mesa: simplify Driver.CompressedTex[Sub]Image function parameters
[mesa.git] / src / mesa / main / dd.h
1 /**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 6.5.2
9 *
10 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef DD_INCLUDED
32 #define DD_INCLUDED
33
34 /* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36 #include "glheader.h"
37
38 struct gl_buffer_object;
39 struct gl_context;
40 struct gl_display_list;
41 struct gl_framebuffer;
42 struct gl_pixelstore_attrib;
43 struct gl_program;
44 struct gl_renderbuffer;
45 struct gl_renderbuffer_attachment;
46 struct gl_shader;
47 struct gl_shader_program;
48 struct gl_texture_image;
49 struct gl_texture_object;
50
51 /* GL_ARB_vertex_buffer_object */
52 /* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
53 * NULL) if buffer is unavailable for immediate mapping.
54 *
55 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it
56 * would require more book-keeping in the driver than seems necessary
57 * at this point.
58 *
59 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't
60 * want to provoke the driver to throw away the old storage, we will
61 * respect the contents of already referenced data.
62 */
63 #define MESA_MAP_NOWAIT_BIT 0x0040
64
65
66 /**
67 * Device driver function table.
68 * Core Mesa uses these function pointers to call into device drivers.
69 * Most of these functions directly correspond to OpenGL state commands.
70 * Core Mesa will call these functions after error checking has been done
71 * so that the drivers don't have to worry about error testing.
72 *
73 * Vertex transformation/clipping/lighting is patched into the T&L module.
74 * Rasterization functions are patched into the swrast module.
75 *
76 * Note: when new functions are added here, the drivers/common/driverfuncs.c
77 * file should be updated too!!!
78 */
79 struct dd_function_table {
80 /**
81 * Return a string as needed by glGetString().
82 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be
83 * returned.
84 */
85 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
86
87 /**
88 * Notify the driver after Mesa has made some internal state changes.
89 *
90 * This is in addition to any state change callbacks Mesa may already have
91 * made.
92 */
93 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
94
95 /**
96 * Get the width and height of the named buffer/window.
97 *
98 * Mesa uses this to determine when the driver's window size has changed.
99 * XXX OBSOLETE: this function will be removed in the future.
100 */
101 void (*GetBufferSize)( struct gl_framebuffer *buffer,
102 GLuint *width, GLuint *height );
103
104 /**
105 * Resize the given framebuffer to the given size.
106 * XXX OBSOLETE: this function will be removed in the future.
107 */
108 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
109 GLuint width, GLuint height);
110
111 /**
112 * Called whenever an error is generated.
113 * __struct gl_contextRec::ErrorValue contains the error value.
114 */
115 void (*Error)( struct gl_context *ctx );
116
117 /**
118 * This is called whenever glFinish() is called.
119 */
120 void (*Finish)( struct gl_context *ctx );
121
122 /**
123 * This is called whenever glFlush() is called.
124 */
125 void (*Flush)( struct gl_context *ctx );
126
127 /**
128 * Clear the color/depth/stencil/accum buffer(s).
129 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which
130 * renderbuffers need to be cleared.
131 */
132 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
133
134 /**
135 * Execute glAccum command.
136 */
137 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
138
139
140 /**
141 * Execute glRasterPos, updating the ctx->Current.Raster fields
142 */
143 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
144
145 /**
146 * \name Image-related functions
147 */
148 /*@{*/
149
150 /**
151 * Called by glDrawPixels().
152 * \p unpack describes how to unpack the source image data.
153 */
154 void (*DrawPixels)( struct gl_context *ctx,
155 GLint x, GLint y, GLsizei width, GLsizei height,
156 GLenum format, GLenum type,
157 const struct gl_pixelstore_attrib *unpack,
158 const GLvoid *pixels );
159
160 /**
161 * Called by glReadPixels().
162 */
163 void (*ReadPixels)( struct gl_context *ctx,
164 GLint x, GLint y, GLsizei width, GLsizei height,
165 GLenum format, GLenum type,
166 const struct gl_pixelstore_attrib *unpack,
167 GLvoid *dest );
168
169 /**
170 * Called by glCopyPixels().
171 */
172 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
173 GLsizei width, GLsizei height,
174 GLint dstx, GLint dsty, GLenum type );
175
176 /**
177 * Called by glBitmap().
178 */
179 void (*Bitmap)( struct gl_context *ctx,
180 GLint x, GLint y, GLsizei width, GLsizei height,
181 const struct gl_pixelstore_attrib *unpack,
182 const GLubyte *bitmap );
183 /*@}*/
184
185
186 /**
187 * \name Texture image functions
188 */
189 /*@{*/
190
191 /**
192 * Choose actual hardware texture format given the user-provided source
193 * image format and type and the desired internal format. In some
194 * cases, srcFormat and srcType can be GL_NONE.
195 * Called by glTexImage(), etc.
196 */
197 gl_format (*ChooseTextureFormat)( struct gl_context *ctx, GLint internalFormat,
198 GLenum srcFormat, GLenum srcType );
199
200 /**
201 * Called by glTexImage1D(). Simply copy the source texture data into the
202 * destination texture memory. The gl_texture_image fields, etc. will be
203 * fully initialized.
204 * The parameters are the same as glTexImage1D(), plus:
205 * \param packing describes how to unpack the source data.
206 * \param texImage is the destination texture image.
207 */
208 void (*TexImage1D)(struct gl_context *ctx,
209 struct gl_texture_image *texImage,
210 GLint internalFormat,
211 GLint width, GLint border,
212 GLenum format, GLenum type, const GLvoid *pixels,
213 const struct gl_pixelstore_attrib *packing);
214
215 /**
216 * Called by glTexImage2D().
217 *
218 * \sa dd_function_table::TexImage1D.
219 */
220 void (*TexImage2D)(struct gl_context *ctx,
221 struct gl_texture_image *texImage,
222 GLint internalFormat,
223 GLint width, GLint height, GLint border,
224 GLenum format, GLenum type, const GLvoid *pixels,
225 const struct gl_pixelstore_attrib *packing);
226
227 /**
228 * Called by glTexImage3D().
229 *
230 * \sa dd_function_table::TexImage1D.
231 */
232 void (*TexImage3D)(struct gl_context *ctx,
233 struct gl_texture_image *texImage,
234 GLint internalFormat,
235 GLint width, GLint height, GLint depth, GLint border,
236 GLenum format, GLenum type, const GLvoid *pixels,
237 const struct gl_pixelstore_attrib *packing);
238
239 /**
240 * Called by glTexSubImage1D(). Replace a subset of the target texture
241 * with new texel data.
242 * \sa dd_function_table::TexImage1D.
243 */
244 void (*TexSubImage1D)(struct gl_context *ctx,
245 struct gl_texture_image *texImage,
246 GLint xoffset, GLsizei width,
247 GLenum format, GLenum type,
248 const GLvoid *pixels,
249 const struct gl_pixelstore_attrib *packing);
250
251 /**
252 * Called by glTexSubImage2D().
253 *
254 * \sa dd_function_table::TexSubImage1D.
255 */
256 void (*TexSubImage2D)(struct gl_context *ctx,
257 struct gl_texture_image *texImage,
258 GLint xoffset, GLint yoffset,
259 GLsizei width, GLsizei height,
260 GLenum format, GLenum type,
261 const GLvoid *pixels,
262 const struct gl_pixelstore_attrib *packing);
263
264 /**
265 * Called by glTexSubImage3D().
266 *
267 * \sa dd_function_table::TexSubImage1D.
268 */
269 void (*TexSubImage3D)(struct gl_context *ctx,
270 struct gl_texture_image *texImage,
271 GLint xoffset, GLint yoffset, GLint zoffset,
272 GLsizei width, GLsizei height, GLint depth,
273 GLenum format, GLenum type,
274 const GLvoid *pixels,
275 const struct gl_pixelstore_attrib *packing);
276
277
278 /**
279 * Called by glGetTexImage().
280 */
281 void (*GetTexImage)( struct gl_context *ctx,
282 GLenum format, GLenum type, GLvoid *pixels,
283 struct gl_texture_image *texImage );
284
285 /**
286 * Called by glCopyTexSubImage1D().
287 *
288 * Drivers should use a fallback routine from texstore.c if needed.
289 */
290 void (*CopyTexSubImage1D)( struct gl_context *ctx, GLenum target, GLint level,
291 GLint xoffset,
292 GLint x, GLint y, GLsizei width );
293 /**
294 * Called by glCopyTexSubImage2D().
295 *
296 * Drivers should use a fallback routine from texstore.c if needed.
297 */
298 void (*CopyTexSubImage2D)( struct gl_context *ctx, GLenum target, GLint level,
299 GLint xoffset, GLint yoffset,
300 GLint x, GLint y,
301 GLsizei width, GLsizei height );
302 /**
303 * Called by glCopyTexSubImage3D().
304 *
305 * Drivers should use a fallback routine from texstore.c if needed.
306 */
307 void (*CopyTexSubImage3D)( struct gl_context *ctx, GLenum target, GLint level,
308 GLint xoffset, GLint yoffset, GLint zoffset,
309 GLint x, GLint y,
310 GLsizei width, GLsizei height );
311
312 /**
313 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
314 */
315 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
316 struct gl_texture_object *texObj);
317
318 /**
319 * Called by glTexImage[123]D when user specifies a proxy texture
320 * target.
321 *
322 * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
323 */
324 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
325 GLint level, GLint internalFormat,
326 GLenum format, GLenum type,
327 GLint width, GLint height,
328 GLint depth, GLint border);
329 /*@}*/
330
331
332 /**
333 * \name Compressed texture functions
334 */
335 /*@{*/
336
337 /**
338 * Called by glCompressedTexImage1D().
339 * The parameters are the same as for glCompressedTexImage1D(), plus a
340 * pointer to the destination texure image.
341 */
342 void (*CompressedTexImage1D)(struct gl_context *ctx,
343 struct gl_texture_image *texImage,
344 GLint internalFormat,
345 GLsizei width, GLint border,
346 GLsizei imageSize, const GLvoid *data);
347 /**
348 * Called by glCompressedTexImage2D().
349 *
350 * \sa dd_function_table::CompressedTexImage1D.
351 */
352 void (*CompressedTexImage2D)(struct gl_context *ctx,
353 struct gl_texture_image *texImage,
354 GLint internalFormat,
355 GLsizei width, GLsizei height, GLint border,
356 GLsizei imageSize, const GLvoid *data);
357
358 /**
359 * Called by glCompressedTexImage3D().
360 *
361 * \sa dd_function_table::CompressedTexImage3D.
362 */
363 void (*CompressedTexImage3D)(struct gl_context *ctx,
364 struct gl_texture_image *texImage,
365 GLint internalFormat,
366 GLsizei width, GLsizei height, GLsizei depth,
367 GLint border,
368 GLsizei imageSize, const GLvoid *data);
369
370 /**
371 * Called by glCompressedTexSubImage1D().
372 */
373 void (*CompressedTexSubImage1D)(struct gl_context *ctx,
374 struct gl_texture_image *texImage,
375 GLint xoffset, GLsizei width,
376 GLenum format,
377 GLsizei imageSize, const GLvoid *data);
378
379 /**
380 * Called by glCompressedTexSubImage2D().
381 */
382 void (*CompressedTexSubImage2D)(struct gl_context *ctx,
383 struct gl_texture_image *texImage,
384 GLint xoffset, GLint yoffset,
385 GLsizei width, GLint height,
386 GLenum format,
387 GLsizei imageSize, const GLvoid *data);
388
389 /**
390 * Called by glCompressedTexSubImage3D().
391 */
392 void (*CompressedTexSubImage3D)(struct gl_context *ctx,
393 struct gl_texture_image *texImage,
394 GLint xoffset, GLint yoffset, GLint zoffset,
395 GLsizei width, GLint height, GLint depth,
396 GLenum format,
397 GLsizei imageSize, const GLvoid *data);
398
399
400 /**
401 * Called by glGetCompressedTexImage.
402 */
403 void (*GetCompressedTexImage)(struct gl_context *ctx, GLenum target, GLint level,
404 GLvoid *img,
405 struct gl_texture_object *texObj,
406 struct gl_texture_image *texImage);
407
408 /*@}*/
409
410 /**
411 * \name Texture object functions
412 */
413 /*@{*/
414
415 /**
416 * Called by glBindTexture().
417 */
418 void (*BindTexture)( struct gl_context *ctx, GLenum target,
419 struct gl_texture_object *tObj );
420
421 /**
422 * Called to allocate a new texture object.
423 * A new gl_texture_object should be returned. The driver should
424 * attach to it any device-specific info it needs.
425 */
426 struct gl_texture_object * (*NewTextureObject)( struct gl_context *ctx, GLuint name,
427 GLenum target );
428 /**
429 * Called when a texture object is about to be deallocated.
430 *
431 * Driver should delete the gl_texture_object object and anything
432 * hanging off of it.
433 */
434 void (*DeleteTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
435
436 /**
437 * Called to allocate a new texture image object.
438 */
439 struct gl_texture_image * (*NewTextureImage)( struct gl_context *ctx );
440
441 /** Called to free a texture image object returned by NewTextureImage() */
442 void (*DeleteTextureImage)(struct gl_context *ctx,
443 struct gl_texture_image *);
444
445 /** Called to allocate memory for a single texture image */
446 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
447 struct gl_texture_image *texImage,
448 gl_format format, GLsizei width,
449 GLsizei height, GLsizei depth);
450
451 /**
452 * Called to free tImage->Data.
453 */
454 void (*FreeTextureImageBuffer)( struct gl_context *ctx, struct gl_texture_image *tImage );
455
456 /** Map a slice of a texture image into user space.
457 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
458 * indicates the 1D array index.
459 * \param texImage the texture image
460 * \param slice the 3D image slice or array texture slice
461 * \param x, y, w, h region of interest
462 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
463 * \param mapOut returns start of mapping of region of interest
464 * \param rowStrideOut returns row stride (in bytes)
465 */
466 void (*MapTextureImage)(struct gl_context *ctx,
467 struct gl_texture_image *texImage,
468 GLuint slice,
469 GLuint x, GLuint y, GLuint w, GLuint h,
470 GLbitfield mode,
471 GLubyte **mapOut, GLint *rowStrideOut);
472
473 void (*UnmapTextureImage)(struct gl_context *ctx,
474 struct gl_texture_image *texImage,
475 GLuint slice);
476
477 /** Map texture image data into user space */
478 void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
479 /** Unmap texture images from user space */
480 void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
481
482 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
483 * All the gl_texture_images in the texture object will have their
484 * dimensions, format, etc. initialized already.
485 */
486 GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
487 struct gl_texture_object *texObj,
488 GLsizei levels, GLsizei width,
489 GLsizei height, GLsizei depth);
490
491 void (*MapRenderbuffer)(struct gl_context *ctx,
492 struct gl_renderbuffer *rb,
493 GLuint x, GLuint y, GLuint w, GLuint h,
494 GLbitfield mode,
495 GLubyte **mapOut, GLint *rowStrideOut);
496
497 void (*UnmapRenderbuffer)(struct gl_context *ctx,
498 struct gl_renderbuffer *rb);
499
500 /*@}*/
501
502
503 /**
504 * \name Vertex/fragment program functions
505 */
506 /*@{*/
507 /** Bind a vertex/fragment program */
508 void (*BindProgram)(struct gl_context *ctx, GLenum target, struct gl_program *prog);
509 /** Allocate a new program */
510 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, GLuint id);
511 /** Delete a program */
512 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
513 /**
514 * Notify driver that a program string (and GPU code) has been specified
515 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is
516 * supported by the driver.
517 */
518 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
519 struct gl_program *prog);
520
521 /** Query if program can be loaded onto hardware */
522 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
523 struct gl_program *prog);
524
525 /*@}*/
526
527 /**
528 * \name GLSL shader/program functions.
529 */
530 /*@{*/
531 /**
532 * Called when a shader program is linked.
533 *
534 * This gives drivers an opportunity to clone the IR and make their
535 * own transformations on it for the purposes of code generation.
536 */
537 GLboolean (*LinkShader)(struct gl_context *ctx, struct gl_shader_program *shader);
538 /*@}*/
539
540 /**
541 * \name State-changing functions.
542 *
543 * \note drawing functions are above.
544 *
545 * These functions are called by their corresponding OpenGL API functions.
546 * They are \e also called by the gl_PopAttrib() function!!!
547 * May add more functions like these to the device driver in the future.
548 */
549 /*@{*/
550 /** Specify the alpha test function */
551 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
552 /** Set the blend color */
553 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
554 /** Set the blend equation */
555 void (*BlendEquationSeparate)(struct gl_context *ctx, GLenum modeRGB, GLenum modeA);
556 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
557 GLenum modeRGB, GLenum modeA);
558 /** Specify pixel arithmetic */
559 void (*BlendFuncSeparate)(struct gl_context *ctx,
560 GLenum sfactorRGB, GLenum dfactorRGB,
561 GLenum sfactorA, GLenum dfactorA);
562 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
563 GLenum sfactorRGB, GLenum dfactorRGB,
564 GLenum sfactorA, GLenum dfactorA);
565 /** Specify clear values for the color buffers */
566 void (*ClearColor)(struct gl_context *ctx,
567 const union gl_color_union color);
568 /** Specify the clear value for the depth buffer */
569 void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
570 /** Specify the clear value for the stencil buffer */
571 void (*ClearStencil)(struct gl_context *ctx, GLint s);
572 /** Specify a plane against which all geometry is clipped */
573 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
574 /** Enable and disable writing of frame buffer color components */
575 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
576 GLboolean bmask, GLboolean amask );
577 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
578 GLboolean gmask, GLboolean bmask, GLboolean amask);
579 /** Cause a material color to track the current color */
580 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
581 /** Specify whether front- or back-facing facets can be culled */
582 void (*CullFace)(struct gl_context *ctx, GLenum mode);
583 /** Define front- and back-facing polygons */
584 void (*FrontFace)(struct gl_context *ctx, GLenum mode);
585 /** Specify the value used for depth buffer comparisons */
586 void (*DepthFunc)(struct gl_context *ctx, GLenum func);
587 /** Enable or disable writing into the depth buffer */
588 void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
589 /** Specify mapping of depth values from NDC to window coordinates */
590 void (*DepthRange)(struct gl_context *ctx, GLclampd nearval, GLclampd farval);
591 /** Specify the current buffer for writing */
592 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
593 /** Specify the buffers for writing for fragment programs*/
594 void (*DrawBuffers)( struct gl_context *ctx, GLsizei n, const GLenum *buffers );
595 /** Enable or disable server-side gl capabilities */
596 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
597 /** Specify fog parameters */
598 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
599 /** Specify implementation-specific hints */
600 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
601 /** Set light source parameters.
602 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
603 * been transformed to eye-space.
604 */
605 void (*Lightfv)(struct gl_context *ctx, GLenum light,
606 GLenum pname, const GLfloat *params );
607 /** Set the lighting model parameters */
608 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
609 /** Specify the line stipple pattern */
610 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
611 /** Specify the width of rasterized lines */
612 void (*LineWidth)(struct gl_context *ctx, GLfloat width);
613 /** Specify a logical pixel operation for color index rendering */
614 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
615 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
616 const GLfloat *params);
617 /** Specify the diameter of rasterized points */
618 void (*PointSize)(struct gl_context *ctx, GLfloat size);
619 /** Select a polygon rasterization mode */
620 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
621 /** Set the scale and units used to calculate depth values */
622 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
623 /** Set the polygon stippling pattern */
624 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
625 /* Specifies the current buffer for reading */
626 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
627 /** Set rasterization mode */
628 void (*RenderMode)(struct gl_context *ctx, GLenum mode );
629 /** Define the scissor box */
630 void (*Scissor)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
631 /** Select flat or smooth shading */
632 void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
633 /** OpenGL 2.0 two-sided StencilFunc */
634 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
635 GLint ref, GLuint mask);
636 /** OpenGL 2.0 two-sided StencilMask */
637 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
638 /** OpenGL 2.0 two-sided StencilOp */
639 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
640 GLenum zfail, GLenum zpass);
641 /** Control the generation of texture coordinates */
642 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
643 const GLfloat *params);
644 /** Set texture environment parameters */
645 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
646 const GLfloat *param);
647 /** Set texture parameters */
648 void (*TexParameter)(struct gl_context *ctx, GLenum target,
649 struct gl_texture_object *texObj,
650 GLenum pname, const GLfloat *params);
651 /** Set the viewport */
652 void (*Viewport)(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
653 /*@}*/
654
655
656 /**
657 * \name Vertex/pixel buffer object functions
658 */
659 /*@{*/
660 void (*BindBuffer)( struct gl_context *ctx, GLenum target,
661 struct gl_buffer_object *obj );
662
663 struct gl_buffer_object * (*NewBufferObject)( struct gl_context *ctx, GLuint buffer,
664 GLenum target );
665
666 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
667
668 GLboolean (*BufferData)( struct gl_context *ctx, GLenum target, GLsizeiptrARB size,
669 const GLvoid *data, GLenum usage,
670 struct gl_buffer_object *obj );
671
672 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
673 GLsizeiptrARB size, const GLvoid *data,
674 struct gl_buffer_object *obj );
675
676 void (*GetBufferSubData)( struct gl_context *ctx,
677 GLintptrARB offset, GLsizeiptrARB size,
678 GLvoid *data, struct gl_buffer_object *obj );
679
680 void (*CopyBufferSubData)( struct gl_context *ctx,
681 struct gl_buffer_object *src,
682 struct gl_buffer_object *dst,
683 GLintptr readOffset, GLintptr writeOffset,
684 GLsizeiptr size );
685
686 /* May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
687 */
688 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
689 GLsizeiptr length, GLbitfield access,
690 struct gl_buffer_object *obj);
691
692 void (*FlushMappedBufferRange)(struct gl_context *ctx,
693 GLintptr offset, GLsizeiptr length,
694 struct gl_buffer_object *obj);
695
696 GLboolean (*UnmapBuffer)( struct gl_context *ctx,
697 struct gl_buffer_object *obj );
698 /*@}*/
699
700 /**
701 * \name Functions for GL_APPLE_object_purgeable
702 */
703 /*@{*/
704 /* variations on ObjectPurgeable */
705 GLenum (*BufferObjectPurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
706 GLenum (*RenderObjectPurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
707 GLenum (*TextureObjectPurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
708
709 /* variations on ObjectUnpurgeable */
710 GLenum (*BufferObjectUnpurgeable)( struct gl_context *ctx, struct gl_buffer_object *obj, GLenum option );
711 GLenum (*RenderObjectUnpurgeable)( struct gl_context *ctx, struct gl_renderbuffer *obj, GLenum option );
712 GLenum (*TextureObjectUnpurgeable)( struct gl_context *ctx, struct gl_texture_object *obj, GLenum option );
713 /*@}*/
714
715 /**
716 * \name Functions for GL_EXT_framebuffer_{object,blit}.
717 */
718 /*@{*/
719 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, GLuint name);
720 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name);
721 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
722 struct gl_framebuffer *drawFb,
723 struct gl_framebuffer *readFb);
724 void (*FramebufferRenderbuffer)(struct gl_context *ctx,
725 struct gl_framebuffer *fb,
726 GLenum attachment,
727 struct gl_renderbuffer *rb);
728 void (*RenderTexture)(struct gl_context *ctx,
729 struct gl_framebuffer *fb,
730 struct gl_renderbuffer_attachment *att);
731 void (*FinishRenderTexture)(struct gl_context *ctx,
732 struct gl_renderbuffer_attachment *att);
733 void (*ValidateFramebuffer)(struct gl_context *ctx,
734 struct gl_framebuffer *fb);
735 /*@}*/
736 void (*BlitFramebuffer)(struct gl_context *ctx,
737 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
738 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
739 GLbitfield mask, GLenum filter);
740
741 /**
742 * \name Query objects
743 */
744 /*@{*/
745 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
746 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
747 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
748 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
749 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
750 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
751 /*@}*/
752
753
754 /**
755 * \name Vertex Array objects
756 */
757 /*@{*/
758 struct gl_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
759 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
760 void (*BindArrayObject)(struct gl_context *ctx, struct gl_array_object *obj);
761 /*@}*/
762
763 /**
764 * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
765 */
766 /*@{*/
767 struct gl_shader *(*NewShader)(struct gl_context *ctx, GLuint name, GLenum type);
768 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
769 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, GLuint name);
770 void (*DeleteShaderProgram)(struct gl_context *ctx,
771 struct gl_shader_program *shProg);
772 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
773 /*@}*/
774
775
776 /**
777 * \name Support for multiple T&L engines
778 */
779 /*@{*/
780
781 /**
782 * Set by the driver-supplied T&L engine.
783 *
784 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
785 */
786 GLuint CurrentExecPrimitive;
787
788 /**
789 * Current state of an in-progress compilation.
790 *
791 * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
792 * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
793 */
794 GLuint CurrentSavePrimitive;
795
796
797 #define FLUSH_STORED_VERTICES 0x1
798 #define FLUSH_UPDATE_CURRENT 0x2
799 /**
800 * Set by the driver-supplied T&L engine whenever vertices are buffered
801 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current is not
802 * updated.
803 *
804 * The dd_function_table::FlushVertices call below may be used to resolve
805 * these conditions.
806 */
807 GLuint NeedFlush;
808 GLuint SaveNeedFlush;
809
810
811 /* Called prior to any of the GLvertexformat functions being
812 * called. Paired with Driver.FlushVertices().
813 */
814 void (*BeginVertices)( struct gl_context *ctx );
815
816 /**
817 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if
818 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
819 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
820 * __struct gl_contextRec::Current and gl_light_attrib::Material
821 *
822 * Note that the default T&L engine never clears the
823 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
824 */
825 void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
826 void (*SaveFlushVertices)( struct gl_context *ctx );
827
828 /**
829 * \brief Hook for drivers to prepare for a glBegin/glEnd block
830 *
831 * This hook is called in vbo_exec_Begin() before any action, including
832 * state updates, occurs.
833 */
834 void (*PrepareExecBegin)( struct gl_context *ctx );
835
836 /**
837 * Give the driver the opportunity to hook in its own vtxfmt for
838 * compiling optimized display lists. This is called on each valid
839 * glBegin() during list compilation.
840 */
841 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
842
843 /**
844 * Notify driver that the special derived value _NeedEyeCoords has
845 * changed.
846 */
847 void (*LightingSpaceChange)( struct gl_context *ctx );
848
849 /**
850 * Called by glNewList().
851 *
852 * Let the T&L component know what is going on with display lists
853 * in time to make changes to dispatch tables, etc.
854 */
855 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
856 /**
857 * Called by glEndList().
858 *
859 * \sa dd_function_table::NewList.
860 */
861 void (*EndList)( struct gl_context *ctx );
862
863 /**
864 * Called by glCallList(s).
865 *
866 * Notify the T&L component before and after calling a display list.
867 */
868 void (*BeginCallList)( struct gl_context *ctx,
869 struct gl_display_list *dlist );
870 /**
871 * Called by glEndCallList().
872 *
873 * \sa dd_function_table::BeginCallList.
874 */
875 void (*EndCallList)( struct gl_context *ctx );
876
877 /**@}*/
878
879 /**
880 * \name GL_ARB_sync interfaces
881 */
882 /*@{*/
883 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
884 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, GLenum, GLbitfield);
885 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
886 void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
887 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
888 GLbitfield, GLuint64);
889 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
890 GLbitfield, GLuint64);
891 /*@}*/
892
893 /** GL_NV_conditional_render */
894 void (*BeginConditionalRender)(struct gl_context *ctx, struct gl_query_object *q,
895 GLenum mode);
896 void (*EndConditionalRender)(struct gl_context *ctx, struct gl_query_object *q);
897
898 /**
899 * \name GL_OES_draw_texture interface
900 */
901 /*@{*/
902 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
903 GLfloat width, GLfloat height);
904 /*@}*/
905
906 /**
907 * \name GL_OES_EGL_image interface
908 */
909 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
910 struct gl_texture_object *texObj,
911 struct gl_texture_image *texImage,
912 GLeglImageOES image_handle);
913 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
914 struct gl_renderbuffer *rb,
915 void *image_handle);
916
917 /**
918 * \name GL_EXT_transform_feedback interface
919 */
920 struct gl_transform_feedback_object *
921 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
922 void (*DeleteTransformFeedback)(struct gl_context *ctx,
923 struct gl_transform_feedback_object *obj);
924 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
925 struct gl_transform_feedback_object *obj);
926 void (*EndTransformFeedback)(struct gl_context *ctx,
927 struct gl_transform_feedback_object *obj);
928 void (*PauseTransformFeedback)(struct gl_context *ctx,
929 struct gl_transform_feedback_object *obj);
930 void (*ResumeTransformFeedback)(struct gl_context *ctx,
931 struct gl_transform_feedback_object *obj);
932
933 /**
934 * \name GL_NV_texture_barrier interface
935 */
936 void (*TextureBarrier)(struct gl_context *ctx);
937
938 /**
939 * \name GL_ARB_sampler_objects
940 */
941 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
942 GLuint name);
943 void (*DeleteSamplerObject)(struct gl_context *ctx,
944 struct gl_sampler_object *samp);
945 };
946
947
948 /**
949 * Transform/Clip/Lighting interface
950 *
951 * Drivers present a reduced set of the functions possible in
952 * glBegin()/glEnd() objects. Core mesa provides translation stubs for the
953 * remaining functions to map down to these entry points.
954 *
955 * These are the initial values to be installed into dispatch by
956 * mesa. If the T&L driver wants to modify the dispatch table
957 * while installed, it must do so itself. It would be possible for
958 * the vertexformat to install its own initial values for these
959 * functions, but this way there is an obvious list of what is
960 * expected of the driver.
961 *
962 * If the driver wants to hook in entry points other than those
963 * listed, it must restore them to their original values in
964 * the disable() callback, below.
965 */
966 typedef struct {
967 /**
968 * \name Vertex
969 */
970 /*@{*/
971 void (GLAPIENTRYP ArrayElement)( GLint );
972 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
973 void (GLAPIENTRYP Color3fv)( const GLfloat * );
974 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
975 void (GLAPIENTRYP Color4fv)( const GLfloat * );
976 void (GLAPIENTRYP EdgeFlag)( GLboolean );
977 void (GLAPIENTRYP EvalCoord1f)( GLfloat );
978 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
979 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
980 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
981 void (GLAPIENTRYP EvalPoint1)( GLint );
982 void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
983 void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
984 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
985 void (GLAPIENTRYP Indexf)( GLfloat );
986 void (GLAPIENTRYP Indexfv)( const GLfloat * );
987 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
988 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
989 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
990 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
991 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
992 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
993 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
994 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
995 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
996 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
997 void (GLAPIENTRYP Normal3fv)( const GLfloat * );
998 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
999 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1000 void (GLAPIENTRYP TexCoord1f)( GLfloat );
1001 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1002 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1003 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1004 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1005 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1006 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1007 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1008 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1009 void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1010 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1011 void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1012 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1013 void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1014 void (GLAPIENTRYP CallList)( GLuint );
1015 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1016 void (GLAPIENTRYP Begin)( GLenum );
1017 void (GLAPIENTRYP End)( void );
1018 void (GLAPIENTRYP PrimitiveRestartNV)( void );
1019 /* GL_NV_vertex_program */
1020 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1021 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1022 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1023 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1024 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1025 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1026 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1027 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1028 /* GL_ARB_vertex_program */
1029 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1030 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1031 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1032 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1033 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1034 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1035 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1036 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1037
1038 /* GL_EXT_gpu_shader4 / GL 3.0 */
1039 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1040 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1041 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1042 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1043 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1044 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1045 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1046
1047 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1048 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1049 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1050 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1051 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1052 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1053 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1054
1055 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1056 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1057 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1058
1059 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1060 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1061
1062 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1063 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1064
1065 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1066 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1067
1068 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1069 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1070
1071 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1072 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1073
1074 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1075 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1076
1077 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1078 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1079 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1080 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1081 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1082 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1083 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1084 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1085
1086 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1087 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1088
1089 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1090 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1091
1092 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1093 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1094
1095 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1096 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1097
1098 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1099 GLboolean normalized, GLuint value);
1100 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1101 GLboolean normalized, GLuint value);
1102 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1103 GLboolean normalized, GLuint value);
1104 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1105 GLboolean normalized, GLuint value);
1106 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1107 GLboolean normalized,
1108 const GLuint *value);
1109 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1110 GLboolean normalized,
1111 const GLuint *value);
1112 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1113 GLboolean normalized,
1114 const GLuint *value);
1115 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1116 GLboolean normalized,
1117 const GLuint *value);
1118
1119 /*@}*/
1120
1121 void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );
1122
1123 /**
1124 * \name Array
1125 */
1126 /*@{*/
1127 void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
1128 void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
1129 const GLvoid *indices );
1130 void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
1131 GLuint end, GLsizei count,
1132 GLenum type, const GLvoid *indices );
1133 void (GLAPIENTRYP MultiDrawElementsEXT)( GLenum mode, const GLsizei *count,
1134 GLenum type,
1135 const GLvoid **indices,
1136 GLsizei primcount);
1137 void (GLAPIENTRYP DrawElementsBaseVertex)( GLenum mode, GLsizei count,
1138 GLenum type,
1139 const GLvoid *indices,
1140 GLint basevertex );
1141 void (GLAPIENTRYP DrawRangeElementsBaseVertex)( GLenum mode, GLuint start,
1142 GLuint end, GLsizei count,
1143 GLenum type,
1144 const GLvoid *indices,
1145 GLint basevertex);
1146 void (GLAPIENTRYP MultiDrawElementsBaseVertex)( GLenum mode,
1147 const GLsizei *count,
1148 GLenum type,
1149 const GLvoid **indices,
1150 GLsizei primcount,
1151 const GLint *basevertex);
1152 void (GLAPIENTRYP DrawArraysInstanced)(GLenum mode, GLint first,
1153 GLsizei count, GLsizei primcount);
1154 void (GLAPIENTRYP DrawElementsInstanced)(GLenum mode, GLsizei count,
1155 GLenum type, const GLvoid *indices,
1156 GLsizei primcount);
1157 void (GLAPIENTRYP DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count,
1158 GLenum type, const GLvoid *indices,
1159 GLsizei primcount, GLint basevertex);
1160 void (GLAPIENTRYP DrawTransformFeedback)(GLenum mode, GLuint name);
1161 /*@}*/
1162
1163 /**
1164 * \name Eval
1165 *
1166 * If you don't support eval, fallback to the default vertex format
1167 * on receiving an eval call and use the pipeline mechanism to
1168 * provide partial T&L acceleration.
1169 *
1170 * Mesa will provide a set of helper functions to do eval within
1171 * accelerated vertex formats, eventually...
1172 */
1173 /*@{*/
1174 void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
1175 void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1176 /*@}*/
1177
1178 } GLvertexformat;
1179
1180
1181 #endif /* DD_INCLUDED */