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
736 void (*DeleteShaderProgram)(struct gl_context *ctx,
737 struct gl_shader_program *shProg);
738 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
739 /*@}*/
740
741
742 /**
743 * \name Support for multiple T&L engines
744 */
745 /*@{*/
746
747 /**
748 * Set by the driver-supplied T&L engine.
749 *
750 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
751 */
752 GLuint CurrentExecPrimitive;
753
754 /**
755 * Current state of an in-progress compilation.
756 *
757 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
758 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
759 */
760 GLuint CurrentSavePrimitive;
761
762
763 #define FLUSH_STORED_VERTICES 0x1
764 #define FLUSH_UPDATE_CURRENT 0x2
765 /**
766 * Set by the driver-supplied T&L engine whenever vertices are buffered
767 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
768 * updated.
769 *
770 * The dd_function_table::FlushVertices call below may be used to resolve
771 * these conditions.
772 */
773 GLuint NeedFlush;
774 GLuint SaveNeedFlush;
775
776
777 /* Called prior to any of the GLvertexformat functions being
778 * called. Paired with Driver.FlushVertices().
779 */
780 void (*BeginVertices)( struct gl_context *ctx );
781
782 /**
783 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
784 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
785 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
786 * __struct gl_contextRec::Current and gl_light_attrib::Material
787 *
788 * Note that the default T&L engine never clears the
789 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
790 */
791 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
792 void (*SaveFlushVertices)( struct gl_context *ctx );
793
794 /**
795 * \brief Hook for drivers to prepare for a glBegin/glEnd block
796 *
797 * This hook is called in vbo_exec_Begin() before any action, including
798 * state updates, occurs.
799 */
800 void (*PrepareExecBegin)( struct gl_context *ctx );
801
802 /**
803 * Give the driver the opportunity to hook in its own vtxfmt for
804 * compiling optimized display lists. This is called on each valid
805 * glBegin() during list compilation.
806 */
807 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
808
809 /**
810 * Notify driver that the special derived value _NeedEyeCoords has
811 * changed.
812 */
813 void (*LightingSpaceChange)( struct gl_context *ctx );
814
815 /**
816 * Called by glNewList().
817 *
818 * Let the T&L component know what is going on with display lists
819 * in time to make changes to dispatch tables, etc.
820 */
821 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
822 /**
823 * Called by glEndList().
824 *
825 * \sa dd_function_table::NewList.
826 */
827 void (*EndList)( struct gl_context *ctx );
828
829 /**
830 * Called by glCallList(s).
831 *
832 * Notify the T&L component before and after calling a display list.
833 */
834 void (*BeginCallList)( struct gl_context *ctx,
835 struct gl_display_list *dlist );
836 /**
837 * Called by glEndCallList().
838 *
839 * \sa dd_function_table::BeginCallList.
840 */
841 void (*EndCallList)( struct gl_context *ctx );
842
843 /**@}*/
844
845 /**
846 * \name GL_ARB_sync interfaces
847 */
848 /*@{*/
849 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
850 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
851 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
852 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
853 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
854 GLbitfield, GLuint64);
855 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
856 GLbitfield, GLuint64);
857 /*@}*/
858
859 /** GL_NV_conditional_render */
860 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
861 GLenum mode);
862 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
863
864 /**
865 * \name GL_OES_draw_texture interface
866 */
867 /*@{*/
868 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
869 GLfloat width, GLfloat height);
870 /*@}*/
871
872 /**
873 * \name GL_OES_EGL_image interface
874 */
875 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
876 struct gl_texture_object *texObj,
877 struct gl_texture_image *texImage,
878 GLeglImageOES image_handle);
879 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
880 struct gl_renderbuffer *rb,
881 void *image_handle);
882
883 /**
884 * \name GL_EXT_transform_feedback interface
885 */
886 struct gl_transform_feedback_object *
887 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
888 void (*DeleteTransformFeedback)(struct gl_context *ctx,
889 struct gl_transform_feedback_object *obj);
890 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
891 struct gl_transform_feedback_object *obj);
892 void (*EndTransformFeedback)(struct gl_context *ctx,
893 struct gl_transform_feedback_object *obj);
894 void (*PauseTransformFeedback)(struct gl_context *ctx,
895 struct gl_transform_feedback_object *obj);
896 void (*ResumeTransformFeedback)(struct gl_context *ctx,
897 struct gl_transform_feedback_object *obj);
898
899 /**
900 * \name GL_NV_texture_barrier interface
901 */
902 void (*TextureBarrier)(struct gl_context *ctx);
903
904 /**
905 * \name GL_ARB_sampler_objects
906 */
907 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
908 GLuint name);
909 void (*DeleteSamplerObject)(struct gl_context *ctx,
910 struct gl_sampler_object *samp);
911 };
912
913
914 /**
915 * Transform/Clip/Lighting interface
916 *
917 * Drivers present a reduced set of the functions possible in
918 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
919 * remaining functions to map down to these entry points.
920 *
921 * These are the initial values to be installed into dispatch by
922 * mesa. If the T&L driver wants to modify the dispatch table
923 * while installed, it must do so itself. It would be possible for
924 * the vertexformat to install its own initial values for these
925 * functions, but this way there is an obvious list of what is
926 * expected of the driver.
927 *
928 * If the driver wants to hook in entry points other than those
929 * listed, it must restore them to their original values in
930 * the disable() callback, below.
931 */
932 typedef struct {
933 /**
934 * \name Vertex
935 */
936 /*@{*/
937 void (GLAPIENTRYP ArrayElement)( GLint );
938 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
939 void (GLAPIENTRYP Color3fv)( const GLfloat * );
940 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
941 void (GLAPIENTRYP Color4fv)( const GLfloat * );
942 void (GLAPIENTRYP EdgeFlag)( GLboolean );
943 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
944 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
945 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
946 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
947 void (GLAPIENTRYP EvalPoint1)( GLint );
948 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
949 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
950 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
951 void (GLAPIENTRYP Indexf)( GLfloat );
952 void (GLAPIENTRYP Indexfv)( const GLfloat * );
953 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
954 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
955 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
956 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
957 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
958 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
959 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
960 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
961 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
962 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
963 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
964 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
965 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
966 void (GLAPIENTRYP TexCoord1f)( GLfloat );
967 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
968 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
969 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
970 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
971 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
972 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
973 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
974 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
975 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
976 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
977 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
978 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
979 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
980 void (GLAPIENTRYP CallList)( GLuint );
981 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
982 void (GLAPIENTRYP Begin)( GLenum );
983 void (GLAPIENTRYP End)( void );
984 void (GLAPIENTRYP PrimitiveRestartNV)( void );
985 /* GL_NV_vertex_program */
986 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
987 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
988 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
989 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
990 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
991 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
992 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
993 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
994 /* GL_ARB_vertex_program */
995 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
996 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
997 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
998 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
999 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1000 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1001 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1002 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1003
1004 /* GL_EXT_gpu_shader4 / GL 3.0 */
1005 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1006 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1007 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1008 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1009 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1010 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1011 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1012
1013 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1014 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1015 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1016 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1017 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1018 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1019 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1020
1021 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1022 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1023 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1024
1025 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1026 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1027
1028 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1029 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1030
1031 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1032 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1033
1034 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1035 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1036
1037 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1038 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1039
1040 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1041 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1042
1043 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1044 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1045 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1046 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1047 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1048 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1049 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1050 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1051
1052 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1053 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1054
1055 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1056 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1057
1058 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1059 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1060
1061 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1062 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1063
1064 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1065 GLboolean normalized, GLuint value);
1066 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1067 GLboolean normalized, GLuint value);
1068 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1069 GLboolean normalized, GLuint value);
1070 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1071 GLboolean normalized, GLuint value);
1072 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1073 GLboolean normalized,
1074 const GLuint *value);
1075 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1076 GLboolean normalized,
1077 const GLuint *value);
1078 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1079 GLboolean normalized,
1080 const GLuint *value);
1081 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1082 GLboolean normalized,
1083 const GLuint *value);
1084
1085 /*@}*/
1086
1087 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1088
1089 /**
1090 * \name Array
1091 */
1092 /*@{*/
1093 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1094 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1095 const GLvoid *indices );
1096 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1097 GLuint end, GLsizei count,
1098 GLenum type, const GLvoid *indices );
1099 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1100 GLenum type,
1101 const GLvoid **indices,
1102 GLsizei primcount);
1103 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1104 GLenum type,
1105 const GLvoid *indices,
1106 GLint basevertex );
1107 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1108 GLuint end, GLsizei count,
1109 GLenum type,
1110 const GLvoid *indices,
1111 GLint basevertex);
1112 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1113 const GLsizei *count,
1114 GLenum type,
1115 const GLvoid **indices,
1116 GLsizei primcount,
1117 const GLint *basevertex);
1118 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1119 GLsizei count, GLsizei primcount);
1120 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1121 GLenum type, const GLvoid *indices,
1122 GLsizei primcount);
1123 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1124 GLenum type, const GLvoid *indices,
1125 GLsizei primcount, GLint basevertex);
1126 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1127 /*@}*/
1128
1129 /**
1130 * \name Eval
1131 *
1132 * If you don't support eval, fallback to the default vertex format
1133 * on receiving an eval call and use the pipeline mechanism to
1134 * provide partial T&L acceleration.
1135 *
1136 * Mesa will provide a set of helper functions to do eval within
1137 * accelerated vertex formats, eventually...
1138 */
1139 /*@{*/
1140 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1141 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1142 /*@}*/
1143
1144 } GLvertexformat;
1145
1146
1147 #endif /* DD_INCLUDED */