mesa: simplify Driver.TexImage() parameters
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texImage is the destination texture image.
207 */
208 void (*TexImage1D)(struct gl_context *ctx,
209 struct gl_texture_image *texImage,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing);
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)(struct gl_context *ctx,
221 struct gl_texture_image *texImage,
222 GLint internalFormat,
223 GLint width, GLint height, GLint border,
224 GLenum format, GLenum type, const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing);
226
227 /**
228 * Called by glTexImage3D().
229 *
230 * \sa dd_function_table::TexImage1D.
231 */
232 void (*TexImage3D)(struct gl_context *ctx,
233 struct gl_texture_image *texImage,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing);
238
239 /**
240 * Called by glTexSubImage1D(). Replace a subset of the target texture
241 * with new texel data.
242 * \sa dd_function_table::TexImage1D.
243 */
244 void (*TexSubImage1D)(struct gl_context *ctx,
245 struct gl_texture_image *texImage,
246 GLint xoffset, GLsizei width,
247 GLenum format, GLenum type,
248 const GLvoid *pixels,
249 const struct gl_pixelstore_attrib *packing);
250
251 /**
252 * Called by glTexSubImage2D().
253 *
254 * \sa dd_function_table::TexSubImage1D.
255 */
256 void (*TexSubImage2D)(struct gl_context *ctx,
257 struct gl_texture_image *texImage,
258 GLint xoffset, GLint yoffset,
259 GLsizei width, GLsizei height,
260 GLenum format, GLenum type,
261 const GLvoid *pixels,
262 const struct gl_pixelstore_attrib *packing);
263
264 /**
265 * Called by glTexSubImage3D().
266 *
267 * \sa dd_function_table::TexSubImage1D.
268 */
269 void (*TexSubImage3D)(struct gl_context *ctx,
270 struct gl_texture_image *texImage,
271 GLint xoffset, GLint yoffset, GLint zoffset,
272 GLsizei width, GLsizei height, GLint depth,
273 GLenum format, GLenum type,
274 const GLvoid *pixels,
275 const struct gl_pixelstore_attrib *packing);
276
277
278 /**
279 * Called by glGetTexImage().
280 */
281 void (*GetTexImage)( struct gl_context *ctx,
282 GLenum format, GLenum type, GLvoid *pixels,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexSubImage1D().
287 *
288 * Drivers should use a fallback routine from texstore.c if needed.
289 */
290 void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
291 GLint xoffset,
292 GLint x, GLint y, GLsizei width );
293 /**
294 * Called by glCopyTexSubImage2D().
295 *
296 * Drivers should use a fallback routine from texstore.c if needed.
297 */
298 void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
299 GLint xoffset, GLint yoffset,
300 GLint x, GLint y,
301 GLsizei width, GLsizei height );
302 /**
303 * Called by glCopyTexSubImage3D().
304 *
305 * Drivers should use a fallback routine from texstore.c if needed.
306 */
307 void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
308 GLint xoffset, GLint yoffset, GLint zoffset,
309 GLint x, GLint y,
310 GLsizei width, GLsizei height );
311
312 /**
313 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
314 */
315 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
316 struct gl_texture_object *texObj);
317
318 /**
319 * Called by glTexImage[123]D when user specifies a proxy texture
320 * target.
321 *
322 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
323 */
324 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
325 GLint level, GLint internalFormat,
326 GLenum format, GLenum type,
327 GLint width, GLint height,
328 GLint depth, GLint border);
329 /*@}*/
330
331
332 /**
333 * \name Compressed texture functions
334 */
335 /*@{*/
336
337 /**
338 * Called by glCompressedTexImage1D().
339 *
340 * \param target user specified.
341 * \param format user specified.
342 * \param type user specified.
343 * \param pixels user specified.
344 * \param packing indicates the image packing of pixels.
345 * \param texObj is the target texture object.
346 * \param texImage is the target texture image. It will have the texture \p
347 * width, \p height, \p depth, \p border and \p internalFormat information.
348 *
349 * \a retainInternalCopy is returned by this function and indicates whether
350 * core Mesa should keep an internal copy of the texture image.
351 */
352 void (*CompressedTexImage1D)( struct gl_context *ctx, GLenum target,
353 GLint level, GLint internalFormat,
354 GLsizei width, GLint border,
355 GLsizei imageSize, const GLvoid *data,
356 struct gl_texture_object *texObj,
357 struct gl_texture_image *texImage );
358 /**
359 * Called by glCompressedTexImage2D().
360 *
361 * \sa dd_function_table::CompressedTexImage1D.
362 */
363 void (*CompressedTexImage2D)( struct gl_context *ctx, GLenum target,
364 GLint level, GLint internalFormat,
365 GLsizei width, GLsizei height, GLint border,
366 GLsizei imageSize, const GLvoid *data,
367 struct gl_texture_object *texObj,
368 struct gl_texture_image *texImage );
369 /**
370 * Called by glCompressedTexImage3D().
371 *
372 * \sa dd_function_table::CompressedTexImage3D.
373 */
374 void (*CompressedTexImage3D)( struct gl_context *ctx, GLenum target,
375 GLint level, GLint internalFormat,
376 GLsizei width, GLsizei height, GLsizei depth,
377 GLint border,
378 GLsizei imageSize, const GLvoid *data,
379 struct gl_texture_object *texObj,
380 struct gl_texture_image *texImage );
381
382 /**
383 * Called by glCompressedTexSubImage1D().
384 *
385 * \param target user specified.
386 * \param level user specified.
387 * \param xoffset user specified.
388 * \param yoffset user specified.
389 * \param zoffset user specified.
390 * \param width user specified.
391 * \param height user specified.
392 * \param depth user specified.
393 * \param imageSize user specified.
394 * \param data user specified.
395 * \param texObj is the target texture object.
396 * \param texImage is the target texture image. It will have the texture \p
397 * width, \p height, \p depth, \p border and \p internalFormat information.
398 */
399 void (*CompressedTexSubImage1D)(struct gl_context *ctx, GLenum target, GLint level,
400 GLint xoffset, GLsizei width,
401 GLenum format,
402 GLsizei imageSize, const GLvoid *data,
403 struct gl_texture_object *texObj,
404 struct gl_texture_image *texImage);
405 /**
406 * Called by glCompressedTexSubImage2D().
407 *
408 * \sa dd_function_table::CompressedTexImage3D.
409 */
410 void (*CompressedTexSubImage2D)(struct gl_context *ctx, GLenum target, GLint level,
411 GLint xoffset, GLint yoffset,
412 GLsizei width, GLint height,
413 GLenum format,
414 GLsizei imageSize, const GLvoid *data,
415 struct gl_texture_object *texObj,
416 struct gl_texture_image *texImage);
417 /**
418 * Called by glCompressedTexSubImage3D().
419 *
420 * \sa dd_function_table::CompressedTexImage3D.
421 */
422 void (*CompressedTexSubImage3D)(struct gl_context *ctx, GLenum target, GLint level,
423 GLint xoffset, GLint yoffset, GLint zoffset,
424 GLsizei width, GLint height, GLint depth,
425 GLenum format,
426 GLsizei imageSize, const GLvoid *data,
427 struct gl_texture_object *texObj,
428 struct gl_texture_image *texImage);
429
430
431 /**
432 * Called by glGetCompressedTexImage.
433 */
434 void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
435 GLvoid *img,
436 struct gl_texture_object *texObj,
437 struct gl_texture_image *texImage);
438
439 /*@}*/
440
441 /**
442 * \name Texture object functions
443 */
444 /*@{*/
445
446 /**
447 * Called by glBindTexture().
448 */
449 void (*BindTexture)( struct gl_context *ctx, GLenum target,
450 struct gl_texture_object *tObj );
451
452 /**
453 * Called to allocate a new texture object.
454 * A new gl_texture_object should be returned. The driver should
455 * attach to it any device-specific info it needs.
456 */
457 struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
458 GLenum target );
459 /**
460 * Called when a texture object is about to be deallocated.
461 *
462 * Driver should delete the gl_texture_object object and anything
463 * hanging off of it.
464 */
465 void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
466
467 /**
468 * Called to allocate a new texture image object.
469 */
470 struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
471
472 /** Called to free a texture image object returned by NewTextureImage() */
473 void (*DeleteTextureImage)(struct gl_context *ctx,
474 struct gl_texture_image *);
475
476 /** Called to allocate memory for a single texture image */
477 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
478 struct gl_texture_image *texImage,
479 gl_format format, GLsizei width,
480 GLsizei height, GLsizei depth);
481
482 /**
483 * Called to free tImage->Data.
484 */
485 void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
486
487 /** Map a slice of a texture image into user space.
488 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
489 * indicates the 1D array index.
490 * \param texImage the texture image
491 * \param slice the 3D image slice or array texture slice
492 * \param x, y, w, h region of interest
493 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
494 * \param mapOut returns start of mapping of region of interest
495 * \param rowStrideOut returns row stride (in bytes)
496 */
497 void (*MapTextureImage)(struct gl_context *ctx,
498 struct gl_texture_image *texImage,
499 GLuint slice,
500 GLuint x, GLuint y, GLuint w, GLuint h,
501 GLbitfield mode,
502 GLubyte **mapOut, GLint *rowStrideOut);
503
504 void (*UnmapTextureImage)(struct gl_context *ctx,
505 struct gl_texture_image *texImage,
506 GLuint slice);
507
508 /** Map texture image data into user space */
509 void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
510 /** Unmap texture images from user space */
511 void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
512
513 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
514 * All the gl_texture_images in the texture object will have their
515 * dimensions, format, etc. initialized already.
516 */
517 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
518 struct gl_texture_object *texObj,
519 GLsizei levels, GLsizei width,
520 GLsizei height, GLsizei depth);
521
522 void (*MapRenderbuffer)(struct gl_context *ctx,
523 struct gl_renderbuffer *rb,
524 GLuint x, GLuint y, GLuint w, GLuint h,
525 GLbitfield mode,
526 GLubyte **mapOut, GLint *rowStrideOut);
527
528 void (*UnmapRenderbuffer)(struct gl_context *ctx,
529 struct gl_renderbuffer *rb);
530
531 /*@}*/
532
533
534 /**
535 * \name Vertex/fragment program functions
536 */
537 /*@{*/
538 /** Bind a vertex/fragment program */
539 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
540 /** Allocate a new program */
541 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
542 /** Delete a program */
543 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
544 /**
545 * Notify driver that a program string (and GPU code) has been specified
546 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
547 * supported by the driver.
548 */
549 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
550 struct gl_program *prog);
551
552 /** Query if program can be loaded onto hardware */
553 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
554 struct gl_program *prog);
555
556 /*@}*/
557
558 /**
559 * \name GLSL shader/program functions.
560 */
561 /*@{*/
562 /**
563 * Called when a shader program is linked.
564 *
565 * This gives drivers an opportunity to clone the IR and make their
566 * own transformations on it for the purposes of code generation.
567 */
568 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
569 /*@}*/
570
571 /**
572 * \name State-changing functions.
573 *
574 * \note drawing functions are above.
575 *
576 * These functions are called by their corresponding OpenGL API functions.
577 * They are \e also called by the gl_PopAttrib() function!!!
578 * May add more functions like these to the device driver in the future.
579 */
580 /*@{*/
581 /** Specify the alpha test function */
582 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
583 /** Set the blend color */
584 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
585 /** Set the blend equation */
586 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
587 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
588 GLenum modeRGB, GLenum modeA);
589 /** Specify pixel arithmetic */
590 void (*BlendFuncSeparate)(struct gl_context *ctx,
591 GLenum sfactorRGB, GLenum dfactorRGB,
592 GLenum sfactorA, GLenum dfactorA);
593 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
594 GLenum sfactorRGB, GLenum dfactorRGB,
595 GLenum sfactorA, GLenum dfactorA);
596 /** Specify clear values for the color buffers */
597 void (*ClearColor)(struct gl_context *ctx,
598 const union gl_color_union color);
599 /** Specify the clear value for the depth buffer */
600 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
601 /** Specify the clear value for the stencil buffer */
602 void (*ClearStencil)(struct gl_context *ctx, GLint s);
603 /** Specify a plane against which all geometry is clipped */
604 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
605 /** Enable and disable writing of frame buffer color components */
606 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
607 GLboolean bmask, GLboolean amask );
608 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
609 GLboolean gmask, GLboolean bmask, GLboolean amask);
610 /** Cause a material color to track the current color */
611 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
612 /** Specify whether front- or back-facing facets can be culled */
613 void (*CullFace)(struct gl_context *ctx, GLenum mode);
614 /** Define front- and back-facing polygons */
615 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
616 /** Specify the value used for depth buffer comparisons */
617 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
618 /** Enable or disable writing into the depth buffer */
619 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
620 /** Specify mapping of depth values from NDC to window coordinates */
621 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
622 /** Specify the current buffer for writing */
623 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
624 /** Specify the buffers for writing for fragment programs*/
625 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
626 /** Enable or disable server-side gl capabilities */
627 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
628 /** Specify fog parameters */
629 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
630 /** Specify implementation-specific hints */
631 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
632 /** Set light source parameters.
633 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
634 * been transformed to eye-space.
635 */
636 void (*Lightfv)(struct gl_context *ctx, GLenum light,
637 GLenum pname, const GLfloat *params );
638 /** Set the lighting model parameters */
639 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
640 /** Specify the line stipple pattern */
641 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
642 /** Specify the width of rasterized lines */
643 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
644 /** Specify a logical pixel operation for color index rendering */
645 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
646 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
647 const GLfloat *params);
648 /** Specify the diameter of rasterized points */
649 void (*PointSize)(struct gl_context *ctx, GLfloat size);
650 /** Select a polygon rasterization mode */
651 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
652 /** Set the scale and units used to calculate depth values */
653 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
654 /** Set the polygon stippling pattern */
655 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
656 /* Specifies the current buffer for reading */
657 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
658 /** Set rasterization mode */
659 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
660 /** Define the scissor box */
661 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
662 /** Select flat or smooth shading */
663 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
664 /** OpenGL 2.0 two-sided StencilFunc */
665 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
666 GLint ref, GLuint mask);
667 /** OpenGL 2.0 two-sided StencilMask */
668 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
669 /** OpenGL 2.0 two-sided StencilOp */
670 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
671 GLenum zfail, GLenum zpass);
672 /** Control the generation of texture coordinates */
673 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
674 const GLfloat *params);
675 /** Set texture environment parameters */
676 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
677 const GLfloat *param);
678 /** Set texture parameters */
679 void (*TexParameter)(struct gl_context *ctx, GLenum target,
680 struct gl_texture_object *texObj,
681 GLenum pname, const GLfloat *params);
682 /** Set the viewport */
683 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
684 /*@}*/
685
686
687 /**
688 * \name Vertex/pixel buffer object functions
689 */
690 /*@{*/
691 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
692 struct gl_buffer_object *obj );
693
694 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
695 GLenum target );
696
697 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
698
699 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
700 const GLvoid *data, GLenum usage,
701 struct gl_buffer_object *obj );
702
703 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
704 GLsizeiptrARB size, const GLvoid *data,
705 struct gl_buffer_object *obj );
706
707 void (*GetBufferSubData)( struct gl_context *ctx,
708 GLintptrARB offset, GLsizeiptrARB size,
709 GLvoid *data, struct gl_buffer_object *obj );
710
711 void (*CopyBufferSubData)( struct gl_context *ctx,
712 struct gl_buffer_object *src,
713 struct gl_buffer_object *dst,
714 GLintptr readOffset, GLintptr writeOffset,
715 GLsizeiptr size );
716
717 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
718 */
719 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
720 GLsizeiptr length, GLbitfield access,
721 struct gl_buffer_object *obj);
722
723 void (*FlushMappedBufferRange)(struct gl_context *ctx,
724 GLintptr offset, GLsizeiptr length,
725 struct gl_buffer_object *obj);
726
727 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
728 struct gl_buffer_object *obj );
729 /*@}*/
730
731 /**
732 * \name Functions for GL_APPLE_object_purgeable
733 */
734 /*@{*/
735 /* variations on ObjectPurgeable */
736 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
737 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
738 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
739
740 /* variations on ObjectUnpurgeable */
741 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
742 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
743 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
744 /*@}*/
745
746 /**
747 * \name Functions for GL_EXT_framebuffer_{object,blit}.
748 */
749 /*@{*/
750 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
751 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
752 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
753 struct gl_framebuffer *drawFb,
754 struct gl_framebuffer *readFb);
755 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
756 struct gl_framebuffer *fb,
757 GLenum attachment,
758 struct gl_renderbuffer *rb);
759 void (*RenderTexture)(struct gl_context *ctx,
760 struct gl_framebuffer *fb,
761 struct gl_renderbuffer_attachment *att);
762 void (*FinishRenderTexture)(struct gl_context *ctx,
763 struct gl_renderbuffer_attachment *att);
764 void (*ValidateFramebuffer)(struct gl_context *ctx,
765 struct gl_framebuffer *fb);
766 /*@}*/
767 void (*BlitFramebuffer)(struct gl_context *ctx,
768 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
769 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
770 GLbitfield mask, GLenum filter);
771
772 /**
773 * \name Query objects
774 */
775 /*@{*/
776 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
777 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
778 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
779 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
780 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
781 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
782 /*@}*/
783
784
785 /**
786 * \name Vertex Array objects
787 */
788 /*@{*/
789 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
790 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
791 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
792 /*@}*/
793
794 /**
795 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
796 */
797 /*@{*/
798 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
799 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
800 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
801 void (*DeleteShaderProgram)(struct gl_context *ctx,
802 struct gl_shader_program *shProg);
803 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
804 /*@}*/
805
806
807 /**
808 * \name Support for multiple T&L engines
809 */
810 /*@{*/
811
812 /**
813 * Set by the driver-supplied T&L engine.
814 *
815 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
816 */
817 GLuint CurrentExecPrimitive;
818
819 /**
820 * Current state of an in-progress compilation.
821 *
822 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
823 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
824 */
825 GLuint CurrentSavePrimitive;
826
827
828 #define FLUSH_STORED_VERTICES 0x1
829 #define FLUSH_UPDATE_CURRENT 0x2
830 /**
831 * Set by the driver-supplied T&L engine whenever vertices are buffered
832 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
833 * updated.
834 *
835 * The dd_function_table::FlushVertices call below may be used to resolve
836 * these conditions.
837 */
838 GLuint NeedFlush;
839 GLuint SaveNeedFlush;
840
841
842 /* Called prior to any of the GLvertexformat functions being
843 * called. Paired with Driver.FlushVertices().
844 */
845 void (*BeginVertices)( struct gl_context *ctx );
846
847 /**
848 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
849 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
850 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
851 * __struct gl_contextRec::Current and gl_light_attrib::Material
852 *
853 * Note that the default T&L engine never clears the
854 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
855 */
856 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
857 void (*SaveFlushVertices)( struct gl_context *ctx );
858
859 /**
860 * \brief Hook for drivers to prepare for a glBegin/glEnd block
861 *
862 * This hook is called in vbo_exec_Begin() before any action, including
863 * state updates, occurs.
864 */
865 void (*PrepareExecBegin)( struct gl_context *ctx );
866
867 /**
868 * Give the driver the opportunity to hook in its own vtxfmt for
869 * compiling optimized display lists. This is called on each valid
870 * glBegin() during list compilation.
871 */
872 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
873
874 /**
875 * Notify driver that the special derived value _NeedEyeCoords has
876 * changed.
877 */
878 void (*LightingSpaceChange)( struct gl_context *ctx );
879
880 /**
881 * Called by glNewList().
882 *
883 * Let the T&L component know what is going on with display lists
884 * in time to make changes to dispatch tables, etc.
885 */
886 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
887 /**
888 * Called by glEndList().
889 *
890 * \sa dd_function_table::NewList.
891 */
892 void (*EndList)( struct gl_context *ctx );
893
894 /**
895 * Called by glCallList(s).
896 *
897 * Notify the T&L component before and after calling a display list.
898 */
899 void (*BeginCallList)( struct gl_context *ctx,
900 struct gl_display_list *dlist );
901 /**
902 * Called by glEndCallList().
903 *
904 * \sa dd_function_table::BeginCallList.
905 */
906 void (*EndCallList)( struct gl_context *ctx );
907
908 /**@}*/
909
910 /**
911 * \name GL_ARB_sync interfaces
912 */
913 /*@{*/
914 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
915 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
916 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
917 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
918 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
919 GLbitfield, GLuint64);
920 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
921 GLbitfield, GLuint64);
922 /*@}*/
923
924 /** GL_NV_conditional_render */
925 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
926 GLenum mode);
927 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
928
929 /**
930 * \name GL_OES_draw_texture interface
931 */
932 /*@{*/
933 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
934 GLfloat width, GLfloat height);
935 /*@}*/
936
937 /**
938 * \name GL_OES_EGL_image interface
939 */
940 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
941 struct gl_texture_object *texObj,
942 struct gl_texture_image *texImage,
943 GLeglImageOES image_handle);
944 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
945 struct gl_renderbuffer *rb,
946 void *image_handle);
947
948 /**
949 * \name GL_EXT_transform_feedback interface
950 */
951 struct gl_transform_feedback_object *
952 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
953 void (*DeleteTransformFeedback)(struct gl_context *ctx,
954 struct gl_transform_feedback_object *obj);
955 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
956 struct gl_transform_feedback_object *obj);
957 void (*EndTransformFeedback)(struct gl_context *ctx,
958 struct gl_transform_feedback_object *obj);
959 void (*PauseTransformFeedback)(struct gl_context *ctx,
960 struct gl_transform_feedback_object *obj);
961 void (*ResumeTransformFeedback)(struct gl_context *ctx,
962 struct gl_transform_feedback_object *obj);
963
964 /**
965 * \name GL_NV_texture_barrier interface
966 */
967 void (*TextureBarrier)(struct gl_context *ctx);
968
969 /**
970 * \name GL_ARB_sampler_objects
971 */
972 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
973 GLuint name);
974 void (*DeleteSamplerObject)(struct gl_context *ctx,
975 struct gl_sampler_object *samp);
976 };
977
978
979 /**
980 * Transform/Clip/Lighting interface
981 *
982 * Drivers present a reduced set of the functions possible in
983 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
984 * remaining functions to map down to these entry points.
985 *
986 * These are the initial values to be installed into dispatch by
987 * mesa. If the T&L driver wants to modify the dispatch table
988 * while installed, it must do so itself. It would be possible for
989 * the vertexformat to install its own initial values for these
990 * functions, but this way there is an obvious list of what is
991 * expected of the driver.
992 *
993 * If the driver wants to hook in entry points other than those
994 * listed, it must restore them to their original values in
995 * the disable() callback, below.
996 */
997 typedef struct {
998 /**
999 * \name Vertex
1000 */
1001 /*@{*/
1002 void (GLAPIENTRYP ArrayElement)( GLint );
1003 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1004 void (GLAPIENTRYP Color3fv)( const GLfloat * );
1005 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1006 void (GLAPIENTRYP Color4fv)( const GLfloat * );
1007 void (GLAPIENTRYP EdgeFlag)( GLboolean );
1008 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1009 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1010 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1011 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1012 void (GLAPIENTRYP EvalPoint1)( GLint );
1013 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1014 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1015 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1016 void (GLAPIENTRYP Indexf)( GLfloat );
1017 void (GLAPIENTRYP Indexfv)( const GLfloat * );
1018 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1019 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1020 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1021 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1022 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1023 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1024 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1025 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1026 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1027 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1028 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1029 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1030 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1031 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1032 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1033 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1034 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1035 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1036 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1037 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1038 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1039 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1040 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1041 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1042 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1043 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1044 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1045 void (GLAPIENTRYP CallList)( GLuint );
1046 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1047 void (GLAPIENTRYP Begin)( GLenum );
1048 void (GLAPIENTRYP End)( void );
1049 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1050 /* GL_NV_vertex_program */
1051 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1052 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1053 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1054 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1055 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1056 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1057 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1058 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1059 /* GL_ARB_vertex_program */
1060 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1061 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1062 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1063 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1064 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1065 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1066 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1067 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1068
1069 /* GL_EXT_gpu_shader4 / GL 3.0 */
1070 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1071 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1072 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1073 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1074 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1075 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1076 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1077
1078 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1079 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1080 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1081 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1082 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1083 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1084 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1085
1086 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1087 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1088 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1089
1090 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1091 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1092
1093 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1094 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1095
1096 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1097 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1098
1099 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1100 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1101
1102 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1103 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1104
1105 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1106 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1107
1108 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1109 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1110 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1111 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1112 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1113 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1114 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1115 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1116
1117 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1118 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1119
1120 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1121 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1122
1123 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1124 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1125
1126 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1127 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1128
1129 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1130 GLboolean normalized, GLuint value);
1131 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1132 GLboolean normalized, GLuint value);
1133 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1134 GLboolean normalized, GLuint value);
1135 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1136 GLboolean normalized, GLuint value);
1137 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1138 GLboolean normalized,
1139 const GLuint *value);
1140 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1141 GLboolean normalized,
1142 const GLuint *value);
1143 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1144 GLboolean normalized,
1145 const GLuint *value);
1146 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1147 GLboolean normalized,
1148 const GLuint *value);
1149
1150 /*@}*/
1151
1152 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1153
1154 /**
1155 * \name Array
1156 */
1157 /*@{*/
1158 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1159 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1160 const GLvoid *indices );
1161 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1162 GLuint end, GLsizei count,
1163 GLenum type, const GLvoid *indices );
1164 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1165 GLenum type,
1166 const GLvoid **indices,
1167 GLsizei primcount);
1168 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1169 GLenum type,
1170 const GLvoid *indices,
1171 GLint basevertex );
1172 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1173 GLuint end, GLsizei count,
1174 GLenum type,
1175 const GLvoid *indices,
1176 GLint basevertex);
1177 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1178 const GLsizei *count,
1179 GLenum type,
1180 const GLvoid **indices,
1181 GLsizei primcount,
1182 const GLint *basevertex);
1183 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1184 GLsizei count, GLsizei primcount);
1185 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1186 GLenum type, const GLvoid *indices,
1187 GLsizei primcount);
1188 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1189 GLenum type, const GLvoid *indices,
1190 GLsizei primcount, GLint basevertex);
1191 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1192 /*@}*/
1193
1194 /**
1195 * \name Eval
1196 *
1197 * If you don't support eval, fallback to the default vertex format
1198 * on receiving an eval call and use the pipeline mechanism to
1199 * provide partial T&L acceleration.
1200 *
1201 * Mesa will provide a set of helper functions to do eval within
1202 * accelerated vertex formats, eventually...
1203 */
1204 /*@{*/
1205 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1206 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1207 /*@}*/
1208
1209 } GLvertexformat;
1210
1211
1212 #endif /* DD_INCLUDED */